Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Post-1.2.318 Damage Calculations
Where does Evan's Critical Magic fit?
Reply
Dusk Wrote:You need STR to equip daggers and Khanjars. But no, I'm not aware that it does anything to your avoid/accuracy/etc.



For testing critical damage, it'd probably be helpful if we could get a MM with max SE (and whatever else you can get that increases crit. min) to fire at Snails for a few minutes and make a vid.

Wait so did you find an answer for whether Crit damage increases both max and min, or min solely, or is this the attempt to figure that out?
Reply
Not sure on judgement dragon. It increases "cr", "prop", and "x". The skill string looks like this:

드래곤 스킬 사용 시 크리티컬 확률 #cr% 증가, #prop% 확률로 데미지의 #x%를 체력으로 전환

SKILLS WHICH INCREASE CRITICAL MINIMUM DAMAGE:
- Sharp Eyes
- Assassin Crit
- Critical Punch (Brawler)
- Critical Shot (Gunslinger)
- Thorns


SKILLS WHICH INCREASE THE CRITICAL CHANCE:
- Sharp Eyes
- Holy Focus (Priest passive skill)
- Bowman Crit
- Assassin Crit
- Critical Punch (Brawler)
- Stun Mastery (Brawler)
- Dice Roll (Brawler, Gunslinger)
- Critical Shot (Gunslinger)
- Thorns
- Critical Magic (Evan)
Reply
Fiel Wrote:Not sure on judgement dragon. It increases "cr", "prop", and "x". The skill string looks like this:

드래곤 스킬 사용 시 크리티컬 확률 #cr% 증가, #prop% 확률로 데미지의 #x%를 체력으로 전환

SKILLS WHICH INCREASE CRITICAL MINIMUM DAMAGE:
- Sharp Eyes
- Assassin Crit
- Critical Punch (Brawler)
- Critical Shot (Gunslinger)
- Thorns


SKILLS WHICH INCREASE THE CRITICAL CHANCE:
- Sharp Eyes
- Holy Focus (Priest passive skill)
- Bowman Crit
- Assassin Crit
- Critical Punch (Brawler)
- Stun Mastery (Brawler)
- Dice Roll (Brawler, Gunslinger)
- Critical Shot (Gunslinger)
- Thorns
- Critical Magic (Evan)

Combo critical
Reply
Fiel Wrote:Not sure on judgement dragon. It increases "cr", "prop", and "x". The skill string looks like this:

드래곤 스킬 사용 시 크리티컬 확률 #cr% 증가, #prop% 확률로 데미지의 #x%를 체력으로 전환

I was afraid of this. -.-
B > kMTS account, I play from midnight till dawn American time.
Reply
I just did some quick calculations... and... gods... the revamp makes me want to play again... (I retired... going Cambridge soon)

These are the stats of my now-retired level 130 Normal I/L Archmage.

 Spoiler

New Damage Range (using the new damage formula): 4027 ~ 5370

Damage before defense reductions using some of the skills I have. Assume I'm using the respective element's elemental weapon i.e. imagine I swap with an identical-stats Iceberg for Ice skills. Also, assume that for 1st to 3rd jobs I put in the SPs to fit the skill's mastery level. Some skills are left at that level intentionally.

 Spoiler

And... our first job skills:

 Spoiler


Now I'd say that the HP increase for mobs are quite justified...

Hadriel
Reply
Here's some stuff for crits I did if any of you guys want to look:

[video=youtube;JYS7pqffu3o]http://www.youtube.com/watch?v=JYS7pqffu3o[/video]


STATS:
1849 ~ 2844 damage range
396 LUK
89 DEX
85 WATK

CRITICALS:
max assassin crit
55% Crit Rate
criticaldamageMin = +10%

SKILLS:
level 15 avenger - 505% damage
Max lucky 7 - 170% damage

MOB:
All have PDRate = 10
PDDamage is 35 - 40 (negligible impact)

AVENGER CRITICALS:
10150
11048
9715
12922
9940
11285
9039
12889
9909
13238
12425
12059
12863
9556
12048
11603
9509
11499
9979
12903
12257
10427
8916 (0:57)
13789 (0:58)
13146
9396
12008

LUCKY 7 CRITICALS:
4539
3642
5021
3492
4198
4113

I'm calculating that crits are additive here. But what's also weird is that minimum critical damage seems to be 30% and maximum seems to be 40%. Well... isn't that odd?
Reply
There's a range of 10%; Maybe that's related to criticaldamageMin? It wouldn't be the first time Nexon mislabeled something.
Reply
I'd like to see a video with maxed triple throw and avenger.
Reply
Fiel Wrote:Here's some stuff for crits I did if any of you guys want to look:

[video=youtube;JYS7pqffu3o]http://www.youtube.com/watch?v=JYS7pqffu3o[/video]


STATS:
1849 ~ 2844 damage range
396 LUK
89 DEX
85 WATK

CRITICALS:
max assassin crit
55% Crit Rate
criticaldamageMin = +10%

SKILLS:
level 15 avenger - 505% damage
Max lucky 7 - 170% damage

MOB:
All have PDRate = 10
PDDamage is 35 - 40 (negligible impact)

AVENGER CRITICALS:
10150
11048
9715
12922
9940
11285
9039
12889
9909
13238
12425
12059
12863
9556
12048
11603
9509
11499
9979
12903
12257
10427
8916 (0:57)
13789 (0:58)
13146
9396
12008

LUCKY 7 CRITICALS:
4539
3642
5021
3492
4198
4113

I'm calculating that crits are additive here. But what's also weird is that minimum critical damage seems to be 30% and maximum seems to be 40%. Well... isn't that odd?

Assuming the defense formula wasn't changed, the damage range would come out to 1642.5 - 2543.85 after defense.

Minimum damage range: 1642.5
Q1: 1867.8375
Median/average: 2093.175
Q3: 2318.5125
Max: 2543.85

Minimum observed avenger critical damage: 8916
Q1: 9909
Med: 11499
Average: 11278.4444
Q3: 12863
Max: 13789

Min critical modifier: (8916 - 5.05*1642.5)/1642.5 = 0.3783
Q1: 0.2551
Med: 0.4436
Average: 0.3382
Q3: 0.4980
Max: 0.3705

Yeah, need more tests =/

Found more exp to next level data:

 Spoiler
Reply


Forum Jump:


Users browsing this thread: 2 Guest(s)