2012-11-05, 11:32 PM
Pactur Wrote:This can be really good for in-game stuff that can't be injected back into the economy, like pendant slots and slot expansions as you say, but as soon as you add something like miracle cubes it goes back to inflate the economy with cubed items bought with hacked/botted mesos, so it becomes an incentive for hackers to keep farming mesos and people to buy those mesos to gain those cubes/items, and the circle repeats.
Hmm, you got a point there. What if in-game cubes make the item absolutely untradeable? No scissors, no account moving, nada? I still like the idea of trying to come up with as many meso sinks as possible via giving in-game versions of Cash Shop items. I'm sure people would pay a ton for an in-game perma safety charm and wheels. NEVER DIE IN A BOSS FIGHT EVER AGAIN.

