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Click here to read the patch notes for v.263 - Carcion Octo Fest update. - Printable Version

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Click here to read the patch notes for v.263 - Carcion Octo Fest update. - Notify - 2025-09-23

https://www.nexon.com/maplestory/news/update/31006


Nexon Wrote:[Image: 1100x225-v263-carcion-octo-fest-patch-no...estory.png]

Get ready to set sail for an adventure in Strange Tides! Your first stop? Carcion Octo Fest! Cook up big buffs in the Great Octopus Buffet and Raise a Golden Octopus for powerful rewards. Transcend your Destiny Weapon and square off with the all New Boss: Baldrix in the Charge! Apostle's Arena for exclusive prizes. After all that training in Champion Double Up it's time to put your new strength to test in the Champion Challenge.

TABLE OF CONTENTS

v.263 - Carcion Octo Fest update is coming soon on September 24, 2025!
NEW CONTENT

New Boss: Baldrix

Available on September 25 12:00 AM UTC

Requirements
  • Lv. 290 and above characters that have completed the ‘[Tallahart] The Battle to Come’ quest.
    • Complete the ‘[Tallahart] The Decisive Battle’ quest by defeating Baldrix in Story Mode.
How to Participate
  • Challenge Baldrix by entering through the gate in Tallahart: Phantasmal Night Sanctum.
[Image: baldrix.gif]

Baldrix Rewards and Achievements
  • Defeat Baldrix for a chance to obtain the following newly added items:
Item
  • [Image: oath-of-death.png] Oath of Death (Pendant)
    • Heroic Worlds: Untradable, Permanent.
    • Interactive Worlds: Tradable until equipped, Permanent.
      • Can be traded up to 5 times with Platinum Scissors of Karma.
    • Part of the Brilliant Boss Set
    • Req Lv: 250
    • STR +15
    • DEX +15
    • INT +15
    • LUK +15
    • Max HP +5%
    • Weapon Attack +5
    • Magic Attack +5
    • Defense +300
    • Number of Upgrades: 6
  • Baldrixroid
    • Heroic Worlds: Untradable, Permanent.
    • Interactive Worlds: Tradable within world, Permanent.
[Image: baldrixroid.gif]

Note: General Store can be accessed.
  • [Image: trace-of-eternal-loyalty.png] Trace of Eternal Loyalty: Untradable, Permanent.
Collect 10 Traces of Eternal Loyalty and obtain one of the following:
    • Eternal Shoes
      • Heroic Worlds: Untradable, Permanent.
      • Interactive Worlds: Tradable within world, Permanent.
    • Eternal Gloves
      • Heroic Worlds: Untradable, Permanent.
      • Interactive Worlds: Tradable within world, Permanent.
    • Eternal Cape
      • Heroic Worlds: Untradable, Permanent.
      • Interactive Worlds: Tradable within world, Permanent.
  • [Image: eternal-armor-of-oaths-box.png] Eternal Armor of Oaths Box: Untradable, Permanent.
Open and choose one of the following:
    • Eternal Shoes
      • Heroic Worlds: Untradable, Permanent.
      • Interactive Worlds: Tradable within world, Permanent.
    • Eternal Gloves
      • Heroic Worlds: Untradable, Permanent.
      • Interactive Worlds: Tradable within world, Permanent.
    • Eternal Cape
      • Heroic Worlds: Untradable, Permanent.
      • Interactive Worlds: Tradable within world, Permanent.
  • Baldrix’s Soul Shard: Untradable, Permanent.
Collect 10 to obtain one of the following newly added Baldrix Souls at random:
    • [Image: baldrix-soul.png] Beefy Baldrix Soul
      • STR: +24
      • Skill Granted: Iron Will
    • [Image: baldrix-soul.png] Swift Baldrix Soul
      • DEX: +24
      • Skill Granted: Iron Will
    • [Image: baldrix-soul.png] Clever Baldrix Soul
      • INT: +24
      • Skill Granted: Iron Will
    • [Image: baldrix-soul.png] Fortuitous Baldrix Soul
      • LUK: +24
      • Skill Granted: Iron Will
    • [Image: baldrix-soul.png] Flashy Baldrix Soul
      • All Stats: +15
      • Skill Granted: Iron Will
    • [Image: baldrix-soul.png] Potent Baldrix Soul
      • Attack Power: +6
      • Skill Granted: Iron Will
    • [Image: baldrix-soul.png] Radiant Baldrix Soul
      • Magic ATT: +6
      • Skill Granted: Iron Will
    • [Image: baldrix-soul.png] Hearty Baldrix Soul
      • Max HP: +960
      • Skill Granted: Iron Will
    • [Image: magnificent-baldrix-soul.png] Magnificent Baldrix Soul
      • Grants the following bonus stats at random:
        • Weapon Attack: +3
        • Magic ATT: +3%
        • All Stats: +5%
        • Max HP: +2,000
        • Critical Rate: +12%
        • Ignored Enemy Defense: +7%
        • Boss Damage: +7%
      • Skill Granted: Oath Strike
Baldrix Soul SkillDescription[Image: ironwill.png]
Iron Will
Active


Baldrix, summoned by the power of the Soul Weapon, deals a strong blow to enemies in front of him.

[Level 1]
Soul Cost: 200, Damage: 1,000%, Number of Attacks: 4, Max Enemies Hit: 15
Cooldown: 30 seconds

[Level 2]
Soul Cost: 200, Damage: 1,200%, Number of Attacks: 4, Max Enemies Hit: 15
Cooldown: 30 seconds

[Image: oathstrike.png]
Oath Strike
Active


Calls forth the soul of Baldrix and attacks nearby enemies.
(The skill’s summon damage is calculated differently from that of the character’s)

[Level 1]
Soul Cost: 250, Baldrix Summon Duration: 120 seconds, Damage: 1,800%, Max Enemies Hit: 10
Cooldown: 150 seconds

[Level 2]
Soul Cost: 250, Baldrix Summon Duration: 120 seconds, Damage: 2,200%, Max Enemies Hit: 10
Cooldown: 150 seconds

  • Up for a challenge? Complete the following Baldrix achievements:
    • [Baldrix] A Carrot for Your Efforts
    • [Baldrix] Braving the Storm
    • [Baldrix] Storm Chaser
    • [Baldrix] An Honorable Duel
    • [Baldrix] Grudge Match
    • [Baldrix] Honed on the Stone
    • [Baldrix] Burning Man, Burning Heart
    • [Baldrix] Carrots for Life
    • [Baldrix] Following in His Steed
    • [Baldrix] A Horse is a Force, Of Course, Of Course
    • [Baldrix] O' Captain My Captain
    • [Baldrix] Stand and Fight
    • [Baldrix] The Magic's Gone
    • [Baldrix] I'll Leave You to Your Foaly
    • [Baldrix] Oath of Death, You're Mine!
    • [Baldrix] Broken Pledge
    • I Knew This Might Happen, So I Equipped Oath of Death
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Charge! Apostle’s Arena

September 25 12:00 AM UTC - October 15 11:59 PM UTC

Requirement to Participate in Missions
  • Lv. 290 and above characters that have completed all [Tallahart] area quests (Lv. 290 and above Zero characters that completed Story Quest Act 2).
How to Participate
  • Select ‘[Defeat Boss] Charge! Apostle’s Arena’ from the Event List and click ‘Participate’ to start.
  • Take on two missions that challenge you to bring down Baldrix and claim exclusive rewards:
    1. Defeat Mission
    2. Clear Mission Bonus
  • Missions cannot be completed in Practice Mode.
Defeat Mission

Defeat Mission Reward Claim Period: September 25 12:00 AM UTC - October 15 11:59 PM UTC
  • Complete the Defeat Mission by doing the following steps:
    1. Defeat Baldrix (Normal or Hard Mode) once.
    2. Destroy the Concentrated Magical Essence in the boss loot room for the clear to count.
    3. Claim the Defeat Mission rewards.
ItemQuantity
  • Permanent Sleipnir the Eternal Steed Mount Coupon: Untradable, usable until October 16 2:00 AM UTC.
Use coupon to receive:
    • Sleipnir the Eternal Steed Mount: Untradable, Permanent.
[Image: sleipnir-mount.gif]

1
  • Baldrix Mask Coupon: Tradable within world, usable until October 16 2:00 AM UTC.
Use coupon to receive:
    • Baldrix Mask (Hat): Untradable, Permanent.
[Image: baldrix-mask.gif]

1Clear Mission Bonus

Clear Mission Bonus Reward Claim Period: October 16 12:00 AM UTC - October 21 11:59 PM UTC
  • Complete the Clear Mission Bonus by doing the following steps:
    1. Defeat Baldrix (Hard Mode) once.
    2. Destroy the Concentrated Magical Essence in the boss loot room for the clear to count.
    3. Players who defeat Baldrix (Hard Mode) during the event period can claim the Clear Mission Bonus rewards on October 16 12:00 AM UTC - October 21 11:59 PM UTC.
      • If multiple characters from the same account participate, only the first character to defeat Baldrix can claim the reward.
  • The first five parties to defeat Baldrix (Hard Mode) will also be commemorated in-game with NPCs modeled after their characters placed in town!
  • Receive the following rewards for completing the Clear Mission Bonus:
ItemQuantity
  • Magic Label/Chat Ring Coupon: Tradable within world, 7-day duration.
Use coupon to receive:
    • Magic Label Ring: Untradable, Permanent.
    • Magic Chat Ring: Untradable, Permanent.
[Image: magiclabelchatring.gif]

1
  • Pale Moonlit Snowfield Background Coupon: Tradable within world, 7-day duration.
Use coupon to receive:
    • Pale Moonlit Snowfield Background: Account-bound, Permanent.
[Image: palemoonlitsnowfield.gif]

1
  • At the End, Hope (Title): Untradable, Permanent.
[Image: attheendhope.gif]

1Celebration Gift

Requirement to Claim Celebration Gift
  • Lv. 290 and above characters that have completed all [Tallahart] area quests (Lv. 290 and above Zero characters that completed Story Quest Act 2).
Celebration Gift Reward Claim Period: September 25 12:00 AM UTC - October 15 11:59 PM UTC
  • If Baldrix (Hard Mode) is defeated at least once during the event period, ALL Heroes in Maple World can claim a Celebration Gift and Daily Celebration Gift.
    • Celebration Gift
      • Claimable once per account through the Event List or from the event NPC in any major towns.
    • Daily Celebration Gift
      • Can be claimed each day starting from the day Baldrix (Hard Mode) is defeated.
Gift TypeItemQuantityCelebratory Gift Rewards
  • 4x EXP Coupon (30 min): Tradable within world, usable until October 16 2:00 AM UTC.
2
  • Magnificent Growth Potion: Tradable within world, usable until October 16 2:00 AM UTC.
1
  • VIP Booster: Tradable within world, usable until October 16 2:00 AM UTC.
10
  • Phantasmal Energy Effect Coupon: Tradable within world, usable until October 16 2:00 AM UTC.
Use coupon to receive:
    • Phantasmal Energy Effect: Untradable, Permanent.
[Image: phantasmalenergyeffect.gif]

1Daily Celebration Gift Rewards
  • VIP Buff Selector Coupon: Tradable within world, 1-day duration.
2Back to Top


Destiny Weapon

Available on September 25 12:00 AM UTC

Requirements
  • Lv. 275 and above characters.
  • Completed the ‘[Genesis Weapon] Power Unbound, Stage 2’ quest and received a Genesis Weapon.
  • Completed the ‘[Shangri-La] Light Through the Shade’ quest.
    • If you haven’t completed the Shangri-La area quests, you can either view a full story summary with the Skip Story feature or instantly complete the story to proceed.
How to Participate
  • Select the ‘[Destiny Weapon] Shangri-La’s Call’ quest notifier light bulb on the left side of your screen, then talk to Weio to start.
  • You’ll be teleported to Four Seasons Pavilion in Shangri-La, where Weio awaits to examine your Genesis Weapon.
  • Complete a series of [Decisive Battle] quests to collect Adversary’s Determination and transcend your Genesis Weapon into a Destiny Weapon!
Decisive Battle Quests
  • To complete each of the three [Decisive Battle] quests, you must:
    1. Defeat Chosen Seren, Kalos the Guardian, and Kaling solo in Destiny Mode.
    2. Collect the required amount of Adversary’s Determination, obtained by defeating the strongest foes Grandis has to offer.
Decisive Battle QuestDeceisive Battle Boss RequirementAdversary’s Determination RequirementBattle of the Chosen
  • Defeat Chosen Seren solo in Destiny Mode
  • Final Damage reduced by 80%
2,000Battle of the Guardian
  • Defeat Kalos the Guardian solo in Destiny Mode
  • Death Count reduced to 3
2,500Battle of the Apostle
  • Defeat Kaling solo in Destiny Mode
  • Final Damage increased by 20%
3,000
  • Receive the following achievements upon defeating a Decisive Battle boss:
    • [Destiny Weapon] Decisive Battle, Chosen Seren
    • [Destiny Weapon] Decisive Battle, Kalos the Guardian
    • [Destiny Weapon] Decisive Battle, Kaling
  • Adversary’s Determination can be collected by defeating the following bosses:
BossDifficultyAdversary’s Determination CollectedSerenHard6Extreme80KalosNormal10Chaos70Extreme400KalingNormal20Hard160Extreme1,200LimboNormal120Hard360BaldrixNormal150Hard450
  • You can accumulate up to 3,000 Adversary’s Determination. Any excess will carry over to the next Decisive Battle quest.
  • When defeating a boss within a party, the total Adversary’s Determination collected will be divided among all party members.
If you lose your Genesis Weapon while the Destiny Weapon quest is in progress, it can be reissued by accepting the '[Destiny Weapon] Weapon Reissue' quest, but your quest progress will restart. Stats from the lost Genesis Weapon will not be kept.

Completing Destiny Weapon Transformation
  • After finishing all Decisive Battle quests, accept the ‘[Destiny Weapon] Adversary’s Weapon’ quest to transcend your Genesis Weapon into a Destiny Weapon.
    • A system message will broadcast when your weapon has transcended, so don’t forget to take a screenshot and celebrate!
If you lose your Destiny Weapon after completing all Destiny Weapon quests, it can be reissued by accepting the '[Destiny Weapon] Weapon Reissue' quest, but you must restart both the Genesis Weapon and Destiny Weapon quests. Stats from the lost Destiny Weapon will not be kept.

Destiny Weapon Details
  • The Genesis Weapon’s potential, bonus stats, and Soul Weapon status are upgraded to Lv. 250 values and transferred to the Destiny Weapon.
  • 22- Star Force enhancement. Additional Star Force or scroll enhancements are not available for Destiny Weapons.
  • Each character can obtain only one Destiny Weapon, and it cannot be traded.
WeaponRequirementsStats[Image: destiny-bladecaster.png]
Destiny Bladecaster
  • Req Lv: 250
  • Job: Adele
  • STR: +190
  • DEX: +190
  • Boss Damage: +30%
  • Enemy DEF Ignored: +20%
[Image: destiny-desperado.png]
Destiny Desperado
  • Req Lv: 250
  • Job: Demon Avenger
  • STR: +190
  • Max HP: +3,040
  • Boss Damage: +30%
  • Enemy DEF Ignored: +20%
[Image: destiny-saber.png]
Destiny Saber
(One-Handed Sword)
  • Req Lv: 250
  • Job: Warrior
  • STR: +190
  • DEX: +190
  • Boss Damage: +30%
  • Enemy DEF Ignored: +20%
[Image: destiny-katana.png]
Destiny Katana
  • Req Lv: 250
  • Job: Hayato
  • STR: +190
  • DEX: +190
  • Boss Damage: +30%
  • Enemy DEF Ignored: +20%
[Image: destiny-lapis.png]
Destiny Lapis
(Heavy Sword)
  • Req Lv: 250
  • Job: Zero Beta
  • STR: +190
  • DEX: +190
  • Boss Damage: +30%
  • Enemy DEF Ignored: +20%
[Image: destiny-lazuli.png]
Destiny Lazuli
(Long Sword)
  • Req Lv: 250
  • Job: Zero Alpha
  • STR: +190
  • DEX: +190
  • Boss Damage: +30%
  • Enemy DEF Ignored: +20%
[Image: destiny-ellaha.png]
Destiny Ellaha
(Arm Cannon)
  • Req Lv: 250
  • Job: Blaster
  • STR: +190
  • DEX: +190
  • Boss Damage: +30%
  • Enemy DEF Ignored: +20%
[Image: destiny-axe.png]
Destiny Axe
(One-Handed Axe)
  • Req Lv: 250
  • Job: Warrior
  • STR: +190
  • DEX: +190
  • Boss Damage: +30%
  • Enemy DEF Ignored: +20%
[Image: destiny-hammer.png]
Destiny Hammer
(One-Handed Blunt Weapon)
  • Req Lv: 250
  • Job: Warrior
  • STR: +190
  • DEX: +190
  • Boss Damage: +30%
  • Enemy DEF Ignored: +20%
[Image: destiny-two-handed-sword.png]
Destiny Two-Handed Sword
  • Req Lv: 250
  • Job: Warrior
  • STR: +190
  • DEX: +190
  • Boss Damage: +30%
  • Enemy DEF Ignored: +20%
[Image: destiny-two-handed-axe.png]
Destiny Two-Handed Axe
  • Req Lv: 250
  • Job: Warrior
  • STR: +190
  • DEX: +190
  • Boss Damage: +30%
  • Enemy DEF Ignored: +20%
[Image: destiny-two-handed-hammer.png]
Destiny Two-Handed Hammer
  • Req Lv: 250
  • Job: Warrior
  • STR: +190
  • DEX: +190
  • Boss Damage: +30%
  • Enemy DEF Ignored: +20%
[Image: destiny-spear.png]
Destiny Spear
  • Req Lv: 250
  • Job: Warrior
  • STR: +190
  • DEX: +190
  • Boss Damage: +30%
  • Enemy DEF Ignored: +20%
[Image: destiny-polearm.png]
Destiny Polearm
  • Req Lv: 250
  • Job: Warrior
  • STR: +190
  • DEX: +190
  • Boss Damage: +30%
  • Enemy DEF Ignored: +20%
[Image: destiny-shining-rod.png]
Destiny Shining Rod
  • Req Lv: 250
  • Job: Luminous
  • INT: +190
  • LUK: +190
  • Boss Damage: +30%
  • Enemy DEF Ignored: +20%
[Image: destiny-memorial-staff.png]
Destiny Memorial Staff
  • Req Lv: 250
  • Job: Lynn
  • INT: +190
  • LUK: +190
  • Boss Damage: +30%
  • Enemy DEF Ignored: +20%
[Image: destiny-celestial-light.png]
Destiny Celestrial Light
  • Req Lv: 250
  • Job: Sia Astelle
  • INT: +190
  • LUK: +190
  • Boss Damage: +30%
  • Enemy DEF Ignored: +20%
[Image: destiny-psy-limiter.png]
Destiny Psy-limiter
  • Req Lv: 250
  • Job: Kinesis
  • INT: +190
  • LUK: +190
  • Boss Damage: +30%
  • Enemy DEF Ignored: +20%
[Image: destiny-lucent-gauntlet.png]
Destiny Lucent Gauntlet
  • Req Lv: 250
  • Job: Illium
  • INT: +190
  • LUK: +190
  • Boss Damage: +30%
  • Enemy DEF Ignored: +20%
[Image: destiny-fan.png]
Destiny Fan
  • Req Lv: 250
  • Job: Kanna
  • INT: +190
  • LUK: +190
  • Boss Damage: +30%
  • Enemy DEF Ignored: +20%
[Image: destiny-wand.png]
Destiny Wand
  • Req Lv: 250
  • Job: Magician
  • INT: +190
  • LUK: +190
  • Boss Damage: +30%
  • Enemy DEF Ignored: +20%
[Image: destiny-staff.png]
Destiny Staff
  • Req Lv: 250
  • Job: Magician
  • INT: +190
  • LUK: +190
  • Boss Damage: +30%
  • Enemy DEF Ignored: +20%
[Image: destiny-whispershot.png]
Destiny Whispershot
  • Req Lv: 250
  • Job: Kain
  • STR: +190
  • DEX: +190
  • Boss Damage: +30%
  • Enemy DEF Ignored: +20%
[Image: destiny-ancient-bow.png]
Destiny Ancient Bow
  • Req Lv: 250
  • Job: Pathfinder
  • STR: +190
  • DEX: +190
  • Boss Damage: +30%
  • Enemy DEF Ignored: +20%
[Image: destiny-bow.png]
Destiny Bow
  • Req Lv: 250
  • Job: Bowman
  • STR: +190
  • DEX: +190
  • Boss Damage: +30%
  • Enemy DEF Ignored: +20%
[Image: destiny-crossbow.png]
Destiny Crossbow
  • Req Lv: 250
  • Job: Bowman
  • STR: +190
  • DEX: +190
  • Boss Damage: +30%
  • Enemy DEF Ignored: +20%
[Image: destiny-dual-bowguns.png]
Destiny Dual Bowguns
  • Req Lv: 250
  • Job: Bowman
  • STR: +190
  • DEX: +190
  • Boss Damage: +30%
  • Enemy DEF Ignored: +20%
[Image: destiny-energy-chain.png]
Destiny Energy Chain
(Whip Blade)
  • Req Lv: 250
  • Job: Xenon
  • DEX: +190
  • LUK: +190
  • Boss Damage: +30%
  • Enemy DEF Ignored: +20%
[Image: destiny-chain.png]
Destiny Chain
  • Req Lv: 250
  • Job: Cadena
  • DEX: +190
  • LUK: +190
  • Boss Damage: +30%
  • Enemy DEF Ignored: +20%
[Image: destiny-ritual-fan.png]
Destiny Ritual Fan
  • Req Lv: 250
  • Job: Hoyoung
  • DEX: +190
  • LUK: +190
  • Boss Damage: +30%
  • Enemy DEF Ignored: +20%
[Image: destiny-chakram.png]
Destiny Chakram
(Chakram)
  • Req Lv: 250
  • Job: Khali
  • DEX: +190
  • LUK: +190
  • Boss Damage: +30%
  • Enemy DEF Ignored: +20%
[Image: destiny-dagger.png]
Destiny Dagger
  • Req Lv: 250
  • Job: Thief
  • DEX: +190
  • LUK: +190
  • Boss Damage: +30%
  • Enemy DEF Ignored: +20%
[Image: destiny-cane.png]
Destiny Cane
  • Req Lv: 250
  • Job: Thief
  • DEX: +190
  • LUK: +190
  • Boss Damage: +30%
  • Enemy DEF Ignored: +20%
[Image: destiny-guards.png]
Destiny Guards
(Claw)
  • Req Lv: 250
  • Job: Thief
  • DEX: +190
  • LUK: +190
  • Boss Damage: +30%
  • Enemy DEF Ignored: +20%
[Image: destiny-soul-shooter.png]
Destiny Soul Shooter
  • Req Lv: 250
  • Job: Angelic Buster
  • STR: +190
  • DEX: +190
  • Boss Damage: +30%
  • Enemy DEF Ignored: +20%
[Image: destiny-martial-brace.png]
Destiny Martial Brace
  • Req Lv: 250
  • Job: Mo Xuan
  • STR: +190
  • DEX: +190
  • Boss Damage: +30%
  • Enemy DEF Ignored: +20%
[Image: destiny-claw.png]
Destiny Claw
  • Req Lv: 250
  • Job: Pirate
  • STR: +190
  • DEX: +190
  • Boss Damage: +30%
  • Enemy DEF Ignored: +20%
[Image: destiny-pistol.png]
Destiny Pistol
(Gun)
  • Req Lv: 250
  • Job: Pirate
  • STR: +190
  • DEX: +190
  • Boss Damage: +30%
  • Enemy DEF Ignored: +20%
[Image: destiny-blast-cannon.png]
Destiny Blast Cannon
(Hand Cannon)
  • Req Lv: 250
  • Job: Pirate
  • STR: +190
  • DEX: +190
  • Boss Damage: +30%
  • Enemy DEF Ignored: +20%
  • Equipping a Destiny Weapon grants the following usable skills: Decisive Willpower and Undying Determination.
SkillDescription[Image: decisivewillpower.png]
Decisive Willpower
Passive


Transcend your limits with the determination to never give up. Permanently increases Final Damage by 10%.[Image: undyingdetermination.png]
Undying Determination
Active


Become invincible for 10 seconds with the undying determination to defy destiny. Use the skill again to end the effect immediately. Ending the skill early activates Decisive Willpower to attack 12 enemies for 1500% damage 7 times.Cooldown: 120 seconds


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NEW UPDATES

HEXA Stat Node III

Have you been saving up your Sol Erda and Frags? Because HEXA Stat Node III is finally here! More stats = More damage!

Requirements
  • Lv. 270 and above characters.
  • HEXA Stat Node II at Lv. 20
  • 15 Sol Erda and 350 Sol Erda Fragments are required to activate State Node III.
  • The main and additional stats cannot be the same as Stat Node I and II.
  • Resetting HEXA Stat Nodes is only available at rank 10 and above. It costs 35,000,000 mesos to reset Stat Node III.
[Image: hexastatiii.png]

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Maple Value Points (MVP) Revamp

The MVP Service has been revamped with updated ranks, perks, and a fresh UI.

