2010-06-13, 04:30 PM
|
How good is your aim?
|
|
2010-06-13, 05:36 PM
![]() I did this 20 minutes ago. Didn't SS anything. Got a B-. :| I'm so slow.
Spoiler
2010-06-13, 05:55 PM
Hazzy Wrote: mine was hand clicked
2010-06-13, 09:15 PM
Here's my first try
Spoiler
Here's my second try
Spoiler
Here's my third try
Spoiler
2010-06-13, 11:30 PM
On a somewhat unrelated note, I actually am trying to improve my aim in shootan games. Any tips?
2010-06-13, 11:40 PM
I personally think this type of game isn't very useful since your field of vision doesn't move with your crosshair.
More important things to concentrate on is working your recoil control.
2010-06-14, 12:32 AM
What game(s) are you playing? I assume this is a sniper rifle then? How many shots does it take to kill? What's the reload time? Is it bolt-action or (semi-)automatic?
2010-06-14, 01:01 AM
...S4 League.
Weapons are simplistic, but the real problem is the speed at which people can move and how dynamic movements are. It's not a sniper rifle and it takes about half a clip (of 30) to kill someone, three or four shots if they're all headshots. It's fully automatic. Shotgun is one hit kill if the entire shell (four bullets) headshots, otherwise each bullet will take off about 1/7 HP. It's not exactly a typical FPS but I'm trying to become top tier anyway.
2010-06-14, 02:10 AM
In my personal experience, a lot of it is about practice and timing.
If you're finding you have trouble properly aiming, your mouse sensitivity may be an issue. Try increasing or decreasing it. I would never recommend you "get used to" a certain level of sensitivity if you can change the value instead. Especially since this can actually cause a lot of discomfort when playing games. Most people say they need practice aiming, but there's a lot more to FPS than just point and shoot. Think about the strategy aspect as well. Make sure your sound is a comfortable level. Hearing everything is important. The sound of gunfire. Bullet ricochet. Bullets whizzing by. People walking (particularly on a unique surface such as wood, metal, or water). It may not seem like much, but you might find yourself halving your deaths because you had some sort of cue that an enemy was coming. Keep an eye on your team mates. If you can see name-tags, keep an eye out for where and when people die. This can signal where enemies are, obviously, but it's also important for what to do about it. Is it a favourable location for your weapon set? Huge open areas are no good for SMGs and shot guns. Closed spaces are no good for sniper rifles. If it displays the weapon they were killed with, it can also help determine if that fight is in your favour. The name of who killed them can be just as important as the weapon though. Easiest habit in the world; reload. If you have nothing to do, reload. If you're not in a fight, reload. If you're just walking around, reload. As long as it's safe (i.e. you're not getting shot at), reload. You never know when you'll run into a situation where you'll need to exhaust even your last bullet. Your clip should always be full. This is especially true for SMGs, even more so since they reload so fast it's hardly a hindrance. The only exception to this is if a game uses realistic ammunition or your gun has some ridiculously obscene reload time (100 clip Machine Guns for example from basically any game). In that case, it's usually good to reload when you don't have enough ammo to kill two targets comfortably. Most games I play, I'm always using an Assault Rifle or Sniper Rifle. I've almost always found it best to never hold down the fire button. I always tap each bullet out individually unless I'm point blank. I get a lot more control for the ammunition I use, and the recoil that may be present. This may not be for you or your gun though (sub-machine guns for example, this may not be the best idea), and it largely depends on the recoil and fire rate as well as situations. For example, if it's just one person at a distance, tapping each bullet out makes sure you're hitting. You end up wasting a lot of ammo if you start full automatic and the first few miss while you calibrate your aim. You also give away your position a lot more loudly, from the sound of your fire or ricochet, tracer bullets, sparks, and muzzle flash. If you find yourself missing after shooting too quickly, from recoil or his movement, calm down, stop shooting, and re-aim. Strafing and leading are some things that just require practice. It's about learning the right amount of push you need on your mouse to lead your target properly while you and/or they are moving at the same time. For example, training your crosshairs on a door while moving. It can be easy or hard depending on the obstacles in your path (your own movement or your view), as well as the distance from it. A moving target can vary in speed, especially based on the angle he's running toward or away from you at, as well as distance. Sometimes it's better to move your mouse ahead of him to predict where he's going to be instead of following where he is right now. I'm not talking about hurr "shoot where he's going to be not where he is". But if someone is running from your right to left, you have the choice of following with your mouse and shooting, or moving your mouse ahead of him and then shooting when he gets into the crosshair. With a shot gun (and sniper rifles for the most part), I find most people are tempted to shoot immediately when they see a target. Though reaction time is important, range and spread (in the case of shot guns) should be considered as well. Are you in range for the shot to deal damage? Is it considerable damage or are you just giving away your position? How fast can you follow up with a second shot? A third? Will there be an opportunity to reload? A (traditional) shot gun loses effectiveness with more range, so if someone attacks you with a shot gun, back off. Conversely, if you are attacking with a shot gun, get closer. Shoot when you feel you can do a good amount of damage. There's no point wasting a shot hurting them a little bit just to let them know you're there. Keep getting closer. If they're backing away at the same speed you're closing in (which is usually the case), consider whether you're still close enough to be dealing damage, and if you're backing them into a wall or some other favourable position. I've seen plenty of people suicide themselves across many different games chasing someone with a shot gun from a sub-optimal range; however, I've also seen plenty of people get themselves killed by getting too close before shooting. Well. Now that I'm done posting my heart out, I think I'll actually go play some sort of shooter. It's been a while and you can tell.
2010-06-14, 04:02 AM
Well S4 is gonna be down for a while due to a server move, so I'm at odds as for what to play now. :|
/withdrawal |
|
« Next Oldest | Next Newest »
|
Users browsing this thread:


![[Image: untitled3.jpg]](http://i188.photobucket.com/albums/z130/rickymartin5/untitled3.jpg)

![[Image: untitled5.jpg]](http://i188.photobucket.com/albums/z130/rickymartin5/untitled5.jpg)
![[Image: IamSlow.png]](http://dl.dropbox.com/u/5506330/images/IamSlow.png)
![[Image: IamPro.png]](http://dl.dropbox.com/u/5506330/images/IamPro.png)
![[Image: jkvj1g.png]](http://i49.tinypic.com/jkvj1g.png)
![[Image: 2gvq3ww.png]](http://i47.tinypic.com/2gvq3ww.png)
![[Image: 0c9uR.png]](http://imgur.com/0c9uR.png)
![[Image: nACCu.png]](http://imgur.com/nACCu.png)
![[Image: iiXRb.png]](http://imgur.com/iiXRb.png)