Double Jump Description: While in the middle of a jump, jump once more to move forward. Press Up, Up to leap upwards, and Down, Down to leap downwards. Info: type = 40, casterMove = 1, avaliableInJumpingState = 1 Delays: HTswiftPhantom - 120 ms Maximum Level: 10
1
MP Cost: 28, Jump a fixed distance
2
MP Cost: 26, Jump a fixed distance
3
MP Cost: 24, Jump a fixed distance
4
MP Cost: 22, Jump a fixed distance
5
MP Cost: 20, Jump a fixed distance
6
MP Cost: 18, Jump a fixed distance
7
MP Cost: 16, Jump a fixed distance
8
MP Cost: 14, Jump a fixed distance
9
MP Cost: 12, Jump a fixed distance
10
MP Cost: 10, Jump a fixed distance
Arrow Blow Description: Fires arrows at up to 3 enemies. Info: type = 2, multiTargeting = 1, rectBasedOnTarget = 1 Range:120% Final Attack: Bow, Crossbow Animations:effect, hit.0, ball Maximum Level: 20
1
MP Cost: 5, Damage: 200%, Max Enemies Hit: 4
2
MP Cost: 5, Damage: 205%, Max Enemies Hit: 4
3
MP Cost: 5, Damage: 210%, Max Enemies Hit: 4
4
MP Cost: 5, Damage: 215%, Max Enemies Hit: 4
5
MP Cost: 5, Damage: 220%, Max Enemies Hit: 4
6
MP Cost: 7, Damage: 225%, Max Enemies Hit: 4
7
MP Cost: 7, Damage: 230%, Max Enemies Hit: 4
8
MP Cost: 7, Damage: 235%, Max Enemies Hit: 4
9
MP Cost: 7, Damage: 240%, Max Enemies Hit: 4
10
MP Cost: 7, Damage: 245%, Max Enemies Hit: 4
11
MP Cost: 7, Damage: 250%, Max Enemies Hit: 4
12
MP Cost: 9, Damage: 255%, Max Enemies Hit: 4
13
MP Cost: 9, Damage: 260%, Max Enemies Hit: 4
14
MP Cost: 9, Damage: 265%, Max Enemies Hit: 4
15
MP Cost: 9, Damage: 270%, Max Enemies Hit: 4
16
MP Cost: 9, Damage: 275%, Max Enemies Hit: 4
17
MP Cost: 9, Damage: 280%, Max Enemies Hit: 4
18
MP Cost: 11, Damage: 285%, Max Enemies Hit: 4
19
MP Cost: 11, Damage: 290%, Max Enemies Hit: 4
20
MP Cost: 11, Damage: 295%, Max Enemies Hit: 4
Double Jump (Up) Description: Dummy for high jump. Info: type = 40, casterMove = 1, avaliableInJumpingState = 1, pvp = 0 Delays: demonJumpUpward - 450 ms Animations:effect.0, effect.1, effect.2, effect0.0, effect0.1, effect0.2 Maximum Level: 10
1
y: 980
2
y: 1010
3
y: 1040
4
y: 1070
5
y: 1100
6
y: 1130
7
y: 1160
8
y: 1190
9
y: 1220
10
y: 1250
Double Jump (Jump) Description: Dummy for double jump Info: type = 40, casterMove = 1, avaliableInJumpingState = 1 Animations:effect.0, effect.1, effect.2, effect0.0, effect0.1, effect0.2 Maximum Level: 10
1
x: 380, y: 265
2
x: 410, y: 280
3
x: 440, y: 295
4
x: 470, y: 310
5
x: 500, y: 325
6
x: 530, y: 340
7
x: 560, y: 355
8
x: 590, y: 370
9
x: 620, y: 385
10
x: 650, y: 400
Nature's Drain Description: When attacking, gain a chance to recover HP and MP. However, the recovery cannot exceed 10% of the maximum of that stat. Info: type = 51, hpDrain = 1, mpDrain = 1, condition = attack Maximum Level: 1
1
20% chance to heal 100% of damage as HP and MP
Critical Shot Description: Increases Critical Hit Rate. Info: type = 50 Animations:damage Maximum Level: 20
1
Critical Hit Rate: +2%
2
Critical Hit Rate: +4%
3
Critical Hit Rate: +6%
4
Critical Hit Rate: +8%
5
Critical Hit Rate: +10%
6
Critical Hit Rate: +12%
7
Critical Hit Rate: +14%
8
Critical Hit Rate: +16%
9
Critical Hit Rate: +18%
10
Critical Hit Rate: +20%
11
Critical Hit Rate: +22%
12
Critical Hit Rate: +24%
13
Critical Hit Rate: +26%
14
Critical Hit Rate: +28%
15
Critical Hit Rate: +30%
16
Critical Hit Rate: +32%
17
Critical Hit Rate: +34%
18
Critical Hit Rate: +36%
19
Critical Hit Rate: +38%
20
Critical Hit Rate: +40%
Archer Mastery Description: Learn the basic skills of the bow. Increases accuracy, avoid, range, speed, and maximum speed. Even if you run out of arrows, you can still use skills. Info: type = 50 Maximum Level: 15
Double Jump (Down) Description: Dummy for down jump Info: type = 40, casterMove = 1, avaliableInJumpingState = 1, pvp = 0 Delays: demonJumpUpward - 450 ms Animations:effect.0, effect.1, effect.2, effect0.0, effect0.1, effect0.2 Maximum Level: 10
1
y: -530
2
y: -560
3
y: -590
4
y: -620
5
y: -650
6
y: -680
7
y: -710
8
y: -740
9
y: -770
10
y: -800
Hunter
Soul Arrow: Bow Description: Temporarily increases your weapon attack and allows you to attack without consuming arrows. Info: type = 10 Delays: shoot1 - 800 ms Animations:effect, ball Maximum Level: 20
1
MP Cost: 13, Duration: 66 sec, Attack: +11
2
MP Cost: 13, Duration: 72 sec, Attack: +12
3
MP Cost: 13, Duration: 78 sec, Attack: +13
4
MP Cost: 13, Duration: 84 sec, Attack: +14
5
MP Cost: 13, Duration: 90 sec, Attack: +15
6
MP Cost: 16, Duration: 96 sec, Attack: +16
7
MP Cost: 16, Duration: 102 sec, Attack: +17
8
MP Cost: 16, Duration: 108 sec, Attack: +18
9
MP Cost: 16, Duration: 114 sec, Attack: +19
10
MP Cost: 16, Duration: 120 sec, Attack: +20
11
MP Cost: 19, Duration: 126 sec, Attack: +21
12
MP Cost: 19, Duration: 132 sec, Attack: +22
13
MP Cost: 19, Duration: 138 sec, Attack: +23
14
MP Cost: 19, Duration: 144 sec, Attack: +24
15
MP Cost: 19, Duration: 150 sec, Attack: +25
16
MP Cost: 22, Duration: 156 sec, Attack: +26
17
MP Cost: 22, Duration: 162 sec, Attack: +27
18
MP Cost: 22, Duration: 168 sec, Attack: +28
19
MP Cost: 22, Duration: 174 sec, Attack: +29
20
MP Cost: 22, Duration: 180 sec, Attack: +30
Arrow Bomb Description: Fires arrows with bombs attached to them to temporarily Stun your target and enemies near your target. Info: type = 2, splash = 1, mes = stun, rectBasedOnTarget = 1 Range:200% Final Attack: Bow Animations:hit.0, hit.1, ball, effect, mob Maximum Level: 20
Bow Booster Description: Increases the attack speed of your weapon. Must have a bow equipped. Info: type = 10 Delays: weaponBooster - 1320 ms Pre-requisite: Level 5 Bow Mastery Animations:effect Maximum Level: 10
1
MP Cost: 29, Duration: 20 sec
2
MP Cost: 27, Duration: 40 sec
3
MP Cost: 25, Duration: 60 sec
4
MP Cost: 23, Duration: 80 sec
5
MP Cost: 21, Duration: 100 sec
6
MP Cost: 19, Duration: 120 sec
7
MP Cost: 17, Duration: 140 sec
8
MP Cost: 15, Duration: 160 sec
9
MP Cost: 13, Duration: 180 sec
10
MP Cost: 11, Duration: 200 sec
Physical Training Description: Permanently increases your Strength and Dexterity. Info: type = 50 Maximum Level: 5
1
Strength: +6, Dexterity: +6
2
Strength: +12, Dexterity: +12
3
Strength: +18, Dexterity: +18
4
Strength: +24, Dexterity: +24
5
Strength: +30, Dexterity: +30
Retreat Shot Description: Jump back while in mid-air for a certain period of time to continuously attack enemies. Info: type = 40, casterMove = 1 Delays: retreatShot - 90 ms Range:150% Final Attack: Bow Animations:prepare, keydown, keydownend, ball.0, ball.1, hit.0 Maximum Level: 10
1
MP Cost: 3, Duration: 2 sec, Damage: 76%, Jump back a certain distance.
2
MP Cost: 3, Duration: 2 sec, Damage: 79%, Jump back a certain distance.
3
MP Cost: 3, Duration: 2 sec, Damage: 82%, Jump back a certain distance.
4
MP Cost: 3, Duration: 2 sec, Damage: 85%, Jump back a certain distance.
5
MP Cost: 3, Duration: 2 sec, Damage: 88%, Jump back a certain distance.
6
MP Cost: 3, Duration: 2 sec, Damage: 91%, Jump back a certain distance.
7
MP Cost: 5, Duration: 2 sec, Damage: 94%, Jump back a certain distance.
8
MP Cost: 5, Duration: 2 sec, Damage: 97%, Jump back a certain distance.
9
MP Cost: 5, Duration: 2 sec, Damage: 100%, Jump back a certain distance.
10
MP Cost: 5, Duration: 2 sec, Damage: 103%, Jump back a certain distance.
Quiver Size: 10 arrows. Draining Arrows: 50% chance to drain 20% damage to HP. Poison Arrows: Damage Over Time: 90%, Duration: 8, Can be stacked 3 times. Magic Arrows: 30% chance to fire another arrow dealing 220% damage.
