Patch Available - KMST 1.2.488
#21
HighOnMushrooms Wrote:So I found the one for Cannon Buster but it has delays for all 15 frames or whatever, would I have to add them together to find the total delay of the skill? And if so... some of the delay values are negative, do I subtract those? :S

No clue. You'd have to ask Locked or Fiel or whoever knows how to figure that out.
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#22
HighOnMushrooms Wrote:They better T_T


Phantom Blow's range was nerfed a little bit. I am pretty sure they sped up Cannon Buster but I'm not too sure because I don't know where to see the delays in the wz files lol. Someone posted a video of it though so maybe someone with keen eyes can tell.

Looks the same to me if not only a hair slower. Was the damage per hit touched at all or is it still 600%?
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#23
Why are there still no Dual Blade videos of Blade Ascension > Flying Assaulter?! I want to see how it chains together :<
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#24
HighOnMushrooms Wrote:So I found the one for Cannon Buster but it has delays for all 15 frames or whatever, would I have to add them together to find the total delay of the skill? And if so... some of the delay values are negative, do I subtract those? :S

sum(abs(delays))

oy.

I didn't even know there was a patch. Sad
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#25
Locked Wrote:sum(abs(delays))

oy.

I didn't even know there was a patch. Sad
Thanks, in that case the delay of Cannon Buster is now 900ms.

Takebacker Wrote:Looks the same to me if not only a hair slower. Was the damage per hit touched at all or is it still 600%?

The damage is still 600%.
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#26
HighOnMushrooms Wrote:Thanks, in that case the delay of Cannon Buster is now 900ms.



The damage is still 600%.

90 ms slower than it is now in exchange for 185% damage per hit plus 20% PDR? I'll take it!
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#27
Mazz Wrote:Why are there still no Dual Blade videos of Blade Ascension > Flying Assaulter?! I want to see how it chains together :<

You can see it in this video

http://en.channel.pandora.tv/channel/vid...=jjjoo0306



And here are a couple for the Battle Arena if you can't wait for someone to upload them to YouTube.

http://www.insoya.com/bbs/zboard.php?id=ucc&no=45237
http://www.insoya.com/bbs/zboard.php?id=ucc&no=45236
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#28
Blade ascension works so well i'm surprised they weren't conceived with a skill like this.
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#29
Kirov Wrote:You can see it in this video

http://en.channel.pandora.tv/channel/vid...=jjjoo0306



And here are a couple for the Battle Arena if you can't wait for someone to upload them to YouTube.

http://www.insoya.com/bbs/zboard.php?id=ucc&no=45237
http://www.insoya.com/bbs/zboard.php?id=ucc&no=45236

the arena looks really, really fun.

any idea if your boss character is affected by your stats?
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#30
Takebacker Wrote:Blade ascension works so well i'm surprised they weren't conceived with a skill like this.

It's pretty much exactly what Upper Stab should've been, looks very useful, especially since you can use it after a Flash Jump to get a little higher up in the air. I imagine US > BA > FA > TS/BS will be the new pre 4th job training combo, seems like it'd work pretty well.

I really hope they increase the speed of Bloody Storm, it sucks being that slow, was one of my favourite DB attacks too. I'm not really liking Phantom Blow having such a huge animation either, it's really unnecessary...

And just to check, new Phantom Blow, a dagger skill, has a longer range than Dark Impale, which uses a spear/pole arm. WHY???
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#31
Mazz Wrote:It's pretty much exactly what Upper Stab should've been, looks very useful, especially since you can use it after a Flash Jump to get a little higher up in the air. I imagine US > BA > FA > TS/BS will be the new pre 4th job training combo, seems like it'd work pretty well.

I really hope they increase the speed of Bloody Storm, it sucks being that slow, was one of my favourite DB attacks too. I'm not really liking Phantom Blow having such a huge animation either, it's really unnecessary...

The animation looks like a leftover/scrapped Dark Impale animation. Probably less work for Nexon. Rolleyes
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#32
MiracleTrail Wrote:The animation looks like a leftover/scrapped Dark Impale animation. Probably less work for Nexon. Rolleyes

It wouldn't surprise me, just edited my post because I was curious and checked the hitbox for Dark Impale, and Phantom Blow actually has a bigger (both horizontal and vertical) range now. :|
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#33
Mazz Wrote:It wouldn't surprise me, just edited my post because I was curious and checked the hitbox for Dark Impale, and Phantom Blow actually has a bigger (both horizontal and vertical) range now. :|

Yeah, one of the things I was hoping for in RED was better range on Impale and some adjustments to the animation but that never happened. I think Phantom Blow has a bigger range because it's a 1v1 skill, which tends to have more range then mobbing skills. The range on Dark Impale is still stupid though. Frown
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#34
Mazz Wrote:It wouldn't surprise me, just edited my post because I was curious and checked the hitbox for Dark Impale, and Phantom Blow actually has a bigger (both horizontal and vertical) range now. :|

...you're being serious now? wow, DB's must have QQ'd hard about not hitting pink bean statues or some pomegranate f3. it's always the little things like this
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#35
ShinkuDragon Wrote:...you're being serious now? wow, DB's must have QQ'd hard about not hitting pink bean statues or some pomegranate f3. it's always the little things like this

Yup, it's so stupid... the range on Phantom Blow didn't even need increasing, it was fine =/ It just looks really out of place and ugly being this large, it'd work reasonably well for a spear skill (lacking the slash for Dark Impale) though ._.

 old Phantom Blow hitbox

 Dark Impale hitbox

 new Phantom Blow hitbox

STUPID GAME
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