Raging Blow
Changed - Level readout (MP #mpCon 소비, 최대 #mobCount명의 적을 #damage% 데미지로 #attackCount번 공격하고 #c마지막 공격은 크리티컬 판정#\n#c인레이지 상태#일 경우 #x% 데미지로 #attackCount번 공격하고 #c마지막 두 번의 공격은 크티리컬 판정 --> MP #mpCon 소비, 최대 #mobCount명의 적을 #damage% 데미지로 #attackCount번 공격하고 #c마지막 공격은 크리티컬 판정#\n#c인레이지 상태#일 경우 데미지 #damR% 증가, #c마지막 두 번의 공격은 크티리컬 판정#)
Changed - Master Level (30 --> 10)
New - damR (10) (10)
Advanced Final Attack
Changed - Master Level (30 --> 10)
Page
Elemental Charge
Changed - Description (#c서로 다른 속성의 차지 스킬 사용# 시, 짧은 시간동안 엘리멘탈의 힘을 충전하여 자신을 강화할 수 있다. --> #c서로 다른 속성의 차지 스킬 사용# 시, 엘리멘탈의 힘을 충전하여 자신을 강화할 수 있다. 추가로, 최대 방어력이 증가한다.)
Changed - Level readout (직전에 사용한 속성과 #c다른 속성의 차지 스킬 사용#시 엘리멘탈 차지 1개 충전. 최대 #z개 충전 가능하며 최대 충전 시 지속 시간 두 배로 적용, 충전한 엘리멘탈 차지 당 총 데미지 및 치유량 #x%, 물리 공격력 #y, 상태 이상 내성 #u% 증가, 피격 데미지 #w% 감소 --> 직전에 사용한 속성과 #c다른 속성의 차지 스킬 사용#시 엘리멘탈 차지 1개 충전. 최대 #z개 충전 가능, 충전한 엘리멘탈 차지 당 총 데미지 및 치유량 #x%, 물리 공격력 #y, 상태 이상 내성 #u% 증가, 피격 데미지 #w% 감소, #c최대 방어력 20000#으로 증가
Flame Charge
Changed - Delay (chargeBlow - 810 ms --> chargeBlow - 810 ms, chargeBlow2 - 810 ms)
New - Animation (effect.0)
New - Animation (effect.1)
New - Animation (effect0.0)
New - Animation (effect0.1)
Blizzard Charge
Changed - Delay (chargeBlow - 810 ms --> chargeBlow - 810 ms, chargeBlow2 - 810 ms)
New - Animation (effect.0)
New - Animation (effect.1)
New - Animation (effect0.0)
New - Animation (effect0.1)
White Knight
Lightning Charge
Changed - Delay (chargeBlow - 810 ms --> chargeBlow - 810 ms, chargeBlow2 - 810 ms)
New - Animation (effect.0)
New - Animation (effect.1)
New - Animation (effect0.0)
New - Animation (effect0.1)
Parashock Guard
Changed - Level readout (MP #mpCon 소모. 가드 확률 #x% 감소, 방어력 #indiePddR%, 자신을 제외한 주위 파티원 피격 시 데미지 #y% 감소 및 가드 확률 #x% 증가, #c자신의 물리 공격력 #indiePad 증가# --> MP #mpCon 소모. 가드 확률 #x% 감소, 방어력 #z%, 자신을 제외한 주위 파티원 피격 시 데미지 #y% 감소 및 가드 확률 #x% 증가, #c자신의 물리 공격력 #indiePad 증가#)
New - z (-20) (-10-level)
Advanced Charge
Changed - Description (각 속성 차지 스킬의 최대 타겟의 수, 공격횟수, 버프 유지 시간을 증가시킨다. 차지 스킬로 공격 시, 일정 확률로 적을 즉사시킨다. --> 각 속성 차지 스킬의 최대 타겟의 수와 공격횟수를 증가시킨다. 차지 스킬로 공격 시, 일정 확률로 적을 즉사시킨다.)
Changed - Level readout (엘리멘탈 차지 버프 유지 시간 #time초, 차지 당 총 데미지 #x%, 물리 공격력 #y로 증가, 최대 타겟 #targetPlus, 공격횟수 #attackCount회 증가. 차지 스킬로 공격 시 #prop% 확률로 즉사 --> 차지 당 총 데미지 #x%, 물리 공격력 #y로 증가, 최대 타겟 #targetPlus, 공격횟수 #attackCount회 증가. 차지 스킬로 공격 시 #prop% 확률로 즉사
Changed - Hardcore readout (엘리멘탈 차지 버프 유지 시간 #time초, 차지 당 총 데미지 #x%, 물리 공격력 #y로 증가, 최대 타겟 #targetPlus, 공격횟수 #attackCount회 증가. 차지 스킬로 공격 시 #prop% 확률로 즉사 --> 차지 당 총 데미지 #x%, 물리 공격력 #y로 증가, 최대 타겟 #targetPlus, 공격횟수 #attackCount회 증가. 차지 스킬로 공격 시 #prop% 확률로 즉사
Paladin Expert
Changed - Master Level (30 --> 10)
Stance
Changed - Master Level (30 --> 10)
Dragon Knight
Rush
Changed - Final attack (1H Sword, 1H Axe, 2H Sword, 2H Axe --> Spear, Polearm)
New - Animation (effect)
Reincarnation
Changed - Description (#cHP가 0이 되면# 어둠과의 계약에 따라 일정 시간동안 죽지 않고 #c무적인 상태로 궁그닐 디센트를 재사용 대기시간 없이 사용#할 수 있다. 단, 무적인 동안 계약된 수의 몬스터를 해치우지 못하면 자신이 어둠의 심연으로 끌려간다. 재발동 대기 시간동안 모래시계가 표시된다.\n[패시브 효과 : HP가 일정 수준 이상일 때 데미지와 이동속도, 크리티컬 확률과 최소 크리티컬 데미지 향상] --> #cHP가 0이 되면# 어둠과의 계약에 따라 일정 시간동안 죽지 않고 #c무적인 상태로 궁그닐 디센트를 재사용 대기시간 없이 사용#할 수 있다. 단, 무적인 동안 계약된 수의 몬스터를 해치우지 못하면 자신이 어둠의 심연으로 끌려간다. 재발동 대기 시간동안 모래시계가 표시된다.\n[패시브 효과 : HP가 일정 수준 이상일 때 데미지와 이동속도, 크리티컬 확률과 최소 크리티컬 데미지 향상])
Changed - Level readout (#cHP가 0이 되면# HP 및 MP 완전 회복, #time초 간 무적, 총 데미지 #indieDamR% 증가, 적의 공격 반사 무시, #c궁그닐 디센트 재사용 대기시간 무시#. 무적이 유지되는 동안 #z명의 적 처치 시 지속 시간이 끝난 후 부활. 재발동 대기시간 #cooltime초\n[패시브 효과 : HP가 #x% 이상일 때 데미지 +#damage%, 이동속도 +#psdSpeed, 크리티컬 확률 #cr% 상승, 최소 크리티컬 데미지 #criticaldamageMin% 상승] --> #cHP가 0이 되면# HP 및 MP 완전 회복, #time초 간 무적, 총 데미지 #indieDamR% 증가, 적의 공격 반사 무시, #c궁그닐 디센트 재사용 대기시간 무시#. 무적이 유지되는 동안 #z명의 적 처치 시 지속 시간이 끝난 후 부활. 재발동 대기시간 #cooltime초\n[패시브 효과 : HP가 #x% 이상일 때 데미지 +#damage%, 이동속도 +#psdSpeed, 크리티컬 확률 #cr% 상승, 최소 크리티컬 데미지 #criticaldamageMin% 상승])
Changed - Master Level (30 --> 10)
Flame Orb
Changed - Level readout (MP #mpCon 소비, 최대 #mobCount명의 적에게 #damage% 데미지 --> MP #mpCon 소비, 최대 #mobCount명의 적에게 #damage% 데미지로 #attackCount번 공격
F/P Mage
Teleport Mastery
Changed - Description (스킬을 활성화하면 MP를 추가 소모하는 대신 텔레포트 지점의 적들에게 데미지와 함께 기절 효과를 적용시킬 수 있다. 또한 텔레포트 이동거리가 영구적으로 증가한다.\n스킬 사용 시 효과가 활성화되고 재사용 시 비활성화되는 #c온오프 스킬#필요 스킬 : #c텔레포트 5레벨 이상# --> 스킬을 활성화하면 MP를 추가 소모하는 대신 텔레포트 지점의 적들에게 데미지와 함께 기절 및 지속 데미지 효과를 적용시킬 수 있다. 또한 텔레포트 이동거리가 영구적으로 증가한다.\n스킬 사용 시 효과가 활성화되고 재사용 시 비활성화되는 #c온오프 스킬#필요 스킬 : #c텔레포트 5레벨 이상#)
Changed - Level readout (추가 MP 소모 #y, 최대 #mobCount명의 적에게 #damage% 데미지, #subProp% 확률로 #time초간 기절, 영구적으로 텔레포트 이동거리 #x 증가 --> 추가 MP 소모 #y, 최대 #mobCount명의 적에게 #damage% 데미지, #subProp% 확률로 #time초간 기절, #dotTime초 간 #dotInterval초마다 #dot% 데미지, 영구적으로 텔레포트 이동거리 #x 증가
Changed - damage (340 --> 272) (240+10*level --> 192+8*level)
New - dot (98) (68+3*level)
New - dotInterval (2) (2)
New - dotTime (4) (4)
New - Animation (effect)
New - Animation (hit.0)
New - Animation (mob)
Infinity
Changed - Level readout (MP #mpCon 소비, 4초마다 HP와 MP #y%씩 회복, 4초마다 모든 공격 마법의 피해 #damage%씩 증가, #prop% 확률로 스탠스 효과 발동, #time초간 지속. 재사용 대기시간 3분 --> MP #mpCon 소비, 4초마다 HP와 MP #y%씩 회복, 4초마다 모든 공격 마법의 피해 #damage%씩 증가, #prop% 확률로 스탠스 효과 발동, #time초간 지속. 재사용 대기시간 3분
Changed - Master Level (30 --> 10)
Flame Haze
Changed - Master Level (30 --> 10)
Arcane Aim
Changed - Master Level (30 --> 10)
I/L Wizard
Thunder Bolt
Changed - Level readout (MP #mpCon 소비, 최대 6명의 적을 #damage% 데미지로 3번 공격 --> MP #mpCon 소비, #time초 지속. #damage% 데미지로 공격하며 대상이 하나 줄 때마다 데미지 증가하며 한 대상을 공격할 때 최대 #y% 증가\n재사용 대기시간 #cooltime 초
Freezing Effect
Changed - Description (빙결 중첩된 적 공격 시 #c중첩 당 크리티컬 확률이 증가#한다. --> 빙결 중첩된 적 공격 시 #c중첩 당 크리티컬 최대 데미지가 증가#한다.)
Changed - Level readout (빙결 중첩된 적 공격 시 #c중첩 당 크리티컬 확률 #prop% 증가# --> 빙결 중첩된 적 공격 시 #c중첩 당 크리티컬 최대 데미지 #x% 증가#)
New - x (3) (3)
Removed - prop
Elquines
Changed - Description (일정 시간동안 얼음 속성을 지닌 엘퀴네스를 소환한다. 엘퀴네스는 다수의 적을 동시에 공격할 수 있으며 엘퀴네스 스킬을 배우면 영구적으로 숙련도가 증가한다.\n필요 스킬 : #c스펠 마스터리 10레벨 이상# --> 일정 시간동안 얼음 속성을 지닌 엘퀴네스를 소환한다. 엘퀴네스는 다수의 적을 동시에 공격할 수 있으며 엘퀴네스 스킬을 배우면 영구적으로 숙련도가 증가한다.\n필요 스킬 : #c스펠 마스터리 10레벨 이상#)
Changed - Master Level (30 --> 10)
Maple Warrior
New - Master Level (10)
Glacial Chain - Extra Target
Changed - Name (글레이셜 체인-엑스트라 타겟 --> 프로즌 오브-리인포스
Changed - Description (글레이셜 체인으로 공격하는 몬스터 수를 증가시킨다. --> 프로즌 오브의 데미지를 증가시킨다.)
Changed - Level readout (몬스터 수 #targetPlus 증가 --> 데미지 #damR% 증가
New - damR (20) (20)
Removed - targetPlus
Frost Effect
Changed - Level readout (빙결 상태의 적 공격 시 빙결 중첩당 크리티컬 확률 #prop%로 증가 --> 빙결 상태의 적 공격 시 빙결 중첩당 크리티컬 최대 데미지 #x%로 증가
New - x (5) (5)
Removed - prop
Arcane Aim
Changed - Master Level (30 --> 10)
Glacial Chain - Bonuse Attack
Changed - Name (글레이셜 체인-보너스 어택 --> 프로즌 오브-엑스트라 타겟
Changed - Description (글레이셜 체인의 공격 횟수를 증가시킨다. --> 프로즌 오브로 공격하는 몬스터 수를 증가시킨다.)
Changed - Level readout (공격 횟수 #attackCount 증가 --> 몬스터 수 #targetPlus 증가
New - targetPlus (2) (2)
Removed - attackCount
Vengeance of Angel
Changed - Level readout (활성화 시 MP #mpCon 소비. 마법 공격력 #indieMad, 몬스터 방어 무시 #ignoreMobpdpR%, 엔젤레이의 데미지 #x%, 엔젤레이의 공격 횟수 #y, 데미지 최대값 #indieMaxDamageOver, 공격 속도 1단계 증가. \n#c단, 텔레포트 및 엔젤레이만 사용 가능. --> 활성화 시 MP #mpCon 소비. 마법 공격력 #indieMad, 몬스터 방어 무시 #ignoreMobpdpR%, 엔젤레이의 공격 횟수 #y, 데미지 최대값 #indieMaxDamageOver, 공격 속도 1단계 증가, 회복력 #hp%, 대상 수 #mobCount로 감소.\n#c단, 텔레포트 및 버프 스킬, 엔젤레이만 사용 가능.)
Changed - y (1 --> 4) (1 --> 4)
New - mobCount (1) (1)
New - hp (40) (40)
Removed - x
Arcane Aim
Changed - Master Level (30 --> 10)
Advanced Bless
Changed - Master Level (20 --> 10)
Infinity
Changed - Master Level (30 --> 10)
Angel Ray
Changed - Master Level (30 --> 10)
New - x (6) (6)
Double Jump (Up)
New - mpCon (10) (30-2*level)
New - Animation (effect.0)
New - Animation (effect.1)
New - Animation (effect.2)
New - Animation (effect0.0)
New - Animation (effect0.1)
New - Animation (effect0.2)
Double Jump (Jump)
New - mpCon (10) (30-2*level)
New - Animation (effect.0)
New - Animation (effect.1)
New - Animation (effect.2)
New - Animation (effect0.0)
New - Animation (effect0.1)
New - Animation (effect0.2)
Double Jump (Down)
New - mpCon (10) (30-2*level)
New - Animation (effect.0)
New - Animation (effect.1)
New - Animation (effect.2)
New - Animation (effect0.0)
New - Animation (effect0.1)
New - Animation (effect0.2)
Hunter
Retreat Shot
New - Final attack (Bow)
New - Animation (keydownend)
Uncountable Arrow
Changed - Master Level (30 --> 10)
New - Final attack (Bow)
Wound Shot
New - Final attack (Bow)
Advanced Quiver
Changed - Level readout (MP #mpCon 소비, #time초 간 현재 화살촉 소모되지 않음. 재사용 대기 시간 #cooltime초\n[패시브 효과 : 흡혈 화살의 발동 확률 #u%, 체력 전환 비율 #x%, 독 화살의 지속 데미지 #dot%, 마법 화살의 발동 확률 #w%, 데미지 #damage%로 증가] --> MP #mpCon 소비, #c#time초 간 현재 화살촉 소모되지 않음.# 재사용 대기 시간 #cooltime초\n[패시브 효과 : 흡혈 화살의 발동 확률 #w%, 체력 전환 비율 #x%, 독 화살의 지속 데미지 #dot%, 마법 화살의 발동 확률 #u%, 데미지 #damage%로 증가. 독, 흡혈 화살 #y개로 증가, 마법화살 #z개로 증가])
Changed - u (40 --> 85) (30+level --> 55+3*level)
New - z (40) (10+6*roundDown(level/2))
Arrow Blaster
Changed - Description (화살을 곡사로 발사한다. 스킬 키를 누르고 있으면 지속적으로 발사하며, 발사 중 #c↑,↓화살표 키를 이용#해 쏘는 힘을 조절할 수 있다. --> 화살을 곡사로 발사한다. 스킬 키를 누르고 있으면 지속적으로 발사하며, 발사 중 #c↑,↓화살표 키를 이용#해 쏘는 힘을 조절할 수 있으며, 스킬 시전 중 스페이스 키를 눌러 현재 자신의 위치에 애로우 플래터를 설치하여 지속적으로 화살을 발사할 수 있다. 추가로, 더욱 강력한 폭풍의 시를 사용할 수 있다.)
Changed - Level readout (MP #mpCon 소비, 최대 #mobCount명의 적 #damage% 데미지로 공격 --> MP #mpCon 소비, 최대 #mobCount명의 적 #damage% 데미지로 공격, 시전 중 스페이스 키로 #v% 데미지의 화살을 발사하는 애로우 플래터 20초 간 설치 가능, 폭풍의 시 사용 시 #s% 데미지.)
Changed - Master Level (30 --> 10)
New - Final attack (Bow)
Changed - damage (336 --> 220) (126+7*level --> 130+3*level)
New - s (276) (186+3*level)
Changed - subTime (270 --> 80) (270 --> 80)
Changed - time (1500 --> 900) (1500 --> 900)
Changed - z (16 --> 80) (16 --> 80)
New - x (160) (160)
New - y (50) (50)
New - w (10) (10)
New - v (153) (93+2*level)
New - Animation (ball)
New - Animation (flipBall)
New - Animation (keydown)
Advanced Quiver (Magic Arrow)
Changed - Level readout (MP #mpCon 소비, #time초 간 현재 화살촉 소모되지 않음. 재사용 대기 시간 #cooltime초\n[패시브 효과 : 흡혈 화살의 체력 전환 비율 #x%, 독 화살의 지속 데미지 #dot%, 마법 화살의 데미지 #damage%로 증가 --> MP #mpCon 소비, #time초 간 현재 화살촉 소모되지 않음. 재사용 대기 시간 #cooltime초\n[패시브 효과 : 흡혈 화살의 체력 전환 비율 #x%, 독 화살의 지속 데미지 #dot%, 마법 화살의 데미지 #damage%로 증가])
Armor Piercing
Changed - Master Level (20 --> 10)
폭풍의 시 New Skill
New - Name (폭풍의 시
New - Description (폭풍우가 몰아치 듯 빠른 속도로 화살을 발사한다. 스킬 키를 누르고 있으면 지속적으로 화살이 발사되며, 사용 중 이동할 수 있다.)
New - Level readout (MP #mpCon 소비, 발 당 #damage% 데미지, 시전 중 #x% 속도로 이동
New - Max level (30)
New - Final attack (Bow)
New - Info (type = 2, rapidAttack = 1, knockbackLimit = 80)
New - mpCon (6) (3+roundUp(level/10))
New - damage (276) (186+3*level)
New - x (120) (120)
New - range (450) (450)
New - Animation (ball)
New - Animation (hit.0)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
New - Animation (keydown)
New - Animation (keydownend)
New - Animation (prepare)
Advanced Final Attack
Changed - Master Level (30 --> 10)
Arrow Illusion
Changed - Level readout (MP #mpCon 소비, #time초간 HP #x인 환상 화살 소환\n주위에 #damage% 데미지를 입히며 자신 쪽으로 당긴 후 #prop% 확률로 #subTime초 동안 기절. 피해 입을 시 #x%로 반사. 재사용 대기 시간 #cooltime초 --> MP #mpCon 소비, #time초간 HP #x인 환상 화살 소환\n주위에 #damage% 데미지를 입히며 자신 쪽으로 당긴 후 #prop% 확률로 #subTime초 동안 기절. 피해 입을 시 #x%로 반사
Changed - Master Level (30 --> 10)
Changed - time (30 --> 45) (15+roundUp(level/2) --> 15+level)
Changed - prop (95 --> 70) (35+2*level --> 10+2*level)
Removed - cooltime
Flash Jump
Changed - Level readout (MP #mpCon 소비, 일정거리 점프 --> MP #mpCon 소비, 일정거리 점프. 2회 연속 사용 가능
Dark Sight
Changed - Description (일정 시간동안 그림자에 몸을 숨긴다. 다크 사이트 상태에서는 적의 공격을 받지 않지만 적을 공격할 수도 없다. --> 일정 시간동안 그림자에 몸을 숨긴다. 다크 사이트 상태에서는 적의 공격을 받지 않으며 플래시 점프를 사용할 수 있지만 적을 공격할 수는 없다. 스킬 키를 한 번 더 눌러 다크 사이트 상태를 해제할 수 있다.\n필요 스킬 : #c디스 오더 3레벨 이상#)
Changed - Level readout (MP #mpCon 소비, #time초간 그림자에 몸을 숨김. 이동속도 변화 #speed --> MP #mpCon 소비, #time초 간 그림자에 몸을 숨김
Removed - Hardcore readout
Changed - speed (10 --> 0) (-20+3*level --> 0)
Removed - y
Haste
Changed - Level readout (MP #mpCon 소비, #time초간 이동속도 #speed, 점프력 #jump 증가\n패시브 효과 : 이동 속도 상한#speedMax 만큼 증가 --> MP #mpCon 소비, #time초간 이동속도 #speed, 점프력 #jump 증가\n[패시브 효과 : 이동 속도 상한#speedMax 만큼 증가])
Changed - Max level (20 --> 10)
플래시 점프 New Skill
New - Name (플래시 점프
New - Description (점프 중 사용하면 진행 방향으로 한번 더 점프한다. 스킬레벨이 상승할수록 점프 거리가 증가한다. 점프 키로도 사용할 수 있다.)
New - Level readout (MP #mpCon 소비, 일정거리 점프. 2회 연속 사용 가능
New - Max level (5)
New - Info (type = 40, casterMove = 1, avaliableInJumpingState = 1)
New - mpCon (12) (32-4*level)
New - x (725) (350+75*level)
New - y (500) (250+50*level)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
Assassin
마크 오브 어쌔신 New Skill
New - Name (마크 오브 어쌔신
New - Description (적을 공격 시 일정 확률로 암살자의 표식을 새긴다. 표식이 있는 적을 한차례 더 공격하면 적으로부터 표창이 나와 주위 적을 공격한다.)
New - Level readout (공격 시 #prop% 확률로 암살자의 표식을 남기고 해당 적 다시 공격 시 #damage% + 자신의 레벨당 #x% 데미지의 표창 #bulletCount개 생성하여 발사
New - Max level (1)
New - Info (type = 1, areaAttack = 1)
New - prop (40) (40)
New - damage (30) (30)
New - x (1) (1)
New - bulletCount (2) (2)
New - dot (1) (1)
New - dotInterval (1) (1)
New - dotTime (20) (20)
New - mobCount (2) (2)
New - range (500) (500)
New - z (1) (1)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
New - Animation (mob)
마크 오브 어쌔신 New Skill
New - Name (마크 오브 어쌔신
New - Description (하나의 적을 공격하면 암살자의 표식을 새긴다. 표식이 있는 적을 한차례 더 공격하면 적으로부터 표창이 나와 주위 적을 공격한다.)
New - Level readout (공격 시 #prop% 확률로 암살자의 표식을 남김. 암살자의 표식이 새겨진 적 공격 시 #damage% + 자신의 레벨당 #x% 데미지의 표창 #bulletCount개 사출
New - Max level (1)
New - Info (type = 51)
New - damage (30) (30)
New - prop (100) (100)
New - x (1) (1)
New - y (3) (3)
New - mobCount (1) (1)
New - attackCount (1) (1)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
쉐이드 스플릿 New Skill
New - Name (쉐이드 스플릿
New - Description (그림자 분신들을 뿜어내어 분신들과 함께 전방의 적들에게 표창을 마구 던진다.)
New - Level readout (MP #mpCon 소비, 표창 #bulletCount개 소비, 최대 #mobCount명의 적에게 #damage% 데미지로 #attackCount번 공격
New - Max level (20)
New - Delay (HTcoatOfArms - 810 ms)
New - Hitbox (400%)
New - Info (type = 1, areaAttack = 1)
New - mpCon (30) (25+roundDown(level/4))
New - damage (213) (133+4*level)
New - attackCount (3) (3)
New - mobCount (8) (8)
New - bulletCount (3) (3)
New - Animation (effect)
New - Animation (effect0)
New - Animation (hit.0)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
Adrenaline
Changed - Description (포션 등 회복 아이템의 효과가 상승한다. 단, 엘릭서와 같이 %로 회복시켜 주는 아이템에는 적용되지 않는다. --> 포션 등 회복 아이템의 효과가 상승한다. 단, 엘릭서와 같이 %로 회복시켜 주는 아이템에는 적용되지 않는다. 추가로, 크리티컬 최소 데미지와 최대 데미지가 증가한다.)
Changed - Level readout (회복 아이템 사용 시 회복량 #x% 증가 --> 회복 아이템 사용 시 회복량 #x% 증가. 크리티컬 최소/최대 데미지 #criticaldamageMin% 증가
New - criticaldamageMin (10) (level)
New - criticaldamageMax (10) (level)
Expert Star Handling
Changed - Description (럭키 세븐, 슈리켄 버스트, 윈드 탈리스만, 트리플 스로우의 #c총 데미지가 상승#한다.\n또한 공격 시 일정 확률로 표창과 MP를 소비하지 않으며 현재 사용 중인 #c표창이 1개 충전#된다.\n(단, 표창의 최대 개수 이상으로는 충전 불가\n추가로 숙련된 표창술 효과가 발동되면 #c다음공격은 반드시 크리티컬로 적중#한다. (스피릿 자벨린 상태에서도 크리티컬은 적용되나, 표창 충전은 되지 않는다.) --> #c데미지가 상승#한다.\n또한 공격 시 일정 확률로 표창과 MP를 소비하지 않으며 현재 사용 중인 #c표창이 1개 충전#된다.\n(단, 표창의 최대 개수 이상으로는 충전 불가\n추가로 숙련된 표창술 효과가 발동되면 #c다음공격은 반드시 크리티컬로 적중#한다. (스피릿 자벨린 상태에서도 크리티컬은 적용되나, 표창 충전은 불가.)\n필요 스킬 : #c스피릿 자벨린 5레벨 이상#)
Changed - Level readout (럭키 세븐, 슈리켄 버스트, 윈드 탈리스만, 트리플 스로우의 총 데미지 #damR% 증가, 공격 시 #prop% 확률로 표창 1개 충전 --> 데미지 #pdR% 증가, 공격 시 #prop% 확률로 표창 1개 충전
New - Pre-requisite (Level 5 Shadow Stars)
New - pdR (25) (5+2*level)
Removed - damR
Shade Split Removed Skill
Night Lord
마크 오브 나이트로드 New Skill
New - Name (마크 오브 나이트로드
New - Description (암살자의 표식을 더욱 강화하여 표식을 남길 확률과 데미지, 사출되는 표창의 개수가 증가한다.)
New - Level readout (공격 시 #prop% 확률로 암살자의 표식을 남김. 암살자의 표식이 새겨진 적 공격 시 #damage% + 자신의 레벨당 #x% 데미지의 표창 #bulletCount개 사출
New - Max level (10)
New - Combat orders (1)
New - Info (type = 51)
New - prop (100) (100)
New - damage (60) (30+3*level)
New - mobCount (1) (1)
New - attackCount (1) (1)
New - range (450) (450)
New - z (2) (2)
New - x (3) (2+roundDown(level/6))
New - y (2) (2)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
마크 오브 나이트로드 New Skill
New - Name (마크 오브 나이트로드
New - Description (암살자의 표식을 더욱 강화하여 표식을 남길 확률과 데미지, 사출되는 표창의 개수가 증가한다.)
New - Level readout (공격 시 #prop% 확률로 암살자의 표식을 남김. 암살자의 표식이 새겨진 적 공격 시 #damage% + 자신의 레벨당 #x% 데미지의 표창 #bulletCount개 사출
New - Max level (10)
New - Master Level (10)
New - Combat orders (1)
New - Info (type = 1, areaAttack = 1)
New - prop (60) (40+2*level)
New - damage (60) (30+3*level)
New - x (1) (1)
New - dot (1) (1)
New - dotInterval (1) (1)
New - dotTime (20) (20)
New - bulletCount (4) (3+roundDown(level/10))
New - mobCount (4) (3+roundDown(level/10))
New - z (3) (3)
New - range (500) (500)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
New - Animation (mob)
Star Expert
Changed - Description (아대 계열 무기의 숙련도와 물리 공격력, 명중치, 회피치를 증가시킨다.\n필요 스킬 : #c자벨린 마스터리 10레벨 이상# --> 아대 계열 무기의 숙련도와 물리 공격력, 최대 크리티컬 데미지를 증가시킨다.\n필요 스킬 : #c자벨린 마스터리 10레벨 이상#)
Changed - Level readout (아대 계열 무기의 숙련도 #mastery%로 상승, 물리 공격력 #x, 명중치 #accR%, 회피치 #evaR% 증가 --> 아대 계열 무기의 숙련도 #mastery%로 상승, 물리 공격력 #x, 최대 크리티컬 데미지 #criticaldamageMax% 증가
New - criticaldamageMax (15) (roundUp(level/2))
Removed - accR
Removed - evaR
Sudden Raid
Changed - Level readout (MP #mpCon 소비, 최대 15명의 적에게 #damage% 데미지, #dotTime초간 #dotInterval초당 #dot%의 도트 피해, 재사용 대기시간 #cooltime초 --> MP #mpCon 소비, 최대 15명의 적에게 #damage% 데미지로 #attackCount번 공격, #dotTime초간 #dotInterval초당 #dot%의 도트 피해, 재사용 대기시간 #cooltime초
New - attackCount (3) (3)
쇼다운 챌린지 New Skill
New - Name (쇼다운 챌린지
New - Description (최대 6명의 적을 공격하며 도발하여 #c부딪히지 않는 상태#로 만든다. 보스도 적용되며 도발당한 적은 경험치 획득량과 아이템 드롭율도 함께 증가한다.\n필요 스킬 : #c페이크 10레벨 이상#)
New - Level readout (MP #mpCon, 표창 #bulletCount 소비, 최대 #mobCount명의 적 #damage% 데미지로 #attackCount번 공격하며 도발. 도발당한 적은 #c부딪히지 않는 상태 지속#. #time초 간 획득 경험치, 아이템 드롭율 #x% 상승
New - Max level (20)
New - Master Level (10)
New - Delay (showDownChallenge - 990 ms)
New - Pre-requisite (Level 10 Shadow Shifter)
New - Hitbox (480%)
New - Combat orders (1)
New - Info (type = 32, mes = incTargetPDP&&incTargetMDP&&incTargetEXP&&incTargetReward, pvp = 0)
New - mpCon (40) (20+2*roundDown(level/2))
New - x (30) (10+level)
New - time (120) (70+10*roundDown(level/4))
New - mobCount (6) (6)
New - bulletCount (3) (3)
New - damage (618) (438+9*level)
New - attackCount (2) (2)
New - Animation (effect)
New - Animation (hit.0)
New - Animation (hit.1)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
New - Animation (mob)
Dark Serenity
Changed - Level readout (MP #mpCon 소비, #time초간 물리 공격력 #indiePad 증가.\n패시브 효과 : 몬스터 방어 #ignoreMobpdpR% 무시 --> MP #mpCon 소비, #time초간 물리 공격력 #indiePad 증가.\n[패시브 효과 : 몬스터 방어 #ignoreMobpdpR% 무시])
Purge Area
Changed - Description (주위에 결계를 펼쳐 결계 안으로 들어오는 적들의 공격력과 이동속도, 방어력을 감소시킨다. --> 주위에 결계를 펼쳐 결계 안으로 들어오는 적들의 공격력과 이동속도, 방어력을 감소시킨다. 추가로 영구히 보스 몬스터 사냥 시 추가 데미지를 줄 수 있다.)
Changed - Level readout (MP #mpCon 소비, #time초간 지속, 결계안의 적 공격력 및 방어력 #w% 감소, 이동속도 #y\n재사용 대기시간 #cooltime 초 --> MP #mpCon 소비, #time초간 지속, 결계안의 적 공격력 및 방어력 #w% 감소, 이동속도 #y\n[패시브 효과 : 보스 공격 시 데미지 #bdR% 증가])
Changed - Hardcore readout (MP #mpCon 소비, #hcTime초간 지속, 결계안의 적 공격력 및 방어력 #w% 감소, 이동속도 #y\n재사용 대기시간 #hcCooltime 초 --> MP #mpCon 소비, #time초간 지속, 결계안의 적 공격력 및 방어력 #w% 감소, 이동속도 #y)
New - bdR (10) (roundUp(level/3))
Removed - cooltime
Steal
Changed - Description (다수의 적을 빠르게 공격하고, 일정확률로 대상이 소지하고 있는 아이템 중 하나를 훔쳐낸다. 하나의 적에게 한 번만 훔칠 수 있으며 성공할 때까지 계속 시도할 수 있다. --> 다수의 적을 빠르게 공격하고, 일정확률로 대상이 소지하고 있는 아이템 중 하나와 HP나 MP를 즉시 회복할 수 있는 물약을 훔쳐낸다. 하나의 적에게 아이템과 물약을 각각 한 번만 훔칠 수 있으며 성공할 때까지 계속 시도할 수 있다. 보스에게서 훔친 물약을 먹으면 HP와 MP가 가득 채워지고, 일정 시간 동안 물리 공격력이 향상한다.\n필요 스킬 : #c헤이스트 5레벨 이상#)
Changed - Level readout (MP #mpCon 소비, #prop% 확률로 스틸, 최대 #mobCount명의 적에게 #damage% 데미지, #time초간 기절 --> MP #mpCon 소비, #prop% 확률로 스틸, 최대 #mobCount명에게 #damage% 데미지, #time초간 기절. 보스에게 훔친 물약 복용 시 HP/MP 회복 및 3분간 물리 공격력 30 증가 버프 발동
New - x (2431835) (2431835)
New - y (2431850) (2431850)
New - subProp (49) (29+2*level)
새비지 블로우 New Skill
New - Name (새비지 블로우
New - Description (매우 빠른 속도로 대상을 연속 공격한다.)
New - Level readout (MP #mpCon 소비, #mobCount명의 적 #damage% 데미지로 #attackCount번 공격
New - Max level (20)
New - Delay (HTcoatOfArms - 810 ms)
New - Hitbox (330%)
New - Info (type = 1, areaAttack = 1)
New - mpCon (30) (25+roundDown(level/4))
New - damage (192) (132+3*level)
New - attackCount (3) (3)
New - mobCount (8) (8)
New - Animation (effect)
New - Animation (hit.0)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
크리티컬 그로잉 New Skill
New - Name (크리티컬 그로잉
New - Description (일정 시간마다, 혹은 공격 시마다 크리티컬 확률이 지속적으로 증가한다.)
New - Level readout (일정 시간마다, 혹은 공격 시 크리티컬 확률 #x% 증가
New - Max level (1)
New - Delay (DAarmorBreak - 960 ms)
New - Info (type = 2, areaAttack = 1, mes = reduceTargetPDP&&reduceTargetMDP)
New - x (2) (2)
New - subTime (2) (2)
New - y (51) (51)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
Karma
Changed - Level readout (MP #mpCon 소비, #time초간 물리 공격력 #pad 증가 --> MP #mpCon 소비, #time초간 물리 공격력 #indiePad 증가
New - indiePad (30) (10+level)
Removed - pad
Savage Blow Removed Skill
Flash Jump Removed Skill
Chief Bandit
Muspelheim
Changed - Description (눈에 보이지 않을 정도의 속도로 눈앞의 적들에게 접근해 피해를 입히고 넉백시킨다. --> 눈에 보이지 않을 정도의 속도로 눈앞의 적들에게 접근해 피해를 입히고 넉백시킨다. 추가로, 바닥의 1메소 동전도 진행 방향으로 밀어낸다.)
Changed - Level readout (MP #mpCon 소비, #damage% 데미지로 최대 #mobCount명의 적을 #attackCount번 공격하며 넉백 --> MP #mpCon 소비, #damage% 데미지로 최대 #mobCount명의 적을 #attackCount번 공격하고 #x개의 1메소 동전을 밀어내며 이동
Removed - Hardcore readout
Changed - damage (358 --> 420) (278+4*level --> 320+5*level)
New - x (15) (9+roundDown(level/3))
Greed
Changed - Level readout (메소 획득량(몹 드롭 #mesoR%, 픽 파킷 메소 드롭확률 #u%, 메소 가드의 데미지 가드 비율 #v%, 메소 가드의 가드 데미지에 따른 메소 소비율 #w% 감소, 메소 익스플로젼 개당 폭발 데미지 #x% 증가 --> 메소 획득량(몹 드롭 #mesoR%, 픽 파킷 메소 드롭확률 #u%, 메소 가드의 데미지 가드 비율 #v%, 메소 가드의 가드 데미지에 따른 메소 소비율 #w% 감소, 메소 익스플로젼 개당 폭발 데미지 #x% 증가\n[패시브 효과 : 물리 공격력 #padX% 증가])
New - padX (5) (level)
Smokescreen
Changed - Description (자신의 주변에 연막탄을 뿌린다. 연막탄 범위 내의 모든 파티원은 지속시간 동안 데미지를 입지 않고, 연막탄 내에 있는 적은 크리티컬 피해가 증가한다. --> 자신의 주변에 연막탄을 뿌린다. 연막탄 범위 내의 모든 파티원은 지속 시간동안 데미지를 입지 않으며, 최대 체력의 일정 비율로 피해를 입히는 공격의 경우 피해를 감소시킨다. 추가로 연막탄에 들어온 적은 크리티컬 피해가 증가한다.)
Changed - Level readout (MP #mpCon 소비, 연막탄 내부에서 적이 받는 크리티컬 피해 #x%만큼 증가. #time초간 지속, #cooltime초 후 재사용 가능 --> MP #mpCon 소비, 연막탄 내부에서 적이 받는 크리티컬 피해 #x%만큼 증가, 받는 HP 비례 데미지 #y% 감소, #time초간 지속, #cooltime초 후 재사용 가능
New - y (10) (roundUp(level/3))
Boomerang Step
Changed - Description (스킬 사용 시 빠른 속도로 다수의 적들을 두 번 베며 일정확률로 기절시킨다. 추가로 부메랑 스탭과 연계될 수 있는 3차 이하의 모든 공격스킬을 영구적으로 강화시킨다. --> 스킬 사용 시 빠른 속도로 다수의 적들을 두 번 베며 일정확률로 기절시킨다. 추가로 모든 공격스킬을 영구적으로 강화시킨다.)
Changed - Level readout (액티브 효과 : MP #mpCon 소비, #mobCount명의 적에게 #damage% 데미지로 2번 공격, #prop% 확률로 #time초간 기절\n 패시브 효과 : 새비지블로우, 스틸, 무스펠 하임, 엣지 카니발의 데미지 #damR% 증가 --> MP #mpCon 소비, #mobCount명의 적에게 #damage% 데미지로 2번 공격, #prop% 확률로 #time초간 기절\n [패시브 효과 : 모든 공격 스킬 데미지 #pdR% 증가])
Changed - Hardcore readout (액티브 효과 : MP #mpCon 소비, #mobCount명의 적에게 #damage% 데미지로 2번 공격, #hcProp% 확률로 #hcTime초간 기절\n 패시브 효과 : 새비지블로우, 스틸, 무스펠 하임, 엣지 카니발의 데미지 #damR% 증가 --> MP #mpCon 소비, #mobCount명의 적에게 #damage% 데미지로 2번 공격, #prop% 확률로 #time초간 기절\n [패시브 효과 : 모든 공격 스킬 데미지 #pdR% 증가])
Changed - damage (710 --> 742) (590+4*level --> 562+6*level)
Changed - mobCount (6 --> 8) (3+roundDown(level/10) --> 6+roundDown(level/15))
New - pdR (25) (5+2*roundDown(level/3))
Removed - damR
Assassinate - Bonus Attack
Changed - Name (암살-보너스 어택 --> 암살-보스 킬러
Changed - Description (암살의 공격 횟수를 증가시킨다. --> 암살의 보스 공격력을 증가시킨다.)
Changed - Level readout (공격 횟수 #attackCount 증가 --> 보스 공격 시 데미지 #bdR% 증가
New - bdR (20) (20)
Removed - attackCount
암살 New Skill
New - Name (암살
New - Description (적의 급소를 연속 공격하여 엄청난 데미지를 준다. 처음 세 번의 공격 후 암살 스킬을 한 번 더 시전하여 강력한 치명타 피해를 입힐 수 있다. 치명타 피해를 입힌 후 은신 상태가 해제된다. 은신 상태에서 사용하면 암살의 데미지가 증가한다. 추가로, 누적된 킬링 포인트가 5개일 때 사용하면 더욱 강한 데미지를 줄 수 있다.)