Final Attack: Bow Description: Grants a chance to deal additional damage after an attack. Must have a bow equipped. Info: type = 53, finalAttack = 1, condition = attack Pre-requisite: Level 3 Bow Mastery Animations:hit.0 Maximum Level: 20
1
Activation Rate: 2%, Damage: 100%
2
Activation Rate: 4%, Damage: 105%
3
Activation Rate: 6%, Damage: 105%
4
Activation Rate: 8%, Damage: 110%
5
Activation Rate: 10%, Damage: 110%
6
Activation Rate: 12%, Damage: 115%
7
Activation Rate: 14%, Damage: 115%
8
Activation Rate: 16%, Damage: 120%
9
Activation Rate: 18%, Damage: 120%
10
Activation Rate: 20%, Damage: 125%
11
Activation Rate: 22%, Damage: 125%
12
Activation Rate: 24%, Damage: 130%
13
Activation Rate: 26%, Damage: 130%
14
Activation Rate: 28%, Damage: 135%
15
Activation Rate: 30%, Damage: 135%
16
Activation Rate: 32%, Damage: 140%
17
Activation Rate: 34%, Damage: 140%
18
Activation Rate: 36%, Damage: 145%
19
Activation Rate: 38%, Damage: 145%
20
Activation Rate: 40%, Damage: 150%
Bow Mastery Description: Increases the weapon mastery and accuracy of bows. Info: type = 50 Maximum Level: 10
1
Bow Mastery: +14%, Accuracy: +12
2
Bow Mastery: +18%, Accuracy: +24
3
Bow Mastery: +22%, Accuracy: +36
4
Bow Mastery: +26%, Accuracy: +48
5
Bow Mastery: +30%, Accuracy: +60
6
Bow Mastery: +34%, Accuracy: +72
7
Bow Mastery: +38%, Accuracy: +84
8
Bow Mastery: +42%, Accuracy: +96
9
Bow Mastery: +46%, Accuracy: +108
10
Bow Mastery: +50%, Accuracy: +120
Quiver Cartridge (Magic Arrow) Description: A dummy for Quiver Cartridge's Magic Arrows. Info: type = 51 Range:500% Maximum Level: 1
1
Damage: 220%
Ranger
Steigeisen Description: Fire a hook at the furthest enemy within range, dealing damage and pulling yourself behind it. While moving, you cannot take touch damage. Permanently increases your max HP. Info: morph = 1, pvp = 0, type = 2, multiTargeting = 1, rectBasedOnTarget = 1 Delays: steigeisenConnect0 - 390 ms Range:700% Animations:ball.0, ball.1, ball.2, effect Maximum Level: 10
Extreme Archery: Bow Description: [Toggle Skill] Decrease your Weapon and Magic Defense for Attack. Info: type = 34, massSpell = 1, debuff = 1, mes = buffLimit Maximum Level: 10
1
Weapon and Magic DEF Reduction: 4%, Weapon Attack: +2
2
Weapon and Magic DEF Reduction: 8%, Weapon Attack: +4
3
Weapon and Magic DEF Reduction: 12%, Weapon Attack: +6
4
Weapon and Magic DEF Reduction: 16%, Weapon Attack: +8
5
Weapon and Magic DEF Reduction: 20%, Weapon Attack: +10
6
Weapon and Magic DEF Reduction: 24%, Weapon Attack: +12
7
Weapon and Magic DEF Reduction: 28%, Weapon Attack: +14
8
Weapon and Magic DEF Reduction: 32%, Weapon Attack: +16
9
Weapon and Magic DEF Reduction: 36%, Weapon Attack: +18
10
Weapon and Magic DEF Reduction: 40%, Weapon Attack: +20
Hurricane (3rd) Description: Launches arrows at a tremendous speed, like a catastrophic rainstorm. Hold down the skill key to fire arrows continuously. You may move while using this skill. Info: type = 2, rapidAttack = 1, knockbackLimit = 80 Final Attack: Bow Animations:prepare, keydown, ball, hit.0, keydownend Maximum Level: 20
1
MP Con: 4, Damage: 120%, Movement Speed: 100%, Range: 400%
2
MP Con: 4, Damage: 122%, Movement Speed: 100%, Range: 400%
3
MP Con: 4, Damage: 124%, Movement Speed: 100%, Range: 400%
4
MP Con: 4, Damage: 126%, Movement Speed: 100%, Range: 400%
5
MP Con: 4, Damage: 128%, Movement Speed: 100%, Range: 400%
6
MP Con: 4, Damage: 130%, Movement Speed: 100%, Range: 400%
7
MP Con: 4, Damage: 132%, Movement Speed: 100%, Range: 400%
8
MP Con: 4, Damage: 134%, Movement Speed: 100%, Range: 400%
9
MP Con: 4, Damage: 136%, Movement Speed: 100%, Range: 400%
10
MP Con: 4, Damage: 138%, Movement Speed: 100%, Range: 400%
11
MP Con: 5, Damage: 140%, Movement Speed: 100%, Range: 400%
12
MP Con: 5, Damage: 142%, Movement Speed: 100%, Range: 400%
13
MP Con: 5, Damage: 144%, Movement Speed: 100%, Range: 400%
14
MP Con: 5, Damage: 146%, Movement Speed: 100%, Range: 400%
15
MP Con: 5, Damage: 148%, Movement Speed: 100%, Range: 400%
16
MP Con: 5, Damage: 150%, Movement Speed: 100%, Range: 400%
17
MP Con: 5, Damage: 152%, Movement Speed: 100%, Range: 400%
18
MP Con: 5, Damage: 154%, Movement Speed: 100%, Range: 400%
19
MP Con: 5, Damage: 156%, Movement Speed: 100%, Range: 400%
20
MP Con: 5, Damage: 158%, Movement Speed: 100%, Range: 400%
Concentration Description: When attacking an enemy, increase your status resistance. When you resist a status effect, this skill will enter cooldown. Info: type = 50, pvp = 0 Animations:effect, repeat, special Maximum Level: 20
1
Duration: 33 sec, Status Resistance: +1% per hit - Cooldown: 87 sec, Passive Effect - Status and Elemental Resistance: +1%
2
Duration: 36 sec, Status Resistance: +1% per hit - Cooldown: 84 sec, Passive Effect - Status and Elemental Resistance: +2%
3
Duration: 39 sec, Status Resistance: +1% per hit - Cooldown: 81 sec, Passive Effect - Status and Elemental Resistance: +3%
4
Duration: 42 sec, Status Resistance: +1% per hit - Cooldown: 78 sec, Passive Effect - Status and Elemental Resistance: +4%
5
Duration: 45 sec, Status Resistance: +2% per hit - Cooldown: 75 sec, Passive Effect - Status and Elemental Resistance: +5%
6
Duration: 48 sec, Status Resistance: +2% per hit - Cooldown: 72 sec, Passive Effect - Status and Elemental Resistance: +6%
7
Duration: 51 sec, Status Resistance: +2% per hit - Cooldown: 69 sec, Passive Effect - Status and Elemental Resistance: +7%
8
Duration: 54 sec, Status Resistance: +2% per hit - Cooldown: 66 sec, Passive Effect - Status and Elemental Resistance: +8%
9
Duration: 57 sec, Status Resistance: +3% per hit - Cooldown: 63 sec, Passive Effect - Status and Elemental Resistance: +9%
10
Duration: 60 sec, Status Resistance: +3% per hit - Cooldown: 60 sec, Passive Effect - Status and Elemental Resistance: +10%
11
Duration: 63 sec, Status Resistance: +3% per hit - Cooldown: 57 sec, Passive Effect - Status and Elemental Resistance: +11%
12
Duration: 66 sec, Status Resistance: +3% per hit - Cooldown: 54 sec, Passive Effect - Status and Elemental Resistance: +12%
13
Duration: 69 sec, Status Resistance: +4% per hit - Cooldown: 51 sec, Passive Effect - Status and Elemental Resistance: +13%
14
Duration: 72 sec, Status Resistance: +4% per hit - Cooldown: 48 sec, Passive Effect - Status and Elemental Resistance: +14%
15
Duration: 75 sec, Status Resistance: +4% per hit - Cooldown: 45 sec, Passive Effect - Status and Elemental Resistance: +15%
16
Duration: 78 sec, Status Resistance: +4% per hit - Cooldown: 42 sec, Passive Effect - Status and Elemental Resistance: +16%
17
Duration: 81 sec, Status Resistance: +5% per hit - Cooldown: 39 sec, Passive Effect - Status and Elemental Resistance: +17%
18
Duration: 84 sec, Status Resistance: +5% per hit - Cooldown: 36 sec, Passive Effect - Status and Elemental Resistance: +18%
19
Duration: 87 sec, Status Resistance: +5% per hit - Cooldown: 33 sec, Passive Effect - Status and Elemental Resistance: +19%
20
Duration: 90 sec, Status Resistance: +5% per hit - Cooldown: 30 sec, Passive Effect - Status and Elemental Resistance: +20%
Marksmanship Description: When attacking, ignore some of the monster's defense. Permanently increases accuracy and damage. Info: type = 50 Maximum Level: 20
Evasion Boost Description: Improves your chances to dodge enemy attacks. When you succeed, your attacks for the next 1 second will be Critical Hits. Note: Evasion Rate is the rate at which a character avoids damage by its Avoidability stat, i.e. 50% chance to Avoid from stat with 20% Evasion Rate = 50 * 1.2 = 60% chance to Avoid Info: type = 51, nextAttackisCritical = 1, condition = afterDodge Maximum Level: 10
1
Evasion Rate: +12%, Avoid success, all attacks for 1 sec will be Critical Hits
2
Evasion Rate: +14%, Avoid success, all attacks for 1 sec will be Critical Hits
3
Evasion Rate: +16%, Avoid success, all attacks for 1 sec will be Critical Hits
4
Evasion Rate: +18%, Avoid success, all attacks for 1 sec will be Critical Hits
5
Evasion Rate: +20%, Avoid success, all attacks for 1 sec will be Critical Hits
6
Evasion Rate: +22%, Avoid success, all attacks for 1 sec will be Critical Hits
7
Evasion Rate: +24%, Avoid success, all attacks for 1 sec will be Critical Hits
8
Evasion Rate: +26%, Avoid success, all attacks for 1 sec will be Critical Hits
9
Evasion Rate: +28%, Avoid success, all attacks for 1 sec will be Critical Hits
10
Evasion Rate: +30%, Avoid success, all attacks for 1 sec will be Critical Hits
Inferno Description: Fires arrows imbued with flame power to attack up to 6 monsters. Hit monsters continue to take damage after they're hit. Info: type = 2, splash = 1, dot = 1, dotType = burn, rectBasedOnTarget = 1 Range:160% Element: Fire Final Attack: Bow Animations:effect, special, hit.0, ball, tile.0, tile.1, tile.2 Maximum Level: 20
1
MP Cost: 20, Damage: 286%, Number of Hits: 2, Max Enemies Hit: 6, Damage Over Time: 62% damage every 1 sec for 3 sec
2
MP Cost: 20, Damage: 292%, Number of Hits: 2, Max Enemies Hit: 6, Damage Over Time: 64% damage every 1 sec for 3 sec
3
MP Cost: 20, Damage: 298%, Number of Hits: 2, Max Enemies Hit: 6, Damage Over Time: 66% damage every 1 sec for 3 sec
4
MP Cost: 22, Damage: 304%, Number of Hits: 2, Max Enemies Hit: 6, Damage Over Time: 68% damage every 1 sec for 3 sec
5
MP Cost: 22, Damage: 310%, Number of Hits: 2, Max Enemies Hit: 6, Damage Over Time: 70% damage every 1 sec for 3 sec
6
MP Cost: 22, Damage: 316%, Number of Hits: 2, Max Enemies Hit: 6, Damage Over Time: 72% damage every 1 sec for 4 sec
7
MP Cost: 22, Damage: 322%, Number of Hits: 2, Max Enemies Hit: 6, Damage Over Time: 74% damage every 1 sec for 4 sec
8
MP Cost: 24, Damage: 328%, Number of Hits: 2, Max Enemies Hit: 6, Damage Over Time: 76% damage every 1 sec for 4 sec
9
MP Cost: 24, Damage: 334%, Number of Hits: 2, Max Enemies Hit: 6, Damage Over Time: 78% damage every 1 sec for 4 sec
10
MP Cost: 24, Damage: 340%, Number of Hits: 2, Max Enemies Hit: 6, Damage Over Time: 80% damage every 1 sec for 4 sec
11
MP Cost: 24, Damage: 346%, Number of Hits: 2, Max Enemies Hit: 6, Damage Over Time: 82% damage every 1 sec for 5 sec
12
MP Cost: 26, Damage: 352%, Number of Hits: 2, Max Enemies Hit: 6, Damage Over Time: 84% damage every 1 sec for 5 sec
13
MP Cost: 26, Damage: 358%, Number of Hits: 2, Max Enemies Hit: 6, Damage Over Time: 86% damage every 1 sec for 5 sec
14
MP Cost: 26, Damage: 364%, Number of Hits: 2, Max Enemies Hit: 6, Damage Over Time: 88% damage every 1 sec for 5 sec
15
MP Cost: 26, Damage: 370%, Number of Hits: 2, Max Enemies Hit: 6, Damage Over Time: 90% damage every 1 sec for 5 sec
16
MP Cost: 28, Damage: 376%, Number of Hits: 2, Max Enemies Hit: 6, Damage Over Time: 92% damage every 1 sec for 6 sec
17
MP Cost: 28, Damage: 382%, Number of Hits: 2, Max Enemies Hit: 6, Damage Over Time: 94% damage every 1 sec for 6 sec
18
MP Cost: 28, Damage: 388%, Number of Hits: 2, Max Enemies Hit: 6, Damage Over Time: 96% damage every 1 sec for 6 sec
19
MP Cost: 28, Damage: 394%, Number of Hits: 2, Max Enemies Hit: 6, Damage Over Time: 98% damage every 1 sec for 6 sec
20
MP Cost: 30, Damage: 400%, Number of Hits: 2, Max Enemies Hit: 6, Damage Over Time: 100% damage every 1 sec for 6 sec
Phoenix Description: Temporarily summons Phoenix to deal Fire damage to up to 4 monsters. Has a chance to stun enemies. Permanently increases your defense. Info: type = 33, minionAttack = stun, showFromTheOrigin = 1 Delays: alert2 - 600 ms Element: Fire Summon Range: attack1 = 280% Summon Mob Count: attack1 = 4 Animations:summon.summoned, summon.fly, summon.stand, summon.attack1, summon.die, mob, hit.0, hit.1 Maximum Level: 10
Mortal Blow Description: Has a chance to instantly kill an enemy, recovering HP and MP. Info: type = 51, suddenDeath = 1, condition = attack, pvp = 0 Animations:special.0 Maximum Level: 10
1
Activation Rate: 3% when HP is below 3%, Recovers 1% HP and MP
2
Activation Rate: 3% when HP is below 6%, Recovers 1% HP and MP
3
Activation Rate: 6% when HP is below 9%, Recovers 2% HP and MP
4
Activation Rate: 6% when HP is below 12%, Recovers 2% HP and MP
5
Activation Rate: 9% when HP is below 15%, Recovers 3% HP and MP
6
Activation Rate: 9% when HP is below 18%, Recovers 3% HP and MP
7
Activation Rate: 12% when HP is below 21%, Recovers 4% HP and MP
8
Activation Rate: 12% when HP is below 24%, Recovers 4% HP and MP
9
Activation Rate: 15% when HP is below 27%, Recovers 5% HP and MP
10
Activation Rate: 15% when HP is below 30%, Recovers 5% HP and MP
Bowmaster
Uncountable Arrow Description: Shoot countless arrows to multiple enemies. Info: type = 1, areaAttack = 1 Delays: uncountableArrow - 840 ms Range:450% Final Attack: Bow Animations:effect, hit.0 Maximum Level: 30
1
MP Cost: 25, Damage: 195%, Number of Hits: 4, Max Enemies Hit: 8
2
MP Cost: 25, Damage: 200%, Number of Hits: 4, Max Enemies Hit: 8
3
MP Cost: 25, Damage: 205%, Number of Hits: 4, Max Enemies Hit: 8
4
MP Cost: 26, Damage: 210%, Number of Hits: 4, Max Enemies Hit: 8
5
MP Cost: 26, Damage: 215%, Number of Hits: 4, Max Enemies Hit: 8
6
MP Cost: 26, Damage: 220%, Number of Hits: 4, Max Enemies Hit: 8
7
MP Cost: 26, Damage: 225%, Number of Hits: 4, Max Enemies Hit: 8
8
MP Cost: 27, Damage: 230%, Number of Hits: 4, Max Enemies Hit: 8
9
MP Cost: 27, Damage: 235%, Number of Hits: 4, Max Enemies Hit: 8
10
MP Cost: 27, Damage: 240%, Number of Hits: 4, Max Enemies Hit: 8
11
MP Cost: 27, Damage: 245%, Number of Hits: 4, Max Enemies Hit: 8
12
MP Cost: 28, Damage: 250%, Number of Hits: 4, Max Enemies Hit: 8
13
MP Cost: 28, Damage: 255%, Number of Hits: 4, Max Enemies Hit: 8
14
MP Cost: 28, Damage: 260%, Number of Hits: 4, Max Enemies Hit: 8
15
MP Cost: 28, Damage: 265%, Number of Hits: 4, Max Enemies Hit: 8
16
MP Cost: 29, Damage: 270%, Number of Hits: 4, Max Enemies Hit: 8
17
MP Cost: 29, Damage: 275%, Number of Hits: 4, Max Enemies Hit: 8
18
MP Cost: 29, Damage: 280%, Number of Hits: 4, Max Enemies Hit: 8
19
MP Cost: 29, Damage: 285%, Number of Hits: 4, Max Enemies Hit: 8
20
MP Cost: 30, Damage: 290%, Number of Hits: 4, Max Enemies Hit: 8
21
MP Cost: 30, Damage: 295%, Number of Hits: 4, Max Enemies Hit: 8
22
MP Cost: 30, Damage: 300%, Number of Hits: 4, Max Enemies Hit: 8
23
MP Cost: 30, Damage: 305%, Number of Hits: 4, Max Enemies Hit: 8
24
MP Cost: 31, Damage: 310%, Number of Hits: 4, Max Enemies Hit: 8
25
MP Cost: 31, Damage: 315%, Number of Hits: 4, Max Enemies Hit: 8
26
MP Cost: 31, Damage: 320%, Number of Hits: 4, Max Enemies Hit: 8
27
MP Cost: 31, Damage: 325%, Number of Hits: 4, Max Enemies Hit: 8
28
MP Cost: 32, Damage: 330%, Number of Hits: 4, Max Enemies Hit: 8
29
MP Cost: 32, Damage: 335%, Number of Hits: 4, Max Enemies Hit: 8
30
MP Cost: 32, Damage: 340%, Number of Hits: 4, Max Enemies Hit: 8
31
MP Cost: 32, Damage: 345%, Number of Hits: 4, Max Enemies Hit: 8
32
MP Cost: 33, Damage: 350%, Number of Hits: 4, Max Enemies Hit: 8
33
MP Cost: 33, Damage: 355%, Number of Hits: 4, Max Enemies Hit: 8
Wound Shot Description: Shoot an arrow that decreases the enemy's HP recovery and movement speed. Info: type = 1, areaAttack = 1 Delays: woundsShot - 1170 ms Final Attack: Bow Animations:effect, ball, hit.0, mob Maximum Level: 10
Advanced Quiver Description: Temporarily consume no arrows when using your Quiver and improves their effect. Info: type = 2 Delays: advancedQuiver - 1530 ms Animations:effect, mob Maximum Level: 10
1
MP Cost: 11, Duration: 12 sec, Cooldown: 57 sec - Passive Effect - Draining and Poison Quiver Size: 10, Magic Arrow Quiver Size: 10, Draining Arrows: 33% chance to drain 21% damage to HP. Poison Arrows: Damage Over Time: 92%, Duration: 8, Can be stacked 3 times. Magic Arrows: 52% chance to fire another arrow dealing 224% damage.
