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[UPDATED 24/9/2011] An English Cube Simulator Project
#1
Scroll down and read my other posts to find updates regarding the simulator!

Excuse me if I tricked you in my thread thinking that you would see a completed English Cube Simulator here, because that's not what's here.

I'm starting this small ActionScript3 (Flash) project to refresh my Actionscript3 knowlegde and for the sake of addicted people of the Korean versionWink. My version will have a different UI (user interface) and it will have a bit more realistic experience on cubing.

I'm looking for a bit of help regarding a few images. I'm pretty sure there are some decent designers/photoshoppers/image extractors here.

I need the following images;
  • Equipment window where you see the item stats - The blue half transparent one. (empty/might be able to extract this myself from the Korean one)
  • Inventory window (empty/every tab selected) (kruimel0)
  • Scrolling succes .png (seperate images) (kruimel0)
  • Cube window (empty) (kruimel0)
  • Image of a hat, top, bottom, earring, belt, weapon, glove and shoe (preferably VIP weapons and accessories/both in inventory image and equipment image that have good quality and sized at 30x30 for the inventory ones)
  • In-game mouse cursor (the white glove - both clicking and moving sprite)
  • Rare/Epic/Unique border in item inventory (Legendary will be in a future update)

Also, what font is used in both the game and the equipment window? I know they are different.

I might update the list later, so be sure to check back to help me out and checking the progress. You will receive credit in the simulator.

Image of latest version:
[Image: 6jpsu9.jpg]
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#2
I'm working on your first 4 bullet points, give me a few minutes and I'll edit this post with a download link.

Edit: http://www.mediafire.com/?xfbv3vk977599vn There you go. It is from EMS though, and most of the windows are made up from multiple buttons, not sure how you're going to fix that.

Good luck with your project!
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#3
kruimel0 Wrote:I'm working on your first 4 bullet points, give me a few minutes and I'll edit this post with a download link.

Edit: http://www.mediafire.com/?xfbv3vk977599vn There you go. It is from EMS though, and most of the windows are made up from multiple buttons, not sure how you're going to fix that.

Good luck with your project!

Cheers mate. However for the equipment window, I ment the window where it shows the stats of the item when hovering on the item. The blueish half transparent one.
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#4
That is covered in the client afaik.
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#5
Snor Wrote:Cheers mate. However for the equipment window, I ment the window where it shows the stats of the item when hovering on the item. The blueish half transparent one.

No problems =)
Ah that one =p
I don't think that's even in the wz files D=
And if it were, no idea where to find that. sorry.

EDIT: What specific cursors do you need to have? Moving, clicking, the one with the magnifying glass? Just list them please ^^
EDIT2: It seems like every piece of text on the blue half-transparant background has it's own image. What do you want?
EDIT3: Owhwow, it seems like half of the things I extracted were pre-BB. Why did nexon even keep them in the first place? D=
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#6
kruimel0 Wrote:No problems =)
Ah that one =p
I don't think that's even in the wz files D=
And if it were, no idea where to find that. sorry.

EDIT: What specific cursors do you need to have? Moving, clicking, the one with the magnifying glass? Just list them please ^^
EDIT2: It seems like every piece of text on the blue half-transparant background has it's own image. What do you want?
EDIT3: Owhwow, it seems like half of the things I extracted were pre-BB. Why did nexon even keep them in the first place? D=

I don't even think I noticed them being pre-BB Rolleyes. I just want the regular in-game cursor which is the white glove one.
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#7
No, neither did I xD

Yes, I get that, but do you only want the normal 'moving' one? Or also the clicking one or something? Or the dragging one?
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#8
kruimel0 Wrote:No, neither did I xD

Yes, I get that, but do you only want the normal 'moving' one? Or also the clicking one or something? Or the dragging one?

The moving one and the clicking one only, please.
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#9
This won't work because the Legends update introduced %probability to cube. We don't have that yet and we won't know our rates either.
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#10
Locked Wrote:This won't work because the Legends update introduced %probability to cube. We don't have that yet and we won't know our rates either.

I am using the % chances from the Korean Cubing Simulator, so it will work actually.
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#11
What are those "% chances"?
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#12
Takebacker Wrote:What are those "% chances"?

Here's a small example of what could be on the first line on a rare item;

Code:
<ability name="STR +6" percent="7.4"/>
            <ability name="DEX +6" percent="7.4"/>
            <ability name="INT +6" percent="7.4"/>
            <ability name="LUK +6" percent="7.4"/>

This is just a small part of the rare possibilties.

Also, here's a picture of the current progress. It's still a raw layout and I know the placement of the equips isn't optimal.

[Image: naamloosww.jpg]
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#13
I want the percents to change rarity.
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#14
Takebacker Wrote:I want the percents to change rarity.

I don't know those, which is why I made this thread.

Update:
- Borders around items added (rare, epic, unique)
- Items can go epic and unique now
- Character added
- Succes animation once cubed added

Will continue tomorrow!
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#15
This looks like its gonna be pretty cool when its done Big Grin
If i can contribute any ingame SSs of anything, let me know
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#16
Blades4hire Wrote:This looks like its gonna be pretty cool when its done Big Grin
If i can contribute any ingame SSs of anything, let me know

The only thing I might be needing from in-game is a proper background.

Update:
- Reset fully working on the helmet (only % rates need to be tweaked)
- NX counter
- Cube counter

Currently rewriting the other equipments which is a boring job.

Update2:
- Hat fully working with the % rates according to the Korean simulator
- Cleaned up the borders around the items a bit

So far after a bit of trying, I got this as my best result on the helmet;

[Image: 34dsjs3.jpg]
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#17
You should really try to get post-Big Bang graphics Sad
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#18
The blue item background is something like 60% opaque, #000080. I believe "epic" items (such as Ravana helm) use #800000. Then the little inset box where the item is displayed is a 60% opaque white.
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#19
Yeah, that was just a placeholder. I'll post a new screenshot in a few minutes.

Made the entire layout myself. I know the font isn't exactly the same, but it'll do for now.

There's sadly a bug where it doesn't load the saved variables after switching to another equip. It will show blank lines until you use a new cube on the item.

I'll try to update the graphics if anyone can give me the full image extraction of it (including the scrolling bar, tabs and all).

Update:
- Equipment window layout finished

[Image: 6jpsu9.jpg]
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#20
http://www.luxferry.com/
image.fileslink.com/36b8329c92bbe665/mms.swf
image.fileslink.com/36b85952689be9d8/mms.swf
ozum2000.cafe24.com/

Wish all the best for the english cube simulator. Hopefully you can share the source code too.

[Image: 24brz14.jpg]
[Image: f0nhhv.png]

Part 1
http://www.mediafire.com/?qiho2nu2mkwnahf
Part 2
http://www.mediafire.com/?i8z36h5tu5bp4e9

Everything is inside. Biggrin

Add credits to http://www.maplesecrets.blogspot.com if I helped you.
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