MVP Group and Rank
  • MVP Black has been added!
  • MVP Bronze I - IV has been merged to just be MVP Bronze.
  • The amount of NX required for each rank has been adjusted.
MVP Rank Requirements

RankNX Required to Reach Rank
(Spent Within 3 Months)Bronze150,000 NXSilver300,000 NXGold600,000 NXDiamond900,000 NXRed1,500,000 NXBlack3,000,000 NXMVP UI

A MVP UI has been added showing all perks for every rank!
  • Access the MVP UI by opening the Menu UI and clicking ‘MVP’ in the Events/Maple Rewards column.
  • Check your current MVP rank and see how much NX is needed to maintain it or reach the next rank.
  • The UI also lists the weekly, monthly, ongoing, and express pass perks along with how many of each you can use.
[Image: mvpui.png]

MVP Perks (Ongoing, Express Pass, Daily, Monthly)
  • Receive Ongoing, Express Pass, Daily, and Monthly perks based on your MVP rank!
Ongoing PerksBronzeSilverGoldDiamondRedBlackPermanent Premium Hyper Teleport Rock??????Death Penalty Exemptions and On-the-Spot Resurrection??????20 Additional Auction House Purchase/Sell Slots (Interactive Worlds)??????Auction House Transaction Fees 3% Discount (Interactive Worlds)-?????10% Off Star-Force Enhancements-3%5%10%10%10%Constant Spell Trace Fever Time (Interactive Worlds)--????3 Resets for Potential and Bonus Stats--????Express Pass PerksBronzeSilverGoldDiamondRedBlack1 All Regions Daily Quest Symbol Express Pass per Day----??1 All Regions Weekly Quest Symbol Express Pass per Week----??7 Monster Park Express Passes per Day----??1 Monster Park Extreme Express Pass per Week----??1 Free Epic Dungeon Express Pass per Week----??1 All Tenebris Regions Daily Quest per Day----??2 Legion Weekly Quest Types per Week----??
  • Note: For Heroic Worlds, all Weekly Perks items are untradable. The Weekly Perks tradability listed below are for Interactive worlds.
Weekly PerksBronzeSilverGoldDiamondRedBlackMVP 3x EXP Coupon (30 min)
(Tradable within world, 30-day duration)x3x5x7x10x10x10MVP 50% Bonus EXP Coupon
(Tradable, 30-day duration)x3x5x7x10x10x10MVP Superpower Buff
(Tradable within world, 30-day duration)x3x5x7x10x14x14MVP 4x EXP Coupon (30 min)
(Tradable within world, 30-day duration)----x14x14MVP 70% Bonus EXP Coupon
(Tradable, 30-day duration)----x14x14MVP 70% Bonus EXP Coupon Atmospheric Effect
(Untradable, 30-day duration)-----x10Monthly PerksBronzeSilverGoldDiamondRedBlackMVP Resort Use (1 Hour)
(Account-bound, usable until end of the month)x3x6x12x24x48x72MVP Unlimited Elixir
(Untradable, usable until end of the month)x1x1x1x1x1x1MVP Basic Damage Skin (Unit)
(Untradable, usable until end of the month)x1x1x1x1x1x1MVP Title
(Untradable, usable until end of the month)
  • ATT/Magic ATT +4
  • All Stats +6
  • Max HP/MP +300
  • ATT/Magic ATT +5
  • All Stats +7
  • Max HP/MP +350
  • ATT/Magic ATT +7
  • All Stats +8
  • Max HP/MP +400
  • ATT/Magic ATT +10
  • All Stats +10
  • Max HP/MP +500
  • Ignore Defense +6%
  • ATT/Magic ATT +10
  • All Stats +10
  • Max HP/MP +500
  • Ignore Defense +8%
  • ATT/Magic ATT +10
  • All Stats +10
  • Max HP/MP +500
  • Ignore Defense +8%
MVP Medal
(Untradable, usable until end of the month)
  • ATT/Magic ATT +1
  • All Stats +1
  • Max HP/MP +50
  • ATT/Magic ATT +2
  • All Stats +2
  • Max HP/MP +100
  • ATT/Magic ATT +3
  • All Stats +3
  • Max HP/MP +150
  • ATT/Magic ATT +5
  • All Stats +5
  • Max HP/MP +250
  • ATT/Magic ATT +7
  • All Stats +7
  • Max HP/MP +350
  • Boss Damage +5%
  • ATT/Magic ATT +7
  • All Stats +7
  • Max HP/MP +350
  • Boss Damage +5%
Sol Erda
(Tradable within world, usable until end of the month)--x1x3x5x10Kinship Ring
(Untradable, usable until end of the month)--x1x1x1x1EXP Boost Ring (15%)
(Untradable, usable until end of the month)---x1x1x1MVP Chair
(Untradable, usable until end of the month)----x1x1MVP Label/Chat Ring
(Untradable, usable until end of the month)----x1x1Prepared Pendant of the Spirit
(Untradable, usable until end of the month)-----x1
MVP Title/Medal

BronzeSilverGoldDiamondRedBlack[Image: bronze.png][Image: silver.png][Image: gold.png][Image: diamond.png][Image: red.png][Image: black.png]
MVP Chair

RedBlack[Image: red.gif][Image: mvp-black-chair.gif]MVP Resort

The MVP Resort is an exclusive EXP map that has been added! Within the MVP UI, click “Move” next to the MVP Resort perk to proceed to the map where you’ll gain EXP based on your level every 5 seconds.

Requirements
  • Lv. 101 and above characters (Zero characters that completed Story Quest Act 2).
[Image: v263-maplestory_mvp-resort_in-use.png]
  • MVP Resort usage time is shared among all characters in the same account and usage time is reset at 12:00 AM UTC on the 1st of every month (usage time does not carry over).
  • Lv. 289 and above characters receive the same amount of EXP obtained at Lv. 289.
  • Remaining MVP Resort usage time can be checked within the MVP UI as you click to “move” to the map. It also displays within the Resort map itself.
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Skill Revamp

