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Quests you wish would just up and retire already.
#31
Kunagisa Wrote:Didn't know glass shoe's rate was increased. Saw it in the FM for like 20m and assumed it was still a rare item, so excuse me for that one.



It's more annoying than hard, but it's a jump quest pretty much everyone will do. I don't know if the quest is still around, but anyone remember Shumi's lost coin quest or something? The one where bats are flying with random AI to knock you off ledges regardless of your skill?

Also, the platforms in crimsonwood keep jump area have those extra pixels for decoration on the edges of the platform that don't actually exist, giving you a false sense of where the platform ends and beings. Normally not a problem, but for some of those jumps you need to literally be at the edge for your jump, and that's more about estimating than visually looking. Oh, and of course your name box and other character effects get in the way as well.

I remember the old Shumi quests. They took me days to finish. Days. And then the reward, while I forget what it is, I remember it made me want to throw my computer out a window because it was SO F*CKING AWFUL.


SaptaZapta Wrote:I would benefit if the Zakum JQ went away, since I'm completely unable to do it. Always have to ask a friend to do it for me.
Nevertheless, I would be sad to see it go. It's pretty much the only challenge left in the game that is still as hard as the day it was introduced. (Note that "as hard" is relative. If you think it's easy, good for you. Doesn't change the fact that it hasn't changed since day 1, even if some classes have skills that make it a breeze). Taking it away would mean the final nail of simplification, dumbing down, and easy-mode'ing in old MapleStory's coffin.

I know there are other, harder jump quests that haven't changed. But they never were "essential" content. A character could live a full life without ever doing them. But a high-level char that can't Zak (or CZak) is odd, and missing something.

While I agree with your point of it being as hard as it was since it was introduced...it was never really true difficulty. It was always difficult because of bullshit. Perfect timing requirements, broken textures leading to misleading ends of platforms, randomness, etc. All of it is crap. It's not fun, and it's not hard in the way a game should be hard. If you finish having a hard time, you don't go "Wow, that was hard. I was practically sweating," you go "I fucking hated that and hope I never have to do that again because it was fucking bullshit."
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Quests you wish would just up and retire already. - by Polantaris - 2012-09-22, 06:32 AM

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