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If Nexon Released a "Revised" Server, How Would YOU Like it to be Done?
#89
Sephie Wrote:[MENTION=5537]Locked[/MENTION]; Those ideas will indeed make a better game but what kind of things would you implement to actually make money? By reworking potential into requiring essentially 0 nx and letting cash shop items actually drop from mobs or bosses, I'm not sure what could entice players into spending any/enough NX to subsidize the players who don't on the scale that the old system has done.

In other words, how do you make a successful F2P game with heavy competition from the presence of other F2P games in the market without being evil? also adding that being evil has been and is continuing to be wildly successful overseas?

You could use Riot or Valve as an example but they have arguably been successful in amidst the failures of several other franchises with close to the same business model.

Money will always be made from the lazy and hardcore group. There's no denying it. Like I mentioned, NX would circumvent the difficulties of the system by allowing you to shortcut through them. Such as making the enchant limit higher or just selling clothes that you want but can't seem to get to drop. Separating your content into two different pools isn't a good idea and it's starting to show with how much negativity the company's model gets.
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If Nexon Released a "Revised" Server, How Would YOU Like it to be Done? - by Locked - 2012-11-05, 11:13 PM

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