Common Skills
  • Memories (Soul Weapon Skill)
    • Attack Power & Magic ATT Increase: 30% ? 25%
    • Cooldown: 150 seconds ? 120 seconds
  • Mind Delve(Arch Mage, Bishop)
    • The spell that was selected with Mind Delve will remain even after logging back into the game.
  • Weapon Aura (Hero, Paladin, Dark Knight, Dawn Warrior, Aran, Demon Slayer, Demon Avenger, Blaster, Hayato, Mihile, Kaiser, Zero, Adele)
    • Weapon Aura Prepared (Lv. 25): 180 Seconds ? 120 Seconds
    • Duration (Lv. 25): 130 seconds ? 89 seconds
    • The skill can now be registered to the Pet Buff Auto Skill.
  • Fury of the Wild (Bowmaster, Marksman, Pathfinder)
    • Changed so that the skill can now be used mid-air.
  • Phalanx Charge (Dawn Warrior, Blaze Wizard, Wind Archer, Night Walker, Thunder Breaker, Mihile)
    • Added a Stationary Mode that allows the skill to be summoned at a fixed location.
    • Changed the skill description.
  • Roll of the Dice
    • The skill can now be registered to the Pet Buff Auto Skill.
  • Freud’s Wisdom (Aran, Evan, Mercedes, Phantom, Shade, Luminous)
    • Changed so that the skill can stack even after death.
    • Changed so that the skill transparency setting no longer applies to the invincibility duration effect.
  • Defender of the Demon (Demon Slayer, Demon Avenger)
    • Changed so that the skill can now be used mid-air.
  • Erda Nova
    • Changed so that the skill can be cast concurrently with other skills, except for Origin Skills.
    • Resolved an issue where the skill could not be used after using Shadower's Assassinate or HEXA Pulverize.
  • Erda Shower, Erda Fountain
    • Added a mention where a Final Damage increase effect applies to some skills.
  • Sol Janus
    • Added a mention where a Final Damage increase effect applies to some skills.
  • Ethereal Form
    • Cooldown (Lv. 25): 60 seconds ? 63 seconds
    • Added an invincibility feature when the skill is used.
    • Removed the damage reduction when the skill is used.
  • Last Resort
    • Stage 1 Final Damage (Lv. 25): 12% ? 9%
    • Stage 2 Final Damage (Lv. 25): 29% ? 23%
    • Stage 2 Damage Taken (Lv. 25): 30% ? 20%
    • Cooldown (Lv. 25): 78 seconds ? 63 seconds
  • Shadow Walker
    • Duration: 30 seconds ? 20 seconds
    • Cooldown (Lv. 25): 185 seconds ? 125 seconds
  • Pirate’s Banner
    • Changed so that the effect is applied to the caster without having to be near the flag.
    • Removed the skill cooldown.
    • Resolved an issue where the skill became invisible when Other Character Skill Effects Transparency was set to the lowest setting.
  • Removed the restriction for activating the same skill in the same spot for the following:
    • Boss Battles
    • Sharenian Culvert
    • Forest Training Grounds
  • Resolved an issue where there would sometimes be a delay changing a character's appearance using the following skills:
    • Hoyoung - Anima Shapeshift
    • Kaiser - Kaiser Tail
    • Xenon - Generator Mark Remover
    • Demon - Demon Markings Remover
    • Ark - Abyssal Ritual Remover
    • Cannoneer - Call Monkey
  • Resolved an issue where debilitating abnormal status effects weren’t ignored on the final hit for the following skills:
    • Calamitous Cyclone
    • Rapid Throw
    • Smashing Multipunch
    • Mighty Mascot
    • Endless Agony
    • HEXA Endless Agony
  • Resolved an issue where the following skill effects were visible during cutscenes:
    • Weapon Aura
    • Aran - Adrenaline Rush, Adrenaline Overload
    • Demon Slayer - HEXA Dark Metamorphosis
    • Demon Avenger - Spinning Dimensional Sword
    • Kaiser - Dragonflare
    • Adele - Storm
  • Resolved an issue where the direction keys were not reversed when affected by Confusion status for the following skills:
    • Thunder Breaker - Thunder
    • Wild Hunter - White Heat Rush
    • Xenon - Diagonal Chase
  • Resolved an issue where some skills were being incorrectly summoned on platforms.
  • Resolved an issue where some skills would not activate for certain content.
  • Resolved an issue where Decent Holy Fountain, Aeonian Rise, and Undying Determination could not be used for a duration after using certain skills.
Job Skills
  • Hero
    • Rending Edge
      • Sword Scars Attack Count Before Disappearing: 4 times ? 32 times
      • Added a limit to the Max Enemies Hit of attacks to a single enemy.
      • Decreased the attack interval by ~14%.
      • Resolved an issue where the buff icon was displaying incorrectly.
      • Resolved an issue where the skill effect was different for other players.
    • Leap Attack
      • Decreased the action delay by ~27%.
    • Final Attack/Advanced Final Attack
      • Resolved an issue where the skill effect was different for other players.
    • Flash Blade
      • Changed so that the skill can be used without nearby enemies.
      • Changed so that the skill can be used up to 2 times consecutively.
      • Resolved an issue where using the skill would sometimes disconnect the game.
    • Rush
      • Decreased the action delay by ~27%.
      • Changed so that attack speed is not affected by the skill’s action delay.
    • Chance Attack
      • Resolved an issue where the Final Damage increase did not apply to stunned enemies.
    • Enrage
      • Changed so that the skill is now a passive effect.
      • Removed the effect that reduces the maximum number of enemies that can be hit.
    • Cry Valhalla
      • Decreased the action delay by ~36%.
    • Burning Soul Blade
      • Normal Summon Duration (Lv.25): 72 seconds ? 19 seconds
      • Stationary Summon Duration (Lv.25): 72 seconds ? 117 seconds
      • Normal Damage (Lv. 25): 620% ? 1,355%
      • Stationary Damage (Lv. 25): 565% ? 365%
      • Changed so that Normal Mode can now be used mid-air.
      • Changed so that the skill icon for the Skill UI and Quick Slot UI will be the same during Stationary Mode.
      • Removed the feature that switches between Normal and Stationary modes.
      • Removed the damage increase while Enraged.
      • Resolved an issue where the skill effects were not visible when hit by an enemy.
    • Instinctual Combo
      • Increased the attack range of Tear in Space if HEXA Instinctual Combo Boost is activated:
        • 1st Rift: increased by by 40%
        • 2nd Rift: increased by by 25%
        • 3rd Rift: increased by by 31%
      • Added Soul Trace, which triggers additional attacks to enemies hit by Spirit Calibur’s slash and Instinctual Combo’s final attack.
    • Sword Illusion
      • Resolved an issue where the buff effects were not properly applying.
      • Resolved an issue where MP was incorrectly being consumed at twice the required amount.
    • HEXA Cry Valhalla
      • Decreased the action delay by ~36%.
    • HEXA Raging Blow
      • Enhanced Raging Blow Damage (Lv. 30): 590% ? 700%
    • HEXA Rising Rage
      • Damage (Lv. 30): 270% ? 297%
    • HEXA Beam Blade
      • Damage (Lv. 30): 462% ? 508%
      • Final Blade Damage (Lv. 30): 693% ? 762%
      • Decreased the preparation time for Beam Blade by 75%.
      • Decreased the action delay for Final Blade by ~14%
  • Paladin
    • Leap Attack
      • Decreased the action delay by ~27%.
    • Rush
      • Decreased the action delay by ~27%.
      • Changed so that attack speed is not affected by the skill’s action delay.
    • Shield Mastery
      • Attack Power (Lv. 10): +10 ? +20
    • Divine Echo
      • Duration (Lv. 25): 42 seconds ? 27 seconds
      • Cooldown: 90 seconds ? 60 seconds
    • Grand Guardian
      • Damage (Lv. 25): 700% ? 470%
      • Cross Size Damage (Lv. 25): 1,410% ? 945%
      • Cooldown: 180 seconds ? 120 seconds
      • Added a feature that prevents debilitating status conditions while the skill is active.
      • Changed the skill description.
      • Resolved an issue where the Stun Abnormal Status was not being ignored.
    • Mighty Mjolnir
      • Added Omnia Mode that summons the hammers of all ancient gods.
      • When registered to the skill notifier, a pop-up will now display only when the cooldown is over and you have a hammer prepared.
    • Falling Justice
      • Resolved an issue during which the skill was on cooldown, any cooldown reduction would sometimes not apply.
    • Close Combat
      • Resolved an issue where the buff icon would not display when the skill is used again.
    • Sacred Bastion
      • Changed the casting effect.
      • Changed the Sanctuary effect.
  • Dark Knight
    • Leap Attack
      • Decreased the action delay by ~27%.
    • Rush
      • Decreased the action delay by ~27%.
      • Changed so that attack speed is not affected by the skill’s action delay.
    • Evil Eye
      • Changed so that the skill can now be used mid-air.
    • Dark Thirst
      • Duration (Lv. 25): 25 seconds ? 20 seconds
      • Cooldown: 90 seconds ? 60 seconds
    • Spear of Darkness
      • Changed the skill description.
    • Calamitous Cyclone
      • Cooldown: 180 seconds ? 120 seconds
      • Consecutive Damage (Lv. 25): 730% ? 480%
      • Shockwave Damage (Lv. 25): 1,545% ? 1,035%
      • Added a feature that prevents debilitating status conditions while the skill is active.
      • Added a feature that prevents knockback from enemy attacks while the skill is active.
      • Added a feature that reduces incoming damage, including attacks that deal damage based on Max HP while the skill is active.
      • Resolved an issue where the final attack sound effect did not play.
    • Darkness Aura
      • Cooldown: 180 seconds ? 120 seconds
      • Damage (Lv. 25): 800% ? 540%
      • Dark Slash Damage (Lv. 25): 1,225% ? 820%
      • Dark Slash Attack Interval: 13 times ? 11 times
    • Dead Space
      • Changed the skill description.
  • Arch Mage (Fire, Poison)
    • Teleport
      • Increased delay to Teleport after casting Meteor Shower/HEXA Meteor Shower.
    • Creeping Toxin
      • Removed the skill cooldown.
    • Burning Magic
      • Final Damage (Lv. 10): 20% ? 13%
    • Ifrit
      • Changed so that the skill can now be used mid-air.
    • DoT Punisher
      • Increased the range by 60%.
      • Resolved an issue where flame orbs were created at awkward locations.
    • Poison Nova
      • Explosion Damage (Lv. 25): 450% ? 1,350%
      • Added a feature that deals a set amount of explosive damage to a single enemy.
      • Decreased the time when a poisonous cloud can be detonated using Mist Eruption from 2 seconds to 1 second.
      • Removed the Final Damage decrease for additional explosions when an enemy had more than 3 stacks.
    • Elemental Fury
      • Cooldown: 75 seconds ? 60 seconds
    • HEXA Creeping Toxin
      • Removed the skill cooldown.
    • HEXA Ifrit
      • Changed so that the skill can now be used mid-air.
    • Resolved an issue where Meteor Shower and Ignite would sometimes not activate.
  • Arch Mage (Ice, Lightning)
    • Thunder Sphere/HEXA Thunder Sphere
      • Improved so that the skill can be used mid-air when the orb is not fixed in place.
      • Increased delay to Teleport after casting Blizzard/HEXA Blizzard.
      • Changed the skill description.
      • Changed so that the orb will now attack enemies when the character attacks.
      • Removed the Fixed Orb Cooldown.
      • Thunder Sphere can now be registered to the skill sequence. However, if fixed mode is enabled, it cannot be registered.
    • Elemental Adaptation
      • Added a feature that prevents debilitating status conditions while the skill is active.
    • Freezing Crush
      • Resolved an issue where the buff icon would not display when the skill is used again.
    • Elquines
      • Changed so that the skill can now be used mid-air.
    • Lightning Orb
      • Added a feature that prevents debilitating status conditions while the skill is active.
      • Added a feature that prevents knockback from enemy attacks while the skill is active.
      • Added a feature that reduces incoming damage, including attacks that deal damage based on Max HP while the skill is active.
    • Spirit of Snow
      • Damage (Lv. 25): 1,700% ? 1,560%
      • Number of Attacks: 9 ? 12
    • HEXA Frozen Orb
      • Damage (Lv. 30): 428% ? 474%
    • HEXA Lightning Orb
      • Added a feature that prevents debilitating status conditions while the skill is active.
      • Added a feature that prevents knockback from enemy attacks while the skill is active.
      • Added a feature that reduces incoming damage, including attacks that deal damage based on Max HP while the skill is active.
    • Cryo Shock
      • Reduces Freeze Stacks: 13 ? 10
  • Bishop
    • Teleport
      • Increased delay to Teleport after casting Genesis/HEXA Genesis.
    • Angelic Wrath
      • Removed the skill cooldown.
    • Fountain of Vengeance
      • Removed the skill cooldown.
      • Resolved an issue where the skill effect transparency was applied multiple times.
    • Arcane Overdrive
      • Critical Damage: 13% ? 16%
    • Bahamut
      • Changed so that the skill can now be used mid-air.
    • Blood of the Divine
      • Final Damage: 1% ? 15%
      • Damage Taken: 20% ? 15%
      • Removed the Final Damage increase per INT you possess.
    • Buff Mastery
      • Final Damage (Lv. 10): 10% ? 11%
    • Benediction
      • Final Damage: 6% ? 30%
      • Duration (Lv. 25): 57 seconds ? 38 seconds
      • Cooldown: 180 seconds ? 120 seconds
      • Changed so that the Final Damage increase per INT now only applies to party members other than the caster.
      • Removed the function where using the skill again would reduce the duration and cooldown.
    • Angel of Balance
      • Duration (Lv. 25): 38 seconds ? 30 seconds
      • Cooldown: 180 seconds ? 120 seconds
      • Changed so that the skill can now be used mid-air.
      • Changed Angel of Benevolence to always increase damage to 100% instead of it being based on INT.
      • Removed the function where using the skill again would reduce the duration and cooldown.
    • Peacemaker
      • Max Contact Count: 12 ? 6
      • Holy Light Damage: 10% ? 22%
      • Holy Light Damage Increase Duration: 8 seconds ? 12 seconds
      • Changed so that the Contact Count will now decrease only when a party member comes into contact with the object.
      • Removed the function that gives a buff increasing damage and increasing damage based on the remaining contact.
    • Divine Punishment
      • Added a feature that prevents debilitating status conditions while the skill is active.
      • Added a feature that prevents knockback from enemy attacks while the skill is active.
      • Added a feature that reduces incoming damage, including attacks that deal damage based on Max HP while the skill is active.
    • HEXA Angelic Wrath
      • Damage (Lv. 30): 590% ? 450%
      • Removed the skill cooldown.
    • HEXA Fountain of Vengeance
      • Removed the skill cooldown.
      • Resolved an issue where the skill effect transparency was not applying as intended.
    • HEXA Bahamut
      • Changed so that the skill can now be used mid-air.
    • Holy Advent
      • Changed so that the skill effect transparency settings is applied to the Archangel effect.
  • Bowmaster (SP will be reset)
    • NEW Swift Surge
      • Charges the bow currently equipped.
    • Soul Arrow: Bow
      • Master Level: 20 ? 10
    • Arrow Blaster/HEXA Arrow Blaster
      • Changed the skill description.
      • Removed the cooldown to install an Arrow Blaster.
    • Phoenix
      • Changed so that the skill can now be used mid-air.
    • Blink Shot
      • Improved so that, after a revival, the skill will be summoned again at the character’s new location.
    • Storm of Arrows
      • Damage (Lv. 25): 1,400% ? 1,500%
    • Silhouette Mirage
      • Damage (Lv. 25): 800% ? 1,520%
    • Extra Quiver Cartridge
      • Damage (Lv. 30): 1,300% ? 1,625%
      • Resolved an issue where a message repeatedly popped up in certain maps when auto-use mode conditions were met.
  • Marksman (SP will be reset)
    • NEW Swift Surge
      • Charges the bow currently equipped.
    • Soul Arrow: Crossbow
      • Master Level: 20 ? 10
    • Frostprey
      • Changed so that the skill can now be used mid-air.
    • Blink Bolt
      • Improved so that, after a revival, the skill will be summoned again at the character’s new location.
    • Pain Killer
      • Cooldown (Lv. 20): 300 seconds ? 75 seconds
      • Added an action delay.
      • Added a feature that grants the character invincibility for a set time when using the skill.
      • Changed so that the skill is no longer affected by cooldown reset effects.
      • Changed so that, while active, other skills will be disabled except for Double Jump, Swift Surge, and Blink Bolt.
    • Piercing Arrow II
      • Resolved an issue where the skill could be cast without first learning Piercing Arrow.
    • Arrow Illusion
      • Changed so that if an enemy is drawn in but does not attack for a certain time, the effect will be removed.
      • Resolved an issue where the Boss icon would sometimes display Mano and the HP bar at full health.
  • Pathfinder
    • Curseweaver
      • Resolved an issue where the buff icon would not display when the skill is used again.
    • Cardinal Deluge
      • Potions can now be used while using the skill.
    • Cardinal Burst
      • Added an Auto Mode so that when Cardinal Deluge is used, the next skill changes to Cardinal Burst, and when Cardinal Burst is used, the next skill changes to Cardinal Deluge.
    • Shadow Raven
      • Changed so that the skill can now be used mid-air.
    • Ancient Astra (Burst)/HEXA Ancient Astra (Burst)
      • Cooldown: 60 seconds ? 90 seconds
      • Added a feature that grants the character invincibility for a set time when using the skill.
      • Changed so that the skill will be instantly activated instead of intermittently firing arrows.
    • Raven Tempest
      • Improved so that if the skill cannot be summoned at the target location, it will instead be summoned at the character’s location.
      • Changed so that the skill can now be used mid-air.
    • Fury of the Wild Tempest
      • Improved so that if the skill cannot be summoned at the target location, it will instead be summoned at the character’s location.
      • Changed so that the skill can now be used mid-air.
    • HEXA Cardinal Deluge
      • Damage (Lv. 30): 475% ? 417%
      • Potions can now be used while using the skill.
      • Added an auto-mode customization changing Cardinal Deluge that was already used to Cardinal Burst.
    • HEXA Cardinal Burst
      • Damage (Lv. 30): 990% ? 870%
      • Added an auto-mode customization changing Cardinal Burst that was already used to Cardinal Deluge.
    • HEXA Combo Assault
      • Resolved an issue where the attack count was displayed incorrectly.
    • HEXA Shadow Raven
      • Changed so that the skill can now be used mid-air.
    • Manifest Curse
      • Changed so that the skill is unaffected by damage reflect
  • Night Lord (SP will be reset)
    • NEW Nightfall Signet
      • Grants invincibility by wrapping the caster in darkness.
    • Shuriken Challenge
      • Changed the skill description.
      • Resolved an issue where the skill animation was awkward.
    • Dark Flare/HEXA Dark Flare
      • Removed the skill cooldown
    • Spirit of the Star
      • Attack Power (Lv. 10): +10 ? +30
      • Added a Boss Damage boost.
    • Expert Throwing Star Handling
      • Final Damage (Lv. 10): 25% ? 29%
    • Frailty Curse
      • Boss Damage (Lv. 30): 10% ? 20%
    • Shadow Shifter
      • Master Level: 20 ? 10
    • Throwing Star Barrage
      • Cooldown: 180 seconds ? 120 seconds
      • Duration (Lv. 25): 45 seconds ? 28 seconds
    • Dark Lord’s Omen
      • Throwing Star Damage (Lv. 25): 1,245% ? 1,375%
      • Cooldown: 90 seconds ? 60 seconds
    • Throw Blasting
      • Active Effect Usable Explosive Charms: 68 ? 46
      • Active Effect Cooldown: 180 seconds ? 120 seconds
      • Active Effect Duration: 90 seconds ? 60 seconds
    • Darkness Shuriken
      • Damage (Lv. 30): 1,700% ? 1,420%
      • Number of Attacks: 5 ? 6
    • HEXA Death Star
      • Damage (Lv. 30): 1,090% ? 940%
    • HEXA Death Star: Rampant
      • Damage (Lv. 30): 160% ? 838%
      • Annihilate Damage (Lv. 30): 790% ? 709%
    • Life and Death
      • Added a toggle to show or hide the giant shuriken’s movement effect using the color background on/off option.
  • Shadower
    • Phase Dash
      • Decreased the action delay by ~32%
    • Dark Flare/HEXA Dark Flare
      • Removed the skill cooldown
    • Into Darkness
      • Added boss tracking priority.
      • Changed so that the skill can now be used when Dark Sight is Lv. 10 or higher.
    • Advanced Dark Sight
      • Final Damage: 15% ? 12%
    • Cruel Stab
      • Final Damage (Lv. 30): 25% ? 24%
    • Smokescreen
      • Cooldown: 150 seconds ? 120 seconds
      • Changed so that the skill can be used in the air.
    • Assassinate
      • Resolved an issue where HEXA Meso Explosion could not be used while casting.
    • Shadower Instinct
      • Final Damage (Lv. 20): 15% ? 17%
      • Attack Power (Lv. 20): +50 ? +45
    • Shadow Veil/HEXA Shadow Veil
      • Decreased the action delay by ~23%
    • Sonic Blow
      • Damage (Lv. 25): 1,000% ? 1,335%
      • Duration: 2.5 seconds ? 2 seconds
      • Cooldown: 45 seconds ? 60 seconds
      • Cooldown Reduction: 2.5 seconds ? 3.3 seconds
      • Added a feature that prevents debilitating status conditions while the skill is active.
      • Added a feature that reduces incoming damage, including attacks that deal damage based on Max HP while the skill is active.
    • Slash Shadow Formation
      • Chase Cut Activation: 4 times ? 8 times
      • Ally Appearance: 12 times ? 9 times
      • Ally Damage (Lv. 25): 1,150% ? 1,405%
      • Ally Number of Attacks (Lv. 25): 8 times ? 11 times
      • Leader Damage (Lv. 25): 1,700% ? 1,540%
      • Cooldown: 90 seconds ? 120 seconds
    • Covert Edge
      • Resolved an issue where Meso Explosion and HEXA Meso Explosion did not trigger an additional attack.
      • Resolved an issue where Shadow Edge was applied even if a direct skill didn’t land during Dark Sight while in a smokescreen.
      • Shadow Edge will now apply upon landing an attack during Dark Sight when Shadow Veil is active.
  • Dual Blade
    • Tornado Spin
      • Decreased the action delay by ~32%.
      • Changed the skill description.
    • Flashbang
      • Removed the skill cooldown.
    • Chains of Hell
      • Resolved an issue where the skill would be canceled when using a skill sequence that has Chains of Hell in it.
    • Life Drain
      • Added a permanent Boss Damage boost.
    • Shadow Meld
      • Final Damage (Lv. 20): 6% ? 7%
    • Final Cut
      • Changed so that the skill can be used in the air.
      • Changed the skill description.
    • Sharpness
      • Critical Damage (Lv. 10): 13% ? 15%
    • Asura/HEXA Asura’s Anger
      • Added a feature that prevents debilitating status conditions while the skill is active.
      • Added a feature that reduces incoming damage, including attacks that deal damage based on Max HP while the skill is active.
      • Added a max number of enemies that can be attacked.
    • Blade Storm
      • Consecutive Attack Damage: 600% ? 520%
      • Duration: 4 seconds ? 2 seconds
      • Cooldown: 90 seconds ? 60 seconds
      • Added a feature that prevents debilitating status conditions while the skill is active.
      • Added a feature that prevents knockback from enemy attacks while the skill is active.
      • Added a feature that reduces incoming damage, including attacks that deal damage based on Max HP while the skill is active.
    • Karma Blade
      • Karma Blade Uses: 35 ? 25
      • Karma Blade Damage: 1,224% ? 1,715%
    • Mirrored Target
      • Changed so that if an enemy receives an effect that draws their attention but doesn’t attack for a certain time, the effect will be removed.
  • Buccaneer
    • Stimulating Conversation
      • Duration: 90 seconds ? 60 seconds
      • Cooldown: 180 seconds ? 120 seconds
    • Time Leap
      • Time until party members can receive the effect again: 180 seconds ? 120 seconds
      • Cooldown: 180 seconds ? 120 seconds
    • Lightning Form
      • Energy Orb Damage: 1,045% ? 839%
      • Duration (Lv. 25): 75 seconds ? 52 seconds
      • Cooldown: 180 seconds ? 120 seconds
      • Added a custom command to prevent teleporting when repeatedly pressing a directional key.
    • Howling Fist
      • Periodic Attack Damage (Lv. 25): 850% ? 570%
      • Shock Damage (Lv. 25): 1,370% ? 915%
      • Cooldown: 90 seconds ? 60 seconds
      • Added a feature that prevents debilitating status conditions while the skill is active.
      • Added a feature that reduces incoming damage, including attacks that deal damage based on Max HP while the skill is active.
    • HEXA Sea Serpent
      • Sea Serpent Rage Damage (Lv. 30): 870% ? 850%
      • Sea Serpent Rage Number of Attacks (Lv. 30): 6 times ? 9 times
    • HEXA Nautilus Strike
      • Final Attack Damage (Lv. 30): 501% ? 535%
    • HEXA Serpent Scale
      • Raging Serpent Assault Damage (Lv. 30): 905% ? 853%
      • Raging Serpent Assault Number of Attacks (Lv. 30): 6 times ? 7 times
      • Hexa Sea Serpent’s Rage Damage (Lv. 30): 438% ? 340%
    • HEXA Hook Bomber
      • HEXA Octopunch Damage (Lv. 30): 128% ? 187%
    • Unleash Neptunus
      • Neptunus Enrage Cooldown: 4 seconds ? 2 seconds
      • Added a feature where Neptunus Enrage activates up to 8 times.
      • Resolved an issue where Immobilize was not applying to enemies.
  • Corsair (SP will be reset)
    • NEW Escape Shot
      • Charges while scattering gunpowder.
    • Wings
      • Resolved an issue where the skill effect sometimes displayed incorrectly.
    • Blunderbuster
      • Master Level: 20 ? 15
    • Firing Orders/HEXA Firing Orders
      • Resolved an issue where the buff icon would sometimes not display after using Whaler’s Potion.
    • Whaler’s Potion
      • Cooldown: 90 seconds ? 60 seconds
    • Bullet Barrage
      • Damage (Lv. 25): 1,305% ? 1,525%
      • Duration: 4 seconds ? 3 seconds
      • Cooldown: 90 seconds ? 60 seconds
      • Added a feature that prevents debilitating status conditions while the skill is active.
      • Added a feature that reduces incoming damage, including attacks that deal damage based on Max HP while the skill is active.
      • Changed so that the max number of attacks on one enemy is limited to 20 times.
      • Resolved an issue where the skill duration sometimes persisted too long.
    • Nautilus Assault
      • Ship Attack Damage (Lv. 25): 1,800% ? 1,480%
      • Volley Damage (Lv. 25): 900% ? 545%
      • Cooldown: 180 seconds ? 120 seconds
    • Death Trigger
      • Damage (Lv. 25): 710% ? 470%
      • Cooldown: 45 seconds ? 30 seconds
      • Decreased action delay by ~ 58%.
  • Cannoneer (SP will be reset)
    • NEW Cannon Drift
      • Equips a turbo engine to the Hand Cannon and rushes explosively.
    • Critical Fire
      • Master Level: 9 ? 5
    • Monkey Fury/HEXA Monkey Fury
      • Changed the skill description.
      • Removed the skill cooldown.
    • Monkey Militia/HEXA Monkey Militia
      • Removed the skill cooldown.
    • Pirate’s Spirit
      • Boss Damage (Lv. 30): 40% ? 29%
    • Rolling Rainbow
      • Cooldown: 90 seconds ? 60 seconds
      • Resolved an issue where the cannonball set-up direction would change after reviving.
    • Cannon of Mass Destruction
      • Damage (Lv. 25): 1,690% ? 1,910%
      • Preparation Time: 25 seconds ? 30 seconds
      • Max Preparable Rocket Amount: 3 ? 2
      • Changed the skill sound effects.
      • Decreased Giant Rocket’s attack intervals by ~ 43%
      • Resolved an issue where cooldown reduction effects weren't applying to Giant Rocket’s preparation time.
    • Monkey Business
      • Duration (Lv. 25): 34 seconds ? 24 seconds
      • Cooldown: 90 seconds ? 60 seconds
      • Speedy Maxi Cooldown: 30 seconds ? 20 seconds
    • Poolmaker
      • Supply Duration: 20 seconds ? 40 seconds
      • Added a damage boost for a set duration.
      • Changed so that Supplies now drop only during the first bombardment.
      • Resolved an issue where only HP is recovered when using Supplies while the Poolmaker Supply buff is active.
    • HEXA Rolling Rainbow
      • Communication Network Preparation Time: 90 seconds ? 60 seconds
      • Changed the skill description
      • Resolved an issue where the cannonball set-up direction would change after reviving.
  • Mihile
    • Knight’s Watch
      • Duration: 30 seconds ? 20 seconds
      • Cooldown: 180 seconds ? 120 seconds
    • Radiant Driver
      • Decreased action delay by ~ 27%.
      • Decreased the consecutive casting delay by 5%.
      • Changed so that attack speed is not affected by the skill’s action delay.
    • Roiling Soul
      • Final Damage (Lv. 30): 25% ? 23%
      • Removed the effect that reduced max enemies hit by attacks.
      • Changed the Critical Damage increase to a passive effect.
    • Install Shield
      • Removed the skill cooldown.
    • Soul Majesty
      • Duration: 25 seconds ? 20 seconds
      • Cooldown: 180 seconds ? 120 seconds
    • Shield of Light
      • 1st Layer Defense Count (Lv. 30): 10 times ? 8 times
      • 2nd Layer Defense Count (Lv. 30): 10 times ? 8 times
      • 3rd Layer Defense Count (Lv. 30): 15 times ? 14 times
      • Duration (Lv. 25): 89 seconds ? 61 seconds
      • Cooldown/HEXA Boosted Cooldown: 180 seconds ? 120 seconds
    • Shield of Light Boost
      • Duration (Lv. 30): 115 seconds ? 80 seconds
      • 1st Layer Defense Count (Lv. 30): 20 times ? 17 times
      • 2nd Layer Defense Count (Lv. 30): 20 times ? 17 times
      • 3rd Layer Defense Count (Lv. 30): 25 times ? 22 times
    • Radiant Soul
      • Sword of Light Equip Time: 35 seconds ? 20 seconds
      • Radiant Soul Slash Damage (Lv. 25): 1,150% ? 1,100%
      • Radiant Soul Slash Number of Attacks: 12 ? 9
      • Light Force Rei Damage (Lv. 25): 1,870% ? 1,245%
      • Sword Afterimage Damage (Lv. 25): 900% ? 1,245%
      • Cooldown: 180 seconds ? 120 seconds
      • Decreased Radiant Soul Slash’s action delay by ~ 4%.
      • Decreased the sword afterimage attack intervals by ~ 44%.
    • Light of Courage
      • Duration: 25 seconds ? 20 seconds
      • Cooldown: 90 seconds ? 60 seconds
    • Light of Courage Boost
      • Damage (Lv. 30): 2,100% ? 1,400%
      • Light of Courage Duration (Lv. 30): 35 seconds ? 25 seconds
    • HEXA Install Shield
      • Removed the skill cooldown.
    • HEXA Soul Majesty
      • Duration: 25 seconds ? 20 seconds
      • Cooldown: 180 seconds ? 120 seconds
  • Dawn Warrior
    • Cosmic Shower/HEXA Cosmic Shower
      • Improved so that a Meteor Shower Zone can now be created without consuming Cosmic Orbs.
      • Removed the skill cooldown.
    • Impaling Rays
      • Damage (Lv. 30): 500% ? 335%
      • Bonus Damage (Lv. 30): 300% ? 202%
      • Cooldown: 180 seconds ? 120 seconds
    • Cosmic Burst/HEXA Cosmic Burst
      • Resolved an issue where cooldown sometimes applied without Cosmic Burst activating when used alongside Cosmic Shower.
    • Soul Blessing III
      • Bonus Final Damage (Lv. 10): 12% ? 13%
    • Student of the Blade
      • Critical Damage (Lv. 30): 20% ? 22%
    • Cosmic Forge
      • Duration: 60 seconds ? 40 seconds
      • Cooldown: 180 seconds ? 120 seconds
    • Rift of Damnation
      • Styx Damage (Lv. 25): 755% ? 580%
      • Rift Number of Attacks: 6 times ? 4 times
      • Rift Damage (Lv. 25): 1,045% ? 645%
      • Rift Respawn Time: 5 seconds ? 3 seconds
      • Duration: 40 seconds ? 30 seconds
      • Cooldown: 180 seconds ? 120 seconds
      • Changed so that 2 rifts can now be created at the same time.
      • Added a limit to the number of rifts that can be created.
      • Decreased action delay by ~ 14%.
    • Soul Eclipse
      • Damage (Lv. 25): 900% ? 580%
      • Equinox Divide Damage (Lv. 25): 2,500% ? 1,800%
      • Duration: 40 seconds ? 20 seconds
      • Cooldown: 180 seconds ? 120 seconds
      • Decreased the attack interval duration by ~ 50%.
    • Cosmos
      • Cooldown: 90 seconds ? 60 seconds
  • NEW Blaze Wizard (SP will be reset)
    • Blaze Rush
      • Mobility skill that dashes forward and leaves a trail of flames that can’t be extinguished.
    • Cinder Maelstrom
      • Master Level: 20 ? 10
      • Damage (Lv. 20): 300% ? 200%
      • Cooldown: 180 seconds ? 120 seconds
    • Final Orbital Flame/HEXA Orbital Flame
      • Removed the Fox Mischief debuff that activates when landing a certain number of times.
    • Towering Inferno
      • Number of Attacks: 6 ? 12
      • Fox Mode Flame Occurrence: 1 time ? 3 times
      • Cooldown Reduction: 0.6 seconds ? 0.2 seconds
      • Removed additional attacks on enemies with stacks of Fox Mischief.
      • Changed so that the skill is no longer affected by cooldown reset effects.
    • Flame Barrier
      • Cooldown: 180 seconds ? 120 seconds
    • Phoenix Drive
      • Blazing Lion Damage: 315% ? 475%
      • Flame Fox Damage: 450% ? 675%
      • Duration: 15 seconds ? 10 seconds
      • Cooldown: 90 seconds ? 60 seconds
    • Orbital Inferno
      • Damage (Lv. 25): 850% ? 1,020%
      • Number of Attacks: 6 ? 15
      • Added a maximum attack activation count to the skill.
    • Inferno Sphere
      • Phoenix Preparation Time: 12 seconds ? 8 seconds
      • Damage (Lv. 25): 1,100% ? 735%
      • Improved key-down duration accuracy so the cooldown now begins when the key is first held down.
      • Added a feature that prevents debilitating status conditions while the skill is active.
      • Added a feature that prevents knockback from enemy attacks while the skill is active.
      • Added a feature that reduces incoming damage, including attacks that deal damage based on Max HP while the skill is active.
      • Decreased time needed to consume Phoenix Feathers by ~ 3%.
      • Resolved an issue where casting in Fox Mode consumed a Phoenix Feather even if only 1 remained.
    • Salamander Mischief
      • Magic ATT Increase Duration: 30 seconds ? 20 seconds
      • Duration: 60 seconds ? 40 seconds
      • Cooldown: 90 seconds ? 60 seconds
    • Savage Flame
      • Changed the skill description.
    • HEXA Phoenix Drive
      • Blazing Lion Damage (Lv. 30): 725% ? 1,080%
      • Flame Fox Damage (Lv. 30): 1,035% ? 1,550%
      • Duration: 15 seconds ? 10 seconds
      • Cooldown: 90 seconds ? 60 seconds
    • HEXA Towering Inferno
      • Flame Fox Damage (Lv. 30): 1,045% ? 1,250%
      • Flame Fox Number of Attacks: 8 ? 12
      • Fox Mode Flame Occurrence: 1 time ? 3 times
      • Cooldown Reduction: 0.6 seconds ? 0.2 seconds
      • Changed so that the skill is no longer affected by cooldown reset effects.
      • Removed additional attacks on enemies with stacks of Fox Mischief.
  • Wind Archer
    • Emerald Flower
      • Changed so that if an enemy receives an effect that draws their attention in but doesn’t attack for a certain time, the effect will be removed.
      • Changed the skill description.
    • Emerald Dust
      • Changed the skill description.
    • Howling Gale
      • 1 Gust Summoned Damage (Lv. 25): 650% ? 580%
      • Improved so that gusts can be resummoned at your location by pressing the attack key again.
      • Cooldown reduction now applies to wind energy preparation time.
    • Mistral Spring
      • Improved so that after a revival, the skill will be summoned again at the character’s new location.
    • Gale Barrier
      • Duration: 45 seconds ? 30 seconds
      • Cooldown: 90 seconds ? 60 seconds
    • Gale Barrier Boost
      • Duration (Lv. 30): 60 seconds ? 40 seconds
    • Vortex Sphere
      • Number of Attacks: 6 times ? 8 times
      • Collision Count Per Enemy: 20 times ? 15 times
    • HEXA Trifling Wind
      • Random Enemy Damage (Lv. 30): 525% ? 430%
      • Enhanced Soul Energy Damage (Lv. 30): 750% ? 675%
    • HEXA Storm Bringer
      • Additional Arrow Damage (Lv. 30): 1,210% ? 968%
  • Night Walker (SP will be reset)
    • NEW Soundless Rush
      • Quickly charges at a target.
    • NEW Dark Evasion
      • Nullifies enemy attacks for a certain amount of time using dark power.
    • Lucky Seven
      • Master Level: 20 ? 15
    • Shadow Momentum
      • Final Damage (Lv. 20): 20% ? 15%
    • Dark Omen/HEXA Dark Omen
      • Removed the cooldown applied when Dark Omen is used while Shadow Bat is active.
    • Shadow Stitch
      • Damage (Lv. 20): 850% ? 605%
      • Cooldown: 180 seconds ? 120 seconds
    • Vitality Siphon
      • Master Level: 15 ? 5
    • Dark Blessing
      • Final Damage (Lv. 30): 8% ? 10%
    • Dominion/HEXA Dominion
      • Duration: 30 seconds ? 20 seconds
      • Cooldown: 180 seconds ? 120 seconds
      • Resolved an issue where the background music played incorrectly on use.
    • Shadow Illusion
      • 2nd Shadow Final Damage: 50% ? 45%
      • 3rd Shadow Final Damage: 30% ? 20%
      • Changed so that the skill can be used in the air.
    • Shadow Spear
      • Shadow Damage (Lv. 25): 375% ? 300%
      • Giant Spear Damage (Lv. 25): 800% ? 700%
      • Duration (Lv. 25): 82 seconds ? 55 seconds
      • Cooldown (Lv. 25): 180 seconds ? 123 seconds
    • Greater Dark Servant
      • Improved so that the Shadow no longer disappears when the platform it was summoned on disappears.
      • Improved so that the Shadow will resummon when changing maps.
      • Resolved an issue where the Shadow’s location would move to the character’s location upon reviving on the same map.
    • Shadow Bite
      • Changed so that the skill can’t be used without any enemies to attack.
    • Rapid Throw
      • Shadow Throwing Star Damage (Lv. 25): 950% ? 650%
      • Huge Shadow Throwing Star Damage (Lv. 25): 1,700% ? 1,500%
      • Consecutive Throw Attack Damage (Lv. 25): 265% ? 230%
      • Max Consecutive Throw Duration: 3 seconds ? 2.4 seconds
      • Cooldown: 90 seconds ? 60 seconds
      • Changed the skill description.
      • Added a feature that prevents debilitating status conditions while the skill is active.
      • Added a feature that prevents knockback from enemy attacks while the skill is active.
      • Added a feature that reduces incoming damage, including attacks that deal damage based on Max HP while the skill is active.
      • Decreased attack intervals by ~ 33%.
      • Decreased the number of repeated taps to increase the consecutive throwing duration by ~ 25%.
  • Thunder Breaker
    • Knuckle Mastery
      • Final Damage (Lv. 10): 5% ? 7%
    • Lightning Boost
      • Attack Power (Lv. 10): +20 ? +25
    • Lightning Lord
      • Damage per Lightning Charge (Lv. 20): 3% ? 4%
    • Knuckle Expert
      • Attack Power (Lv. 30): +30 ? +60
      • Final Damage (Lv. 30): 15% ? 17%
  • Aran
    • Final Charge
      • Decreased action delay by ~ 29%.
      • Changed so that attack speed is not affected by the skill’s action delay.
    • Combo Ability
      • Combos Obtained: 20 ? 30
      • Increased the combo amount from direct hits by ~ 50%.
    • Adrenaline Rush Activate
      • Cooldown: 90 seconds ? 60 seconds
    • Permafrost
      • Removed the skill cooldown.
    • Adrenaline Overload
      • Cooldown: 180 seconds ? 120 seconds
    • Glacial Prison
      • Damage (Lv. 30): 480% ? 320%
      • Cooldown: 180 seconds ? 120 seconds
    • Blizzard Tempest
      • Duration: 30 seconds ? 20 seconds
      • Cooldown: 90 seconds ? 60 seconds
    • Might
      • Boss Damage (Lv. 20): 15% ? 7%
    • Endgame
      • Added Adrenaline Overload Lv. 30 as a required skill to unlock Endgame.
    • High Mastery
      • Attack Power (Lv. 30): +30 ? +20
      • Critical Damage (Lv. 30): 10% ? 7%
      • Final Damage (Lv. 30): 21% ? 20%
    • HEXA Permafrost
      • Removed the skill cooldown.
    • HEXA Adrenaline Overload
      • Cooldown: 180 seconds ? 120 seconds
  • Evan
    • Dragon Master
      • Changed the skill description.
    • Summon Onyx Dragon
      • Duration: 40 seconds ? 30 seconds
      • Cooldown: 80 seconds ? 60 seconds
    • Elemental Barrage
      • Increased the attack range by ~ 18%.
    • Elemental Barrage Boost
      • Cooldown (Lv. 30): 40 seconds ? 30 seconds
    • Wyrmking’s Breath
      • Damage (Lv. 25): 1,200% ? 1,600%
      • Duration: 4 seconds ? 3 seconds
    • Ludicrous Speed
      • Damage (Lv. 25): 300% ? 539%
      • Duration: 5 seconds ? 3 seconds
    • Dragon Slam
      • Damage (Lv. 25): 1,400% ? 1,709%
      • Cooldown: 20 seconds ? 15 seconds
    • Elemental Radiance
      • Damage (Lv. 25): 950% ? 772%
      • Cooldown: 180 seconds ? 120 seconds
    • HEXA Dragon Spark
      • Damage (Lv. 30): 555% ? 615%
    • HEXA Magic Debris
      • Damage (Lv. 30): 427% ? 555%
      • Damage per 5 Debris Formations (Lv. 30): 353% ? 458%
  • Luminous
    • Equalize
      • Cooldown: 150 seconds ? 120 seconds
    • Baptism of Light and Darkness
      • Damage (Lv. 25): 900% ? 600%
      • Cooldown Reduction per Equilibrium Hit: 3 seconds ? 2 seconds
      • Cooldown: 45 seconds ? 30 seconds
    • Liberation Orb
      • Attack Activation Count: 20 times ? 15 times
      • Imbalance Damage (Lv. 25): 1,200% ? 950%
      • Balance Damage (Lv. 25): 1,300% ? 1,040%
      • Duration: 45 seconds ? 40 seconds
      • Cooldown: 180 seconds ? 120 seconds
      • Changed so that the skill can be used in the air.
  • Mercedes
    • Spirit Surge
      • Damage (Lv. 14): 30% ? 20%
    • Water Shield
      • Cooldown: 70 seconds ? 60 seconds
      • Changed so that Water Shield is not affected by skill effect transparency settings.
    • Defense Break
      • Critical Damage: 20% ? 16%
    • Spirit of Elluel
      • Duration (Lv. 25): 85 seconds ? 70 seconds
      • Cooldown: 180 seconds ? 120 seconds
      • Changed so that the skill can be used in the air.
      • Changed the skill description.
      • Resolved an issue where damage wasn’t applying correctly when the HEXA Boost Node was active.
    • Sylvidia's Flight
      • Changed so that the skill activates an immediate dash attack without having to mount Sylvidia first.
    • Irkalla’s Wrath
      • Damage (Lv. 25): 745% ? 550%
      • Cooldown: 180 seconds ? 120 seconds
      • Added a feature that prevents debilitating status conditions while the skill is active.
      • Added a feature that prevents knockback from enemy attacks while the skill is active.
      • Added a feature that reduces incoming damage, including attacks that deal damage based on Max HP while the skill is active.
