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If Nexon Released a "Revised" Server, How Would YOU Like it to be Done?
#90
Sephie Wrote:You must have hated old PvP. The idea of fighting 2 enemies would make the fight 2x harder than fighting 1 enemy must be an absurd concept. Apparently it's ok if you can move in 2 more directions.

Divine Shield? Seriously? Get rid of the preconception that everything gets unchanged if this idea were implemented: obviously things will be rebalanced to account for new changes. Now you're just nitpicking.

Next you'll probably complain that 1-Second Invincibility Nebulites would have no purpose and you will completely dismiss the idea based on that.

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[MENTION=5537]Locked[/MENTION]; Those ideas will indeed make a better game but what kind of things would you implement to actually make money? By reworking potential into requiring essentially 0 nx and letting cash shop items actually drop from mobs or bosses, I'm not sure what could entice players into spending any/enough NX to subsidize the players who don't on the scale that the old system has done.

In other words, how do you make a successful F2P game with heavy competition from the presence of other F2P games in the market without being evil? also adding that being evil has been and is continuing to be wildly successful overseas?

You could use Riot or Valve as an example but they have arguably been successful in amidst the failures of several other franchises with close to the same business model.

maple would not be maple without the hit invincibility also def is useless because it has a cap and stronghold mobs hit hard enough to 3hko (though that might just be the archers)my 163 AM who has way more technical hp than archers and pirates.Also even if you got no hit invincibility people would STILL cube for pure dmg so they kill all foes before they get hit and lets not get into 1/1s
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If Nexon Released a "Revised" Server, How Would YOU Like it to be Done? - by RedRaven16 - 2012-11-05, 11:22 PM

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