2008-12-04, 12:30 PM
Avenge Wrote:MOST of m/w.def is NOT based on armor. It is passive and raises as you level.
m.def does, since 1 int = 1 m.def, but w.def doesn't (if 1 str = 1 def it would be nice but it's not - only gear adds wdef)
Current formula looks something like
atk^2/125 + (class penalty) - (wdef/2)
Class penalty seems to depend on your level, str/dex/etc., monster's atk, and monster's level... so it's really hard to say anything specific other than "go see how much the monster hits you for". Tends to be 2-300 on high level monsters though.