      • Added a maximum attack activation count to the skill.
    • Royal Knights
      • Damage (Lv. 25): 1,020% ? 1,300%
      • Duration: 30 seconds ? 20 seconds
      • Cooldown: 180 seconds ? 120 seconds
      • Decreased action delay by ~ 50%.
    • HEXA Ishtar’s Ring
      • Ishtar’s Mark Creation Damage (Lv. 30): 610% ? 530%
      • Ishtar’s Mark Mark Completed Damage (Lv. 30): 740% ? 660%
    • HEXA Wrath of Enlil
      • [Passive] Ishtar’s Mark Creation Damage (Lv. 30): 240% ? 205%
      • [Passive] Ishtar’s Mark Mark Completed Damage (Lv. 30): 290% ? 220%
  • Phantom
    • Skill Swipe
      • Changed so that Marksman’s Painkiller can no longer be stolen.
    • Mille Aigulles/HEXA Mille Aiguiles
      • Improved so that you can jump while using the skill.
      • Changed the skill description.
    • Tempest/HEXA Tempest
      • Improved so that you can jump during the skill.
      • Resolved an issue where the cooldown sometimes did not apply as intended.
    • Carte Noir/HEXA Carte Noir
      • Resolved an issue where the Swerve Card could not be created with Luck of the Draw/Ace in the Hole.
    • Cane Expert
      • Critical Damage (Lv. 30): 15% ? 20%
    • Luck of the Draw
      • Damage Taken During Skill: 15% ? 50%
      • Cooldown: 180 seconds ? 120 seconds
      • Improved so that you can jump while using the skill.
      • Changed the skill description.
      • Added a feature that prevents debilitating status conditions while the skill is active.
      • Added a feature that prevents knockback from enemy attacks while the skill is active.
      • Resolved an issue where certain status effects were ignored when using the skill.
    • Ace in the Hole
      • Damage (Lv. 25): 1,300% ? 1,250%
      • Stored Energy Damage (Lv. 25): 1,750% ? 1,650%
      • Liberated Card Damage (Lv. 25): 1,400% ? 1,300%
    • Phantom’s Mark
      • Trajectory Damage (Lv. 25): 600% ? 850%
      • Master Thief Mark Damage (Lv. 25): 960% ? 1,300%
      • Changed the skill description.
    • Rift Break
      • Damage (Lv. 25): 900% ? 1300%
      • Changed the skill description.
      • Changed so that the skill can be used in the air.
    • La Mort Carte
      • Added a feature where using Luck of the Draw while the skill is active, 80 La Mort Carte is additionally charged.
    • Fate Shuffle
      • Resolved an issue where the skill sound effect was not properly playing.
  • Shade
    • Spirit Bond 1
      • Resolved an issue where attacking with Dusk Blow and Advent of the Fox was not recovering HP.
    • Blade Imp - Forward Slash
      • Removed the skill cooldown.
    • Blade Imp - Downward Slash
      • Removed the skill cooldown.
    • Blade Imp - Spin Slash
      • Removed the skill cooldown.
    • Spirit Frenzy/HEXA Spirit Frenzy
      • Removed the skill cooldown.
    • Soul Splitter
      • Changed so that the skill is only usable when there are nearby enemies.
    • Fox God Flash
      • Final Damage (Lv. 25): 17% ? 9%
      • Changed so that the skill ends immediately when used again or all Foxlights are consumed.
      • Changed the skill description.
      • Removed the shockwave attack when the Avatar of the Fox God incarnates.
    • HEXA Fox Spirits
      • [Passive] Fox Marble Fusion Damage (Lv. 25): 93% ? 70%
    • Smashing Multipunch
      • Added a feature that prevents debilitating status conditions while the skill is active.
      • Added a feature that prevents knockback from enemy attacks while the skill is active.
  • Blaster
    • Shotgun Punch
      • Number of Attacks: 6 ? 8
    • Vitality Shield
      • Cooldown: 200 seconds ? 120 seconds
    • Gauntlet Expert
      • Critical Damage (Lv. 30): 20% ? 14%
      • Boss Damage (Lv. 30): 20% ? 10%
    • Gatling Punch
      • Max Key Down Duration: 4 seconds ? 2 seconds
      • Consecutive Damage (Lv. 25): 1,000% ? 1,500%
      • Consecutive Attack Count: 8 times ? 10 times
      • Changed so that Revolving Cannon Mastery is activated 2 times during continuous attacks.
      • Added a feature that prevents debilitating status conditions while the skill is active.
      • Added a feature that prevents knockback from enemy attacks while the skill is active.
      • Added a feature that reduces incoming damage, including attacks that deal damage based on Max HP while the skill is active.
      • Added a maximum attack activation count to the skill.
      • Decreased the attack interval by ~ 67%.
    • HEXA Magnum Punch
      • Damage (Lv. 30): 985% ? 800%
    • HEXA Double Blast
      • Damage (Lv. 30): 835% ? 680%
    • HEXA Bunker buster Explosion
      • Shockwave 1 Damage (Lv. 30): 670% ? 580%
    • HEXA Hammer Smash
      • Increased the delay where Magnum Punch or Bullet Blast can be linked by ~ 500%.
    • HEXA Shotgun Punch
      • Number of Attacks: 6 ? 8
  • Battle Mage
    • Battle Mastery
      • Critical Damage (Lv. 20): 15% ? 10%
    • Battle Rage
      • Changed to now be a passive skill.
      • Removed the effect that reduces the maximum number of enemies that can be hit.
    • Party Shield
      • Duration (Lv. 30): 40 seconds ? 30 seconds
      • Cooldown (Lv. 30): 180 seconds ? 120 seconds
    • Spell Boost
      • Damage (Lv. 30): 15% ? 6%
    • Party Shield - Cooldown Cutter
      • Cooldown: -20% ? -8%
    • Party Shield - Persist
      • Duration: +15 seconds ? +11 seconds
    • Dark Genesis/HEXA Dark Genesis
      • Changed so that the skill can be used in the air.
    • Master of Death
      • Duration: 30 seconds ? 20 seconds
      • Cooldown: 180 seconds ? 120 seconds
    • Aura Scythe
      • Duration (Lv. 25): 38 seconds ? 24 seconds
      • Cooldown: 90 seconds ? 60 seconds
    • Altar of Annihilation
      • Damage (Lv. 25): 1,525% ? 1,020%
      • Number of Attacks: 4 ? 6
      • Cooldown: 0.5 seconds ? 0.3 seconds
      • Changed so that the summoned altar of destructive magic periodically releases a curse.
      • Changed so that orbs cannot be released while on a rope or ladder.
      • Removed the time when a new altar can be summoned.
    • Grim Harvest
      • Cooldown: 90 seconds ? 60 seconds
      • Resolved an issue where summons were created at awkward locations when changing maps.
    • Abyssal Lightning
      • Duration: 40 seconds ? 30 seconds
      • Cooldown: 180 seconds ? 120 seconds
  • Wild Hunter
    • Double Jump
      • Changed skill name to Graviboots.
      • Changed so the skill can be used twice in a row.
    • Backstep
      • Resolved an issue where, while active, the character displayed awkwardly in the Cash Shop and Auction House.
    • Summon Jaguar/HEXA Summon Jaguar
      • Changed so that if a boss is within attack range, the Jaguar will not move to join the character even at distance.
      • Changed so that the Jaguar is summoned again after revival.
    • Wild Lure/HEXA Wild Lure
      • Changed so that if an enemy receives an effect that draws their attention in but doesn’t attack for a certain time, the effect will be removed.
      • Removed the skill cooldown.
    • White Heat Rush
      • Added a forward dash using the left and right keys.
      • Resolved an issue where the attack effect appeared awkward to other characters and at incorrect locations.
      • Resolved an issue of sometimes moving outside of the map upon casting.
      • Resolved an issue where movement was locked while Backstep was active.
    • Hunting Assistant Unit/HEXA Hunting Assistant Unit
      • Removed the skill cooldown.
    • Drill Salvo/HEXA Drill Salvo
      • Removed the skill cooldown.
    • Jaguar Storm
      • Changed so that the skill can be used in the air.
      • Changed so that Jaguars will summon at a target location if a boss is in range.
      • Changed so that the Jaguar is summoned again after revival and moving maps. No resummon cooldown.
      • Changed so that Jaguars can be removed by right-clicking.
      • Resolved an issue where the buff icon disappears when switching characters in Champion Raid: Draco Isle.
    • Primal Grenade
      • The skill now has two modes: Primal Grenade: Flash (mounted) and Primal Grenade: Spark (unmounted).
      • Primal Grenade: Flash Number of Explosions: 1 time ? 4 times
      • Primal Grenade: Flash Damage (Lv. 25): 1,200% ? 1,510%
      • Primal Grenade: Flash Number of Attacks: 6 ? 8
      • Improved so that the grenade count no longer resets when equipping/unequipping a grenade launcher.
      • Changed so that grenades now fire in the direction the character is facing.
      • Changed so that cooldown is now applied to the first grenade launched.
    • Wild Arrow Blast Type X
      • Damage (Lv. 25): 1,105% ? 1,350%
      • Added a feature that prevents debilitating status conditions while the skill is active.
      • Added a feature that prevents knockback from enemy attacks while the skill is active.
      • Added a feature that reduces incoming damage, including attacks that deal damage based on Max HP while the skill is active.
    • HEXA Dash ‘n Slash
      • Resolved an issue where the skill effect appeared awkward to other characters.
    • Resolved an issue where the increase of an arrow’s attack power was not applied for the following skills:
      • White Heat Rush
      • Primal Grenade: Flash
      • Primap Grenade: Spark
      • Wild Arrow blast Type X
      • Nature’s Truth
  • Xenon
    • Diagonal Chase
      • Added a forward dash using the left and right keys.
      • Decreased consecutive casting delay by ~ 5%.
      • Removed dash delay after casting.
    • Gravity Pillar
      • Resolved an issue where Diagonal Chase could not be linked after use.
    • Hypogram Field
      • Removed the skill cooldown for Hypogram Field: Penetrate, Hypogram Field: Force Field, and Hypogram Field: Support.
    • Entangling Lash
      • Damage: 700% ? 465%
      • Cooldown: 180 seconds ? 120 seconds
    • Amaranth Generator
      • Cooldown: 90 seconds ? 60 seconds
    • Omega Blaster
      • Damage (Lv. 25): 600% ? 400%
      • Duration: 6 seconds ? 4 seconds
      • Duration Increase Charge Time: 3 seconds ? 2 seconds
      • Cooldown: 165 seconds ? 100 seconds
      • Added a maximum attack activation count to the skill.
    • Core Overload
      • Duration: 70 seconds ? 45 seconds
      • Cooldown: 180 seconds ? 120 seconds
    • Hypogram Field: Fusion
      • Duration: 30 seconds ? 20 seconds
      • Cooldown: 90 seconds ? 60 seconds
    • HEXA Hypogram Field
      • Removed the skill cooldown for HEXA Hypogram Field: Penetrate, HEXA Hypogram Field: Force Field, and HEXA Hypogram Field: Support.
    • HEXA Triangulation
      • Plasma Current Damage (Lv. 30): 240% ? 220%
      • Added a cooldown for Plasma Current.
  • Mechanic
    • NEW Robot Transition: CB-P1
      • Summon nodebots with new techniques integrated to the HEXA Robo Launcher RM7/HEXA Rock ‘n Shock/HEXA Bots ‘n Tots nodes.
    • Humanoid Mech
      • Changed so that the mount isn’t removed upon revival.
    • Tank Mech
      • Changed so that the mount isn’t removed upon revival.
    • AP Salvo Plus/HEXA AP Salvo Plus
      • Resolved an issue where the 2nd explosion would sometimes not attack an enemy.
    • Full Spread
      • Cooldown: 90 seconds ? 60 seconds
    • Doomsday Device
      • Summon Duration (Lv. 25): 125 seconds ? 90 seconds
      • Cooldown: 180 seconds ? 120 seconds
      • Resolved an issue where the skill name was misaligned in the Battle Analysis UI.
    • Full Metal Barrage
      • Cooldown: 180 seconds ? 120 seconds
    • Mecha Carrier
      • Carrier-Based Aircraft Number of Attacks: 9 ? 11
      • Duration: 70 seconds ? 50 seconds
      • Cooldown: 180 seconds ? 120 seconds
      • Changed so that the skill can be used in the air.
    • HEXA Distortion Bomb
      • Cooldown: 30 seconds ? 25 seconds
  • Demon Slayer
    • Demon Lash/Enhanced Demon Lash
      • Changed so that the amount of attacks is kept when moving maps.
    • Dark Thrust
      • Changed so that attack speed is not affected by the skill’s action delay.
      • Decreased action delay by ~ 27%.
    • Vengeance
      • Changed so that the skill is no longer affected by Buff Duration.
      • Changed the casting and skill sound effects.
      • Added a decrease in damage taken for a set duration.
      • Added a skill cooldown.
      • Removed the chance to paralyze and reflect damage taken from an enemy.
    • Outrage
      • Attack Power (Lv. 18): 50 ? 20
    • Leech Aura
      • Changed the skill description.
      • Resolved an issue where HP would sometimes not recover.
    • Barricade Mastery
      • Attack Power (Lv. 30): 50 ? 30
      • Critical Damage (Lv. 30): 15% ? 12%
    • Demon Awakening
      • Enhanced Demon Lash 1st/2nd Hit Damage: 600% ? 780%
      • Enhanced Demon Lash 3rd Hit Damage: 700% ? 875%
      • Enhanced Demon Lash 4th Hit Damage: 800% ? 1,000%
      • Duration (Lv. 25): 60 seconds ? 55 seconds
      • Changed so that the skill can be used in the air.
      • Resolved an issue where the skill name was misplaced in the Battle Analysis UI.
    • Orthrus
      • Changed so that the skill can be used in the air.
    • HEXA Demon Impact: Demon Chain
      • Damage (Lv. 30): 900% ? 1,190%
    • HEXA Cerberus Chomp: Teeth of Tartarus
      • Damage (Lv. 30): 410% ? 520%
    • Demonic Plume
      • Damage (Lv. 30): 1,990% ? 1,780%
      • Attack Activation Count: 4 times ? 5 times
  • Demon Avenger
    • Exceed: Demon Strike
      • Decreased action delay by ~ 10%.
    • Limits Surpassed
      • Cooldown: 75 seconds ? 60 seconds
      • Duration: 30 seconds ? 24 seconds
    • Forbidden Contract
      • Duration: 30 seconds ? 24 seconds
      • Cooldown: 75 seconds ? 60 seconds
    • Demonic Frenzy
      • Damage (Lv. 25): 765% ? 670%
      • Max Final Damage: 20% ? 13%
    • Maximal Exceed
      • Cooldown Reduction HP Threshold: greater than 10% and less than 61% Max HP ? greater than 10% and less than 75% Max HP
  • Kaiser (SP will be reset)
    • NEW Dragonic Aegis
      • Briefly protects you with the ancient dragon’s power.
    • Final Form
      • Changed so that the skill can be used in the air.
    • Dragon Barrage
      • Master Level: 30 ? 20
    • Unbreakable Will
      • Added a Critical Damage increase.
    • Ancestral Prominence
      • Changed the casting and skill sound effects.
      • Decreased action delay by ~ 73%.
      • Removed invincibility while casting.
    • Final Trance
      • Changed so that the skill can be used in the air.
    • Dragonflare
      • Damage (Lv. 25): 750% ? 855%
  • Kanna
    • Nine-Tailed Fury
      • Cooldown: 180 seconds ? 120 seconds
    • Spirit’s Domain
      • Damage (Lv. 25): 600% ? 500%
      • Mana Used in Cursed Spiritstone Enhancement: 100 ? 80
      • Duration: 60 seconds ? 40 seconds
      • Cooldown: 180 seconds ? 120 seconds
    • Vanquisher’s Charm/HEXA Vanquisher’s Charm
      • Added a feature that prevents debilitating status conditions while the skill is active.
      • Added a feature that prevents knockback from enemy attacks while the skill is active.
      • Added a feature that reduces incoming damage, including attacks that deal damage based on Max HP while the skill is active.
    • Ghost Yaksha: Great Oni Lord’s Legion
      • Accumulated Time Needed to Summon the Great Lord: 60 seconds ? 30 seconds
      • The Great Lord Damage (Lv. 25): 1850% ? 1250%
      • Duration: 60 seconds ? 40 seconds
      • Cooldown: 180 seconds ? 120 seconds
    • Hakumenkonmou Juubi
      • Shockwave Number of Attacks: 8 times ? 12 times
      • Chase Cut Damage (Lv. 30): 2800% ? 720%
      • Chase Cut Activation: 10 times ? 25 times
      • Final Blow Activation Count: 12 times ? 62 times
      • Final Blow Damage (Lv. 30): 5500% ? 1070%
      • Changed so Final Blow’s additional damage from cumulative mana is now calculated at 1 per 5 mana.
  • Hayato
    • Hitokiri Strike
      • Damage (Lv. 30): 500% ? 670%
      • Cooldown: 90 seconds ? 120 seconds
    • HEXA Hitokiri Strike
      • Damage (Lv. 30): 950% ? 1270%
      • Cooldown: 90 seconds ? 120 seconds
    • Hitokiri Strike - Cooldown Cutter
      • Cooldown Reduction: 30% ? 50%
    • God of Blades
      • Duration: 30 seconds ? 20 seconds
      • Cooldown: 90 seconds ? 60 seconds
    • Battoujutsu Zankou
      • Rush Attack Damage (Lv. 25): 1705% ? 1800%
      • Rush Attack Activation: 11 ? 14
      • Sword Energy Recovered: 700 ? 1000
      • Cooldown: 90 seconds ? 120 seconds
    • HEXA Shinsoku
      • Number of Attacks: 10 times ? 13 times
      • Damage (Lv. 30): 2570% ? 1330%
      • Cooldown per Stack: 15 seconds ? 10 seconds
    • Jin Quick Draw
      • Chase Cut Number of Attacks 8 times ? 15 times
      • Chase Cut Activation: 10 times ? 15 times
      • Chase Cut Damage (Lv. 30): 2000% ? 720%
      • 1st/2nd/3rd Strike Damage (Lv. 30): 1500% ? 620%
      • 1st/2nd/3rd Strike Number of Attacks: 10 times ? 12 times
      • 1st/2nd/3rd Strike Activation Count: 5 times ? 10 times
      • Final Strike Damage (Lv. 30): 4800% ? 800%
      • Final Strike Activation: 10 times ? 60 times
  • Kain
    • Death’s Blessing
      • Damage (Lv. 20): 140% ? 135%
    • Natural Born Instinct
      • Final Damage (Lv. 10): 24% ? 25%
    • Advanced Death’s Blessing
      • Death’s Blessing Damage: 163% ? 160%
    • Nova Temperance
      • Changed the skill description
    • Grinding II
      • Attack Power (Lv. 30): 30 ? 35
    • Dogma
      • Final Damage (Lv. 20): 25% ? 28%
    • Adapt to Death
      • Damage (Lv. 20): 13% ? 25%
      • Boss Damage (Lv. 20): 10% ? 25%
      • Changed the skill description.
    • Incarnation
      • Duration: 40 seconds ? 35 seconds
      • Cooldown: 180 seconds ? 120 seconds
    • [Possess] Dragon Burst
      • Damage (Lv. 25): 1,125% ? 760%
      • Cooldown: 90 seconds ? 60 seconds
      • Decreased attack intervals by ~ 29%.
      • Added a feature that prevents debilitating status conditions while the skill is active.
      • Added a feature that prevents knockback from enemy attacks while the skill is active.
      • Added a feature that reduces incoming damage, including attacks that deal damage based on Max HP while the skill is active.
    • [Execute] Fatal Blitz
      • Damage (Lv. 25): 750% ? 500%
      • Cooldown: 90 seconds ? 60 seconds
      • Decreased attack intervals by ~ 25%.
      • Added a feature that prevents debilitating status conditions while the skill is active.
      • Added a feature that prevents knockback from enemy attacks while the skill is active.
      • Added a feature that reduces incoming damage, including attacks that deal damage based on Max HP while the skill is active.
    • Thanatos Descent
      • Damage (Lv. 25): 650% ? 450%
      • Death Domain Damage (Lv. 25): 1,300% ? 870%
      • Cooldown: 180 seconds ? 120 seconds
      • Changed so that the skill can be used in the air.
      • Changed the skill description.
    • Grip of Agony
      • Damage (Lv. 25): 1,000% ? 670%
      • Death Throes Harvest Conditions: Defeat 30 enemies or attack a boss 25 times ? Defeat 20 enemies or attack a boss 15 times
      • Cooldown: 90 seconds ? 60 seconds
      • Added a maximum attack activation count to the skill.
    • HEXA Death’s Blessing
      • Blessing Materialization Damage (Lv. 30): 630% ? 620%
      • [Passive] Damage while Malice Territory is Active: 250% ? 210%
    • Total Annihilation
      • Shockwave Damage (Lv. 30): 830% ? 600%
      • Number of Shockwaves: 33 ? 26
      • Chase Cut Damage (Lv. 30): 1,100% ? 720%
      • Death’s Blessing Damage (Lv. 30): 725% ? 685%
      • Incarnation Applied Damage (Lv. 30): 755% ? 715%
      • Devil Dragon’s Breath Damage (Lv. 30): 1,320% ? 1,140%
      • Decreased Devil Dragon’s Breath Cooldown by ~ 20%.
  • Cadena
    • NEW Chain Sprint
      • Shoot a chain at a targeted spot and recoil to quickly move forward.
    • Weapon Booster
      • Master Level: 10 ? 5
    • Chain Arts: Beatdown/HEXA Chain Arts: Beatdown
      • Added a toggle to enable/disable binding an enemy when attacked.
    • Cheap Shot II
      • Max Abnormal Statuses Applied: 10 ? 7
    • Chain Arts: Beatdown - Cooldown Cutter
      • Cooldown: -20% ? -50%
    • Veteran Shadowdealer/HEXA Veteran Shadowdealer
      • Duration: 30 seconds ? 20 seconds
      • Cooldown: 180 seconds ? 120 seconds
    • Apocalypse Cannon
      • Improved so that ancient Nova can be re-summoned and any previous summon is immediately removed.
      • Changed so that the skill can be used in the air.
      • Changed the skill description.
    • Chain Arts: Void Strike
      • Duration (Lv. 25): 75 seconds ? 55 seconds
      • Cooldown (Lv. 25): 185 seconds ? 120 seconds
  • Angelic Buster
    • Pink Pummel
      • Changed so that attack speed is not affected by the skill’s action delay.
      • Decreased consecutive casting delay by ~ 5%.
    • Supreme Supernova/HEXA Supreme Supernova
      • Resolved an issue where the buff icon sometimes displayed misaligned.
    • Superstar Spotlight
      • Changed the skill effect
    • Mighty Mascot
      • Damage Penalty: -40%? -50%
      • Added a feature that prevents debilitating status conditions while the skill is active.
    • HEXA Trinity
      • Number of Attacks: 6 ? 7
      • Damage (Lv. 30): 1,020% ? 960%
    • HEXA Soul Seeker
      • Added where HEXA Trinity damage is boosted.
    • Encore Ribbon
      • Damage (Lv. 30): 560% ? 760%
  • Zero
    • Dual Combat
      • Improved so that Alpha and Beta can now be tagged while mid-air.
      • Resolved an issue where skill casting motions between Assist skills were not linked.
    • Resolution Time
      • Damage (Lv. 5): 25% ? 17%
    • Burst Step
      • Resolved an issue where effects appeared awkward to others when casting left or right.
    • Time Distortion
      • Improved so that the duration is displayed as a buff icon.
      • Improved so that you keep the buff even when outside the summoned Area of Time.
      • Resolved an issue where setting character skill effects to the lowest transparency affected visibility.
    • Time Holding
      • Invincibility Duration: 15 seconds ? 10 seconds
      • Duration: 90 seconds ? 60 seconds
      • Cooldown: 180 seconds ? 120 seconds
    • Rising Slash
      • Changed so that the skill can be used in the air.
    • Air Raid
      • Changed so that the skill can be used in the air.
    • Air Riot
      • Changed so that the skill can be used in the air.
    • Throwing Weapon
      • Added a decrease in Final Damage when Assist is triggered.
    • Advanced Throwing Weapon
      • Damage (Lv. 20): 550% ? 370%
      • Number of Attacks: 2 ? 1
      • Added a decrease in Final Damage when Assist is triggered.
    • Flash Assault
      • Damage (Lv. 10): 165% ? 125%
      • Number of Attacks: 8 ? 7
    • Advanced Blade Ring
      • Number of Attacks: 10 ? 9
      • Blade Number of Attacks: 4 ? 3
    • Wheel Wind
      • Changed so that the skill can be used in the air.
    • Advanced Wheel Wind
      • Changed so that the skill can be used in the air.
    • Rolling Cross
      • Number of Attacks: 12 ? 9
    • Grand Rolling Cross
      • Damage (Lv. 30): 365% ? 350%
      • Number of Attacks: 12 ? 9
    • Giga Crash
      • Changed so that the skill can be used in the air.
    • Falling Star
      • Changed so that the skill can be used in the air.
    • Groundbreaker
      • Changed so that the skill can be used in the air.
    • Mega Groundbreaker
      • Shock Field Damage Over Time (Lv. 30): 340% ? 310%
      • Changed so that the skill can be used in the air.
    • Advanced Storm Break
      • Vortex Damage (Lv. 30): 335% ? 300%
      • Shock Field Damage Over Time (Lv. 30): 230% ? 195%
    • Shadow Flash
      • Added a Stationary mode (no movement during use).
    • Transcendent Rhinne’s Prayer
      • Resolved an issue where the Doubletime buff icon appears incorrectly when the skill ends.
      • Resolve an issue where the Doubletime would sometimes not last for its maximum duration.
    • Transcendent
      • Changed so that the skill can be used in the air.
    • HEXA Giga Crash
      • Damage (Lv. 30): 400% ? 360%
      • Changed so that the skill can now be used in the air.
      • Decreased the time when another skill can be linked by ~ 44%.
    • HEXA Falling Star
      • Damage (Lv. 30): 360% ? 320%
      • Shock Wave Damage (Lv. 30): 360% ? 320%
      • Changed so that the skill can now be used in the air.
      • Decreased Shock Wave action delay by ~ 67%.
      • Decreased the time when another skill can be linked by ~ 89%.
    • HEXA Groundbreaker
      • Damage (Lv. 30): 610% ? 545%
      • Shock Wave Damage (Lv. 30): 455% ? 405%
      • Shock Field Damage (Lv. 30): 545% ? 485%
      • Changed so that the skill can now be used in the air.
      • Decreased action delay by ~ 33%.
      • Decreased Shock Wave action delay by ~ 94%.
      • Decreased the time when another skill can be linked by ~ 33%.
    • HEXA Wind Cutter
      • Number of Attacks: 8 ? 7
      • Vortex Number of Attacks: 3 ? 2
      • Decreased the time when another skill can be linked by ~ 44%.
    • HEXA Wind Striker
      • Damage (Lv. 30): 400% ? 355%
      • Decreased the time when another skill can be linked by ~ 52%.
    • HEXA Storm Break
      • Damage (Lv. 30): 535% ? 475%
      • Vortex Damage (Lv. 30): 535% ? 475%
      • Shock Field Damage (Lv. 30): 370% ? 330%
      • Decreased the time when another skill can be linked by ~ 40%.
    • HEXA Wheel Wind
      • Changed so that the skill can now be used in the air.
    • HEXA Rolling Cross
      • Damage (Lv. 30): 665% ? 600%
      • Blade Damage (Lv. 30): 900% ? 810%
    • HEXA Rolling Assault
      • Damage (Lv. 30): 680% ? 615%
      • Blade Damage (Lv. 30): 1,090% ? 980%
      • Decreased action delay by ~ 86%.
    • HEXA Throwing Weapon
      • Damage (Lv. 30): 870% ? 560%
      • Collision Count: 5 ? 3
      • Added a decrease in Final Damage when Assist is triggered.
    • HEXA Flash Assault
      • Damage (Lv. 30): 267% ? 250%
      • Number of Attacks: 8 ? 5
    • HEXA Blade Ring
      • Blade Damage (Lv. 30): 233% ? 210%
      • Number of Attacks: 10 ? 9
    • HEXA Rising Slash
      • [Passive] HEXA Falling Star Shockwave Damage (Lv. 30): 30% ? 60%
      • [Passive] HEXA Groundbreaker Shockwave Damage (Lv. 30): 30% ? 60%
      • Changed so that the skill can now be used in the air.
    • HEXA Air Raid
      • Changed so that the skill can now be used in the air.
      • Decreased action delay by ~ 32%.
    • HEXA Moon Strike
      • [Passive] HEXA Wind Cutter Damage (Lv. 30): 30% ? 70%
      • [Passive] HEXA Wind Cutter Swirling Damage (Lv. 30): 30% ? 40%
      • [Passive] HEXA Wind Striker Damage (Lv. 30): 30% ? 60%
    • HEXA Piercing Thrust
      • Decreased the time when another skill can be linked by ~ 19%.
    • HEXA Shadow Strike
      • Decreased the time when another skill can be linked by ~ 30%.
    • Infinite Resonance
      • Attack Power (Lv. 30): 45 ? 50
      • Removed buffs from stacking.
    • Resolved an issue where the icon for the following skills was displayed incorrectly:
      • Wheel Wind
      • Advanced Wheel Wind
      • HEXA Wheel Wind
  • Kinesis (SP will be reset)
    • NEW Psychic Rush
      • Use the power of psychokinesis to dash forward.
    • Afterimage of the Otherworld
      • Stat Increase by AP (Lv. 25): 45% ? 30%
      • Improved so that after a revival, the skill will be summoned again at the character’s new location.
      • Resolved an issue where boss monsters with the highest Max HP were not prioritized.
    • Psychic Drain
      • Removed the skill cooldown.
    • Pure Power
      • Master Level: 15 ? 14
    • Mind Tremor
      • Removed the skill cooldown.
    • Mind Quake
      • Number of Attacks: 4 ? 2
      • Removed the skill cooldown.
    • Mental Overdrive
      • Cooldown: 180 seconds ? 120 seconds
      • Resolved an issue with the background music when used.
    • Mental Shock
      • Damage: 1,800% ? 1,200%
      • Cooldown: 180 seconds ? 120 seconds
    • Psychic Tornado
      • Damage (Lv. 25): 1,500% ? 1,360%
      • Thrown Object Damage (Lv. 25): 413% ? 255%
      • Thrown Object Explosive Damage (Lv. 25): 900% ? 590%
      • Duration: 20 seconds ? 15 seconds
      • Cooldown: 180 seconds ? 120 seconds
    • Ultimate - Mind Over Matter
      • Damage (Lv. 25): 1,350% ? 1,200%
      • Additional Damage (Lv. 25): 950% ? 850%
    • HEXA Ultimate - Metal Press
      • Damage (Lv. 30): 1,295% ? 1,195%
    • HEXA Ultimate - Trainwreck
      • Damage (Lv. 30): 370% ? 350%
    • HEXA Ultimate - B.P.M
      • Damage (Lv. 30): 310% ? 280%
    • HEXA Psychic Grab
      • Psychic Smash Damage (Lv. 30): 1,034% ? 1,000%
    • HEXA Kinetic Combo
      • Damage (Lv. 30): 620% ? 560%
  • Adele (SP will be reset)
    • NEW Glint
      • Cut through enemies like a flash of light with flowing motion.
    • Plain
      • Master Level: 20 ? 10
    • Resonance Rush
      • Decreased action delay by ~ 7%.
      • Decreased Impale Chain action delay by ~ 23%.
    • Hunting Decree
      • Improved so that the skill can now be used without enemies nearby.
    • True Nobility
      • Cooldown: 180 seconds ? 120 seconds
      • Changed so that the skill can now be used in the air.
    • Blade Torrent
      • Damage: 1,000% ? 700%
      • Cooldown: 180 seconds ? 120 seconds
    • Grave Proclamation
      • Changed the skill description.
      • Removed the skill cooldown.
    • Aether Guard
      • Added a feature that grants the character invincibility for a set time when using the skill.
      • Increased the guaranteed time to nullify damage from an enemy attack upon use to 1 second.
    • Aether Forge/HEXA Aether Forge
      • Resolved an issue where the skill sometimes could not be activated in some content.
    • Perfection
      • Impale Damage (Lv. 30): 200% ? 122%
      • Resonance Rush Damage (Lv. 30): 170% ? 134%
    • Ruin
      • Damage (Lv. 25): 500% ? 922%
      • Additional Sword Pierce Damage (Lv. 25): 900% ? 1350%
    • Infinity Blade
      • Duration: 30 seconds ? 20 seconds
      • Cooldown: 180 seconds ? 120 seconds
      • Changed so that the ancient sword of destruction summons again when changing maps.
      • Resolved an issue where the skill would end when changing channels.
      • Resolved an issue with the background music when used.
    • Legacy Restoration
      • Duration: 30 seconds ? 20 seconds
      • Cooldown: 180 seconds ? 120 seconds
      • Decreased attack intervals of enchanted wings by ~ 33%.
    • Storm
      • Damage (Lv. 25): 500% ? 794%
      • Cooldown: 90 seconds ? 60 seconds
    • HEXA Hunting Decree
      • Improved so that the skill can now be used without enemies nearby.
    • HEXA Impale
      • Damage (Lv. 30): 748% ? 600%
    • HEXA Resonance Rush
      • Damage (Lv. 30): 783% ? 717%
      • Decreased action delay by ~ 7%.
  • Illium
    • NEW Crystal Transform
      • Inject magical power into crystals to modify them.
    • NEW Crystalline Spirit: Essence
      • Absorb the power of the crystal to automatically imitate the crystal’s Reaction skill.
    • Crystal Attunement
      • Resolved an issue where the skill sound effects were not properly playing.
    • Ex
      • Damage (Lv. 20): 60% ? 140%
      • Removed the increase in damage after a certain number of hits.
    • Crystal Battery/Crystal Battery II/Crystal Battery III
      • Added a feature that grants Crystal Charges in fixed amounts at set intervals.
      • Removed Radiant Javelin and Radiant Orb from charging the crystal.
    • Crystal Skill - Wings of Glory
      • Added a feature that prevents debilitating status conditions while the skill is active.
      • Improved so that while the skill is active, you can still activate the effects of Holy Fountain, Decent Holy Fountain, Holy Water, and Poolmaker supplies.
    • Crystal Skill - Deus
      • Damage (Lv. 30): 500% ? 1,000%
      • Satellite Damage (Lv. 30): 60% ? 240%
      • Duration: 30 seconds ? 15 seconds
      • Changed so that the skill can now be used in the air.
      • Removed the feature that increased damage after a certain number of Satellite hits.
    • Flash Crystal battery
      • Cooldown (Lv. 20): 180 seconds ? 120 seconds
    • Crystalline Bulwark
      • Invincibility: 4 seconds ? 2.5 seconds
      • Duration Increase per Lucent Brand Stack: 0.6 seconds ? 0.4 seconds
      • Cooldown: 180 seconds ? 120 seconds
    • Crystal Ignition
      • Damage (Lv. 25): 2,331% ? 1,560%
      • Number of Attacks: 5 ? 6
      • Cooldown: 180 seconds ? 120 seconds
      • Added a feature that prevents debilitating status conditions while the skill is active.
      • Added a feature that prevents knockback from enemy attacks while the skill is active.
      • Added a feature that reduces incoming damage, including attacks that deal damage based on Max HP while the skill is active.
      • Added a way to lock attack directions. Press the direction key repeatedly to change directions.
    • Reaction: Spectral Blast
      • Damage (Lv. 25): 3,168% ? 1,645%
      • Number of Attacks: 6 ? 15
    • Templar Knight
      • Damage (Lv. 25): 1,000% ? 1,070%
      • Number of Attacks: 12 ? 15
      • Duration: 40 seconds ? 12 seconds
      • Cooldown: 180 seconds ? 120 seconds
      • Added a maximum attack activation count of 29 to the skill.
      • Removed the Final Damage multiplier.
    • Crystalline Spirit
      • Duration: 30 seconds ? 65 seconds
      • Removed the skill cooldown.
      • Removed the damage increase per crystalline spirit dispersed when using Wings of Glory.
      • Removed the preparation of crystal shards.
      • Removed the passive effect that increased Magic Att.
    • Crystalline Spirit Boost
      • Removed the damage increase per crystalline spirit dispersed when using Wings of Glory.
    • Crystal Gate
      • Duration (Lv. 25): 155 seconds ? 105 seconds
      • Cooldown: 180 seconds ? 120 seconds
      • Improved so that the buff duration restarts periodically when you’re within the Crystal Gate range.
    • Crystal Gate Boost
      • Duration (Lv. 30): 190 seconds ? 130 seconds
    • HEXA Radiant Javelin
      • Removed so that the skill no longer charges the crystal.
    • HEXA Radiant Enchanted Javelin
      • Removed so that the skill no longer charges the crystal.
    • HEXA Reaction - Destruction
      • Added where attacked enemies are marked with an Umbral Brand.
    • HEXA Crystal Skill - Deus
      • Number of Attacks: 5 ? 10
      • Satellite Damage (Lv. 30): 232% ? 278%
      • Duration: 30 seconds ? 15 seconds
      • Changed so that the skill can now be used in the air.
    • Crystal Skill: HEXA Longinus
      • Number of Attacks: 12 ? 14
      • Cooldown: 15 seconds ? 13 seconds
      • Added a feature that charges the Crystal when using the skill.
    • Mytocrystal Expanse
      • Wings of Glory Duration: 10 seconds ? 5 seconds
    • Resolved an issue where using a portal would sometimes reset the stored energy in a crystal and move Machina to an awkward location.
  • Khali
    • Resonate
      • Damage (Lv. 15): 165% ? 120%
    • Deceiving Blade
      • Damage (Lv. 20): 370% ? 400%
    • Ascend
      • Resonate Damage (Lv. 20): 200% ? 155%
    • Death Blossom
      • Damage: 700% ? 500%
      • Cooldown: 90 seconds ? 60 seconds
      • Improved so that chakri can be re-summoned and any previous summon is immediately removed.
    • Oblivion
      • Cooldown: 180 seconds ? 120 seconds
    • Void Burst
      • Damage (Lv. 25): 2,000% ? 1,800%
      • Chase Cut Damage (Lv. 25): 2,100% ? 2,000%
      • Cooldown: 180 seconds ? 120 seconds
    • Arts: Astra
      • Summoned Ancient Chakram Damage (Lv. 25): 600% ? 800%
      • Ancient Chakram Destruction Damage (Lv. 25): 800% ? 1000%
      • Resolved an issue where the skill icon was misaligned.
    • Resonate: Ultimatum
      • Damage (Lv. 25): 300% ? 245%
      • Cooldown: 180 seconds ? 120 seconds
    • HEXA Void Rush
      • Resolved an issue where summons would sometimes not spawn on a platform.
    • HEXA Death Blossom
      • Damage (Lv. 30): 1,321% ? 950%
      • Cooldown: 90 seconds ? 60 seconds
      • Improved so that chakri can be re-summoned and any previous summon is immediately removed.
    • HEXA Resonate
      • Damage (Lv. 30): 550% ? 390%
    • HEXA Deceiving Blade
      • Damage (Lv. 30): 610% ? 670%
    • Hex: Sandstorm
      • Final Damage (Lv. 30): 25% ? 15%
  • Ark
    • Vengeful Hate/HEXA Vengeful Hate
      • Decreased action delay by ~ 52%.
      • Added a maximum attack activation count to the skill.
    • Endless Agony/HEXA Endless Agony
      • Added a feature that prevents debilitating status conditions while the skill is active.
      • Added a feature that prevents knockback from enemy attacks while the skill is active.
      • Added a feature that reduces incoming damage, including attacks that deal damage based on Max HP while the skill is active.
    • Vivid Nightmare
      • Added Master Corruption Lv. 20 as a required skill to unlock Vivid Nightmare.
    • Devious Nightmare
      • Damage (Lv. 25): 1,000% ? 1,150%
      • Number of Attacks: 12 ? 14
    • Devious Dream
      • Damage (Lv. 25): 1,200% ? 1,350%
      • Number of Attacks: 12 ? 14
    • HEXA Basic Charge Drive
      • Damage (Lv. 30): 900% ? 1,205%
      • Basic Cast Damage (Lv. 30): 595% ? 805%
    • HEXA Scarlet Charge Drive
      • Damage (Lv. 30): 565% ? 755%
      • Flame Damage (Lv. 30): 565% ? 755%
      • Scarlet Cast Damage (Lv. 30): 355% ? 475%
    • HEXA Gust Charge Drive
      • Damage (Lv. 30): 645% ? 875%
      • Gust Cast Damage (Lv. 30): 370% ? 495%
    • HEXA Abyssal Charge Drive
      • Damage (Lv. 30): 550% ? 742%
      • Abyssal Magic Damage (Lv. 30): 660% ? 891%
      • Abyssal Cast Damage (Lv. 30): 115% ? 151%
    • HEXA Grievous Wound
      • Damage (Lv. 30): 990% ? 1,340%
    • HEXA Insatiable Hunger
      • Damage (Lv. 30): 980% ? 1,324%
      • [Passive] Unstoppable Impulse, Tenacious Instinct Damage (Lv. 30): 250% ? 490%
    • HEXA Unbridled Chaos
      • Damage (Lv. 30): 880% ? 1,185%
    • HEXA Omnious Nightmare
      • Damage (Lv. 30): 710% ? 955%
    • HEXA Omnious Dream
      • Damage (Lv. 30): 720% ? 971%
  • Lara (SP will be reset)
    • NEW Mountain Wave
      • The mountain’s energy rises up like waves and charges forward!
      • Permanently increases Speed, Max Speed, and Jump.
    • Dragon Vein Eruption
      • Changed so that the skill can be used when any Eruption skill is Lv. 1
    • Response
      • Master Level: 14 ? 10
      • Removed the Speed, Max Speed, and Jump increase.
    • Vine Coil
      • Damage: 700% ? 467%
      • Cooldown: 180 seconds ? 120 seconds
    • Arbor Away
      • Abnormal Status Cleanse Interval: 2 seconds ? 1.3 seconds
      • Duration: 30 seconds ? 20 seconds
      • Cooldown: 180 seconds ? 120 seconds
      • Resolved an issue with the background music when used.
    • Land’s Connection
      • Shock Damage (Lv. 25): 2,100% ? 1,400%
      • Explosion Damage (Lv. 25): 2,800% ? 1,870%
      • Cooldown: 180 seconds ? 120 seconds
    • Improved so that, after a revival, the following skills will be summoned again at the character’s new location:
      • Eruption: Heaving River
      • Eruption: Whirlwind
      • HEXA Eruption: Heaving River
      • HEXA Eruption: Whirlwind
  • Hoyoung (SP will be reset)
    • NEW Swift Charge
      • Swiftly run through the fog to attack enemies facing your direction.
    • Shrouding Mist
      • Master Level: 9 ? 5
    • Scroll Energy
      • Resolved an issue where the Final Damage increase was applied incorrectly after using HEXA Earth: Ground-Shattering Wave/HEXA Earth: Ground-Shattering Wave (Clone/True).
    • Earth: Ground-Shattering Wave
      • Changed so that the skill can now be used in the air.
    • Ground-Shattering Wave (Clone/True)
      • Changed so that the skill can now be used in the air.
    • Earth: Stone Tremor/HEXA Earth: Stone Tremor
      • Changed so that the skill can now be used in the air.
    • Stone Tremor (Clone/True)/HEXA Stone Tremor (Clone/True)
      • Changed so that the skill can now be used in the air.
    • Talisman: Seeking Ghost Flame
      • Damage (Lv. 20): 210% ? 250%
    • Scroll: Star Vortex/HEXA Scroll: Star Vortex
      • Added a feature that lets you reposition the summon by pressing the down key and the skill key.
      • Decreased action delay by ~ 18%.
    • Scroll: Butterfly Dream
      • Damage (Lv. 30): 297% ? 400%
      • Increased the attack range by ~ 39%
      • Resolved an issue where the enemy tracking range did not change based on the direcation the character was facing.
    • Advanced Ritual Fan Mastery
      • Damage (Lv. 30): 29% ? 31%
    • Sage: Tai Yu Clone
      • Damage: 800% ? 535%
      • Cooldown: 180 seconds ? 120 seconds
    • Sage: Tai Yu’s Miracle Tonic
      • Cooldown: 90 seconds ? 60 seconds
    • Sage: Clone Rampage
      • Duration: 30 seconds ? 20 seconds
      • Cooldown: 180 seconds ? 120 seconds
    • Scroll: Tiger of Songyu
      • Duration (Lv. 25): 57 seconds ? 37 seconds
      • Cooldown: 180 seconds ? 120 seconds
    • Sage: Wrath of Gods
      • Duration: 30 seconds ? 20 seconds
      • Cooldown: 180 seconds ? 120 seconds
    • Sage: Three Paths Apparition
      • Active Effect Duration: 30 seconds ? 20 seconds
      • Active Effect Cooldown: 90 seconds ? 60 seconds
      • Changed the skill description to mention that Final Damage is not applied to clones.
    • HEXA Heaven: Iron Fan Gale
      • Resolved an issue where the skill would sometimes not activate when registered as a macro.
      • Resolved an issue where the skill was not displayed in the Battle Analysis UI.
    • HEXA Earth: Ground-Shattering Wave
      • Changed so that the skill can now be used in the air.
      • Resolved an issue where the skill would sometimes not activate when registered as a macro.
      • Resolved an issue where the skill was not displayed in the Battle Analysis UI.
    • HEXA Ground-Shattering Wave (Clone/True)
      • Changed so that the skill can now be used in the air.
      • Resolved an issue where the skill would sometimes not activate when registered as a macro.
      • Resolved an issue where the skill was not displayed in the Battle Analysis UI.
    • HEXA Talisman: Seeking Ghost Flame
      • Damage (Lv. 30): 369% ? 450%
    • HEXA Scroll: Butterfly Dream
      • Damage (Lv. 30): 585% ? 826%
      • Increased the attack range by ~ 17%
      • Resolved an issue where the enemy tracking range was fixed regardless of the direction a character was facing.
Back to Top


