2012-11-10, 12:31 PM
Jedward Wrote:Reality: As only street has said, not everyone spends 100% of their time at those monsters.
At low levels, many, many characters simply do their storyline quests. I think you forget that Flaming Golems and Mixed Golems are good experience, as are Cool Jellyfish.
2nd job: The old standbys are still there (CDs, Kitties, Luster Pixies) and are being trained at! I was training my 50 Fighter at Lusters while looking for beauty coupons, and I ran into characters everywhere. Not to mention the theme dungeons: Mushroom Kingdom and even Chryse are still getting hits. The fact that Xerxes and Pepe can be soloed now helps with this, because that means afforadble, easy-to-get glasses and weapons.
3rd job: Yes. I do admit that I spent quite an amount of time in Aliens. But you know what exists? MONSTER PARK. It's only for 35 levels in 3rd (and I will say that I think Nexon made a mistake making that gap, although the only solution would really be making a fourth monster park portal), but it's a good 35 levels. By farming tickets while grinding you can spend a significant amount of time there. And if you can solo the park well enough, then that gives you a fountain of equipment (that come pre-potentialed 100% of the time) and experience. Not to mention it's a party play zone.
4th job: LHC, sure. Yeah. Neo City says hi? Dragon Turtles and Cornians? LHC is not the best place to be. In fact, if you can't get a party together you might as well not go to LHC at all, which has been the situation for me sometimes. And again, Monster Park exists after 135, which is a great place that has some diversity to it. There are even parks all the way up to 200.
tl;dr: I'm not disagreeing with you. I think that the monsters you listed are overpowered, and I'm also guilty of spending a significant amount of time there. I just think that you need to widen your view and lower your expectations a bit. Not everyone in MapleStory plays like an optimist would, which is what you seem to be targeting here.
KoL doesn't really have an end-game (when you have all your skills and all the shinies, which is impossible?) so I wouldn't really be able to dump it into this discussion. KoL is more about tricks to lessening time spent at, or outright skipping zones. Although that's about to change.
Then there are the world events that seem to just stop everyone in their tracks, because there are lots of cool stuff to do and get.
What you've said above really does make me think because you have a point there but MSEA manages to completely ignore this content even when we don't have the aforementioned mobs (I go to those places quite often and it is deserted in my case; my world is also the second largest). With MPSH being nerfed I have to wonder what everyone's doing; I'm merching while trying to perfect a glove so I can't say I've been keeping up.But yeah, spot on about the end-game definition for KoL. Since there's no actual cap it could be argued that there's just low-level, medium-level, high-level and Xtreme-level content with no discernible end-game in sight.

