2012-11-05, 06:25 AM
Oh boy...
- Remove the pointless mastery book system from the game and replace the system with job specific quests that unlock at certain levels and scale in difficulty if someone overlevels too much.
- Buff the drop tables of certain things (Neb boxes, Confusion fragments, <120 weapons) by an absurd amount while keeping EXP tables the same
- Remove party play from party play zones
- Make boss attacks (especially 1/1) DODGEABLE.
- Remove trait daily caps
- Remove durability, or at least implement it onto better equips
- Remove daily PQ cap. Make PQs that arent insanely oversimplified, also make them worth doing (eg Visitors PQ)
- Remove that thing which causes mining lag
- Remove stupid ass potentials from the potential pool (eg poison/facial expressions). I also agree on making accuracy useful again. Also set the highest tier back to Unique.
- Make quests worth doing again for reasons other than requiring the completion of said quest to access a new area or kill an boss or something. Korean Folk Town quests, NLC quests, the STD quest are good examples of these.
- Bring old PvP back (nothing can be worse than the current one aside from the decent exp it gives)
- Add storage for completely untradeable things
- Add moving bosses impossible to KB and with defined attack patterns
- Instance all bosses required for quest completion
- Replace the FM with an auction house similar to the one in DN
- Add much bigger training maps
There's probably more I can add to this list
-
- Remove the pointless mastery book system from the game and replace the system with job specific quests that unlock at certain levels and scale in difficulty if someone overlevels too much.
- Buff the drop tables of certain things (Neb boxes, Confusion fragments, <120 weapons) by an absurd amount while keeping EXP tables the same
- Remove party play from party play zones
- Make boss attacks (especially 1/1) DODGEABLE.
- Remove trait daily caps
- Remove durability, or at least implement it onto better equips
- Remove daily PQ cap. Make PQs that arent insanely oversimplified, also make them worth doing (eg Visitors PQ)
- Remove that thing which causes mining lag
- Remove stupid ass potentials from the potential pool (eg poison/facial expressions). I also agree on making accuracy useful again. Also set the highest tier back to Unique.
- Make quests worth doing again for reasons other than requiring the completion of said quest to access a new area or kill an boss or something. Korean Folk Town quests, NLC quests, the STD quest are good examples of these.
- Bring old PvP back (nothing can be worse than the current one aside from the decent exp it gives)
- Add storage for completely untradeable things
- Add moving bosses impossible to KB and with defined attack patterns
- Instance all bosses required for quest completion
- Replace the FM with an auction house similar to the one in DN
- Add much bigger training maps
There's probably more I can add to this list
-