UI Improvements and Changes

Login Process UI Revamp

Fast Login UI
  • Instantly log in with a favorite character (one per account). Set a favorite by ticking the star in the Character Info UI or by clicking ‘Manage’ on the character selection screen.
  • If the favorite character world-leaps, a new one will have to be set. If no favorite is set, the last character used will display on the Fast Login UI (but this doesn’t mean it’s registered).
[Image: fast-login.gif]

World Selection Screen UI
  • The world selection screen now shows event world management info, worlds sharing World Merge content, and the number of characters you own in each world.
[Image: world-selection-screen.png]

Character Selection UI

[Image: manage-character-selection-screen.gif]
  • The order of your characters can be quickly organized within the ‘Manage’ window.
  • If a character cannot be deleted a message will pop up explaining why.

Job Selection

[Image: jobselection.gif?rmode=max&width=658&height=370]
  • Preview all the art and skill animations for each job! Classes can be filtered with the new job filter.

Character Set-Up

[Image: charactersetup.gif]
  • Name, gender, and appearance can be set all at once, with a live name preview displayed beneath the character.

Main In-Game UI

Name Plate
  • Character level and name now display at the bottom left of the screen.
HP/MP Gauge
  • HP/MP gauges and their numbers are now larger and easier to read.
[Image: name-plate.png]
[Image: hpmp-gauge.png]

Menu UI

[Image: full-menu.gif?rmode=max&width=699&height=482]
  • A new Menu UI has been added displaying all game functions. Open it with the ‘Menu’ shortcut key (ESC) or the ‘Quick Menu’ button.

Quick Menu
  • The old menu buttons on the bottom right side next to the quick slots have been removed.
  • A new Quick Menu has been added and can be customized in the Full Menu’s ‘Edit’ mode. Up to 8 functions can be registered.
[Image: quick-menu.png]

Quick Slots
  • You can now adjust the slot layout from 4 x 2 to 16 x 2, align settings for slot output location, and add a lock function to prevent accidental changes!
[Image: quickslotssetting.gif]

Equipment Inventory UI

Equipment Tab

[Image: equip-tab.png]
  • View the character’s appearance while managing equipment. The custom background set in the Character Info UI is now shown behind the character in the Equipment Inventory UI.
  • The tab now manages equipment, pets, symbol items, title/medal appearances, and totems (Zero characters cannot use the weapon enhancement tab).

Title/Medal UI

[Image: title-medal-ui.png]
  • Titles and medals can now be registered by simply dragging and dropping.

Pet Tab

[Image: pettab.gif]
  • Auto-Potion HP/MP and Pet Auto-Potion on Skill Damage settings have moved from the Options UI to the ‘Pet’ tab and all previous settings carry over to the new UI.

Decoration Inventory UI

The Decoration Inventory UI has been added to manage Outfits, Android, Damage Skins, and Beauty Salon settings all in one place! The UI can be opened via the Decoration hotkey (O).

Outfits Tab
  • View and change the character’s appearance based on the items currently equipped. The effect of an equipped item can be toggled on/off by right-clicking on it.
  • The selected custom background now displays behind the character.
Android Tab
  • View and change the character’s appearance based on the items currently equipped. The selected custom background now displays behind the character.
Damage Skins Tab
  • Added a search feature to help you find your favorite Damage Skin much faster. No more infinite scrolling!
[Image: decorationtab.gif]

Beauty Salon UI

The Beauty Salon UI has been completely revamped to make saving and previewing your beautiful self easier.

[Image: beat-salon.gif]
  • Saved Amount of Slots: Each category now shows the number of saved hair/face looks you own and the total slots available. 3 slots are provided by default, and up to 100 looks can be saved!
  • Page Flip Navigation: When you exceed the default 12 slots, the list automatically switches to a page-flipping format.
  • Preview Window: The character preview window now displays your look with all equipped items. Clicking on a saved hair/face style instantly previews it in the window.
  • Zero & Angelic Buster Support: Zero characters can toggle between Alpha and Beta forms. Angelic Buster characters can switch between transformations.

Inventory UI

Common
  • Inventory Search: Items can now be searched, and auto-filled suggestions will appear as you type (not available when the UI is minimized).
  • Equip, Shop, Bag Buttons: Access all bags from every tab in just one place by clicking the ‘Bag’ button. The ‘Shop’ button is available only if an Android with the Shop function is equipped.
  • Extraction & Fusion: Consolidated into a single UI and the buttons can now be used in towns.
  • Inventory Slot Expansion: An ‘Expand Slot’ button is visible in categories with available slots. Click the button to open the Add Slots window to use any expansion slots you own. You can also move to the Cash Shop to purchase a slot expansion coupon.
  • Equipment Transfer UI: Previously was called Transfer Hammer.
  • Mesos: Text displaying mesos has been improved for better readability. Meso cap has been increased to 1,999,999,999,999 mesos.
  • Lock Button: Click the ‘Lock’button located directly on the Inventory UI to lock an item.
[Image: inventoryui.gif]

Bag UI
  • All bags (excluding Party Quest bag and Album) are now combined into a new Bag UI, where you can manage your Souls, Scrolls, Recipes, Minerals, Herbs, Production, Coins, Chairs, and Titles all in one place.
  • Click the ‘Bag’ button in the Inventory UI or the bag item to open the Bag UI.
  • Up to five Mineral/Herb/Production bags can be opened at once.
  • Up to five duplicate Party Quest bags can be opened.
[Image: bag.png]

Enhancement UI Revamp

All enhancement features are now combined into one Enhance UI, making item upgrades simpler with everything in one place.
  • Star Force, Scrolls (previously Upgrade), Bonus Stats, Potential, Bonus Potential, Exceptional, Soul Weapon, Trace Restoration (formerly Equipment Transfer), and Special Skill Ring Polish are now all accessible within the Enhance UI.
  • New visual effects have been added for item enhancements, with an option to skip the effects.
  • Return Scrolls, Shielding Wards, Guardian Scrolls, and Shield Scrolls can be used when using different Scrolls or Star Force related materials.
  • For players who are MVP Gold and above you can reset an item's potential or stats three times at once to view three different sets of After stats alongside the current Before stats. You can then select one of the rerolled stats to apply, or choose to keep the original stats instead.
Star Force UI

[Image: starforceui.gif]
  • Before enhancing an item, the Star Force UI now shows more detailed information:
    • “Destroy” means the item could break but can be recovered if you have enough Equipment Traces.
    • “Annihilate” means there are no spare Equipment Traces left, so if the item breaks it cannot be recovered.
  • A new animation now plays when Star Forcing.
  • The mesos needed for enhancement are visible by default. When using Enhancement Scrolls, an exclusive UI will automatically open inside the Enhance UI, letting you pick which scroll you want to use directly.

Scroll UI

[Image: scrollui.png]
  • Spell Trace and Exclusive Scrolls are now separated into two tabs.
  • Success-rate bonuses from Diligence, Guild Skills, and other sources are displayed.

Bonus Stats UI

[Image: bonusstats.gif]
  • All owned Rebirth Flames are now displayed and selectable.
  • Using Rebirth Flames with the option to apply either the before or after stats now opens an exclusive UI.

Potential UI

[Image: potentialui.gif]
  • The mesos needed to reset the Potential are visible by default, and using a Potential Scroll opens an exclusive UI (similar to Star Forcing).
  • The Potential Reset Before/After UI has been updated with a larger layout, making it easier to view the ‘before’ and ‘after’ stats.

Trace Transfer UI

[Image: tracerestoration.png]
  • Trace item, material item, and final item stats are now clearly displayed.
  • The number of required materials for an equipment transfer is displayed in the UI.

Soul Weapon UI

[Image: soul-weaponui.gif]
  • All owned Souls are shown and when used, the new stats will appear.

Exceptional UI

[Image: exceptionalui.png]
  • The existing Exceptional function has been moved into the Enhance UI with the same functionality as before.

Special Skill Ring UI

[Image: specialringswap.png]
  • Stat changes are now displayed more clearly when enhancing Rings.
  • You can now swap the levels of Special Skill Rings that are Lv. 4 or higher!

Quick Move & Dimensional Mirror UI

Town Menu

[Image: townui.gif]
  • The Quick Move feature has been revamped into the new Town Menu. All previous Quick Move options are now grouped under a dropdown menu and function the same way.

Dimensional Mirror

[Image: dimensional-mirror.gif]
  • Now grants access to Grand Athenaeum and party quests. Content in the Quick Move has been removed.
  • Content like Conference Pavilion, Ghost Park, and Tower of Oz can now only be entered via the Maple Guide.

Tooltip UI Revamp

Enhancement Tooltip UI
  • Similar stats and item info are now grouped together. Enhancement details, trade properties, base stats (including Star Force and Scroll bonuses), and set effects are easier to read.
  • Scroll Enhancement, Bonus Stats, Potential, and Bonus Potential now appear at the top of the tooltip.
  • A special effect displays when Star Force reaches 23 stars. Equipped items now show “Equipped” instead of only Combat Power changes.
  • Improved the text for set effects, Lucky Item effects, and level info for better readability.
  • All Stats % now appears under STR/DEX/INT/LUK.
  • Potential, Bonus Potential, Bonus stat values and their tiers now display in colored text.
  • Enhancement info is abbreviated by default, with full details viewable using the Interact/Harvest key (not available in boss battles).
[Image: equipment-tooltip.png]

Pet Tooltip
  • Pet item tooltips now show Level, Fullness, and Closeness. Pet skills can be viewed by the pet item.
[Image: pettooltip.gif]

Custom Key Bindings UI

New Category Filter

[Image: keybindfilter.gif]
  • View key bindings by category in the dropdown menu in the Custom Key Bindings UI.
  • Existing key bindings remain visible when a filter is applied.
  • You can click a registered key to see where it’s currently assigned.
  • Category Colors:
    • Character/Item: Cyan
    • Adventure: Yellow
    • System: Purple
    • Character Controls: Gray
    • Community: Lime Green
    • Convenience: Pink
    • Chat: Green
    • Emoticon: Icons

Common

[Image: commonkeybinds.gif]
  • Skill Button: Added a button to quickly open the Skill UI.
  • You can change keybinds by clicking on a registered key, then clicking on the new key you want to assign it to.

Notification System UI

Notification Icon
  • The left-side notifier now displays only major updates.
  • The Reward Points icon has been removed.
  • The Maple Planner has been removed from the left notifier and is now accessible via the Menu UI or Quick Menu.
  • Reward Points can be claimed by selecting Boss Reward Points in the Menu UI or in the Boss Content section that can be set in the Maple Planner.
[Image: notice-icons.gif]

My Notifications

In the My Notifications UI, you can view:
  • Expiring Artifact Stats and Artifact Mission completion rewards.
  • Achievement updates and completion rewards.
  • Notes, Guild Notices, Maple Storage updates, and completed Meso Market transactions.
  • Monster Collection Exploration rewards and Legion Gift rewards.
[Image: notifications.png]

Notification Alerts
  • The pop-up notice when a friend, Guild member, or Alliance member logs in has been removed. A simple chat message now appears instead!
  • The ‘accept’ and ‘decline’ buttons for invitations and requests are now larger and easier to click.
[Image: friendrequest.png]

Cash Shop UI Revamp

Design & Layout Revamp

[Image: cahshop.gif]
  • The Cash Shop has an updated design and modern layoutfor an all new and cleaner look.
  • Tabs have been reorganized to easily navigate through the Cash Shop.

Maple Points Tab

[Image: maplepointstab.png]
  • Maple Points now have their own dedicated tab, making it easier to purchase and manage your points.

Seasonal Tab

[Image: seasonaltab.png]
  • Seasonal items will appear here, and these items are only available for a limited time.

Special Tab

[Image: specialtabui.png]
  • Surprise Style Box, Wonderberry, Special, and Maple Reward, Luna Crystal, and Philosopher's Book items are grouped in this tab, each in their own category.
Note: Philosopher's Book will only appear in this tab during its sales period.



Utilities Tab

[Image: utilitytab.png]
  • Cube. Scroll, Convenience, Pets, Pet Equip, Pet Skills, Pet Food, Social, Atmospheric Effects, and Add Slot (expansion coupons) are grouped in this tab, each in their own category.

Character Preview

[Image: characterpreview.gif]
  • The preview area has been expanded, giving you a better view of your fits! Items you try on will display in the preview.

Cash Inventory

[Image: cashshop-inventory.png]
  • Cash Inventory: Updated so that it’s easier to view and manage all your Cash Shop items.
  • Both the Cash Inventory and character inventory have been expanded for better organization.