New - Level readout (MP #mpCon 소비, #damage% 데미지로 #attackCount번 연속 공격, 스킬 키를 한 번 더 눌러 #s% 데미지의 마무리 일격 시전, 마무리 일격은 반드시 크리티컬 발동. 다크 사이트 중 사용 시 #x% 추가 데미지 적용, 킬링 포인트 5개 있을 경우 1.5배 데미지 추가
New - Max level (30)
New - Delay (assassinationNew2 - 660 ms)
New - Hitbox (275%)
New - Combat orders (1)
New - Info (type = 1, areaAttack = 1)
New - mpCon (40) (20+2*roundUp(level/3))
New - damage (1320) (720+20*level)
New - attackCount (1) (1)
New - mobCount (1) (1)
New - kp (150) (150)
New - time (8) (3+roundUp(level/7))
New - cr (100) (100)
New - x (150) (30+4*level)
New - Animation (effect)
New - Animation (hit.0)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
New - Animation (state.0.appear)
New - Animation (state.0.loop)
New - Animation (state.1.appear)
New - Animation (state.1.loop)
New - Animation (state.2.appear)
New - Animation (state.2.loop)
New - Animation (state.3.appear)
New - Animation (state.3.loop)
New - Animation (state.4.appear)
New - Animation (state.4.loop)
암살 New Skill
New - Name (암살
New - Description (적의 급소를 연속 공격하여 엄청난 데미지를 준다. 처음 세 번의 공격 후 암살 스킬을 한 번 더 시전하여 강력한 치명타 피해를 입힐 수 있다. 치명타 피해를 입힌 후 은신 상태가 해제된다. 은신 상태에서 사용하면 암살의 데미지가 증가한다. 추가로, 누적된 킬링 포인트가 5개일 때 사용하면 더욱 강한 데미지를 줄 수 있다.)
New - Level readout (MP #mpCon 소비, #damage% 데미지로 #attackCount번 연속 공격, 스킬 키를 한 번 더 눌러 #s% 데미지의 마무리 일격 시전, 마무리 일격은 반드시 크리티컬 발동. 다크 사이트 중 사용 시 #x% 추가 데미지 적용, 킬링 포인트 5개 있을 경우 1.5배 데미지 추가
New - Max level (30)
New - Master Level (10)
New - Delay (assassinationNew - 990 ms)
New - Hitbox (275%)
New - Combat orders (1)
New - Info (type = 1, areaAttack = 1, dmgDelay = 1)
New - mpCon (44) (30+2*roundDown(level/4))
New - damage (627) (387+8*level)
New - attackCount (3) (3)
New - mobCount (1) (1)
New - kp (150) (150)
New - time (8) (3+roundUp(level/7))
New - x (150) (30+4*level)
New - ballDelay (0) (0)
New - ballDelay1 (330) (330)
New - ballDelay2 (660) (660)
New - Animation (effect)
New - Animation (hit.0)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
New - Animation (state.0.appear)
New - Animation (state.0.loop)
New - Animation (state.1.appear)
New - Animation (state.1.loop)
New - Animation (state.2.appear)
New - Animation (state.2.loop)
New - Animation (state.3.appear)
New - Animation (state.3.loop)
New - Animation (state.4.appear)
New - Animation (state.4.loop)
Shadow Instinct
Changed - Description (거듭되는 암살을 통해 섀도어의 본능을 일깨워 공격력을 증가시키고, 적의 방어를 꿰뚫는 능력을 익힌다. 패시브로 적을 공격 시 킬링 포인트를 쌓을 수 있으며, 쌓은 포인트를 소모하여 공격력을 더욱 강화할 수 있다. --> 거듭되는 암살을 통해 섀도어의 본능을 일깨워 공격력을 증가시키고, 적의 방어를 꿰뚫는 능력을 익힌다. 패시브로 적을 공격 시 킬링 포인트를 쌓을 수 있으며, 쌓은 포인트를 소모하여 공격력을 더욱 강화할 수 있다.)
Changed - Level readout (MP #mpCon 소비, #time초간 물리 공격력 +#x, 누적된 킬링 포인트가 있을 경우 포인트 당 #kp 만큼 추가 증가 후 킬링 포인트 소비.\n패시브 효과 : 몬스터 방어율 #ignoreMobpdpR% 무시, 적을 공격 시 암살 포인트 누적 가능 --> MP #mpCon 소비, #time초간 물리 공격력 +#x, 누적된 킬링 포인트가 있을 경우 포인트 당 #kp 만큼 추가 증가 후 킬링 포인트 소비.\n[패시브 효과 : 몬스터 방어율 #ignoreMobpdpR% 무시, 적을 공격 시 킬링 포인트 누적 가능])
Changed - time (120 --> 180) (60+3*level --> 20+8*level)
Sudden Raid
Changed - Level readout (MP #mpCon 소비, 최대 15명의 적에게 #damage% 데미지, #dotTime초간 #dotInterval초당 #dot%의 도트 피해, 재사용 대기시간 #cooltime초 --> MP #mpCon 소비, 최대 15명의 적에게 #damage% 데미지로 #attackCount번 공격, #dotTime초간 #dotInterval초당 #dot%의 도트 피해, 재사용 대기시간 #cooltime초
New - attackCount (3) (3)
프리마 크리티컬 New Skill
New - Name (프리마 크리티컬
New - Description (크리티컬 그로잉을 강화한다. 추가로, 영구히 크리티컬 최대 데미지를 증가시킨다.)
New - Level readout (일정 시간마다, 혹은 공격 시 크리티컬 확률 #x%씩 증가.\n[패시브 효과 : 크리티컬 최대 데미지 #criticaldamageMax% 증가])
New - Max level (10)
New - Master Level (10)
New - Delay (DAarmorBreak - 960 ms)
New - Info (type = 2, areaAttack = 1, mes = reduceTargetPDP&&reduceTargetMDP)
New - x (4) (2+roundUp(level/5))
New - subTime (2) (2)
New - y (65) (55+level)
New - criticaldamageMax (15) (5+level)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
Dagger Expert
Changed - Description (단검 계열 무기의 숙련도와 물리 공격력, 명중치, 회피치를 증가시킨다.\n필요 스킬 : #c대거 마스터리 10레벨 이상# --> 대거 계열 무기의 숙련도와 물리 공격력, 최소 크리티컬 데미지를 증가시킨다.\n필요 스킬 : #c대거 마스터리 10레벨 이상#)
Changed - Level readout (단검 계열 무기의 숙련도 #mastery%로 상승, 물리 공격력 #x, 명중치 #accR%, 회피치 #evaR% 증가 --> 대거 계열 무기의 숙련도 #mastery%로 상승, 물리 공격력 #x, 최소 크리티컬 데미지 #criticaldamageMin% 증가
New - criticaldamageMin (15) (roundUp(level/2))
Removed - accR
Removed - evaR
옥토푸시 New Skill
New - Name (옥토푸시
New - Description (점프 중 사용하면 진행 방향으로 한번 더 점프한다. 스킬레벨이 상승할수록 점프 거리가 증가한다. #c점프 키#로도 사용할 수 있다.)
New - Level readout (MP #mpCon 소비, 일정거리 점프
New - Max level (5)
New - Delay (Jump - 0 ms)
New - Info (type = 40, casterMove = 1, avaliableInJumpingState = 1)
New - mpCon (10) (20-2*level)
New - x (750) (350+80*level)
New - y (500) (250+50*level)
New - Animation (effect)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
Brawler
Endurance
Changed - Max level (5 --> 10)
에너지 토네이도 New Skill
New - Name (에너지 토네이도
New - Description (세찬 에너지의 돌풍을 일으켜 적들을 공격한다.)
New - Level readout (에너지 #forceCon 소비, #damage% 데미지로 최대 #mobCount명의 적을 공격
New - Max level (10)
New - Delay (energyTornado - 990 ms)
New - Hitbox (45%)
New - Info (type = 2, areaAttack = 1)
New - mpCon (20) (16+2*roundUp(level/5))
New - forceCon (85) (85)
New - damage (410) (330+8*level)
New - mobCount (6) (6)
New - x (450) (450)
New - time (1200) (1200)
New - Animation (ball)
New - Animation (effect)
New - Animation (hit.0)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
Tornado Upper
Changed - Description (어퍼컷을 빠르게 올려쳐 세찬 회오리 바람을 생성해 적들을 공격한다. --> 어퍼컷을 빠르게 올려쳐 세찬 회오리 바람을 생성해 적들을 공격한다. 에너지 완충 상태에서는 에너지를 소모하면서 더욱 강력하고 멀리까지 가는 에너지 토네이도를 사용할 수 있다.)
Changed - Level readout (MP #mpCon 소비, #damage% 데미지로 최대 #mobCount명의 적을 공격 --> MP #mpCon 소비 혹은 에너지 #forceCon 소비, #damage% 데미지로 최대 #mobCount명의 적을 공격
Changed - Max level (20 --> 10)
Changed - mpCon (24 --> 20) (16+2*roundUp(level/5) --> 16+2*roundUp(level/5))
Changed - damage (375 --> 370) (315+3*level --> 320+5*level)
에너지 차지 New Skill
New - Name (에너지 차지
New - Description (공격 시 일정량의 에너지가 충전된다. 에너지가 완충되면 신체가 더욱 강화되고 일정확률로 스탠스 효과가 발동되며, 대부분의 공격 스킬 사용 시 MP가 아닌 에너지를 소모한다. 에너지를 충전 중일 때는 절반의 효과만 받는다.)
New - Level readout (공격 시 #x의 에너지 충전, 에너지 차지 발동 시 명중치 #acc, 이동 속도 #speed, 물리/마법방어력 #pdd, #prop% 확률로 넉백되지 않음. 에너지 충전 중일 때는 절반의 효과
New - Max level (1)
New - Info (type = 51, energyCharge = 1, condition = attack, fullChargeEffect = bodyAttack)
New - speed (10) (10)
New - acc (120) (120)
New - pdd (250) (250)
New - mdd (250) (250)
New - z (5000) (5000)
New - x (150) (150)
New - prop (40) (40)
New - Animation (affected)
New - Animation (effect.0)
New - Animation (effect.1)
New - Animation (effect.2)
New - Animation (hit.0)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
New - Animation (special)
Marauder
슈퍼 차지 New Skill
New - Name (슈퍼 차지
New - Description (공격 시의 에너지 충전량과 최대 에너지량, 에너지 차지의 효과들이 강화된다. 추가로, 보스 공격 시 2배의 에너지가 충전된다.)
New - Level readout (공격 시 #x의 에너지 충전, 에너지 최대치 2배 증가, 에너지 차지 발동 시 물리 공격력 #pad, 명중치 #acc, 이동 속도 #speed, 물리/마법방어력 #pdd 증가, #prop% 확률로 넉백되지 않음. 보스 공격 시 2배의 에너지 충전
New - Max level (20)
New - Info (type = 51, energyCharge = 1, condition = attack, fullChargeEffect = bodyAttack)
New - acc (240) (120+6*level)
New - pdd (500) (260+12*level)
New - mdd (500) (260+12*level)
New - pad (30) (10+2*roundDown(level/2))
New - x (300) (160+7*level)
New - y (300) (160+7*level)
New - z (10000) (10000)
New - speed (30) (10+level)
New - prop (90) (30+3*level)
New - Animation (affected)
New - Animation (effect.0)
New - Animation (effect.1)
New - Animation (effect.2)
New - Animation (hit.0)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
New - Animation (special)
쇼크웨이브 New Skill
New - Name (쇼크웨이브
New - Description (지면을 강타하여 충격파를 일으킨다. 충격파는 다수의 적을 관통하며 공격한다. 완충 상태에서 사용 시 데미지가 증가한다.)
New - Level readout (MP #mpCon 소비 혹은 에너지 #forceCon 소비, #damage% 데미지로 최대 #mobCount명의 적을 공격, 완충 시 데미지 #damR% 증가
New - Max level (20)
New - Delay (shockwave - 1260 ms)
New - Hitbox (330%)
New - Info (type = 1, areaAttack = 1)
New - mpCon (28) (18+2*roundDown(level/4))
New - damage (990) (750+12*level)
New - mobCount (8) (8)
New - forceCon (180) (180)
New - Animation (effect)
New - Animation (effect0)
New - Animation (effect1)
New - Animation (effect2)
New - Animation (effect3)
New - Animation (effect4)
New - Animation (hit.0)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
Energy Blast
Changed - Description (에너지를 폭발시켜 근처의 적 다수를 공격한다. #c에너지가 완충#된 상태에서만 사용할 수 있으며, 일정 확률로 대상을 기절시킬 수 있다.\n필요 스킬 : #c에너지 차지 1레벨 이상# --> 에너지를 폭발시켜 근처의 적 다수를 공격한다. 일정 확률로 대상을 기절시킬 수 있다.#c에너지가 완충#된 상태에서는 범위와 속도가 더욱 강화된 헤지호그 버스터를 사용할 수 있다.)
Changed - Level readout (#damage% 데미지로 최대 #mobCount명의 적 #attackCount번 공격, #prop% 확률로 #time초간 기절 --> MP #mpCon 소비, #damage% 데미지로 최대 #mobCount명의 적 #attackCount번 공격, #prop% 확률로 #time초간 기절
Changed - Hardcore readout (#damage% 데미지로 최대 #mobCount명의 적 #attackCount번 공격, #hcProp% 확률로 #hcTime초간 기절 --> MP #mpCon 소비, #damage% 데미지로 최대 #mobCount명의 적 #attackCount번 공격, #prop% 확률로 #time초간 기절
Removed - Pre-requisite
New - mpCon (27) (12+5*roundDown(level/6))
New - forceCon (60) (40+5*roundDown(level/5))
Changed - damage (400 --> 433) (340+3*level --> 353+4*level)
Shockwave
Changed - Description (지면을 강타하여 충격파를 일으킨다. 충격파는 다수의 적을 관통하며 공격한다. --> 지면을 강타하여 충격파를 일으킨다. 충격파는 다수의 적을 관통하며 공격한다. 완충 상태에서 사용 시 데미지가 증가한다.)
Changed - Level readout (MP #mpCon 소비, #damage% 데미지로 최대 #mobCount명의 적을 공격 --> MP #mpCon 소비 혹은 에너지 #forceCon 소비, #damage% 데미지로 최대 #mobCount명의 적을 공격, 완충 시 데미지 #damR% 증가
Changed - damage (750 --> 990) (650+5*level --> 750+12*level)
Changed - mobCount (6 --> 8) (6 --> 8)
New - forceCon (180) (180)
New - damR (10) (10)
헤지호그 버스터 New Skill
New - Name (헤지호그 버스터
New - Description (에너지를 폭발시켜 근처의 적 다수를 공격한다. 일정 확률로 대상을 기절시킬 수 있다.)
New - Level readout (에너지 #forceCon 소비, 에너#damage% 데미지로 최대 #mobCount명의 적을 공격, #prop% 확률로 #time초간 기절
New - Max level (20)
New - Delay (energyBuster - 840 ms)
New - Hitbox (270%)
New - Info (type = 1, areaAttack = 1, mes = stun)
New - damage (400) (340+3*level)
New - mobCount (6) (6)
New - attackCount (2) (2)
New - prop (50) (30+level)
New - time (7) (5+roundDown(level/10))
New - hcTime (1) (1)
New - hcProp (5) (roundUp(level/4))
New - forceCon (140) (140)
New - Animation (effect)
New - Animation (hit.0)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
New - Animation (mob)
드래곤 스트라이크 New Skill
New - Name (드래곤 스트라이크
New - Description (대지의 품안에 잠들어 있던 드래곤의 영혼을 불러내어 다수의 적에게 큰 데미지를 준다. 완충 시 데미지가 증가한다.)
New - Level readout (MP #mpCon 소비 혹은 에너지 #forceCon 소비, #damage% 데미지로 최대 #mobCount명의 적을 공격, 완충 시 데미지 #damR% 증가
New - Max level (30)
New - Delay (dragonstrike - 1080 ms)
New - Hitbox (400%)
New - Combat orders (1)
New - Info (type = 1, areaAttack = 1, showFromTheOrigin = 1)
New - mpCon (43) (23+2*roundDown(level/3))
New - damage (770) (590+6*level)
New - attackCount (2) (2)
New - mobCount (10) (10)
New - forceCon (180) (180)
New - Animation (effect)
New - Animation (hit.0)
New - Animation (hit.1)
New - Animation (hit.2)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
New - Animation (tile.0)
New - Animation (tile.1)
New - Animation (tile.2)
New - Animation (tile.3)
더블 블라스트 New Skill
New - Name (더블 블라스트
New - Description (강력한 에너지를 모아 초인과 함께 적들을 향해 쏜다. 에너지 블라스트보다 데미지와 사정 거리가 강화되었다.)
New - Level readout (에너지 #forceCon 소비, #mobCount명의 적 #damage% 데미지로 #attackCount번 공격
New - Max level (30)
New - Delay (energyBlastMax - 1560 ms)
New - Hitbox (850%)
New - Combat orders (1)
New - Info (type = 1, areaAttack = 1)
New - mpCon (46) (25+3*roundDown(level/4))
New - forceCon (260) (260)
New - damage (565) (415+5*level)
New - attackCount (4) (4)
New - mobCount (10) (10)
New - Animation (effect)
New - Animation (effect0)
New - Animation (hit.0)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
Energy Blast
Changed - Description (강력한 에너지를 모아 초인과 함께 적들을 향해 방출한다. #c에너지가 완충#된 상태에서만 사용가능. 패시브 효과로 에너지를 추가 충전할 수 있다. --> 강력한 에너지를 모아 초인과 함께 적들을 향해 쏜다. #c에너지 완충 시# 데미지가 강화된 더블 블라스트를 더욱 멀리 사용할 수 있다.)
Changed - Level readout (#damage% 데미지로 최대 #mobCount명의 적에게 #attackCount번 공격.\n패시브 효과 : 공격 시 #x 에너지 추가 충전 --> MP #mpCon 소비, #mobCount명의 적 #damage% 데미지로 #attackCount번 공격, 에너지 완충 시 사용하는 더블 블라스트 데미지 #damR% 증가
Changed - Delay (energyBlast - 1560 ms --> energyBlastNew - 1560 ms)
Changed - Hitbox (695% --> 495%)
New - mpCon (46) (25+3*roundDown(level/4))
Changed - damage (550 --> 565) (400+5*level --> 415+5*level)
Changed - prop (100 --> 0) (100 --> 0)
Changed - x (100 --> 0) (40+2*level --> 0)
New - damR (20) (20)
New - Animation (effect)
New - Animation (effect0)
Vipercision
Changed - Level readout (MP #mpCon 소비, #time초간 공격력 #x% 증가.\n패시브 효과 : 너클 숙련도 #mastery%로 상승, 상태 이상 및 모든 속성 내성 #terR% 증가 --> MP #mpCon 소비, #time초간 공격력 #x% 증가.\n[패시브 효과 : 너클 숙련도 #mastery%로 상승, 상태 이상 및 모든 속성 내성 #terR% 증가])
울트라 차지 New Skill
New - Name (울트라 차지
New - Description (에너지를 컨트롤하는 능력을 극한으로 끌어올려 완충 상태의 효과들을 모두 강화한다.\n필요 스킬 : #c슈퍼 차지 20레벨 이상#)
New - Level readout (공격 시 #x의 에너지 충전, 에너지 차지 발동 시 물리 공격력 #pad, 명중치 #acc, 이동 속도 #speed, 물리/마법방어력 #pdd 증가, #prop% 확률로 넉백되지 않음. 보스 공격 시 2배의 에너지 충전
New - Max level (10)
New - Master Level (10)
New - Pre-requisite (Level 20 슈퍼 차지
New - Info (type = 51, energyCharge = 1, condition = attack, fullChargeEffect = bodyAttack)
New - acc (300) (250+5*level)
New - pdd (600) (500+10*level)
New - mdd (600) (500+10*level)
New - pad (50) (30+2*level)
New - x (350) (300+5*level)
New - y (350) (300+5*level)
New - z (10000) (10000)
New - speed (40) (30+level)
New - prop (98) (95+roundDown(level/3))
New - Animation (affected)
New - Animation (effect.0)
New - Animation (effect.1)
New - Animation (effect.2)
New - Animation (hit.0)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
New - Animation (special)
Stimulate
Changed - Description (내부의 힘을 격발시켜 에너지가 충만한 상태에 돌입한다. --> 내부의 힘을 격발시켜 일정 시간동안 지속적으로 에너지가 충전되며 총 데미지가 증가한다. 추가로 영구히 보스 공격 시 데미지가 증가한다.)
Changed - Level readout (발동 시 MP #mpCon 소비, #time 초간 에너지 완충 상태 유지. 데미지 #indieDamR% 증가\n재사용 대기시간 : #cooltime초. 패시브 효과 : 보스 공격력 #bdR% 증가 --> 발동 시 MP #mpCon 소비, #time 초간 데미지 #indieDamR% 증가, 일정 주기로 에너지 #x 스스로 충전\n재사용 대기시간 : #cooltime초\n[패시브 효과 : 보스 공격력 #bdR% 증가])
New - subTime (4) (4)
New - x (800) (800)
Unity of Power
Changed - Description (완충된 에너지를 한 곳에 모아 응축된 구의 형태로 발현시킨다. #c에너지가 완충#된 상태에서만 사용할 수 있다. 사용 후 완충 상태가 해제되며 특별한 전용 버프가 걸린다. \n필요 스킬 : #c에너지 차지 1레벨 이상# --> 완충된 에너지를 한 곳에 모아 응축된 구의 형태로 발현시킨다. #c에너지가 완충#된 후 감소중인 상태에서만 사용할 수 있다. 사용 후 특별한 전용 버프가 걸린다.)
Changed - Level readout (MP #mpCon 소비, #mobCount명의 적에게 #damage% 데미지로 #attackCount번 공격. #c에너지가 완충#된 상태에서만 사용 가능하며 사용 후 에너지 완충 상태 해제. #time초간 데미지 최대값이 #x만큼 증가하는 전용 버프 발동. 최대 3회 중첩 가능.\n재사용 대기시간 : #cooltime초 --> 에너지 #forceCon 소비, #mobCount명의 적에게 #damage% 데미지로 #attackCount번 공격. #c에너지가 완충#된 후 감소중인 상태에서만 사용 가능. #time초간 크리티컬 최소, 최대 데미지 #x만큼 증가하는 전용 버프 발동. 최대 3회 중첩 가능.\n재사용 대기시간 : #cooltime초
New - forceCon (2500) (2500)
Changed - x (3000000 --> 10) (3000000 --> 10)
Changed - cooltime (8 --> 20) (8 --> 20)
Removed - mpCon
Double Spiral - Reinforce
Changed - Name (더블 스파이럴-리인포스 --> 더블 럭키 다이스-리인포스
Changed - Description (더블 스파이럴의 데미지를 증가시킨다. --> 더블 럭키 다이스의 발동 확률을 증가시킨다.)
Changed - Level readout (데미지 #damR% 증가 --> 더블 럭키 다이스 발동 확률 #prop% 증가
New - prop (10) (10)
Removed - damR
Double Spiral - Bonus Attack
Changed - Name (더블 스파이럴-보너스 어택 --> 더블 럭키 다이스-인핸스
Changed - Description (더블 스파이럴의 공격 횟수를 증가시킨다. --> 럭키 다이스에서 4, 5, 6이 나올 확률을 증가시킨다.)
Changed - Level readout (공격 횟수 #attackCount 증가 --> 럭키 다이스 4, 5, 6 나올 확률 증가
New - prop (5) (5)
Removed - attackCount
Double Spiral - Extra Target
Changed - Name (더블 스파이럴-엑스트라 타겟 --> 더블 럭키 다이스-엑스트라 넘버
Changed - Description (더블 스파이럴로 공격하는 몬스터 수를 증가시킨다. --> 더블 럭키 다이스에 행운의 숫자 7이 추가된다.)
Changed - Level readout (몬스터 수 #targetPlus 증가 --> 더블 럭키 다이스에 7 추가
New - prop (9) (9)
Removed - targetPlus
Fist Enrage
Changed - Description (초인과 함께 대상에게 소나기 펀치를 퍼붓는다. --> 초인과 함께 대상에게 소나기 펀치를 퍼붓는다. 완충 상태에서는 데미지가 증가한다.)
Changed - Level readout (MP #mpCon 소비, #damage% 데미지로 #attackCount번 공격 --> MP #mpCon 소비 혹은 에너지 #forceCon 소비, #damage% 데미지로 #attackCount번 공격, 완충 시 데미지 #damR% 증가
Changed - damage (250 --> 270) (190+2*level --> 180+3*level)
New - forceCon (150) (150)
New - damR (10) (10)
Maple Warrior
New - Master Level (10)
Dragon Strike
Changed - Description (대지의 품안에 잠들어 있던 드래곤의 영혼을 불러내어 다수의 적에게 큰 데미지를 준다. --> 대지의 품안에 잠들어 있던 드래곤의 영혼을 불러내어 다수의 적에게 큰 데미지를 준다. 완충 시 데미지가 증가한다.)
Changed - Level readout (MP #mpCon 소비, #damage% 데미지로 최대 #mobCount명의 적을 #attackCount번 공격 --> MP #mpCon 소비 혹은 에너지 #forceCon 소비, #damage% 데미지로 최대 #mobCount명의 적을 #attackCount번 공격, 완충 시 데미지 #damR% 증가
Changed - damage (700 --> 770) (580+4*level --> 590+6*level)
Changed - mobCount (6 --> 10) (6 --> 10)
New - forceCon (180) (180)
New - damR (10) (10)
피스트 인레이지 New Skill
New - Name (피스트 인레이지
New - Description (초인과 함께 대상에게 소나기 펀치를 퍼붓는다. 완충 상태에서는 데미지가 증가한다.)
New - Level readout (MP #mpCon 소비 혹은 에너지 #forceCon 소비, #damage% 데미지로 #attackCount번 공격, 완충 시 데미지 #damR% 증가
New - Max level (30)
New - Delay (fistEnrage - 900 ms)
New - Combat orders (1)
New - Info (type = 1, invincible = 1)
New - mpCon (32) (20+2*roundDown(level/5))
New - attackCount (9) (9)
New - damage (270) (180+3*level)
New - forceCon (150) (150)
New - Animation (afterimage.barehands.fistEnrage.3)
New - Animation (afterimage.knuckle.fistEnrage.3)
New - Animation (effect)
New - Animation (effect0)
New - Animation (hit.0)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
Wings
Changed - Description (기존 점프보다 훨씬 높이 점프한다. 점프한 상태에서 스킬 키를 다시 한 번 더 누르고 있으면 천천히 하강하고, 키를 떼면 정상 속도로 하강한다. --> 기존 점프보다 훨씬 높이 점프한다. 점프한 상태에서 스킬 키를 다시 한 번 더 누르고 있으면 천천히 하강하며 활공하고, 키를 떼면 정상 속도로 하강한다.)
New - Animation (effect0)
서먼 크루 New Skill
New - Name (서먼 크루
New - Description (노틸러스의 용맹한 선원들 중 한 명을 랜덤하게 소환한다. 소환된 선원은 자유롭게 움직이며 적들을 공격한다.)
New - Level readout (MP #mpCon 소비, #time초간 #damage% 공격력의 노틸러스 선원 랜덤 소환, 재사용 대기시간 #cooltime초
New - Max level (1)
New - Delay (assembleCrew - 1440 ms)
New - Info (type = 33, condition = attack, summonMinion = 1)
New - mpCon (25) (25)
New - damage (180) (180)
New - time (120) (120)
New - cooltime (120) (120)
New - Animation (effect)
New - Animation (hit.0)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
New - Animation (summon.attack1)
New - Animation (summon.die)
New - Animation (summon.move)
New - Animation (summon.stand)
New - Animation (summon.summoned)
서먼 크루 New Skill
New - Name (서먼 크루
New - Description (노틸러스의 용맹한 선원들 중 한 명을 랜덤하게 소환한다. 소환된 선원은 자유롭게 움직이며 적들을 공격한다.)
New - Level readout (MP #mpCon 소비, #time초간 #damage% 공격력의 노틸러스 선원 랜덤 소환, 재사용 대기시간 #cooltime초
New - Max level (1)
New - Delay (revive - 1200 ms)
New - Info (type = 33, minionAttack = normal, condition = attack)
New - mpCon (25) (25+3*roundDown(level/2))
New - damage (220) (220)
New - time (120) (120)
New - cooltime (120) (120)
New - Animation (hit.0)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
New - Animation (summon.attack1)
New - Animation (summon.die)
New - Animation (summon.move)
New - Animation (summon.stand)
New - Animation (summon.summoned)
서먼 크루 New Skill
New - Name (서먼 크루
New - Description (노틸러스의 용맹한 선원들 중 한 명을 랜덤하게 소환한다. 소환된 선원은 자유롭게 움직이며 적들을 공격한다.)
New - Level readout (MP #mpCon 소비, #time초간 #damage% 공격력의 노틸러스 선원 랜덤 소환, 재사용 대기시간 #cooltime초
New - Max level (1)
New - Delay (revive - 1200 ms)
New - Info (type = 33, minionAttack = normal, showFromTheOrigin = 1, condition = attack)
New - mpCon (25) (25+3*roundDown(level/2))
New - damage (90) (90)
New - time (120) (120)
New - cooltime (120) (120)
New - Animation (hit.0)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
New - Animation (summon.attack1)
New - Animation (summon.die)
New - Animation (summon.move)
New - Animation (summon.stand)
New - Animation (summon.summoned)
Recoil Shot
New - x (3) (3)
New - Animation (effect)
New - Animation (hit.0)
New - Animation (hit.1)
Wings
Changed - v (50 --> 500) (50 --> 500)
New - Animation (special)
Magnum Shot
Changed - Description (적들에게 탄환을 세 번 매우 빠른 속도로 발사한다. --> 적들에게 탄환을 매우 빠른 속도로 발사한다.)
Changed - Hitbox (250% --> 400%)
Changed - mobCount (4 --> 6) (4 --> 6)
Outlaw
Octopus Quarterdeck
Removed - mobCount
어셈블 크루 New Skill
New - Name (어셈블 크루
New - Description (서먼크루를 강화하여 네 명의 선원 중 두 명을 랜덤하게 소환한다. 소환된 선원은 자유롭게 적들을 공격하며, 치명적인 상태 이상 공격에 자신을 희생하여 보호한다.)
New - Level readout (MP #mpCon 소비, 전투를 도와주는 용맹한 선원 두 명 소환. 선원 유지 시간 #time 초, 재사용 대기 시간 #cooltime 초. 상태 이상 공격을 당하면 선원 중 한 명이 대신 당한 뒤 사라진다.)
New - Max level (10)
New - Delay (revive - 1200 ms)
New - Info (type = 33, minionAttack = normal, showFromTheOrigin = 1, condition = attack)
New - mpCon (40) (25+3*roundDown(level/2))
New - damage (320) (220+10*level)
New - time (120) (120)
New - cooltime (120) (120)
New - mobCount (6) (6)
New - Animation (hit.0)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
New - Animation (summon.attack1)
New - Animation (summon.die)
New - Animation (summon.move)
New - Animation (summon.stand)
New - Animation (summon.summoned)
어셈블 크루 New Skill
New - Name (어셈블 크루
New - Description (서먼크루를 강화하여 네 명의 선원 중 두 명을 랜덤하게 소환한다. 소환된 선원은 자유롭게 적들을 공격하며, 치명적인 상태 이상 공격에 자신을 희생하여 보호한다.)
New - Level readout (MP #mpCon 소비, 전투를 도와주는 용맹한 선원 두 명 소환. 선원 유지 시간 #time 초, 재사용 대기 시간 #cooltime 초. 상태 이상 공격을 당하면 선원 중 한 명이 대신 당한 뒤 사라진다.)
New - Max level (10)
New - Delay (revive - 1200 ms)
New - Info (type = 33, minionAttack = normal, condition = attack)
New - mpCon (40) (25+3*roundDown(level/2))
New - damage (300) (240+6*level)
New - time (120) (120)
New - cooltime (120) (120)
New - Animation (hit.0)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
New - Animation (summon.attack1)
New - Animation (summon.die)
New - Animation (summon.move)
New - Animation (summon.stand)
New - Animation (summon.summoned)
어셈블 크루 New Skill
New - Name (어셈블 크루
New - Description (서먼크루를 강화하여 네 명의 선원 중 두 명을 랜덤하게 소환한다. 소환된 선원은 자유롭게 적들을 공격하며, 치명적인 상태 이상 공격에 자신을 희생하여 보호한다.)
New - Level readout (MP #mpCon 소비, 전투를 도와주는 용맹한 선원 두 명 소환. 선원 유지 시간 #time 초, 재사용 대기 시간 #cooltime 초. 상태 이상 공격을 당하면 선원 중 한 명이 대신 당한 뒤 사라진다.)
New - Max level (10)
New - Delay (revive - 1200 ms)
New - Info (type = 33, minionAttack = normal, showFromTheOrigin = 1, condition = attack)
New - mpCon (40) (25+3*roundDown(level/2))
New - damage (240) (180+6*level)
New - time (120) (120)
New - cooltime (120) (120)
New - Animation (hit.0)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
New - Animation (summon.attack1)
New - Animation (summon.die)
New - Animation (summon.move)
New - Animation (summon.stand)
New - Animation (summon.summoned)
어셈블 크루 New Skill
New - Name (어셈블 크루
New - Description (서먼크루를 강화하여 네 명의 선원 중 두 명을 랜덤하게 소환한다. 소환된 선원은 자유롭게 적들을 공격하며, 치명적인 상태 이상 공격에 자신을 희생하여 보호한다.)
New - Level readout (MP #mpCon 소비, 전투를 도와주는 용맹한 선원 두 명 소환. 선원 유지 시간 #time 초, 재사용 대기 시간 #cooltime 초. 상태 이상 공격을 당하면 선원 중 한 명이 대신 당한 뒤 사라진다.)
New - Max level (10)
New - Delay (assembleCrew - 1440 ms)
New - Info (type = 33, condition = attack, summonMinion = 1)
New - mpCon (40) (25+3*roundDown(level/2))
New - damage (310) (250+6*level)
New - time (120) (120)
New - cooltime (120) (120)
New - Animation (effect)
New - Animation (hit.0)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
New - Animation (summon.attack1)
New - Animation (summon.die)
New - Animation (summon.move)
New - Animation (summon.stand)
New - Animation (summon.summoned)
Hollow Point Bullets
Changed - Description (불릿에 흠집을 내어 파괴력이 한층 강화된 탄환을 사용한다. 일정 횟수만큼 사용할 수 있다. --> 일정 시간 동안 불릿에 흠집을 내어 파괴력이 한층 강화된 불릿을 사용한다.)
Changed - Level readout (MP #mpCon 소비, 물리 공격력 #y 증가, #x회 사용 가능 --> MP #mpCon 소비, #time초 동안 물리 공격력 #indiePad 증가
New - indiePad (30) (10+level)
New - time (180) (60+6*level)
Removed - y
Removed - x
Assemble Crew Removed Skill
Assemble Crew Removed Skill
Assemble Crew Removed Skill
Corsair
Crew Ship Commander
Changed - Max level (10 --> 15)
Changed - Pre-requisite (Level 10 Assemble Crew --> Level 10 어셈블 크루
Changed - u (20 --> 30) (2*level --> 2*level)
Changed - x (20 --> 30) (2*level --> 2*level)
Changed - pad (30 --> 45) (3*level --> 3*level)
Changed - cr (10 --> 15) (level --> level)
Changed - v (10 --> 15) (level --> level)
Changed - z (10 --> 15) (level --> level)
New - y (15) (level)
New - prop (15) (level)
배틀쉽 봄버 New Skill
New - Name (배틀쉽 봄버
New - Description (배틀쉽를 타고 포탄을 발사한다. 스킬 키를 누르고 있으면 지속적으로 포탄이 발사되며, 포탄은 적을 만나거나 일정 시간이 지나면 폭발하며 피해를 입힌다. #c포탄을 발사하며 좌우로 이동#이 가능하다. SP를 투자하지 않는 스킬이며 #c래피드 파이어 스킬을 익히면 사용#할 수 있다. 9번 발사 시마다 10번째는 강력한 포탄을 발사할 수 있다.)
New - Level readout (MP #mpCon 소비, 발사된 포탄은 적을 만나거나 1.5초 후 터져 최대 #mobCount명의 적에게 #damage% 데미지, 매 10번째 포탄이면 일반 몬스터 즉사, 보스 몬스터일 경우 #z% 데미지로 #u번 공격, 추가 크리티컬 확률 #100%, 몹 방어율 #ignoreMobpdpR% 무시
New - Max level (30)
New - Master Level (10)
New - Delay (battleShipBomber - 540 ms)
New - Hitbox (80%)
New - Combat orders (1)
New - Info (type = 1, areaAttack = 1, rapidAttack = 1, knockbackLimit = 80)
New - mpCon (9) (5+2*roundDown(level/11))
New - damage (540) (300+8*level)
New - mobCount (6) (6)
New - attackCount (1) (1)
New - subTime (360) (360)
New - time (1100) (1100)
New - x (120) (120)
New - y (40) (40)
New - w (800) (500+10*level)
New - z (120) (120)
New - u (4) (4)
New - ignoreMobpdpR (40) (10+level)
New - Animation (ball)
New - Animation (hit.0)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
New - Animation (keydown)
New - Animation (keydown0)
New - Animation (keydownend)
New - Animation (keydownend0)
New - Animation (prepare)
New - Animation (prepare0)
New - Animation (special)
퀵 드로우 New Skill
New - Name (퀵 드로우
New - Description (공격 시 일정 확률로 다음에 사용할 스킬의 공격력을 대폭 강화해 주는 효과를 받을 수 있다. 효과 발동 시 사용하면 다음 스킬의 공격력이 강화된다.)
New - Level readout (사용 시 다음에 사용하는 스킬의 데미지 #damR% 증가\n[패시브 효과 : 공격 시 #prop% 확률로 #c퀵 드로우 효과# 발동. 효과 발동 시 스킬 사용 가능])
New - Max level (10)
New - Master Level (10)
New - Combat orders (1)
New - Info (type = 35)
New - damR (30) (3*level)
New - prop (8) (3+roundUp(level/2))
New - Animation (effect)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
New - Animation (number)
New - Animation (special)
Rapid Fire
Changed - Description (아주 빠른 속도로 탄을 발사한다. 스킬 키를 누르고 있으면 지속적으로 탄이 나간다.\n필요 스킬 : #c트리플 파이어 20레벨 이상# --> 아주 빠른 속도로 탄을 발사한다. 스킬 키를 누르고 있으면 지속적으로 탄이 나가며 좌우로 이동할 수 있다. 래피드 파이어 스킬을 익히면 #c배틀쉽 봄버를 사용#할 수 있다.\n필요 스킬 : #c트리플 파이어 20레벨 이상#)
Maple Warrior
New - Master Level (10)
Double-barrel Shot - Extra Target
Changed - Name (더블 배럴 샷-엑스트라 타겟 --> 더블 럭키 다이스-엑스트라 넘버
Changed - Description (더블 배럴 샷으로 공격하는 몬스터 수를 증가시킨다. --> 더블 럭키 다이스에 행운의 숫자 7이 추가된다.)
Changed - Level readout (몬스터 수 #targetPlus 증가 --> 더블 럭키 다이스에 7 추가
New - prop (9) (9)
Removed - targetPlus
Double-barrel Shot - Reinforce
Changed - Name (더블 배럴 샷-리인포스 --> 더블 럭키 다이스-리인포스
Changed - Description (더블 배럴 샷의 데미지를 증가시킨다. --> 더블 럭키 다이스의 발동 확률을 증가시킨다.)
Changed - Level readout (데미지 #damR% 증가 --> 더블 럭키 다이스 발동 확률 #prop% 증가
New - prop (10) (10)
Removed - damR
Continual Aiming
Changed - Description (집중 사격을 위한 징표를 찍을 앵무새를 적에게 날린다. 이후 자신의 모든 공격은 앵무새가 따라다니는 적에게 집중된다. 추가로 에이밍 중인 몬스터 공격 시 데미지가 증가한다. --> 집중 사격을 위한 징표를 찍을 앵무새를 적에게 날린다. 이후 배틀쉽 봄버를 제외한 모든 공격은 앵무새가 따라다니는 적에게 집중된다. 추가로 호밍 중인 몬스터 공격 시 데미지가 증가하며, 영구히 크리티컬 최소, 최대 데미지가 증가한다.)
