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KMST Balance Patch
Dragon Knights are even more like that, I maxed out my generally useful skills at level 91 and since then I haven't bothered to spend my SP since the remaining skills are across the board useless where I train. I guess I'll spend them at level 120 so I can advance.
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fiftyschmooo Wrote:and the upped Rapid fire doesnt REALLLLLLY add to much damage to them liek come on 30% damage on a skill that hits 8 times per second

30% added to a skill like this is a BIG difference. It's not like adding 30% to recoil shot, or flamethrower. By adding 30% per shot, the damage boosts a considerable amount. I don't think the damage boost for this skill was needed at all. The removal of pistol whipping and additional range is more than enough of a buff for Rapid Fire (a skill that's actually fine as is already).

It's okay to be strong on boat and weak off boat. We don't have to pack a big punch in both instances.
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I suggest that they just turn all Shield Mastery skills into a skill that adds like 30% at max to ALL STATS on a Shield. That would make everyone nowadays suck, but it would make the skill itself be useful.
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Nvm
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DualReaver Wrote:I suggest that they just turn all Shield Mastery skills into a skill that adds like 30% at max to ALL STATS on a Shield. That would make everyone nowadays suck, but it would make the skill itself be useful.

That would screw 2 handed weapon users really bad. 20 att shields would be so common. Just doubling or triplying the weapon defense of a shield would be good in my opinion although not enough to turn them useful. If a skill like Guardian didn't exist, I would say adding a chance to totally block the monster's attack would be the best option.
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Just make Shield Mastery like guardian, and guardian boost it (maybe like 40-45% chance?) Paladins are already the most defensive class, higher chances to avoid taking damage can't hurt (for Bandits either)
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XBish Wrote:except that now your dps is higher than mine on and off your boat. sounds fair to me!!

Spideyjvc Wrote:30% added to a skill like this is a BIG difference. It's not like adding 30% to recoil shot, or flamethrower. By adding 30% per shot, the damage boosts a considerable amount. I don't think the damage boost for this skill was needed at all. The removal of pistol whipping and additional range is more than enough of a buff for Rapid Fire (a skill that's actually fine as is already).

It's okay to be strong on boat and weak off boat. We don't have to pack a big punch in both instances.



... im sorry i was unclear in my post, but i was saying the Rapid fire increase was not needed/was a bad idea, the no-pistol whipping would have been enough in my opnion, and added Ship durability is just Aces Tongue but ya.. overall it didnt really help us in bossing if you know how to control your ship it would only die once... maybe twice in a Zakum run.... say it dies twice and realistically you have Exactally a 10,000 Range and have the ability to Spam Rapid fire without having to move at all your looking @ a 36% increase in Rapid fire damage Per bullet strike with Bullseye used... thats 3 mins total with ship down 2 times thats a max of 3600 damage Per bullet 8 bullets per second, 480 bullets per min, 1440 per3 mins... thats friggin a 5.1 Million Damage increase over what it was before that.... thats prety friggin legendary if you ask me and un needed (if of corse they dont increase other damagers damage to that ammount) aka make TT liek 175% :S
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Baklava Wrote:Transform's inability to use properly Backflip Kick and Drain are purely glitches of whoever codes GMS. They work fine in KMS.

Actually they don't.
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Stereo Wrote:Just make Shield Mastery like guardian, and guardian boost it (maybe like 40-45% chance?) Paladins are already the most defensive class, higher chances to avoid taking damage can't hurt (for Bandits either)

You must be crazy man. Imagine a Shadower who has a 50% chance of not getting hit, without avoid.
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DualReaver Wrote:You must be crazy man. Imagine a Shadower who has a 50% chance of not getting hit, without avoid.

I think you're missunderstanding what he said, That % chance of working is only with guardian as an upgrate, the 45% chance of not being touch only applies to heroes / pallys. Shadowers would only get 15%. Although even that might be too much considering shadowers have shadow shifter.
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byakugan Wrote:I think you're missunderstanding what he said, That % chance of working is only with guardian as an upgrate, the 45% chance of not being touch only applies to heroes / pallys. Shadowers would only get 15%. Although even that might be too much considering shadowers have shadow shifter.

Shifter is already 40%, so mine was with 10%.
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New Dark Sight delay, posted by Spadow:

[YOUTUBE]XiYXj95Bh2w[/YOUTUBE]


The first one is the current version, the next is the test server update.
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Bribery Wrote:New Dark Sight delay, posted by Spadow:

[YOUTUBE]XiYXj95Bh2w[/YOUTUBE]

Sweet Jesus! Goggleemoticon
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LOL, could almost godmode.....
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[COLOR="Green"]ATTACKDSATTACKDSATTACKDS...

I call hax.[/COLOR]
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fiftyschmooo Wrote:... im sorry i was unclear in my post, but i was saying the Rapid fire increase was not needed/was a bad idea, the no-pistol whipping would have been enough in my opnion, and added Ship durability is just Aces Tongue but ya.. overall it didnt really help us in bossing if you know how to control your ship it would only die once... maybe twice in a Zakum run.... say it dies twice and realistically you have Exactally a 10,000 Range and have the ability to Spam Rapid fire without having to move at all your looking @ a 36% increase in Rapid fire damage Per bullet strike with Bullseye used... thats 3 mins total with ship down 2 times thats a max of 3600 damage Per bullet 8 bullets per second, 480 bullets per min, 1440 per3 mins... thats friggin a 5.1 Million Damage increase over what it was before that.... thats prety friggin legendary if you ask me and un needed (if of corse they dont increase other damagers damage to that ammount) aka make TT liek 175% :S

My class should be overall weaker because the restricted damage they can do some of the time is already good. Here is bad algebra to prove it.

... is not a replacement for periods.
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Wait...so now Corsairs are stronger than MM when just using rapid fire?!TongueFrown
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As it is now, I'd think rapid fire is as equal to a wind archer's hurricane or without any SE. This change would give it more of a boost... We still haven't seen what other changes they made to marksman and the other classes.

Most of the skills between snipers and rangers are pretty much the same except for a few differences. so I hope they could at least buff up a sniper's strafe; I could see that improving and making snipers look better.
I think changes to piercing arrow and snipe are good enough and I'd have to admit though, removing or reducing the delay or charge up time even more would make the skills petty overpowered(spammable or a millisecond delay snipe/instant massive damage mob skill)
And the charging up animation for piercing arrow is our only unique flashy attack move, I wouldn't want to get rid of that Tongue.
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For Shield Mastery I'd say to make it work like Achilles (for both warriors and chief bandits). Make it -15% all damage including 1/1. Kind of makes sense concept-wise "to master a shield to defend better" whereas Guardian "to master it even further (Shield Expert o.O?)" .

For 4th job warriors Guardian, bring it up to 30% success rate and 5 second stun if contact damage possibly?

FINALLY, no more gun whacking. Although, maybe make it work like Mortal Blow for archers outside of Battleship for Rapid Fire when monsters come to close in addition to the no whack, xx% chance to OHKO an enemy "headshot"?

Still L> for crimson color Crusher/Dragon Fury with spikes while in Berserk mode and Beholder's Hex to be pot-smart.
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Boomerang Step's cool time is decreased and now can be used regardless platform shape.


ok i am nub. having partied with only 10 shadowers in my entire liife, how does this help them?
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