Updated Buttons
  • Recharge NX Button: Updated design, function unchanged.
  • Maple Points Button: Takes you straight to the Maple Points tab.
  • History Button: Updated design, function unchanged.
  • Coupon Button: Updated design, function unchanged.
  • Rates Info Button: Links directly to the official Cash Shop item rates webpage.
[Image: rechargebutton.png][Image: maplepointsbutton.png]

[Image: rewarpointsbutton.png]

[Image: couponrates-button.png]





Common UI Improvements
  • Auction House
    • Added a Shield category to the search menu.
  • Enhance UI
    • The Star Force Enhancement tab now displays success chances to the hundredths place.
    • Removed the option to select “Bonus stats and scroll stats passed down” in the Weapon Transfer UI for Zero characters. Bonus stats and scroll stats will now be transferred automatically.
  • Switch Character UI
    • You can now switch characters by double-clicking.
  • Chat Window UI
    • When adjusting the chat window size and the tabs or buttons are wider than the window, those buttons are now hidden automatically.
    • The name of the emoticon will now display in the chat window.
    • The minimum width of the chat window has been reduced.
  • Tooltip UI
    • The background images have been updated.
  • Storage UI
    • Decoration items that cannot be placed in storage will no longer be visible in the Storage Room.
  • Common
    • Improved the performance of certain gauge UIs, such as the Boss HP gauge, to help reduce client lag.
UI Bug Fixes
  • HEXA Matrix
    • Resolved an issue where inactive nodes sometimes appeared active.
    • Resolved an issue where some buttons in the HEXA Stat tab were narrower than their clickable areas.
  • Link Skills
    • Resolved an issue where Link Skills from deleted characters remained in the Link Skill preset.
  • Auction House
    • Resolved an issue where the Z-A filter in the Completion tab did not work.
    • Resolved an issue where a “Cash Exchange Possible” message would incorrectly appear for some item tooltips in the Sale and Completed tabs.
  • Quest
    • Resolved an issue where the Quest Notifier UI did not move as intended.
    • Resolved an issue where the navigation after accepting a quest would cause the game to briefly lag.
    • Resolved an issue where the list of quests did not refresh if a quest was completed while the quest notifier was closed.
  • Legion Champion
    • Resolved an issue where the Rank SSS (Magician) Banner Character effect displayed the Rank SS effect instead in the Legion Champion UI.
  • Chat Window
    • Resolved an issue where the emoticon tooltip sometimes displayed twice.
    • Resolved an issue where the screen resolution would sometimes change when enabling the external chat window.
    • Resolved an issue where the chat window would sometimes not display during cutscenes.
    • Resolved an issue where the external chat window disappeared when changing maps if the game is minimized.
  • Common
    • Resolved an issue where the map corner in Story Mode UI for Epic Dungeon: Angler Company Story Mode was misaligned.
Back to Top


Quest/Story Improvements and Changes

Grand Athenaeum Story Addition
  • The following NPCs have been added to Grand Athenaeum:
    • Book of the Commander
    • Projector
    • Record Archive
  • ‘History’s Origin’ Commander Story can now be explored again through the Book of the Commander.
  • You can now view various videos through the Projector.
  • Books can be read in the Record Archive, and the following new books have been added:
    • Maple World Flavors (Henesys)
    • Maple World Flavors (El Nath)
    • Maple World Flavors (Edelstein)
    • Maple World Flavors (Perion)
    • The Boy Who Wished to Fly
    • Seeing Kritias
    • Tales of Victoria Island
    • Damaged Records
    • Complaint Records
    • Defense Mission - Scattered Determination
    • Defense Mission - Save the Soldiers
    • Defense Mission - Help from Above
    • Defense Mission - Flame Bird Support
    • Defense Mission - Twilight Defense
  • The following stories have been added to the Book of Grandis:
    • Tallahart (Obtain ‘Clear Tallahart quest’ achievement to unlock story)
    • Identisk (Obtain ‘Complete Convergence quest’ to unlock story)
    • Strange Tides (Obtain ‘Clear Carcion quest’ to unlock story
    • Extradimensional Visitors (Obtain ‘Clear Tallahart quest’ achievement to unlock story)
  • The Book of Arcane River can be accessed again.
  • A new sub-story has been added to the Book of Arcane River.
  • Experience all stories through ‘View All’ and view a summary through ‘View Summary’.
[Image: grandathanaeum.png]

Quest Improvements
  • The following quests have been added to the Tallahart region:
    • [Tallahart] Lingering Embers
    • [Tallahart] An Unlikely Source
    • [Tallahart] The Phantom Crystal Ball
    • [Tallahart] Memory of Sisters
    • [Tallahart] Crystal Clear
    • [Tallahart] Of Betrayers and the Bygone
    • [Tallahart] Peer into the Abyss
    • [Tallahart] First Contact
    • [Tallahart] Phantasynch
    • [Tallahart] Friend or Foe?
    • [Tallahart] Et Tu, Prague?
    • [Tallahart] The Covenant
    • [Tallahart] To Prague and Back
    • [Tallahart] A Voice from on High
    • [Tallahart] A Disturbance in the Phantasm
    • [Tallahart] Caught Out
    • [Tallahart] Secrets of the Knights
    • [Tallahart] Resolve
    • [Tallahart] Ashes in the Wind
    • [Tallahart] Sieg's Chest
    • [Tallahart] The Pendant is Key
    • [Tallahart] Within and Without
    • [Tallahart] Long Held Secret
    • [Tallahart] Phantasmal Legacy
  • Added voiceover to quest cutscenes in the Arcane River region.
  • Changed the ‘[Genesis Weapon] Trailing the Traces of the Black Mage’ quest so it appears in the View Your Level Range list within the quest notifier’s acceptable quests, including characters Lv. 275 and above.
Quest Bug Fixes
  • Resolved an issue where players were moved to Lady Syl’s Room after accepting Dual Blade’s 3rd Job Advancement via the Maple Guide.
  • Resolved an issue where the ‘Receive Rewards’ button was delayed after completing a Challenger World hunting mission.
  • Resolved an issue where text displayed randomly while the ‘[Silent Crusade] To the Past’ quest was in progress and not completed.
  • Resolved an issue where the guide for the following quests displayed unclear instructions:
    • [Hoyoung] A New World Awaits 1
    • [Adele] Another World 1
  • Resolved an issue where the starting condition in the ‘End of Special Training’ quest was inconsistent.
  • Resolved an issue where the navigation guide was incorrect for the following quests:
    • [Xenon] An Alchemist’s Desire 2
    • [Verne] Please Find My Little Brother
  • Resolved an issue where the Zero-exclusive text was visible to other jobs in the ‘Arcane River Afterword’ quest.
  • Resolved an issue where the background in the ‘[Fox Valley] Rough Climb’ quest was misaligned.
  • Resolved an issue where the navigation guide in the ‘[Esfera] Transformed Erda’ quest was inconsistent.
  • Resolved an issue where some text displayed twice in the ‘[Moonbridge] Neinheart’s Briefing’ quest.
  • Resolved an issue where icons were displayed incorrectly in the ‘[Kaiser] Kaiser Awakening’ quest.
  • Resolved an issue where incorrect dialogue was displayed when leaving ‘Another World 1’ through Seya.
  • Resolved an issue where Mercede’s Journal could not be found in the Story category.
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Boss/Mob Improvements and Changes

Boss Reward Improvements
  • Life Boss Ring Box and Grindstone of Faith have been added as new boss rewards! They can drop at a set chance when defeating the listed bosses (Item Drop Rate increase effects will apply):
Boss RewardBoss
  • [Image: lifebossringbox.png] Life Boss Ring Box: Untradable, Permanent.
Open to receive one of the following:
    • Ring of Restraint
    • Continuous Ring
    • Weapon Jump S Ring
    • Weapon Jump D Ring
    • Weapon Jump I Ring
    • Weapon Jump L Ring
    • Risk Taker Ring
    • Totalling Ring
    • Critical Damage Ring
    • Grindstone of Life
  • Heroic Worlds: Untradable, Permanent.
  • Interactive Worlds: Tradable within world, Permanent.
    • Item cannot be traded after equipping.
Note: When a Life Boss Ring Box is opened, there’s a 30% chance
to obtain a Lv. 3 ring and a 70% chance to obtain a Lv. 4 ring!

Kalos the Guardian
(Chaos, Extreme)Kaling
(Hard, Extreme)Limbo
(Normal, Hard)Baldrix
(Normal, Hard)
  • [Image: grindstoneoffaith.png] Grindstone of Faith: Tradable within world, Permanent.
Note: Use Grindstone of Faith items and mesos to polish Lv. 5 rings
for a chance to upgrade them to Lv. 6!

Limbo
(Normal, Hard)Baldrix
(Normal, Hard)
  • The number of Grindstone of Faith items you want to use while polishing a ring can be set. The success rate and mesos required scale based on the amount of Grindstones used.
Amount of GrindstonesPrice (Mesos)Success Rate11,000,000,0005%22,000,000,00010%34,000,000,00015%47,000,000,00020%510,000,000,00025%
  • The following Lv. 5 rings can be polished to Lv. 6 using Grindstone of Faith, and their effects will also be upgraded:
Ring TypeLv. 6 Special Skill Ring EffectRing of Restraint
  • HP cost: 600
  • Increases your Attack Power by 120%, Magic ATT by 120% within the area that's created for 20 seconds
  • Cooldown: 180 seconds
Continuous Ring
  • Upon equipping the Continuous Ring, Preparation Time: 120 seconds.
  • Successfully landing an attack skill when preparation is complete:
    • Boss Damage: 195%
    • Attack Power +14%
    • Magic ATT +14%
  • Duration: 8 seconds
  • Cooldown: 12 seconds
Risk Taker Ring
  • HP cost: 600
  • Increases Attack Power by 60%, Magic ATT by 60% for 40 seconds. Buff is removed upon hit.
  • Cooldown: 180 seconds
Weapon Jump S Ring
  • HP cost: 600
  • Duration: 20 seconds
  • Increases STR by 480% of your equipped main weapon's Attack Power. Increases HP of Demon Avenger by 17.5 times this value.
    (Of the main weapon's Attack Power and Magic Attack, the higher value will be applied.)
  • Cooldown: 180 seconds
Weapon Jump D Ring
  • HP cost: 600
  • Duration: 20 seconds
  • Increases STR by 480% of your equipped main weapon's Attack Power. Increases HP of Demon Avenger by 17.5 times this value.
    (Of the main weapon's Attack Power and Magic Attack, the higher value will be applied.)
  • Cooldown: 180 seconds
Weapon Jump I Ring
  • HP cost: 600
  • Duration: 20 seconds
  • Increases STR by 480% of your equipped main weapon's Attack Power. Increases HP of Demon Avenger by 17.5 times this value.
    (Of the main weapon's Attack Power and Magic Attack, the higher value will be applied.)
  • Cooldown: 180 seconds
Weapon Jump L Ring
  • HP cost: 600
  • Duration: 20 seconds
  • Increases STR by 480% of your equipped main weapon's Attack Power. Increases HP of Demon Avenger by 17.5 times this value.
    (Of the main weapon's Attack Power and Magic Attack, the higher value will be applied.)
  • Cooldown: 180 seconds
Totalling Ring
  • HP cost: 600
  • Duration: 20 seconds
  • Increases main stats by 2.4% of the sum of all your stats. Increases HP of Demon Avenger by 17.5 times this value.
  • Cooldown: 180 seconds
Critical Damage Ring
  • HP Cost: 600
  • Duration: 20 seconds
  • Critical Damage increased by 35%
  • Cooldown: 180 seconds
  • White Jade Boss Ring Box will no longer drop from the following bosses:
    • Kalos the Guardian (Chaos, Extreme)
    • Kaling (Hard, Extreme)
    • Limbo (Normal, Hard)
    • Baldrix (Normal, Hard)
  • Grindstone of Life will no longer drop from the following bosses:
    • Kalos the Guardian (Easy)
    • Kaling (Easy)
  • Grades have been removed from the following item names:
    • Green Jade Boss Ring Box
    • Red Jade Boss Ring Box
    • Black Jade Boss Ring Box
    • White Jade Boss Ring Box
Boss Patterns Improvements
  • Lotus
    • (Phase 1)
      • Resolved an issue where the damage reduction effect sometimes did not apply to the shield.
      • Resolved an issue where the client occasionally lagged when the Suppression Robot exploded.
    • (Phase 2)
      • Increased the Top Bombardment cooldown.
      • Increased the electric field placement cooldown.
      • Decreased the electric field placement duration by ~25%.
      • Changed so that consecutive hits from the electric field placement no longer knock players into the air.
      • Increased the Parts Fall creation interval by ~15%.
      • Decreased the Parts Fall stun duration by ~50%.
    • (Phase 3)
      • Decreased the Top Bombardment trigger count.
      • Increased the electric field placement cooldown.
      • Decreased the electric field placement duration by ~25%.
      • Changed so that consecutive hits from the electric field placement no longer knock players into the air.
      • Increased the Iron Cannon forward attack delay by ~40%.
      • Decreased the Iron Cannon lower area by ~11%.
      • Decreased the Buster Call stun duration by ~50%.
    • (Extreme, Phase 3)
      • Decreased the Buster Call fire count by 1.
      • Decreased the Buster Call location count by 2.
      • Removed the Ship Cannon Turret pattern.
    • (Story)
      • Removed the Ship Cannon Turret pattern.
    • Resolved an issue where the Annihilate gauge would sometimes be misaligned.
  • Damien
    • (Phase 1)
      • Increased the Meteor Drop cooldown.
      • Decreased the Meteor Drop duration.
    • (Phase 2)
      • Increased the Meteor Drop cooldown.
      • Decreased the Meteor Drop duration.
      • Decreased the Abyss Crystal speed.
      • Changed so that the Abyss Crystal now loses power during Damien’s stun duration.
      • Decreased the Abyss Crystal max creation count to 2.
      • Decreased the Abyss Crystal max size increase count to 2.
      • Resolved an issue where the Abyss Crystal would sometimes spawn when he is stunned while swinging the Sword of Destruction.
    • Resolved an issue where the Abyss Crystal was displaying incorrectly.
    • Resolved an issue where the Abyss Crystal was created even when Damien’s Brand was completed and five Swords of Destruction were already present.
  • Guardian Angel Slime
    • Decreased the laser attack range by ~35%.
    • Resolved an issue where Guardian Angel Slime would sometimes not spawn.
  • Lucid
    • Resolved an issue where a character would sometimes be forcibly moved when entering Phase 3 (Hard).
  • Will
    • (Phase 1)
      • Increased the Teleport cooldown.
      • Changed so that after the Moonlight Barrier is created, if all party members stay inside, spatial destruction is immediately triggered.
    • (Phase 2)
      • Decreased the Distortion Mirror Giant Spider Leg activation count from 5 to 3.
      • Resolved an issue where skill effect transparency was incorrectly applied to the recovery seal abnormal status effect.
  • Verus Hilla
    • Decreased the duration of bone wave pattern’s attack hit detection.
    • Resolved an issue where Verus Hilla would sometimes not spawn.
  • Black Mage
    • (Phase 3)
      • Changed so that Authority of Creation and absorption patterns no longer duplicate.
    • Resolved an issue where defeating Extreme Black Mage would sometimes not count as a clear.
  • Chosen Seren
    • (Phase 1)
      • Changed so that Sun’s Fury will no longer be placed in the same location.
    • (Phase 2)
      • Changed so that the max Twilight angle no longer decreases based on Chosen Seren’s HP reduction.
      • Changed so that the Twilight angle now increases based on the number of party members without a Sun’s Curse when the time of day switches.
      • Changed so that Setting Sun Burning Blade will no longer trigger in the same location.
      • Changed so that Dawn Nerota’s Spirit will no longer have a knockback effect and a slow effect will now be applied.
      • Decreased the Dawn Sword of Brilliance stun duration by ~50%.
      • Changed the Dawn Sword of Brilliance effect.
      • Decreased the Dawn Nerota’s Advent Sun Gauge charge on hit by ~25%.
      • Decreased the Dawn Sword of Brilliance Sun Gauge charge on hit by ~25%.
      • Decreased the Dawn Nerota’s Power Sun Gauge charge on hit by ~33%.
    • (Extreme)
      • Decreased the Sun Gauge charge amount when hit by Light of Judgement by ~50%.
    • Decreased the thrust pattern attack range by ~22%.
  • Kalos the Guardian
    • (Phase 2)
      • Resolved an issue where Guardian’s Servant looked awkward when immobilized.
      • Decreased Guardian’s Frenzy activation count from 5 to 3.
      • Resolved an issue where monster sound effects persisted while Kalos was bound.
      • Resolved an issue where the client would sometimes be slow when the Guardian’s Servant exploded.
    • (Chaos, Phase 2)
      • Increased the Eye of Penitence and Eye of the Abyss activation interval by ~13%.
      • Increased the Enhanced Eye of Penitence and Enhanced Eye of the Abyss activation interval by ~15%.
    • (Extreme, Phase 2)
      • Increased the Eye of Penitence and Eye of the Abyss activation interval by ~8%.
      • Increased the Enhanced Eye of Penitence and Enhanced Eye of the Abyss activation interval by ~10%.
      • Adjusted the Eye of Penitence fire count.
    • (Chaos, Extreme, Phase 1 and 2)
      • Decreased the limited vision when hit by Eye of the Abyss and Enhanced Eye of the Abyss.
    • Resolved an issue where monster sound effects persisted while Kalos was bound.
  • Kaling
    • (Phase 1)
      • Decreased the Taowu Electric Current Release activation count from 10 to 1.
      • Adjusted the Spring of Lost Vitality platform height.
      • Resolved an issue where Qiongqi’s Forward Flap, Rear Flap, and Halo Explosion abnormal status was not ignored by skills that prevent debilitating abnormal statuses.
    • (Phase 3)
      • Added a statue that can hit the Beast ahead of time when activated in Four Seasons of Death.
      • Resolved an issue where Frenzied Kaling’s Asura pattern abnormal status in Phase 3 was not ignored by skills that prevent debilitating abnormal statuses.
      • Resolved an issue where the stun icon tooltip was not displaying.
    • (Hard, Phase 1)
      • Decreased the gauge charge amount when hit by Four Gracious Plants by ~22%.
      • Decreased Qiongqi’s Max HP by ~24.5%.
      • Decreased Hundun’s Max HP by ~24.5%.
      • Decreased Taowu’s Max HP by ~24.5%.
    • (Hard, Phase 2)
      • Decreased Max HP by ~24.5%.
      • Decreased the gauge charge amount when hit by Massacre Wings by ~6%.
      • Decreased the gauge charge amount when hit by Punishing Thunder by ~6%.
      • Decreased the gauge charge amount when hit by Death Thorn by ~6%.
    • (Hard, Phase 3)
      • Decreased the gauge charge amount when hit by Wind Pressure Release by ~6%.
      • Decreased the gauge charge amount when hit by Judgement by ~6%.
      • Decreased the gauge charge amount when hit by Tracking Projectile by ~6%.
      • Decreased the gauge charge amount when hit by Four Gracious Plants by ~18%.
      • Decreased Death-Gripped Qiongqi’s Max HP by ~24.5%.
      • Decreased Death-Gripped Hundun’s Max HP by ~24.5%.
      • Decreased Death-Gripped Taowu’s Max HP by ~24.5%.
      • Decreased Frenzied Kaling’s Max HP by ~24.5%.
    • (Extreme, Phase 1)
      • Decreased the gauge charge amount when hit by Four Gracious Plants by ~23%.
      • Decreased the gauge charge amount when hit by Lightning Discharge by ~10%.
      • Decreased Qiongqi’s Max HP by ~17.5%.
      • Decreased Hundun’s Max HP by ~17.5%.
      • Decreased Taowu’s Max HP by ~17.5%.
    • (Extreme, Phase 2 )
      • Decreased the gauge charge amount when hit by Massacre Wings by ~5%.
      • Decreased the gauge charge amount when hit by Punishing Thunder by ~5%.
      • Decreased the gauge charge amount when hit by Death Thorn by ~5%.
      • Decreased Kaling’s Max HP by ~17.5%.
    • (Extreme, Phase 3)
      • Decreased the gauge charge amount when hit by Wind Pressure Release by ~10%.
      • Decreased the gauge charge amount when hit by Judgement by ~10%.
      • Decreased the gauge charge amount when hit by Tracking Projectile Phase 3 by ~10%.
      • Decreased the gauge charge amount when hit by Four Gracious Plants by ~15%.
      • Decreased Death-Gripped Qiongqi’s Max HP by ~17.5%.
      • Decreased Death-Gripped Hundun’s Max HP by ~17.5%.
      • Decreased Death-Gripped Taowu’s Max HP by ~17.5%.
      • Decreased Frenzied Kaling’s Max HP by ~17.5%.
    • Resolved an issue where Qiongqi, Taowu, Hundun, Kaling, Death-Gripped Qiongqi, Death-Gripped Taowu, Death-Gripped Hundun, and Frenzied Kaling could not be stunned.
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Map/NPC Improvements and Changes

Grandis World Map
  • The Grandis world map has been updated. Come check out the new map!
[Image: newgrandis.png]
  • Added the following maps to Grandis:
    • Erimos Harbor
    • Ristonia Harbor
    • Savage Terminal Hub
  • Changed the following maps in Grandis:
    • Marketplace
    • Sun-Mottled Plateau
  • Added the following NPCs to Grandis:
New Grandis NPCs[Image: seya.png][Image: beckle.png][Image: hazul.png]SeyaBeckleHazul
  • Removed the Following NPCs from Grandis:
    • Shalala
    • Torbil
    • Deba
    • Sosori
Map Improvements
  • Added the following NPCs to Tallahart:
New Tallahart NPCs[Image: aoe.png][Image: tirnog.png]AoeTirnog
  • Changed the Intrusion function so it is now disabled for the Zero Mirror World dungeon.
  • Changed the Zero Mirror World dungeon so the exit button is now displayed under the mini-map.
  • Changed the World Party Quest so that the background under the character information can no longer be changed.
Map Bug Fixes
  • Resolved an issue where the stage would sometimes restart during a Champion Raid.
  • Resolved an issue where the map displayed incorrectly when changing resolution during the cutscene at Stage 10 in Epic Dungeon: High Mountain.
  • Resolved an issue where some ropes were not usable at Stage 8 in Epic Dungeon: High Mountain
  • Resolved an issue where monsters would sometimes not spawn when mounting the suit at Stage 7 in Epic Dungeon: Angler Company.
  • Resolved an issue where players at Guardsman Crossway were unable to teleport to an event map.
  • Resolved an issue where Elite Champions would spawn at incorrect locations for certain maps.
  • Resolved an issue where the Cernium: Palace Main Hall background was displayed incorrectly.
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Item Improvements and Changes

Item Improvements
  • Improved the confirmation window design when using a Mega Burninator, Tera Burninator, and Hyper Burninator.
  • Added one BGM to the Merry-go-round Music Box Chair
  • Updated the icons for Greater Blessing of the Guild and Blessing of the Guild to be more visually distinct.
  • Changed so that items required to clear certain content are now obtained by all party members regardless of pick-up rights.
  • Changed so that Item Tags and Item Tag Clear items can now be used on items if they are not equipped.
  • Changed the name of Kinesis Intelligent Eyes to Intellectual Face.
  • Changed so that characters with an active Greater Blessing of the Guild effect will no longer be able to use Blessing of the Guild at the same time to prevent the item from being consumed without applying the effect.
  • Reduced the Ruin Force Shield damage taken when hit to 15%.
  • Golden Hammer can no longer be used. Starting September 24 (after maintenance) using one will instead give Spell Traces.
ItemSpell Trace Obtained When UsedGolden Hammer 20%4,800Golden Hammer 50%12,000Golden Hammer 70%16,800Golden Hammer 100%24,000
  • For existing items where a Golden Hammer could be used:
    • If a Golden Hammer was never used, the Number of Available Upgrades has been increased by +2.
    • If a Golden Hammer was used once, the Number of Available Upgrades has been increased by +1.
    • If a Golden Hammer was used twice, there is no increase in the Number of Available Upgrades.
  • For items obtained after the v263 patch:
    • If a Golden Hammer could be used previously, the Number of Available Upgrades has been increased by +2.
    • If a Golden Hammer could not be used previously, there is no increase in the Number of Available Upgrades.
Item Bug Fixes
  • Resolved an issue where the Maple Style Magazine Chair wasn’t displayed in preview.
  • Resolved an issue where a red dot would appear when equipping the Hyper Space Cape.
  • Resolved an issue where the Secret Future Bike Chair had text issues in the background.
  • Resolved an issue where Zero’s Sharp Shadow and Massive Shadow could be enhanced.
  • Resolved an issue where the Athletic Skin would display with the wrong color during certain actions.
  • Resolved an issue where some hair styles appeared misaligned when used with the Eternal Lash weapon effect.
  • Resolved an issue where some sleeves appeared misaligned when attacking with the Kitty Bell weapon.
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Auction House Improvements and Changes
  • The sale listing duration can now be set to 24 or 48 hours.
  • Changed the default available sale slots to 30.
  • Changed the default available purchase slots 120.
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Inactive Character Clean-Up Process

We’re doing a clean up to remove inactive characters! For full details and flagging conditions, check out the official notice HERE

Timeline
  • Flagging Inactive Characters Period: September 24 (after maintenance) - November 12 (before maintenance)
  • Inactive Characters Removed: November 12 (after maintenance)
Flagging Notice Pop-Up
  • If any of your characters in a world were flagged to be removed, a pop-up notification will appear when you enter the Character Selection screen confirming that all characters in that world are no longer flagged.
    • If you don’t see this message, it means there were no flagged characters in that world.
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STRANGE TIDES EVENTS

Strange Tides

September 24 (after maintenance) - November 11 11:59 PM UTC

Requirements
  • Lv. 101 and above characters (Zero characters that completed Story Quest Act 2).
Quick Overview

Event Currency
  • [Image: coralcoin.png] Coral Coins can be earned by completing activities throughout Carcion Octo Fest. Exchange them over at the Coral Coin Shop for progression boosting items!
Event Activities
  • Carcion Octo Fest: Complete Daily & Weekly Fest Prep check-ins for rewards, Coral Coins and Fatty/Tender Octo ingredients. Don’t forget the Octo Hunt each week for even more rewards!
  • Great Octopus Buffet: Use those ingredients to cook up dishes that give strong event buffs.
  • Raise a Golden Octopus: Feed and grow Golden Octopuses each week for powerful progression rewards once it hatches!
How to Participate
  • Select ‘[Strange Tides] To Carcion’ within the Event List and click ‘Participate’ to start the event.
  • Upon accepting the quest, you will teleport to the event map, Sunset Octopus Beach, where Kyrin and her crew are waiting for you!
  • You can move to the event map at any time by clicking ‘[Event Map] Move’ within the event list!
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Carcion Octo Fest

September 24 (after maintenance) - November 11 11:59 PM UTC

Requirements
  • Lv. 101 and above characters (Zero characters that completed Story Quest Act 2).
  • Completed the ‘[Strange Tides] To Carcion’ quest.
  • With the Challenger-World event over, characters that World Leaped from a Challenger-World can still participate.
How to Participate
  • Select ‘[Check In Event] Carcion Octo Fest’ from the Event List and click ‘Participate’ to start and access the event UI.
    • Alternatively, accept the quest by talking to Valerie located at the event map.
  • Check your event progression at any time by clicking the ‘[Check In Event] Carcion Octo Fest’ button within the Event List!
  • Event progression is shared between characters within the account.
  • Carcion Octo Fest features three activities:
    1. Daily Fest Prep
    2. Weekly Fest Prep
    3. Octo Hunt
[Image: carcionoctofest.png]

Daily Fest Prep
  • Complete a Daily Fest Prep check-in by clicking the ‘Daily Fest Prep’ button in the Event UI.
  • Receive the following rewards for each check-in:
    • 3x EXP Coupon (30 min) (x30): Tradable within world, usable until November 12 at 2:00 PM UTC.
    • Fatty Octo (x6)
    • Tender Octo (x6)
  • Completing a daily check-in also unlocks a Daily Fest Prep reward, where you can choose to claim either the reward itself or Coral Coins.
  • For 3,000 Maple Points, use a Daily Fest Pass to complete a missed check-in! The total number of Daily Fest Passes available for purchase reset every Wednesday at 12:00 AM UTC.
  • Daily Fest Prep can be completed once a day and 5 times a week per account, for up to 30 total check-ins during the event.
DailyDaily Fest Prep RewardCoral Coin's Rewards1Karma Black Rebirth Flame (x150): Tradable within world, expires November 12 at 2:00 PM UTC.5002VIP Booster (x15): Tradable within world, expires November 12 at 2:00 PM UTC.2003Permanent Octotron Mount Coupon: Tradable within world, expires November 12 at 2:00 PM UTC.