Changed - Level readout (MP #mpCon 소비, #damage% 데미지, 에이밍 중인 몬스터 공격 시 데미지 #x% 증가 --> MP #mpCon 소비, #damage% 데미지, 호밍 중인 몬스터 공격 시 데미지 #x% 증가\n[패시브 효과 : 크리티컬 최소/최대 데미지 #criticaldamageMin% 증가])
Changed - Max level (20 --> 10)
New - criticaldamageMin (10) (level)
New - criticaldamageMax (10) (level)
어드밴스드 블루 오라
Changed - Level readout (액티브 효과 : MP #mpCon 소비, 분배된 데미지의 #y% 흡수, 아군의 방어력 #z% 증가\n패시브 효과 : 상태이상 내성 #asrR% 증가, 모든 속성 내성 #terR% 증가 --> 액티브 효과 : MP #mpCon 소비, 아군이 받은 데미지의 #x% 분배, 분배된 데미지의 #y% 흡수, 아군의 방어력 #z% 증가\n패시브 효과 : 상태이상 내성 #asrR% 증가, 모든 속성 내성 #terR% 증가
Advanced Yellow Aura
Changed - Description (영구적으로 회피할 확률을 증가시키고 옐로우 오라의 기능을 업그레이드한다. 추가로 옐로우 오라 사용 시 회피치 확률을 더욱 증가시키고 주변 적들의 이동속도를 감소시킨다.\n필요 스킬 : #c옐로우 오라 20레벨 이상# --> 영구적으로 회피할 확률을 증가시키고 옐로우 오라의 기능을 업그레이드한다. 추가로 옐로우 오라 사용 시 회피 확률을 더욱 증가시키고 주변 적들의 이동속도를 감소시킨다.\n필요 스킬 : #c옐로우 오라 20레벨 이상#)
신비한 비약의 힘
비약의 힘으로 물리 공격력이 30 증가하였다. Weapon Attack: 30 Items per slot: 1 Time: 180,000
Tradeblock
보스 킬러의 비약
연금술의 장인과 명장이 만들 수 있는 신비의 물약이다. 사용하면 40분 동안 보스 공격력이 10% 증가한다. 단, 재사용 대기시간은 60분이고 한번에 비약은 1개 이상 사용할 수 없으나 연금술사의 경우 2개까지 사용할 수 있다. Items per slot: 100 Time: 2,400,000
공격의 비약
연금술의 장인과 명장이 만들 수 있는 신비의 물약이다. 사용하면 40분 동안 공격력이 5% 증가한다. 단, 재사용 대기시간은 60분이고 한번에 비약은 1개 이상 사용할 수 없으나 연금술사의 경우 2개까지 사용할 수 있다. Items per slot: 100 Time: 2,400,000
관통의 비약
연금술의 장인과 명장이 만들 수 있는 신비의 물약이다. 사용하면 40분 동안 방어무시 비율이 10% 증가한다. 단, 재사용 대기시간은 60분이고 한번에 비약은 1개 이상 사용할 수 없으나 연금술사의 경우 2개까지 사용할 수 있다. Items per slot: 100 Time: 2,400,000
대영웅의 비약
연금술의 장인과 명장이 만들 수 있는 신비의 물약이다. 사용하면 40분 동안 모든 능력치가 5% 증가한다. 단, 재사용 대기시간은 60분이고 한번에 비약은 1개 이상 사용할 수 없으나 연금술사의 경우 2개까지 사용할 수 있다. Items per slot: 100 Time: 2,400,000
고급 보스 킬러의 비약
연금술의 명장만이 만들 수 있는 신비의 물약이다. 사용하면 40분 동안 보스 공격력이 20% 증가한다. 단, 재사용 대기시간은 60분이고 한번에 비약은 1개 이상 사용할 수 없으나 연금술사의 경우 2개까지 사용할 수 있다. Items per slot: 100 Time: 2,400,000
고급 공격의 비약
연금술의 명장만이 만들 수 있는 신비의 물약이다. 사용하면 40분 동안 공격력이 10% 증가한다. 단, 재사용 대기시간은 60분이고 한번에 비약은 1개 이상 사용할 수 없으나 연금술사의 경우 2개까지 사용할 수 있다. Items per slot: 100 Time: 2,400,000
고급 관통의 비약
연금술의 명장만이 만들 수 있는 신비의 물약이다. 사용하면 40분 동안 방어무시 비율이 20% 증가한다. 단, 재사용 대기시간은 60분이고 한번에 비약은 1개 이상 사용할 수 없으나 연금술사의 경우 2개까지 사용할 수 있다. Items per slot: 100 Time: 2,400,000
고급 대영웅의 비약
연금술의 명장만이 만들 수 있는 신비의 물약이다. 사용하면 40분 동안 모든 능력치가 10% 증가한다. 단, 재사용 대기시간은 60분이고 한번에 비약은 1개 이상 사용할 수 없으나 연금술사의 경우 2개까지 사용할 수 있다. Items per slot: 100 Time: 2,400,000
빈 병
헤르가 준 빈 병이다. 사용하면 시간의 흐름을 잡아 넣을 수 있다. Items per slot: 200
Tradeblock
Cannot resell to merchants
메이플 아일랜드의 봉인석
기적적으로 태어난 메이플 아일랜드의 봉인석. 사용하면 파괴된 메이플 아일랜드를 원래의 모습으로 되돌릴 수 있다.
Tradeblock
Cannot resell to merchants
Quest item
적으로부터 훔쳐낸 신비한 물약
적으로부터 훔쳐낸 물약이다. 습득하면 바로 섭취된다. Items per slot: 1
Cannot resell to merchants
듀얼블레이드 수련서
듀얼블레이드의 길을 걷는 자들만이 사용할 수 있는 특별한 수련서다. 사용 시 평소에는 습득할 수 없었던 단계까지 스킬을 배울 수 있게 된다. Items per slot: 1
자유전직 무기상자
자유전직 후 받은 무기 상자이다. 자신의 직업에 맞는 100레벨 무기가 나온다. Items per slot: 1
Tradeblock
Cannot resell to merchants
보스로부터 훔쳐낸 신비한 물약
적으로부터 훔쳐낸 물약이다. 습득하면 바로 섭취된다. Items per slot: 1
Cannot resell to merchants
멧돼지
페로몬 향수로 포획한 멧돼지다. 사용하면 멧돼지 라이딩을 습득할 수 있다. Items per slot: 1
Tradeblock
Cannot resell to merchants
Etc
뒤틀린 시간의 정수
시간마저 뒤틀릴 정도로 강력한 힘이 깃든 신비한 광석이다. 강력한 장비를 제작하는데 사용된다. 보스 몬스터나 160레벨 이상의 일반 몬스터에게서 얻을 수 있다. Items per slot: 1000
마력 결정
마력이 결정화 된 광석이다. 마력이 필요한 제작에 폭넓게 사용된다. Items per slot: 1000
하급 주문의 정수
주문서로부터 주문의 흐름이 추출된 순도가 낮은 정수이다. 주문서 제작에 사용된다. Items per slot: 1000
중급 주문의 정수
주문서로부터 주문의 흐름이 추출된 정수이다. 주문서 제작에 사용된다. Items per slot: 1000
상급 주문의 정수
주문서로부터 주문의 흐름이 추출된 순도가 높은 정수이다. 주문서 제작에 사용된다. Items per slot: 1000
큐브 조각
큐브의 신비한 힘이 희미하게 깃들어 있는 조각이다. 큐브 제작에 사용된다. Items per slot: 1000
큐브 결정
신비한 큐브의 힘이 농축되어 결정화 된 광석이다. 강력한 큐브 제작에 사용된다. Items per slot: 1000
환생의 조각
환생의 불꽃의 힘이 희미하게 남아있는 조각이다. 환생의 불꽃 제작에 사용된다. Items per slot: 1000
환생의 결정
환생의 불꽃의 힘이 농축되어 결정화 된 광석이다. 강력한 환생의 불꽃 제작에 사용된다. Items per slot: 1000
나무 영양제
사비트라마로부터 받은 나무에 좋은 영양제. 슈가에게 가져다주자.
Tradeblock
Cannot resell to merchants
Quest item
빨간색 별 두건
루크가 길에서 주웠다는 모자. 조금 전까지 론도가 쓰고 있던 모자가 이게 맞던가?
Tradeblock
Cannot resell to merchants
Quest item
메소레인저 그린 헬멧
루크가 길에서 주웠다는 모자. 조금 전까지 론도가 쓰고 있던 모자가 이게 맞던가?
Tradeblock
Cannot resell to merchants
Quest item
군밤장수 모자
루크가 길에서 주웠다는 모자. 조금 전까지 론도가 쓰고 있던 모자가 이게 맞던가?
Tradeblock
Cannot resell to merchants
Quest item
니할 사막의 보석
니할 사막에서 발견되었다는 신비한 보석. 왠지 모르게 따뜻한 기운이 느껴진다.
Tradeblock
Cannot resell to merchants
Quest item
니할 사막의 보석
니할 사막에서 발견되었다는 신비한 보석. 왠지 모르게 따뜻한 기운이 느껴진다.
Tradeblock
Cannot resell to merchants
Quest item
나인하트의 서신
시그너스 기사단의 나인하트가 적어준 서신. 에레브를 습격했던 변신술사에 대한 정보가 담겨있다.
Tradeblock
Cannot resell to merchants
Quest item
나인하트의 서신
시그너스 기사단의 나인하트가 적어준 서신. 에레브를 습격했던 변신술사에 대한 정보가 담겨있다.
Tradeblock
Cannot resell to merchants
Quest item
나인하트의 서신
시그너스 기사단의 나인하트가 적어준 서신. 에레브를 습격했던 변신술사에 대한 정보가 담겨있다.
Tradeblock
Cannot resell to merchants
Quest item
레지스탕스의 비밀문서
레지스탕스의 극비문서. 변신술사를 포함, 블랙윙의 간부들에 대한 정보가 적혀있다.
Tradeblock
Cannot resell to merchants
Quest item
레지스탕스의 비밀문서
레지스탕스의 극비문서. 변신술사를 포함, 블랙윙의 간부들에 대한 정보가 적혀있다.
Tradeblock
Cannot resell to merchants
Quest item
니할 사막의 보석
니할 사막에서 발견되었다는 신비한 보석. 왠지 모르게 따뜻한 기운이 느껴진다.
Tradeblock
Cannot resell to merchants
Quest item
니할 사막의 보석
니할 사막에서 발견되었다는 신비한 보석. 왠지 모르게 따뜻한 기운이 느껴진다.
Tradeblock
Cannot resell to merchants
Quest item
양동이
물을 담을 수 있는 양동이
Tradeblock
Cannot resell to merchants
Quest item
물이 든 양동이
물이 가득 담긴 양동이. 슈가에게 가져가자.
Tradeblock
Cannot resell to merchants
Quest item
양동이
물을 담을 수 있는 양동이
Tradeblock
Cannot resell to merchants
Quest item
물이 든 양동이
물이 가득 담긴 양동이. 슈가에게 가져가자.
Tradeblock
Cannot resell to merchants
Quest item
빅토리아 아일랜드의 봉인석
아란이 보여준 또다른 봉인석. 왠지 모르게 상쾌한 기운이 느껴진다.
Tradeblock
Cannot resell to merchants
Quest item
아프리엔의 기록
에반이 전해준 오닉스 드래곤 아프리엔의 문서. 봉인석의 원리에 대해 적혀있다. 간략하지만 마법에 대한 깊은 지식이 있는 사람이 아니라면 이해할 수 없다. 요약하자면, 봉인석에 필요한 요소는 세 가지. 첫째, 구심점이 될 대륙의 매개물. 둘째, 서로 다른 다섯가지의 힘. 셋째, 파괴를 멀리하고 평화를 바라는 강한 의지이다.
Tradeblock
Cannot resell to merchants
Quest item
마법의 악보
아스틸라가 건내준 마법의 악보. 사용하면 에우렐의 오르골에 음악을 추가할 수 있다.
Tradeblock
Cannot resell to merchants
Quest item
플랜카드
시그너스 여제가 건내준 커다란 천. 여기에 메시지를 써서 걸어놓으면 팬텀이 볼 수 있을지도 모른다. 그나저나 여제는 어째서 이런 물건을 가지고 있던 걸까?
Tradeblock
Cannot resell to merchants
Quest item
함선의 대걸레
노틸러스의 카이린이 빌려준 대걸레. 파괴된 메이플 아일랜드의 항구를 청소하는데 쓸 수 있다.
Tradeblock
Cannot resell to merchants
Quest item
예리한 못
커닝시티의 다크로드가 모아준 못. 파괴한 메이플 아일랜드의 건물을 수리하는데 쓸 수 있다.
Tradeblock
Cannot resell to merchants
Quest item
엘리니아산 목재
엘리니아의 하인즈가 모아준 목재. 파괴한 메이플 아일랜드의 건물을 수리하는데 쓸 수 있다. Items per slot: 100
Tradeblock
Quest item
튼튼한 나무 망치
페리온의 주먹펴고 일어서가 빌려준 나무망치. 파괴한 메이플 아일랜드의 건물을 수리하는데 쓸 수 있다.
Tradeblock
Cannot resell to merchants
Quest item
초목의 씨앗
헤네시스의 헬레나가 모아준 씨앗. 파괴된 메이플 아일랜드의 초원에 심을 수 있다.
Tradeblock
Cannot resell to merchants
Quest item
엘리베라의 열매
사비트라마가 말한 나무 영양제의 재료이다. 무척 실 것 같다.
Tradeblock
Cannot resell to merchants
Quest item
길 잃은 아기 돼지
길을 잃은 아기 돼지다. 유타에게 데려다주자.
Tradeblock
Cannot resell to merchants
Quest item
펫 안내서 : 아이스나이트 편
아이스나이트 펫에게 할 수 있는 명령어가 적혀 있는 안내서다. \n#c아이템을 더블클릭 하면 책을 펼칠 수 있다.# Items per slot: 1
자유전직 코인
모험가가 자유전직을 하기위해 필요한 코인이다. 충분한 코인이 없다면 메소를 지불하여야 한다. Items per slot: 1000
Tradeblock
Cannot resell to merchants
Cash
행복 재기 장비세트
#c더블클릭#하여 사용하면 곤경에서 재기하는데 도움이 되는 70레벨 장비 아이템을 얻을 수 있다.
행복 재기 장비세트
#c더블클릭#하여 사용하면 곤경에서 재기하는데 도움이 되는 120레벨 장비 아이템을 얻을 수 있다.
슈가
"이래서는 훌륭한 모험가가 될 수 없는데……"
"어, 어떡하면 좋지……."
"그냥 눈 감고 뛰어가버릴까?"
"여기서 아무 것도 못하고 벌써 몇 시간 째……"
론도
"쓸데없는 장난을 치다니, 할 일도 없는 녀석이군."
"아직 마음의 준비가 필요해."
"어쩌지……."
"뭐야? 용건 없으면 말 걸지마…"
"뭐야……."
론도 Script: talk_rondoGran
"여기가 그란디스? 뭔가 특이한 곳이긴 하군."
"정말로 여기에 있을까? 나랑 같은 사람들이……"
테스
"요리 보고 조리 봐도 으음…… 역시 카오?"
"모험가끼리는 서로 돕고 사는 거 잖아?"
"이야! 카오! ……아냐?"
검은 복면의 토끼
올리비아
"좋은 정보 기대하고 있을게."
"아름다운 보석이 있는 곳에는 반드시 내가 나타나지!"
올리비아
올리비아?
올리비아
"누명을 쓰고 쫓기고 있어. 억울해!"
"감히 내게 누명을 씌운 그 녀석… 꼭 붙잡고 말 테야."
올리비아 Script: talk_oliviaEreb
"내 누명을 밝혀내는 건 다 네게 달렸어. 부탁해, 부탁부탁!"
"이 사람 잘생기긴 했는데, 가까이 하기엔 좀 어려운 타입같아."
"나대신 여기 나인하트에게 물어봐줘."
"시그너스 기사단의 책사 나인하트라면 뭔가 알고 있겠지?"
론도 Script: talk_rondoEreb
"사명을 방해하지마."
"그렇게 안 봤는데, 사람의 약점을 가지고 협박하다니..."
"도둑을 잡는 게 내 사명이야."
디멘션 게이트 Function: 판테온 이동포탈 Script: dimensionGateAD
테스 Script: talk_tessHene
"잠깐, 지금 여기 있는 사람들의 평균 연령이…?"
"헬레나는 변한 게 별로 없구나. 과연 엘프야."
"아 그래 그래. 카오가 아니랬지."
"블랙윙의 음모를 밝혀내러, 가보자! 카오!"
테스
제논 Function: 지나가는 블랙윙
슈가
"블랙윙은 이런 곳에서 뭘 하고 있는 걸까?"
"오랜만이야! 또 함께하게 되어 기뻐."
올리비아
"슈가는 단풍나무 언덕에 있을 거야. 가서 보고 올래?"
"가져오느라 수고했어. 덕분에 재료는 충분할 것 같아."
"하하하! 진짜 웃긴다!"
"테스와 함께 부서진 건물들을 고치고 있어. 너도 볼래?"
슈가
"이제부터 어떻게 하면 좋을까……."
"이제부터의 싸움으로 메이플 월드의 운명이 정해질 거야."
"모두가 도와줘서 마음이 든든해."
"검은 마법사가 메이플 월드에 가져오려는 진짜 재앙은 이 정도가 아닐 거야. 그 전말을 지켜보는 것이 나의 역할."
슈가
테스
올리비아
론도
메이플 월드의 정신
"메이플 아일랜드를 구해주셔서 감사합니다."
"나의 분신, 슈가를 통해 당신을 지켜보고 있었습니다."
"이것은 하나의 전주곡… 앞으로 시작될 메이플 월드의 파멸을 막아야 합니다."
슈가
"놀랐지? 헤헤… 그동안 말 못 해서 미안해."
"앞으로 조금 더 이 세계를 지켜볼 거야."
"메이플 아일랜드를 구해줘서 고마워."
테스
"슬슬 돌아가볼까? 뭐, 헬레나에게 '그것'도 제대로 전달했으니……."
"여! 카오…는 아니고, 카오랑 똑같은 친구!"
"이제 한동안은 푹 쉴 거야. 다음 활약을 대비해서!"
"사실 내 목적은 헬레나에게 '어떤 물건'을 전달하는 거였어. 그랬던 것이, 어쩌다보니 엄청난 모험이 되어버렸네. 이만큼 열심히 일했으니 돌아가면 아무도 내게 뭐라고는 못 하겠지."
"이번 위기에서 내가 해야할 일은 다 한 것 같네. 나이 먹으면 이 정도도 힘들다고."
올리비아
"엇, 아직도 봉인석을 노리고 있는 건 아냐!"
"너도 나랑 헤어지는 게 아쉬운 거지? 다 알아~"
"반짝반짝~ 역시 보석은 좋아~"
"봉인석이 내가 가질 수 있는 물건이 아니란 걸 알았으니, 이젠 다른 보석을 찾아봐야지!"
"론도의 모자 아래에 있는 거 말야? 넌 처음부터 알고 있었어?"
론도
"메이플 월드의 위기는 아직 끝난 게 아니고, 내게도 해야만 하는 일이 있어. 강해질 거야."
"올리비아가 호시탐탐 모자를 벗기려고 노리고 있어. 가까이 오지 못하게 해야지."
"언제나 기억에도 없는 고향을 찾고 있었지만, 지금 내가 있는 곳을 고향이라 생각하는 것도 나쁘지는 않을 지도 몰라."
"그란디스에서든 메이플 월드에서든 또 만날 일이 있겠지."
슈가
"엇갈리면 안되니까 난 여기에서 기다리고 있을게."
"메이플 아일랜드를 떠나온 건 처음이야."
"사실 벌레만 문제가 아냐… 길을 자주 잃어버리거든."
Sharp Slash Description: Quickly slash at a few enemies in front of you. Info: type = 1, areaAttack = 1 Delays: SharpSlash - 630 ms Range:210% Final Attack: Dagger Animations:effect, hit.0 Maximum Level: 10
1
MP Cost: 10, Damage: 186%, Max Enemies Hit: 3
2
MP Cost: 10, Damage: 202%, Max Enemies Hit: 3
3
MP Cost: 11, Damage: 218%, Max Enemies Hit: 3
4
MP Cost: 11, Damage: 234%, Max Enemies Hit: 3
5
MP Cost: 11, Damage: 250%, Max Enemies Hit: 3
6
MP Cost: 12, Damage: 266%, Max Enemies Hit: 3
7
MP Cost: 12, Damage: 282%, Max Enemies Hit: 3
8
MP Cost: 12, Damage: 298%, Max Enemies Hit: 3
9
MP Cost: 13, Damage: 314%, Max Enemies Hit: 3
10
MP Cost: 13, Damage: 330%, Max Enemies Hit: 3
Flash Jump (Dual Blade) Description: Allows you to double jump. The higher the skill level, the further you jump. Push the Jump Key to activate. Info: type = 40, casterMove = 1, avaliableInJumpingState = 1 Maximum Level: 5
1
MP Cost: 38, jumps a certain distance
2
MP Cost: 34, jumps a certain distance
3
MP Cost: 30, jumps a certain distance
4
MP Cost: 26, jumps a certain distance
5
MP Cost: 22, jumps a certain distance
Dark Sight Description: Temporarily hide yourself in the shadows. While in Dark Sight, you can neither attack nor be attacked; however you can use Flash Jump. Info: type = 14 Delays: darksight - 100 ms Animations:effect Maximum Level: 10
1
MP Cost: 23, Duration: 20 sec
2
MP Cost: 21, Duration: 40 sec
3
MP Cost: 19, Duration: 60 sec
4
MP Cost: 17, Duration: 80 sec
5
MP Cost: 15, Duration: 100 sec
6
MP Cost: 13, Duration: 120 sec
7
MP Cost: 11, Duration: 140 sec
8
MP Cost: 9, Duration: 160 sec
9
MP Cost: 7, Duration: 180 sec
10
MP Cost: 5, Duration: 200 sec
Haste Description: Temporarily improve party member's Speed, Jump, and permanently increase your own Maximum Speed. Info: type = 10, massSpell = 1 Delays: alert3 - 1500 ms Range:300% Animations:effect, affected Maximum Level: 10
Flash Jump Description: Allows you to double jump. The higher the skill level, the further you jump. Push the Jump Key to activate. Info: type = 40, casterMove = 1, avaliableInJumpingState = 1 Maximum Level: 5
1
MP Cost: 28, jumps a certain distance.
2
MP Cost: 24, jumps a certain distance.
3
MP Cost: 20, jumps a certain distance.
4
MP Cost: 16, jumps a certain distance.
5
MP Cost: 12, jumps a certain distance.
Magic Steal Description: Certain chance to steal an opponent's buffs when attacking. Info: type = 51, condition = attack Animations:special Maximum Level: 1
1
15% chance to steal an opponent's buff for 20 sec
Sidestep Description: Permanently increases avoid rate. Info: type = 50 Maximum Level: 10
1
Avoid Rate: +6%
2
Avoid Rate: +7%
3
Avoid Rate: +8%
4
Avoid Rate: +9%
5
Avoid Rate: +10%
6
Avoid Rate: +11%
7
Avoid Rate: +12%
8
Avoid Rate: +13%
9
Avoid Rate: +14%
10
Avoid Rate: +15%
Nimble Body Description: With a thief's basic training, permanently increase Accuracy and Avoidability. Info: type = 50 Maximum Level: 10
Claw Mastery Description: Increases the weapon mastery and accuracy of Throwing Stars, and enhances the max number of charges. Info: type = 50 Maximum Level: 10
Critical Throw Description: Increases critical hit rate and minimum critical damage. Info: type = 50 Pre-requisite: Level 3 Claw Mastery Animations:damage Maximum Level: 30
1
Critical Hit Rate: +5%, Minimum Critical Damage: +1%
2
Critical Hit Rate: +8%, Minimum Critical Damage: +1%
3
Critical Hit Rate: +8%, Minimum Critical Damage: +2%
4
Critical Hit Rate: +11%, Minimum Critical Damage: +2%
5
Critical Hit Rate: +11%, Minimum Critical Damage: +3%
6
Critical Hit Rate: +14%, Minimum Critical Damage: +3%
7
Critical Hit Rate: +14%, Minimum Critical Damage: +4%
8
Critical Hit Rate: +17%, Minimum Critical Damage: +4%
9
Critical Hit Rate: +17%, Minimum Critical Damage: +5%
10
Critical Hit Rate: +20%, Minimum Critical Damage: +5%
11
Critical Hit Rate: +20%, Minimum Critical Damage: +6%
12
Critical Hit Rate: +23%, Minimum Critical Damage: +6%
13
Critical Hit Rate: +23%, Minimum Critical Damage: +7%
14
Critical Hit Rate: +26%, Minimum Critical Damage: +7%
15
Critical Hit Rate: +26%, Minimum Critical Damage: +8%
16
Critical Hit Rate: +29%, Minimum Critical Damage: +8%
17
Critical Hit Rate: +29%, Minimum Critical Damage: +9%
18
Critical Hit Rate: +32%, Minimum Critical Damage: +9%
19
Critical Hit Rate: +32%, Minimum Critical Damage: +10%
20
Critical Hit Rate: +35%, Minimum Critical Damage: +10%
21
Critical Hit Rate: +35%, Minimum Critical Damage: +11%
22
Critical Hit Rate: +38%, Minimum Critical Damage: +11%
23
Critical Hit Rate: +38%, Minimum Critical Damage: +12%
24
Critical Hit Rate: +41%, Minimum Critical Damage: +12%
25
Critical Hit Rate: +41%, Minimum Critical Damage: +13%
26
Critical Hit Rate: +44%, Minimum Critical Damage: +13%
27
Critical Hit Rate: +44%, Minimum Critical Damage: +14%
28
Critical Hit Rate: +47%, Minimum Critical Damage: +14%
29
Critical Hit Rate: +47%, Minimum Critical Damage: +15%
30
Critical Hit Rate: +50%, Minimum Critical Damage: +15%
Mark of Assassin Description: [Specialized Skill] When hitting enemies, have a chance to leave the mark of an assassin. Enemies marked will explode for extra damage. Info: type = 1, areaAttack = 1 Animations:mob Maximum Level: 1
1
40% chance to leave mark, Explosion Damage: 30% + 1% damage per character level, Max Enemies Hit: 2, Stars Replenished: 2
Shuriken Burst Description: Throw an explosive star to damage an enemy and those surrounding it. Info: type = 2, splash = 1, rectBasedOnTarget = 1 Delays: shurikenBurst - 720 ms Range:170% Animations:hit.0, hit.1, ball, effect, effectR Maximum Level: 20
Claw Booster Description: Increases the attack speed of your weapon. Must have a Claw equipped. Info: type = 10 Delays: alert2 - 600 ms Pre-requisite: Level 5 Claw Mastery Animations:effect Maximum Level: 10
1
MP Cost: 29, Duration: 20 sec
2
MP Cost: 27, Duration: 40 sec
3
MP Cost: 25, Duration: 60 sec
4
MP Cost: 23, Duration: 80 sec
5
MP Cost: 21, Duration: 100 sec
6
MP Cost: 19, Duration: 120 sec
7
MP Cost: 17, Duration: 140 sec
8
MP Cost: 15, Duration: 160 sec
9
MP Cost: 13, Duration: 180 sec
10
MP Cost: 11, Duration: 200 sec
Hermit
Triple Throw Description: Simultaneously throw three stars Info: type = 2 Delays: tripleThrow - 850 ms Animations:hit.0, effect Maximum Level: 20
1
MP Cost: 8, Damage: 214%, Number of Hits: 3
2
MP Cost: 8, Damage: 218%, Number of Hits: 3
3
MP Cost: 10, Damage: 222%, Number of Hits: 3
4
MP Cost: 10, Damage: 226%, Number of Hits: 3
5
MP Cost: 10, Damage: 230%, Number of Hits: 3
6
MP Cost: 12, Damage: 234%, Number of Hits: 3
7
MP Cost: 12, Damage: 238%, Number of Hits: 3
8
MP Cost: 12, Damage: 242%, Number of Hits: 3
9
MP Cost: 14, Damage: 246%, Number of Hits: 3
10
MP Cost: 14, Damage: 250%, Number of Hits: 3
11
MP Cost: 14, Damage: 254%, Number of Hits: 3
12
MP Cost: 16, Damage: 258%, Number of Hits: 3
13
MP Cost: 16, Damage: 262%, Number of Hits: 3
14
MP Cost: 16, Damage: 266%, Number of Hits: 3
15
MP Cost: 18, Damage: 270%, Number of Hits: 3
16
MP Cost: 18, Damage: 274%, Number of Hits: 3
17
MP Cost: 18, Damage: 278%, Number of Hits: 3
18
MP Cost: 20, Damage: 282%, Number of Hits: 3
19
MP Cost: 20, Damage: 286%, Number of Hits: 3
20
MP Cost: 20, Damage: 290%, Number of Hits: 3
Shade Split Description: Summon copies of yourself to attack a large amount of enemies near you. Info: type = 1, areaAttack = 1 Delays: HTcoatOfArms - 810 ms Range:400% Animations:effect0, effect, hit.0 Maximum Level: 20
1
MP Cost: 25, Throwing Stars Consumed: 3, Damage: 137%, Number of Hits: 3, Max Enemies Hit: 8
2
MP Cost: 25, Throwing Stars Consumed: 3, Damage: 141%, Number of Hits: 3, Max Enemies Hit: 8
3
MP Cost: 25, Throwing Stars Consumed: 3, Damage: 145%, Number of Hits: 3, Max Enemies Hit: 8
4
MP Cost: 26, Throwing Stars Consumed: 3, Damage: 149%, Number of Hits: 3, Max Enemies Hit: 8
5
MP Cost: 26, Throwing Stars Consumed: 3, Damage: 153%, Number of Hits: 3, Max Enemies Hit: 8
6
MP Cost: 26, Throwing Stars Consumed: 3, Damage: 157%, Number of Hits: 3, Max Enemies Hit: 8
7
MP Cost: 26, Throwing Stars Consumed: 3, Damage: 161%, Number of Hits: 3, Max Enemies Hit: 8
8
MP Cost: 27, Throwing Stars Consumed: 3, Damage: 165%, Number of Hits: 3, Max Enemies Hit: 8
9
MP Cost: 27, Throwing Stars Consumed: 3, Damage: 169%, Number of Hits: 3, Max Enemies Hit: 8
10
MP Cost: 27, Throwing Stars Consumed: 3, Damage: 173%, Number of Hits: 3, Max Enemies Hit: 8
11
MP Cost: 27, Throwing Stars Consumed: 3, Damage: 177%, Number of Hits: 3, Max Enemies Hit: 8
12
MP Cost: 28, Throwing Stars Consumed: 3, Damage: 181%, Number of Hits: 3, Max Enemies Hit: 8
13
MP Cost: 28, Throwing Stars Consumed: 3, Damage: 185%, Number of Hits: 3, Max Enemies Hit: 8
14
MP Cost: 28, Throwing Stars Consumed: 3, Damage: 189%, Number of Hits: 3, Max Enemies Hit: 8
15
MP Cost: 28, Throwing Stars Consumed: 3, Damage: 193%, Number of Hits: 3, Max Enemies Hit: 8
16
MP Cost: 29, Throwing Stars Consumed: 3, Damage: 197%, Number of Hits: 3, Max Enemies Hit: 8
17
MP Cost: 29, Throwing Stars Consumed: 3, Damage: 201%, Number of Hits: 3, Max Enemies Hit: 8
18
MP Cost: 29, Throwing Stars Consumed: 3, Damage: 205%, Number of Hits: 3, Max Enemies Hit: 8
19
MP Cost: 29, Throwing Stars Consumed: 3, Damage: 209%, Number of Hits: 3, Max Enemies Hit: 8
20
MP Cost: 30, Throwing Stars Consumed: 3, Damage: 213%, Number of Hits: 3, Max Enemies Hit: 8
Dark Flare Description: Temporarily summon the Dark Lord's throwing star. While inside the area of the throwing star, all damage taken by yourself and your party members will be reflected on your enemies. However, no more than half of the target's max HP may be reflected at once. Info: type = 33, minionAbility = PADReflect&&MADReflect, condition = damaged Delays: alert2 - 600 ms Summon Range: attack1 = 400% Summon Mob Count: attack1 = 1 Animations:summon.summoned, summon.stand, summon.repeat, summon.attack1, summon.die, summon.effect, hit.0, ball.0, ball.1, ball.2, ball.3, ball.4 Maximum Level: 10
Shadow Web Description: Turn your shadow into a web, affecting up to six enemies, immobilizing them, and dealing damage over time. Info: type = 1, massSpell = 1, mes = restrict, dot = 1, condition = attack, dotType = paralyze Delays: swingO1 - 800 ms Range:250% Animations:effect, mob, mob0 Maximum Level: 10
1
MP Cost: 10, Duration: 5 sec, Damage: 114%, Bind Rate: 44%, Damage Over Time: 64% damage every 1 second.
2
MP Cost: 13, Duration: 5 sec, Damage: 118%, Bind Rate: 48%, Damage Over Time: 68% damage every 1 second.
3
MP Cost: 13, Duration: 6 sec, Damage: 122%, Bind Rate: 52%, Damage Over Time: 72% damage every 1 second.
4
MP Cost: 16, Duration: 6 sec, Damage: 126%, Bind Rate: 56%, Damage Over Time: 76% damage every 1 second.
5
MP Cost: 16, Duration: 6 sec, Damage: 130%, Bind Rate: 60%, Damage Over Time: 80% damage every 1 second.
6
MP Cost: 19, Duration: 7 sec, Damage: 134%, Bind Rate: 64%, Damage Over Time: 84% damage every 1 second.
7
MP Cost: 19, Duration: 7 sec, Damage: 138%, Bind Rate: 68%, Damage Over Time: 88% damage every 1 second.
8
MP Cost: 22, Duration: 7 sec, Damage: 142%, Bind Rate: 72%, Damage Over Time: 92% damage every 1 second.
9
MP Cost: 22, Duration: 8 sec, Damage: 146%, Bind Rate: 76%, Damage Over Time: 96% damage every 1 second.
10
MP Cost: 25, Duration: 8 sec, Damage: 150%, Bind Rate: 80%, Damage Over Time: 100% damage every 1 second.