2
MP Cost: 12, Duration: 14 sec, Cooldown: 54 sec - Passive Effect - Draining and Poison Quiver Size: 12, Magic Arrow Quiver Size: 16, Draining Arrows: 36% chance to drain 22% damage to HP. Poison Arrows: Damage Over Time: 94%, Duration: 8, Can be stacked 3 times. Magic Arrows: 54% chance to fire another arrow dealing 228% damage.
3
MP Cost: 13, Duration: 16 sec, Cooldown: 51 sec - Passive Effect - Draining and Poison Quiver Size: 12, Magic Arrow Quiver Size: 16, Draining Arrows: 39% chance to drain 23% damage to HP. Poison Arrows: Damage Over Time: 96%, Duration: 8, Can be stacked 3 times. Magic Arrows: 56% chance to fire another arrow dealing 232% damage.
4
MP Cost: 14, Duration: 18 sec, Cooldown: 48 sec - Passive Effect - Draining and Poison Quiver Size: 14, Magic Arrow Quiver Size: 22, Draining Arrows: 42% chance to drain 24% damage to HP. Poison Arrows: Damage Over Time: 98%, Duration: 8, Can be stacked 3 times. Magic Arrows: 58% chance to fire another arrow dealing 236% damage.
5
MP Cost: 15, Duration: 20 sec, Cooldown: 45 sec - Passive Effect - Draining and Poison Quiver Size: 14, Magic Arrow Quiver Size: 22, Draining Arrows: 45% chance to drain 25% damage to HP. Poison Arrows: Damage Over Time: 100%, Duration: 8, Can be stacked 3 times. Magic Arrows: 60% chance to fire another arrow dealing 240% damage.
6
MP Cost: 16, Duration: 22 sec, Cooldown: 42 sec - Passive Effect - Draining and Poison Quiver Size: 16, Magic Arrow Quiver Size: 28, Draining Arrows: 48% chance to drain 26% damage to HP. Poison Arrows: Damage Over Time: 102%, Duration: 8, Can be stacked 3 times. Magic Arrows: 62% chance to fire another arrow dealing 244% damage.
7
MP Cost: 17, Duration: 24 sec, Cooldown: 39 sec - Passive Effect - Draining and Poison Quiver Size: 16, Magic Arrow Quiver Size: 28, Draining Arrows: 51% chance to drain 27% damage to HP. Poison Arrows: Damage Over Time: 104%, Duration: 8, Can be stacked 3 times. Magic Arrows: 64% chance to fire another arrow dealing 248% damage.
8
MP Cost: 18, Duration: 26 sec, Cooldown: 36 sec - Passive Effect - Draining and Poison Quiver Size: 18, Magic Arrow Quiver Size: 34, Draining Arrows: 54% chance to drain 28% damage to HP. Poison Arrows: Damage Over Time: 106%, Duration: 8, Can be stacked 3 times. Magic Arrows: 66% chance to fire another arrow dealing 252% damage.
9
MP Cost: 19, Duration: 28 sec, Cooldown: 33 sec - Passive Effect - Draining and Poison Quiver Size: 18, Magic Arrow Quiver Size: 34, Draining Arrows: 57% chance to drain 29% damage to HP. Poison Arrows: Damage Over Time: 108%, Duration: 8, Can be stacked 3 times. Magic Arrows: 68% chance to fire another arrow dealing 256% damage.
10
MP Cost: 20, Duration: 30 sec, Cooldown: 30 sec - Passive Effect - Draining and Poison Quiver Size: 20, Magic Arrow Quiver Size: 40, Draining Arrows: 60% chance to drain 30% damage to HP. Poison Arrows: Damage Over Time: 110%, Duration: 8, Can be stacked 3 times. Magic Arrows: 70% chance to fire another arrow dealing 260% damage.
Arrow Blaster Description: Rapidly fire arrows at multiple enemies. Hold down the skill key to attack, and use the Up and Down keys to aim. While using the skill, push the space key to install the Blaster at your current location, allowing it to fire upon enemies on its own. Info: type = 1, areaAttack = 1, rapidAttack = 1, knockbackLimit = 80 Delays: shoot1 - 800 ms Range:60% Final Attack: Bow Animations:prepare, keydown, keydownend, hit.0, ball, flipBall Maximum Level: 30
Advanced Quiver (Magic Arrow) Description: Dummy for Magic Arrows Info: type = 51 Range:500% Maximum Level: 10
1
Damage: 224%
2
Damage: 228%
3
Damage: 232%
4
Damage: 236%
5
Damage: 240%
6
Damage: 244%
7
Damage: 248%
8
Damage: 252%
9
Damage: 256%
10
Damage: 260%
Armor Piercing Description: When attacking, there is a chance to ignore defense and deal extra damage. The chance increases over time until it activates, resetting the chance. Info: type = 2, areaAttack = 1, mes = reduceTargetPDP&&reduceTargetMDP Animations:effect Maximum Level: 20
Hurricane Description: Launches arrows at a tremendous speed, like a catastrophic rainstorm. Hold down the skill key to fire arrows continuously. You may move while using this skill. Info: type = 2, rapidAttack = 1, knockbackLimit = 80 Final Attack: Bow Animations:prepare, keydown, hit.0, ball, keydownend Maximum Level: 30
1
MP Con: 5, Damage: 189%, Movement Speed: 100%, Range: 450%
2
MP Con: 5, Damage: 192%, Movement Speed: 100%, Range: 450%
3
MP Con: 5, Damage: 195%, Movement Speed: 100%, Range: 450%
4
MP Con: 5, Damage: 198%, Movement Speed: 100%, Range: 450%
5
MP Con: 5, Damage: 201%, Movement Speed: 100%, Range: 450%
6
MP Con: 5, Damage: 204%, Movement Speed: 100%, Range: 450%
7
MP Con: 5, Damage: 207%, Movement Speed: 100%, Range: 450%
8
MP Con: 5, Damage: 210%, Movement Speed: 100%, Range: 450%
9
MP Con: 5, Damage: 213%, Movement Speed: 100%, Range: 450%
10
MP Con: 5, Damage: 216%, Movement Speed: 100%, Range: 450%
11
MP Con: 5, Damage: 219%, Movement Speed: 100%, Range: 450%
12
MP Con: 5, Damage: 222%, Movement Speed: 100%, Range: 450%
13
MP Con: 5, Damage: 225%, Movement Speed: 100%, Range: 450%
14
MP Con: 5, Damage: 228%, Movement Speed: 100%, Range: 450%
15
MP Con: 5, Damage: 231%, Movement Speed: 100%, Range: 450%
16
MP Con: 5, Damage: 234%, Movement Speed: 100%, Range: 450%
17
MP Con: 5, Damage: 237%, Movement Speed: 100%, Range: 450%
18
MP Con: 5, Damage: 240%, Movement Speed: 100%, Range: 450%
19
MP Con: 5, Damage: 243%, Movement Speed: 100%, Range: 450%
20
MP Con: 5, Damage: 246%, Movement Speed: 100%, Range: 450%
21
MP Con: 5, Damage: 249%, Movement Speed: 100%, Range: 450%
22
MP Con: 5, Damage: 252%, Movement Speed: 100%, Range: 450%
23
MP Con: 5, Damage: 255%, Movement Speed: 100%, Range: 450%
24
MP Con: 5, Damage: 258%, Movement Speed: 100%, Range: 450%
25
MP Con: 5, Damage: 261%, Movement Speed: 100%, Range: 450%
26
MP Con: 5, Damage: 264%, Movement Speed: 100%, Range: 450%
27
MP Con: 5, Damage: 267%, Movement Speed: 100%, Range: 450%
28
MP Con: 5, Damage: 270%, Movement Speed: 100%, Range: 450%
29
MP Con: 5, Damage: 273%, Movement Speed: 100%, Range: 450%
30
MP Con: 5, Damage: 276%, Movement Speed: 100%, Range: 450%
31
MP Con: 5, Damage: 279%, Movement Speed: 100%, Range: 450%
32
MP Con: 5, Damage: 282%, Movement Speed: 100%, Range: 450%
33
MP Con: 5, Damage: 285%, Movement Speed: 100%, Range: 450%
Advanced Final Attack Description: Permanently increases physical attack, accuracy, and Final Attack damage and Activation Rate. Info: type = 53, finalAttack = 1, condition = attack Pre-requisite: Level 20 Final Attack: Bow Animations:hit.0 Maximum Level: 30
Sharp Eyes Description: Temporarily grants party members the ability to locate an enemy's weak spot to deal fatal damage to that enemy. Info: type = 10, massSpell = 1, magicSteal = 1 Delays: alert4 - 900 ms Range:400% Animations:effect, affected Maximum Level: 30
1
MP Cost: 30, Duration: 10 sec, Critical Hit Rate: +6%, Maximum Critical Damage: +1%
2
MP Cost: 30, Duration: 20 sec, Critical Hit Rate: +6%, Maximum Critical Damage: +2%
3
MP Cost: 30, Duration: 30 sec, Critical Hit Rate: +7%, Maximum Critical Damage: +3%
4
MP Cost: 30, Duration: 40 sec, Critical Hit Rate: +7%, Maximum Critical Damage: +4%
5
MP Cost: 30, Duration: 50 sec, Critical Hit Rate: +8%, Maximum Critical Damage: +5%
6
MP Cost: 33, Duration: 60 sec, Critical Hit Rate: +8%, Maximum Critical Damage: +6%
7
MP Cost: 33, Duration: 70 sec, Critical Hit Rate: +9%, Maximum Critical Damage: +7%
8
MP Cost: 33, Duration: 80 sec, Critical Hit Rate: +9%, Maximum Critical Damage: +8%
9
MP Cost: 33, Duration: 90 sec, Critical Hit Rate: +10%, Maximum Critical Damage: +9%
10
MP Cost: 33, Duration: 100 sec, Critical Hit Rate: +10%, Maximum Critical Damage: +10%
11
MP Cost: 36, Duration: 110 sec, Critical Hit Rate: +11%, Maximum Critical Damage: +11%
12
MP Cost: 36, Duration: 120 sec, Critical Hit Rate: +11%, Maximum Critical Damage: +12%
13
MP Cost: 36, Duration: 130 sec, Critical Hit Rate: +12%, Maximum Critical Damage: +13%
14
MP Cost: 36, Duration: 140 sec, Critical Hit Rate: +12%, Maximum Critical Damage: +14%
15
MP Cost: 36, Duration: 150 sec, Critical Hit Rate: +13%, Maximum Critical Damage: +15%
16
MP Cost: 39, Duration: 160 sec, Critical Hit Rate: +13%, Maximum Critical Damage: +16%
17
MP Cost: 39, Duration: 170 sec, Critical Hit Rate: +14%, Maximum Critical Damage: +17%
18
MP Cost: 39, Duration: 180 sec, Critical Hit Rate: +14%, Maximum Critical Damage: +18%
19
MP Cost: 39, Duration: 190 sec, Critical Hit Rate: +15%, Maximum Critical Damage: +19%
20
MP Cost: 39, Duration: 200 sec, Critical Hit Rate: +15%, Maximum Critical Damage: +20%
21
MP Cost: 42, Duration: 210 sec, Critical Hit Rate: +16%, Maximum Critical Damage: +21%
22
MP Cost: 42, Duration: 220 sec, Critical Hit Rate: +16%, Maximum Critical Damage: +22%
23
MP Cost: 42, Duration: 230 sec, Critical Hit Rate: +17%, Maximum Critical Damage: +23%
24
MP Cost: 42, Duration: 240 sec, Critical Hit Rate: +17%, Maximum Critical Damage: +24%
25
MP Cost: 42, Duration: 250 sec, Critical Hit Rate: +18%, Maximum Critical Damage: +25%
26
MP Cost: 45, Duration: 260 sec, Critical Hit Rate: +18%, Maximum Critical Damage: +26%
27
MP Cost: 45, Duration: 270 sec, Critical Hit Rate: +19%, Maximum Critical Damage: +27%
28
MP Cost: 45, Duration: 280 sec, Critical Hit Rate: +19%, Maximum Critical Damage: +28%
29
MP Cost: 45, Duration: 290 sec, Critical Hit Rate: +20%, Maximum Critical Damage: +29%
30
MP Cost: 45, Duration: 300 sec, Critical Hit Rate: +20%, Maximum Critical Damage: +30%
31
MP Cost: 48, Duration: 310 sec, Critical Hit Rate: +21%, Maximum Critical Damage: +31%
32
MP Cost: 48, Duration: 320 sec, Critical Hit Rate: +21%, Maximum Critical Damage: +32%
33
MP Cost: 48, Duration: 330 sec, Critical Hit Rate: +22%, Maximum Critical Damage: +33%
Maple Warrior Description: Increases the stats of all party members. Info: type = 10, massSpell = 1, magicSteal = 1 Delays: alert3 - 1500 ms Range:400% Animations:effect, affected Maximum Level: 30
1
MP Cost: 10, Duration: 30 sec, All Stats: +1%
2
MP Cost: 10, Duration: 60 sec, All Stats: +1%
3
MP Cost: 10, Duration: 90 sec, All Stats: +2%
4
MP Cost: 10, Duration: 120 sec, All Stats: +2%
5
MP Cost: 10, Duration: 150 sec, All Stats: +3%
6
MP Cost: 20, Duration: 180 sec, All Stats: +3%
7
MP Cost: 20, Duration: 210 sec, All Stats: +4%
8
MP Cost: 20, Duration: 240 sec, All Stats: +4%
9
MP Cost: 20, Duration: 270 sec, All Stats: +5%
10
MP Cost: 20, Duration: 300 sec, All Stats: +5%
11
MP Cost: 30, Duration: 330 sec, All Stats: +6%
12
MP Cost: 30, Duration: 360 sec, All Stats: +6%
13
