2008-07-11, 12:37 PM
Shinokun Wrote:Unfortunately, giving a Boss an Elemental Weakness still won't make Archmages that useful. I think a better idea would be to have their freeze or burnt status somehow come in use during the fight.That alone wouldn't do it, but added functionality in other areas would. For example, large amounts of adds that would require Mages to knock them out (I believe the Time Temple boss does this). Also, making the boss multipart would do well as well to give Mages a foot in the door to decent DPS dealing.
But really a Mage's single target isn't that bad (compared to other classes unbuffed), not if they can use their summons. Even without elemental advantage, it's still not anywhere near as terrible as some folks might think (although it is definitely chilling at the bottom of the list). It's the summons that really hits home though, because making Mages ignore their summons cuts their damage by the same rate telling a Nightlord not to use Shadow Partner would cut theirs.
So I guess what we should be looking for is summoned adds that require a Mage to handle, multipart, maybe elemental weakness, and a large enough map where Mages can use their summons without covering other players up with them.