Radical Darkness Description: Through fellowship with the darkness, permanently increase your maximum HP, status effect resistance, and elemental resistance. Info: type = 10 Maximum Level: 10
1
Max HP: +2%, Status Effect Resistance: +3%, Elemental Resistance: +3%
2
Max HP: +4%, Status Effect Resistance: +6%, Elemental Resistance: +6%
3
Max HP: +6%, Status Effect Resistance: +9%, Elemental Resistance: +9%
4
Max HP: +8%, Status Effect Resistance: +12%, Elemental Resistance: +12%
5
Max HP: +10%, Status Effect Resistance: +15%, Elemental Resistance: +15%
6
Max HP: +12%, Status Effect Resistance: +18%, Elemental Resistance: +18%
7
Max HP: +14%, Status Effect Resistance: +21%, Elemental Resistance: +21%
8
Max HP: +16%, Status Effect Resistance: +24%, Elemental Resistance: +24%
9
Max HP: +18%, Status Effect Resistance: +27%, Elemental Resistance: +27%
10
Max HP: +20%, Status Effect Resistance: +30%, Elemental Resistance: +30%
Adrenaline Description: Improves the effectiveness of potions and healing items; however, percent based items like Elixirs are unaffected. Also permanently increases your minimum and maximum critical damage. Info: type = 50, pvp = 0 Maximum Level: 10
1
Recovery Item Effect: 116%, Minimum and Maximum Critical Damage: +1%
2
Recovery Item Effect: 122%, Minimum and Maximum Critical Damage: +2%
3
Recovery Item Effect: 128%, Minimum and Maximum Critical Damage: +3%
4
Recovery Item Effect: 134%, Minimum and Maximum Critical Damage: +4%
5
Recovery Item Effect: 140%, Minimum and Maximum Critical Damage: +5%
6
Recovery Item Effect: 146%, Minimum and Maximum Critical Damage: +6%
7
Recovery Item Effect: 152%, Minimum and Maximum Critical Damage: +7%
8
Recovery Item Effect: 158%, Minimum and Maximum Critical Damage: +8%
9
Recovery Item Effect: 164%, Minimum and Maximum Critical Damage: +9%
10
Recovery Item Effect: 170%, Minimum and Maximum Critical Damage: +10%
Venom Description: Add a strong poison to your weapon. The poison is applied to the enemy at a fixed rate to deal damage over time. The damage cannot be stacked, and does not bring an enemy's HP below 1. Info: type = 51, dot = 1, condition = attack, dotType = invenom Animations:mob Maximum Level: 10
1
Activation Rate: 12%, Damage Over Time: 54%, every 1 for 3 second
2
Activation Rate: 14%, Damage Over Time: 58%, every 1 for 3 second
3
Activation Rate: 16%, Damage Over Time: 62%, every 1 for 4 second
4
Activation Rate: 18%, Damage Over Time: 66%, every 1 for 4 second
5
Activation Rate: 20%, Damage Over Time: 70%, every 1 for 4 second
6
Activation Rate: 22%, Damage Over Time: 74%, every 1 for 5 second
7
Activation Rate: 24%, Damage Over Time: 78%, every 1 for 5 second
8
Activation Rate: 26%, Damage Over Time: 82%, every 1 for 5 second
9
Activation Rate: 28%, Damage Over Time: 86%, every 1 for 6 second
10
Activation Rate: 30%, Damage Over Time: 90%, every 1 for 6 second
Expert Star Handling Description: Improves your damage while providing a chance to use skills without consuming MP and recharges 1 star. (Stars cannot recharge past the holding limit.) Also, when Expert Star Handling is activated, the next attack is guaranteed to be a critical hit. (While Shadow Stars is active, the guaranteed critical hit effect is possible, but star recharging is not.) Info: type = 51, nextAttackisCritical = 1, condition = javelinChargeActivate Pre-requisite: Level 5 Shadow Stars Animations:affected Maximum Level: 10
1
Damage: +7%, 2% chance to recharge 1 star
2
Damage: +9%, 4% chance to recharge 1 star
3
Damage: +11%, 6% chance to recharge 1 star
4
Damage: +13%, 8% chance to recharge 1 star
5
Damage: +15%, 10% chance to recharge 1 star
6
Damage: +17%, 12% chance to recharge 1 star
7
Damage: +19%, 14% chance to recharge 1 star
8
Damage: +21%, 16% chance to recharge 1 star
9
Damage: +23%, 18% chance to recharge 1 star
10
Damage: +25%, 20% chance to recharge 1 star
Shadow Stars Description: Consume a large number of stars to temporarily attack without consuming any more. Note: Spirit Javelin in KMS. Info: type = 10 Delays: alert3 - 1500 ms Animations:effect Maximum Level: 10
Mark of Night Lord Description: Increase Mark of Assassin's effectiveness. Info: type = 1, areaAttack = 1 Animations:mob Maximum Level: 10
1
Explosion Damage: 33% + 1% damage per character level, Max Enemies Hit: 3, Stars Replenished: 3
2
Explosion Damage: 36% + 1% damage per character level, Max Enemies Hit: 3, Stars Replenished: 3
3
Explosion Damage: 39% + 1% damage per character level, Max Enemies Hit: 3, Stars Replenished: 3
4
Explosion Damage: 42% + 1% damage per character level, Max Enemies Hit: 3, Stars Replenished: 3
5
Explosion Damage: 45% + 1% damage per character level, Max Enemies Hit: 3, Stars Replenished: 3
6
Explosion Damage: 48% + 1% damage per character level, Max Enemies Hit: 3, Stars Replenished: 3
7
Explosion Damage: 51% + 1% damage per character level, Max Enemies Hit: 3, Stars Replenished: 3
8
Explosion Damage: 54% + 1% damage per character level, Max Enemies Hit: 3, Stars Replenished: 3
9
Explosion Damage: 57% + 1% damage per character level, Max Enemies Hit: 3, Stars Replenished: 3
10
Explosion Damage: 60% + 1% damage per character level, Max Enemies Hit: 4, Stars Replenished: 4
11
Explosion Damage: 63% + 1% damage per character level, Max Enemies Hit: 4, Stars Replenished: 4
12
Explosion Damage: 66% + 1% damage per character level, Max Enemies Hit: 4, Stars Replenished: 4
13
Explosion Damage: 69% + 1% damage per character level, Max Enemies Hit: 4, Stars Replenished: 4
Fatal Venom Description: Improve Venom's application chance, damage, and allow stacking of damage. Info: type = 51, dot = 1, condition = attack, dotType = invenom Pre-requisite: Level 10 Venom Animations:mob Maximum Level: 10
1
Activation Rate: 32%, Damage Over Time: 115%, every 1 for 8 seconds, stack up to 2 times
2
Activation Rate: 34%, Damage Over Time: 120%, every 1 for 8 seconds, stack up to 2 times
3
Activation Rate: 36%, Damage Over Time: 125%, every 1 for 8 seconds, stack up to 2 times
4
Activation Rate: 38%, Damage Over Time: 130%, every 1 for 8 seconds, stack up to 2 times
5
Activation Rate: 40%, Damage Over Time: 135%, every 1 for 8 seconds, stack up to 2 times
6
Activation Rate: 42%, Damage Over Time: 140%, every 1 for 8 seconds, stack up to 3 times
7
Activation Rate: 44%, Damage Over Time: 145%, every 1 for 8 seconds, stack up to 3 times
8
Activation Rate: 46%, Damage Over Time: 150%, every 1 for 8 seconds, stack up to 3 times
9
Activation Rate: 48%, Damage Over Time: 155%, every 1 for 8 seconds, stack up to 3 times
10
Activation Rate: 50%, Damage Over Time: 160%, every 1 for 8 seconds, stack up to 3 times
11
Activation Rate: 52%, Damage Over Time: 165%, every 1 for 8 seconds, stack up to 3 times
12
Activation Rate: 54%, Damage Over Time: 170%, every 1 for 8 seconds, stack up to 4 times
13
Activation Rate: 56%, Damage Over Time: 175%, every 1 for 8 seconds, stack up to 4 times
Star Expert Description: Increases Claw mastery, Weapon Attack, and Critical Maximum Damage. Note: Called Javelin Expert in KMS Info: type = 50 Pre-requisite: Level 10 Claw Mastery Maximum Level: 30
1
Claw Mastery: +56%, Weapon ATT: +1, Maximum Critical Damage: +1%
2
Claw Mastery: +56%, Weapon ATT: +2, Maximum Critical Damage: +1%
3
Claw Mastery: +57%, Weapon ATT: +3, Maximum Critical Damage: +2%
4
Claw Mastery: +57%, Weapon ATT: +4, Maximum Critical Damage: +2%
5
Claw Mastery: +58%, Weapon ATT: +5, Maximum Critical Damage: +3%
6
Claw Mastery: +58%, Weapon ATT: +6, Maximum Critical Damage: +3%
7
Claw Mastery: +59%, Weapon ATT: +7, Maximum Critical Damage: +4%
8
Claw Mastery: +59%, Weapon ATT: +8, Maximum Critical Damage: +4%
9
Claw Mastery: +60%, Weapon ATT: +9, Maximum Critical Damage: +5%
10
Claw Mastery: +60%, Weapon ATT: +10, Maximum Critical Damage: +5%
11
Claw Mastery: +61%, Weapon ATT: +11, Maximum Critical Damage: +6%
12
Claw Mastery: +61%, Weapon ATT: +12, Maximum Critical Damage: +6%
13
Claw Mastery: +62%, Weapon ATT: +13, Maximum Critical Damage: +7%
14
Claw Mastery: +62%, Weapon ATT: +14, Maximum Critical Damage: +7%
15
Claw Mastery: +63%, Weapon ATT: +15, Maximum Critical Damage: +8%
16
Claw Mastery: +63%, Weapon ATT: +16, Maximum Critical Damage: +8%
17
Claw Mastery: +64%, Weapon ATT: +17, Maximum Critical Damage: +9%
18
Claw Mastery: +64%, Weapon ATT: +18, Maximum Critical Damage: +9%
19
Claw Mastery: +65%, Weapon ATT: +19, Maximum Critical Damage: +10%
20
Claw Mastery: +65%, Weapon ATT: +20, Maximum Critical Damage: +10%
21
Claw Mastery: +66%, Weapon ATT: +21, Maximum Critical Damage: +11%
22
Claw Mastery: +66%, Weapon ATT: +22, Maximum Critical Damage: +11%
23
Claw Mastery: +67%, Weapon ATT: +23, Maximum Critical Damage: +12%
24
Claw Mastery: +67%, Weapon ATT: +24, Maximum Critical Damage: +12%
25
Claw Mastery: +68%, Weapon ATT: +25, Maximum Critical Damage: +13%
26
Claw Mastery: +68%, Weapon ATT: +26, Maximum Critical Damage: +13%
27
Claw Mastery: +69%, Weapon ATT: +27, Maximum Critical Damage: +14%
28
Claw Mastery: +69%, Weapon ATT: +28, Maximum Critical Damage: +14%
29
Claw Mastery: +70%, Weapon ATT: +29, Maximum Critical Damage: +15%
30
Claw Mastery: +70%, Weapon ATT: +30, Maximum Critical Damage: +15%
31
Claw Mastery: +71%, Weapon ATT: +31, Maximum Critical Damage: +16%
32
Claw Mastery: +71%, Weapon ATT: +32, Maximum Critical Damage: +16%
33
Claw Mastery: +72%, Weapon ATT: +33, Maximum Critical Damage: +17%
Quadruple Throw Description: Throw four stars simultaneously. Note: Due to the nature of how attack speeds are rounded, 780ms rounds to 600ms at Fastest (2), despite 810ms being the same speed at Fastest (2) Info: type = 2 Delays: quadrupleThrow - 780 ms Animations:hit.0, effect Maximum Level: 30
1
MP Cost: 11, Damage: 262%, Number of Hits: 4
2
MP Cost: 12, Damage: 266%, Number of Hits: 4
3
MP Cost: 12, Damage: 270%, Number of Hits: 4
4
MP Cost: 13, Damage: 274%, Number of Hits: 4
5
MP Cost: 13, Damage: 278%, Number of Hits: 4
6
MP Cost: 14, Damage: 282%, Number of Hits: 4
7
MP Cost: 14, Damage: 286%, Number of Hits: 4
8
MP Cost: 15, Damage: 290%, Number of Hits: 4
9
MP Cost: 15, Damage: 294%, Number of Hits: 4
10
MP Cost: 16, Damage: 298%, Number of Hits: 4
11
MP Cost: 16, Damage: 302%, Number of Hits: 4
12
MP Cost: 17, Damage: 306%, Number of Hits: 4
13
MP Cost: 17, Damage: 310%, Number of Hits: 4
14
MP Cost: 18, Damage: 314%, Number of Hits: 4
15
MP Cost: 18, Damage: 318%, Number of Hits: 4
16
MP Cost: 19, Damage: 322%, Number of Hits: 4
17
MP Cost: 19, Damage: 326%, Number of Hits: 4
18
MP Cost: 20, Damage: 330%, Number of Hits: 4
19
MP Cost: 20, Damage: 334%, Number of Hits: 4
20
MP Cost: 21, Damage: 338%, Number of Hits: 4
21
MP Cost: 21, Damage: 342%, Number of Hits: 4
22
MP Cost: 22, Damage: 346%, Number of Hits: 4
23
MP Cost: 22, Damage: 350%, Number of Hits: 4
24
MP Cost: 23, Damage: 354%, Number of Hits: 4
25
MP Cost: 23, Damage: 358%, Number of Hits: 4
26
MP Cost: 24, Damage: 362%, Number of Hits: 4
27
MP Cost: 24, Damage: 366%, Number of Hits: 4
28
MP Cost: 25, Damage: 370%, Number of Hits: 4
29
MP Cost: 25, Damage: 374%, Number of Hits: 4
30
MP Cost: 26, Damage: 378%, Number of Hits: 4
31
MP Cost: 26, Damage: 382%, Number of Hits: 4
32
MP Cost: 27, Damage: 386%, Number of Hits: 4
33
MP Cost: 27, Damage: 390%, Number of Hits: 4
Sudden Raid Description: Call forth a band of hidden allies to drown your enemies in a sea of flames. Info: type = 1, areaAttack = 1, dot = 1, dotType = burn Delays: suddenRaid - 3150 ms Range:400% Animations:effect, hit.0, tile.0, tile.1, tile.2, tile.3, tile.4, tile.5, tile.6, tile.7, tile.8, tile.9 Maximum Level: 30
1
MP Cost: 290, Damage: 715%, Number of Hits: 3, Max Enemies Hit: 15, Damage Over Time: 94% damage every 1 seconds for 5 seconds - Cooldown Time: 60 sec
2
MP Cost: 290, Damage: 730%, Number of Hits: 3, Max Enemies Hit: 15, Damage Over Time: 98% damage every 1 seconds for 5 seconds - Cooldown Time: 58 sec
3
MP Cost: 290, Damage: 745%, Number of Hits: 3, Max Enemies Hit: 15, Damage Over Time: 102% damage every 1 seconds for 5 seconds - Cooldown Time: 58 sec
4
MP Cost: 290, Damage: 760%, Number of Hits: 3, Max Enemies Hit: 15, Damage Over Time: 106% damage every 1 seconds for 5 seconds - Cooldown Time: 56 sec
5
MP Cost: 290, Damage: 775%, Number of Hits: 3, Max Enemies Hit: 15, Damage Over Time: 110% damage every 1 seconds for 5 seconds - Cooldown Time: 56 sec
6
MP Cost: 290, Damage: 790%, Number of Hits: 3, Max Enemies Hit: 15, Damage Over Time: 114% damage every 1 seconds for 6 seconds - Cooldown Time: 54 sec
7
MP Cost: 290, Damage: 805%, Number of Hits: 3, Max Enemies Hit: 15, Damage Over Time: 118% damage every 1 seconds for 6 seconds - Cooldown Time: 54 sec
8
MP Cost: 290, Damage: 820%, Number of Hits: 3, Max Enemies Hit: 15, Damage Over Time: 122% damage every 1 seconds for 6 seconds - Cooldown Time: 52 sec
9
MP Cost: 290, Damage: 835%, Number of Hits: 3, Max Enemies Hit: 15, Damage Over Time: 126% damage every 1 seconds for 6 seconds - Cooldown Time: 52 sec
10
MP Cost: 290, Damage: 850%, Number of Hits: 3, Max Enemies Hit: 15, Damage Over Time: 130% damage every 1 seconds for 6 seconds - Cooldown Time: 50 sec
11
MP Cost: 290, Damage: 865%, Number of Hits: 3, Max Enemies Hit: 15, Damage Over Time: 134% damage every 1 seconds for 6 seconds - Cooldown Time: 50 sec
12
MP Cost: 290, Damage: 880%, Number of Hits: 3, Max Enemies Hit: 15, Damage Over Time: 138% damage every 1 seconds for 7 seconds - Cooldown Time: 48 sec
13
MP Cost: 290, Damage: 895%, Number of Hits: 3, Max Enemies Hit: 15, Damage Over Time: 142% damage every 1 seconds for 7 seconds - Cooldown Time: 48 sec
14
MP Cost: 290, Damage: 910%, Number of Hits: 3, Max Enemies Hit: 15, Damage Over Time: 146% damage every 1 seconds for 7 seconds - Cooldown Time: 46 sec
15
MP Cost: 290, Damage: 925%, Number of Hits: 3, Max Enemies Hit: 15, Damage Over Time: 150% damage every 1 seconds for 7 seconds - Cooldown Time: 46 sec
16
MP Cost: 290, Damage: 940%, Number of Hits: 3, Max Enemies Hit: 15, Damage Over Time: 154% damage every 1 seconds for 7 seconds - Cooldown Time: 44 sec
17
MP Cost: 290, Damage: 955%, Number of Hits: 3, Max Enemies Hit: 15, Damage Over Time: 158% damage every 1 seconds for 7 seconds - Cooldown Time: 44 sec
18
MP Cost: 290, Damage: 970%, Number of Hits: 3, Max Enemies Hit: 15, Damage Over Time: 162% damage every 1 seconds for 8 seconds - Cooldown Time: 42 sec
19
MP Cost: 290, Damage: 985%, Number of Hits: 3, Max Enemies Hit: 15, Damage Over Time: 166% damage every 1 seconds for 8 seconds - Cooldown Time: 42 sec
20
MP Cost: 290, Damage: 1000%, Number of Hits: 3, Max Enemies Hit: 15, Damage Over Time: 170% damage every 1 seconds for 8 seconds - Cooldown Time: 40 sec
21
MP Cost: 290, Damage: 1015%, Number of Hits: 3, Max Enemies Hit: 15, Damage Over Time: 174% damage every 1 seconds for 8 seconds - Cooldown Time: 40 sec
22
MP Cost: 290, Damage: 1030%, Number of Hits: 3, Max Enemies Hit: 15, Damage Over Time: 178% damage every 1 seconds for 8 seconds - Cooldown Time: 38 sec
23
MP Cost: 290, Damage: 1045%, Number of Hits: 3, Max Enemies Hit: 15, Damage Over Time: 182% damage every 1 seconds for 8 seconds - Cooldown Time: 38 sec
24
MP Cost: 290, Damage: 1060%, Number of Hits: 3, Max Enemies Hit: 15, Damage Over Time: 186% damage every 1 seconds for 9 seconds - Cooldown Time: 36 sec
25
MP Cost: 290, Damage: 1075%, Number of Hits: 3, Max Enemies Hit: 15, Damage Over Time: 190% damage every 1 seconds for 9 seconds - Cooldown Time: 36 sec
26
MP Cost: 290, Damage: 1090%, Number of Hits: 3, Max Enemies Hit: 15, Damage Over Time: 194% damage every 1 seconds for 9 seconds - Cooldown Time: 34 sec
27
MP Cost: 290, Damage: 1105%, Number of Hits: 3, Max Enemies Hit: 15, Damage Over Time: 198% damage every 1 seconds for 9 seconds - Cooldown Time: 34 sec
28
MP Cost: 290, Damage: 1120%, Number of Hits: 3, Max Enemies Hit: 15, Damage Over Time: 202% damage every 1 seconds for 9 seconds - Cooldown Time: 32 sec
29
MP Cost: 290, Damage: 1135%, Number of Hits: 3, Max Enemies Hit: 15, Damage Over Time: 206% damage every 1 seconds for 9 seconds - Cooldown Time: 32 sec
30
MP Cost: 290, Damage: 1150%, Number of Hits: 3, Max Enemies Hit: 15, Damage Over Time: 210% damage every 1 seconds for 10 seconds - Cooldown Time: 30 sec
31
MP Cost: 290, Damage: 1165%, Number of Hits: 3, Max Enemies Hit: 15, Damage Over Time: 214% damage every 1 seconds for 10 seconds - Cooldown Time: 30 sec
32
MP Cost: 290, Damage: 1180%, Number of Hits: 3, Max Enemies Hit: 15, Damage Over Time: 218% damage every 1 seconds for 10 seconds - Cooldown Time: 28 sec
33
MP Cost: 290, Damage: 1195%, Number of Hits: 3, Max Enemies Hit: 15, Damage Over Time: 222% damage every 1 seconds for 10 seconds - Cooldown Time: 28 sec
Showdown Challenge Description: Challenge up to 6 enemies, provoking them. Provoked enemies and bosses will be debuffed for a certain period of time. Info: type = 32, mes = incTargetPDP&&incTargetMDP&&incTargetEXP&&incTargetReward, pvp = 0 Delays: showDownChallenge - 990 ms Range:480% Pre-requisite: Level 10 Shadow Shifter Animations:effect, hit.0, hit.1, mob Maximum Level: 20
1
MP Cost: 20, Throwing Stars Consumed: 3, Damage: 447%, Number of Hits: 2, Max Enemies Hit: 6, Provoke Duration: 70 sec, EXP Rate and Item Drop Rate: +11%
2
MP Cost: 22, Throwing Stars Consumed: 3, Damage: 456%, Number of Hits: 2, Max Enemies Hit: 6, Provoke Duration: 70 sec, EXP Rate and Item Drop Rate: +12%
3
MP Cost: 22, Throwing Stars Consumed: 3, Damage: 465%, Number of Hits: 2, Max Enemies Hit: 6, Provoke Duration: 70 sec, EXP Rate and Item Drop Rate: +13%
4
MP Cost: 24, Throwing Stars Consumed: 3, Damage: 474%, Number of Hits: 2, Max Enemies Hit: 6, Provoke Duration: 80 sec, EXP Rate and Item Drop Rate: +14%
5
MP Cost: 24, Throwing Stars Consumed: 3, Damage: 483%, Number of Hits: 2, Max Enemies Hit: 6, Provoke Duration: 80 sec, EXP Rate and Item Drop Rate: +15%
6
MP Cost: 26, Throwing Stars Consumed: 3, Damage: 492%, Number of Hits: 2, Max Enemies Hit: 6, Provoke Duration: 80 sec, EXP Rate and Item Drop Rate: +16%
7
MP Cost: 26, Throwing Stars Consumed: 3, Damage: 501%, Number of Hits: 2, Max Enemies Hit: 6, Provoke Duration: 80 sec, EXP Rate and Item Drop Rate: +17%
8
MP Cost: 28, Throwing Stars Consumed: 3, Damage: 510%, Number of Hits: 2, Max Enemies Hit: 6, Provoke Duration: 90 sec, EXP Rate and Item Drop Rate: +18%
9
MP Cost: 28, Throwing Stars Consumed: 3, Damage: 519%, Number of Hits: 2, Max Enemies Hit: 6, Provoke Duration: 90 sec, EXP Rate and Item Drop Rate: +19%
10
MP Cost: 30, Throwing Stars Consumed: 3, Damage: 528%, Number of Hits: 2, Max Enemies Hit: 6, Provoke Duration: 90 sec, EXP Rate and Item Drop Rate: +20%
11
MP Cost: 30, Throwing Stars Consumed: 3, Damage: 537%, Number of Hits: 2, Max Enemies Hit: 6, Provoke Duration: 90 sec, EXP Rate and Item Drop Rate: +21%
12
MP Cost: 32, Throwing Stars Consumed: 3, Damage: 546%, Number of Hits: 2, Max Enemies Hit: 6, Provoke Duration: 100 sec, EXP Rate and Item Drop Rate: +22%
13
MP Cost: 32, Throwing Stars Consumed: 3, Damage: 555%, Number of Hits: 2, Max Enemies Hit: 6, Provoke Duration: 100 sec, EXP Rate and Item Drop Rate: +23%
14
MP Cost: 34, Throwing Stars Consumed: 3, Damage: 564%, Number of Hits: 2, Max Enemies Hit: 6, Provoke Duration: 100 sec, EXP Rate and Item Drop Rate: +24%
15
MP Cost: 34, Throwing Stars Consumed: 3, Damage: 573%, Number of Hits: 2, Max Enemies Hit: 6, Provoke Duration: 100 sec, EXP Rate and Item Drop Rate: +25%
16
MP Cost: 36, Throwing Stars Consumed: 3, Damage: 582%, Number of Hits: 2, Max Enemies Hit: 6, Provoke Duration: 110 sec, EXP Rate and Item Drop Rate: +26%
17
MP Cost: 36, Throwing Stars Consumed: 3, Damage: 591%, Number of Hits: 2, Max Enemies Hit: 6, Provoke Duration: 110 sec, EXP Rate and Item Drop Rate: +27%
18
MP Cost: 38, Throwing Stars Consumed: 3, Damage: 600%, Number of Hits: 2, Max Enemies Hit: 6, Provoke Duration: 110 sec, EXP Rate and Item Drop Rate: +28%
19
MP Cost: 38, Throwing Stars Consumed: 3, Damage: 609%, Number of Hits: 2, Max Enemies Hit: 6, Provoke Duration: 110 sec, EXP Rate and Item Drop Rate: +29%
20
MP Cost: 40, Throwing Stars Consumed: 3, Damage: 618%, Number of Hits: 2, Max Enemies Hit: 6, Provoke Duration: 120 sec, EXP Rate and Item Drop Rate: +30%
21
MP Cost: 40, Throwing Stars Consumed: 3, Damage: 627%, Number of Hits: 2, Max Enemies Hit: 6, Provoke Duration: 120 sec, EXP Rate and Item Drop Rate: +31%
22
MP Cost: 42, Throwing Stars Consumed: 3, Damage: 636%, Number of Hits: 2, Max Enemies Hit: 6, Provoke Duration: 120 sec, EXP Rate and Item Drop Rate: +32%
23
MP Cost: 42, Throwing Stars Consumed: 3, Damage: 645%, Number of Hits: 2, Max Enemies Hit: 6, Provoke Duration: 120 sec, EXP Rate and Item Drop Rate: +33%
Dark Serenity Description: Accepting a profound darkness, deal even more lethal damage to enemies. Note: Dark Serenity's weapon attack buff stacks with other weapon attack buffes Info: type = 10, magicSteal = 1 Delays: alert3 - 1500 ms Animations:effect Maximum Level: 30
Purge Area Description: Summon a barrier that decreases the attack, speed, and defense of enemies who enter it. Permanently increases your boss damage. Info: type = 4, areaAttack = 1 Delays: flamegear - 1440 ms Range:250% Element: Fire Animations:effect, tile.0, mob, hit.0 Maximum Level: 30
1
MP Cost: 11, Duration: 11 sec, Attack and Defense: -1%, Speed: -31% - Passive Effect - Boss Damage: +1%
2
MP Cost: 13, Duration: 12 sec, Attack and Defense: -2%, Speed: -32% - Passive Effect - Boss Damage: +1%
3
MP Cost: 13, Duration: 13 sec, Attack and Defense: -3%, Speed: -33% - Passive Effect - Boss Damage: +1%
4
MP Cost: 15, Duration: 14 sec, Attack and Defense: -4%, Speed: -34% - Passive Effect - Boss Damage: +2%
5
MP Cost: 15, Duration: 15 sec, Attack and Defense: -5%, Speed: -35% - Passive Effect - Boss Damage: +2%
6
MP Cost: 17, Duration: 16 sec, Attack and Defense: -6%, Speed: -36% - Passive Effect - Boss Damage: +2%
7
MP Cost: 17, Duration: 17 sec, Attack and Defense: -7%, Speed: -37% - Passive Effect - Boss Damage: +3%
8
MP Cost: 19, Duration: 18 sec, Attack and Defense: -8%, Speed: -38% - Passive Effect - Boss Damage: +3%
9
MP Cost: 19, Duration: 19 sec, Attack and Defense: -9%, Speed: -39% - Passive Effect - Boss Damage: +3%
10
MP Cost: 21, Duration: 20 sec, Attack and Defense: -10%, Speed: -40% - Passive Effect - Boss Damage: +4%
11
MP Cost: 21, Duration: 21 sec, Attack and Defense: -11%, Speed: -41% - Passive Effect - Boss Damage: +4%
12
MP Cost: 23, Duration: 22 sec, Attack and Defense: -12%, Speed: -42% - Passive Effect - Boss Damage: +4%
13
MP Cost: 23, Duration: 23 sec, Attack and Defense: -13%, Speed: -43% - Passive Effect - Boss Damage: +5%
14
MP Cost: 25, Duration: 24 sec, Attack and Defense: -14%, Speed: -44% - Passive Effect - Boss Damage: +5%
15
MP Cost: 25, Duration: 25 sec, Attack and Defense: -15%, Speed: -45% - Passive Effect - Boss Damage: +5%
16
MP Cost: 27, Duration: 26 sec, Attack and Defense: -16%, Speed: -46% - Passive Effect - Boss Damage: +6%
17
MP Cost: 27, Duration: 27 sec, Attack and Defense: -17%, Speed: -47% - Passive Effect - Boss Damage: +6%
18
MP Cost: 29, Duration: 28 sec, Attack and Defense: -18%, Speed: -48% - Passive Effect - Boss Damage: +6%
19
MP Cost: 29, Duration: 29 sec, Attack and Defense: -19%, Speed: -49% - Passive Effect - Boss Damage: +7%
20
MP Cost: 31, Duration: 30 sec, Attack and Defense: -20%, Speed: -50% - Passive Effect - Boss Damage: +7%
21
MP Cost: 31, Duration: 31 sec, Attack and Defense: -21%, Speed: -51% - Passive Effect - Boss Damage: +7%
22
MP Cost: 33, Duration: 32 sec, Attack and Defense: -22%, Speed: -52% - Passive Effect - Boss Damage: +8%
23
MP Cost: 33, Duration: 33 sec, Attack and Defense: -23%, Speed: -53% - Passive Effect - Boss Damage: +8%
24
MP Cost: 35, Duration: 34 sec, Attack and Defense: -24%, Speed: -54% - Passive Effect - Boss Damage: +8%
25
MP Cost: 35, Duration: 35 sec, Attack and Defense: -25%, Speed: -55% - Passive Effect - Boss Damage: +9%
26
MP Cost: 37, Duration: 36 sec, Attack and Defense: -26%, Speed: -56% - Passive Effect - Boss Damage: +9%
27
MP Cost: 37, Duration: 37 sec, Attack and Defense: -27%, Speed: -57% - Passive Effect - Boss Damage: +9%
28
MP Cost: 39, Duration: 38 sec, Attack and Defense: -28%, Speed: -58% - Passive Effect - Boss Damage: +10%
29
MP Cost: 39, Duration: 39 sec, Attack and Defense: -29%, Speed: -59% - Passive Effect - Boss Damage: +10%
30
MP Cost: 41, Duration: 40 sec, Attack and Defense: -30%, Speed: -60% - Passive Effect - Boss Damage: +10%
31
MP Cost: 41, Duration: 41 sec, Attack and Defense: -31%, Speed: -61% - Passive Effect - Boss Damage: +11%
32
MP Cost: 43, Duration: 42 sec, Attack and Defense: -32%, Speed: -62% - Passive Effect - Boss Damage: +11%
33
MP Cost: 43, Duration: 43 sec, Attack and Defense: -33%, Speed: -63% - Passive Effect - Boss Damage: +11%
Shadow Shifter Description: Grants a chance to summon a wooden doll to take damage in your place. Info: type = 50 Animations:special Maximum Level: 30
1
Dodge Rate: +16%
2
Dodge Rate: +17%
3
Dodge Rate: +18%
4
Dodge Rate: +19%
5
Dodge Rate: +20%
6
Dodge Rate: +21%
7
Dodge Rate: +22%
8
Dodge Rate: +23%
9
Dodge Rate: +24%
10
Dodge Rate: +25%
11
Dodge Rate: +26%
12
Dodge Rate: +27%
13
Dodge Rate: +28%
14
Dodge Rate: +29%
15
Dodge Rate: +30%
16
Dodge Rate: +31%
17
Dodge Rate: +32%
18
Dodge Rate: +33%
19
Dodge Rate: +34%
20
Dodge Rate: +35%
21
Dodge Rate: +36%
22
Dodge Rate: +37%
23
Dodge Rate: +38%
24
Dodge Rate: +39%
25
Dodge Rate: +40%
26
Dodge Rate: +41%
27
Dodge Rate: +42%
28
Dodge Rate: +43%
29
Dodge Rate: +44%
30
Dodge Rate: +45%
31
Dodge Rate: +46%
32
Dodge Rate: +47%
33
Dodge Rate: +48%
Hero's Will Description: Cures you from being Seduced. The cooldown decreases as the skill level increases. Info: type = 35 Animations:effect Maximum Level: 5
1
MP Cost: 30, Cooldown Time: 600 sec
2
MP Cost: 30, Cooldown Time: 540 sec
3
MP Cost: 30, Cooldown Time: 480 sec
4
MP Cost: 30, Cooldown Time: 420 sec
5
MP Cost: 30, Cooldown Time: 360 sec
6
MP Cost: 30, Cooldown Time: 300 sec
7
MP Cost: 30, Cooldown Time: 240 sec
8
MP Cost: 30, Cooldown Time: 180 sec
Maple Warrior Description: Increases the stats of all party members. Info: type = 10, massSpell = 1, magicSteal = 1 Delays: alert3 - 1500 ms Range:400% Animations:effect, affected Maximum Level: 30
1
MP Cost: 10, Duration: 30 sec, All Stats: +1%
2
MP Cost: 10, Duration: 60 sec, All Stats: +1%
3
MP Cost: 10, Duration: 90 sec, All Stats: +2%
4
MP Cost: 10, Duration: 120 sec, All Stats: +2%
5
MP Cost: 20, Duration: 150 sec, All Stats: +3%
6
MP Cost: 20, Duration: 180 sec, All Stats: +3%
7
MP Cost: 20, Duration: 210 sec, All Stats: +4%
8
MP Cost: 20, Duration: 240 sec, All Stats: +4%
9
MP Cost: 20, Duration: 270 sec, All Stats: +5%
10
MP Cost: 30, Duration: 300 sec, All Stats: +5%
11
MP Cost: 30, Duration: 330 sec, All Stats: +6%
12
MP Cost: 30, Duration: 360 sec, All Stats: +6%
13
MP Cost: 30, Duration: 390 sec, All Stats: +7%
14
MP Cost: 30, Duration: 420 sec, All Stats: +7%
15
MP Cost: 40, Duration: 450 sec, All Stats: +8%
16
MP Cost: 40, Duration: 480 sec, All Stats: +8%
17
MP Cost: 40, Duration: 510 sec, All Stats: +9%
18
MP Cost: 40, Duration: 540 sec, All Stats: +9%
19
MP Cost: 40, Duration: 570 sec, All Stats: +10%
20
MP Cost: 50, Duration: 600 sec, All Stats: +10%
21
MP Cost: 50, Duration: 630 sec, All Stats: +11%
22
MP Cost: 50, Duration: 660 sec, All Stats: +11%
23
MP Cost: 50, Duration: 690 sec, All Stats: +12%
24
MP Cost: 50, Duration: 720 sec, All Stats: +12%
25
MP Cost: 60, Duration: 750 sec, All Stats: +13%
26
MP Cost: 60, Duration: 780 sec, All Stats: +13%
27
MP Cost: 60, Duration: 810 sec, All Stats: +14%
28
MP Cost: 60, Duration: 840 sec, All Stats: +14%
29
MP Cost: 60, Duration: 870 sec, All Stats: +15%
30
MP Cost: 70, Duration: 900 sec, All Stats: +15%
31
MP Cost: 70, Duration: 930 sec, All Stats: +16%
32
MP Cost: 70, Duration: 960 sec, All Stats: +16%
33
MP Cost: 70, Duration: 990 sec, All Stats: +17%
Hyper
Bleeding Toxin Description: Coat your weapon with a toxin that causes profuse bleeding. Info: type = 50 Delays: HY412bleedingToxin - 780 ms Animations:effect, repeat, mob Maximum Level: 1 Required Level: 150
1
MP Cost: 200, Duration: 30 sec, Activation Rate: 100%, Damage Over Time: 190% damage every 1 for 8 sec - Cooldown Time: 90 sec
Epic Adventure Description: A power only available to Adventurers who have explored the Maple World that increases your damage and maximum damage. Info: type = 50 Range:400% Animations:effect, attected Maximum Level: 1 Required Level: 200
Quadruple Throw - Bonus Attack Description: Increases Quadruple Throw's number of hits. Info: type = 50 Maximum Level: 1 Required Level: 195
1
Number of Hits: +1
Quadruple Throw - Boss Killer Description: Adds Boss Damage to Quadruple Throw. Info: type = 50 Maximum Level: 1 Required Level: 177
1
Boss Damage: 20%
Hyper Physical Guard Description: Permanently increases your Weapon Defense. Info: type = 50 Maximum Level: 1 Required Level: 165
1
Weapon DEF: +500
Hyper Max Demon Force Description: Permanently increases Maximum DF Info: type = 50 Maximum Level: 1 Required Level: 180
1
Max Demon Force: +50
Hyper Luck Description: Permanently increases your Luck. Info: type = 50 Maximum Level: 1 Required Level: 140
1
Luck: +50
Hyper Intelligence Description: Permanently increases your Intelligence Info: type = 50 Maximum Level: 1 Required Level: 140
1
Intelligence: +50
Hyper Dexterity Description: Permanently increases your Dexterity Info: type = 50 Maximum Level: 1 Required Level: 140
1
Dexterity: +50
Hyper Strength Description: Permanently increases your Strength Info: type = 50 Maximum Level: 1 Required Level: 140
1
Strength: +50
Hyper Max Magic Points Description: Permanently increases Maximum MP. Info: type = 50 Maximum Level: 1 Required Level: 186
1
MaxMP: +15%
Hyper Max Heart Points Description: Permanently increases Maximum HP. Info: type = 50 Maximum Level: 1 Required Level: 192
1
MaxHP: +15%
Hyper Accuracy Description: Permanently increases your Accuracy Info: type = 50 Maximum Level: 1 Required Level: 158
1
Accuracy: +20%
Hyper Critical Rate Description: Permanently increases your Critical Hit Rate. Info: type = 50 Maximum Level: 1 Required Level: 198
1
Critical Hit Rate: +10%
Four Seasons Description: Summon a giant shuriken that spins throwing smaller stars in every direction. Info: type = 1, areaAttack = 1 Delays: HY412fourSeasons - 1020 ms Range:300% Animations:effect, hit.0 Maximum Level: 1 Required Level: 170
1
MP Cost: 300, Damage: 250%, Number of Hits: 10, Max Enemies Hit: 8 - Cooldown Time: 8 sec
Purge Area - Cooltime Reduce Description: Reduces Purge Area's cooldown time. Info: type = 50 Maximum Level: 1 Required Level: 189
1
Variable has been removed.
Quadruple Throw - Reinforce Description: Increases Quadruple Throw's damage. Info: type = 50 Maximum Level: 1 Required Level: 155
1
Damage: +20%
Purge Area - Enhance Description: Increases Purge Area's attack, and defense reductions. Info: type = 50 Maximum Level: 1 Required Level: 149
1
Reductions: +10%
Purge Area - Slow Description: Increases Purge Area's slow effect. Info: type = 50 Maximum Level: 1 Required Level: 168
1
Slow: +10%
Showdown Challenge - Extra Target Description: Increases Showdown Challenge's max enemies hit. Info: type = 50 Maximum Level: 1 Required Level: 162
1
Max Enemies Hit: +2
Showdown Challenge - Enhance Description: Increases Showdown Challenge's EXP and Item Drop Rate. Info: type = 50 Maximum Level: 1 Required Level: 183
1
EXP and Item Drop Rate: +10%
Hyper Jump Description: Permanently increases your Jump. Info: type = 50 Maximum Level: 1 Required Level: 146
1
Jump: +10%
Showdown Challenge - Reinforce Description: Increases Showdown Challenge's damage. Info: type = 50 Maximum Level: 1 Required Level: 143
1
Damage: +20%
Hyper Magical Guard Description: Permanently increases your Magic Defense. Info: type = 50 Maximum Level: 1 Required Level: 174
1
Magic DEF: +500
Hyper Speed Description: Permanently increases your Speed Info: type = 50 Maximum Level: 1 Required Level: 152
1
Speed: +10%
Bandit
Shield Mastery Description: When equipped with a shield, increases Weapon Defense, Magic Defense, Avoid Rate, and Weapon Attack. Info: type = 10, magicSteal = 1 Maximum Level: 10
Dagger Booster Description: Increases the attack speed of your weapon. Must have a Dagger equipped. Info: type = 10 Delays: alert2 - 600 ms Pre-requisite: Level 5 Dagger Mastery Animations:effect Maximum Level: 10
1
MP Cost: 28, Duration: 20 sec
2
MP Cost: 26, Duration: 40 sec
3
MP Cost: 24, Duration: 60 sec
4
MP Cost: 22, Duration: 80 sec
5
MP Cost: 20, Duration: 100 sec
6
MP Cost: 18, Duration: 120 sec
7
MP Cost: 16, Duration: 140 sec
8
MP Cost: 14, Duration: 160 sec
9
MP Cost: 12, Duration: 180 sec
10
MP Cost: 10, Duration: 200 sec
Meso Guard Description: Temporarily reduce damage in half, converting some of the damage taken to mesos lost. Info: type = 11, switchDamtoMeso = 1, pvp = 0 Delays: alert3 - 1500 ms Animations:effect, special Maximum Level: 10
Steal Description: Quickly attack many enemies, with a set chance to produce a potion from them. The potion can only be stolen from an enemy once, but it can be repeated until it is successful. When used against regular monsters, the potion heals random HP and MP. When used against bosses, the potion heals all your HP and MP and gives you 30 attack for 3 minutes. Info: type = 1, areaAttack = 1, itemSteal = 1, mes = stun, pvp = 0 Range:250% Animations:effect, effect0, hit.0, mob, affected Maximum Level: 10
1
MP Cost: 12, 31% chance to drop potion, Max Targets Hit: 4, Damage: 294%, Stun Duration: 2 sec
2
MP Cost: 12, 33% chance to drop potion, Max Targets Hit: 4, Damage: 298%, Stun Duration: 2 sec
3
MP Cost: 12, 35% chance to drop potion, Max Targets Hit: 4, Damage: 302%, Stun Duration: 3 sec
4
MP Cost: 12, 37% chance to drop potion, Max Targets Hit: 4, Damage: 306%, Stun Duration: 3 sec
5
MP Cost: 12, 39% chance to drop potion, Max Targets Hit: 4, Damage: 310%, Stun Duration: 3 sec
6
MP Cost: 24, 41% chance to drop potion, Max Targets Hit: 4, Damage: 314%, Stun Duration: 4 sec
7
MP Cost: 24, 43% chance to drop potion, Max Targets Hit: 4, Damage: 318%, Stun Duration: 4 sec
8
MP Cost: 24, 45% chance to drop potion, Max Targets Hit: 4, Damage: 322%, Stun Duration: 4 sec
9
MP Cost: 24, 47% chance to drop potion, Max Targets Hit: 4, Damage: 326%, Stun Duration: 5 sec
10
MP Cost: 24, 49% chance to drop potion, Max Targets Hit: 4, Damage: 330%, Stun Duration: 5 sec
Savage Blow Description: Deals very quick consecutive attacks to enemies. Info: type = 1, areaAttack = 1 Delays: HTcoatOfArms - 810 ms Range:330% Animations:effect, hit.0 Maximum Level: 20
1
MP Cost: 25, Damage: 135%, Number of Hits: 3, Max Enemies Hit: 8
2
MP Cost: 25, Damage: 138%, Number of Hits: 3, Max Enemies Hit: 8
3
MP Cost: 25, Damage: 141%, Number of Hits: 3, Max Enemies Hit: 8
4
MP Cost: 26, Damage: 144%, Number of Hits: 3, Max Enemies Hit: 8
5
MP Cost: 26, Damage: 147%, Number of Hits: 3, Max Enemies Hit: 8
6
MP Cost: 26, Damage: 150%, Number of Hits: 3, Max Enemies Hit: 8
7
MP Cost: 26, Damage: 153%, Number of Hits: 3, Max Enemies Hit: 8
8
MP Cost: 27, Damage: 156%, Number of Hits: 3, Max Enemies Hit: 8
9
MP Cost: 27, Damage: 159%, Number of Hits: 3, Max Enemies Hit: 8
10
MP Cost: 27, Damage: 162%, Number of Hits: 3, Max Enemies Hit: 8
11
MP Cost: 27, Damage: 165%, Number of Hits: 3, Max Enemies Hit: 8
12
MP Cost: 28, Damage: 168%, Number of Hits: 3, Max Enemies Hit: 8
13
MP Cost: 28, Damage: 171%, Number of Hits: 3, Max Enemies Hit: 8
14
MP Cost: 28, Damage: 174%, Number of Hits: 3, Max Enemies Hit: 8
15
MP Cost: 28, Damage: 177%, Number of Hits: 3, Max Enemies Hit: 8
16
MP Cost: 29, Damage: 180%, Number of Hits: 3, Max Enemies Hit: 8
17
MP Cost: 29, Damage: 183%, Number of Hits: 3, Max Enemies Hit: 8
18
MP Cost: 29, Damage: 186%, Number of Hits: 3, Max Enemies Hit: 8
19
MP Cost: 29, Damage: 189%, Number of Hits: 3, Max Enemies Hit: 8
20
MP Cost: 30, Damage: 192%, Number of Hits: 3, Max Enemies Hit: 8
Critical Growing Description: [Specialized Skill] Increases your critical rate when you attack or during regular intervals. Info: type = 2, areaAttack = 1, mes = reduceTargetPDP&&reduceTargetMDP Delays: DAarmorBreak - 960 ms Maximum Level: 1
1
When you attack or every 2 seconds increase your critical rate by 2%.