Use to receive:
  • Octotron Mount: Permanent, Untradable.
[Image: octotronmount.gif]

2004Nodestone (x300): Tradable within world, expires November 12 at 2:00 PM UTC.3005Prepared Pendant of the Spirit Coupon (30-day): Tradable within world, expires November 12 at 2:00 PM UTC.

Use to receive:
  • Prepared Pendant of the Spirit: Untradable, 30-day duration.
5006VIP Booster (x15): Tradable within world, expires November 12 at 2:00 PM UTC.2007Rosy/Flushed/Pale Gray/Athletic Skin Coupon: Tradable within world, expires November 12 at 2:00 PM UTC.
Use to receive one of the following:
  • Rosy Skin Coupon: Tradable within world, Permanent.
  • Flushed Skin Coupon: Tradable within world, Permanent.
  • Athletic Skin Coupon: Tradable within world, Permanent.
  • Pale Gray Skin Coupon: Tradable within world, Permanent.
[Image: rosyflishedpale-grayathletic.png]

3008Symbol Selector Coupon (300/60) (x2): Tradable within world, expires November 12 at 2:00 PM UTC.

Use to choose one of the following:
  • Arcane Symbol Selector Coupon (x300): Tradable within world, 7-day duration.
  • Sacred Symbol Selector Coupon (x60): Tradable within world, 7-day duration.
5009VIP Booster (x15): Tradable within world, expires November 12 at 2:00 PM UTC.

20010Magnificent Growth Potion: Tradable within world, expires November 12 at 2:00 PM UTC.50011Experience Nodestone (x30): Tradable within world, expires November 12 at 2:00 PM UTC.

30012Octo Fest Damage Skin (Unit) Coupon: Tradable within world, expires November 12 at 2:00 PM UTC.

Use to receive:
  • Octo Fest Damage Skin (Unit): Untradable, Permanent.
[Image: octofestdamageskin.gif]

20013Special Medal of Honor (x150): Tradable within world, expires until November 12 at 2:00 PM UTC.30014VIP Booster (x15): Tradable within world, expires until November 12 at 2:00 PM UTC.20015Sol Erda: Tradable within world, expires November 12 at 2:00 PM UTC.50016Karma Black Rebirth Flame (x150): Tradable within world, expires until November 12 at 2:00 PM UTC.50017Octopus Smorgasbord Chair: Tradable within world, Permanent.20018Karma Unique Potential Scroll 100%: Tradable within world, expires November 12 at 2:00 PM UTC.30019VIP Booster (x15): Tradable within world, expires November 12 at 2:00 PM UTC.20020Magnificent Growth Potion: Tradable within world, expires November 12 at 2:00 PM UTC.50021Octo-familyroid Coupon: Tradable within world, expires November 12 at 2:00 PM UTC.

Use to receive:
  • Heroic Worlds: Untradable, Permanent.
  • Interactive Worlds: Tradable within world, Permanent.
[Image: octo-familyroid.gif]

10022Karma Star Force 17-Star Enhancement: Tradable within world, expires November 12 at 2:00 PM UTC.50023Sol Erda: Tradable within world, expires November 12 at 2:00 PM UTC.50024Symbol Selector Coupon (300/60) x2: Tradable within world, expires November 12 at 2:00 PM UTC.

Use to choose one of the following:
  • Arcane Symbol Selector Coupon (x300): Tradable within world, 7-day duration.
  • Sacred Symbol Selector Coupon (x60): Tradable within world, 7-day duration.
50025Karma Bright Cube x20: Tradable within world, expires November 12 at 2:00 PM UTC.50026Spiegelette's Golden Tomato Punch King One-Time Entry Pass: Tradable within world, expires November 12 at 2:00 PM UTC.50027Carcion Octo-hunter Set Coupon: Tradable within world, expires November 12 at 2:00 PM UTC.

Use to receive:
  • Carcion Octo-hunter Bandana (Hat): Untradable, Permanent.
  • Carcion Octo-hunter Waders (Outfit): Untradable, Permanent.
  • Carcion Octo-hunter Boots (Shoes): Untradable, Permanent.
  • Carcion Octo-hunter Shell (Cape): Untradable, Permanent.
  • Carcion Octo-hunter Net Launcher (Weapon): Untradable, Permanent.
[Image: carcion-octo-hunter-set.gif]

20028Octo Fest Background Coupon: Tradable within world, expires November 12 at 2:00 PM UTC.

Use to receive:
  • Octo Fest Background: Account-bound, Permanent.
[Image: octo-fest-background.png]

20029(Interactive Worlds) Karma Bonus Bright Cube (x20): Tradable within world, expires November 12 at 2:00 PM UTC.

(Heroic Worlds) Karma Black Rebirth Flame (x20): Tradable within world, expires November 12 at 2:00 PM UTC.

50030Transcendent Growth Potion: Tradable within world, expires November 12 at 2:00 PM UTC.500Weekly Fest Prep
  • Defeat 2,000 enemies within your level range (20 levels below and 20 levels above) then click the ‘Weekly Fest Prep’ button in the Event UI to complete a Weekly Fest Prep check-in.
    • Enemy defeats only count when in a solo party or not in a party at all.
  • Reward: 1,800 Coral Coins for each weekly check-in (exchange them for enhancement and progression items over at Marona’s Coral Coin Shop)!
  • For 3,000 Maple Points, use a Weekly Fest Pass to complete a missed check-in! The total number of Weekly Fest Passes available for purchase reset every Wednesday at 12:00 AM UTC.
  • Weekly Fest Prep can be completed 3 times a week, for up to 18 total check-ins total during the event.
Octo Hunt
  • Octo Hunt consists of 5 levels where you’ll need to defeat 10,000 monsters within your level range (20 levels below and 20 levels above) to complete each level.
    • Enemy defeat progress is shared between characters within the account.
    • Enemy defeats only count when in a solo party or not in a party at all.
  • Completing all 5 levels finishes the Basic Hunt for the week. Click the ‘Complete’ button within the Event UI to accumulate your rewards.
  • Claim accumulated rewards at any time during the event by clicking ‘Claim’ in the UI.
Hunt LevelRewardQuantity1
  • Luxe Sauna Coupon: Tradable within world, usable until November 11 at 11:59 PM UTC.
2234
  • Advanced EXP Voucher: Tradable within world, usable until November 12 at 2:00 PM UTC.
1,0005
  • Sol Erda: Tradable within world, usable until November 12 at 2:00 PM UTC.
1Passes & Bonus Hunts
  • Octo Hunt Pass: For 14,900 Maple Points, immediately complete the Basic Hunt and receive the rewards. (Rewards for levels you already cleared that week will not be granted again.)
    • Cannot be used for missed weeks.
  • Bonus Hunt: After finishing the Basic Hunt, for 14,900 Maple Points, you can start a Bonus Hunt from Level 1 for more rewards.
  • Bonus Hunt Pass: For 29,800 Maple Points, immediately complete the Bonus Hunt and receive the rewards.
  • Basic Hunt and Bonus Hunt can be completed once a week per account, up to 7 times each during the event period.
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Great Octopus Buffet

September 24 (after maintenance) - November 11 11:59 PM UTC

Requirements
  • Lv. 101 and above characters (Zero characters that completed Story Quest Act 2).
  • Completed the ‘[Strange Tides] To Carcion’ quest.
  • With the Challenger-World event over, characters that World Leaped from a Challenger-World can still participate.
How to Participate
  • Select ‘[Event Skill] Great Octopus Buffet’ from the Event List and click ‘Participate’ to start and access the Event UI.
    • You can also start the quest by talking to Tangyoon located at the event map.
  • Use the Fatty Octo and Tender Octo ingredients (earned from Daily Fest Prep) to activate and level up the Special Octopus Dish skill:
    • Tangyoon’s Cooking: Enhance your stats. Protein is power after all!
    • Arno’s Cooking: Receive special perks for extra gains.
  • The Special Octopus Dish skill is a passive buff that lasts only during the event period and is shared across all characters in the same world who have completed the ‘[Event Skill] Great Octopus Buffet’ quest.
[Image: greatoctopusbuffet.png]

Special Octopus Dish Skill Details

Enhancing Tangyoon’s and Arno’s Cooking requires a set amount of Fatty Octo and Tender Octo ingredients each level. Buffs and special perks can be enhanced up to Lv. 6.LevelRequired Amount112338413520625
  • Need more ingredients? Fatty Octo and Tender Octo can be purchased for 1,000 Maple Points each.
    • 10 of each ingredient becomes available for purchase every Wednesday at 12:00 AM UTC.
    • The weekly purchase limit accumulates across the event period, so you can stock up later if needed.
  • For 9,900 Maple Points, you can reset all activated Special Octopus Dish skills.
    • All ingredients used to activate/enhance the skill will be returned.
    • Ingredients purchased with Maple Points will also be returned.
  • Tangyoon’s Cooking has dishes that enhance your stats giving you a very strong buff! Use Fatty Octo to activate or enhance them.
TypeLv. 1Lv. 2Lv. 3Lv. 4Lv. 5Lv. 6Attack Power & Magic ATT51015203040Boss Damage5%10%20%25%35%40%Ignore Defense5%10%20%25%35%40%All Stats102030406080HP & MP50010001500200030004000Buff Duration5%10%15%20%25%30%Critical Rate5%10%15%20%25%30%Normal Enemy Damage5%10%20%25%35%40%Arcane Power102030405060EXP Obtained2.50%5%7.50%10%12.50%15%Sacred Power102030405060
  • Arno’s Cooking creates dishes that give you special perks! Use Tender Octo to activate or enhance them.
TypeLv. 1Lv. 2Lv. 3Lv. 4Lv. 5Lv. 6Sol Erda Obtained from Bosses10%20%40%60%80%100%Monster Collection Capture Chance10%20%40%60%80%100%Bounty Hunter / Inferno Wolf Bonus EXP10%20%40%60%80%100%Monster Park Clear EXP5%10%20%30%40%50%Arcane River Daily Mission Reward5%10%20%30%40%50%1246810Grandis Daily Mission Rewards5%10%20%30%40%50%123456Weekly Legion Quest Coins100150200250300400Notes for Arno's Cooking
  • After defeating Lotus (Hard) or a higher difficulty boss, Sol Erda Energy is dropped by defeating the boss loot box.
  • The Arcane River Daily Mission Rewards and Grandis Daily Mission Rewards skill effects are applied once a day in each world and are applied when first completing a daily mission.
    • If you decline, you can still claim the reward with another character in the same world after completing the quest or a different daily quest.
  • The Arcane River and Grandis Daily Mission Reward skills offer an EXP boost and bonus Symbol distribution. These perks can be selectively applied to different characters and daily quests when you complete them.
  • The Arcane River Daily Mission Reward skill only applies the EXP boost perk upon completing a daily quest in the Tenebris area.
  • The Grandis Daily Mission Rewards skill only applies to Cernium, Hotel Arcus, Odium, Shangri-La, Arteria, Carcion, and Tallahart area daily quests.
  • You cannot get the additional rewards for daily quests that are already completed before activating the skill effect.
  • Legion Coins that are obtained from the Bonus coins upon completing Legion weekly missions perk do not apply to Legion Coin related achievements.
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Raise a Golden Octopus

September 24 (after maintenance) - November 11 11:59 PM UTC

Requirements
  • Lv. 101 and above characters (Zero characters that completed Story Quest Act 2).
  • Completed the ‘[Strange Tides] To Carcion’ quest.
  • With the Challenger-World event over, characters that World Leaped from a Challenger-World can still participate.
How to Participate
  • Select ‘[Hunting Event] Raise a Golden Octopus’ from the Event List and click ‘Participate’ to start and access the Event UI.
    • You can also start the quest by talking to Calico located at the event map.
    • Open the Event UI to check your progress at any time!
  • Raise a Golden Octopus event progress is shared between characters within the same account.
Raising a Golden Octopus
  • Each week you’ll receive 3 types of Golden Octo-eggs, but you can only raise one egg at a time.
  • Each type of egg hatches into different rewards when successfully raised.
    • Golden Octo-egg (Advanced EXP Voucher)
    • Golden Octo-egg (Sol Erda)
    • Golden Octo-egg (Sol Erda Fragment)
Feeding Your Octopus
  • Golden Octopus can be raised up to Lv. 9.
  • Defeat enemies near your level range (20 levels below and 20 levels above) to fill the feeding gauge, then click the ‘Feed’ button to feed your hungry octopus!
    • You can also press the Interact/Harvest key when the Feed UI pops up.
      • If you miss the prompt, you can still feed later by holding the Feed button until the gauge fills.
  • The first feeding requires 1,000 monster defeats, then each subsequent feeding requires 300 monster defeats.
    • The octopus can be fed up to 100 times.
    • Enemy defeats only count when in a solo party or not in a party at all.
  • Each time you feed your Golden Octopus, one of the following will occur:
    • Success: Octopus grows and gains a level.
    • Failure: Octopus shrinks and loses a level. (If it’s at Lv. 2, it will not drop below Lv. 2)
    • Fled: Octopus resets back to Lv. 2.
LevelSuccess RateFailure RateFled Rate1100%0%N/A270%30%N/A355%45%N/A440%60%N/A530.7%69.30%N/A620.5%76.50%3%715.3%81.70%3%810%87%3%
  • Golden Octo-eggs cannot be collected from Tuesday at 11:59 PM UTC - Wednesday 12:00 AM UTC each week.
    • Unused Golden Octo-eggs will be removed every Tuesday at 11:59 PM UTC.
    • Golden Octo-eggs distribution record resets every Wednesday at 12:00 AM UTC.
Golden Octopus Reward
  • Rewards can be claimed once your Golden Octopus reaches Lv. 2 or higher.
  • Once you claim the reward, that octopus can no longer be fed and you may begin raising a new Golden Octopus.
  • Golden Octopus rewards can be claimed until November 11, 2025 at 11:59 PM UTC.
  • Rewards are tradable within the world and usable until November 12, 2025 at 2:00 PM UTC.
LevelAdvanced EXP VoucherSol Erda/ Faint Sol Erda EnergyChallenger Coins Given1N/A220Faint Sol Erda x4x1360Faint Sol Erda x12x34120Faint Sol Erda x24x65200Faint Sol Erda x40x106300Faint Sol Erda x60x207600Sol Erda x1x5082,000Sol Erda x4x15096,000Sol Erda x8x300
  • Reward usage requirement details to keep in mind:
    • Advanced EXP Vouchers: Usable only by Lv. 260 and above characters (Zero characters that completed Story Quest Act 2).
    • Sol Erda and Faint Sol Erda Energy: Usable only by Lv. 260 characters who have completed the 6th Job Advancement and have not exceeded the 20 Sol Erda limit.
    • Sol Erda Fragment Coupon: Usable only by Lv. 260 characters who have completed the 6th Job Advancement. When used, Sol Erda Fragments become untradable and permanent.
Participation Reward
  • Participation rewards can be earned in two ways:
    1. Total feed count: Every time you feed a Golden Octopus (regardless of success, failure, or fled), your total feed count increases.
    2. Number of Golden Octopus rewards claimed: Each time you successfully raise a Golden Octopus and claim its reward, it will count toward the Participation Reward.
  • Once you meet either participation conditions, the Participation Reward can be claimed once per account.
Participation Condition RequirementsRewardFeed at Least 400 Times

OR

Claim Rewards 5 Times

Golden Octopus Hat Coupon: Tradable within world, expires November 12, 2025 at 2:00 PM UTC.

Use to receive:
  • Golden Octopus Hat: Untradable, Permanent.
Feed at Least 800 Times

OR

Claim Rewards 10 Times

Golden Octopus Heart Medal Coupon: Tradable within world, expires November 12, 2025 at 2:00 PM UTC.

Use to receive:
  • Golden Octopus Heart Medal: Untradable, Permanent.
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Coral Coin Shop

Coin Shop Availability: September 24 (after maintenance) - November 12 2:00 PM UTC

Coin Aquisition Period: September 24 (after maintenance) - November 11 11:59 PM UTC

Requirements
  • Lv. 101 and above characters (Zero characters that completed Story Quest Act 2).
  • Completed the ‘[Strange Tides] To Carcion’ quest.

Enhance TabItemPrice
(Coral Coin)Quantity LimitHeroic Meso Pouch x10 Coupon (Heroic): Untradable, expires November 12 at 2:00 PM UTC. 10010 within world Bonus Mystical Cube (Interactive): Tradable within world, expires November 12 at 2:00 PM UTC.50 200 Epic Potential Scroll 100%: Tradable within world, expires November 12 at 2:00 PM UTC. 300 5Special Bonus Potential Scroll (Interactive): Tradable within world, expires November 12 at 2:00 PM UTC.300 5Innocence Scroll 100% (Interactive): Tradable within world, expires November 12 at 2:00 PM UTC.100 20Gold Potential Stamp: Tradable within world, expires November 12 at 2:00 PM UTC.20 20Special Bonus Potential Stamp (Interactive): Tradable within world, expires November 12 at 2:00 PM UTC.30 20Pet Equipment Scroll Selector Coupon (Interactive): Tradable within world, expires November 12 at 2:00 PM UTC.

Use to choose one from the following:
  • Scroll for Pet Eq. Weapon ATT 100%: Tradable within world, 7-day duration.
  • Scroll for Pet Eq. for Magic ATT 100%: Tradable within world, 7-day duration.
500 20Pure Clean Slate Scroll 100% (Interactive): Tradable within world, expires November 12 at 2:00 PM UTC.

200 10Fairy Heart Coupon: Tradable within world, expires November 12 at 2:00 PM UTC.

Use to receive the following:
  • Fairy Heart: Untradable, Permanent.
12,000 1Karma Unique Potential Scroll 100%: Tradable within world, expires November 12 at 2:00 PM UTC.

3,000 1Karma Bonus Epic Potential Scroll 100% (Interactive): Tradable within world, expires November 12 at 2:00 PM UTC. 3,000

1Karma Special Heart Scroll Selector Coupon (Interactive): Tradable within world, expires November 12 at 2:00 PM UTC.

Use to choose one from the following:
  • Karma Special Heart Attack Scroll 100%: Tradable within world, 7-day duration.
  • Karma Special Heart Magic ATT Scroll 100%: Tradable within world, 7-day duration.
2,000

10

Growth TabItemPrice
(Coral Coin)Quantity LimitMysterious Monsterbloom: Untradable, Permanent.300 3 per worldTrait Boost Potion: Tradable within world, expires November 12 at 2:00 PM UTC. 30020 Selective 8-slot Coupon: Tradable within world, expires November 12 at 2:00 PM UTC. 100 15AP Reset Scroll: Tradable within world, expires November 12 at 2:00 PM UTC. 50 3SP Reset Scroll: Tradable within world, expires November 12 at 2:00 PM UTC. 50 3Infinite Revitalizer: Tradable within world, expires November 12 at 2:00 PM UTC.105 dailyCharacter Slot Expansion Coupon: Untradable, expires November 12 at 2:00 PM UTC.2005Extra Storage Selector Coupon: Tradable within world, expires November 12 at 2:00 PM UTC.

Use to choose one from the following:
  • 40-slot Soul Bag: Untradable, Permanent.
  • 40-slot Chair Bag: Untradable, Permanent.
  • 40-slot Recipe Bag: Untradable, Permanent.
  • 20-Slot Production Bag: Untradable, Permanent.
  • 40-slot Scroll Bag: Untradable, Permanent.
  • 40 Slot Title Holder: Untradable, Permanent.
1,00010Chaos Circulator: Tradable within world, expires November 12 at 2:00 PM UTC.80020Black Circulator: Tradable within world, expires November 12 at 2:00 PM UTC.1,50010Legendary Circulator: Tradable within world, expires November 12 at 2:00 PM UTC.2,0003Spiegelette's Golden Strawberry Farm One-Time Entry Pass: Tradable within world, expires November 12 at 2:00 PM UTC.2005 weeklyExtreme Growth Potion: Tradable within world, expires November 12 at 2:00 PM UTC.70200Magnificent Growth Potion: Tradable within world, expires November 12 at 2:00 PM UTC.10,0002

  • Please note Challenger World characters will not be able to access this shop. Challenger World event ends September 23 at 11:59 PM UTC.
  • If you have an empty scroll bag in your Use inventory, it will be distributed to your scroll bag when you purchase scrolls such as 'Karma Powerful/ Eternal/ Black Rebirth Flame'.
  • Character Slot Expansion Coupon cannot be purchased if the character slots exceed 58 characters, but there is no limit on purchase if the character slots are not maxed out.
    • Multiple Character Slot Expansion Coupons can be purchased, but they can only be used one at a time. Make sure to check your current number of character slots before purchasing because you won’t be able to use them once you’re maxed out.
  • Legendary Circulator cannot be used on Legendary grade abilities.
  • Coupons/items located in your Use tab are used in order of placement in the tab. Please check to see if they're placed in order of expiration before use.
  • Extreme Growth Potion cannot be used by Burning characters, and can only be used by characters Lv.130 and above. When used by characters Lv. 200 and above, they will obtain EXP needed to level up to Lv. 199.
?? Coral Coin Shop will be CLOSED on November 12 at 2:00 PM UTC
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Meso Shop

Coin Shop Availability: September 24 (after maintenance) - November 12 2:00 PM UTC

Requirements
  • Lv. 101 and above characters (Zero characters that completed Story Quest Act 2).
  • Completed the ‘[Strange Tides] To Carcion’ quest.
  • With the Challenger-World event over, characters that World Leaped from a Challenger-World can still participate.
ItemPriceQuantity LimitKarma Eternal Rebirth Flame (Heroic): Tradable within world, expires November 12 at 2:00 PM UTC.500,000,00030Karma Black Rebirth Flame (Heroic): Tradable within world, expires November 12 at 2:00 PM UTC.750,000,000200Karma Incredible Chaos Scroll of Goodness 100% (Interactive): Tradable within world, expires November 12 at 2:00 PM UTC.300,000,00050Pet Equipment Stat Transfer Scroll (Interactive): Tradable within world, expires November 12 at 2:00 PM UTC.200,000,0005Carlton’s Mustache Selector Box: Tradable within world, expires November 12 at 2:00 PM UTC.

Use to choose one from the following:
  • Carlton’s Bushy Beard: Untradable, Permanent.
  • Carlton’s Fu Manchu Mustache: Untradable, Permanent.
  • Carton’s Volume Curl Mustache: Untradable, Permanent.
[Image: bushy-beard.png][Image: fu-machu.png][Image: curl-must.png]

200,000,0005Paper Bag Coupon: Tradable within world, expires November 12 at 2:00 PM UTC.

Use to receive:
  • Paper Bag: Untradable, Permanent.
[Image: paper-bag-hat.gif]

2,000,000,0003Paper Box Coupon: Tradable within world, expires November 12 at 2:00 PM UTC.

Use to receive:
  • Paper Box: Untradable, Permanent.
[Image: paperbox.png]

2,000,000,0003Teddy Hairband Selection Box: Tradable within world, expires November 12 at 2:00 PM UTC.

Open to choose one from the following:
  • Pink Teddy Hairband: Untradable, Permanent.
  • Brown Teddy Hairband: Untradable, Permanent.
  • Panda Teddy Hairband: Untradable, Permanent.
[Image: pink.png][Image: brown.png][Image: panda.png]

1,000,000,0003Teddy Outfit Selection Box: Tradable within world, expires November 12 at 2:00 PM UTC.

Open to choose one from the following:
  • Pink Teddy Outfit: Untradable, Permanent.
  • Brown Teddy Outfit: Untradable, Permanent.
  • Panda Teddy Outfit: Untradable, Permanent.
[Image: pinkteddyoutfit.png][Image: brownteddyoutfit.png][Image: pandateddyoutfit.png]

1,000,000,0003Teddy's Winder Coupon: Tradable within world, expires November 12 at 2:00 PM UTC.

Use to receive:
  • Teddy's Winder: Untradable, Permanent.
[Image: wind-up.gif]

1,000,000,0003Old Man 'Do Hair Coupon (M): Tradable within world, expires November 12 at 2:00 PM UTC.

Use to receive:
  • Old Man 'Do Hair: Untradable, Permanent.
[Image: old-man-do.png]

1,000,000,0001Fluffy Dolly Hair Coupon (F): Tradable within world, expires November 12 at 2:00 PM UTC.

Use to receive:
  • Fluffy Dolly Hair: Untradable, Permanent.
[Image: fluffy-doll.png]

2,000,000,0001Permanent Dragonoir Mount Coupon: Tradable within world, expires November 12 at 2:00 PM UTC.

Use to receive:
  • Dragonoir Mount: Untradable, Permanent.
[Image: dragon-mount.gif]

2,000,000,0001Permanent Double Shinsoo Mount Coupon: Tradable within world, expires November 12 at 2:00 PM UTC.
Use to receive:
Double Shinsoo Mount: Untradable, Permanent.

[Image: shinsoo.gif]

200,000,0001Permanent Heart of Ice Mount Coupon: Tradable within world, expires November 12 at 2:00 PM UTC.
Use to receive:
Heart of Ice Mount: Untradable, Permanent.

[Image: heart-of-ice.gif]

200,000,0001Permanent Airplane Travel Mount Coupon: Tradable within world, expires November 12 at 2:00 PM UTC.
Use to receive:
Airplane Travel Mount: Untradable, Permanent.

[Image: 9airplane11.gif]

200,000,0001Lifeguard Chair: Tradable within world, Permanent.

[Image: lifeguard-chair.gif]

200,000,0001Soap Bubbles Chair: Tradable within world, Permanent.

[Image: soap-bubbles-chair.gif]

200,000,0001Wooden Display Case: Tradable within world, Permanent.

600,0001Golden Display Case: Tradable within world, Permanent.

200,000,0001Android Ear Sensor Clip: Tradable within world, expires November 12 at 2:00 PM UTC.

1,200,000,0001Damage Skin Extraction Coupon: Tradable within world, expires November 12 at 2:00 PM UTC.

200,000,0001
?? Meso Shop will be CLOSED on November 12 at 2:00 PM UTC
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CHAMPION BURNING EVENTS

Champion Double Up

August 27 - October 21 11:59 PM UTC

They say sharing is caring, so why stop at one? Double up your power and boost two characters at once with Champion Double Up!

