2012-11-10, 11:15 AM
Actually, I wouldn't mind so much about these insane EXP areas. I got my main (Mercedes) to level 160+ without stepping into Haunted Mansion, Singapore, Aliens, or training at LHC. That was through doing quests all the time and in Theme Dungeons, and also doing PQs. We should get a choice whether to enjoy the content or rush through it. But after around level 110, the theme dungeon was just not possible to level up in by myself. All the monsters were unkillable. Its just a place for leeching. My friend even said something like "that's why you leech there". I hate leeching as I like to be doing something myself. So I literally PQ-ed all the way to 160, before I decided I would start going to LHC to grind. From then on, it's either grind or nothing. There was just nothing much to do from level 140 onwards (when I stopped doing R&J PQ because the EXP became really slow). I could only PQ or try to find a party at LHC.
Nexon needs to add more content like Theme Dungeons that can actually be completed when the player is of the level range of the theme dungeon. Maybe make a new Theme Dungeon every 5 levels from level 140 onwards, since levelling becomes slower and one Theme Dungeon won't really level you up 20 times during the questline. It will take a lot of time to develop so many Theme Dungeons, but it will make them and their questline actually useful for levelling for the correct level range.
Some comments on current theme dungeons:
LHC is a bad theme dungeon because it is definitely not a level 110 place. There is nothing you can kill at level 110. Plus every quest requires you to collect 200 ETCs of each monster when you can't even kill them.
Mushroom Kingdom is what I call the role model theme dungeon, as you can do everything by yourself with ease. There is an interesting storyline with extremely good EXP rewards, as well as a useful quest reward (Mushking Gloves) as well as useful weapon rewards you could obtain for your level range.
Chyrse is an average theme dungeon. There is a storyline but the questline is rather bad. It is simply: collect 200 ETCs, complete quest, collect 200 ETCs, complete quest, collect 200 ETCs, complete quest... and so on. It is just so boring. It's not like Mushroom Kingdom where you get a variety of quests. However it is good in the sense that it gives decent EXP when you do the quests there or hunt there when you are in the level range.
Nexon needs to add more content like Theme Dungeons that can actually be completed when the player is of the level range of the theme dungeon. Maybe make a new Theme Dungeon every 5 levels from level 140 onwards, since levelling becomes slower and one Theme Dungeon won't really level you up 20 times during the questline. It will take a lot of time to develop so many Theme Dungeons, but it will make them and their questline actually useful for levelling for the correct level range.
Some comments on current theme dungeons:
LHC is a bad theme dungeon because it is definitely not a level 110 place. There is nothing you can kill at level 110. Plus every quest requires you to collect 200 ETCs of each monster when you can't even kill them.
Mushroom Kingdom is what I call the role model theme dungeon, as you can do everything by yourself with ease. There is an interesting storyline with extremely good EXP rewards, as well as a useful quest reward (Mushking Gloves) as well as useful weapon rewards you could obtain for your level range.
Chyrse is an average theme dungeon. There is a storyline but the questline is rather bad. It is simply: collect 200 ETCs, complete quest, collect 200 ETCs, complete quest, collect 200 ETCs, complete quest... and so on. It is just so boring. It's not like Mushroom Kingdom where you get a variety of quests. However it is good in the sense that it gives decent EXP when you do the quests there or hunt there when you are in the level range.