Physical Training Description: Permanently increases Luck and Dexterity Info: type = 50 Maximum Level: 5
1
Luck: +6, Dexterity: +6
2
Luck: +12, Dexterity: +12
3
Luck: +18, Dexterity: +18
4
Luck: +24, Dexterity: +24
5
Luck: +30, Dexterity: +30
Karma Description: Temporarily increase your weapon attack. Info: type = 10, magicSteal = 1 Delays: alert3 - 1500 ms Animations:effect Maximum Level: 20
1
MP Cost: 15, Duration: 66 sec, Weapon ATT: +11
2
MP Cost: 15, Duration: 72 sec, Weapon ATT: +12
3
MP Cost: 15, Duration: 78 sec, Weapon ATT: +13
4
MP Cost: 15, Duration: 84 sec, Weapon ATT: +14
5
MP Cost: 15, Duration: 90 sec, Weapon ATT: +15
6
MP Cost: 15, Duration: 96 sec, Weapon ATT: +16
7
MP Cost: 15, Duration: 102 sec, Weapon ATT: +17
8
MP Cost: 15, Duration: 108 sec, Weapon ATT: +18
9
MP Cost: 15, Duration: 114 sec, Weapon ATT: +19
10
MP Cost: 15, Duration: 120 sec, Weapon ATT: +20
11
MP Cost: 22, Duration: 126 sec, Weapon ATT: +21
12
MP Cost: 22, Duration: 132 sec, Weapon ATT: +22
13
MP Cost: 22, Duration: 138 sec, Weapon ATT: +23
14
MP Cost: 22, Duration: 144 sec, Weapon ATT: +24
15
MP Cost: 22, Duration: 150 sec, Weapon ATT: +25
16
MP Cost: 22, Duration: 156 sec, Weapon ATT: +26
17
MP Cost: 22, Duration: 162 sec, Weapon ATT: +27
18
MP Cost: 22, Duration: 168 sec, Weapon ATT: +28
19
MP Cost: 22, Duration: 174 sec, Weapon ATT: +29
20
MP Cost: 22, Duration: 180 sec, Weapon ATT: +30
Dagger Mastery Description: Increases the weapon mastery and accuracy of Daggers. Info: type = 50 Maximum Level: 10
1
Dagger Mastery: +14%, Accuracy: +12
2
Dagger Mastery: +18%, Accuracy: +24
3
Dagger Mastery: +22%, Accuracy: +36
4
Dagger Mastery: +26%, Accuracy: +48
5
Dagger Mastery: +30%, Accuracy: +60
6
Dagger Mastery: +34%, Accuracy: +72
7
Dagger Mastery: +38%, Accuracy: +84
8
Dagger Mastery: +42%, Accuracy: +96
9
Dagger Mastery: +46%, Accuracy: +108
10
Dagger Mastery: +50%, Accuracy: +120
Chief Bandit
Radical Darkness Description: Through fellowship with the darkness, permanently increase your maximum HP, status effect resistance, and elemental resistance. Info: type = 10 Maximum Level: 10
1
Max HP: +2%, Status Effect Resistance: +3%, Elemental Resistance: +3%
2
Max HP: +4%, Status Effect Resistance: +6%, Elemental Resistance: +6%
3
Max HP: +6%, Status Effect Resistance: +9%, Elemental Resistance: +9%
4
Max HP: +8%, Status Effect Resistance: +12%, Elemental Resistance: +12%
5
Max HP: +10%, Status Effect Resistance: +15%, Elemental Resistance: +15%
6
Max HP: +12%, Status Effect Resistance: +18%, Elemental Resistance: +18%
7
Max HP: +14%, Status Effect Resistance: +21%, Elemental Resistance: +21%
8
Max HP: +16%, Status Effect Resistance: +24%, Elemental Resistance: +24%
9
Max HP: +18%, Status Effect Resistance: +27%, Elemental Resistance: +27%
10
Max HP: +20%, Status Effect Resistance: +30%, Elemental Resistance: +30%
Muspelheim Description: Attack enemies with speed faster than the eye can see. Hit enemies multiple times, knocking them back while dragging mesos with you. Note: This skill rushes targets. Muspelheim is the name of a realm of fire in Norse mythology. Info: type = 1, areaAttack = 1, pushTarget = 1, casterMove = 1, invincible = 1, delay = 1980 Delays: assaulter - 1200 ms Range:250% Animations:effect, hit.0 Maximum Level: 20
1
MP Cost: 18, Damage: 325%, Max Targets Hit: 8, Number of Hits: 2, Mesos Dragged: 9
2
MP Cost: 18, Damage: 330%, Max Targets Hit: 8, Number of Hits: 2, Mesos Dragged: 9
3
MP Cost: 21, Damage: 335%, Max Targets Hit: 8, Number of Hits: 2, Mesos Dragged: 10
4
MP Cost: 21, Damage: 340%, Max Targets Hit: 8, Number of Hits: 2, Mesos Dragged: 10
5
MP Cost: 24, Damage: 345%, Max Targets Hit: 8, Number of Hits: 2, Mesos Dragged: 10
6
MP Cost: 24, Damage: 350%, Max Targets Hit: 8, Number of Hits: 2, Mesos Dragged: 11
7
MP Cost: 27, Damage: 355%, Max Targets Hit: 8, Number of Hits: 2, Mesos Dragged: 11
8
MP Cost: 27, Damage: 360%, Max Targets Hit: 8, Number of Hits: 2, Mesos Dragged: 11
9
MP Cost: 30, Damage: 365%, Max Targets Hit: 8, Number of Hits: 2, Mesos Dragged: 12
10
MP Cost: 30, Damage: 370%, Max Targets Hit: 8, Number of Hits: 2, Mesos Dragged: 12
11
MP Cost: 33, Damage: 375%, Max Targets Hit: 8, Number of Hits: 2, Mesos Dragged: 12
12
MP Cost: 33, Damage: 380%, Max Targets Hit: 8, Number of Hits: 2, Mesos Dragged: 13
13
MP Cost: 36, Damage: 385%, Max Targets Hit: 8, Number of Hits: 2, Mesos Dragged: 13
14
MP Cost: 36, Damage: 390%, Max Targets Hit: 8, Number of Hits: 2, Mesos Dragged: 13
15
MP Cost: 39, Damage: 395%, Max Targets Hit: 8, Number of Hits: 2, Mesos Dragged: 14
16
MP Cost: 39, Damage: 400%, Max Targets Hit: 8, Number of Hits: 2, Mesos Dragged: 14
17
MP Cost: 42, Damage: 405%, Max Targets Hit: 8, Number of Hits: 2, Mesos Dragged: 14
18
MP Cost: 42, Damage: 410%, Max Targets Hit: 8, Number of Hits: 2, Mesos Dragged: 15
19
MP Cost: 45, Damage: 415%, Max Targets Hit: 8, Number of Hits: 2, Mesos Dragged: 15
20
MP Cost: 45, Damage: 420%, Max Targets Hit: 8, Number of Hits: 2, Mesos Dragged: 15
Greed Description: Thief training improves your meso acquisition rate. Improves the effects of all skills involving mesos. Permanently increases your attack. Info: type = 51, mes = incTargetMeso, condition = attack Maximum Level: 5
Venom Description: Add a strong poison to your weapon. The poison is applied to the enemy at a fixed rate to deal damage over time. The damage cannot be stacked, and does not bring an enemy's HP below 1. Info: type = 51, dot = 1, condition = attack, dotType = invenom Animations:mob Maximum Level: 10
1
Activation Rate: 12%, Damage Over Time: 54%, every 1 for 3 second
2
Activation Rate: 14%, Damage Over Time: 58%, every 1 for 3 second
3
Activation Rate: 16%, Damage Over Time: 62%, every 1 for 4 second
4
Activation Rate: 18%, Damage Over Time: 66%, every 1 for 4 second
5
Activation Rate: 20%, Damage Over Time: 70%, every 1 for 4 second
6
Activation Rate: 22%, Damage Over Time: 74%, every 1 for 5 second
7
Activation Rate: 24%, Damage Over Time: 78%, every 1 for 5 second
8
Activation Rate: 26%, Damage Over Time: 82%, every 1 for 5 second
9
Activation Rate: 28%, Damage Over Time: 86%, every 1 for 6 second
10
Activation Rate: 30%, Damage Over Time: 90%, every 1 for 6 second
Dark Flare Description: Temporarily summon the Dark Lord's throwing star. While inside the area of the throwing star, all damage taken by yourself and your party members will be reflected on your enemies. However, no more than half of the target's max HP may be reflected at once. Info: type = 33, minionAbility = PADReflect&&MADReflect, condition = damaged Delays: alert2 - 600 ms Summon Range: attack1 = 400% Summon Mob Count: attack1 = 1 Animations:summon.summoned, summon.stand, summon.repeat, summon.attack1, summon.die, summon.effect, hit.0, ball.0, ball.1, ball.2, ball.3, ball.4 Maximum Level: 20
Meso Explosion Description: Explodes nearby mesos to damage enemies. However, mesos that belongs to others cannot be exploded. You can stack the effect up to 10 times for regular monsters and 15 for Boss Monsters. Info: type = 1, mesoExplosion = 1, splash = 1, pvp = 0 Delays: prone2 - 1000 ms Range:400% Animations:effect, hit.0, hit.1, hit.2, hit.3, hit.4, hit.5, hit.6, hit.7, hit.8 Maximum Level: 20
1
MP Cost: 20, Damage: 109% per Meso, Max Targets Hit: 6, Number of Hits: 5
2
MP Cost: 21, Damage: 114% per Meso, Max Targets Hit: 6, Number of Hits: 6
3
MP Cost: 21, Damage: 119% per Meso, Max Targets Hit: 6, Number of Hits: 6
4
MP Cost: 22, Damage: 124% per Meso, Max Targets Hit: 6, Number of Hits: 7
5
MP Cost: 22, Damage: 129% per Meso, Max Targets Hit: 7, Number of Hits: 7
6
MP Cost: 23, Damage: 134% per Meso, Max Targets Hit: 7, Number of Hits: 8
7
MP Cost: 23, Damage: 139% per Meso, Max Targets Hit: 7, Number of Hits: 8
8
MP Cost: 24, Damage: 144% per Meso, Max Targets Hit: 7, Number of Hits: 9
9
MP Cost: 24, Damage: 149% per Meso, Max Targets Hit: 8, Number of Hits: 9
10
MP Cost: 25, Damage: 154% per Meso, Max Targets Hit: 8, Number of Hits: 10
11
MP Cost: 25, Damage: 159% per Meso, Max Targets Hit: 8, Number of Hits: 10
12
MP Cost: 26, Damage: 164% per Meso, Max Targets Hit: 8, Number of Hits: 11
13
MP Cost: 26, Damage: 169% per Meso, Max Targets Hit: 9, Number of Hits: 11
14
MP Cost: 27, Damage: 174% per Meso, Max Targets Hit: 9, Number of Hits: 12
15
MP Cost: 27, Damage: 179% per Meso, Max Targets Hit: 9, Number of Hits: 12
16
MP Cost: 28, Damage: 184% per Meso, Max Targets Hit: 9, Number of Hits: 13
17
MP Cost: 28, Damage: 189% per Meso, Max Targets Hit: 10, Number of Hits: 13
18
MP Cost: 29, Damage: 194% per Meso, Max Targets Hit: 10, Number of Hits: 14
19
MP Cost: 29, Damage: 199% per Meso, Max Targets Hit: 10, Number of Hits: 14
20
MP Cost: 30, Damage: 204% per Meso, Max Targets Hit: 10, Number of Hits: 15
Pickpocket Description: Temporarily make enemies drop mesos when attacked. This skill can be toggled on and off with the skill key. Info: type = 16, mesoDrop = 1, condition = attack, pvp = 0 Pre-requisite: Level 3 Meso Explosion Maximum Level: 5
1
Meso Drop Chance: 20%
2
Meso Drop Chance: 30%
3
Meso Drop Chance: 40%
4
Meso Drop Chance: 50%
5
Meso Drop Chance: 60%
Edge Carnival Description: Wield your dagger at the speed of sound, severing your enemies. Info: type = 1 Delays: edgeCarnival - 1020 ms Range:180% Animations:effect, hit.0 Maximum Level: 20
Smokescreen Description: Create a smokescreen around yourself. While inside the smokescreen, you and any party members will not take damage, if they take damage then the damage is reduced. Any critical hits performed will deal extra damage. Info: type = 36, zoneType = invincible, massSpell = 1 Delays: smokeshell - 1440 ms Range:250% Animations:effect, tile.0 Maximum Level: 30
Boomerang Step Description: Move quickly to hit enemies twice with a chance to stun them. Permanently increases your damage. Info: type = 1, areaAttack = 1, invincible = 1, mes = stun, delay = 1500 Delays: alert5 - 900 ms Range:300% Animations:effect, mob, hit.0 Maximum Level: 30
1
MP Cost: 22, Damage: 568%, Number of Hits: 2, Max Targets Hit: 6, Stun Rate: 32% for 1 sec, Passive Effect - All Skill Damage: +5%
2
MP Cost: 22, Damage: 574%, Number of Hits: 2, Max Targets Hit: 6, Stun Rate: 34% for 1 sec, Passive Effect - All Skill Damage: +5%
3
MP Cost: 22, Damage: 580%, Number of Hits: 2, Max Targets Hit: 6, Stun Rate: 36% for 1 sec, Passive Effect - All Skill Damage: +7%
4
MP Cost: 24, Damage: 586%, Number of Hits: 2, Max Targets Hit: 6, Stun Rate: 38% for 1 sec, Passive Effect - All Skill Damage: +7%
5
MP Cost: 24, Damage: 592%, Number of Hits: 2, Max Targets Hit: 6, Stun Rate: 40% for 1 sec, Passive Effect - All Skill Damage: +7%
6
MP Cost: 24, Damage: 598%, Number of Hits: 2, Max Targets Hit: 6, Stun Rate: 42% for 1 sec, Passive Effect - All Skill Damage: +9%
7
MP Cost: 26, Damage: 604%, Number of Hits: 2, Max Targets Hit: 6, Stun Rate: 44% for 1 sec, Passive Effect - All Skill Damage: +9%
8
MP Cost: 26, Damage: 610%, Number of Hits: 2, Max Targets Hit: 6, Stun Rate: 46% for 1 sec, Passive Effect - All Skill Damage: +9%
9
MP Cost: 26, Damage: 616%, Number of Hits: 2, Max Targets Hit: 6, Stun Rate: 48% for 1 sec, Passive Effect - All Skill Damage: +11%
10
MP Cost: 28, Damage: 622%, Number of Hits: 2, Max Targets Hit: 6, Stun Rate: 50% for 2 sec, Passive Effect - All Skill Damage: +11%
11
MP Cost: 28, Damage: 628%, Number of Hits: 2, Max Targets Hit: 6, Stun Rate: 52% for 2 sec, Passive Effect - All Skill Damage: +11%
12
MP Cost: 28, Damage: 634%, Number of Hits: 2, Max Targets Hit: 6, Stun Rate: 54% for 2 sec, Passive Effect - All Skill Damage: +13%
13
MP Cost: 30, Damage: 640%, Number of Hits: 2, Max Targets Hit: 6, Stun Rate: 56% for 2 sec, Passive Effect - All Skill Damage: +13%
14
MP Cost: 30, Damage: 646%, Number of Hits: 2, Max Targets Hit: 6, Stun Rate: 58% for 2 sec, Passive Effect - All Skill Damage: +13%
15
MP Cost: 30, Damage: 652%, Number of Hits: 2, Max Targets Hit: 7, Stun Rate: 60% for 2 sec, Passive Effect - All Skill Damage: +15%
16
MP Cost: 32, Damage: 658%, Number of Hits: 2, Max Targets Hit: 7, Stun Rate: 62% for 2 sec, Passive Effect - All Skill Damage: +15%
17
MP Cost: 32, Damage: 664%, Number of Hits: 2, Max Targets Hit: 7, Stun Rate: 64% for 2 sec, Passive Effect - All Skill Damage: +15%
18
MP Cost: 32, Damage: 670%, Number of Hits: 2, Max Targets Hit: 7, Stun Rate: 66% for 2 sec, Passive Effect - All Skill Damage: +17%
19
MP Cost: 34, Damage: 676%, Number of Hits: 2, Max Targets Hit: 7, Stun Rate: 68% for 2 sec, Passive Effect - All Skill Damage: +17%
20
MP Cost: 34, Damage: 682%, Number of Hits: 2, Max Targets Hit: 7, Stun Rate: 70% for 3 sec, Passive Effect - All Skill Damage: +17%
21
MP Cost: 34, Damage: 688%, Number of Hits: 2, Max Targets Hit: 7, Stun Rate: 72% for 3 sec, Passive Effect - All Skill Damage: +19%
22
MP Cost: 36, Damage: 694%, Number of Hits: 2, Max Targets Hit: 7, Stun Rate: 74% for 3 sec, Passive Effect - All Skill Damage: +19%
23
MP Cost: 36, Damage: 700%, Number of Hits: 2, Max Targets Hit: 7, Stun Rate: 76% for 3 sec, Passive Effect - All Skill Damage: +19%
24
MP Cost: 36, Damage: 706%, Number of Hits: 2, Max Targets Hit: 7, Stun Rate: 78% for 3 sec, Passive Effect - All Skill Damage: +21%
25
MP Cost: 38, Damage: 712%, Number of Hits: 2, Max Targets Hit: 7, Stun Rate: 80% for 3 sec, Passive Effect - All Skill Damage: +21%
26
MP Cost: 38, Damage: 718%, Number of Hits: 2, Max Targets Hit: 7, Stun Rate: 82% for 3 sec, Passive Effect - All Skill Damage: +21%
27
MP Cost: 38, Damage: 724%, Number of Hits: 2, Max Targets Hit: 7, Stun Rate: 84% for 3 sec, Passive Effect - All Skill Damage: +23%
28
MP Cost: 40, Damage: 730%, Number of Hits: 2, Max Targets Hit: 7, Stun Rate: 86% for 3 sec, Passive Effect - All Skill Damage: +23%
29
MP Cost: 40, Damage: 736%, Number of Hits: 2, Max Targets Hit: 7, Stun Rate: 88% for 3 sec, Passive Effect - All Skill Damage: +23%
30
MP Cost: 40, Damage: 742%, Number of Hits: 2, Max Targets Hit: 8, Stun Rate: 90% for 4 sec, Passive Effect - All Skill Damage: +25%
31
MP Cost: 42, Damage: 748%, Number of Hits: 2, Max Targets Hit: 8, Stun Rate: 92% for 4 sec, Passive Effect - All Skill Damage: +25%
32
MP Cost: 42, Damage: 754%, Number of Hits: 2, Max Targets Hit: 8, Stun Rate: 94% for 4 sec, Passive Effect - All Skill Damage: +25%
33
MP Cost: 42, Damage: 760%, Number of Hits: 2, Max Targets Hit: 8, Stun Rate: 96% for 4 sec, Passive Effect - All Skill Damage: +27%
Maple Warrior Description: Increases the stats of all party members. Info: type = 10, massSpell = 1, magicSteal = 1 Delays: alert3 - 1500 ms Range:400% Animations:effect, affected Maximum Level: 30
1
MP Cost: 10, Duration: 30 sec, All Stats: +1%
2
MP Cost: 10, Duration: 60 sec, All Stats: +1%
3
MP Cost: 10, Duration: 90 sec, All Stats: +2%
4
MP Cost: 10, Duration: 120 sec, All Stats: +2%
5
MP Cost: 20, Duration: 150 sec, All Stats: +3%
6
MP Cost: 20, Duration: 180 sec, All Stats: +3%
7
MP Cost: 20, Duration: 210 sec, All Stats: +4%
8
MP Cost: 20, Duration: 240 sec, All Stats: +4%
9
MP Cost: 20, Duration: 270 sec, All Stats: +5%
10
MP Cost: 30, Duration: 300 sec, All Stats: +5%
11
MP Cost: 30, Duration: 330 sec, All Stats: +6%
12
MP Cost: 30, Duration: 360 sec, All Stats: +6%
13
MP Cost: 30, Duration: 390 sec, All Stats: +7%
14
MP Cost: 30, Duration: 420 sec, All Stats: +7%
15
MP Cost: 40, Duration: 450 sec, All Stats: +8%
16
MP Cost: 40, Duration: 480 sec, All Stats: +8%
17
MP Cost: 40, Duration: 510 sec, All Stats: +9%
18
MP Cost: 40, Duration: 540 sec, All Stats: +9%
19
MP Cost: 40, Duration: 570 sec, All Stats: +10%
20
MP Cost: 50, Duration: 600 sec, All Stats: +10%
21
MP Cost: 50, Duration: 630 sec, All Stats: +11%
22
MP Cost: 50, Duration: 660 sec, All Stats: +11%
23
MP Cost: 50, Duration: 690 sec, All Stats: +12%
24
MP Cost: 50, Duration: 720 sec, All Stats: +12%
25
MP Cost: 60, Duration: 750 sec, All Stats: +13%
26
MP Cost: 60, Duration: 780 sec, All Stats: +13%
27
MP Cost: 60, Duration: 810 sec, All Stats: +14%
28
MP Cost: 60, Duration: 840 sec, All Stats: +14%
29
MP Cost: 60, Duration: 870 sec, All Stats: +15%
30
MP Cost: 70, Duration: 900 sec, All Stats: +15%
31
MP Cost: 70, Duration: 930 sec, All Stats: +16%
32
MP Cost: 70, Duration: 960 sec, All Stats: +16%
33
MP Cost: 70, Duration: 990 sec, All Stats: +17%
Hero's Will Description: Cures you from being Seduced. The cooldown decreases as the skill level increases. Info: type = 35 Animations:effect Maximum Level: 5
1
MP Cost: 30, Cooldown Time: 600 sec
2
MP Cost: 30, Cooldown Time: 540 sec
3
MP Cost: 30, Cooldown Time: 480 sec
4
MP Cost: 30, Cooldown Time: 420 sec
5
MP Cost: 30, Cooldown Time: 360 sec
6
MP Cost: 30, Cooldown Time: 300 sec
7
MP Cost: 30, Cooldown Time: 240 sec
8
MP Cost: 30, Cooldown Time: 180 sec
Shadow Shifter Description: Grants a chance to summon a wooden doll to take damage in your place. Info: type = 50 Animations:special Maximum Level: 30
MP Cost: 30, Damage: 395%, Hits 4 times, Deals 34% extra damage while in Dark Sight, Bonus Damage from 5 Killing Points: +150%
2
MP Cost: 30, Damage: 403%, Hits 4 times, Deals 38% extra damage while in Dark Sight, Bonus Damage from 5 Killing Points: +150%
3
MP Cost: 30, Damage: 411%, Hits 4 times, Deals 42% extra damage while in Dark Sight, Bonus Damage from 5 Killing Points: +150%
4
MP Cost: 32, Damage: 419%, Hits 4 times, Deals 46% extra damage while in Dark Sight, Bonus Damage from 5 Killing Points: +150%
5
MP Cost: 32, Damage: 427%, Hits 4 times, Deals 50% extra damage while in Dark Sight, Bonus Damage from 5 Killing Points: +150%
6
MP Cost: 32, Damage: 435%, Hits 4 times, Deals 54% extra damage while in Dark Sight, Bonus Damage from 5 Killing Points: +150%
7
MP Cost: 32, Damage: 443%, Hits 4 times, Deals 58% extra damage while in Dark Sight, Bonus Damage from 5 Killing Points: +150%
8
MP Cost: 34, Damage: 451%, Hits 4 times, Deals 62% extra damage while in Dark Sight, Bonus Damage from 5 Killing Points: +150%
9
MP Cost: 34, Damage: 459%, Hits 4 times, Deals 66% extra damage while in Dark Sight, Bonus Damage from 5 Killing Points: +150%
10
MP Cost: 34, Damage: 467%, Hits 4 times, Deals 70% extra damage while in Dark Sight, Bonus Damage from 5 Killing Points: +150%
11
MP Cost: 34, Damage: 475%, Hits 4 times, Deals 74% extra damage while in Dark Sight, Bonus Damage from 5 Killing Points: +150%
12
MP Cost: 36, Damage: 483%, Hits 4 times, Deals 78% extra damage while in Dark Sight, Bonus Damage from 5 Killing Points: +150%
13
MP Cost: 36, Damage: 491%, Hits 4 times, Deals 82% extra damage while in Dark Sight, Bonus Damage from 5 Killing Points: +150%
14
MP Cost: 36, Damage: 499%, Hits 4 times, Deals 86% extra damage while in Dark Sight, Bonus Damage from 5 Killing Points: +150%
15
MP Cost: 36, Damage: 507%, Hits 4 times, Deals 90% extra damage while in Dark Sight, Bonus Damage from 5 Killing Points: +150%
16
MP Cost: 38, Damage: 515%, Hits 4 times, Deals 94% extra damage while in Dark Sight, Bonus Damage from 5 Killing Points: +150%
17
MP Cost: 38, Damage: 523%, Hits 4 times, Deals 98% extra damage while in Dark Sight, Bonus Damage from 5 Killing Points: +150%
18
MP Cost: 38, Damage: 531%, Hits 4 times, Deals 102% extra damage while in Dark Sight, Bonus Damage from 5 Killing Points: +150%
19
MP Cost: 38, Damage: 539%, Hits 4 times, Deals 106% extra damage while in Dark Sight, Bonus Damage from 5 Killing Points: +150%
20
MP Cost: 40, Damage: 547%, Hits 4 times, Deals 110% extra damage while in Dark Sight, Bonus Damage from 5 Killing Points: +150%
21
MP Cost: 40, Damage: 555%, Hits 4 times, Deals 114% extra damage while in Dark Sight, Bonus Damage from 5 Killing Points: +150%
22
MP Cost: 40, Damage: 563%, Hits 4 times, Deals 118% extra damage while in Dark Sight, Bonus Damage from 5 Killing Points: +150%
23
MP Cost: 40, Damage: 571%, Hits 4 times, Deals 122% extra damage while in Dark Sight, Bonus Damage from 5 Killing Points: +150%
24
MP Cost: 42, Damage: 579%, Hits 4 times, Deals 126% extra damage while in Dark Sight, Bonus Damage from 5 Killing Points: +150%
25
MP Cost: 42, Damage: 587%, Hits 4 times, Deals 130% extra damage while in Dark Sight, Bonus Damage from 5 Killing Points: +150%
26
MP Cost: 42, Damage: 595%, Hits 4 times, Deals 134% extra damage while in Dark Sight, Bonus Damage from 5 Killing Points: +150%
27
MP Cost: 42, Damage: 603%, Hits 4 times, Deals 138% extra damage while in Dark Sight, Bonus Damage from 5 Killing Points: +150%
28
MP Cost: 44, Damage: 611%, Hits 4 times, Deals 142% extra damage while in Dark Sight, Bonus Damage from 5 Killing Points: +150%
29
MP Cost: 44, Damage: 619%, Hits 4 times, Deals 146% extra damage while in Dark Sight, Bonus Damage from 5 Killing Points: +150%
30
MP Cost: 44, Damage: 627%, Hits 4 times, Deals 150% extra damage while in Dark Sight, Bonus Damage from 5 Killing Points: +150%
31
MP Cost: 44, Damage: 635%, Hits 4 times, Deals 154% extra damage while in Dark Sight, Bonus Damage from 5 Killing Points: +150%
32
MP Cost: 46, Damage: 643%, Hits 4 times, Deals 158% extra damage while in Dark Sight, Bonus Damage from 5 Killing Points: +150%
33
MP Cost: 46, Damage: 651%, Hits 4 times, Deals 162% extra damage while in Dark Sight, Bonus Damage from 5 Killing Points: +150%
Shadow Instinct Description: Awaken all your killer instincts after repeated assassinations. Increase your physical attack, and learn to pierce through enemy defenses. Passively allows you to collect Killing Points, as well as spend them to increase your attack by greater amounts. Note: Shadow Instinct allows you to passively collect 1 Killing Point per attack that hits an enemy. Info: type = 10, magicSteal = 1 Delays: alert4 - 900 ms Animations:effect Maximum Level: 20
1
MP Cost: 10, Duration: 28, Weapon ATT: +1, Additional 6 Weapon ATT for each Killing Point accumulated, Passive Effect - Defense Ignored: 1%, chance to collect a Killing Point when attacking an enemy
2
MP Cost: 10, Duration: 36, Weapon ATT: +2, Additional 6 Weapon ATT for each Killing Point accumulated, Passive Effect - Defense Ignored: 2%, chance to collect a Killing Point when attacking an enemy
3
MP Cost: 12, Duration: 44, Weapon ATT: +3, Additional 6 Weapon ATT for each Killing Point accumulated, Passive Effect - Defense Ignored: 3%, chance to collect a Killing Point when attacking an enemy
4
MP Cost: 12, Duration: 52, Weapon ATT: +4, Additional 6 Weapon ATT for each Killing Point accumulated, Passive Effect - Defense Ignored: 4%, chance to collect a Killing Point when attacking an enemy
5
MP Cost: 12, Duration: 60, Weapon ATT: +5, Additional 6 Weapon ATT for each Killing Point accumulated, Passive Effect - Defense Ignored: 5%, chance to collect a Killing Point when attacking an enemy
6
MP Cost: 14, Duration: 68, Weapon ATT: +6, Additional 6 Weapon ATT for each Killing Point accumulated, Passive Effect - Defense Ignored: 6%, chance to collect a Killing Point when attacking an enemy
7
MP Cost: 14, Duration: 76, Weapon ATT: +7, Additional 6 Weapon ATT for each Killing Point accumulated, Passive Effect - Defense Ignored: 7%, chance to collect a Killing Point when attacking an enemy
8
MP Cost: 14, Duration: 84, Weapon ATT: +8, Additional 6 Weapon ATT for each Killing Point accumulated, Passive Effect - Defense Ignored: 8%, chance to collect a Killing Point when attacking an enemy
9
MP Cost: 16, Duration: 92, Weapon ATT: +9, Additional 6 Weapon ATT for each Killing Point accumulated, Passive Effect - Defense Ignored: 9%, chance to collect a Killing Point when attacking an enemy
10
MP Cost: 16, Duration: 100, Weapon ATT: +10, Additional 6 Weapon ATT for each Killing Point accumulated, Passive Effect - Defense Ignored: 10%, chance to collect a Killing Point when attacking an enemy
11
MP Cost: 16, Duration: 108, Weapon ATT: +11, Additional 6 Weapon ATT for each Killing Point accumulated, Passive Effect - Defense Ignored: 11%, chance to collect a Killing Point when attacking an enemy
12
MP Cost: 18, Duration: 116, Weapon ATT: +12, Additional 6 Weapon ATT for each Killing Point accumulated, Passive Effect - Defense Ignored: 12%, chance to collect a Killing Point when attacking an enemy
13
MP Cost: 18, Duration: 124, Weapon ATT: +13, Additional 6 Weapon ATT for each Killing Point accumulated, Passive Effect - Defense Ignored: 13%, chance to collect a Killing Point when attacking an enemy
14
MP Cost: 18, Duration: 132, Weapon ATT: +14, Additional 6 Weapon ATT for each Killing Point accumulated, Passive Effect - Defense Ignored: 14%, chance to collect a Killing Point when attacking an enemy
15
MP Cost: 20, Duration: 140, Weapon ATT: +15, Additional 6 Weapon ATT for each Killing Point accumulated, Passive Effect - Defense Ignored: 15%, chance to collect a Killing Point when attacking an enemy
16
MP Cost: 20, Duration: 148, Weapon ATT: +16, Additional 6 Weapon ATT for each Killing Point accumulated, Passive Effect - Defense Ignored: 16%, chance to collect a Killing Point when attacking an enemy
17
MP Cost: 20, Duration: 156, Weapon ATT: +17, Additional 6 Weapon ATT for each Killing Point accumulated, Passive Effect - Defense Ignored: 17%, chance to collect a Killing Point when attacking an enemy
18
MP Cost: 22, Duration: 164, Weapon ATT: +18, Additional 6 Weapon ATT for each Killing Point accumulated, Passive Effect - Defense Ignored: 18%, chance to collect a Killing Point when attacking an enemy
19
MP Cost: 22, Duration: 172, Weapon ATT: +19, Additional 6 Weapon ATT for each Killing Point accumulated, Passive Effect - Defense Ignored: 19%, chance to collect a Killing Point when attacking an enemy
20
MP Cost: 22, Duration: 180, Weapon ATT: +20, Additional 6 Weapon ATT for each Killing Point accumulated, Passive Effect - Defense Ignored: 20%, chance to collect a Killing Point when attacking an enemy
21
MP Cost: 24, Duration: 188, Weapon ATT: +21, Additional 6 Weapon ATT for each Killing Point accumulated, Passive Effect - Defense Ignored: 21%, chance to collect a Killing Point when attacking an enemy
22
MP Cost: 24, Duration: 196, Weapon ATT: +22, Additional 6 Weapon ATT for each Killing Point accumulated, Passive Effect - Defense Ignored: 22%, chance to collect a Killing Point when attacking an enemy
23
MP Cost: 24, Duration: 204, Weapon ATT: +23, Additional 6 Weapon ATT for each Killing Point accumulated, Passive Effect - Defense Ignored: 23%, chance to collect a Killing Point when attacking an enemy
Sudden Raid Description: Call forth a band of hidden allies to drown your enemies in a sea of flames. Info: type = 1, areaAttack = 1, dot = 1, dotType = burn Delays: suddenRaid - 3150 ms Range:400% Animations:effect, hit.0, tile.0, tile.1, tile.2, tile.3, tile.4, tile.5, tile.6, tile.7, tile.8, tile.9 Maximum Level: 30
1
MP Cost: 290, Damage: 715%, Number of Hits: 3, Max Enemies Hit: 15, Damage Over Time: 94% damage every 1 seconds for 5 seconds, Cooldown Time: 60 sec
2
MP Cost: 290, Damage: 730%, Number of Hits: 3, Max Enemies Hit: 15, Damage Over Time: 98% damage every 1 seconds for 5 seconds, Cooldown Time: 58 sec
3
MP Cost: 290, Damage: 745%, Number of Hits: 3, Max Enemies Hit: 15, Damage Over Time: 102% damage every 1 seconds for 5 seconds, Cooldown Time: 58 sec
4
MP Cost: 290, Damage: 760%, Number of Hits: 3, Max Enemies Hit: 15, Damage Over Time: 106% damage every 1 seconds for 5 seconds, Cooldown Time: 56 sec
5
MP Cost: 290, Damage: 775%, Number of Hits: 3, Max Enemies Hit: 15, Damage Over Time: 110% damage every 1 seconds for 5 seconds, Cooldown Time: 56 sec
6
MP Cost: 290, Damage: 790%, Number of Hits: 3, Max Enemies Hit: 15, Damage Over Time: 114% damage every 1 seconds for 6 seconds, Cooldown Time: 54 sec
7
MP Cost: 290, Damage: 805%, Number of Hits: 3, Max Enemies Hit: 15, Damage Over Time: 118% damage every 1 seconds for 6 seconds, Cooldown Time: 54 sec
8
MP Cost: 290, Damage: 820%, Number of Hits: 3, Max Enemies Hit: 15, Damage Over Time: 122% damage every 1 seconds for 6 seconds, Cooldown Time: 52 sec
9
MP Cost: 290, Damage: 835%, Number of Hits: 3, Max Enemies Hit: 15, Damage Over Time: 126% damage every 1 seconds for 6 seconds, Cooldown Time: 52 sec
10
MP Cost: 290, Damage: 850%, Number of Hits: 3, Max Enemies Hit: 15, Damage Over Time: 130% damage every 1 seconds for 6 seconds, Cooldown Time: 50 sec
11
MP Cost: 290, Damage: 865%, Number of Hits: 3, Max Enemies Hit: 15, Damage Over Time: 134% damage every 1 seconds for 6 seconds, Cooldown Time: 50 sec
12
MP Cost: 290, Damage: 880%, Number of Hits: 3, Max Enemies Hit: 15, Damage Over Time: 138% damage every 1 seconds for 7 seconds, Cooldown Time: 48 sec
13
MP Cost: 290, Damage: 895%, Number of Hits: 3, Max Enemies Hit: 15, Damage Over Time: 142% damage every 1 seconds for 7 seconds, Cooldown Time: 48 sec
14
MP Cost: 290, Damage: 910%, Number of Hits: 3, Max Enemies Hit: 15, Damage Over Time: 146% damage every 1 seconds for 7 seconds, Cooldown Time: 46 sec
15
MP Cost: 290, Damage: 925%, Number of Hits: 3, Max Enemies Hit: 15, Damage Over Time: 150% damage every 1 seconds for 7 seconds, Cooldown Time: 46 sec
16
MP Cost: 290, Damage: 940%, Number of Hits: 3, Max Enemies Hit: 15, Damage Over Time: 154% damage every 1 seconds for 7 seconds, Cooldown Time: 44 sec
17
MP Cost: 290, Damage: 955%, Number of Hits: 3, Max Enemies Hit: 15, Damage Over Time: 158% damage every 1 seconds for 7 seconds, Cooldown Time: 44 sec
18
MP Cost: 290, Damage: 970%, Number of Hits: 3, Max Enemies Hit: 15, Damage Over Time: 162% damage every 1 seconds for 8 seconds, Cooldown Time: 42 sec
19
MP Cost: 290, Damage: 985%, Number of Hits: 3, Max Enemies Hit: 15, Damage Over Time: 166% damage every 1 seconds for 8 seconds, Cooldown Time: 42 sec
20
MP Cost: 290, Damage: 1000%, Number of Hits: 3, Max Enemies Hit: 15, Damage Over Time: 170% damage every 1 seconds for 8 seconds, Cooldown Time: 40 sec
21
MP Cost: 290, Damage: 1015%, Number of Hits: 3, Max Enemies Hit: 15, Damage Over Time: 174% damage every 1 seconds for 8 seconds, Cooldown Time: 40 sec
22
MP Cost: 290, Damage: 1030%, Number of Hits: 3, Max Enemies Hit: 15, Damage Over Time: 178% damage every 1 seconds for 8 seconds, Cooldown Time: 38 sec
23
MP Cost: 290, Damage: 1045%, Number of Hits: 3, Max Enemies Hit: 15, Damage Over Time: 182% damage every 1 seconds for 8 seconds, Cooldown Time: 38 sec
24
MP Cost: 290, Damage: 1060%, Number of Hits: 3, Max Enemies Hit: 15, Damage Over Time: 186% damage every 1 seconds for 9 seconds, Cooldown Time: 36 sec
25
MP Cost: 290, Damage: 1075%, Number of Hits: 3, Max Enemies Hit: 15, Damage Over Time: 190% damage every 1 seconds for 9 seconds, Cooldown Time: 36 sec
26
MP Cost: 290, Damage: 1090%, Number of Hits: 3, Max Enemies Hit: 15, Damage Over Time: 194% damage every 1 seconds for 9 seconds, Cooldown Time: 34 sec
27
MP Cost: 290, Damage: 1105%, Number of Hits: 3, Max Enemies Hit: 15, Damage Over Time: 198% damage every 1 seconds for 9 seconds, Cooldown Time: 34 sec
28
MP Cost: 290, Damage: 1120%, Number of Hits: 3, Max Enemies Hit: 15, Damage Over Time: 202% damage every 1 seconds for 9 seconds, Cooldown Time: 32 sec
29
MP Cost: 290, Damage: 1135%, Number of Hits: 3, Max Enemies Hit: 15, Damage Over Time: 206% damage every 1 seconds for 9 seconds, Cooldown Time: 32 sec
30
MP Cost: 290, Damage: 1150%, Number of Hits: 3, Max Enemies Hit: 15, Damage Over Time: 210% damage every 1 seconds for 10 seconds, Cooldown Time: 30 sec
31
MP Cost: 290, Damage: 1165%, Number of Hits: 3, Max Enemies Hit: 15, Damage Over Time: 214% damage every 1 seconds for 10 seconds, Cooldown Time: 30 sec
32
MP Cost: 290, Damage: 1180%, Number of Hits: 3, Max Enemies Hit: 15, Damage Over Time: 218% damage every 1 seconds for 10 seconds, Cooldown Time: 28 sec
33
MP Cost: 290, Damage: 1195%, Number of Hits: 3, Max Enemies Hit: 15, Damage Over Time: 222% damage every 1 seconds for 10 seconds, Cooldown Time: 28 sec
Prima Critical Description: Improves the effect of Critical Growing and passively increases your Maximum Critical Damage. Info: type = 2, areaAttack = 1, mes = reduceTargetPDP&&reduceTargetMDP Delays: DAarmorBreak - 960 ms Maximum Level: 10
1
When you attack or every 2 seconds increase your critical rate by 3% - Passive Effect - Maximum Critical Damage: +6%
2
When you attack or every 2 seconds increase your critical rate by 3% - Passive Effect - Maximum Critical Damage: +7%