Requirements
  • Lv. 101 and above characters (Zero characters that completed Story Quest Act 2).
How to Participate
  • Select ‘[Champion Burning] Champion Double Up’ from the Event List and click ‘Participate’ to start.
    • Alternatively, accept the ‘[Champion Burning] Champion Double Up’ quest by talking to Dame Appropriation..
  • Participation is limited to once per account.
[Image: championdoubleupui.gif]

Designating Characters
  • Open the Champion Burning UI and press the ‘Designate’ button.
  • Choose one character as your Leader and designate 2 additional characters as the Champions (Followers).
    • You can designate characters from your selected main world and the corresponding Challenger World where a character was created.
      • Example: Selecting a character in Bera lets you also designate characters from Challenger-Interactive.
      • Once you’ve selected a main world, it cannot be changed for the event.
  • Once you’ve set your Leader and Followers, you can’t swap them out for other characters. The only time you can assign a new one is if one of your designated characters gets deleted.
  • The Leader will receive a special buff:
    • EXP Obtained +15%
    • Damage Against Normal Monsters +15%
    • This buff deactivates when the Leader has defeated 100,000 enemies near their level (20 levels below and 20 levels above).
    • The enemy defeat count records reset every Wednesday at 12:00 AM UTC.
  • The Leader can be changed once a week and you can choose a new Leader by selecting any designated Champion.
    • If a character designated in a Challenger World, World Leaps to another world that is not the originally selected main world, it will be removed as the Leader or Follower and can no longer participate in Champion Double Up.
  • There’s a visual effect where Champions are following the Leader. The effect activates automatically when changing maps or logging back in and can be toggled on/off through the Skills UI in the Beginner’s tab.
[Image: championfollow.gif]

Note: If the Leader has World Leaped, a different character can be designated as the Leader in Challenger World to participate in the event again.

Double Up EXP Points
  • When the Leader defeats monsters near their level, the other Champions automatically receive 1 Double Up EXP Point for every monster defeated.
    • Monster defeats only count when in a solo party or not in a party at all.
    • Monster defeats will count when summoning monsters with VIP Booster.
  • Double Up EXP Points are evenly distributed among the Champions, with a weekly cap of 100,000 points.
  • Log in as each Champion to claim and use the EXP points obtained from the Leader.
    • Double Up EXP Points can be used on Mega Burning, Tera Burning, and Hyper Burning characters.
    • Any unclaimed Double Up EXP Points will carry over even after the weekly reset!
[Image: doubleupexp.gif]

Double Up Coins
  • The Leader can complete Double Up check-ins to earn Double Up Coins by defeating 2,000 monsters near their level (20 levels above or 20 levels below).
    • Check in 3 times a week, up to a total of 21 times.
    • Only the Leader can click the ‘Claim’ check-in button.
    • Monster defeats only count when in a solo party or not in a party at all.
  • For each check-in, all Champions receive 2,500 Double Up Coins each.
  • Spend 3,000 Maple Points to use a Double Up Pass for missed check-in days.
    • All Champions will receive 2,500 Double Up Coins, for each Double Up Pass used.
  • Any unused Double Up Coins will carry over even after the weekly reset!
Champion Double Up event records reset every Wednesday at 12:00 AM UTC
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Champion Double Up Coin Shop

August 27 - October 21 11:59 PM UTC

Cash in those Double Up Coins and treat yourself...even if it feels like your Leader did all the work!

Requirements
  • Lv. 101 and above characters (Zero characters that completed Story Quest Act 2).
  • Open the Champion Burning UI and press the ‘Open Shop’ button to open the shop.
  • Double Up Coins are specific to each Champion character and the quantity limit for items is limited to individual purchases per character. The quantity limit isn’t shared with all Champions together; it is instead applied for each individual Champion character.
ItemPriceQuantity LimitEvent Ring Selector Coupon: Untradable, usable until October 22 2:00 AM UTC.3,0001Karma Eternal Rebirth Flame: Untradable, usable until October 22 2:00 AM UTC.100150Karma Black Rebirth Flame: Untradable, usable until October 22 2:00 AM UTC.200100Bonus Mystical Cube: Untradable, usable until October 22 2:00 AM UTC.50100Karma Unique Potential Scroll 100%: Untradable, usable until October 22 2:00 AM UTC.3,0001Karma Bonus Epic Potential Scroll 100%: Untradable, usable until October 22 2:00 AM UTC.3,0001Event Ring Exc. Leg. Potential Scroll: Untradable, usable until October 22 2:00 AM UTC.4,0001Event Ring Exclusive Solid Cube: Untradable, usable until October 22 2:00 AM UTC.60150Karma Hard Cube: Untradable, usable until October 22 2:00 AM UTC.8050Karma Solid Cube: Untradable, usable until October 22 2:00 AM UTC.15040Nodestone: Untradable, usable until October 22 2:00 AM UTC.50200Experience Nodestone: Untradable, usable until October 22 2:00 AM UTC.50010Special Medal of Honor: Untradable, usable until October 22 2:00 AM UTC.10050Symbol Selector Coupon: Untradable, usable until October 22 2:00 AM UTC.20500Magnificent Growth Potion: Untradable, usable until October 22 2:00 AM UTC.10,0001Sol Erda: Untradable, usable until October 22 2:00 AM UTC.10,0001Sol Erda Fragment: Untradable, Permanent.25050Back to Top


Champion Challenge

Champion Challenge is back! Do you think you got what it takes to take on all the Challenge Missions?

September 25 (after maintenance) - October 21 11:59 PM UTC

How to Participate
  • Select the ‘[Champion Burning] Champion Challenge’ event from the Event List and click ‘participate’ to start the ‘Champion Challenge’ event.
    • Players must select their world to start in if done for the first time.
    • Characters can only participate from the first selected world per account.
      • If Champion Challenge was started on a Challenger World, the starting World can be changed when initiating a Challenger World Leap.
      • If the starting world is changed the Challenger Coin Shop will no longer be available in the Challenger World and only in the new world.
      • All Challenger Coins obtained will be transferred to the new world.
Normal Challenge Missions
  • Normal Challenges are unlocked every week and up to a total of 3 characters can complete each mission.
    • A character cannot complete the same mission more than once.
    • Normal Challenge Missions can be completed by characters that are not the Leader or Followers participating in the Champion Double Up Event.
      • Mission completion will not be completed if a character that did not start the Champion Challenge event does the mission.
  • Challenges will be counted as completed when each boss is defeated during its last phase.
    • Even if you defeat a boss without pressing the ‘Challenge’ button after the Normal Challenge Mission is unlocked it can still be cleared by pressing the ‘Challenge’ button after.
      • If done this way you will not be informed that you are participating in the mission when entering the boss battle.
  • Characters that complete Normal Challenge Missions can take on the Supreme Challenge Missions.
Normal Challenge MissionStart DateFirst CompletionSecond CompletionThird CompletionDefeat Lotus (Any Difficulty) SoloSeptember 25
(After Maintenance)Challenge Coin x1000Challenge Coin x1000Challenge Coin x2000Defeat Guardian Angel Slime (Any Difficulty) SoloOctober 1
12:00 AM UTCChallenge Coin x1000Challenge Coin x1000Challenge Coin x2000Defeat Will (Any Difficulty) SoloOctober 8
12:00 AM UTCChallenge Coin x1000Challenge Coin x1000Challenge Coin x2000Defeat Darknell (Any Difficulty) SoloOctober 15
12:00 AM UTCChallenge Coin x1000Challenge Coin x1000Challenge Coin x2000Supreme Challenge Missions
  • Similar to Normal Challenge Missions, Supreme Challenge Missions are unlocked every week and up to 3 characters can complete each Supreme Challenge Mission.
    • A character cannot complete the same mission more than once.
    • Supreme Challenge Missions can be completed by characters that are not the Leader or Followers participating in the Champion Double Up Event.
      • Mission completion will not be completed if a character that did not start the Champion Challenge event does the mission.
  • Characters that have completed the Normal or Special Challenge Missions can challenge the Supreme Challenge Missions as well.
  • Click on the ‘Supreme’ button on the boss entry screen to enter Supreme Challenge Mode.
    • After doing so you will be informed that you are participating in the mission when entering the boss room.
  • Supreme Challenges have the following stipulations:
    • You must complete the challenge by yourself
    • You start with a Death Count of 2
    • Damage Taken increased: +20%
    • Final Damage Decreased: -50%
  • The boss will be counted as completed when the boss is defeated during the last phase.
  • Completing the boss during Supreme mode will count towards completion of the Normal and Special Challenge Missions as well.
  • If you successfully defeat the boss of the Supreme Challenge Mission during Battle mode, you are unable to enter the Hard or Chaos difficulties of that boss for that week.
Supreme Challenge MissionStart DateFirst CompletionSecond CompletionThird CompletionDefeat Lotus (Hard) SoloSeptember 25
(After Maintenance)Supreme Challenge Coin x20Supreme Challenge Coin x20Supreme Challenge Coin x40Defeat Verus Hilla (Hard) SoloSupreme Challenge Coin x60Supreme Challenge Coin x60Supreme Challenge Coin x120Defeat Guardian Angel Slime (Chaos) SoloOctober 1
12:00 AM UTCSupreme Challenge Coin x30Supreme Challenge Coin x30Supreme Challenge Coin x60Defeat Will (Hard) SoloOctober 8
12:00 AM UTCSupreme Challenge Coin x40Supreme Challenge Coin x40Supreme Challenge Coin x80Defeat Darknell (Hard) SoloOctober 15
12:00 AM UTCSupreme Challenge Coin x50Supreme Challenge Coin x50Supreme Challenge Coin x100Special Challenge Mission
  • Up to 3 characters can complete the Special Challenge Mission to obtain rewards.
    • A character cannot complete the same mission more than once.
    • The Special Challenge Mission can be completed by characters that are not the Leader or Followers participating in the Champion Double Up Event.
  • The mission can be completed in Genesis Mode and Legion Champion Mode.
  • Even if Verus Hilla is defeated without starting the Champion Challenge event after the maintenance, you are able to clear it later by starting the Champion Challenge and clicking the ‘Challenge’ button.
  • If you complete the Special Mission 3 times you will get a special reward:
Special Challenge MissionStart DateRewardDefeat Verus Hilla (Hard) SoloSeptember 25
(After Maintenance)
  • Champion Set Coupon: Tradable within world, usable until October 22 at 2:00 AM UTC.
Use to choose one of the following:
    • Champion Medal: Untradable, Permanent.
    • Champion Title: Untradable, Permanent.
Note: The Champion Medal can only be claimed once per character. Only the Champion Title can be claimed if the Champion Medal was already claimed previously.
  • Karma Abyssal Rebirth Flame (x50): Tradable within world, usable until October 22 at 2:00 AM UTC.
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Champion Challenge Coin Shop

September 25 (after maintenance) - October 21 11:59 PM UTC
  • Open the Champion Challenge UI and press the ‘Open Shop’ button to open the shop.
  • Challenge Coins are shared between characters within the same world.
  • Players can only participate in the first selected world per account.
Champion Challenge Coin Shop ItemsPriceQuantity LimitVIP Buff Selector Coupon: Tradable within world, 1-day duration.5UnlimitedVIP Booster: Tradable within world, expires October 22 at 2:00 AM UTC.1010 WeeklyKarma Bright Cube: Tradable within world, expires October 22 at 2:00 AM UTC.308 WeeklyKarma Bonus Bright Cube (Interactive worlds): Tradable within world, expires October 22 at 2:00 AM UTC.408 WeeklyKarma Incredible Chaos Scroll of Goodness 100% (Interactive worlds): Tradable within world, expires October 22 at 2:00 AM UTC.2080Ark Innocence Scroll 100% (Interactive worlds): Tradable within world, expires October 22 at 2:00 AM UTC.2020Sacred Symbol Selector Coupon: Tradable within world, expires October 22 at 2:00 AM UTC.20100Karma Eternal Rebirth Flame: Tradable within world, expires October 22 at 2:00 AM UTC.10200Karma Black Rebirth Flame: Tradable within world, expires October 22 at 2:00 AM UTC.20500Karma Premium Scroll - Pet Equipment Selection Coupon (Interactive worlds): Tradable within world, expires October 22 at 2:00 AM UTC.

Use to choose one of the following:
  • Karma Prm. Scroll for Pet Eq. Weapon ATT 100%: Tradable within world, 7-day duration.
  • Karma Prm. Scroll for Pet Eq. Magic ATT 100%: Tradable within world, 7-day duration.
40030Karma Premium Scroll - Accessory Selector Coupon (Interactive worlds): Tradable within world, expires October 22 at 2:00 AM UTC.Use to choose one of the following:
  • Karma Prm. Scroll for Acc. Weapon ATT 100%: Tradable within world, 7-day duration.
  • Karma Prm. Scroll for Acc. Magic ATT 100%: Tradable within world, 7-day duration.
400 30Special Medal of Honor: Tradable within world, expires October 22 at 2:00 AM UTC.10 300 Chaos Circulator: Tradable within world, expires October 22 at 2:00 AM UTC. 8030 Black Circulator: Tradable within world, expires October 22 at 2:00 AM UTC. 150 30
  • If “Auto-Store to Bag” is set with a Scroll Bag it will send the scroll items purchased from the shop to the Bag.
  • Coupons and items obtained in the shop are used in the order they are placed.
  • When using the Sacred Symbol Selector Coupon it will only show the regions that the character completed from Cernium, Arcus, Odium, Shangri-La, Arteria, and Carcion.
Supreme Champion Challenge Coin Shop ItemsPriceQuantity LimitKarma Bright Cube: Tradable within world, expires October 22 at 2:00 AM UTC.520Karma Bonus Bright Cube (Interactive worlds): Tradable within world, expires October 22 at 2:00 AM UTC.1020Karma Abyssal Rebirth Flame: Tradable within world, expires October 22 at 2:00 AM UTC.5150Back to Top



OTHER EVENTS

Cash Shop Transfer

November 5 12:00 AM UTC - November 12 2:00 PM UTC

It’s that time again to move your fits around to other characters!
  • Move the item you want to transfer to your Cash Inventory within the Cash Shop.
  • The following items are CANNOT be transferred:
    • Friendship Ring
    • Promise Ring
    • Potion Pot
    • EXP Coupon
  • Stackable items CANNOT be split apart to be sent.
  • During this limited time you can click the ‘CASH TRANSFER’ button at the top of the Cash Inventory and select the items to transfer then click the ‘Confirm’ button.
  • You will then be able to choose the character or class you want to receive the item through a dropdown menu and click the ‘OK’ button to complete the transfer.
    • You are able to transfer items using the Cash Inventory as per usual.
    • Cash items CANNOT be transferred within the same job using this feature.
  • The transferred item can then be found in the Cash Inventory of the character chosen.
  • Job Categories are as follows:
ClassJobExplorerWarrior, Thief, Bowman, Magician, Pirate, Dual Blade, Cannoneer, PathfinderCygnusWind Archer, Dawn Warrior, Night Walker, Blaze Wizard, Thunder Breaker, MihileResistanceWild Hunter, Battle Mage, Mechanic, Blaster, Xenon, Demon Avenger, Demon SlayerHeroMercedes, Aran, Phantom, Luminous, Evan, ShadeNovaKaiser, Angelic Buster, Cadena, KainFriends WorldKinesisTranscendentZeroFloraIllium, Ark, Adele, KhaliJianghuLynn, Mo XuanSengokuKanna, HayatoAnimaHoyoung, LaraShineSia AstelleBack to Top


Challenger World End of Leap

September 24 (after maintenance) - October 16 at 11:59 PM UTC
  • The Challenger World event will end September 23 at 11:59 PM UTC. After this date, all characters will be moved to the leap zone.
Challenger World Leap Details
  • Only characters Lv. 130 and above and up to 5 characters can World Leap.
  • If there are no open character slots, one will be added automatically.
    • If your character slots are full, you cannot World Leap.
  • The following items will not transfer:
    • Items and mesos in Cash Inventory, Auction House, or Delivery Package
    • Background obtained from coupons, unless extracted through the Mover NPC and transferred when leaping.
  • Characters cannot transfer if:
    • They’re in or requesting to join a guild.
    • They are the Guild Master.
  • Event coins and shared skills will carry over to the destination world.
  • Characters that are not transferred by the World Leap deadline will be deleted.
  • Characters with the following items in their inventory cannot World Leap
    • Mystical Cube
    • Karma Solid Cube
    • Karma Bonus Mystical Cube
    • Karma Star Force 17-Star Enhancement (Lv. 160)
    • Challenger Lv. 4 Special Skill Ring Selector Coupon
    • Challenger Ring of Restraint
    • Challenger Continuous Ring
    • Challenger Weapon Jump S Ring
    • Challenger Weapon Jump D Ring
    • Challenger Weapon Jump I Ring
    • Challenger Weapon Jump L Ring
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Luxe Sauna

September 24 (after maintenance) - November 11 11:59 PM UTC

Requirements
  • Lv. 101 and above (Zero characters that completed Story Quest Act 2).
How to Participate
  • Use a Luxe Sauna Coupon to charge the Luxe Sauna room time!
    • Luxe Sauna Coupon: Tradable within world, 7-day duration.
    • The use duration for the Luxe Sauna is recharged for 1 hour by using 3,000 Maple Points in the 'Use the Luxe Sauna' from the Event List.
    • Each coupon extends the time by 30 minutes and the charge time cannot exceed the event durations remaining time.
    • Coupons can only be used during the event period.
    • After the event period ends, you cannot obtain EXP even if there is time remaining for Luxe Sauna.
      • Luxe Sauna can be recharged for up to 24 hours in 1 week.
      • Luxe Sauna recharge count is reset every Thursday at 12:00 AM UTC.
[Image: luxesaunacoupon.png]
  • Once the Luxe Sauna room is charged, either talk to the Hotel Receptionist in Sleepywood Hotel or click 'Use the Luxe Sauna' from the Event List and press the 'Participate' button to enter the Luxe Sauna Room.
    • You will not have access to the Luxe Sauna room if there are no charges.
  • While in the Luxe Sauna Room, receive EXP based on your level every 5 seconds.
    • Lv. 289 and above characters receive the same amount of EXP obtained at Lv. 289.
    • Burning characters can also participate in the event and receive EXP.
[Image: luxesaunaroom.gif]
  • The Luxe Sauna charge time is shared among all characters in the same account and only decreases while in the Luxe Sauna Room..
    • The time will not decrease when you leave the game.
  • Check the remaining time by viewing the sign inside the Luxe Sauna Room.
  • You’ll be automatically removed from the map when there are no more charges.
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Haunted Mansion

October 22 12:00 AM UTC - November 4 11:59 PM UTC

A map full of Scary Ghosts and terrifying masks! Can you find the differences and escape to the end?

Requirements
  • Lv. 101 and above characters who have learned Professions (Zero characters that completed Story Quest Act 2).
How to Participate
  • Select ‘Extradimensional Haunted Mansion’ from the Event List and click ‘Participate’ to start the Extradimensional Haunted Mansion event.
  • After doing so you will move to the <Extradimensional Haunted Mansion 9th Floor> where you can talk to the Anonymous Letter to complete the tutorial quest.
Game Rules
  • There are a total of 9 floors in the Extradimensional Haunted Mansion and players will start on the 9th floor.
    • No skills are able to be used and character’s Speed and Jump are fixed in the Extradimensional Haunted Mansion.
    • Sight will also be limited and players will be unable to use the down jump feature.
  • Each floor has a set probability to have an anomaly except for the 9th floor.
  • Players will need to enter the right portal if there are no anomalies to successfully move down a floor or enter the left portal if there are anomalies to move down a floor.
    • Anomalies must be within the character’s sight to count as being seen prior to moving down the left portal.
    • If players enter the incorrect portal they will move back to the 9th floor.
    • Touching an anomaly will also send a player back to the 9th floor.
  • Players will be able to use the ‘Ctrl’ key to use the ‘Run’ skill and flee from anomalies.
    • Speed will increase for 3 seconds when using the ‘Run’ skill.
[Image: maplestorya_xfmgqzujep.gif]

Haunted Mansion Rewards
  • Obtain rewards based on your Daily Quest Completion count.
  • Rewards can be obtained from the Anonymous Letter located in the ‘Manion Entrance’ map.
    • Rewards can also be obtained by clicking the Extradimensional Haunted Mansion from the Event List.
  • Cumulative stabilization rewards:
Cumulative Daily Stabilization CountRewardQuantity Limit1 timeMask Selector Coupon: Tradable within world, 7-day duration.

Use to choose one of the following:
  • Smiling Mask: Untradable, Permanent.
  • Crying Mask: Untradable, Permanent.
  • Angry Mask: Untradable, Permanent.
  • Sad Mask: Untradable, Permanent.
[Image: smilingmask.png][Image: cryingmask.png][Image: angrymask.png][Image: sadmask.png]

802 timesPermanent Halloween Ghost Mount Coupon: Tradable within world, 7-day duration.

Use to recieve:
  • Halloween Ghost Mount: Untradable, Permanent.
[Image: ghostmount.gif]

203 timesMasquerade Mask Selector Coupon: Tradable within world, 7-day duration.Use to choose one of the following:
  • Fearful Masquerade Mask: Untradable, Permanent.
  • Scary Masquerade Mask: Untradable, Permanent.
  • Smiling Masquerade Mask: Untradable, Permanent.
  • Crying Masquerade Mask: Untradable, Permanent.
  • Gloomy Masquerade Mask: Untradable, Permanent.
[Image: fearfulmask.png][Image: scarymask.png][Image: smilingmasquerademask.png][Image: cryingmasquerademask.png][Image: gloomymask.png]

14 timesHalloween Pumpkin Damage Skin (Symbol): Tradable within world, 7-day duration.

[Image: pumpkindamageskin.gif]

15 timesHalloween Background Coupon: Tradable within world, 7-day duration.

[Image: halloweenbackgroundcoupon.png]

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Winter Countdown

October 15 12:00 AM UTC - November 11 11:59 PM UTC

It’s time to get rewarded as we count down the days to winter!

Requirements
  • Lv. 101 and above characters (Zero characters that completed Story Quest Act 2).
[Image: wintercountdown.png]

How to Participate
  • Select the ‘Winter Countdown’ event from the Event List and click ‘Participate’ to start the ‘Winter Countdown’ event.
  • Complete the countdown once per day up to a total of 15 times to receive items based on the number of times you participated.
Countdown Gifts
  • Countdown Gifts will be given each day based on the number of times you participate in the event.
Participation CountItemQuantity Limit13x EXP Coupon (30 min): Tradable within world, expires November 11 at 11:59 PM UTC.42VIP Booster: Tradable within world, expires November 11 at 11:59 PM UTC.103EXP Voucher: Tradable within world, expires November 11 at 11:59 PM UTC.50004Luxe Sauna Coupon (30 min): Tradable within world, expires November 11 at 11:59 PM UTC.45Magnificent Growth Potion: Tradable within world, expires November 11 at 11:59 PM UTC.163x EXP Coupon (30 min): Tradable within world, expires November 11 at 11:59 PM UTC.47VIP Booster: Tradable within world, expires November 11 at 11:59 PM UTC.108Symbol Selector Coupon (500/200): Tradable within world, expires November 11 at 11:59 PM UTC.19Sol Erda/Sol Erda Fragment Selector Coupon (1/30): Tradable within world, expires November 11 at 11:59 PM UTC.110Magnificent Growth Potion: Tradable within world, expires November 11 at 11:59 PM UTC.1113x EXP Coupon (30 min): Tradable within world, expires November 11 at 11:59 PM UTC.412VIP Booster: Tradable within world, expires November 11 at 11:59 PM UTC.1013Advanced EXP Voucher: Tradable within world, expires November 11 at 11:59 PM UTC.200014Luxe Sauna Coupon (30 min): Tradable within world, expires November 11 at 11:59 PM UTC.415Transcendent Growth Potion: Tradable within world, expires November 11 at 11:59 PM UTC.1Winter Gifts
  • All Winter Gifts will be available to be claimed on November 12 (after maintenance) based on the number of times you participated in the Winter Countdown event.
Participation CountItemQuantity Limit1Special Medal of Honor: Tradable within world, expires November 18 at 11:59 PM UTC.802Experience Nodestone: Tradable within world, expires November 18 at 11:59 PM UTC.203Symbol Selector Coupon (500/200): Tradable within world, expires November 18 at 11:59 PM UTC.14Spiegelette's Golden Strawberry Farm Entry Pass: Tradable within world, expires November 18 at 11:59 PM UTC.15Sol Erda/Sol Erda Fragment Selector Coupon (1/30): Tradable within world, expires November 18 at 11:59 PM UTC.36VIP Booster: Tradable within world, expires November 18 at 11:59 PM UTC.107Karma Unique Potential Scroll 100%: Tradable within world, expires November 18 at 11:59 PM UTC.183x EXP Coupon (30 min): Tradable within world, expires November 18 at 11:59 PM UTC.109Event Ring Selector Coupon: Tradable within world, expires November 18 at 11:59 PM UTC.110Karma Bright Cube: Tradable within world, expires November 18 at 11:59 PM UTC.2011Event Ring Exc. Leg. Potential Scroll 100%: Tradable within world, expires November 18 at 11:59 PM UTC.112Event Ring Exclusive Solid Cube: Tradable within world, expires November 18 at 11:59 PM UTC.10013Karma Black Rebirth Flame: Tradable within world, expires November 18 at 11:59 PM UTC.5014Magnificent Growth Potion: Tradable within world, expires November 18 at 11:59 PM UTC.115Karma White Cube / Heroic: Karma Bright Cube: Tradable within world, expires November 18 at 11:59 PM UTC.20Back to Top


Sunny Sunday

Log in each Sunday to enjoy various perks!

Requirements
  • Lv. 101 and above characters (Zero characters that completed Story Quest Act 2).
Sunny Sunday ScheduleDate (UTC)PerksSeptember 28, 2025
  • 30% off Star Force enhancements
  • [HEXA Matrix] When main stats are Lv. 5+, main stats' Enhancement change increased 20%
October 5, 2025
  • +250% Monster Park Clear EXP
    • Excludes Monster Park Extreme
  • 5x EXP for Pollo, Fritto, and Especia Bounty Hunting
  • 5x EXP Inferno Wolf Exit EXP
    • Enter up to 5 times in a day, Great Octopus Buffet - Bounty Hunter/Inferno Wolf EXP perk also applied
October 12, 2025
  • Combo Kill EXP + 300%
  • +100% Rune EXP buff effect (3x normal EXP)
  • Rune Appearance Cooldown and Cooldown Reduction (from 15 min to 10 min)
  • 2x chance for new Monster Collection monsters
  • Mysterious Monsterbloom (x3): Untradable, 7-day duration.
October 19, 2025
  • 50% off Spell Trace enhancements
  • 50% off Ability resets
  • 5x Chance for Magnificent Souls
October 26, 2025
  • 30% off Star Force enhancements
  • Rune Appearance Cooldown and Cooldown Reduction (from 15 minutes to 10 minutes)
  • +100% Rune EXP buff effect (3x normal EXP)
  • Combo Kill EXP + 300%
  • 5x EXP for Pollo, Fritto, and Especia Bounty Hunting
  • 5x Inferno Wolf Exit EXP (Enter up to 5 times in a day, Great Octopus Buffet - Bounty Hunter/Inferno Wolf EXP perk also applied)
  • +250% Monster Park Clear EXP
    • Does not include Monster Park Extreme
  • 2x Sol Erda when hunting
    • Sol Erda obtained through any other methods will not be increased.
November 2, 2025
  • 100% success on 5, 10, and 15-Star Force Enhancements.
    • Excludes Superior Equipment, 100% Success Rate for Star Force Levels 5, 10, 15.
November 9, 2025
  • 2x chance for new Monster Collection monsters
  • Mysterious Monsterbloom (x3): Untradable, 7-day duration. Claim once per account.
  • 3 Elite Monsters spawn
  • 50% off Spell Trace enhancements
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