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Heaven's Hammer + Mage's Ultimate = -MP, 0 exp
#1
Issue/Problem/Bug:
Experience from BanHammered monsters apparently disappears when they are vanquished by a different mass-killing effect.

Describe the problem. Be as specific as possible!:
Step 1: BanHammer a large mob, preferably 10+.
Step 2: Have an Arch Mage or Bishop use their Ultimate skill on the same mob.
Step 3: ???
Step 4: Where's ma exp!?!? (failure to do step 1 and step 2 correctly results in actually gaining exp)

Actually I think it's more related to how many mobs the 4th job Magician in question kills rather than how many monsters you BanHammer, but the exp still disappears. This isn't particularly annoying for now (LOL COOLDOWN LOL) but I'm seriously wondering wth happens to the exp. Partying has no effect from what I can tell, but I did not do extensive testing, other than what I know at Skeles and ksing unsuspecting 4th jobbers at Crogs. The former results in disappearing exp while the latter gets me 2799x2 exp, in case it's not clear.
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#2
That's weird, but i don't see why or when this would purposefully happen. O_o
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#3
Takebacker Wrote:That's weird, but i don't see why or when this would purposefully happen. O_o

Uh, we never really did this on purpose. First time it happened when I put 1 point in HH for kicks, I wanted to laugh in the face of a bishop friend and say "I KSed you!" Then I saw the carnage after I HHed, and there was no exp gain (for me).
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#4
KajitiSouls Wrote:Uh, we never really did this on purpose. First time it happened when I put 1 point in HH for kicks, I wanted to laugh in the face of a bishop friend and say "I KSed you!" Then I saw the carnage after I HHed, and there was no exp gain (for me).

What about for the mage?
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#5
Takebacker Wrote:What about for the mage?

I dunno. In the Crogs case, the mage got a whopping 1400 exp.
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#6
KajitiSouls Wrote:I dunno. In the Crogs case, the mage got a whopping 1400 exp.

Huh, could just be the way that HH works. If the monsters HP is < highest possible damage (damage cap), make the next hit auto kill. (If monster HP > damage cap, reduce current HP by the damage cap Tongue) Though i guess that means they apply some odd logic to the auto kill function and it doesn't actually count as a hit, so you don't get exp (so you can't KS with it).

What happens in a party? O_o
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#7
Takebacker Wrote:Huh, could just be the way that HH works. If the monsters HP is < highest possible damage (damage cap), make the next hit auto kill. (If monster HP > damage cap, reduce current HP by the damage cap Tongue) Though i guess that means they apply some odd logic to the auto kill function and it doesn't actually count as a hit, so you don't get exp (so you can't KS with it).

I think your auto-kill logic is flawed. This is definitely not true in the case of HP-regenerating monsters.

Takebacker Wrote:What happens in a party? O_o


Same thing.
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#8
KajitiSouls Wrote:I think your auto-kill logic is flawed. This is definitely not true in the case of HP-regenerating monsters.




Same thing.

What mob HP-regens that isn't a boss/has over 200k HP? :f6:
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#9
Takebacker Wrote:What mob HP-regens that isn't a boss/has over 200k HP? :f6:

You just said "Monster HP < Damage Cap" or something to that effect, sets the next hit to autokill the monster.
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#10
KajitiSouls Wrote:You just said "Monster HP < Damage Cap" or something to that effect, sets the next hit to autokill the monster.

I'm not really getting where the confusion is. Hurt I said auto kill to imply 1 HP, because that made it sound like the game doesn't apply a "hit" to make it 1 HP. Basically what i'm trying to say is, if you don't hit the monster, you don't get exp. HH might make everything be 1 HP, but it doesn't apply a "hit" to do that, unless it's a boss.
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#11
Takebacker Wrote:I'm not really getting where the confusion is. Hurt I said auto kill to imply 1 HP, because that made it sound like the game doesn't apply a "hit" to make it 1 HP. Basically what i'm trying to say is, if you don't hit the monster, you don't get exp. HH might make everything be 1 HP, but it doesn't apply a "hit" to do that, unless it's a boss.

Er, okay...

Reason why I didn't understand it is because it still works if it's not a boss monster, meaning I get exp. The exp just disappears when there's a really large mob of monsters dying at once.
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#12
KajitiSouls Wrote:Er, okay...

Reason why I didn't understand it is because it still works if it's not a boss monster, meaning I get exp. The exp just disappears when there's a really large mob of monsters dying at once.

I dunno, it's just a theory/speculation on my part. xD
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#13
Heavens hammer is holy elemental right? does it bypass crimson guardian's holy resistance?
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#14
KatanaKiwi Wrote:Heavens hammer is holy elemental right? does it bypass crimson guardian's holy resistance?

No, it's elemental based on the charge... but it also does the same damage no matter what. The only difference is that if you use Ice Charge, the monsters get frozen (if they're able to be frozen). You can also cast it without any charge, but any charge will do 119,999 on CGs so there's no point.
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#15
Something to note - if the ult'r casts BEFORE you cast HH, even if HH's animation finishes first, if the monsters would've been killed by the ult, your HH will never hit them. This happens a lot because of the long skill animation, but the damage being calculated instantly. Doesn't sound like your problem, but ya never know.
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#16
KatanaKiwi Wrote:Heavens hammer is holy elemental right? does it bypass crimson guardian's holy resistance?

It's marked as holy in the .wz data from what I've been told, but any elemental buffs you have override that attribute. Or does it function like a 3rd job Magician's Composition attack? I dunno, but it doesn't really matter since Heaven's Hammer does its thing regardless of monster's elemental attributes. Heck, it doesn't even miss.

MasPan Wrote:Something to note - if the ult'r casts BEFORE you cast HH, even if HH's animation finishes first, if the monsters would've been killed by the ult, your HH will never hit them. This happens a lot because of the long skill animation, but the damage being calculated instantly. Doesn't sound like your problem, but ya never know.

It does not sound like my problem, even though HH behaves a bit strangely on monsters that occasionally don't have hit-boxes like Papulatus. I've even KSed KhainPriest at Crogs >_>
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#17
I call MB (Mortal Blow).

As I recall, when MB's autokill activates while the mob is at, say, 30% HP left, the game only accredits you to 70% of the damage, as if the other 30% was dealt by someone else (except there is no one else to share that exp with, so it just disappears).

HH would be an interesting case of this. I imagine it might go like this:
- You cast HH
- Monster's HP is set to 1
- Mage casts ultimate and kills monster, gets the 1 HP share of experience
- HH doesn't count as damage so you get no experience

From what you're saying, though, it doesn't seem to happen all the time, so there might be something else involved too.
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