3
When you attack or every 2 seconds increase your critical rate by 3% - Passive Effect - Maximum Critical Damage: +8%
4
When you attack or every 2 seconds increase your critical rate by 3% - Passive Effect - Maximum Critical Damage: +9%
5
When you attack or every 2 seconds increase your critical rate by 3% - Passive Effect - Maximum Critical Damage: +10%
6
When you attack or every 2 seconds increase your critical rate by 4% - Passive Effect - Maximum Critical Damage: +11%
7
When you attack or every 2 seconds increase your critical rate by 4% - Passive Effect - Maximum Critical Damage: +12%
8
When you attack or every 2 seconds increase your critical rate by 4% - Passive Effect - Maximum Critical Damage: +13%
9
When you attack or every 2 seconds increase your critical rate by 4% - Passive Effect - Maximum Critical Damage: +14%
10
When you attack or every 2 seconds increase your critical rate by 4% - Passive Effect - Maximum Critical Damage: +15%
Fatal Venom Description: Improve Venom's application chance, damage, and allow stacking of damage. Info: type = 51, dot = 1, condition = attack, dotType = invenom Pre-requisite: Level 10 Venom Animations:mob Maximum Level: 10
1
Activation Rate: 32%, Damage Over Time: 115%, every 1 for 5 seconds, stack up to 2 times
2
Activation Rate: 34%, Damage Over Time: 120%, every 1 for 5 seconds, stack up to 2 times
3
Activation Rate: 36%, Damage Over Time: 125%, every 1 for 6 seconds, stack up to 2 times
4
Activation Rate: 38%, Damage Over Time: 130%, every 1 for 6 seconds, stack up to 2 times
5
Activation Rate: 40%, Damage Over Time: 135%, every 1 for 6 seconds, stack up to 2 times
6
Activation Rate: 42%, Damage Over Time: 140%, every 1 for 7 seconds, stack up to 3 times
7
Activation Rate: 44%, Damage Over Time: 145%, every 1 for 7 seconds, stack up to 3 times
8
Activation Rate: 46%, Damage Over Time: 150%, every 1 for 7 seconds, stack up to 3 times
9
Activation Rate: 48%, Damage Over Time: 155%, every 1 for 8 seconds, stack up to 3 times
10
Activation Rate: 50%, Damage Over Time: 160%, every 1 for 8 seconds, stack up to 3 times
11
Activation Rate: 52%, Damage Over Time: 165%, every 1 for 8 seconds, stack up to 3 times
12
Activation Rate: 54%, Damage Over Time: 170%, every 1 for 9 seconds, stack up to 4 times
13
Activation Rate: 56%, Damage Over Time: 175%, every 1 for 9 seconds, stack up to 4 times
Dagger Expert Description: Increases Dagger mastery, Weapon Attack, and Minimum Critical Damage. Info: type = 50 Pre-requisite: Level 10 Dagger Mastery Maximum Level: 30
Meso Explosion - Reinforce Description: Increases Meso Explosion's damage. Info: type = 50 Maximum Level: 1 Required Level: 143
1
Damage: +20%
Hyper Jump Description: Permanently increases your Jump. Info: type = 50 Maximum Level: 1 Required Level: 146
1
Jump: +10%
Hyper Speed Description: Permanently increases your Speed Info: type = 50 Maximum Level: 1 Required Level: 152
1
Speed: +10%
Hyper Magical Guard Description: Permanently increases your Magic Defense. Info: type = 50 Maximum Level: 1 Required Level: 174
1
Magic DEF: +500
Boomerang Step - Extra Target Description: Increases Boomerang Step's max enemies hit. Info: type = 50 Maximum Level: 1 Required Level: 168
1
Max Enemies Hit: +2
Boomerang Step - Reinforce Description: Increases Boomerang Step's damage. Info: type = 50 Maximum Level: 1 Required Level: 149
1
Damage: +20%
Meso Explosion - Enhanced Description: Increases Meso Explosion's number of hits per coin and Pick Pocket's meso drop rate. The maximum number of hits possible does not increase. Info: type = 50 Maximum Level: 1 Required Level: 183
1
Pick Pocket Drop Rate: +20%, Meso Explosion Number of Hits Per Coin: +1
Meso Explosion - Extra Target Description: Increases Meso Explosion's max enemies hit. Info: type = 50 Maximum Level: 1 Required Level: 162
1
Max Enemies Hit: +2
Assassinate - Reinforce Description: Increases Assassinate's damage. Info: type = 50 Maximum Level: 1 Required Level: 155
1
Damage: +20%
Boomerang Step - Bonus Attack Description: Increases Boomerang Step's number of hits. Info: type = 50 Maximum Level: 1 Required Level: 189
1
Number of Hits: +1
Assassinate - Boss Killer Description: Increases Assassinate's damage against bosses. Info: type = 50 Maximum Level: 1 Required Level: 177
1
Boss Damage: +20%
Assassinate - Limit Canceller Description: Increases Assassinate's maximum damage. Info: type = 50 Maximum Level: 1 Required Level: 195
1
Max Damage: 60,000,000
Veil of Shadow Description: Summon the shadows around you to deal continuous damage. Info: type = 1, areaAttack = 1 Delays: HY422veilOfShadow - 1080 ms Range:420% Animations:effect, effect0, tile, special, hit.0 Maximum Level: 1 Required Level: 170
1
MP Cost: 300, Duration: 12 sec, Damage: 800%, Number of Hits: 1, Max Enemies Hit: 15, Attack Rate: 900 ms - Cooldown Time: 90 sec
Hyper Max Heart Points Description: Permanently increases Maximum HP. Info: type = 50 Maximum Level: 1 Required Level: 192
1
MaxHP: +15%
Hyper Max Magic Points Description: Permanently increases Maximum MP. Info: type = 50 Maximum Level: 1 Required Level: 186
1
MaxMP: +15%
Hyper Critical Rate Description: Permanently increases your Critical Hit Rate. Info: type = 50 Maximum Level: 1 Required Level: 198
1
Critical Hit Rate: +10%
Hyper Accuracy Description: Permanently increases your Accuracy Info: type = 50 Maximum Level: 1 Required Level: 158
1
Accuracy: +20%
Hyper Intelligence Description: Permanently increases your Intelligence Info: type = 50 Maximum Level: 1 Required Level: 140
1
Intelligence: +50
Hyper Luck Description: Permanently increases your Luck. Info: type = 50 Maximum Level: 1 Required Level: 140
1
Luck: +50
Hyper Strength Description: Permanently increases your Strength Info: type = 50 Maximum Level: 1 Required Level: 140
1
Strength: +50
Hyper Dexterity Description: Permanently increases your Dexterity Info: type = 50 Maximum Level: 1 Required Level: 140
1
Dexterity: +50
Hyper Max Demon Force Description: Permanently increases Maximum DF Info: type = 50 Maximum Level: 1 Required Level: 180
1
Max Demon Force: +50
Hyper Physical Guard Description: Permanently increases your Weapon Defense. Info: type = 50 Maximum Level: 1 Required Level: 165
1
Weapon DEF: +500
Epic Adventure Description: A power only available to Adventurers who have explored the Maple World that increases your damage and maximum damage. Info: type = 50 Range:400% Animations:effect, attected Maximum Level: 1 Required Level: 200
Flip The Coin Description: Flip a coin, the symbol of luck, and gain its blessings. Info: type = 50 Animations:effect Maximum Level: 1 Required Level: 150
1
Activates on Critical Hits - MP Cost: 50, Duration: 120 sec, Damage: +5%, Critical Hit Rate: +10%, Max Damage: +10,000,000, Max Stacks: 5
Bullet Time Description: Permanently increases Accuracy, Maximum Speed, and Jump Info: type = 50 Maximum Level: 10
1
Accuracy: +22, Speed: +2%, Jump: +1%
2
Accuracy: +44, Speed: +4%, Jump: +2%
3
Accuracy: +66, Speed: +6%, Jump: +3%
4
Accuracy: +88, Speed: +8%, Jump: +4%
5
Accuracy: +110, Speed: +10%, Jump: +5%
6
Accuracy: +132, Speed: +12%, Jump: +6%
7
Accuracy: +154, Speed: +14%, Jump: +7%
8
Accuracy: +176, Speed: +16%, Jump: +8%
9
Accuracy: +198, Speed: +18%, Jump: +9%
10
Accuracy: +220, Speed: +20%, Jump: +10%
Fortune Attack Description: Gain a chance to deal lethal damage whenever you attack Info: type = 51, showFromTheHead = 1 Animations:special Maximum Level: 1
1
Activation Rate: 7%, Damage: +200%
Critical Rower Description: Increases critical hit rate and minimum critical damage. Info: type = 50 Maximum Level: 10
1
Critical Hit Rate: +2%, Critical Minimum Damage: +1%
2
Critical Hit Rate: +4%, Critical Minimum Damage: +2%
3
Critical Hit Rate: +6%, Critical Minimum Damage: +3%
4
Critical Hit Rate: +8%, Critical Minimum Damage: +4%
5
Critical Hit Rate: +10%, Critical Minimum Damage: +5%
6
Critical Hit Rate: +12%, Critical Minimum Damage: +6%
7
Critical Hit Rate: +14%, Critical Minimum Damage: +7%
8
Critical Hit Rate: +16%, Critical Minimum Damage: +8%
9
Critical Hit Rate: +18%, Critical Minimum Damage: +9%
10
Critical Hit Rate: +20%, Critical Minimum Damage: +10%
Dash Description: Press left or right arrow twice to temporarily boost Speed and Jump, and receive 100% knock-back prevention. [Dash activation: ¡ç¡Eor ¡æ¡Ewith the arrow keys.] While using Dash, Corkscrew Blow and Triple Fire's damage will be increased. Info: type = 10 Animations:effect, effect0, special Maximum Level: 5
1
MP Cost: 9, Duration: 4 sec, Speed: +5%, Jump: +2%, Triple Fire and Corkscrew Blow Damage: +100% while Dash is active
2
MP Cost: 8, Duration: 4 sec, Speed: +10%, Jump: +4%, Triple Fire and Corkscrew Blow Damage: +100% while Dash is active
3
MP Cost: 7, Duration: 8 sec, Speed: +15%, Jump: +6%, Triple Fire and Corkscrew Blow Damage: +100% while Dash is active
4
MP Cost: 6, Duration: 8 sec, Speed: +20%, Jump: +8%, Triple Fire and Corkscrew Blow Damage: +100% while Dash is active
5
MP Cost: 5, Duration: 12 sec, Speed: +25%, Jump: +10%, Triple Fire and Corkscrew Blow Damage: +100% while Dash is active
Octopush Description: Jump once more in the same direction. The higher the skill level, the further you jump. Push the Jump Key to activate. Info: type = 40, casterMove = 1, avaliableInJumpingState = 1 Delays: Jump - 0 ms Animations:effect Maximum Level: 5
{} Description: {} Info: type = 2 Delays: triplefire - 810 ms Pre-requisite: Level 20 Double Shot Final Attack: Gun Animations:effect, ball, hit.0, hit.1 Maximum Level: 20
1
{}
2
{}
3
{}
4
{}
5
{}
6
{}
7
{}
8
{}
9
{}
10
{}
11
{}
12
{}
13
{}
14
{}
15
{}
16
{}
17
{}
18
{}
19
{}
20
{}
Brawler
HP Boost Description: Permanently increases maximum HP. Info: type = 50 Maximum Level: 10
1
Max HP: +2%
2
Max HP: +4%
3
Max HP: +6%
4
Max HP: +8%
5
Max HP: +10%
6
Max HP: +12%
7
Max HP: +14%
8
Max HP: +16%
9
Max HP: +18%
10
Max HP: +20%
Endurance Description: Periodically heal HP and MP. Info: type = 50, pvp = 0 Maximum Level: 10
1
Recover 1% HP and MP every 14 seconds
2
Recover 1% HP and MP every 13 seconds
3
Recover 2% HP and MP every 12 seconds
4
Recover 2% HP and MP every 11 seconds
5
Recover 3% HP and MP every 10 seconds
6
Recover 3% HP and MP every 9 seconds
7
Recover 4% HP and MP every 8 seconds
8
Recover 4% HP and MP every 7 seconds
9
Recover 5% HP and MP every 6 seconds
10
Recover 5% HP and MP every 5 seconds
Energy Tornado Description: Attack with Energy-charged gusts of wind. Info: type = 2, areaAttack = 1 Delays: energyTornado - 990 ms Range:45% Animations:effect, ball, hit.0 Maximum Level: 10
1
MP Cost: 18, Energy Cost: 85, Damage: 338%, Max Enemies Hit: 6, Range: 450, Duration: 1200 ms
2
MP Cost: 18, Energy Cost: 85, Damage: 346%, Max Enemies Hit: 6, Range: 450, Duration: 1200 ms
3
MP Cost: 18, Energy Cost: 85, Damage: 354%, Max Enemies Hit: 6, Range: 450, Duration: 1200 ms
4
MP Cost: 18, Energy Cost: 85, Damage: 362%, Max Enemies Hit: 6, Range: 450, Duration: 1200 ms
5
MP Cost: 18, Energy Cost: 85, Damage: 370%, Max Enemies Hit: 6, Range: 450, Duration: 1200 ms
6
MP Cost: 20, Energy Cost: 85, Damage: 378%, Max Enemies Hit: 6, Range: 450, Duration: 1200 ms
7
MP Cost: 20, Energy Cost: 85, Damage: 386%, Max Enemies Hit: 6, Range: 450, Duration: 1200 ms
8
MP Cost: 20, Energy Cost: 85, Damage: 394%, Max Enemies Hit: 6, Range: 450, Duration: 1200 ms
9
MP Cost: 20, Energy Cost: 85, Damage: 402%, Max Enemies Hit: 6, Range: 450, Duration: 1200 ms
10
MP Cost: 20, Energy Cost: 85, Damage: 410%, Max Enemies Hit: 6, Range: 450, Duration: 1200 ms
Knuckle Booster Description: Increases the attack speed of your weapon. Must have Knuckles equipped. Info: type = 10 Delays: alert2 - 600 ms Pre-requisite: Level 5 Knuckle Mastery Animations:effect Maximum Level: 10
1
MP Cost: 29, Duration: 20 sec
2
MP Cost: 27, Duration: 40 sec
3
MP Cost: 25, Duration: 60 sec
4
MP Cost: 23, Duration: 80 sec
5
MP Cost: 21, Duration: 100 sec
6
MP Cost: 19, Duration: 120 sec
7
MP Cost: 17, Duration: 140 sec
8
MP Cost: 15, Duration: 160 sec
9
MP Cost: 13, Duration: 180 sec
10
MP Cost: 11, Duration: 200 sec
Corkscrew Blow Description: Rush forward wildly, taking a quick opportunity to punch many enemies. Info: type = 1, areaAttack = 1, pushTarget = 1, casterMove = 1 Delays: screw - 720 ms Range:200% Animations:hit.0, effect Maximum Level: 20
1
MP Cost: 10, Damage: 284%, Max Enemies Hit: 6
2
MP Cost: 11, Damage: 288%, Max Enemies Hit: 6
3
MP Cost: 11, Damage: 292%, Max Enemies Hit: 6
4
MP Cost: 12, Damage: 296%, Max Enemies Hit: 6
5
MP Cost: 12, Damage: 300%, Max Enemies Hit: 6
6
MP Cost: 13, Damage: 304%, Max Enemies Hit: 6
7
MP Cost: 13, Damage: 308%, Max Enemies Hit: 6
8
MP Cost: 14, Damage: 312%, Max Enemies Hit: 6
9
MP Cost: 14, Damage: 316%, Max Enemies Hit: 6
10
MP Cost: 15, Damage: 320%, Max Enemies Hit: 6
11
MP Cost: 15, Damage: 324%, Max Enemies Hit: 6
12
MP Cost: 16, Damage: 328%, Max Enemies Hit: 6
13
MP Cost: 16, Damage: 332%, Max Enemies Hit: 6
14
MP Cost: 17, Damage: 336%, Max Enemies Hit: 6
15
MP Cost: 17, Damage: 340%, Max Enemies Hit: 6
16
MP Cost: 18, Damage: 344%, Max Enemies Hit: 6
17
MP Cost: 18, Damage: 348%, Max Enemies Hit: 6
18
MP Cost: 19, Damage: 352%, Max Enemies Hit: 6
19
MP Cost: 19, Damage: 356%, Max Enemies Hit: 6
20
MP Cost: 20, Damage: 360%, Max Enemies Hit: 6
Tornado Upper Description: Using a strong uppercut, form a fierce tornado to attack the enemy. When Energy Charge is active, attacks with the more powerful, long distance Energy Tornado. Info: type = 2, areaAttack = 1 Delays: tornadoUpper - 1080 ms Range:45% Animations:effect, ball, hit.0 Maximum Level: 10
1
MP Cost: 18, Damage: 325%, Max Enemies Hit: 6, Range: 350, Duration: 900 ms
2
MP Cost: 18, Damage: 330%, Max Enemies Hit: 6, Range: 350, Duration: 900 ms
3
MP Cost: 18, Damage: 335%, Max Enemies Hit: 6, Range: 350, Duration: 900 ms
4
MP Cost: 18, Damage: 340%, Max Enemies Hit: 6, Range: 350, Duration: 900 ms
5
MP Cost: 18, Damage: 345%, Max Enemies Hit: 6, Range: 350, Duration: 900 ms
6
MP Cost: 20, Damage: 350%, Max Enemies Hit: 6, Range: 350, Duration: 900 ms
7
MP Cost: 20, Damage: 355%, Max Enemies Hit: 6, Range: 350, Duration: 900 ms
8
MP Cost: 20, Damage: 360%, Max Enemies Hit: 6, Range: 350, Duration: 900 ms
9
MP Cost: 20, Damage: 365%, Max Enemies Hit: 6, Range: 350, Duration: 900 ms
10
MP Cost: 20, Damage: 370%, Max Enemies Hit: 6, Range: 350, Duration: 900 ms
Mental Clarity Description: Clear your mind to temporarily improve your weapon attack and accuracy. Note: Mental Clarity¡¯s weapon attack buff stacks with other weapon attack buffes Info: type = 10, magicSteal = 1 Delays: alert3 - 1500 ms Animations:effect, effect0, special Maximum Level: 20
1
MP Cost: 15, Weapon ATT: +1, Accuracy: +84
2
MP Cost: 15, Weapon ATT: +3, Accuracy: +88
3
MP Cost: 16, Weapon ATT: +4, Accuracy: +92
4
MP Cost: 16, Weapon ATT: +6, Accuracy: +96
5
MP Cost: 17, Weapon ATT: +7, Accuracy: +100
6
MP Cost: 17, Weapon ATT: +9, Accuracy: +104
7
MP Cost: 18, Weapon ATT: +10, Accuracy: +108
8
MP Cost: 18, Weapon ATT: +12, Accuracy: +112
9
MP Cost: 19, Weapon ATT: +13, Accuracy: +116
10
MP Cost: 19, Weapon ATT: +15, Accuracy: +120
11
MP Cost: 20, Weapon ATT: +16, Accuracy: +124
12
MP Cost: 20, Weapon ATT: +18, Accuracy: +128
13
MP Cost: 21, Weapon ATT: +19, Accuracy: +132
14
MP Cost: 21, Weapon ATT: +21, Accuracy: +136
15
MP Cost: 22, Weapon ATT: +22, Accuracy: +140
16
MP Cost: 22, Weapon ATT: +24, Accuracy: +144
17
MP Cost: 23, Weapon ATT: +25, Accuracy: +148
18
MP Cost: 23, Weapon ATT: +27, Accuracy: +152
19
MP Cost: 24, Weapon ATT: +28, Accuracy: +156
20
MP Cost: 24, Weapon ATT: +30, Accuracy: +160
Pirate Training Description: Permanently increases Strength and Dexterity Info: type = 50 Maximum Level: 5
1
Strength: +6, Dexterity: +6
2
Strength: +12, Dexterity: +12
3
Strength: +18, Dexterity: +18
4
Strength: +24, Dexterity: +24
5
Strength: +30, Dexterity: +30
Knuckle Mastery Description: Increases the weapon mastery and accuracy of Knuckles Info: type = 50 Maximum Level: 10
1
Knuckler Mastery: +14%, Accuracy: +12
2
Knuckler Mastery: +18%, Accuracy: +24
3
Knuckler Mastery: +22%, Accuracy: +36
4
Knuckler Mastery: +26%, Accuracy: +48
5
Knuckler Mastery: +30%, Accuracy: +60
6
Knuckler Mastery: +34%, Accuracy: +72
7
Knuckler Mastery: +38%, Accuracy: +84
8
Knuckler Mastery: +42%, Accuracy: +96
9
Knuckler Mastery: +46%, Accuracy: +108
10
Knuckler Mastery: +50%, Accuracy: +120
Energy Charge Description: [Specialized Skill] Charge up Energy with every attack. When Energy Charge is active, you will recieve bonus Accuracy, Defense, Speed, and Knock-back Resistance and most skills will consume Energy rather than MP. When you are charging energy, the effects of this skill are halved. Info: type = 51, energyCharge = 1, condition = attack, fullChargeEffect = bodyAttack Animations:effect.0, effect.1, effect.2, hit.0, special, affected Maximum Level: 1
1
Energy per Attack: 150, Maximum Energy: 5000, Accuracy: +120, Speed: +10, Weapon and Magic DEF: +250, Stance Rate: +40%
Marauder
Super Charge Description: [Specialized Skill] Increases maximum Energy and attack while enhancing the effects of Energy Charge. Additionally, when attacking bosses, twice as much Energy is charged. Info: type = 51, energyCharge = 1, condition = attack, fullChargeEffect = bodyAttack Animations:effect.0, effect.1, effect.2, hit.0, special, affected Maximum Level: 20
1
Energy per Attack: 167, Maximum Energy: 10,000, Weapon ATT: +10, Accuracy: +126, Speed: 11, Weapon and Magic DEF: +272, Stance Rate: +33%
2
Energy per Attack: 174, Maximum Energy: 10,000, Weapon ATT: +12, Accuracy: +132, Speed: 12, Weapon and Magic DEF: +284, Stance Rate: +36%
3
Energy per Attack: 181, Maximum Energy: 10,000, Weapon ATT: +12, Accuracy: +138, Speed: 13, Weapon and Magic DEF: +296, Stance Rate: +39%
4
Energy per Attack: 188, Maximum Energy: 10,000, Weapon ATT: +14, Accuracy: +144, Speed: 14, Weapon and Magic DEF: +308, Stance Rate: +42%
5
Energy per Attack: 195, Maximum Energy: 10,000, Weapon ATT: +14, Accuracy: +150, Speed: 15, Weapon and Magic DEF: +320, Stance Rate: +45%
6
Energy per Attack: 202, Maximum Energy: 10,000, Weapon ATT: +16, Accuracy: +156, Speed: 16, Weapon and Magic DEF: +332, Stance Rate: +48%
7
Energy per Attack: 209, Maximum Energy: 10,000, Weapon ATT: +16, Accuracy: +162, Speed: 17, Weapon and Magic DEF: +344, Stance Rate: +51%
8
Energy per Attack: 216, Maximum Energy: 10,000, Weapon ATT: +18, Accuracy: +168, Speed: 18, Weapon and Magic DEF: +356, Stance Rate: +54%
9
Energy per Attack: 223, Maximum Energy: 10,000, Weapon ATT: +18, Accuracy: +174, Speed: 19, Weapon and Magic DEF: +368, Stance Rate: +57%
10
Energy per Attack: 230, Maximum Energy: 10,000, Weapon ATT: +20, Accuracy: +180, Speed: 20, Weapon and Magic DEF: +380, Stance Rate: +60%
11
Energy per Attack: 237, Maximum Energy: 10,000, Weapon ATT: +20, Accuracy: +186, Speed: 21, Weapon and Magic DEF: +392, Stance Rate: +63%
12
Energy per Attack: 244, Maximum Energy: 10,000, Weapon ATT: +22, Accuracy: +192, Speed: 22, Weapon and Magic DEF: +404, Stance Rate: +66%
13
Energy per Attack: 251, Maximum Energy: 10,000, Weapon ATT: +22, Accuracy: +198, Speed: 23, Weapon and Magic DEF: +416, Stance Rate: +69%
14
Energy per Attack: 258, Maximum Energy: 10,000, Weapon ATT: +24, Accuracy: +204, Speed: 24, Weapon and Magic DEF: +428, Stance Rate: +72%
15
Energy per Attack: 265, Maximum Energy: 10,000, Weapon ATT: +24, Accuracy: +210, Speed: 25, Weapon and Magic DEF: +440, Stance Rate: +75%
16
Energy per Attack: 272, Maximum Energy: 10,000, Weapon ATT: +26, Accuracy: +216, Speed: 26, Weapon and Magic DEF: +452, Stance Rate: +78%
17
Energy per Attack: 279, Maximum Energy: 10,000, Weapon ATT: +26, Accuracy: +222, Speed: 27, Weapon and Magic DEF: +464, Stance Rate: +81%
18
Energy per Attack: 286, Maximum Energy: 10,000, Weapon ATT: +28, Accuracy: +228, Speed: 28, Weapon and Magic DEF: +476, Stance Rate: +84%
19
Energy per Attack: 293, Maximum Energy: 10,000, Weapon ATT: +28, Accuracy: +234, Speed: 29, Weapon and Magic DEF: +488, Stance Rate: +87%
20
Energy per Attack: 300, Maximum Energy: 10,000, Weapon ATT: +30, Accuracy: +240, Speed: 30, Weapon and Magic DEF: +500, Stance Rate: +90%
Stun Mastery Description: Increase your critical hit rate against enemies that are stunned. In addition to this, all attacks have an additional chance to stun enemies. Info: type = 51, incDamToStunTarget = 1 Animations:mob Maximum Level: 10
1
Critical Hit Rate when attacking Stunned enemies: +24%, Stun Rate: +24%
2
Critical Hit Rate when attacking Stunned enemies: +28%, Stun Rate: +28%
3
Critical Hit Rate when attacking Stunned enemies: +32%, Stun Rate: +32%
4
Critical Hit Rate when attacking Stunned enemies: +36%, Stun Rate: +36%
5
Critical Hit Rate when attacking Stunned enemies: +40%, Stun Rate: +40%
6
Critical Hit Rate when attacking Stunned enemies: +44%, Stun Rate: +44%
7
Critical Hit Rate when attacking Stunned enemies: +48%, Stun Rate: +48%
8
Critical Hit Rate when attacking Stunned enemies: +52%, Stun Rate: +52%
9
Critical Hit Rate when attacking Stunned enemies: +56%, Stun Rate: +56%
10
Critical Hit Rate when attacking Stunned enemies: +60%, Stun Rate: +60%
Critical Rage Description: Increase hit rate and critical damage, and critical hit rate against bosses. Info: type = 50 Maximum Level: 10
1
Critical Hit Rate: +6%, Minimum Critical Damage: +4%, Critical Hit Rate vs Bosses: +2%
2
Critical Hit Rate: +7%, Minimum Critical Damage: +4%, Critical Hit Rate vs Bosses: +4%
3
Critical Hit Rate: +8%, Minimum Critical Damage: +4%, Critical Hit Rate vs Bosses: +6%
4
Critical Hit Rate: +9%, Minimum Critical Damage: +6%, Critical Hit Rate vs Bosses: +8%
5
Critical Hit Rate: +10%, Minimum Critical Damage: +6%, Critical Hit Rate vs Bosses: +10%
6
Critical Hit Rate: +11%, Minimum Critical Damage: +6%, Critical Hit Rate vs Bosses: +12%
7
Critical Hit Rate: +12%, Minimum Critical Damage: +8%, Critical Hit Rate vs Bosses: +14%
8
Critical Hit Rate: +13%, Minimum Critical Damage: +8%, Critical Hit Rate vs Bosses: +16%
9
Critical Hit Rate: +14%, Minimum Critical Damage: +8%, Critical Hit Rate vs Bosses: +18%
10
Critical Hit Rate: +15%, Minimum Critical Damage: +10%, Critical Hit Rate vs Bosses: +20%
Roll of the Dice Description: Test your luck! Roll a dice to get a random Buff. Roll a 1 and you get nothing. Note: 1: Nothing, 2: +30%, Defense 3: +20% HP & MP, 4: +15% Critical Hit Rate, 5: +20% Damage, 6: +30% EXP Info: type = 10 Delays: alert3 - 1500 ms Animations:affected.1, affected.2, affected.3, affected.4, affected.5, affected.6 Maximum Level: 20
Shockwave (Energy Charge) Description: Strike the earth in front of you to raise a shockwave. The shockwave is able to go through many enemies. When Energy Charge is active, this skill does additional damage. Info: type = 1, areaAttack = 1 Delays: shockwave - 1260 ms Range:330% Animations:hit.0, effect, effect0, effect1, effect2, effect3, effect4 Maximum Level: 20
1
MP Cost: 18, Energy Cost: 180, Damage: 762%, Max Enemies Hit: 8 - Energy Charge Damage Bonus: Variable Missing
2
MP Cost: 18, Energy Cost: 180, Damage: 774%, Max Enemies Hit: 8 - Energy Charge Damage Bonus: Variable Missing
3
MP Cost: 18, Energy Cost: 180, Damage: 786%, Max Enemies Hit: 8 - Energy Charge Damage Bonus: Variable Missing
4
MP Cost: 20, Energy Cost: 180, Damage: 798%, Max Enemies Hit: 8 - Energy Charge Damage Bonus: Variable Missing
5
MP Cost: 20, Energy Cost: 180, Damage: 810%, Max Enemies Hit: 8 - Energy Charge Damage Bonus: Variable Missing
6
MP Cost: 20, Energy Cost: 180, Damage: 822%, Max Enemies Hit: 8 - Energy Charge Damage Bonus: Variable Missing
7
MP Cost: 20, Energy Cost: 180, Damage: 834%, Max Enemies Hit: 8 - Energy Charge Damage Bonus: Variable Missing
8
MP Cost: 22, Energy Cost: 180, Damage: 846%, Max Enemies Hit: 8 - Energy Charge Damage Bonus: Variable Missing
9
MP Cost: 22, Energy Cost: 180, Damage: 858%, Max Enemies Hit: 8 - Energy Charge Damage Bonus: Variable Missing
10
MP Cost: 22, Energy Cost: 180, Damage: 870%, Max Enemies Hit: 8 - Energy Charge Damage Bonus: Variable Missing
11
MP Cost: 22, Energy Cost: 180, Damage: 882%, Max Enemies Hit: 8 - Energy Charge Damage Bonus: Variable Missing
12
MP Cost: 24, Energy Cost: 180, Damage: 894%, Max Enemies Hit: 8 - Energy Charge Damage Bonus: Variable Missing
13
MP Cost: 24, Energy Cost: 180, Damage: 906%, Max Enemies Hit: 8 - Energy Charge Damage Bonus: Variable Missing
14
MP Cost: 24, Energy Cost: 180, Damage: 918%, Max Enemies Hit: 8 - Energy Charge Damage Bonus: Variable Missing
15
MP Cost: 24, Energy Cost: 180, Damage: 930%, Max Enemies Hit: 8 - Energy Charge Damage Bonus: Variable Missing
16
MP Cost: 26, Energy Cost: 180, Damage: 942%, Max Enemies Hit: 8 - Energy Charge Damage Bonus: Variable Missing
17
MP Cost: 26, Energy Cost: 180, Damage: 954%, Max Enemies Hit: 8 - Energy Charge Damage Bonus: Variable Missing
18
MP Cost: 26, Energy Cost: 180, Damage: 966%, Max Enemies Hit: 8 - Energy Charge Damage Bonus: Variable Missing
19
MP Cost: 26, Energy Cost: 180, Damage: 978%, Max Enemies Hit: 8 - Energy Charge Damage Bonus: Variable Missing
20
MP Cost: 28, Energy Cost: 180, Damage: 990%, Max Enemies Hit: 8 - Energy Charge Damage Bonus: Variable Missing
Willow Defense Description: Temporarily reduce the amount of damage taken from enemies by concentrating your mind. Info: type = 11, condition = damaged Delays: alert3 - 1500 ms Animations:repeat, effect Maximum Level: 10
Energy Buster Description: Blast your energy at nearby enemies. Chance to stun enemies. When Energy Charge is active, attacks with the quicker, longer ranged Hedgehog Buster. Note: Called Energy Buster in KMS. Info: type = 1, areaAttack = 1, mes = stun Delays: eburster - 1020 ms Range:150% Animations:mob, effect, hit.0 Maximum Level: 20
1
MP Cost: 12, Energy Cost: 40, Damage: 357%, Number of Hits: 2, Max Enemies Hit: 6, Stun Rate: 31%, Stun Duration: 5 sec
2
MP Cost: 12, Energy Cost: 40, Damage: 361%, Number of Hits: 2, Max Enemies Hit: 6, Stun Rate: 32%, Stun Duration: 5 sec
3
MP Cost: 12, Energy Cost: 40, Damage: 365%, Number of Hits: 2, Max Enemies Hit: 6, Stun Rate: 33%, Stun Duration: 5 sec
4
MP Cost: 12, Energy Cost: 40, Damage: 369%, Number of Hits: 2, Max Enemies Hit: 6, Stun Rate: 34%, Stun Duration: 5 sec
5
MP Cost: 12, Energy Cost: 45, Damage: 373%, Number of Hits: 2, Max Enemies Hit: 6, Stun Rate: 35%, Stun Duration: 5 sec
6
MP Cost: 17, Energy Cost: 45, Damage: 377%, Number of Hits: 2, Max Enemies Hit: 6, Stun Rate: 36%, Stun Duration: 5 sec
7
MP Cost: 17, Energy Cost: 45, Damage: 381%, Number of Hits: 2, Max Enemies Hit: 6, Stun Rate: 37%, Stun Duration: 5 sec
8
MP Cost: 17, Energy Cost: 45, Damage: 385%, Number of Hits: 2, Max Enemies Hit: 6, Stun Rate: 38%, Stun Duration: 5 sec
9
MP Cost: 17, Energy Cost: 45, Damage: 389%, Number of Hits: 2, Max Enemies Hit: 6, Stun Rate: 39%, Stun Duration: 5 sec
10
MP Cost: 17, Energy Cost: 50, Damage: 393%, Number of Hits: 2, Max Enemies Hit: 6, Stun Rate: 40%, Stun Duration: 6 sec
11
MP Cost: 17, Energy Cost: 50, Damage: 397%, Number of Hits: 2, Max Enemies Hit: 6, Stun Rate: 41%, Stun Duration: 6 sec
12
MP Cost: 22, Energy Cost: 50, Damage: 401%, Number of Hits: 2, Max Enemies Hit: 6, Stun Rate: 42%, Stun Duration: 6 sec
13
MP Cost: 22, Energy Cost: 50, Damage: 405%, Number of Hits: 2, Max Enemies Hit: 6, Stun Rate: 43%, Stun Duration: 6 sec
14
MP Cost: 22, Energy Cost: 50, Damage: 409%, Number of Hits: 2, Max Enemies Hit: 6, Stun Rate: 44%, Stun Duration: 6 sec
15
MP Cost: 22, Energy Cost: 55, Damage: 413%, Number of Hits: 2, Max Enemies Hit: 6, Stun Rate: 45%, Stun Duration: 6 sec
16
MP Cost: 22, Energy Cost: 55, Damage: 417%, Number of Hits: 2, Max Enemies Hit: 6, Stun Rate: 46%, Stun Duration: 6 sec
17
MP Cost: 22, Energy Cost: 55, Damage: 421%, Number of Hits: 2, Max Enemies Hit: 6, Stun Rate: 47%, Stun Duration: 6 sec
18
MP Cost: 27, Energy Cost: 55, Damage: 425%, Number of Hits: 2, Max Enemies Hit: 6, Stun Rate: 48%, Stun Duration: 6 sec
19
MP Cost: 27, Energy Cost: 55, Damage: 429%, Number of Hits: 2, Max Enemies Hit: 6, Stun Rate: 49%, Stun Duration: 6 sec
20
MP Cost: 27, Energy Cost: 60, Damage: 433%, Number of Hits: 2, Max Enemies Hit: 6, Stun Rate: 50%, Stun Duration: 7 sec
Shockwave Description: Strike the earth in front of you to raise a shockwave. The shockwave is able to go through many enemies. When Energy Charge is active, this skill does additional damage. Info: type = 1, areaAttack = 1 Delays: shockwave - 1260 ms Range:330% Animations:hit.0, effect, effect0, effect1, effect2, effect3, effect4 Maximum Level: 20
1
MP Cost: MP 18, Energy Cost: 180, Damage: 762%, Max Enemies Hit: 8 - Energy Charge damage bonus: 10%
2
MP Cost: MP 18, Energy Cost: 180, Damage: 774%, Max Enemies Hit: 8 - Energy Charge damage bonus: 10%
3
MP Cost: MP 18, Energy Cost: 180, Damage: 786%, Max Enemies Hit: 8 - Energy Charge damage bonus: 10%
4
MP Cost: MP 20, Energy Cost: 180, Damage: 798%, Max Enemies Hit: 8 - Energy Charge damage bonus: 10%
5
MP Cost: MP 20, Energy Cost: 180, Damage: 810%, Max Enemies Hit: 8 - Energy Charge damage bonus: 10%
6
MP Cost: MP 20, Energy Cost: 180, Damage: 822%, Max Enemies Hit: 8 - Energy Charge damage bonus: 10%
7
MP Cost: MP 20, Energy Cost: 180, Damage: 834%, Max Enemies Hit: 8 - Energy Charge damage bonus: 10%
8
MP Cost: MP 22, Energy Cost: 180, Damage: 846%, Max Enemies Hit: 8 - Energy Charge damage bonus: 10%
9
MP Cost: MP 22, Energy Cost: 180, Damage: 858%, Max Enemies Hit: 8 - Energy Charge damage bonus: 10%
10
MP Cost: MP 22, Energy Cost: 180, Damage: 870%, Max Enemies Hit: 8 - Energy Charge damage bonus: 10%
11
MP Cost: MP 22, Energy Cost: 180, Damage: 882%, Max Enemies Hit: 8 - Energy Charge damage bonus: 10%
12
MP Cost: MP 24, Energy Cost: 180, Damage: 894%, Max Enemies Hit: 8 - Energy Charge damage bonus: 10%
13
MP Cost: MP 24, Energy Cost: 180, Damage: 906%, Max Enemies Hit: 8 - Energy Charge damage bonus: 10%
14
MP Cost: MP 24, Energy Cost: 180, Damage: 918%, Max Enemies Hit: 8 - Energy Charge damage bonus: 10%
15
MP Cost: MP 24, Energy Cost: 180, Damage: 930%, Max Enemies Hit: 8 - Energy Charge damage bonus: 10%
16
MP Cost: MP 26, Energy Cost: 180, Damage: 942%, Max Enemies Hit: 8 - Energy Charge damage bonus: 10%
17
MP Cost: MP 26, Energy Cost: 180, Damage: 954%, Max Enemies Hit: 8 - Energy Charge damage bonus: 10%
18
MP Cost: MP 26, Energy Cost: 180, Damage: 966%, Max Enemies Hit: 8 - Energy Charge damage bonus: 10%
19
MP Cost: MP 26, Energy Cost: 180, Damage: 978%, Max Enemies Hit: 8 - Energy Charge damage bonus: 10%
20
MP Cost: MP 28, Energy Cost: 180, Damage: 990%, Max Enemies Hit: 8 - Energy Charge damage bonus: 10%
Hedgehog Buster Description: Blast your energy at nearby enemies. Chance to stun enemies. Info: type = 1, areaAttack = 1, mes = stun Delays: energyBuster - 840 ms Range:270% Animations:effect, hit.0, mob Maximum Level: 20
1
Energy Cost: 140, Damage: 343%, Number of Hits: 2, Max Enemies Hit: 6, Stun Rate: 31%, Stun Duration: 5 sec
2
Energy Cost: 140, Damage: 346%, Number of Hits: 2, Max Enemies Hit: 6, Stun Rate: 32%, Stun Duration: 5 sec
3
Energy Cost: 140, Damage: 349%, Number of Hits: 2, Max Enemies Hit: 6, Stun Rate: 33%, Stun Duration: 5 sec
4
Energy Cost: 140, Damage: 352%, Number of Hits: 2, Max Enemies Hit: 6, Stun Rate: 34%, Stun Duration: 5 sec
5
Energy Cost: 140, Damage: 355%, Number of Hits: 2, Max Enemies Hit: 6, Stun Rate: 35%, Stun Duration: 5 sec
6
Energy Cost: 140, Damage: 358%, Number of Hits: 2, Max Enemies Hit: 6, Stun Rate: 36%, Stun Duration: 5 sec
7
Energy Cost: 140, Damage: 361%, Number of Hits: 2, Max Enemies Hit: 6, Stun Rate: 37%, Stun Duration: 5 sec
8
Energy Cost: 140, Damage: 364%, Number of Hits: 2, Max Enemies Hit: 6, Stun Rate: 38%, Stun Duration: 5 sec
9
Energy Cost: 140, Damage: 367%, Number of Hits: 2, Max Enemies Hit: 6, Stun Rate: 39%, Stun Duration: 5 sec
10
Energy Cost: 140, Damage: 370%, Number of Hits: 2, Max Enemies Hit: 6, Stun Rate: 40%, Stun Duration: 6 sec
11
Energy Cost: 140, Damage: 373%, Number of Hits: 2, Max Enemies Hit: 6, Stun Rate: 41%, Stun Duration: 6 sec
12
Energy Cost: 140, Damage: 376%, Number of Hits: 2, Max Enemies Hit: 6, Stun Rate: 42%, Stun Duration: 6 sec