MP Cost: 30, Duration: 390 sec, All Stats: +7%
14
MP Cost: 30, Duration: 420 sec, All Stats: +7%
15
MP Cost: 30, Duration: 450 sec, All Stats: +8%
16
MP Cost: 40, Duration: 480 sec, All Stats: +8%
17
MP Cost: 40, Duration: 510 sec, All Stats: +9%
18
MP Cost: 40, Duration: 540 sec, All Stats: +9%
19
MP Cost: 40, Duration: 570 sec, All Stats: +10%
20
MP Cost: 40, Duration: 600 sec, All Stats: +10%
21
MP Cost: 50, Duration: 630 sec, All Stats: +11%
22
MP Cost: 50, Duration: 660 sec, All Stats: +11%
23
MP Cost: 50, Duration: 690 sec, All Stats: +12%
24
MP Cost: 50, Duration: 720 sec, All Stats: +12%
25
MP Cost: 50, Duration: 750 sec, All Stats: +13%
26
MP Cost: 60, Duration: 780 sec, All Stats: +13%
27
MP Cost: 60, Duration: 810 sec, All Stats: +14%
28
MP Cost: 60, Duration: 840 sec, All Stats: +14%
29
MP Cost: 60, Duration: 870 sec, All Stats: +15%
30
MP Cost: 60, Duration: 900 sec, All Stats: +15%
31
MP Cost: 70, Duration: 930 sec, All Stats: +16%
32
MP Cost: 70, Duration: 960 sec, All Stats: +16%
33
MP Cost: 70, Duration: 990 sec, All Stats: +17%
Illusion Step Description: Temporarily increases Dexteriy and avoid greatly. Permanently decrease damage taken. Info: type = 10 Delays: alert4 - 900 ms Animations:effect, special Maximum Level: 30
Hero's Will Description: Cures you from being Seduced. The cooldown decreases as the skill level increases. Info: type = 35 Animations:effect Maximum Level: 5
1
MP Cost: 30, Cooldown Time: 600 sec
2
MP Cost: 30, Cooldown Time: 540 sec
3
MP Cost: 30, Cooldown Time: 480 sec
4
MP Cost: 30, Cooldown Time: 420 sec
5
MP Cost: 30, Cooldown Time: 360 sec
6
MP Cost: 30, Cooldown Time: 300 sec
7
MP Cost: 30, Cooldown Time: 240 sec
8
MP Cost: 30, Cooldown Time: 180 sec
Hyper
Hyper Luck Description: Permanently increases your Luck. Info: type = 50 Maximum Level: 1 Required Level: 140
1
Luck: +50
Hyper Intelligence Description: Permanently increases your Intelligence Info: type = 50 Maximum Level: 1 Required Level: 140
1
Intelligence: +50
Hyper Critical Rate Description: Permanently increases your Critical Hit Rate. Info: type = 50 Maximum Level: 1 Required Level: 198
1
Critical Hit Rate: +10%
Hyper Accuracy Description: Permanently increases your Accuracy Info: type = 50 Maximum Level: 1 Required Level: 158
1
Accuracy: +20%
Hyper Max Magic Points Description: Permanently increases Maximum MP. Info: type = 50 Maximum Level: 1 Required Level: 186
1
MaxMP: +15%
Hyper Max Demon Force Description: Permanently increases Maximum DF Info: type = 50 Maximum Level: 1 Required Level: 180
1
Max Demon Force: +50
Hyper Physical Guard Description: Permanently increases your Weapon Defense. Info: type = 50 Maximum Level: 1 Required Level: 165
1
Weapon DEF: +500
Epic Adventure Description: A power only available to Adventurers who have explored the Maple World that increases your damage and maximum damage. Info: type = 50 Range:400% Animations:effect, attected Maximum Level: 1 Required Level: 200
Wind of Frey Description: Control the wind around you to create an explosive shockwave. Info: type = 1, areaAttack = 1 Delays: HY312windOfFrey - 1020 ms Range:300% Animations:effect, mob, hit.0 Maximum Level: 1 Required Level: 170
1
MP Cost: 200, Damage: 500%, Number of Hits: 8, Max Enemies Hit: 8, Damage Over Time: 200 damage every 1 sec for 10 sec - Cooldown Time: 15 sec
Preparation Description: Increase your proficiency with the bow to its peak, culminating in the perfect preparation for battle. Info: type = 15, massSpell = 1 Delays: HY312preperation - 900 ms Animations:effect Maximum Level: 1 Required Level: 150
Sharp Eyes - Ignore Guard Description: Adds defense ignore to Sharp Eyes Info: type = 50 Maximum Level: 1 Required Level: 162
1
Ignore Defense: +5%
Uncountable Arrow - Extra Target Description: Increase Uncountable Arrow's max enemies hit. Info: type = 50 Maximum Level: 1 Required Level: 168
1
Max Enemies Hit: +1
Uncountable Arrow - Reinforce Description: Increase Uncountable Arrow's damage. Info: type = 50 Maximum Level: 1 Required Level: 149
1
Damage: +20%
Crossbowman
Physical Training Description: Permanently increases your Strength and Dexterity. Info: type = 50 Maximum Level: 5
1
Strength: +6, Dexterity: +6
2
Strength: +12, Dexterity: +12
3
Strength: +18, Dexterity: +18
4
Strength: +24, Dexterity: +24
5
Strength: +30, Dexterity: +30
Crossbow Booster Description: Increases the attack speed of your weapon. Must have a crossbow equipped. Info: type = 10 Delays: weaponBooster - 1320 ms Pre-requisite: Level 5 Crossbow Mastery Animations:effect Maximum Level: 10
1
MP Cost: 29, Duration: 20 sec
2
MP Cost: 27, Duration: 40 sec
3
MP Cost: 25, Duration: 60 sec
4
MP Cost: 23, Duration: 80 sec
5
MP Cost: 21, Duration: 100 sec
6
MP Cost: 19, Duration: 120 sec
7
MP Cost: 17, Duration: 140 sec
8
MP Cost: 15, Duration: 160 sec
9
MP Cost: 13, Duration: 180 sec
10
MP Cost: 11, Duration: 200 sec
Iron Arrow Description: Fires a steel arrow that can penetrate a crowd of enemies. Info: type = 2, piercing = 1, piercingPenalty = 1 Final Attack: Crossbow Animations:effect, ball, hit.0 Maximum Level: 20
1
MP Cost: 11, Damage: 279%, Max Enemies Hit: 6
2
MP Cost: 11, Damage: 288%, Max Enemies Hit: 6
3
MP Cost: 11, Damage: 297%, Max Enemies Hit: 6
4
MP Cost: 11, Damage: 306%, Max Enemies Hit: 6
5
MP Cost: 11, Damage: 315%, Max Enemies Hit: 6
6
MP Cost: 11, Damage: 324%, Max Enemies Hit: 6
7
MP Cost: 11, Damage: 333%, Max Enemies Hit: 6
8
MP Cost: 13, Damage: 342%, Max Enemies Hit: 6
9
MP Cost: 13, Damage: 351%, Max Enemies Hit: 6
10
MP Cost: 13, Damage: 360%, Max Enemies Hit: 6
11
MP Cost: 13, Damage: 369%, Max Enemies Hit: 6
12
MP Cost: 13, Damage: 378%, Max Enemies Hit: 6
13
MP Cost: 13, Damage: 387%, Max Enemies Hit: 6
14
MP Cost: 13, Damage: 396%, Max Enemies Hit: 6
15
MP Cost: 15, Damage: 405%, Max Enemies Hit: 6
16
MP Cost: 15, Damage: 414%, Max Enemies Hit: 6
17
MP Cost: 15, Damage: 423%, Max Enemies Hit: 6
18
MP Cost: 15, Damage: 432%, Max Enemies Hit: 6
19
MP Cost: 15, Damage: 441%, Max Enemies Hit: 6
20
MP Cost: 15, Damage: 450%, Max Enemies Hit: 6
Soul Arrow: Crossbow Description: Temporarily increases your weapon attack and allows you to attack without consuming arrows. Info: type = 10 Delays: shoot1 - 800 ms Animations:effect, ball Maximum Level: 20
Crossbow Mastery Description: Increases the weapon mastery and accuracy of crossbows. Info: type = 50 Maximum Level: 10
1
Crossbow Mastery: +14%, Accuracy: +12
2
Crossbow Mastery: +18%, Accuracy: +24
3
Crossbow Mastery: +22%, Accuracy: +36
4
Crossbow Mastery: +26%, Accuracy: +48
5
Crossbow Mastery: +30%, Accuracy: +60
6
Crossbow Mastery: +34%, Accuracy: +72
7
Crossbow Mastery: +38%, Accuracy: +84
8
Crossbow Mastery: +42%, Accuracy: +96
9
Crossbow Mastery: +46%, Accuracy: +108
10
Crossbow Mastery: +50%, Accuracy: +120
Final Attack: Crossbow Description: Grants a chance to deal additional damage after an attack. Must have a crossbow equipped. Info: type = 53, finalAttack = 1, condition = attack Pre-requisite: Level 3 Crossbow Mastery Animations:hit.0 Maximum Level: 20
1
Activation Rate: 2%, Damage: 100%
2
Activation Rate: 4%, Damage: 105%
3
Activation Rate: 6%, Damage: 105%
4
Activation Rate: 8%, Damage: 110%
5
Activation Rate: 10%, Damage: 110%
6
Activation Rate: 12%, Damage: 115%
7
Activation Rate: 14%, Damage: 115%
8
Activation Rate: 16%, Damage: 120%
9
Activation Rate: 18%, Damage: 120%
10
Activation Rate: 20%, Damage: 125%
11
Activation Rate: 22%, Damage: 125%
12
Activation Rate: 24%, Damage: 130%
13
Activation Rate: 26%, Damage: 130%
14
Activation Rate: 28%, Damage: 135%
15
Activation Rate: 30%, Damage: 135%
16
Activation Rate: 32%, Damage: 140%
17
Activation Rate: 34%, Damage: 140%
18
Activation Rate: 36%, Damage: 145%
19
Activation Rate: 38%, Damage: 145%
20
Activation Rate: 40%, Damage: 150%
Net Throwing Description: Throw a net on enemies, damaging and slowing them. Info: type = 1, areaAttack = 1, mes = slow Delays: castNetThrowing - 1170 ms Range:310% Final Attack: Crossbow Animations:effect, hit.0, mob Maximum Level: 10
Distancing Sense Description: When attacking nearby enemies, increase your critical hit rate; when attacking far away enemies, increase your total damage. Info: type = 1, areaAttack = 1 Maximum Level: 1
1
Enemies between 18 and 200 distance - Critical Hit Rate: +3% to +20%, Far Enemies - Total Damage: +4% to 30%
Sniper
Dragon Pulse Description: Draws upon the spirit of the dragon to fire a powerful arrow of tremendous force that knocks back enemies. The arrow becomes more powerful the more enemies it passes through. Note: Pierce effect is 1.2x per monster, identical to Pierce. Info: type = 2, piercing = 1, pushTarget = 1 Final Attack: Crossbow Animations:effect, ball, hit.0 Maximum Level: 10
1
MP Cost: 20, Damage: 453%, Max Enemies Hit: 6
2
MP Cost: 20, Damage: 461%, Max Enemies Hit: 6
3
MP Cost: 20, Damage: 469%, Max Enemies Hit: 6
4
MP Cost: 20, Damage: 477%, Max Enemies Hit: 6
5
MP Cost: 24, Damage: 485%, Max Enemies Hit: 6
6
MP Cost: 24, Damage: 493%, Max Enemies Hit: 6
7
MP Cost: 24, Damage: 501%, Max Enemies Hit: 6
8
MP Cost: 24, Damage: 509%, Max Enemies Hit: 6
9
MP Cost: 24, Damage: 517%, Max Enemies Hit: 6
10
MP Cost: 28, Damage: 525%, Max Enemies Hit: 6
Bolt Rupture Description: Cause small bolts to discharge from enemies you strike. The initial target takes more damage. Info: type = 1, areaAttack = 1 Delays: boltRupture - 990 ms Range:230% Final Attack: Crossbow Animations:effect, ball.0, ball.1, hit.0 Maximum Level: 20
1
MP Cost: 12, Damage: 548%, Number of Hits: 1, Max Enemies Hit: 8, Initial Target - Damage: +143%, Range: 400
2
MP Cost: 12, Damage: 556%, Number of Hits: 1, Max Enemies Hit: 8, Initial Target - Damage: +146%, Range: 400
3
MP Cost: 12, Damage: 564%, Number of Hits: 1, Max Enemies Hit: 8, Initial Target - Damage: +149%, Range: 400
4
MP Cost: 12, Damage: 572%, Number of Hits: 1, Max Enemies Hit: 8, Initial Target - Damage: +152%, Range: 400
5
MP Cost: 12, Damage: 580%, Number of Hits: 1, Max Enemies Hit: 8, Initial Target - Damage: +155%, Range: 400
6
MP Cost: 14, Damage: 588%, Number of Hits: 1, Max Enemies Hit: 8, Initial Target - Damage: +158%, Range: 400
7
MP Cost: 14, Damage: 596%, Number of Hits: 1, Max Enemies Hit: 8, Initial Target - Damage: +161%, Range: 400
8
MP Cost: 14, Damage: 604%, Number of Hits: 1, Max Enemies Hit: 8, Initial Target - Damage: +164%, Range: 400
9
MP Cost: 14, Damage: 612%, Number of Hits: 1, Max Enemies Hit: 8, Initial Target - Damage: +167%, Range: 400
10
MP Cost: 14, Damage: 620%, Number of Hits: 1, Max Enemies Hit: 8, Initial Target - Damage: +170%, Range: 400
11
MP Cost: 16, Damage: 628%, Number of Hits: 1, Max Enemies Hit: 8, Initial Target - Damage: +173%, Range: 400
