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Cash Shop Inventories - why they're a terrible idea.
#18
byakugan Wrote:As much as I'm affected by restricted cash shops I see Nexon's point with it. You said it yourself, you paid for stuff in 2006 and you feel frustrated you can't keep using them now 6 years later or have to pay again for them. If people could just pay for something once and never spend again until they quit then what kind of business would nexon have out of it?

Even a full set of clothes, pet with all its gear, and perma hyper tele rock and safety charm, don't add up to the cost of scrolling and cubing a single endgame equip.

Right now, Nexon keeps forcing us to try out all the new classes (by means of link skills), but the vast majority of those characters are abandoned as soon as the link skill is obtained, and without having a single NX spent on them. People don't buy stuff for a character that will get to 70 in a few days, and playing a character that has no pet or hyper rock is not nearly as much fun as it could be.

By letting people transfer their existing convenience and cosmetic items to a new char, Nexon would greatly increase the chance of that char to be played beyond 120 and especially to 140, and start spending on Wards and Cubes and all that stuff.

I believe their profits would actually increase if they unify cash shop inventories.
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Cash Shop Inventories - why they're a terrible idea. - by SaptaZapta - 2012-10-20, 02:28 AM

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