13
Energy Cost: 140, Damage: 379%, Number of Hits: 2, Max Enemies Hit: 6, Stun Rate: 43%, Stun Duration: 6 sec
14
Energy Cost: 140, Damage: 382%, Number of Hits: 2, Max Enemies Hit: 6, Stun Rate: 44%, Stun Duration: 6 sec
15
Energy Cost: 140, Damage: 385%, Number of Hits: 2, Max Enemies Hit: 6, Stun Rate: 45%, Stun Duration: 6 sec
16
Energy Cost: 140, Damage: 388%, Number of Hits: 2, Max Enemies Hit: 6, Stun Rate: 46%, Stun Duration: 6 sec
17
Energy Cost: 140, Damage: 391%, Number of Hits: 2, Max Enemies Hit: 6, Stun Rate: 47%, Stun Duration: 6 sec
18
Energy Cost: 140, Damage: 394%, Number of Hits: 2, Max Enemies Hit: 6, Stun Rate: 48%, Stun Duration: 6 sec
19
Energy Cost: 140, Damage: 397%, Number of Hits: 2, Max Enemies Hit: 6, Stun Rate: 49%, Stun Duration: 6 sec
20
Energy Cost: 140, Damage: 400%, Number of Hits: 2, Max Enemies Hit: 6, Stun Rate: 50%, Stun Duration: 7 sec
Double Spiral Description: Summon the strength of the Super Transform to charge through your enemies and push them forward. Can be chained with Corkscrew Blow. Note: ¡±Chained¡± means if used quickly enough after Corkscrew Blow, the delay between the two skills will be shortened Info: type = 1, areaAttack = 1, pushTarget = 1, casterMove = 1 Delays: doubleSpiral - 900 ms Range:450% Animations:effect, hit Maximum Level: 20
1
MP Cost: 22, Damage: 280%, Number of Hits: 2, Max Enemies Hit: 8, Rushes Targets
2
MP Cost: 22, Damage: 283%, Number of Hits: 2, Max Enemies Hit: 8, Rushes Targets
3
MP Cost: 24, Damage: 286%, Number of Hits: 2, Max Enemies Hit: 8, Rushes Targets
4
MP Cost: 24, Damage: 289%, Number of Hits: 2, Max Enemies Hit: 8, Rushes Targets
5
MP Cost: 24, Damage: 292%, Number of Hits: 2, Max Enemies Hit: 8, Rushes Targets
6
MP Cost: 26, Damage: 295%, Number of Hits: 2, Max Enemies Hit: 8, Rushes Targets
7
MP Cost: 26, Damage: 298%, Number of Hits: 2, Max Enemies Hit: 8, Rushes Targets
8
MP Cost: 26, Damage: 301%, Number of Hits: 2, Max Enemies Hit: 8, Rushes Targets
9
MP Cost: 28, Damage: 304%, Number of Hits: 2, Max Enemies Hit: 8, Rushes Targets
10
MP Cost: 28, Damage: 307%, Number of Hits: 2, Max Enemies Hit: 8, Rushes Targets
11
MP Cost: 28, Damage: 310%, Number of Hits: 2, Max Enemies Hit: 8, Rushes Targets
12
MP Cost: 30, Damage: 313%, Number of Hits: 2, Max Enemies Hit: 8, Rushes Targets
13
MP Cost: 30, Damage: 316%, Number of Hits: 2, Max Enemies Hit: 8, Rushes Targets
14
MP Cost: 30, Damage: 319%, Number of Hits: 2, Max Enemies Hit: 8, Rushes Targets
15
MP Cost: 32, Damage: 322%, Number of Hits: 2, Max Enemies Hit: 8, Rushes Targets
16
MP Cost: 32, Damage: 325%, Number of Hits: 2, Max Enemies Hit: 8, Rushes Targets
17
MP Cost: 32, Damage: 328%, Number of Hits: 2, Max Enemies Hit: 8, Rushes Targets
18
MP Cost: 34, Damage: 331%, Number of Hits: 2, Max Enemies Hit: 8, Rushes Targets
19
MP Cost: 34, Damage: 334%, Number of Hits: 2, Max Enemies Hit: 8, Rushes Targets
20
MP Cost: 34, Damage: 337%, Number of Hits: 2, Max Enemies Hit: 8, Rushes Targets
Buccanneer
Dragon Strike (Energy Charge) Description: Summon the soul of a sleeping dragon to attack your enemies. When Energy Charge is active, this skill does additional damage. Info: type = 1, areaAttack = 1, showFromTheOrigin = 1 Delays: dragonstrike - 1080 ms Range:400% Animations:effect, hit.0, hit.1, hit.2, tile.0, tile.1, tile.2, tile.3 Maximum Level: 30
1
MP Cost: 23, Energy Cost: 180, Damage: 596%, Number of Hits: 2, Max Enemies Hit: 10 - Energy Charge Damage Bonus: Variable Missing
2
MP Cost: 23, Energy Cost: 180, Damage: 602%, Number of Hits: 2, Max Enemies Hit: 10 - Energy Charge Damage Bonus: Variable Missing
3
MP Cost: 25, Energy Cost: 180, Damage: 608%, Number of Hits: 2, Max Enemies Hit: 10 - Energy Charge Damage Bonus: Variable Missing
4
MP Cost: 25, Energy Cost: 180, Damage: 614%, Number of Hits: 2, Max Enemies Hit: 10 - Energy Charge Damage Bonus: Variable Missing
5
MP Cost: 25, Energy Cost: 180, Damage: 620%, Number of Hits: 2, Max Enemies Hit: 10 - Energy Charge Damage Bonus: Variable Missing
6
MP Cost: 27, Energy Cost: 180, Damage: 626%, Number of Hits: 2, Max Enemies Hit: 10 - Energy Charge Damage Bonus: Variable Missing
7
MP Cost: 27, Energy Cost: 180, Damage: 632%, Number of Hits: 2, Max Enemies Hit: 10 - Energy Charge Damage Bonus: Variable Missing
8
MP Cost: 27, Energy Cost: 180, Damage: 638%, Number of Hits: 2, Max Enemies Hit: 10 - Energy Charge Damage Bonus: Variable Missing
9
MP Cost: 29, Energy Cost: 180, Damage: 644%, Number of Hits: 2, Max Enemies Hit: 10 - Energy Charge Damage Bonus: Variable Missing
10
MP Cost: 29, Energy Cost: 180, Damage: 650%, Number of Hits: 2, Max Enemies Hit: 10 - Energy Charge Damage Bonus: Variable Missing
11
MP Cost: 29, Energy Cost: 180, Damage: 656%, Number of Hits: 2, Max Enemies Hit: 10 - Energy Charge Damage Bonus: Variable Missing
12
MP Cost: 31, Energy Cost: 180, Damage: 662%, Number of Hits: 2, Max Enemies Hit: 10 - Energy Charge Damage Bonus: Variable Missing
13
MP Cost: 31, Energy Cost: 180, Damage: 668%, Number of Hits: 2, Max Enemies Hit: 10 - Energy Charge Damage Bonus: Variable Missing
14
MP Cost: 31, Energy Cost: 180, Damage: 674%, Number of Hits: 2, Max Enemies Hit: 10 - Energy Charge Damage Bonus: Variable Missing
15
MP Cost: 33, Energy Cost: 180, Damage: 680%, Number of Hits: 2, Max Enemies Hit: 10 - Energy Charge Damage Bonus: Variable Missing
16
MP Cost: 33, Energy Cost: 180, Damage: 686%, Number of Hits: 2, Max Enemies Hit: 10 - Energy Charge Damage Bonus: Variable Missing
17
MP Cost: 33, Energy Cost: 180, Damage: 692%, Number of Hits: 2, Max Enemies Hit: 10 - Energy Charge Damage Bonus: Variable Missing
18
MP Cost: 35, Energy Cost: 180, Damage: 698%, Number of Hits: 2, Max Enemies Hit: 10 - Energy Charge Damage Bonus: Variable Missing
19
MP Cost: 35, Energy Cost: 180, Damage: 704%, Number of Hits: 2, Max Enemies Hit: 10 - Energy Charge Damage Bonus: Variable Missing
20
MP Cost: 35, Energy Cost: 180, Damage: 710%, Number of Hits: 2, Max Enemies Hit: 10 - Energy Charge Damage Bonus: Variable Missing
21
MP Cost: 37, Energy Cost: 180, Damage: 716%, Number of Hits: 2, Max Enemies Hit: 10 - Energy Charge Damage Bonus: Variable Missing
22
MP Cost: 37, Energy Cost: 180, Damage: 722%, Number of Hits: 2, Max Enemies Hit: 10 - Energy Charge Damage Bonus: Variable Missing
23
MP Cost: 37, Energy Cost: 180, Damage: 728%, Number of Hits: 2, Max Enemies Hit: 10 - Energy Charge Damage Bonus: Variable Missing
24
MP Cost: 39, Energy Cost: 180, Damage: 734%, Number of Hits: 2, Max Enemies Hit: 10 - Energy Charge Damage Bonus: Variable Missing
25
MP Cost: 39, Energy Cost: 180, Damage: 740%, Number of Hits: 2, Max Enemies Hit: 10 - Energy Charge Damage Bonus: Variable Missing
26
MP Cost: 39, Energy Cost: 180, Damage: 746%, Number of Hits: 2, Max Enemies Hit: 10 - Energy Charge Damage Bonus: Variable Missing
27
MP Cost: 41, Energy Cost: 180, Damage: 752%, Number of Hits: 2, Max Enemies Hit: 10 - Energy Charge Damage Bonus: Variable Missing
28
MP Cost: 41, Energy Cost: 180, Damage: 758%, Number of Hits: 2, Max Enemies Hit: 10 - Energy Charge Damage Bonus: Variable Missing
29
MP Cost: 41, Energy Cost: 180, Damage: 764%, Number of Hits: 2, Max Enemies Hit: 10 - Energy Charge Damage Bonus: Variable Missing
30
MP Cost: 43, Energy Cost: 180, Damage: 770%, Number of Hits: 2, Max Enemies Hit: 10 - Energy Charge Damage Bonus: Variable Missing
31
MP Cost: 43, Energy Cost: 180, Damage: 776%, Number of Hits: 2, Max Enemies Hit: 10 - Energy Charge Damage Bonus: Variable Missing
32
MP Cost: 43, Energy Cost: 180, Damage: 782%, Number of Hits: 2, Max Enemies Hit: 10 - Energy Charge Damage Bonus: Variable Missing
33
MP Cost: 45, Energy Cost: 180, Damage: 788%, Number of Hits: 2, Max Enemies Hit: 10 - Energy Charge Damage Bonus: Variable Missing
Double Blast Description: Collect a powerful amount of energy with the Super Transform to shoot down enemies in front of you. Enhanced version of Energy Blast with more power and range. Info: type = 1, areaAttack = 1 Delays: energyBlastMax - 1560 ms Range:850% Animations:effect, effect0, hit.0 Maximum Level: 30
1
Energy Cost: 260, Damage: 420%, Number of Hits: 4, Max Enemies Hit: 10
2
Energy Cost: 260, Damage: 425%, Number of Hits: 4, Max Enemies Hit: 10
3
Energy Cost: 260, Damage: 430%, Number of Hits: 4, Max Enemies Hit: 10
4
Energy Cost: 260, Damage: 435%, Number of Hits: 4, Max Enemies Hit: 10
5
Energy Cost: 260, Damage: 440%, Number of Hits: 4, Max Enemies Hit: 10
6
Energy Cost: 260, Damage: 445%, Number of Hits: 4, Max Enemies Hit: 10
7
Energy Cost: 260, Damage: 450%, Number of Hits: 4, Max Enemies Hit: 10
8
Energy Cost: 260, Damage: 455%, Number of Hits: 4, Max Enemies Hit: 10
9
Energy Cost: 260, Damage: 460%, Number of Hits: 4, Max Enemies Hit: 10
10
Energy Cost: 260, Damage: 465%, Number of Hits: 4, Max Enemies Hit: 10
11
Energy Cost: 260, Damage: 470%, Number of Hits: 4, Max Enemies Hit: 10
12
Energy Cost: 260, Damage: 475%, Number of Hits: 4, Max Enemies Hit: 10
13
Energy Cost: 260, Damage: 480%, Number of Hits: 4, Max Enemies Hit: 10
14
Energy Cost: 260, Damage: 485%, Number of Hits: 4, Max Enemies Hit: 10
15
Energy Cost: 260, Damage: 490%, Number of Hits: 4, Max Enemies Hit: 10
16
Energy Cost: 260, Damage: 495%, Number of Hits: 4, Max Enemies Hit: 10
17
Energy Cost: 260, Damage: 500%, Number of Hits: 4, Max Enemies Hit: 10
18
Energy Cost: 260, Damage: 505%, Number of Hits: 4, Max Enemies Hit: 10
19
Energy Cost: 260, Damage: 510%, Number of Hits: 4, Max Enemies Hit: 10
20
Energy Cost: 260, Damage: 515%, Number of Hits: 4, Max Enemies Hit: 10
21
Energy Cost: 260, Damage: 520%, Number of Hits: 4, Max Enemies Hit: 10
22
Energy Cost: 260, Damage: 525%, Number of Hits: 4, Max Enemies Hit: 10
23
Energy Cost: 260, Damage: 530%, Number of Hits: 4, Max Enemies Hit: 10
24
Energy Cost: 260, Damage: 535%, Number of Hits: 4, Max Enemies Hit: 10
25
Energy Cost: 260, Damage: 540%, Number of Hits: 4, Max Enemies Hit: 10
26
Energy Cost: 260, Damage: 545%, Number of Hits: 4, Max Enemies Hit: 10
27
Energy Cost: 260, Damage: 550%, Number of Hits: 4, Max Enemies Hit: 10
28
Energy Cost: 260, Damage: 555%, Number of Hits: 4, Max Enemies Hit: 10
29
Energy Cost: 260, Damage: 560%, Number of Hits: 4, Max Enemies Hit: 10
30
Energy Cost: 260, Damage: 565%, Number of Hits: 4, Max Enemies Hit: 10
31
Energy Cost: 260, Damage: 570%, Number of Hits: 4, Max Enemies Hit: 10
32
Energy Cost: 260, Damage: 575%, Number of Hits: 4, Max Enemies Hit: 10
33
Energy Cost: 260, Damage: 580%, Number of Hits: 4, Max Enemies Hit: 10
Energy Blast Description: Collect a powerful amount of energy with the Super Transform to shoot down enemies in front of you. When Energy Charge is active, attack with the more powerful Double Blast instead. Info: type = 1, areaAttack = 1 Delays: energyBlastNew - 1560 ms Range:495% Animations:effect, effect0, hit.0 Maximum Level: 30
1
MP Cost: 25, Damage: 420%, Number of Hits: 4, Max Enemies Hit: 8 - Energy Charge, Double Blast Damage: +20%
2
MP Cost: 25, Damage: 425%, Number of Hits: 4, Max Enemies Hit: 8 - Energy Charge, Double Blast Damage: +20%
3
MP Cost: 25, Damage: 430%, Number of Hits: 4, Max Enemies Hit: 8 - Energy Charge, Double Blast Damage: +20%
4
MP Cost: 28, Damage: 435%, Number of Hits: 4, Max Enemies Hit: 8 - Energy Charge, Double Blast Damage: +20%
5
MP Cost: 28, Damage: 440%, Number of Hits: 4, Max Enemies Hit: 8 - Energy Charge, Double Blast Damage: +20%
6
MP Cost: 28, Damage: 445%, Number of Hits: 4, Max Enemies Hit: 8 - Energy Charge, Double Blast Damage: +20%
7
MP Cost: 28, Damage: 450%, Number of Hits: 4, Max Enemies Hit: 8 - Energy Charge, Double Blast Damage: +20%
8
MP Cost: 31, Damage: 455%, Number of Hits: 4, Max Enemies Hit: 8 - Energy Charge, Double Blast Damage: +20%
9
MP Cost: 31, Damage: 460%, Number of Hits: 4, Max Enemies Hit: 8 - Energy Charge, Double Blast Damage: +20%
10
MP Cost: 31, Damage: 465%, Number of Hits: 4, Max Enemies Hit: 8 - Energy Charge, Double Blast Damage: +20%
11
MP Cost: 31, Damage: 470%, Number of Hits: 4, Max Enemies Hit: 8 - Energy Charge, Double Blast Damage: +20%
12
MP Cost: 34, Damage: 475%, Number of Hits: 4, Max Enemies Hit: 8 - Energy Charge, Double Blast Damage: +20%
13
MP Cost: 34, Damage: 480%, Number of Hits: 4, Max Enemies Hit: 8 - Energy Charge, Double Blast Damage: +20%
14
MP Cost: 34, Damage: 485%, Number of Hits: 4, Max Enemies Hit: 8 - Energy Charge, Double Blast Damage: +20%
15
MP Cost: 34, Damage: 490%, Number of Hits: 4, Max Enemies Hit: 9 - Energy Charge, Double Blast Damage: +20%
16
MP Cost: 37, Damage: 495%, Number of Hits: 4, Max Enemies Hit: 9 - Energy Charge, Double Blast Damage: +20%
17
MP Cost: 37, Damage: 500%, Number of Hits: 4, Max Enemies Hit: 9 - Energy Charge, Double Blast Damage: +20%
18
MP Cost: 37, Damage: 505%, Number of Hits: 4, Max Enemies Hit: 9 - Energy Charge, Double Blast Damage: +20%
19
MP Cost: 37, Damage: 510%, Number of Hits: 4, Max Enemies Hit: 9 - Energy Charge, Double Blast Damage: +20%
20
MP Cost: 40, Damage: 515%, Number of Hits: 4, Max Enemies Hit: 9 - Energy Charge, Double Blast Damage: +20%
21
MP Cost: 40, Damage: 520%, Number of Hits: 4, Max Enemies Hit: 9 - Energy Charge, Double Blast Damage: +20%
22
MP Cost: 40, Damage: 525%, Number of Hits: 4, Max Enemies Hit: 9 - Energy Charge, Double Blast Damage: +20%
23
MP Cost: 40, Damage: 530%, Number of Hits: 4, Max Enemies Hit: 9 - Energy Charge, Double Blast Damage: +20%
24
MP Cost: 43, Damage: 535%, Number of Hits: 4, Max Enemies Hit: 9 - Energy Charge, Double Blast Damage: +20%
25
MP Cost: 43, Damage: 540%, Number of Hits: 4, Max Enemies Hit: 9 - Energy Charge, Double Blast Damage: +20%
26
MP Cost: 43, Damage: 545%, Number of Hits: 4, Max Enemies Hit: 9 - Energy Charge, Double Blast Damage: +20%
27
MP Cost: 43, Damage: 550%, Number of Hits: 4, Max Enemies Hit: 9 - Energy Charge, Double Blast Damage: +20%
28
MP Cost: 46, Damage: 555%, Number of Hits: 4, Max Enemies Hit: 9 - Energy Charge, Double Blast Damage: +20%
29
MP Cost: 46, Damage: 560%, Number of Hits: 4, Max Enemies Hit: 9 - Energy Charge, Double Blast Damage: +20%
30
MP Cost: 46, Damage: 565%, Number of Hits: 4, Max Enemies Hit: 10 - Energy Charge, Double Blast Damage: +20%
31
MP Cost: 46, Damage: 570%, Number of Hits: 4, Max Enemies Hit: 10 - Energy Charge, Double Blast Damage: +20%
32
MP Cost: 49, Damage: 575%, Number of Hits: 4, Max Enemies Hit: 10 - Energy Charge, Double Blast Damage: +20%
33
MP Cost: 49, Damage: 580%, Number of Hits: 4, Max Enemies Hit: 10 - Energy Charge, Double Blast Damage: +20%
Vipercision Description: Summon the spirit of a forgotten serpent to temporarily improve your attack, and passively improves your elemental and status resistance, and your weapon mastery with Knuckles. Note: I believe the name is a pun on Viper (KMS name for Buccaneers) and Precision (pointed out by ChosenFruit). Info: type = 10, magicSteal = 1 Delays: alert3 - 1500 ms Pre-requisite: Level 10 Knuckle Mastery Animations:effect Maximum Level: 30
Battleship Nautilus Description: Sortie the Battleship Nautilus to rain ordnance on your foes. Note: Battleship refers to the literal class of ship. Info: type = 1, areaAttack = 1 Delays: bombExplosion - 3420 ms Range:400% Animations:effect, screen, special, hit.0 Maximum Level: 30
1
MP Cost: 350, Damage: 404%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 60 sec
2
MP Cost: 350, Damage: 408%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 58 sec
3
MP Cost: 350, Damage: 412%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 58 sec
4
MP Cost: 350, Damage: 416%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 56 sec
5
MP Cost: 350, Damage: 420%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 56 sec
6
MP Cost: 350, Damage: 424%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 54 sec
7
MP Cost: 350, Damage: 428%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 54 sec
8
MP Cost: 350, Damage: 432%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 52 sec
9
MP Cost: 350, Damage: 436%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 52 sec
10
MP Cost: 350, Damage: 440%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 50 sec
11
MP Cost: 350, Damage: 444%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 50 sec
12
MP Cost: 350, Damage: 448%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 48 sec
13
MP Cost: 350, Damage: 452%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 48 sec
14
MP Cost: 350, Damage: 456%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 46 sec
15
MP Cost: 350, Damage: 460%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 46 sec
16
MP Cost: 350, Damage: 464%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 44 sec
17
MP Cost: 350, Damage: 468%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 44 sec
18
MP Cost: 350, Damage: 472%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 42 sec
19
MP Cost: 350, Damage: 476%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 42 sec
20
MP Cost: 350, Damage: 480%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 40 sec
21
MP Cost: 350, Damage: 484%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 40 sec
22
MP Cost: 350, Damage: 488%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 38 sec
23
MP Cost: 350, Damage: 492%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 38 sec
24
MP Cost: 350, Damage: 496%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 36 sec
25
MP Cost: 350, Damage: 500%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 36 sec
26
MP Cost: 350, Damage: 504%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 34 sec
27
MP Cost: 350, Damage: 508%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 34 sec
28
MP Cost: 350, Damage: 512%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 32 sec
29
MP Cost: 350, Damage: 516%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 32 sec
30
MP Cost: 350, Damage: 520%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 30 sec
31
MP Cost: 350, Damage: 524%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 30 sec
32
MP Cost: 350, Damage: 528%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 28 sec
33
MP Cost: 350, Damage: 532%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 28 sec
Time Leap Description: Resets the cooldown for your skills and your party member's skills. Does not reset the cooldown of Time Leap. Info: type = 10, massSpell = 1 Delays: timeleap - 1440 ms Range:400% Animations:effect, affected Maximum Level: 5
1
MP Cost: 465, Cooldown Time: 45 minutes
2
MP Cost: 450, Cooldown Time: 40 minutes
3
MP Cost: 435, Cooldown Time: 35 minutes
4
MP Cost: 420, Cooldown Time: 30 minutes
5
MP Cost: 405, Cooldown Time: 25 minutes
6
MP Cost: 390, Cooldown Time: 20 minutes
7
MP Cost: 375, Cooldown Time: 15 minutes
8
MP Cost: 360, Cooldown Time: 10 minutes
Guard Crash Description: When attacking, have a chance to completely ignore an enemy's defense, including bosses. Info: type = 50 Maximum Level: 20
1
2% chance to ignore 100% of a monster's defense
2
4% chance to ignore 100% of a monster's defense
3
6% chance to ignore 100% of a monster's defense
4
8% chance to ignore 100% of a monster's defense
5
10% chance to ignore 100% of a monster's defense
6
12% chance to ignore 100% of a monster's defense
7
14% chance to ignore 100% of a monster's defense
8
16% chance to ignore 100% of a monster's defense
9
18% chance to ignore 100% of a monster's defense
10
20% chance to ignore 100% of a monster's defense
11
22% chance to ignore 100% of a monster's defense
12
24% chance to ignore 100% of a monster's defense
13
26% chance to ignore 100% of a monster's defense
14
28% chance to ignore 100% of a monster's defense
15
30% chance to ignore 100% of a monster's defense
16
32% chance to ignore 100% of a monster's defense
17
34% chance to ignore 100% of a monster's defense
18
36% chance to ignore 100% of a monster's defense
19
38% chance to ignore 100% of a monster's defense
20
40% chance to ignore 100% of a monster's defense
21
42% chance to ignore 100% of a monster's defense
22
44% chance to ignore 100% of a monster's defense
23
46% chance to ignore 100% of a monster's defense
Ultra Charge Description: [Specialized Skill] The ability to control Energy reaches the ultimate level. Enhances the bonuses of the Energy Charge. Info: type = 51, energyCharge = 1, condition = attack, fullChargeEffect = bodyAttack Pre-requisite: Level 20 Super Charge Animations:effect.0, effect.1, effect.2, hit.0, special, affected Maximum Level: 10
1
Energy per Attack: #, Maximum Energy: 10,000, Weapon ATT: +32, Accuracy: +255, Speed: +31, Weapon and Magic DEF: +510, Stance Rate: +95%. When attacking bosses, you will charge at twice the normal rate.
2
Energy per Attack: #, Maximum Energy: 10,000, Weapon ATT: +34, Accuracy: +260, Speed: +32, Weapon and Magic DEF: +520, Stance Rate: +95%. When attacking bosses, you will charge at twice the normal rate.
3
Energy per Attack: #, Maximum Energy: 10,000, Weapon ATT: +36, Accuracy: +265, Speed: +33, Weapon and Magic DEF: +530, Stance Rate: +96%. When attacking bosses, you will charge at twice the normal rate.
4
Energy per Attack: #, Maximum Energy: 10,000, Weapon ATT: +38, Accuracy: +270, Speed: +34, Weapon and Magic DEF: +540, Stance Rate: +96%. When attacking bosses, you will charge at twice the normal rate.
5
Energy per Attack: #, Maximum Energy: 10,000, Weapon ATT: +40, Accuracy: +275, Speed: +35, Weapon and Magic DEF: +550, Stance Rate: +96%. When attacking bosses, you will charge at twice the normal rate.
6
Energy per Attack: #, Maximum Energy: 10,000, Weapon ATT: +42, Accuracy: +280, Speed: +36, Weapon and Magic DEF: +560, Stance Rate: +97%. When attacking bosses, you will charge at twice the normal rate.
7
Energy per Attack: #, Maximum Energy: 10,000, Weapon ATT: +44, Accuracy: +285, Speed: +37, Weapon and Magic DEF: +570, Stance Rate: +97%. When attacking bosses, you will charge at twice the normal rate.
8
Energy per Attack: #, Maximum Energy: 10,000, Weapon ATT: +46, Accuracy: +290, Speed: +38, Weapon and Magic DEF: +580, Stance Rate: +97%. When attacking bosses, you will charge at twice the normal rate.
9
Energy per Attack: #, Maximum Energy: 10,000, Weapon ATT: +48, Accuracy: +295, Speed: +39, Weapon and Magic DEF: +590, Stance Rate: +98%. When attacking bosses, you will charge at twice the normal rate.
10
Energy per Attack: #, Maximum Energy: 10,000, Weapon ATT: +50, Accuracy: +300, Speed: +40, Weapon and Magic DEF: +600, Stance Rate: +98%. When attacking bosses, you will charge at twice the normal rate.
Pirate's Revenge Description: When attacked, you have a chance to increase your attack damage. The higher the skill level, the longer the buff. Pirate's Revenge can only proc once every 50 seconds. Info: type = 51, incDam = 1, condition = attack Animations:affected Maximum Level: 10
MP Cost: 60, Chance to roll two dice: 10%, Duration: 184 sec, Cooldown Time: 200 sec
2
MP Cost: 60, Chance to roll two dice: 20%, Duration: 188 sec, Cooldown Time: 200 sec
3
MP Cost: 60, Chance to roll two dice: 30%, Duration: 192 sec, Cooldown Time: 200 sec
4
MP Cost: 60, Chance to roll two dice: 40%, Duration: 196 sec, Cooldown Time: 200 sec
5
MP Cost: 60, Chance to roll two dice: 50%, Duration: 200 sec, Cooldown Time: 200 sec
6
MP Cost: 60, Chance to roll two dice: 60%, Duration: 204 sec, Cooldown Time: 200 sec
7
MP Cost: 60, Chance to roll two dice: 70%, Duration: 208 sec, Cooldown Time: 200 sec
8
MP Cost: 60, Chance to roll two dice: 80%, Duration: 212 sec, Cooldown Time: 200 sec
Fist Enrage Description: Unleash a rain of punches with the Super Transform on your enemy. When Energy Charge is active, this skill does additional damage. Info: type = 1, invincible = 1 Delays: fistEnrage - 900 ms Animations:effect, effect0, hit.0 Maximum Level: 30
1
MP Cost: 20, Energy Cost: 150, Damage: 183%, Number of Hits: 8, Energy Charge Damage Bonus: +10%
2
MP Cost: 20, Energy Cost: 150, Damage: 186%, Number of Hits: 8, Energy Charge Damage Bonus: +10%
3
MP Cost: 20, Energy Cost: 150, Damage: 189%, Number of Hits: 8, Energy Charge Damage Bonus: +10%
4
MP Cost: 20, Energy Cost: 150, Damage: 192%, Number of Hits: 8, Energy Charge Damage Bonus: +10%
5
MP Cost: 22, Energy Cost: 150, Damage: 195%, Number of Hits: 8, Energy Charge Damage Bonus: +10%
6
MP Cost: 22, Energy Cost: 150, Damage: 198%, Number of Hits: 8, Energy Charge Damage Bonus: +10%
7
MP Cost: 22, Energy Cost: 150, Damage: 201%, Number of Hits: 8, Energy Charge Damage Bonus: +10%
8
MP Cost: 22, Energy Cost: 150, Damage: 204%, Number of Hits: 8, Energy Charge Damage Bonus: +10%
9
MP Cost: 22, Energy Cost: 150, Damage: 207%, Number of Hits: 8, Energy Charge Damage Bonus: +10%
10
MP Cost: 24, Energy Cost: 150, Damage: 210%, Number of Hits: 8, Energy Charge Damage Bonus: +10%
11
MP Cost: 24, Energy Cost: 150, Damage: 213%, Number of Hits: 8, Energy Charge Damage Bonus: +10%
12
MP Cost: 24, Energy Cost: 150, Damage: 216%, Number of Hits: 8, Energy Charge Damage Bonus: +10%
13
MP Cost: 24, Energy Cost: 150, Damage: 219%, Number of Hits: 8, Energy Charge Damage Bonus: +10%
14
MP Cost: 24, Energy Cost: 150, Damage: 222%, Number of Hits: 8, Energy Charge Damage Bonus: +10%
15
MP Cost: 26, Energy Cost: 150, Damage: 225%, Number of Hits: 8, Energy Charge Damage Bonus: +10%
16
MP Cost: 26, Energy Cost: 150, Damage: 228%, Number of Hits: 8, Energy Charge Damage Bonus: +10%
17
MP Cost: 26, Energy Cost: 150, Damage: 231%, Number of Hits: 8, Energy Charge Damage Bonus: +10%
18
MP Cost: 26, Energy Cost: 150, Damage: 234%, Number of Hits: 8, Energy Charge Damage Bonus: +10%
19
MP Cost: 26, Energy Cost: 150, Damage: 237%, Number of Hits: 8, Energy Charge Damage Bonus: +10%
20
MP Cost: 28, Energy Cost: 150, Damage: 240%, Number of Hits: 8, Energy Charge Damage Bonus: +10%
21
MP Cost: 28, Energy Cost: 150, Damage: 243%, Number of Hits: 8, Energy Charge Damage Bonus: +10%
22
MP Cost: 28, Energy Cost: 150, Damage: 246%, Number of Hits: 8, Energy Charge Damage Bonus: +10%
23
MP Cost: 28, Energy Cost: 150, Damage: 249%, Number of Hits: 8, Energy Charge Damage Bonus: +10%
24
MP Cost: 28, Energy Cost: 150, Damage: 252%, Number of Hits: 8, Energy Charge Damage Bonus: +10%
25
MP Cost: 30, Energy Cost: 150, Damage: 255%, Number of Hits: 8, Energy Charge Damage Bonus: +10%
26
MP Cost: 30, Energy Cost: 150, Damage: 258%, Number of Hits: 8, Energy Charge Damage Bonus: +10%
27
MP Cost: 30, Energy Cost: 150, Damage: 261%, Number of Hits: 8, Energy Charge Damage Bonus: +10%
28
MP Cost: 30, Energy Cost: 150, Damage: 264%, Number of Hits: 8, Energy Charge Damage Bonus: +10%
29
MP Cost: 30, Energy Cost: 150, Damage: 267%, Number of Hits: 8, Energy Charge Damage Bonus: +10%
30
MP Cost: 32, Energy Cost: 150, Damage: 270%, Number of Hits: 8, Energy Charge Damage Bonus: +10%
31
MP Cost: 32, Energy Cost: 150, Damage: 273%, Number of Hits: 8, Energy Charge Damage Bonus: +10%
32
MP Cost: 32, Energy Cost: 150, Damage: 276%, Number of Hits: 8, Energy Charge Damage Bonus: +10%
33
MP Cost: 32, Energy Cost: 150, Damage: 279%, Number of Hits: 8, Energy Charge Damage Bonus: +10%
Maple Warrior Description: Increases the stats of all party members. Info: type = 10, massSpell = 1, magicSteal = 1 Delays: alert3 - 1500 ms Range:400% Animations:effect, affected Maximum Level: 30
1
MP Cost: 10, Duration: 30 sec, All Stats: +1%
2
MP Cost: 10, Duration: 60 sec, All Stats: +1%
3
MP Cost: 10, Duration: 90 sec, All Stats: +2%
4
MP Cost: 10, Duration: 120 sec, All Stats: +2%
5
MP Cost: 20, Duration: 150 sec, All Stats: +3%
6
MP Cost: 20, Duration: 180 sec, All Stats: +3%
7
MP Cost: 20, Duration: 210 sec, All Stats: +4%
8
MP Cost: 20, Duration: 240 sec, All Stats: +4%
9
MP Cost: 20, Duration: 270 sec, All Stats: +5%
10
MP Cost: 30, Duration: 300 sec, All Stats: +5%
11
MP Cost: 30, Duration: 330 sec, All Stats: +6%
12
MP Cost: 30, Duration: 360 sec, All Stats: +6%
13
MP Cost: 30, Duration: 390 sec, All Stats: +7%
14
MP Cost: 30, Duration: 420 sec, All Stats: +7%
15
MP Cost: 40, Duration: 450 sec, All Stats: +8%
16
MP Cost: 40, Duration: 480 sec, All Stats: +8%
17
MP Cost: 40, Duration: 510 sec, All Stats: +9%
18
MP Cost: 40, Duration: 540 sec, All Stats: +9%
19
MP Cost: 40, Duration: 570 sec, All Stats: +10%
20
MP Cost: 50, Duration: 600 sec, All Stats: +10%
21
MP Cost: 50, Duration: 630 sec, All Stats: +11%
22
MP Cost: 50, Duration: 660 sec, All Stats: +11%
23
MP Cost: 50, Duration: 690 sec, All Stats: +12%
24
MP Cost: 50, Duration: 720 sec, All Stats: +12%
25
MP Cost: 60, Duration: 750 sec, All Stats: +13%
26
MP Cost: 60, Duration: 780 sec, All Stats: +13%
27
MP Cost: 60, Duration: 810 sec, All Stats: +14%
28
MP Cost: 60, Duration: 840 sec, All Stats: +14%
29
MP Cost: 60, Duration: 870 sec, All Stats: +15%
30
MP Cost: 70, Duration: 900 sec, All Stats: +15%
31
MP Cost: 70, Duration: 930 sec, All Stats: +16%
32
MP Cost: 70, Duration: 960 sec, All Stats: +16%
33
MP Cost: 70, Duration: 990 sec, All Stats: +17%
Dragon Strike Description: Summon the soul of a sleeping dragon to attack your enemies. When Energy Charge is active, this skill does additional damage. Info: type = 1, areaAttack = 1, showFromTheOrigin = 1 Delays: dragonstrike - 1080 ms Range:400% Animations:effect, hit.0, hit.1, hit.2, tile.0, tile.1, tile.2, tile.3 Maximum Level: 30
1
MP Cost: 23, Energy Cost: 180, Damage: 596%, Number of Hits: 2, Max Enemies Hit: 10 - Energy Charge damage bonus: 10%
2
MP Cost: 23, Energy Cost: 180, Damage: 602%, Number of Hits: 2, Max Enemies Hit: 10 - Energy Charge damage bonus: 10%
3
MP Cost: 25, Energy Cost: 180, Damage: 608%, Number of Hits: 2, Max Enemies Hit: 10 - Energy Charge damage bonus: 10%
4
MP Cost: 25, Energy Cost: 180, Damage: 614%, Number of Hits: 2, Max Enemies Hit: 10 - Energy Charge damage bonus: 10%
5
MP Cost: 25, Energy Cost: 180, Damage: 620%, Number of Hits: 2, Max Enemies Hit: 10 - Energy Charge damage bonus: 10%
6
MP Cost: 27, Energy Cost: 180, Damage: 626%, Number of Hits: 2, Max Enemies Hit: 10 - Energy Charge damage bonus: 10%
7
MP Cost: 27, Energy Cost: 180, Damage: 632%, Number of Hits: 2, Max Enemies Hit: 10 - Energy Charge damage bonus: 10%
8
MP Cost: 27, Energy Cost: 180, Damage: 638%, Number of Hits: 2, Max Enemies Hit: 10 - Energy Charge damage bonus: 10%
9
MP Cost: 29, Energy Cost: 180, Damage: 644%, Number of Hits: 2, Max Enemies Hit: 10 - Energy Charge damage bonus: 10%
10
MP Cost: 29, Energy Cost: 180, Damage: 650%, Number of Hits: 2, Max Enemies Hit: 10 - Energy Charge damage bonus: 10%
11
MP Cost: 29, Energy Cost: 180, Damage: 656%, Number of Hits: 2, Max Enemies Hit: 10 - Energy Charge damage bonus: 10%
12
MP Cost: 31, Energy Cost: 180, Damage: 662%, Number of Hits: 2, Max Enemies Hit: 10 - Energy Charge damage bonus: 10%
13
MP Cost: 31, Energy Cost: 180, Damage: 668%, Number of Hits: 2, Max Enemies Hit: 10 - Energy Charge damage bonus: 10%
14
MP Cost: 31, Energy Cost: 180, Damage: 674%, Number of Hits: 2, Max Enemies Hit: 10 - Energy Charge damage bonus: 10%
15
MP Cost: 33, Energy Cost: 180, Damage: 680%, Number of Hits: 2, Max Enemies Hit: 10 - Energy Charge damage bonus: 10%
16
MP Cost: 33, Energy Cost: 180, Damage: 686%, Number of Hits: 2, Max Enemies Hit: 10 - Energy Charge damage bonus: 10%
17
MP Cost: 33, Energy Cost: 180, Damage: 692%, Number of Hits: 2, Max Enemies Hit: 10 - Energy Charge damage bonus: 10%
18
MP Cost: 35, Energy Cost: 180, Damage: 698%, Number of Hits: 2, Max Enemies Hit: 10 - Energy Charge damage bonus: 10%
19
MP Cost: 35, Energy Cost: 180, Damage: 704%, Number of Hits: 2, Max Enemies Hit: 10 - Energy Charge damage bonus: 10%
20
MP Cost: 35, Energy Cost: 180, Damage: 710%, Number of Hits: 2, Max Enemies Hit: 10 - Energy Charge damage bonus: 10%
21
MP Cost: 37, Energy Cost: 180, Damage: 716%, Number of Hits: 2, Max Enemies Hit: 10 - Energy Charge damage bonus: 10%
22
MP Cost: 37, Energy Cost: 180, Damage: 722%, Number of Hits: 2, Max Enemies Hit: 10 - Energy Charge damage bonus: 10%
23
MP Cost: 37, Energy Cost: 180, Damage: 728%, Number of Hits: 2, Max Enemies Hit: 10 - Energy Charge damage bonus: 10%
24
MP Cost: 39, Energy Cost: 180, Damage: 734%, Number of Hits: 2, Max Enemies Hit: 10 - Energy Charge damage bonus: 10%
25
