LazyBui Wrote:There's more to the game than Genesis and Skelegons. It's not channeling "so much int" into HP, it's 25 points if you do it as a Beginner. 5 levels worth of damage.
LUK has nothing to do with survivability, it only determines the regular class gear you can wear. LUK doesn't directly affect your ability to survive. You shouldn't be considering LUK as a viable option at all, much less a "LUK v. HP: The Great Battle" type thing. Coming from other games, I started playing Maple like I would those games. I didn't use potions unless I absolutely needed to. It took me a long time to get rid of that habit. And even now, I die sometimes because I misjudge the necessity for a potion. Having more HP makes it harder to fail.
Firstly, it's not a minimal gain with a huge loss, it's 5 levels of damage versus ~20 levels of HP. Secondly, that's a much fairer assessment of scrolled gear (assuming average scrolling). Now try putting costs to it to see how much it would actually cost across the worlds. Also, your own idea that that much HP shouldn't be necessary somewhat works against you - why put any money into HP you won't be using? Wouldn't it be better spent on matk?
Plus, to get ~20 levels of HP from gear, you'd need 200-280 HP on gear. Assuming a generous average of 70 HP per gear, that's 3-4 gear pieces - and I guarantee that you can get way, WAY more magic attack on that many pieces of gear than the 25 AP cost you in the first place. If you want to talk about being weak, why would you suggest HP gear?
I'll reply in order.
Regaining the 'final' stage. AP resets cost $3.10 each at the moment. Resetting 25 AP from HP into INT will cost you $77.50. Nothing in the game is even remotely worth that much.
200-280 HP on gear is quite simple and can be done very early on. A spiegelmann + HP glove (which is the cheapest atm) + a 100%ed pig hat will get you that much. And those are easily obtainable, gloves being work gloves in which you may have an infinite supply on (with leathers), pig hat from a quest, with 100%s from an NPC, and speigelmann, which you should have a decent one after CPQing for 20 levels.
And I honestly don't see the point anymore. You say that this is to prevent death. Yet, how will you prevent death more often if you misjudge the use of a pot whether or not you have a high amount of HP?
When judging pots, lets say for example, a monster does 200 damage.
Whether you have 400 hp or 900 hp, if you let the HP drop under 200, you die. Even if you have 900 hp, if you still let the HP drop under 200, you still die. More HP won't prevent careless error.
There's really no difference. As stated before, a Mage already has the second highest survivability in the game. If you were an archer or a hermit, then you should be concerned with HP.
Suggesting HP gear is because most people cannot afford to scroll for magic attack. The reason is that HP gear costs about 100K per scroll (which should be quite easy with all of the quests out), while Matk scrolls are constantly inflating. I was actually browsing through FM prices, and can note that the cheapest scroll for magic attack, the cape int scroll, is a ridiculous 3m+ in scania already. Since this is the guide to "Broke" mages, hence the title of the thread, we should consider what a "broke mage" would scroll, magic attack being completely out of question due to its high price.
Also, if you CPQ, dying isn't a problem because you don't lose EXP. If you're still dying after 50 because of pot misjudgements (after CPQing 20 levels), then you should relearn the basic skills of being a mage.
I strongly believe that this idea should not be considered at all. You're right in the fact that this game isn't about skelegons and genesis, but also keep in mind that 25 AP is 2.5 mp less every level, which can stack up. Also, in fourth job, the skill called "Maple Warrior" may not consider the AP in HP.
However, I understand your striving to be unique, and I respect that. For that, there's a thing called a blood bishop or a blood FP mage.
In Blood FP mages, you put ALL of your AP after 1st job advancement into HP. Then you rely on mist from the point it is maxed to 200. However, without a decent magic, the EXP will be really slow when Meteo's EXP rate increases exponentially from mist. Also, without LUK, you're only option is to go lukless, which means low defense and higher % lost on death.
A blood bishop is about the same, but will rely purely on partying to gain EXP. This will prove obsolete in fourth job, when nobody needs a leecher anymore, and genesis won't be an option for you to train with. The only choice then, is to party third job people who still need a priest, however, you'll have such a low magic that you won't be healing much.
Both of the above options have been made before. Another option is to add pure int until level 80, and then channeling all into HP. This ensures that you have enough INT to train, but you will have more HP. However, with this, you're exp rate will still be half of everyone else's. Half the speed of meteo is approximately 1x the speed of mist. Which means you might as well mist to 200 for the uber slow exp rates after 13x.
Bishops will continue three hitting skeles until higher leveled, which may 2hit but I'm uncertain about that.
A Blood IL isn't a very good option because IL rely purely on raw power to train, whereas a bishop has leeching and a fp has mist.