2012-09-25, 11:09 AM
ZeekFox Wrote:But this is Maple Story. Traditionally, White Knights were pretty bad at bossing compared to Crusaders since most bosses weren't weak to an element. The biggest differences were Pianus (fire weakness) and Black Crow (lightning weakness). Other Showa bosses have elemental weaknesses too, but back then, they did crazy touch damage that pwned melee classes. While the elemental thing has been changed a bit, no need to completely throw that part of the game out.
Now, Paladins pretty much just use Holy+Lightning in 4th. I'm just glad they're now ignoring the elemental resistances of bosses, which pretty much made being a Paladin useless.
Don't forget though that with that elemental advantage alone, White Knights were able to outdo just about everyone else at those bosses that they were in essence "boss" classes akin to Hermits at the time and pretty much outdid Crusaders thanks to that +50% more damage from their elemental charge. That becomes a balance problem, which would require the game developers to at the very least restrict from making anymore bosses weak to an element and just appropriately beef up Paladin damage. Note I said at the very least; remove resistances/immunities and it's golden.