12
MP Cost: 16, Damage: 636%, Number of Hits: 1, Max Enemies Hit: 8, Initial Target - Damage: +176%, Range: 400
13
MP Cost: 16, Damage: 644%, Number of Hits: 1, Max Enemies Hit: 8, Initial Target - Damage: +179%, Range: 400
14
MP Cost: 16, Damage: 652%, Number of Hits: 1, Max Enemies Hit: 8, Initial Target - Damage: +182%, Range: 400
15
MP Cost: 16, Damage: 660%, Number of Hits: 1, Max Enemies Hit: 8, Initial Target - Damage: +185%, Range: 400
16
MP Cost: 18, Damage: 668%, Number of Hits: 1, Max Enemies Hit: 8, Initial Target - Damage: +188%, Range: 400
17
MP Cost: 18, Damage: 676%, Number of Hits: 1, Max Enemies Hit: 8, Initial Target - Damage: +191%, Range: 400
18
MP Cost: 18, Damage: 684%, Number of Hits: 1, Max Enemies Hit: 8, Initial Target - Damage: +194%, Range: 400
19
MP Cost: 18, Damage: 692%, Number of Hits: 1, Max Enemies Hit: 8, Initial Target - Damage: +197%, Range: 400
20
MP Cost: 18, Damage: 700%, Number of Hits: 1, Max Enemies Hit: 8, Initial Target - Damage: +200%, Range: 400
Frostprey Description: Temporarily summons Frostprey to deal Ice damage to up to 4 monsters. Permanently increases weapon and magic defense. Info: type = 33, minionAttack = freeze, showFromTheOrigin = 1 Delays: alert2 - 600 ms Element: Ice Summon Range: attack1 = 280% Summon Mob Count: attack1 = 4 Animations:summon.summoned, summon.fly, summon.stand, summon.attack1, summon.die, hit.0, hit.1 Maximum Level: 10
Extreme Archery: Crossbow Description: [Toggle Skill] Reduce your weapon and magic avoid to increase your critical hit rate and criticcal damage. Info: type = 34, massSpell = 1, debuff = 1, mes = buffLimit Maximum Level: 10
1
Weapon and Magic Avoid: -5%, Maximum Critical Damage: +7%
2
Weapon and Magic Avoid: -10%, Maximum Critical Damage: +9%
3
Weapon and Magic Avoid: -15%, Maximum Critical Damage: +11%
4
Weapon and Magic Avoid: -20%, Maximum Critical Damage: +13%
5
Weapon and Magic Avoid: -25%, Maximum Critical Damage: +15%
6
Weapon and Magic Avoid: -30%, Maximum Critical Damage: +17%
7
Weapon and Magic Avoid: -35%, Maximum Critical Damage: +19%
8
Weapon and Magic Avoid: -40%, Maximum Critical Damage: +21%
9
Weapon and Magic Avoid: -45%, Maximum Critical Damage: +23%
10
Weapon and Magic Avoid: -50%, Maximum Critical Damage: +25%
Pain Killer Description: Consume herbs collected from your travels to escape status effects. Permanently improves your status effect and elemental resistances. Info: type = 35 Delays: painKiller - 1260 ms Animations:effect Maximum Level: 20
1
MP Cost: 31, Status Effect Cancel, Duration: 1 sec, Status Effect Immunity - Cooldown Time: 642 sec, Passive Effect - Status Effect and Elemental Resistance: +1%
2
MP Cost: 32, Status Effect Cancel, Duration: 1 sec, Status Effect Immunity - Cooldown Time: 624 sec, Passive Effect - Status Effect and Elemental Resistance: +2%
3
MP Cost: 33, Status Effect Cancel, Duration: 1 sec, Status Effect Immunity - Cooldown Time: 606 sec, Passive Effect - Status Effect and Elemental Resistance: +3%
4
MP Cost: 34, Status Effect Cancel, Duration: 1 sec, Status Effect Immunity - Cooldown Time: 588 sec, Passive Effect - Status Effect and Elemental Resistance: +4%
5
MP Cost: 35, Status Effect Cancel, Duration: 1 sec, Status Effect Immunity - Cooldown Time: 570 sec, Passive Effect - Status Effect and Elemental Resistance: +5%
6
MP Cost: 36, Status Effect Cancel, Duration: 1 sec, Status Effect Immunity - Cooldown Time: 552 sec, Passive Effect - Status Effect and Elemental Resistance: +6%
7
MP Cost: 37, Status Effect Cancel, Duration: 1 sec, Status Effect Immunity - Cooldown Time: 534 sec, Passive Effect - Status Effect and Elemental Resistance: +7%
8
MP Cost: 38, Status Effect Cancel, Duration: 1 sec, Status Effect Immunity - Cooldown Time: 516 sec, Passive Effect - Status Effect and Elemental Resistance: +8%
9
MP Cost: 39, Status Effect Cancel, Duration: 1 sec, Status Effect Immunity - Cooldown Time: 498 sec, Passive Effect - Status Effect and Elemental Resistance: +9%
10
MP Cost: 40, Status Effect Cancel, Duration: 1 sec, Status Effect Immunity - Cooldown Time: 480 sec, Passive Effect - Status Effect and Elemental Resistance: +10%
11
MP Cost: 41, Status Effect Cancel, Duration: 1 sec, Status Effect Immunity - Cooldown Time: 462 sec, Passive Effect - Status Effect and Elemental Resistance: +11%
12
MP Cost: 42, Status Effect Cancel, Duration: 1 sec, Status Effect Immunity - Cooldown Time: 444 sec, Passive Effect - Status Effect and Elemental Resistance: +12%
13
MP Cost: 43, Status Effect Cancel, Duration: 1 sec, Status Effect Immunity - Cooldown Time: 426 sec, Passive Effect - Status Effect and Elemental Resistance: +13%
14
MP Cost: 44, Status Effect Cancel, Duration: 1 sec, Status Effect Immunity - Cooldown Time: 408 sec, Passive Effect - Status Effect and Elemental Resistance: +14%
15
MP Cost: 45, Status Effect Cancel, Duration: 1 sec, Status Effect Immunity - Cooldown Time: 390 sec, Passive Effect - Status Effect and Elemental Resistance: +15%
16
MP Cost: 46, Status Effect Cancel, Duration: 1 sec, Status Effect Immunity - Cooldown Time: 372 sec, Passive Effect - Status Effect and Elemental Resistance: +16%
17
MP Cost: 47, Status Effect Cancel, Duration: 1 sec, Status Effect Immunity - Cooldown Time: 354 sec, Passive Effect - Status Effect and Elemental Resistance: +17%
18
MP Cost: 48, Status Effect Cancel, Duration: 1 sec, Status Effect Immunity - Cooldown Time: 336 sec, Passive Effect - Status Effect and Elemental Resistance: +18%
19
MP Cost: 49, Status Effect Cancel, Duration: 1 sec, Status Effect Immunity - Cooldown Time: 318 sec, Passive Effect - Status Effect and Elemental Resistance: +19%
20
MP Cost: 50, Status Effect Cancel, Duration: 1 sec, Status Effect Immunity - Cooldown Time: 300 sec, Passive Effect - Status Effect and Elemental Resistance: +20%
Steigeisen Description: Fire a hook at the furthest enemy within range, dealing damage and pulling yourself behind it. While moving, you cannot take touch damage. Permanently increases your max HP. Info: morph = 1, pvp = 0, type = 2, multiTargeting = 1, rectBasedOnTarget = 1 Delays: steigeisenConnect0 - 390 ms Range:700% Animations:ball.0, ball.1, ball.2, effect Maximum Level: 10
Evasion Boost Description: Improves your chances to dodge enemy attacks. When you succeed, your attacks for the next 1 second will be Critical Hits. Note: Evasion Rate is the rate at which a character avoids damage by its Avoidability stat, i.e. 50% chance to Avoid from stat with 20% Evasion Rate = 50 * 1.2 = 60% chance to Avoid Info: type = 51, nextAttackisCritical = 1, condition = afterDodge Maximum Level: 10
1
Evasion Rate: +12%, Avoid success, all attacks for 1 sec will be Critical Hits
2
Evasion Rate: +14%, Avoid success, all attacks for 1 sec will be Critical Hits
3
Evasion Rate: +16%, Avoid success, all attacks for 1 sec will be Critical Hits
4
Evasion Rate: +18%, Avoid success, all attacks for 1 sec will be Critical Hits
5
Evasion Rate: +20%, Avoid success, all attacks for 1 sec will be Critical Hits
6
Evasion Rate: +22%, Avoid success, all attacks for 1 sec will be Critical Hits
7
Evasion Rate: +24%, Avoid success, all attacks for 1 sec will be Critical Hits
8
Evasion Rate: +26%, Avoid success, all attacks for 1 sec will be Critical Hits
9
Evasion Rate: +28%, Avoid success, all attacks for 1 sec will be Critical Hits
10
Evasion Rate: +30%, Avoid success, all attacks for 1 sec will be Critical Hits
Marksmanship Description: When attacking, ignore some of the monster's defense. Permanently increases accuracy and damage. Info: type = 50 Maximum Level: 20
1
Defense Ignored: 6%, Accuracy: +6%, Total Damage: +5%
2
Defense Ignored: 7%, Accuracy: +7%, Total Damage: +6%
3
Defense Ignored: 8%, Accuracy: +8%, Total Damage: +6%
4
Defense Ignored: 9%, Accuracy: +9%, Total Damage: +7%
5
Defense Ignored: 10%, Accuracy: +10%, Total Damage: +7%
6
Defense Ignored: 11%, Accuracy: +11%, Total Damage: +8%
7
Defense Ignored: 12%, Accuracy: +12%, Total Damage: +8%
8
Defense Ignored: 13%, Accuracy: +13%, Total Damage: +9%
9
Defense Ignored: 14%, Accuracy: +14%, Total Damage: +9%
10
Defense Ignored: 15%, Accuracy: +15%, Total Damage: +10%
11
Defense Ignored: 16%, Accuracy: +16%, Total Damage: +10%
12
Defense Ignored: 17%, Accuracy: +17%, Total Damage: +11%
13
Defense Ignored: 18%, Accuracy: +18%, Total Damage: +11%
14
Defense Ignored: 19%, Accuracy: +19%, Total Damage: +12%
15
Defense Ignored: 20%, Accuracy: +20%, Total Damage: +12%
16
Defense Ignored: 21%, Accuracy: +21%, Total Damage: +13%
17
Defense Ignored: 22%, Accuracy: +22%, Total Damage: +13%
18
Defense Ignored: 23%, Accuracy: +23%, Total Damage: +14%
19
Defense Ignored: 24%, Accuracy: +24%, Total Damage: +14%
20
Defense Ignored: 25%, Accuracy: +25%, Total Damage: +15%
Mortal Blow Description: Has a chance to instantly kill an enemy, recovering HP and MP. Info: type = 51, suddenDeath = 1, condition = attack, pvp = 0 Animations:special.0 Maximum Level: 10
1
Activation Rate: 3% when HP is below 3%, Recovers 1% HP and MP
2
Activation Rate: 3% when HP is below 6%, Recovers 1% HP and MP
3
Activation Rate: 6% when HP is below 9%, Recovers 2% HP and MP
4
Activation Rate: 6% when HP is below 12%, Recovers 2% HP and MP
5
Activation Rate: 9% when HP is below 15%, Recovers 3% HP and MP
6
Activation Rate: 9% when HP is below 18%, Recovers 3% HP and MP
7
Activation Rate: 12% when HP is below 21%, Recovers 4% HP and MP
8
Activation Rate: 12% when HP is below 24%, Recovers 4% HP and MP
9
Activation Rate: 15% when HP is below 27%, Recovers 5% HP and MP
10
Activation Rate: 15% when HP is below 30%, Recovers 5% HP and MP
Damage Reversing Description: Absorb some of the damage you deal, temporarily creating a barrier that will block damage taken. Rather than stacking the effect, each attack will renew the barrier. Info: type = 51, nextAttackisCritical = 1, condition = afterDodge Animations:repeat Maximum Level: 10
1
Every 8 sec, 2% of damage done converted into a shield, absorbing 6% damage taken - Maximum HP Absorbed: 11%
2
Every 8 sec, 4% of damage done converted into a shield, absorbing 12% damage taken - Maximum HP Absorbed: 17%
3
Every 8 sec, 6% of damage done converted into a shield, absorbing 18% damage taken - Maximum HP Absorbed: 23%
4
Every 8 sec, 8% of damage done converted into a shield, absorbing 24% damage taken - Maximum HP Absorbed: 29%
5
Every 8 sec, 10% of damage done converted into a shield, absorbing 30% damage taken - Maximum HP Absorbed: 35%
6
Every 8 sec, 12% of damage done converted into a shield, absorbing 36% damage taken - Maximum HP Absorbed: 41%
7
