Nexon America to Launch Dragon Nest on Sept. 28
#21
Hm. Releasing DN and Ascension for Maple over the same day? I feel bad for their half a dozen workers. :/
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#22
Should feel bad for us, Nexon trying to one thing at a time let alone 2, gonna be disastrous.
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#23
And mabinogi's next generation too, since they put in the patch data for it already this week.
It's not having what you want - It's wanting what you've got.
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#24
Alilatias Wrote:The overseas versions of Dragon Nest have a 'fatigue' system of sorts, while the NA version ditches it for an 'empowerment' system that gives us increased EXP from clearing your first few dungeons per day (while nerfing our drop rates to compensate for the unlimited runs per day, so). As such, the game wasn't really designed for hardcore 8+ hour sessions, and you can easily get by with an hour or two per day. I can juggle Maple and DN just fine.

The areas are split between these hub towns and instanced fields/dungeons. Questing provides the vast majority of your EXP (and the writing in this game is really exceptional, most of the NPC's so far are quite memorable). The current level cap is 24, which can be easily achieved within a week, if not even faster, although I'm not sure how long it may take the average person to get to 32 after the level cap raise.

Having good equipment is about as important in this game as it is in Maple, but the DN equipment system is far more balanced in comparison. For example, this game also has a potential system, but it doesn't have anything to do with the cash shop and it doesn't involve a risk of blowing up your equips (instead relying on items that are either dirt common or quite rare but still common enough that you'll likely find a few on your own). There are set probabilities that you will get certain potential effects as well, and almost every effect is useful to every class in some way, unlike Maple.

The Enhancement system is far more important though, as it's where you'll get the majority of your HP/MP and your physical/magic damage from. Enhancement is done through an NPC (with some consumption of these 'lustre' per enhancement attempt depending on the type of equip), and you can enhance an equip up to +15, with the success rates decreasing the higher you go (along with possible de-ranking as you go higher). Trying to enhance past +6 has a 25% chance to break your equip upon failure, although there's a cash shop item that prevents breaking (but it will not prevent de-ranking, so it'd only be worth using if you're trying to go past +10 or something).

Combat is quite skill-based, especially if you PvP, but the learning curve isn't steep or anything. There are huge differences between skill builds for each job though, as the 2nd job of each class usually ends up having completely opposite roles. For example, the Archer's 2nd job has you choose between a Sharpshooter (ranged specialist) or Acrobat (close combat specialist reliant on aerial combos - I actually would not be surprised if this was the inspiration for Mercedes).

This makes me want to play the game now. *downloads*
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#25
Game is terrible. It's just like any other dungeon based game.
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#26
Coogi Wrote:Game is terrible. It's just like any other dungeon based game.

Nope.
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#27
Thanks all <3 Gonna play
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#28
Coogi Wrote:Game is terrible. It's just like any other dungeon based game.

I'm not usually one to call people out, but this is the most ignorant thing I've heard all day. A lot of people jump to conclusions when they hear a game will be dungeon based, myself included. Dragon Nest really breaks the mold IMO. More or less every review I've read since the release of Dragon Nest Global has been pure surprise and enjoyment. Dragon Nest takes the template of dungeon based games and pushes every aspect to near perfection.

The graphics are smooth and complete, while not "next gen" the motion blur effects mixed with very specific detail make for an incredibly flawless picture when playing. There are few games I can view as complete graphically, Maple and Dragon Nest being the only two I've played recently.

By no means am I a Dragon Nest fan boy, I actually haven't played it in over a month now (Internet isn't too capable atm). The gameplay is fluid and so very enjoyable that the little grind required for leveling is hardly a burden. Each skill mixes up the gameplay/combo system so much that there really seems to be a great number of play styles per class. In fact just typing this has made we want to go back quite a bit.

I've played enough dungeon based games to leave a pretty bad impression, the only one I'd enjoyed prior to DN was Phantasy Star Universe (as well as its predecessors, but thats a different story), which shut down on PC last year unfortunately. All others have left me feeling pretty empty content wise, something that Dragon Nest, even in beta has yet to do. The multitude of dungeons and quests, along with the different difficulty levels, leaves you feeling almost overwhelmed by how many choices you have all the way to 24, as well as a ways after. While I probably won't play the game long term, as I'm still pretty committed to Maple Story (a game that is riddled with flaws that make me hate myself for this), I know I would were I in need of a great game to play.
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#29
I would totally play this game if they had scythes. Ha ha.
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#30
Probably a silly question, but North American users only I imagine? This looks like it'd be quite fun.
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#31
Corn Wrote:I would totally play this game if they had scythes. Ha ha.

who knows, they may come, suppossedly the third warrior branch caps in "dark knight", and unless they go maple style, a scythe does sound natural
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