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New Content Discussion: What do you actually want?
#30
Kaasoljoyyx Wrote:If anyone's played dragon nest, you follow a general storyline/questline throughout the whole game and unlock more of it as you level up. There are also side quests/storylines that become available. The level speed and amount of quests matches up really well so you can follow a story all the way to the end. Of course you could grind in a single map to level faster but the other way adds more value to what you're doing. If that could somehow be implemented into MapleStory instead of our current quest system, that would be pretty nice.

Also a boss where "we made the boss harder by making it do 20k damage" isn't really making it harder just more stupid. Something more with strategy, cap off the damage or make it flat damage.

This, perhaps in the form of special instance dungeons.

Something interesting would be an invincible boss you're supposed to escape from using object NPCs in the dungeon itself (and get to kill eventually...but only if you survive the chase first). Or (borrowing this idea from Dragonica/Dragon Saga)perhaps even a boss that you can only damage using object NPCs in the boss room; you'd have to kill endlessly spawning minibosses to gather (uncommon) items to activate said NPCs. All while the boss in question is attacking you. Personally, I also thought that old Balrog's "invincibility + regen + destroy objects to resume fight" schtick was a pretty cool idea.
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New Content Discussion: What do you actually want? - by Hanabira.Kage - 2012-09-29, 10:50 AM

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