Every 8 sec, 14% of damage done converted into a shield, absorbing 42% damage taken - Maximum HP Absorbed: 47%
8
Every 8 sec, 16% of damage done converted into a shield, absorbing 48% damage taken - Maximum HP Absorbed: 53%
9
Every 8 sec, 18% of damage done converted into a shield, absorbing 54% damage taken - Maximum HP Absorbed: 59%
10
Every 8 sec, 20% of damage done converted into a shield, absorbing 60% damage taken - Maximum HP Absorbed: 65%
Marksman
Last Man Standing Description: When attacking a single enemy who is alone, deal more damage. Info: type = 50 Range:80% Maximum Level: 10
1
When there are no enemies within 80 Range of the target, Damage: +2%
2
When there are no enemies within 80 Range of the target, Damage: +4%
3
When there are no enemies within 80 Range of the target, Damage: +6%
4
When there are no enemies within 80 Range of the target, Damage: +8%
5
When there are no enemies within 80 Range of the target, Damage: +10%
6
When there are no enemies within 80 Range of the target, Damage: +12%
7
When there are no enemies within 80 Range of the target, Damage: +14%
8
When there are no enemies within 80 Range of the target, Damage: +16%
9
When there are no enemies within 80 Range of the target, Damage: +18%
10
When there are no enemies within 80 Range of the target, Damage: +20%
11
When there are no enemies within 80 Range of the target, Damage: +22%
12
When there are no enemies within 80 Range of the target, Damage: +24%
13
When there are no enemies within 80 Range of the target, Damage: +26%
Additional Bolt Description: Attacks that deal two hits or more gain an additional hit, and Distancing Sense's effects are improved. Info: type = 50 Maximum Level: 10
1
Attacks that do 2 or more hits: +1 Hit, Distancing Sense - Critical Hit Rate: 21%, Total Damage: 31%
2
Attacks that do 2 or more hits: +1 Hit, Distancing Sense - Critical Hit Rate: 22%, Total Damage: 32%
3
Attacks that do 2 or more hits: +1 Hit, Distancing Sense - Critical Hit Rate: 23%, Total Damage: 33%
4
Attacks that do 2 or more hits: +1 Hit, Distancing Sense - Critical Hit Rate: 24%, Total Damage: 34%
5
Attacks that do 2 or more hits: +1 Hit, Distancing Sense - Critical Hit Rate: 25%, Total Damage: 35%
6
Attacks that do 2 or more hits: +1 Hit, Distancing Sense - Critical Hit Rate: 26%, Total Damage: 36%
7
Attacks that do 2 or more hits: +1 Hit, Distancing Sense - Critical Hit Rate: 27%, Total Damage: 37%
8
Attacks that do 2 or more hits: +1 Hit, Distancing Sense - Critical Hit Rate: 28%, Total Damage: 38%
9
Attacks that do 2 or more hits: +1 Hit, Distancing Sense - Critical Hit Rate: 29%, Total Damage: 39%
10
Attacks that do 2 or more hits: +1 Hit, Distancing Sense - Critical Hit Rate: 30%, Total Damage: 40%
11
Attacks that do 2 or more hits: +1 Hit, Distancing Sense - Critical Hit Rate: 31%, Total Damage: 41%
12
Attacks that do 2 or more hits: +1 Hit, Distancing Sense - Critical Hit Rate: 32%, Total Damage: 42%
13
Attacks that do 2 or more hits: +1 Hit, Distancing Sense - Critical Hit Rate: 33%, Total Damage: 43%
Pierce Description: Pierce through enemies with an arrow that amplifies its damage as it passes through targets. Note: Gains 1.2x damage for each monster it passes through. Info: type = 2, piercing = 1, piercingBouns = 1 Delays: piercingNew - 960 ms Final Attack: Crossbow Animations:effect, ball, hit.0, hit.1, hit.2, hit.3, hit.4, hit.5, hit.6, hit.7, hit.8 Maximum Level: 30
1
MP Cost: 24, Damage: 205%, Number of Hits: 4, Max Enemies Hit: 6, Range: 500
2
MP Cost: 24, Damage: 210%, Number of Hits: 4, Max Enemies Hit: 6, Range: 500
3
MP Cost: 24, Damage: 215%, Number of Hits: 4, Max Enemies Hit: 6, Range: 500
4
MP Cost: 26, Damage: 220%, Number of Hits: 4, Max Enemies Hit: 6, Range: 500
5
MP Cost: 26, Damage: 225%, Number of Hits: 4, Max Enemies Hit: 6, Range: 500
6
MP Cost: 26, Damage: 230%, Number of Hits: 4, Max Enemies Hit: 6, Range: 500
7
MP Cost: 28, Damage: 235%, Number of Hits: 4, Max Enemies Hit: 6, Range: 500
8
MP Cost: 28, Damage: 240%, Number of Hits: 4, Max Enemies Hit: 6, Range: 500
9
MP Cost: 28, Damage: 245%, Number of Hits: 4, Max Enemies Hit: 6, Range: 500
10
MP Cost: 30, Damage: 250%, Number of Hits: 4, Max Enemies Hit: 6, Range: 500
11
MP Cost: 30, Damage: 255%, Number of Hits: 4, Max Enemies Hit: 6, Range: 500
12
MP Cost: 30, Damage: 260%, Number of Hits: 4, Max Enemies Hit: 6, Range: 500
13
MP Cost: 32, Damage: 265%, Number of Hits: 4, Max Enemies Hit: 6, Range: 500
14
MP Cost: 32, Damage: 270%, Number of Hits: 4, Max Enemies Hit: 6, Range: 500
15
MP Cost: 32, Damage: 275%, Number of Hits: 4, Max Enemies Hit: 6, Range: 500
16
MP Cost: 34, Damage: 280%, Number of Hits: 4, Max Enemies Hit: 6, Range: 500
17
MP Cost: 34, Damage: 285%, Number of Hits: 4, Max Enemies Hit: 6, Range: 500
18
MP Cost: 34, Damage: 290%, Number of Hits: 4, Max Enemies Hit: 6, Range: 500
19
MP Cost: 36, Damage: 295%, Number of Hits: 4, Max Enemies Hit: 6, Range: 500
20
MP Cost: 36, Damage: 300%, Number of Hits: 4, Max Enemies Hit: 6, Range: 500
21
MP Cost: 36, Damage: 305%, Number of Hits: 4, Max Enemies Hit: 6, Range: 500
22
MP Cost: 38, Damage: 310%, Number of Hits: 4, Max Enemies Hit: 6, Range: 500
23
MP Cost: 38, Damage: 315%, Number of Hits: 4, Max Enemies Hit: 6, Range: 500
24
MP Cost: 38, Damage: 320%, Number of Hits: 4, Max Enemies Hit: 6, Range: 500
25
MP Cost: 40, Damage: 325%, Number of Hits: 4, Max Enemies Hit: 6, Range: 500
26
MP Cost: 40, Damage: 330%, Number of Hits: 4, Max Enemies Hit: 6, Range: 500
27
MP Cost: 40, Damage: 335%, Number of Hits: 4, Max Enemies Hit: 6, Range: 500
28
MP Cost: 42, Damage: 340%, Number of Hits: 4, Max Enemies Hit: 6, Range: 500
29
MP Cost: 42, Damage: 345%, Number of Hits: 4, Max Enemies Hit: 6, Range: 500
30
MP Cost: 42, Damage: 350%, Number of Hits: 4, Max Enemies Hit: 6, Range: 500
31
MP Cost: 44, Damage: 355%, Number of Hits: 4, Max Enemies Hit: 6, Range: 500
32
MP Cost: 44, Damage: 360%, Number of Hits: 4, Max Enemies Hit: 6, Range: 500
33
MP Cost: 44, Damage: 365%, Number of Hits: 4, Max Enemies Hit: 6, Range: 500
Weakness Finding Description: Discover an enemy's weakness at range, gaining the ability to shoot past its defenses. Note: Total Defense Ignore is reached at 400% range. Info: type = 51, nextAttackisCritical = 1, condition = afterDodge Maximum Level: 20
1
Defense Ignored: +1%, For every 40 range, Defense Ignored: +1%, up to a total of +31%
2
Defense Ignored: +1%, For every 40 range, Defense Ignored: +1%, up to a total of +32%
3
Defense Ignored: +2%, For every 40 range, Defense Ignored: +1%, up to a total of +33%
4
Defense Ignored: +2%, For every 40 range, Defense Ignored: +1%, up to a total of +34%
5
Defense Ignored: +3%, For every 40 range, Defense Ignored: +1%, up to a total of +35%
6
Defense Ignored: +3%, For every 40 range, Defense Ignored: +2%, up to a total of +36%
7
Defense Ignored: +4%, For every 40 range, Defense Ignored: +2%, up to a total of +37%
8
Defense Ignored: +4%, For every 40 range, Defense Ignored: +2%, up to a total of +38%
9
Defense Ignored: +5%, For every 40 range, Defense Ignored: +2%, up to a total of +39%
10
Defense Ignored: +5%, For every 40 range, Defense Ignored: +2%, up to a total of +40%
11
Defense Ignored: +6%, For every 40 range, Defense Ignored: +3%, up to a total of +41%
12
Defense Ignored: +6%, For every 40 range, Defense Ignored: +3%, up to a total of +42%
13
Defense Ignored: +7%, For every 40 range, Defense Ignored: +3%, up to a total of +43%
14
Defense Ignored: +7%, For every 40 range, Defense Ignored: +3%, up to a total of +44%
15
Defense Ignored: +8%, For every 40 range, Defense Ignored: +3%, up to a total of +45%
16
Defense Ignored: +8%, For every 40 range, Defense Ignored: +4%, up to a total of +46%
17
Defense Ignored: +9%, For every 40 range, Defense Ignored: +4%, up to a total of +47%
18
Defense Ignored: +9%, For every 40 range, Defense Ignored: +4%, up to a total of +48%
19
Defense Ignored: +10%, For every 40 range, Defense Ignored: +4%, up to a total of +49%
20
Defense Ignored: +10%, For every 40 range, Defense Ignored: +4%, up to a total of +50%
21
Defense Ignored: +11%, For every 40 range, Defense Ignored: +5%, up to a total of +51%
22
Defense Ignored: +11%, For every 40 range, Defense Ignored: +5%, up to a total of +52%
23
Defense Ignored: +12%, For every 40 range, Defense Ignored: +5%, up to a total of +53%
Marksman's Boost Description: Increases Crossbow Mastery, Weapon Attack, and Maximum Critical Damage. Info: type = 50 Pre-requisite: Level 10 Crossbow Mastery Maximum Level: 30
1
Crossbow Mastery: 56%, Weapon ATT: +1, Maximum Critical Damage: +1%
2
Crossbow Mastery: 56%, Weapon ATT: +2, Maximum Critical Damage: +1%
3
Crossbow Mastery: 57%, Weapon ATT: +3, Maximum Critical Damage: +2%
4
Crossbow Mastery: 57%, Weapon ATT: +4, Maximum Critical Damage: +2%
5
Crossbow Mastery: 58%, Weapon ATT: +5, Maximum Critical Damage: +3%
6
Crossbow Mastery: 58%, Weapon ATT: +6, Maximum Critical Damage: +3%
7
Crossbow Mastery: 59%, Weapon ATT: +7, Maximum Critical Damage: +4%
8
Crossbow Mastery: 59%, Weapon ATT: +8, Maximum Critical Damage: +4%
9
Crossbow Mastery: 60%, Weapon ATT: +9, Maximum Critical Damage: +5%
10
Crossbow Mastery: 60%, Weapon ATT: +10, Maximum Critical Damage: +5%
11
Crossbow Mastery: 61%, Weapon ATT: +11, Maximum Critical Damage: +6%
12
Crossbow Mastery: 61%, Weapon ATT: +12, Maximum Critical Damage: +6%
13
Crossbow Mastery: 62%, Weapon ATT: +13, Maximum Critical Damage: +7%
14
Crossbow Mastery: 62%, Weapon ATT: +14, Maximum Critical Damage: +7%
15
Crossbow Mastery: 63%, Weapon ATT: +15, Maximum Critical Damage: +8%
16
Crossbow Mastery: 63%, Weapon ATT: +16, Maximum Critical Damage: +8%
17
Crossbow Mastery: 64%, Weapon ATT: +17, Maximum Critical Damage: +9%
18
Crossbow Mastery: 64%, Weapon ATT: +18, Maximum Critical Damage: +9%
19
Crossbow Mastery: 65%, Weapon ATT: +19, Maximum Critical Damage: +10%
20
Crossbow Mastery: 65%, Weapon ATT: +20, Maximum Critical Damage: +10%
21
Crossbow Mastery: 66%, Weapon ATT: +21, Maximum Critical Damage: +11%
22
Crossbow Mastery: 66%, Weapon ATT: +22, Maximum Critical Damage: +11%
23
Crossbow Mastery: 67%, Weapon ATT: +23, Maximum Critical Damage: +12%
24
Crossbow Mastery: 67%, Weapon ATT: +24, Maximum Critical Damage: +12%
25
Crossbow Mastery: 68%, Weapon ATT: +25, Maximum Critical Damage: +13%
26
Crossbow Mastery: 68%, Weapon ATT: +26, Maximum Critical Damage: +13%
27
Crossbow Mastery: 69%, Weapon ATT: +27, Maximum Critical Damage: +14%
28
Crossbow Mastery: 69%, Weapon ATT: +28, Maximum Critical Damage: +14%
29
Crossbow Mastery: 70%, Weapon ATT: +29, Maximum Critical Damage: +15%
30
Crossbow Mastery: 70%, Weapon ATT: +30, Maximum Critical Damage: +15%
31
