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butterfli Wrote:Elemental swords are out. They're called "white knights".
The release of elemental swords would just defeat the purpose of making a wk. A crusader would be able to use it and gain the small advantage the wks have and they still have their combo attack--making them gain skills from both jobs. I would think it would be possible that it could have a reduction on neutral physical attacks that would make it disadvantageous to crusaders to use them, in the same way that they have done for wrong elements now.
*imagines a bow with fire attribute* make inferno useful again!
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Ice gun, lolz.
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When I say elemental swords, I mean ones that would give an addition bonus to paladins if the sword matches their charge. So it would barely benefit heroes, but boost paladins by a lot more.
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mrcowcow Wrote:I don't really quite see Guardians as a balancer for Archmages and Bishops. Even if their elements can't destroy them, ranged characters are still at a disadvantage towards those huge things. Crimsonwood Keep wasn't built for ranged classes. I can't imagine them training there, though I suppose they could. Somebody prove me wrong?
Bishops. Supposedly, Elemental Wands/Staves will decrease their power. Then what of those who are already putting them at use? When the elemental (dis)advantages are incorporated, wouldn't that... unbalance the Bishops since some of them already have them? And wouldn't that also cause complaints from their population? Nexon's made a grave error and tipped the economy sideways, forward, backward, whatever you want to call it. It's irreversible now unless they have a rollback, which isn't an option. It would cause even more panic and ruin more of the people's accomplishments.
The bishops who already have will just have to build a bridge and get over it. They were never meant to have them, so they shouldn't be shocked if they end up working the right way.
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Indeed.
Example with made-up, arbitrary numbers: Let's say AMs have a "power level" (essentially, overall efficiency including all factors) of 500 and Bishops have a "power level" of 700. The introduction of level 130 lukless wands boost AMs to 600 and Bishops to 800 from the sheer magic attack advantage. Not very even, right?
Add in the elemental effect. AMs are boosted to 750, and Bishops are nerfed to 600 (if they decide to keep using the wand) or forgo the wand entirely, like they were intended to, and return to 700.
Much better that way.
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How is it scamming?
It's true Nexon never did say that there will be the elemental properties. They never forced you or asked you to spend money on gachapon to try and get the staff/wand, it's completely up to you. (Well, the users of Gachapon trying to get the staff/wand)
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Muse Wrote:How is it scamming?
It's true Nexon never did say that there will be the elemental properties. They never forced you or asked you to spend money on gachapon to try and get the staff/wand, it's completely up to you. (Well, the users of Gachapon trying to get the staff/wand) Imagine you go to a coke machine. You put your dollar in, select the type of pop you want and it comes tumbling down. You put your hand into the little door thingy and grab your can, only to realize that it's empty. Frustrated, you call customer support. They brazenly tell you that that particular machine is behaving as intended - they're only selling empty, unopened cans at this particular machine!
The machine never told you there was going to be liquid in that can, right? It's implied and understood, just as it should have been with these staves/wands.
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psychopat Wrote:Imagine you go to a coke machine. You put your dollar in, select the type of pop you want and it comes tumbling down. You put your hand into the little door thingy and grab your can, only to realize that it's empty. Frustrated, you call customer support. They brazenly tell you that that particular machine is behaving as intended - they're only selling empty, unopened cans at this particular machine!
The machine never told you there was going to be liquid in that can, right? It's implied and understood, just as it should have been with these staves/wands.
What a swell example.
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Regarding Elemental Wands and Staffs' and Level 200 NPC's
Quote:Hello Maplers!
We just wanted to let you know that we are currently investigating the issue regarding Elemental Wands and Staffs' and we are doing our best to resolve the problem.
Also not every 200 level player is able to create an NPC. Only 20 players total throughout all servers is able to create an NPC. We are sorry for the inconvenience.
It looks like there's some hope. :/
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[SIZE="3"]I sent in a bug report and received the same sort of response. They are looking into the problems with the elemental weapons, and I also received a little apology that my elemental staff is not working. Combine that with the notice on the site about looking into the issue, and I think something will be resolved soon. I am definitely hoping it means they will add in the elemental boosts, but who knows.[/SIZE]
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psychopat Wrote:Imagine you go to a coke machine. You put your dollar in, select the type of pop you want and it comes tumbling down. You put your hand into the little door thingy and grab your can, only to realize that it's empty. Frustrated, you call customer support. They brazenly tell you that that particular machine is behaving as intended - they're only selling empty, unopened cans at this particular machine!
The machine never told you there was going to be liquid in that can, right? It's implied and understood, just as it should have been with these staves/wands.
This is a perfect example, this is EXACTLY like our situation.
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lol... and just think that it came from someone who's only spellcaster is a cleric
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I think that it's obvious that they're going to fix the elemental problems with the weapons. What other 'issues' does it have?
That announcement made me very happy.
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[SIZE="3"] Well, the other possibility is that they will just rename them and take away the elemental attributes all together. I'm definitely hoping that they are fixing the elemental boosts, though, not changing the names  [/SIZE]
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Cody Wrote:[SIZE="3"]Well, the other possibility is that they will just rename them and take away the elemental attributes all together. I'm definitely hoping that they are fixing the elemental boosts, though, not changing the names [/SIZE]
But that's not really an issue. Besides, changing the name would probably be just as easy as when they made the lvl 70 Maple Helmet dragon-like.
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Easier. Names are strings, which anyone can type. Images have to be sprited, which isn't a HUGE deal, but still takes longer than typing 'Ice Wand' or whatever they're called.
(...isn't Ice Wand the name of a level 22 wand?)
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