Crossbow Mastery: 71%, Weapon ATT: +31, Maximum Critical Damage: +16%
32
Crossbow Mastery: 71%, Weapon ATT: +32, Maximum Critical Damage: +16%
33
Crossbow Mastery: 72%, Weapon ATT: +33, Maximum Critical Damage: +17%
Arrow Illusion Description: Create an illusion out of arrows that will draw enemies in and damage them, as well as counterattack. Info: type = 33, minionAttack = stun, selfDestructMinion = 1, trembling = 1, mes = stun Delays: arrowIllusion - 1680 ms Range:350% Summon Range: attack1 = 350% Summon Mob Count: attack1 = 8 Animations:summon.summoned, summon.attack1, summon.stand, summon.die, summon.hit, effect, hit.0, mob Maximum Level: 30
1
MP Cost: 30, Duration: 16 sec, HP: 27,500, Area of Effect Damage: 113%, Max Enemies Hit: 8, Stun Rate: 12%, Stun Duration: 1, Reflect Damage: 330%
2
MP Cost: 30, Duration: 17 sec, HP: 30,000, Area of Effect Damage: 116%, Max Enemies Hit: 8, Stun Rate: 14%, Stun Duration: 1, Reflect Damage: 360%
3
MP Cost: 34, Duration: 18 sec, HP: 32,500, Area of Effect Damage: 119%, Max Enemies Hit: 8, Stun Rate: 16%, Stun Duration: 1, Reflect Damage: 390%
4
MP Cost: 34, Duration: 19 sec, HP: 35,000, Area of Effect Damage: 122%, Max Enemies Hit: 8, Stun Rate: 18%, Stun Duration: 1, Reflect Damage: 420%
5
MP Cost: 34, Duration: 20 sec, HP: 37,500, Area of Effect Damage: 125%, Max Enemies Hit: 8, Stun Rate: 20%, Stun Duration: 1, Reflect Damage: 450%
6
MP Cost: 38, Duration: 21 sec, HP: 40,000, Area of Effect Damage: 128%, Max Enemies Hit: 8, Stun Rate: 22%, Stun Duration: 1, Reflect Damage: 480%
7
MP Cost: 38, Duration: 22 sec, HP: 42,500, Area of Effect Damage: 131%, Max Enemies Hit: 8, Stun Rate: 24%, Stun Duration: 1, Reflect Damage: 510%
8
MP Cost: 38, Duration: 23 sec, HP: 45,000, Area of Effect Damage: 134%, Max Enemies Hit: 8, Stun Rate: 26%, Stun Duration: 1, Reflect Damage: 540%
9
MP Cost: 42, Duration: 24 sec, HP: 47,500, Area of Effect Damage: 137%, Max Enemies Hit: 8, Stun Rate: 28%, Stun Duration: 2, Reflect Damage: 570%
10
MP Cost: 42, Duration: 25 sec, HP: 50,000, Area of Effect Damage: 140%, Max Enemies Hit: 8, Stun Rate: 30%, Stun Duration: 2, Reflect Damage: 600%
11
MP Cost: 42, Duration: 26 sec, HP: 52,500, Area of Effect Damage: 143%, Max Enemies Hit: 8, Stun Rate: 32%, Stun Duration: 2, Reflect Damage: 630%
12
MP Cost: 46, Duration: 27 sec, HP: 55,000, Area of Effect Damage: 146%, Max Enemies Hit: 8, Stun Rate: 34%, Stun Duration: 2, Reflect Damage: 660%
13
MP Cost: 46, Duration: 28 sec, HP: 57,500, Area of Effect Damage: 149%, Max Enemies Hit: 8, Stun Rate: 36%, Stun Duration: 2, Reflect Damage: 690%
14
MP Cost: 46, Duration: 29 sec, HP: 60,000, Area of Effect Damage: 152%, Max Enemies Hit: 8, Stun Rate: 38%, Stun Duration: 2, Reflect Damage: 720%
15
MP Cost: 50, Duration: 30 sec, HP: 62,500, Area of Effect Damage: 155%, Max Enemies Hit: 8, Stun Rate: 40%, Stun Duration: 2, Reflect Damage: 750%
16
MP Cost: 50, Duration: 31 sec, HP: 65,000, Area of Effect Damage: 158%, Max Enemies Hit: 8, Stun Rate: 42%, Stun Duration: 2, Reflect Damage: 780%
17
MP Cost: 50, Duration: 32 sec, HP: 67,500, Area of Effect Damage: 161%, Max Enemies Hit: 8, Stun Rate: 44%, Stun Duration: 3, Reflect Damage: 810%
18
MP Cost: 54, Duration: 33 sec, HP: 70,000, Area of Effect Damage: 164%, Max Enemies Hit: 8, Stun Rate: 46%, Stun Duration: 3, Reflect Damage: 840%
19
MP Cost: 54, Duration: 34 sec, HP: 72,500, Area of Effect Damage: 167%, Max Enemies Hit: 8, Stun Rate: 48%, Stun Duration: 3, Reflect Damage: 870%
20
MP Cost: 54, Duration: 35 sec, HP: 75,000, Area of Effect Damage: 170%, Max Enemies Hit: 8, Stun Rate: 50%, Stun Duration: 3, Reflect Damage: 900%
21
MP Cost: 58, Duration: 36 sec, HP: 77,500, Area of Effect Damage: 173%, Max Enemies Hit: 8, Stun Rate: 52%, Stun Duration: 3, Reflect Damage: 930%
22
MP Cost: 58, Duration: 37 sec, HP: 80,000, Area of Effect Damage: 176%, Max Enemies Hit: 8, Stun Rate: 54%, Stun Duration: 3, Reflect Damage: 960%
23
MP Cost: 58, Duration: 38 sec, HP: 82,500, Area of Effect Damage: 179%, Max Enemies Hit: 8, Stun Rate: 56%, Stun Duration: 3, Reflect Damage: 990%
24
MP Cost: 62, Duration: 39 sec, HP: 85,000, Area of Effect Damage: 182%, Max Enemies Hit: 8, Stun Rate: 58%, Stun Duration: 3, Reflect Damage: 1020%
25
MP Cost: 62, Duration: 40 sec, HP: 87,500, Area of Effect Damage: 185%, Max Enemies Hit: 8, Stun Rate: 60%, Stun Duration: 4, Reflect Damage: 1050%
26
MP Cost: 62, Duration: 41 sec, HP: 90,000, Area of Effect Damage: 188%, Max Enemies Hit: 8, Stun Rate: 62%, Stun Duration: 4, Reflect Damage: 1080%
27
MP Cost: 66, Duration: 42 sec, HP: 92,500, Area of Effect Damage: 191%, Max Enemies Hit: 8, Stun Rate: 64%, Stun Duration: 4, Reflect Damage: 1110%
28
MP Cost: 66, Duration: 43 sec, HP: 95,000, Area of Effect Damage: 194%, Max Enemies Hit: 8, Stun Rate: 66%, Stun Duration: 4, Reflect Damage: 1140%
29
MP Cost: 66, Duration: 44 sec, HP: 97,500, Area of Effect Damage: 197%, Max Enemies Hit: 8, Stun Rate: 68%, Stun Duration: 4, Reflect Damage: 1170%
30
MP Cost: 70, Duration: 45 sec, HP: 100,000, Area of Effect Damage: 200%, Max Enemies Hit: 8, Stun Rate: 70%, Stun Duration: 4, Reflect Damage: 1200%
31
MP Cost: 70, Duration: 46 sec, HP: 102,500, Area of Effect Damage: 203%, Max Enemies Hit: 8, Stun Rate: 72%, Stun Duration: 4, Reflect Damage: 1230%
32
MP Cost: 70, Duration: 47 sec, HP: 105,000, Area of Effect Damage: 206%, Max Enemies Hit: 8, Stun Rate: 74%, Stun Duration: 4, Reflect Damage: 1260%
33
MP Cost: 74, Duration: 48 sec, HP: 107,500, Area of Effect Damage: 209%, Max Enemies Hit: 8, Stun Rate: 76%, Stun Duration: 5, Reflect Damage: 1290%
Hero's Will Description: Cures you from being Seduced. The cooldown decreases as the skill level increases. Info: type = 35 Animations:effect Maximum Level: 5
1
MP Cost: 30, Cooldown Time: 600 sec
2
MP Cost: 30, Cooldown Time: 540 sec
3
MP Cost: 30, Cooldown Time: 480 sec
4
MP Cost: 30, Cooldown Time: 420 sec
5
MP Cost: 30, Cooldown Time: 360 sec
6
MP Cost: 30, Cooldown Time: 300 sec
7
MP Cost: 30, Cooldown Time: 240 sec
8
MP Cost: 30, Cooldown Time: 180 sec
Snipe Description: Fire a carefully aimed shot for a chance to defeat an enemy with a single shot. Boss monsters resist this effect, but still take severe damage. Info: type = 2, suddenDeath = 1 Delays: snipingNew - 960 ms Animations:effect, hit.0, ball Maximum Level: 30
1
MP Cost: 340, Instantly Defeats Normal Enemies, Damage: 2583%, Number of Hits vs. Boss Monsters: 1. Defense Ignored: 2%, Critical Hit Rate: 100%, Cooldown Time: 20 sec
2
MP Cost: 330, Instantly Defeats Normal Enemies, Damage: 2646%, Number of Hits vs. Boss Monsters: 1. Defense Ignored: 2%, Critical Hit Rate: 100%, Cooldown Time: 20 sec
3
MP Cost: 320, Instantly Defeats Normal Enemies, Damage: 2709%, Number of Hits vs. Boss Monsters: 1. Defense Ignored: 2%, Critical Hit Rate: 100%, Cooldown Time: 20 sec
4
MP Cost: 310, Instantly Defeats Normal Enemies, Damage: 2772%, Number of Hits vs. Boss Monsters: 1. Defense Ignored: 4%, Critical Hit Rate: 100%, Cooldown Time: 20 sec
5
MP Cost: 300, Instantly Defeats Normal Enemies, Damage: 2835%, Number of Hits vs. Boss Monsters: 1. Defense Ignored: 4%, Critical Hit Rate: 100%, Cooldown Time: 20 sec
6
MP Cost: 290, Instantly Defeats Normal Enemies, Damage: 2898%, Number of Hits vs. Boss Monsters: 1. Defense Ignored: 4%, Critical Hit Rate: 100%, Cooldown Time: 20 sec
7
MP Cost: 280, Instantly Defeats Normal Enemies, Damage: 2961%, Number of Hits vs. Boss Monsters: 1. Defense Ignored: 6%, Critical Hit Rate: 100%, Cooldown Time: 20 sec
8
MP Cost: 270, Instantly Defeats Normal Enemies, Damage: 3024%, Number of Hits vs. Boss Monsters: 1. Defense Ignored: 6%, Critical Hit Rate: 100%, Cooldown Time: 20 sec
9
MP Cost: 260, Instantly Defeats Normal Enemies, Damage: 3087%, Number of Hits vs. Boss Monsters: 1. Defense Ignored: 6%, Critical Hit Rate: 100%, Cooldown Time: 20 sec
10
MP Cost: 250, Instantly Defeats Normal Enemies, Damage: 3150%, Number of Hits vs. Boss Monsters: 1. Defense Ignored: 8%, Critical Hit Rate: 100%, Cooldown Time: 15 sec
11
MP Cost: 240, Instantly Defeats Normal Enemies, Damage: 3213%, Number of Hits vs. Boss Monsters: 1. Defense Ignored: 8%, Critical Hit Rate: 100%, Cooldown Time: 15 sec
12
MP Cost: 230, Instantly Defeats Normal Enemies, Damage: 3276%, Number of Hits vs. Boss Monsters: 1. Defense Ignored: 8%, Critical Hit Rate: 100%, Cooldown Time: 15 sec
13
MP Cost: 220, Instantly Defeats Normal Enemies, Damage: 3339%, Number of Hits vs. Boss Monsters: 1. Defense Ignored: 10%, Critical Hit Rate: 100%, Cooldown Time: 15 sec
14
MP Cost: 210, Instantly Defeats Normal Enemies, Damage: 3402%, Number of Hits vs. Boss Monsters: 1. Defense Ignored: 10%, Critical Hit Rate: 100%, Cooldown Time: 15 sec
15
MP Cost: 200, Instantly Defeats Normal Enemies, Damage: 3465%, Number of Hits vs. Boss Monsters: 1. Defense Ignored: 10%, Critical Hit Rate: 100%, Cooldown Time: 15 sec
16
MP Cost: 190, Instantly Defeats Normal Enemies, Damage: 3528%, Number of Hits vs. Boss Monsters: 1. Defense Ignored: 12%, Critical Hit Rate: 100%, Cooldown Time: 15 sec
17
MP Cost: 180, Instantly Defeats Normal Enemies, Damage: 3591%, Number of Hits vs. Boss Monsters: 1. Defense Ignored: 12%, Critical Hit Rate: 100%, Cooldown Time: 15 sec
18
MP Cost: 170, Instantly Defeats Normal Enemies, Damage: 3654%, Number of Hits vs. Boss Monsters: 1. Defense Ignored: 12%, Critical Hit Rate: 100%, Cooldown Time: 15 sec
19
MP Cost: 160, Instantly Defeats Normal Enemies, Damage: 3717%, Number of Hits vs. Boss Monsters: 1. Defense Ignored: 14%, Critical Hit Rate: 100%, Cooldown Time: 15 sec
20
MP Cost: 150, Instantly Defeats Normal Enemies, Damage: 3780%, Number of Hits vs. Boss Monsters: 1. Defense Ignored: 14%, Critical Hit Rate: 100%, Cooldown Time: 10 sec
21
MP Cost: 140, Instantly Defeats Normal Enemies, Damage: 3843%, Number of Hits vs. Boss Monsters: 1. Defense Ignored: 14%, Critical Hit Rate: 100%, Cooldown Time: 10 sec
22
MP Cost: 130, Instantly Defeats Normal Enemies, Damage: 3906%, Number of Hits vs. Boss Monsters: 1. Defense Ignored: 16%, Critical Hit Rate: 100%, Cooldown Time: 10 sec
23
MP Cost: 120, Instantly Defeats Normal Enemies, Damage: 3969%, Number of Hits vs. Boss Monsters: 1. Defense Ignored: 16%, Critical Hit Rate: 100%, Cooldown Time: 10 sec
24
MP Cost: 110, Instantly Defeats Normal Enemies, Damage: 4032%, Number of Hits vs. Boss Monsters: 1. Defense Ignored: 16%, Critical Hit Rate: 100%, Cooldown Time: 10 sec
25
MP Cost: 100, Instantly Defeats Normal Enemies, Damage: 4095%, Number of Hits vs. Boss Monsters: 1. Defense Ignored: 18%, Critical Hit Rate: 100%, Cooldown Time: 10 sec
26
MP Cost: 90, Instantly Defeats Normal Enemies, Damage: 4158%, Number of Hits vs. Boss Monsters: 1. Defense Ignored: 18%, Critical Hit Rate: 100%, Cooldown Time: 10 sec
27
MP Cost: 80, Instantly Defeats Normal Enemies, Damage: 4221%, Number of Hits vs. Boss Monsters: 1. Defense Ignored: 18%, Critical Hit Rate: 100%, Cooldown Time: 10 sec
28
MP Cost: 70, Instantly Defeats Normal Enemies, Damage: 4284%, Number of Hits vs. Boss Monsters: 1. Defense Ignored: 20%, Critical Hit Rate: 100%, Cooldown Time: 10 sec
29
MP Cost: 60, Instantly Defeats Normal Enemies, Damage: 4347%, Number of Hits vs. Boss Monsters: 1. Defense Ignored: 20%, Critical Hit Rate: 100%, Cooldown Time: 10 sec
30
MP Cost: 50, Instantly Defeats Normal Enemies, Damage: 4410%, Number of Hits vs. Boss Monsters: 1. Defense Ignored: 20%, Critical Hit Rate: 100%, Cooldown Time: 5 sec
31
MP Cost: 40, Instantly Defeats Normal Enemies, Damage: 4473%, Number of Hits vs. Boss Monsters: 1. Defense Ignored: 22%, Critical Hit Rate: 100%, Cooldown Time: 5 sec
32
MP Cost: 30, Instantly Defeats Normal Enemies, Damage: 4536%, Number of Hits vs. Boss Monsters: 1. Defense Ignored: 22%, Critical Hit Rate: 100%, Cooldown Time: 5 sec
33
MP Cost: 20, Instantly Defeats Normal Enemies, Damage: 4599%, Number of Hits vs. Boss Monsters: 1. Defense Ignored: 22%, Critical Hit Rate: 100%, Cooldown Time: 5 sec
Illusion Step Description: Temporarily increases Dexteriy and avoid greatly. Permanently reduces damage taken from enemies. Note: Dodge Rate is its own individual rate, separate from avoid. Info: type = 10 Delays: alert4 - 900 ms Animations:effect, special Maximum Level: 30
Sharp Eyes Description: Temporarily grants party members the ability to locate an enemy's weak spot to deal fatal damage to that enemy. Info: type = 10, massSpell = 1, magicSteal = 1 Delays: alert4 - 900 ms Range:400% Animations:effect, affected Maximum Level: 30
1
MP Cost: 30, Duration: 10 sec, Critical Hit Rate: +6%, Maximum Critical Damage: +1%
2
MP Cost: 30, Duration: 20 sec, Critical Hit Rate: +6%, Maximum Critical Damage: +2%
3
MP Cost: 30, Duration: 30 sec, Critical Hit Rate: +7%, Maximum Critical Damage: +3%
4
MP Cost: 30, Duration: 40 sec, Critical Hit Rate: +7%, Maximum Critical Damage: +4%
5
MP Cost: 30, Duration: 50 sec, Critical Hit Rate: +8%, Maximum Critical Damage: +5%
6
MP Cost: 33, Duration: 60 sec, Critical Hit Rate: +8%, Maximum Critical Damage: +6%
7
MP Cost: 33, Duration: 70 sec, Critical Hit Rate: +9%, Maximum Critical Damage: +7%
8
MP Cost: 33, Duration: 80 sec, Critical Hit Rate: +9%, Maximum Critical Damage: +8%
9
MP Cost: 33, Duration: 90 sec, Critical Hit Rate: +10%, Maximum Critical Damage: +9%
10
MP Cost: 33, Duration: 100 sec, Critical Hit Rate: +10%, Maximum Critical Damage: +10%
11
MP Cost: 36, Duration: 110 sec, Critical Hit Rate: +11%, Maximum Critical Damage: +11%
12
MP Cost: 36, Duration: 120 sec, Critical Hit Rate: +11%, Maximum Critical Damage: +12%
13
MP Cost: 36, Duration: 130 sec, Critical Hit Rate: +12%, Maximum Critical Damage: +13%
14
MP Cost: 36, Duration: 140 sec, Critical Hit Rate: +12%, Maximum Critical Damage: +14%
15
MP Cost: 36, Duration: 150 sec, Critical Hit Rate: +13%, Maximum Critical Damage: +15%
16
MP Cost: 39, Duration: 160 sec, Critical Hit Rate: +13%, Maximum Critical Damage: +16%
17
MP Cost: 39, Duration: 170 sec, Critical Hit Rate: +14%, Maximum Critical Damage: +17%
18
MP Cost: 39, Duration: 180 sec, Critical Hit Rate: +14%, Maximum Critical Damage: +18%
19
MP Cost: 39, Duration: 190 sec, Critical Hit Rate: +15%, Maximum Critical Damage: +19%
20
MP Cost: 39, Duration: 200 sec, Critical Hit Rate: +15%, Maximum Critical Damage: +20%
21
MP Cost: 42, Duration: 210 sec, Critical Hit Rate: +16%, Maximum Critical Damage: +21%
22
MP Cost: 42, Duration: 220 sec, Critical Hit Rate: +16%, Maximum Critical Damage: +22%
23
MP Cost: 42, Duration: 230 sec, Critical Hit Rate: +17%, Maximum Critical Damage: +23%
24
MP Cost: 42, Duration: 240 sec, Critical Hit Rate: +17%, Maximum Critical Damage: +24%
25
MP Cost: 42, Duration: 250 sec, Critical Hit Rate: +18%, Maximum Critical Damage: +25%
26
MP Cost: 45, Duration: 260 sec, Critical Hit Rate: +18%, Maximum Critical Damage: +26%
27
MP Cost: 45, Duration: 270 sec, Critical Hit Rate: +19%, Maximum Critical Damage: +27%
28
MP Cost: 45, Duration: 280 sec, Critical Hit Rate: +19%, Maximum Critical Damage: +28%
29
MP Cost: 45, Duration: 290 sec, Critical Hit Rate: +20%, Maximum Critical Damage: +29%
30
MP Cost: 45, Duration: 300 sec, Critical Hit Rate: +20%, Maximum Critical Damage: +30%
31
MP Cost: 48, Duration: 310 sec, Critical Hit Rate: +21%, Maximum Critical Damage: +31%
32
MP Cost: 48, Duration: 320 sec, Critical Hit Rate: +21%, Maximum Critical Damage: +32%
33
MP Cost: 48, Duration: 330 sec, Critical Hit Rate: +22%, Maximum Critical Damage: +33%
Maple Warrior Description: Increases the stats of all party members. Info: type = 10, massSpell = 1, magicSteal = 1 Delays: alert3 - 1500 ms Range:400% Animations:effect, affected Maximum Level: 30
1
MP Cost: 10, Duration: 30 sec, All Stats: +1%
2
MP Cost: 10, Duration: 60 sec, All Stats: +1%
3
MP Cost: 10, Duration: 90 sec, All Stats: +2%
4
MP Cost: 10, Duration: 120 sec, All Stats: +2%
5
MP Cost: 20, Duration: 150 sec, All Stats: +3%
6
MP Cost: 20, Duration: 180 sec, All Stats: +3%
7
MP Cost: 20, Duration: 210 sec, All Stats: +4%
8
MP Cost: 20, Duration: 240 sec, All Stats: +4%
9
MP Cost: 20, Duration: 270 sec, All Stats: +5%
10
MP Cost: 30, Duration: 300 sec, All Stats: +5%
11
MP Cost: 30, Duration: 330 sec, All Stats: +6%
12
MP Cost: 30, Duration: 360 sec, All Stats: +6%
13
MP Cost: 30, Duration: 390 sec, All Stats: +7%
14
MP Cost: 30, Duration: 420 sec, All Stats: +7%
15
MP Cost: 40, Duration: 450 sec, All Stats: +8%
16
MP Cost: 40, Duration: 480 sec, All Stats: +8%
17
MP Cost: 40, Duration: 510 sec, All Stats: +9%
18
MP Cost: 40, Duration: 540 sec, All Stats: +9%
19
MP Cost: 40, Duration: 570 sec, All Stats: +10%
20
MP Cost: 50, Duration: 600 sec, All Stats: +10%
21
MP Cost: 50, Duration: 630 sec, All Stats: +11%
22
MP Cost: 50, Duration: 660 sec, All Stats: +11%
23
MP Cost: 50, Duration: 690 sec, All Stats: +12%
24
MP Cost: 50, Duration: 720 sec, All Stats: +12%
25
MP Cost: 60, Duration: 750 sec, All Stats: +13%
26
MP Cost: 60, Duration: 780 sec, All Stats: +13%
27
MP Cost: 60, Duration: 810 sec, All Stats: +14%
28
MP Cost: 60, Duration: 840 sec, All Stats: +14%
29
MP Cost: 60, Duration: 870 sec, All Stats: +15%
30
MP Cost: 70, Duration: 900 sec, All Stats: +15%
31
MP Cost: 70, Duration: 930 sec, All Stats: +16%
32
MP Cost: 70, Duration: 960 sec, All Stats: +16%
33
MP Cost: 70, Duration: 990 sec, All Stats: +17%
Hyper
Hyper Dexterity Description: Permanently increases your Dexterity Info: type = 50 Maximum Level: 1 Required Level: 140
1
Dexterity: +50
Hyper Intelligence Description: Permanently increases your Intelligence Info: type = 50 Maximum Level: 1 Required Level: 140
1
Intelligence: +50
Hyper Accuracy Description: Permanently increases your Accuracy Info: type = 50 Maximum Level: 1 Required Level: 158
1
Accuracy: +20%
Hyper Critical Rate Description: Permanently increases your Critical Hit Rate. Info: type = 50 Maximum Level: 1 Required Level: 198
1
Critical Hit Rate: +10%
Hyper Max Magic Points Description: Permanently increases Maximum MP. Info: type = 50 Maximum Level: 1 Required Level: 186
1
MaxMP: +15%
Hyper Max Heart Points Description: Permanently increases Maximum HP. Info: type = 50 Maximum Level: 1 Required Level: 192
1
MaxHP: +15%
Hyper Physical Guard Description: Permanently increases your Weapon Defense. Info: type = 50 Maximum Level: 1 Required Level: 165
1
Weapon DEF: +500
Hyper Max Demon Force Description: Permanently increases Maximum DF Info: type = 50 Maximum Level: 1 Required Level: 180
1
Max Demon Force: +50
Snipe - Cooltime Reduce Description: Reduces Snipe's cooldown time. Info: type = 50 Maximum Level: 1 Required Level: 195
1
Cooldown Reduction: 100%
Hyper Luck Description: Permanently increases your Luck. Info: type = 50 Maximum Level: 1 Required Level: 140
1
Luck: +50
Hyper Strength Description: Permanently increases your Strength Info: type = 50 Maximum Level: 1 Required Level: 140
1
Strength: +50
Pierce - Bonus Attack Description: Increases Pierce's number of hits. Info: type = 50 Maximum Level: 1 Required Level: 189
1
Number of Hits: +1
Hyper Magical Guard Description: Permanently increases your Magic Defense. Info: type = 50 Maximum Level: 1 Required Level: 174
1
Magic DEF: +500
Sharp Eyes - Critical Rate Description: Increases Sharp Eyes' critical hit rate. Info: type = 50 Maximum Level: 1 Required Level: 183
1
Critical Hit rate: +5%
Hyper Speed Description: Permanently increases your Speed Info: type = 50 Maximum Level: 1 Required Level: 152
1
Speed: +10%
Snipe - Reinforce Description: Increases Snipe's damage. Info: type = 50 Maximum Level: 1 Required Level: 155
1
Damage: +20%
Snipe - Limit Canceller Description: Increases Snipe's maximum damage. Info: type = 50 Maximum Level: 1 Required Level: 177
1
Maximum Damage: 400,000,000
Hyper Jump Description: Permanently increases your Jump. Info: type = 50 Maximum Level: 1 Required Level: 146
1
Jump: +10%
Sharp Eyes - Persist Description: Increases Sharp Eyes' duration. Info: type = 50 Maximum Level: 1 Required Level: 143
Pierce - Reinforce Description: Increases Pierce's damage. Info: type = 50 Maximum Level: 1 Required Level: 149
1
Damage: +20%
Pierce - Extra Target Description: Increases Pierce's max enemies hit. Info: type = 50 Maximum Level: 1 Required Level: 168
1
Max Enemies Hit: +2
Long Range True Shot Description: Concentrate your body and soul into a single long range shot. Info: type = 1, areaAttack = 1 Delays: HY322longRangeTrueShot - 1170 ms Range:700% Animations:effect, hit.0 Maximum Level: 1 Required Level: 170
Epic Adventure Description: A power only available to Adventurers who have explored the Maple World that increases your damage and maximum damage. Info: type = 50 Range:400% Animations:effect, attected Maximum Level: 1 Required Level: 200
Bullseye Description: With a remarkable amount of concentration, pinpoint your enemies' weakspots and target them. Info: type = 50 Delays: HY322bullseye - 1260 ms Animations:effect, repeat Maximum Level: 1 Required Level: 150
Is there any particular reason why the hyper skills are the only ones where the images don't match the descriptions, with the SE and Arrow Blaster hypers, and don't appear to have been updated?
Rade9098 Wrote:Is there any particular reason why the hyper skills are the only ones where the images don't match the descriptions, with the SE and Arrow Blaster hypers, and don't appear to have been updated?