MP Cost: 39, Energy Cost: 180, Damage: 740%, Number of Hits: 2, Max Enemies Hit: 10 - Energy Charge damage bonus: 10%
26
MP Cost: 39, Energy Cost: 180, Damage: 746%, Number of Hits: 2, Max Enemies Hit: 10 - Energy Charge damage bonus: 10%
27
MP Cost: 41, Energy Cost: 180, Damage: 752%, Number of Hits: 2, Max Enemies Hit: 10 - Energy Charge damage bonus: 10%
28
MP Cost: 41, Energy Cost: 180, Damage: 758%, Number of Hits: 2, Max Enemies Hit: 10 - Energy Charge damage bonus: 10%
29
MP Cost: 41, Energy Cost: 180, Damage: 764%, Number of Hits: 2, Max Enemies Hit: 10 - Energy Charge damage bonus: 10%
30
MP Cost: 43, Energy Cost: 180, Damage: 770%, Number of Hits: 2, Max Enemies Hit: 10 - Energy Charge damage bonus: 10%
31
MP Cost: 43, Energy Cost: 180, Damage: 776%, Number of Hits: 2, Max Enemies Hit: 10 - Energy Charge damage bonus: 10%
32
MP Cost: 43, Energy Cost: 180, Damage: 782%, Number of Hits: 2, Max Enemies Hit: 10 - Energy Charge damage bonus: 10%
33
MP Cost: 45, Energy Cost: 180, Damage: 788%, Number of Hits: 2, Max Enemies Hit: 10 - Energy Charge damage bonus: 10%
Pirate's Rage Description: Cures you from being Seduced. The cooldown decreases as the skill level increases. Info: type = 35 Animations:effect Maximum Level: 5
1
MP Cost: 30, Cooldown Time: 600 sec
2
MP Cost: 30, Cooldown Time: 540 sec
3
MP Cost: 30, Cooldown Time: 480 sec
4
MP Cost: 30, Cooldown Time: 420 sec
5
MP Cost: 30, Cooldown Time: 360 sec
6
MP Cost: 30, Cooldown Time: 300 sec
7
MP Cost: 30, Cooldown Time: 240 sec
8
MP Cost: 30, Cooldown Time: 180 sec
Speed Infusion Description: Use HP and MP to temporarily improve your party member's attack speed by 2. Can be used with other Boosters. Info: type = 10, massSpell = 1, magicSteal = 1 Delays: alert4 - 900 ms Range:250% Pre-requisite: Level 10 Knuckle Booster Animations:effect, affected Maximum Level: 20
1
HP Cost: 78, MP Cost: 78, Duration: 110 sec
2
HP Cost: 76, MP Cost: 76, Duration: 120 sec
3
HP Cost: 74, MP Cost: 74, Duration: 130 sec
4
HP Cost: 72, MP Cost: 72, Duration: 140 sec
5
HP Cost: 70, MP Cost: 70, Duration: 150 sec
6
HP Cost: 68, MP Cost: 68, Duration: 160 sec
7
HP Cost: 66, MP Cost: 66, Duration: 170 sec
8
HP Cost: 64, MP Cost: 64, Duration: 180 sec
9
HP Cost: 62, MP Cost: 62, Duration: 190 sec
10
HP Cost: 60, MP Cost: 60, Duration: 200 sec
11
HP Cost: 58, MP Cost: 58, Duration: 210 sec
12
HP Cost: 56, MP Cost: 56, Duration: 220 sec
13
HP Cost: 54, MP Cost: 54, Duration: 230 sec
14
HP Cost: 52, MP Cost: 52, Duration: 240 sec
15
HP Cost: 50, MP Cost: 50, Duration: 250 sec
16
HP Cost: 48, MP Cost: 48, Duration: 260 sec
17
HP Cost: 46, MP Cost: 46, Duration: 270 sec
18
HP Cost: 44, MP Cost: 44, Duration: 280 sec
19
HP Cost: 42, MP Cost: 42, Duration: 290 sec
20
HP Cost: 40, MP Cost: 40, Duration: 300 sec
21
HP Cost: 38, MP Cost: 38, Duration: 310 sec
22
HP Cost: 36, MP Cost: 36, Duration: 320 sec
23
HP Cost: 34, MP Cost: 34, Duration: 330 sec
Fist Enrage (Energy Charge) Description: Unleash a rain of punches with the Super Transform on your enemy. When Energy Charge is active, this skill does additional damage. Info: type = 1, invincible = 1 Delays: fistEnrage - 900 ms Animations:effect, effect0, hit.0 Maximum Level: 30
1
MP Cost: 20, Energy Cost: 150, Damage: 183%, Number of Hits: 9 - Energy Charge Damage Bonus: Variable Missing
2
MP Cost: 20, Energy Cost: 150, Damage: 186%, Number of Hits: 9 - Energy Charge Damage Bonus: Variable Missing
3
MP Cost: 20, Energy Cost: 150, Damage: 189%, Number of Hits: 9 - Energy Charge Damage Bonus: Variable Missing
4
MP Cost: 20, Energy Cost: 150, Damage: 192%, Number of Hits: 9 - Energy Charge Damage Bonus: Variable Missing
5
MP Cost: 22, Energy Cost: 150, Damage: 195%, Number of Hits: 9 - Energy Charge Damage Bonus: Variable Missing
6
MP Cost: 22, Energy Cost: 150, Damage: 198%, Number of Hits: 9 - Energy Charge Damage Bonus: Variable Missing
7
MP Cost: 22, Energy Cost: 150, Damage: 201%, Number of Hits: 9 - Energy Charge Damage Bonus: Variable Missing
8
MP Cost: 22, Energy Cost: 150, Damage: 204%, Number of Hits: 9 - Energy Charge Damage Bonus: Variable Missing
9
MP Cost: 22, Energy Cost: 150, Damage: 207%, Number of Hits: 9 - Energy Charge Damage Bonus: Variable Missing
10
MP Cost: 24, Energy Cost: 150, Damage: 210%, Number of Hits: 9 - Energy Charge Damage Bonus: Variable Missing
11
MP Cost: 24, Energy Cost: 150, Damage: 213%, Number of Hits: 9 - Energy Charge Damage Bonus: Variable Missing
12
MP Cost: 24, Energy Cost: 150, Damage: 216%, Number of Hits: 9 - Energy Charge Damage Bonus: Variable Missing
13
MP Cost: 24, Energy Cost: 150, Damage: 219%, Number of Hits: 9 - Energy Charge Damage Bonus: Variable Missing
14
MP Cost: 24, Energy Cost: 150, Damage: 222%, Number of Hits: 9 - Energy Charge Damage Bonus: Variable Missing
15
MP Cost: 26, Energy Cost: 150, Damage: 225%, Number of Hits: 9 - Energy Charge Damage Bonus: Variable Missing
16
MP Cost: 26, Energy Cost: 150, Damage: 228%, Number of Hits: 9 - Energy Charge Damage Bonus: Variable Missing
17
MP Cost: 26, Energy Cost: 150, Damage: 231%, Number of Hits: 9 - Energy Charge Damage Bonus: Variable Missing
18
MP Cost: 26, Energy Cost: 150, Damage: 234%, Number of Hits: 9 - Energy Charge Damage Bonus: Variable Missing
19
MP Cost: 26, Energy Cost: 150, Damage: 237%, Number of Hits: 9 - Energy Charge Damage Bonus: Variable Missing
20
MP Cost: 28, Energy Cost: 150, Damage: 240%, Number of Hits: 9 - Energy Charge Damage Bonus: Variable Missing
21
MP Cost: 28, Energy Cost: 150, Damage: 243%, Number of Hits: 9 - Energy Charge Damage Bonus: Variable Missing
22
MP Cost: 28, Energy Cost: 150, Damage: 246%, Number of Hits: 9 - Energy Charge Damage Bonus: Variable Missing
23
MP Cost: 28, Energy Cost: 150, Damage: 249%, Number of Hits: 9 - Energy Charge Damage Bonus: Variable Missing
24
MP Cost: 28, Energy Cost: 150, Damage: 252%, Number of Hits: 9 - Energy Charge Damage Bonus: Variable Missing
25
MP Cost: 30, Energy Cost: 150, Damage: 255%, Number of Hits: 9 - Energy Charge Damage Bonus: Variable Missing
26
MP Cost: 30, Energy Cost: 150, Damage: 258%, Number of Hits: 9 - Energy Charge Damage Bonus: Variable Missing
27
MP Cost: 30, Energy Cost: 150, Damage: 261%, Number of Hits: 9 - Energy Charge Damage Bonus: Variable Missing
28
MP Cost: 30, Energy Cost: 150, Damage: 264%, Number of Hits: 9 - Energy Charge Damage Bonus: Variable Missing
29
MP Cost: 30, Energy Cost: 150, Damage: 267%, Number of Hits: 9 - Energy Charge Damage Bonus: Variable Missing
30
MP Cost: 32, Energy Cost: 150, Damage: 270%, Number of Hits: 9 - Energy Charge Damage Bonus: Variable Missing
31
MP Cost: 32, Energy Cost: 150, Damage: 273%, Number of Hits: 9 - Energy Charge Damage Bonus: Variable Missing
32
MP Cost: 32, Energy Cost: 150, Damage: 276%, Number of Hits: 9 - Energy Charge Damage Bonus: Variable Missing
33
MP Cost: 32, Energy Cost: 150, Damage: 279%, Number of Hits: 9 - Energy Charge Damage Bonus: Variable Missing
Hyper
Hyper Max Heart Points Description: Permanently increases Maximum HP. Info: type = 50 Maximum Level: 1 Required Level: 192
1
MaxHP: +15%
Hyper Max Magic Points Description: Permanently increases Maximum MP. Info: type = 50 Maximum Level: 1 Required Level: 186
1
MaxMP: +15%
Hyper Critical Rate Description: Permanently increases your Critical Hit Rate. Info: type = 50 Maximum Level: 1 Required Level: 198
1
Critical Hit Rate: +10%
Hyper Accuracy Description: Permanently increases your Accuracy Info: type = 50 Maximum Level: 1 Required Level: 158
1
Accuracy: +20%
Hyper Intelligence Description: Permanently increases your Intelligence Info: type = 50 Maximum Level: 1 Required Level: 140
1
Intelligence: +50
Hyper Luck Description: Permanently increases your Luck. Info: type = 50 Maximum Level: 1 Required Level: 140
1
Luck: +50
Hyper Strength Description: Permanently increases your Strength Info: type = 50 Maximum Level: 1 Required Level: 140
1
Strength: +50
Hyper Dexterity Description: Permanently increases your Dexterity Info: type = 50 Maximum Level: 1 Required Level: 140
1
Dexterity: +50
Hyper Max Demon Force Description: Permanently increases Maximum DF Info: type = 50 Maximum Level: 1 Required Level: 180
1
Max Demon Force: +50
Hyper Physical Guard Description: Permanently increases your Weapon Defense. Info: type = 50 Maximum Level: 1 Required Level: 165
1
Weapon DEF: +500
Stimulate Description: Stimulate your body, gaining and maintaining maximum Energy Charge. Additonally, permanently increase your damage against bosses. Info: type = 50 Delays: HY512stimulate - 1080 ms Animations:effect, repeat Maximum Level: 1 Required Level: 150
1
Active Effect - MP Cost: 300, Duration: 120 sec, Damage: +20%, Charge 800 Energy every 4 sec - Cooldown Time: 240 sec - Passive Effect - Boss Damage: +20%
Energy Blast - Extra Target Description: Increases Energy Blast's max enemies hit. Info: type = 50 Maximum Level: 1 Required Level: 177
1
Max Enemies Hit: +2
Energy Blast - Bonus Attack Description: Increases Energy Blast's number of hits. Info: type = 50 Maximum Level: 1 Required Level: 195
1
Number of Hits: +1
Epic Adventure Description: A power only available to Adventurers who have explored the Maple World that increases your damage and maximum damage. Info: type = 50 Range:400% Animations:effect, attected Maximum Level: 1 Required Level: 200
Unity of Power Description: Condense the energy around you to attack. Can only be used shortly after entering Energy Charge. Using this skill grants a special buff. Info: type = 1, areaAttack = 1 Delays: HY512unityOfPower - 1440 ms Range:450% Animations:effect, hit.0 Maximum Level: 1 Required Level: 170
1
Energy Cost: 2500, Damage: 800%, Number of Hits: 5, Max Enemies Hit: 8, Duration: 90 sec, Minimum and Maximum Critical Damage: +10, Max Stacks: 3 - Cooldown Time : 20
Double Lucky Dice - Reinforce Description: Increases the activation rate of Double Lucky Dice Info: type = 50 Maximum Level: 1 Required Level: 143
1
Activation Rate Bonus: +10%
Hyper Jump Description: Permanently increases your Jump. Info: type = 50 Maximum Level: 1 Required Level: 146
1
Jump: +10%
Hyper Speed Description: Permanently increases your Speed Info: type = 50 Maximum Level: 1 Required Level: 152
1
Speed: +10%
Hyper Magical Guard Description: Permanently increases your Magic Defense. Info: type = 50 Maximum Level: 1 Required Level: 174
1
Magic DEF: +500
Fist Enrage - Boss Killer Description: Adds Boss Damage to Fist Enrage. Info: type = 50 Maximum Level: 1 Required Level: 168
1
Boss Damage: +20%
Fist Enrage - Reinforce Description: Increases Fist Enrage's damage. Info: type = 50 Maximum Level: 1 Required Level: 149
1
Damage: +20%
Double Lucky Dice - Enhance Description: Increases the probability of rolling a 4, 5, or 6 when using Double Lucky Dice Info: type = 50 Maximum Level: 1 Required Level: 183
1
Probability: +5%
Double Lucky Dice - Extra Number Description: Double Lucky Dice gains a 7th dice roll, consuming the first dice roll. Note: 7: Ignore DEF: 20% Info: type = 50 Maximum Level: 1 Required Level: 162
1
Probability: +9%
Energy Blast - Reinforce Description: Increases Energy Blast's damage. Info: type = 50 Maximum Level: 1 Required Level: 155
1
Damage: +20%
Fist Enrage - Bonus Attack Description: Increases Fist Enrage's number of hits. Info: type = 50 Maximum Level: 1 Required Level: 189
1
Number of Hits: +1
Gunslinger
Gun Mastery Description: Increases the weapon mastery and accuracy of Guns, and enhances the maximum number of bullets that can be carried. Info: type = 50 Maximum Level: 10
Triple Fire Description: When using Double Shot, fire one more bullet with extra power. Info: type = 2 Delays: triplefire - 810 ms Pre-requisite: Level 20 Double Shot Final Attack: Gun Animations:effect, ball, hit.0, hit.1 Maximum Level: 20
1
MP Cost: 10, Damage: 125%, Number of Hits: 3, Range: 380
2
MP Cost: 10, Damage: 129%, Number of Hits: 3, Range: 380
3
MP Cost: 11, Damage: 133%, Number of Hits: 3, Range: 380
4
MP Cost: 11, Damage: 137%, Number of Hits: 3, Range: 380
5
MP Cost: 11, Damage: 141%, Number of Hits: 3, Range: 380
6
MP Cost: 12, Damage: 145%, Number of Hits: 3, Range: 380
7
MP Cost: 12, Damage: 149%, Number of Hits: 3, Range: 380
8
MP Cost: 12, Damage: 153%, Number of Hits: 3, Range: 380
9
MP Cost: 13, Damage: 157%, Number of Hits: 3, Range: 380
10
MP Cost: 13, Damage: 161%, Number of Hits: 3, Range: 380
11
MP Cost: 13, Damage: 165%, Number of Hits: 3, Range: 380
12
MP Cost: 14, Damage: 169%, Number of Hits: 3, Range: 380
13
MP Cost: 14, Damage: 173%, Number of Hits: 3, Range: 380
14
MP Cost: 14, Damage: 177%, Number of Hits: 3, Range: 380
15
MP Cost: 15, Damage: 181%, Number of Hits: 3, Range: 380
16
MP Cost: 15, Damage: 185%, Number of Hits: 3, Range: 380
17
MP Cost: 15, Damage: 189%, Number of Hits: 3, Range: 380
18
MP Cost: 16, Damage: 193%, Number of Hits: 3, Range: 380
19
MP Cost: 16, Damage: 197%, Number of Hits: 3, Range: 380
20
MP Cost: 16, Damage: 201%, Number of Hits: 3, Range: 380
Gun Booster Description: Increases the attack speed of your weapon. Must have a Gun equipped. Info: type = 10 Delays: alert2 - 600 ms Pre-requisite: Level 5 Gun Mastery Animations:effect Maximum Level: 10
1
MP Cost: 29, Duration: 20 sec
2
MP Cost: 27, Duration: 40 sec
3
MP Cost: 25, Duration: 60 sec
4
MP Cost: 23, Duration: 80 sec
5
MP Cost: 21, Duration: 100 sec
6
MP Cost: 19, Duration: 120 sec
7
MP Cost: 17, Duration: 140 sec
8
MP Cost: 15, Duration: 160 sec
9
MP Cost: 13, Duration: 180 sec
10
MP Cost: 11, Duration: 200 sec
Wings Description: Allows you to jump longer and further. Info: type = 40, casterMove = 1, avaliableInJumpingState = 1, pvp = 0 Animations:special, finish Maximum Level: 5
1
Falling Speed: 200
2
Falling Speed: 200
3
Falling Speed: 200
4
Falling Speed: 200
5
Falling Speed: 200
Summon Crew (I) Description: [Specialized Skill] Summon a random crew member from the Nautilus to assist you in battle. Info: type = 33, condition = attack, summonMinion = 1 Delays: assembleCrew - 1440 ms Summon Range: attack1 = 130% Summon Mob Count: attack1 = 3 Animations:summon.summoned, summon.stand, summon.move, summon.attack1, summon.die, hit.0, effect Maximum Level: 1
Summon Crew (II) Description: [Specialized Skill] Summon a random crew member from the Nautilus to assist you in battle. Info: type = 33, minionAttack = normal, showFromTheOrigin = 1, condition = attack Delays: revive - 1200 ms Summon Range: attack1 = 10% Summon Mob Count: attack1 = 3 Animations:summon.summoned, summon.move, summon.stand, summon.attack1, summon.die, hit.0 Maximum Level: 1
Recoil Shot Description: Uses the recoil of the gun to retreat after firing Info: type = 2, casterMove = 1, delay = 1200 Delays: backstep - 300 ms Pre-requisite: Level 5 Wings Final Attack: Gun Animations:hit.0, hit.1, effect Maximum Level: 20
1
MP Cost: 12, Damage: 186%
2
MP Cost: 12, Damage: 192%
3
MP Cost: 12, Damage: 198%
4
MP Cost: 12, Damage: 204%
5
MP Cost: 15, Damage: 210%
6
MP Cost: 15, Damage: 216%
7
MP Cost: 15, Damage: 222%
8
MP Cost: 15, Damage: 228%
9
MP Cost: 15, Damage: 234%
10
MP Cost: 18, Damage: 240%
11
MP Cost: 18, Damage: 246%
12
MP Cost: 18, Damage: 252%
13
MP Cost: 18, Damage: 258%
14
MP Cost: 18, Damage: 264%
15
MP Cost: 21, Damage: 270%
16
MP Cost: 21, Damage: 276%
17
MP Cost: 21, Damage: 282%
18
MP Cost: 21, Damage: 288%
19
MP Cost: 21, Damage: 294%
20
MP Cost: 24, Damage: 300%
Infinite Bullets Description: Consume some bullets to temporarily have infinite bullets. Info: type = 10 Delays: alert3 - 1500 ms Animations:effect Maximum Level: 5
Pirate Training Description: Permanently increases Strength and Dexterity Info: type = 50 Maximum Level: 5
1
Strength: +6, Dexterity: +6
2
Strength: +12, Dexterity: +12
3
Strength: +18, Dexterity: +18
4
Strength: +24, Dexterity: +24
5
Strength: +30, Dexterity: +30
Magnum Shot Description: Shoot at your enemies at an incredible speed. Info: type = 1, areaAttack = 1 Delays: shot - 780 ms Range:400% Final Attack: Gun Animations:hit.0, hit.1, effect Maximum Level: 20
1
MP Cost: 8, Damage: 93%, Number of Hits: 3, Max Enemies Hit: 6
2
MP Cost: 8, Damage: 95%, Number of Hits: 3, Max Enemies Hit: 6
3
MP Cost: 10, Damage: 97%, Number of Hits: 3, Max Enemies Hit: 6
4
MP Cost: 10, Damage: 99%, Number of Hits: 3, Max Enemies Hit: 6
5
MP Cost: 10, Damage: 101%, Number of Hits: 3, Max Enemies Hit: 6
6
MP Cost: 12, Damage: 103%, Number of Hits: 3, Max Enemies Hit: 6
7
MP Cost: 12, Damage: 105%, Number of Hits: 3, Max Enemies Hit: 6
8
MP Cost: 12, Damage: 107%, Number of Hits: 3, Max Enemies Hit: 6
9
MP Cost: 14, Damage: 109%, Number of Hits: 3, Max Enemies Hit: 6
10
MP Cost: 14, Damage: 111%, Number of Hits: 3, Max Enemies Hit: 6
11
MP Cost: 14, Damage: 113%, Number of Hits: 3, Max Enemies Hit: 6
12
MP Cost: 16, Damage: 115%, Number of Hits: 3, Max Enemies Hit: 6
13
MP Cost: 16, Damage: 117%, Number of Hits: 3, Max Enemies Hit: 6
14
MP Cost: 16, Damage: 119%, Number of Hits: 3, Max Enemies Hit: 6
15
MP Cost: 18, Damage: 121%, Number of Hits: 3, Max Enemies Hit: 6
16
MP Cost: 18, Damage: 123%, Number of Hits: 3, Max Enemies Hit: 6
17
MP Cost: 18, Damage: 125%, Number of Hits: 3, Max Enemies Hit: 6
18
MP Cost: 20, Damage: 127%, Number of Hits: 3, Max Enemies Hit: 6
19
MP Cost: 20, Damage: 129%, Number of Hits: 3, Max Enemies Hit: 6
20
MP Cost: 20, Damage: 131%, Number of Hits: 3, Max Enemies Hit: 6
Outlaw
Bullet Smash Description: Fire a large bullet, pushing enemies away and damaging them. Note: This skill has a 1260ms spam delay unaffected by booster Info: type = 1, areaAttack = 1, pushTarget = 1 Delays: bulletSmash - 870 ms Range:380% Final Attack: Gun Animations:effect, hit.0 Maximum Level: 20
Octopus Quarterdeck Description: Summon an even more upgraded octopus. For its duration, the octopus will fire indescriminately on enemies with its gatling gun. Note: Attacks at 540ms. Info: type = 33, minionAttack = normal Delays: octopus - 810 ms Summon Range: attack1 = 380% Summon Mob Count: attack1 = 1 Animations:summon.summoned, summon.move, summon.stand, summon.attack1.info.ball, summon.attack1, summon.die, hit.0 Maximum Level: 10
Roll of the Dice Description: Test your luck! Roll a dice to get a random Buff. Roll a 1 and you get nothing. Info: type = 10 Delays: alert3 - 1500 ms Animations:affected.1, affected.2, affected.3, affected.4, affected.5, affected.6 Maximum Level: 20
Assemble Crew (IV) Description: [Specialized Skill] Summons two random crew members from the Nautilus to assist you in battle. If you are targetted by a fatal status effect, a crew member will take it instead and die. Info: type = 33, minionAttack = normal, showFromTheOrigin = 1, condition = attack Delays: revive - 1200 ms Summon Range: attack1 = 100% Summon Mob Count: attack1 = 4 Animations:summon.summoned, summon.move, summon.stand, summon.attack1, summon.die, hit.0 Maximum Level: 10
Assemble Crew (II) Description: [Specialized Skill] Summons two random crew members from the Nautilus to assist you in battle. If you are targetted by a fatal status effect, a crew member will take it instead and die. Info: type = 33, minionAttack = normal, condition = attack Delays: revive - 1200 ms Summon Range: attack1 = 350% Animations:summon.summoned, summon.move, summon.stand, summon.attack1, summon.die, hit.0 Maximum Level: 10
Assemble Crew (III) Description: [Specialized Skill] Summons two random crew members from the Nautilus to assist you in battle. If you are targetted by a fatal status effect, a crew member will take it instead and die. Info: type = 33, minionAttack = normal, showFromTheOrigin = 1, condition = attack Delays: revive - 1200 ms Summon Range: attack1 = 10% Summon Mob Count: attack1 = 3 Animations:summon.summoned, summon.move, summon.stand, summon.attack1, summon.die, hit.0 Maximum Level: 10
Assemble Crew (I) Description: [Specialized Skill] Summons two random crew members from the Nautilus to assist you in battle. If you are targetted by a fatal status effect, a crew member will take it instead and die. Info: type = 33, condition = attack, summonMinion = 1 Delays: assembleCrew - 1440 ms Summon Range: attack1 = 130% Summon Mob Count: attack1 = 3 Animations:summon.summoned, summon.stand, summon.move, summon.attack1, summon.die, hit.0, effect Maximum Level: 10
Valkyrie Patience Description: Gain the stamina of a valkyrie to permanently increase your defense, and maximum HP and MP Info: type = 50 Maximum Level: 10
1
Weapon DEF: +2%, Magic DEF: +2%, Max HP and MP: +60
2
Weapon DEF: +4%, Magic DEF: +4%, Max HP and MP: +120
3
Weapon DEF: +6%, Magic DEF: +6%, Max HP and MP: +180
4
Weapon DEF: +8%, Magic DEF: +8%, Max HP and MP: +240
5
Weapon DEF: +10%, Magic DEF: +10%, Max HP and MP: +300
6
Weapon DEF: +12%, Magic DEF: +12%, Max HP and MP: +360
7
Weapon DEF: +14%, Magic DEF: +14%, Max HP and MP: +420
8
Weapon DEF: +16%, Magic DEF: +16%, Max HP and MP: +480
9
Weapon DEF: +18%, Magic DEF: +18%, Max HP and MP: +540
10
Weapon DEF: +20%, Magic DEF: +20%, Max HP and MP: +600
Full Metal Jacket Description: Master the art of casing bullets to improve your critical hit rate and pierce through enemy defenses. Info: type = 50 Maximum Level: 20
1
Critical Hit Rate: +11%, Defense Ignored: 1%
2
Critical Hit Rate: +12%, Defense Ignored: 2%
3
Critical Hit Rate: +13%, Defense Ignored: 3%
4
Critical Hit Rate: +14%, Defense Ignored: 4%
5
Critical Hit Rate: +15%, Defense Ignored: 5%
6
Critical Hit Rate: +16%, Defense Ignored: 6%
7
Critical Hit Rate: +17%, Defense Ignored: 7%
8
Critical Hit Rate: +18%, Defense Ignored: 8%
9
Critical Hit Rate: +19%, Defense Ignored: 9%
10
Critical Hit Rate: +20%, Defense Ignored: 10%
11
Critical Hit Rate: +21%, Defense Ignored: 11%
12
Critical Hit Rate: +22%, Defense Ignored: 12%
13
Critical Hit Rate: +23%, Defense Ignored: 13%
14
Critical Hit Rate: +24%, Defense Ignored: 14%
15
Critical Hit Rate: +25%, Defense Ignored: 15%
16
Critical Hit Rate: +26%, Defense Ignored: 16%
17
Critical Hit Rate: +27%, Defense Ignored: 17%
18
Critical Hit Rate: +28%, Defense Ignored: 18%
19
Critical Hit Rate: +29%, Defense Ignored: 19%
20
Critical Hit Rate: +30%, Defense Ignored: 20%
Double-barrel Shot Description: Fire buckshot forward to hit many enemies. Info: type = 1 Delays: doubleBarrel - 1080 ms Range:416% Final Attack: Gun Animations:effect, hit.0 Maximum Level: 20
1
MP Cost: 20, Bullets Consumed: 2, Damage: 364%, Number of Hits: 2, Max Enemies Hit: 8
2
MP Cost: 20, Bullets Consumed: 2, Damage: 369%, Number of Hits: 2, Max Enemies Hit: 8
3
MP Cost: 22, Bullets Consumed: 2, Damage: 374%, Number of Hits: 2, Max Enemies Hit: 8
4
MP Cost: 22, Bullets Consumed: 2, Damage: 379%, Number of Hits: 2, Max Enemies Hit: 8
5
MP Cost: 22, Bullets Consumed: 2, Damage: 384%, Number of Hits: 2, Max Enemies Hit: 8
6
MP Cost: 24, Bullets Consumed: 2, Damage: 389%, Number of Hits: 2, Max Enemies Hit: 8
7
MP Cost: 24, Bullets Consumed: 2, Damage: 394%, Number of Hits: 2, Max Enemies Hit: 8
8
MP Cost: 24, Bullets Consumed: 2, Damage: 399%, Number of Hits: 2, Max Enemies Hit: 8
9
MP Cost: 26, Bullets Consumed: 2, Damage: 404%, Number of Hits: 2, Max Enemies Hit: 8
10
MP Cost: 26, Bullets Consumed: 2, Damage: 409%, Number of Hits: 2, Max Enemies Hit: 8
11
MP Cost: 26, Bullets Consumed: 2, Damage: 414%, Number of Hits: 2, Max Enemies Hit: 8
12
MP Cost: 28, Bullets Consumed: 2, Damage: 419%, Number of Hits: 2, Max Enemies Hit: 8
13
MP Cost: 28, Bullets Consumed: 2, Damage: 424%, Number of Hits: 2, Max Enemies Hit: 8
14
MP Cost: 28, Bullets Consumed: 2, Damage: 429%, Number of Hits: 2, Max Enemies Hit: 8
15
MP Cost: 30, Bullets Consumed: 2, Damage: 434%, Number of Hits: 2, Max Enemies Hit: 8
16
MP Cost: 30, Bullets Consumed: 2, Damage: 439%, Number of Hits: 2, Max Enemies Hit: 8
17
MP Cost: 30, Bullets Consumed: 2, Damage: 444%, Number of Hits: 2, Max Enemies Hit: 8
18
MP Cost: 32, Bullets Consumed: 2, Damage: 449%, Number of Hits: 2, Max Enemies Hit: 8
19
MP Cost: 32, Bullets Consumed: 2, Damage: 454%, Number of Hits: 2, Max Enemies Hit: 8
20
MP Cost: 32, Bullets Consumed: 2, Damage: 459%, Number of Hits: 2, Max Enemies Hit: 8
Hollow Point Bullets Description: Use more powerful wounding bullets. Info: type = 10 Delays: alert3 - 1500 ms Animations:effect Maximum Level: 20
1
MP Cost: 20, Duration: 66 sec, Weapon ATT: 11
2
MP Cost: 20, Duration: 72 sec, Weapon ATT: 12
3
MP Cost: 20, Duration: 78 sec, Weapon ATT: 13
4
MP Cost: 23, Duration: 84 sec, Weapon ATT: 14
5
MP Cost: 23, Duration: 90 sec, Weapon ATT: 15
6
MP Cost: 23, Duration: 96 sec, Weapon ATT: 16
7
MP Cost: 23, Duration: 102 sec, Weapon ATT: 17
8
MP Cost: 26, Duration: 108 sec, Weapon ATT: 18
9
MP Cost: 26, Duration: 114 sec, Weapon ATT: 19
10
MP Cost: 26, Duration: 120 sec, Weapon ATT: 20
11
MP Cost: 26, Duration: 126 sec, Weapon ATT: 21
12
MP Cost: 29, Duration: 132 sec, Weapon ATT: 22
13
MP Cost: 29, Duration: 138 sec, Weapon ATT: 23
14
MP Cost: 29, Duration: 144 sec, Weapon ATT: 24
15
MP Cost: 29, Duration: 150 sec, Weapon ATT: 25
16
MP Cost: 32, Duration: 156 sec, Weapon ATT: 26
17
MP Cost: 32, Duration: 162 sec, Weapon ATT: 27
18
MP Cost: 32, Duration: 168 sec, Weapon ATT: 28
19
MP Cost: 32, Duration: 174 sec, Weapon ATT: 29
20
MP Cost: 35, Duration: 180 sec, Weapon ATT: 30
Corsair
Crew Ship Commander Description: With a captain's leadership, improve Assemble Crew's damage, as well as receive buffs from different crew members. Info: type = 50 Pre-requisite: Level 10 Assemble Crew (I) Animations:repeat Maximum Level: 15
1
Assemble Crew Damage: +1%, All Crew - Weapon ATT: +3, Muirhat - Critical Damage: +1%, Valerie - Critical Hit Rate: +1%, Jack - HP and MP: +2%, Speed: +2%, 4th Crew Member - Prop: +1%, y: +1
2
Assemble Crew Damage: +2%, All Crew - Weapon ATT: +6, Muirhat - Critical Damage: +2%, Valerie - Critical Hit Rate: +2%, Jack - HP and MP: +4%, Speed: +4%, 4th Crew Member - Prop: +2%, y: +2
3
Assemble Crew Damage: +3%, All Crew - Weapon ATT: +9, Muirhat - Critical Damage: +3%, Valerie - Critical Hit Rate: +3%, Jack - HP and MP: +6%, Speed: +6%, 4th Crew Member - Prop: +3%, y: +3
4
Assemble Crew Damage: +4%, All Crew - Weapon ATT: +12, Muirhat - Critical Damage: +4%, Valerie - Critical Hit Rate: +4%, Jack - HP and MP: +8%, Speed: +8%, 4th Crew Member - Prop: +4%, y: +4
5
Assemble Crew Damage: +5%, All Crew - Weapon ATT: +15, Muirhat - Critical Damage: +5%, Valerie - Critical Hit Rate: +5%, Jack - HP and MP: +10%, Speed: +10%, 4th Crew Member - Prop: +5%, y: +5
6
Assemble Crew Damage: +6%, All Crew - Weapon ATT: +18, Muirhat - Critical Damage: +6%, Valerie - Critical Hit Rate: +6%, Jack - HP and MP: +12%, Speed: +12%, 4th Crew Member - Prop: +6%, y: +6
7
Assemble Crew Damage: +7%, All Crew - Weapon ATT: +21, Muirhat - Critical Damage: +7%, Valerie - Critical Hit Rate: +7%, Jack - HP and MP: +14%, Speed: +14%, 4th Crew Member - Prop: +7%, y: +7
8
Assemble Crew Damage: +8%, All Crew - Weapon ATT: +24, Muirhat - Critical Damage: +8%, Valerie - Critical Hit Rate: +8%, Jack - HP and MP: +16%, Speed: +16%, 4th Crew Member - Prop: +8%, y: +8
9
Assemble Crew Damage: +9%, All Crew - Weapon ATT: +27, Muirhat - Critical Damage: +9%, Valerie - Critical Hit Rate: +9%, Jack - HP and MP: +18%, Speed: +18%, 4th Crew Member - Prop: +9%, y: +9
10
Assemble Crew Damage: +10%, All Crew - Weapon ATT: +30, Muirhat - Critical Damage: +10%, Valerie - Critical Hit Rate: +10%, Jack - HP and MP: +20%, Speed: +20%, 4th Crew Member - Prop: +10%, y: +10
11
Assemble Crew Damage: +11%, All Crew - Weapon ATT: +33, Muirhat - Critical Damage: +11%, Valerie - Critical Hit Rate: +11%, Jack - HP and MP: +22%, Speed: +22%, 4th Crew Member - Prop: +11%, y: +11
12
Assemble Crew Damage: +12%, All Crew - Weapon ATT: +36, Muirhat - Critical Damage: +12%, Valerie - Critical Hit Rate: +12%, Jack - HP and MP: +24%, Speed: +24%, 4th Crew Member - Prop: +12%, y: +12
13
Assemble Crew Damage: +13%, All Crew - Weapon ATT: +39, Muirhat - Critical Damage: +13%, Valerie - Critical Hit Rate: +13%, Jack - HP and MP: +26%, Speed: +26%, 4th Crew Member - Prop: +13%, y: +13
14
Assemble Crew Damage: +14%, All Crew - Weapon ATT: +42, Muirhat - Critical Damage: +14%, Valerie - Critical Hit Rate: +14%, Jack - HP and MP: +28%, Speed: +28%, 4th Crew Member - Prop: +14%, y: +14
15
Assemble Crew Damage: +15%, All Crew - Weapon ATT: +45, Muirhat - Critical Damage: +15%, Valerie - Critical Hit Rate: +15%, Jack - HP and MP: +30%, Speed: +30%, 4th Crew Member - Prop: +15%, y: +15
16
Assemble Crew Damage: +16%, All Crew - Weapon ATT: +48, Muirhat - Critical Damage: +16%, Valerie - Critical Hit Rate: +16%, Jack - HP and MP: +32%, Speed: +32%, 4th Crew Member - Prop: +16%, y: +16
17
Assemble Crew Damage: +17%, All Crew - Weapon ATT: +51, Muirhat - Critical Damage: +17%, Valerie - Critical Hit Rate: +17%, Jack - HP and MP: +34%, Speed: +34%, 4th Crew Member - Prop: +17%, y: +17
18
Assemble Crew Damage: +18%, All Crew - Weapon ATT: +54, Muirhat - Critical Damage: +18%, Valerie - Critical Hit Rate: +18%, Jack - HP and MP: +36%, Speed: +36%, 4th Crew Member - Prop: +18%, y: +18
Battleship Bomber Description: Hold down the skill key to constantly fire shells. These shells will explode after 1.5 seconds dealing a massive amount of damage. Every 10th bomb shot will either instantly kill enemies or deal extra damage for bosses. Left and Right movement is available while firing. Note: You can't put SP into this directly. It uses Rapid Fire. If you have Continual Aiming on a monster then the bombs will only hit that mob. All Rapid Fire hypers affect this. Info: type = 1, areaAttack = 1, rapidAttack = 1, knockbackLimit = 80 Delays: battleShipBomber - 540 ms Range:80% Animations:prepare, prepare0, keydown, keydown0, keydownend, keydownend0, hit.0, ball, special Maximum Level: 30
1
MP Cost: 5, Damage: 308%, Number of Hits: 1, Max Enemies Hit: 6, Defense Ignored: +11% - 10th Bomb on Bosses: Damage: 120%, Number of Hits: 4, Critical Rate: +100% - Attack Rate: 360 ms, Duration: 1100 ms
2
MP Cost: 5, Damage: 316%, Number of Hits: 1, Max Enemies Hit: 6, Defense Ignored: +12% - 10th Bomb on Bosses: Damage: 120%, Number of Hits: 4, Critical Rate: +100% - Attack Rate: 360 ms, Duration: 1100 ms
3
MP Cost: 5, Damage: 324%, Number of Hits: 1, Max Enemies Hit: 6, Defense Ignored: +13% - 10th Bomb on Bosses: Damage: 120%, Number of Hits: 4, Critical Rate: +100% - Attack Rate: 360 ms, Duration: 1100 ms
4
MP Cost: 5, Damage: 332%, Number of Hits: 1, Max Enemies Hit: 6, Defense Ignored: +14% - 10th Bomb on Bosses: Damage: 120%, Number of Hits: 4, Critical Rate: +100% - Attack Rate: 360 ms, Duration: 1100 ms
5
MP Cost: 5, Damage: 340%, Number of Hits: 1, Max Enemies Hit: 6, Defense Ignored: +15% - 10th Bomb on Bosses: Damage: 120%, Number of Hits: 4, Critical Rate: +100% - Attack Rate: 360 ms, Duration: 1100 ms
6
MP Cost: 5, Damage: 348%, Number of Hits: 1, Max Enemies Hit: 6, Defense Ignored: +16% - 10th Bomb on Bosses: Damage: 120%, Number of Hits: 4, Critical Rate: +100% - Attack Rate: 360 ms, Duration: 1100 ms
7
MP Cost: 5, Damage: 356%, Number of Hits: 1, Max Enemies Hit: 6, Defense Ignored: +17% - 10th Bomb on Bosses: Damage: 120%, Number of Hits: 4, Critical Rate: +100% - Attack Rate: 360 ms, Duration: 1100 ms
8
MP Cost: 5, Damage: 364%, Number of Hits: 1, Max Enemies Hit: 6, Defense Ignored: +18% - 10th Bomb on Bosses: Damage: 120%, Number of Hits: 4, Critical Rate: +100% - Attack Rate: 360 ms, Duration: 1100 ms
9
MP Cost: 5, Damage: 372%, Number of Hits: 1, Max Enemies Hit: 6, Defense Ignored: +19% - 10th Bomb on Bosses: Damage: 120%, Number of Hits: 4, Critical Rate: +100% - Attack Rate: 360 ms, Duration: 1100 ms
10
MP Cost: 5, Damage: 380%, Number of Hits: 1, Max Enemies Hit: 6, Defense Ignored: +20% - 10th Bomb on Bosses: Damage: 120%, Number of Hits: 4, Critical Rate: +100% - Attack Rate: 360 ms, Duration: 1100 ms
11
MP Cost: 7, Damage: 388%, Number of Hits: 1, Max Enemies Hit: 6, Defense Ignored: +21% - 10th Bomb on Bosses: Damage: 120%, Number of Hits: 4, Critical Rate: +100% - Attack Rate: 360 ms, Duration: 1100 ms
12
MP Cost: 7, Damage: 396%, Number of Hits: 1, Max Enemies Hit: 6, Defense Ignored: +22% - 10th Bomb on Bosses: Damage: 120%, Number of Hits: 4, Critical Rate: +100% - Attack Rate: 360 ms, Duration: 1100 ms
13
MP Cost: 7, Damage: 404%, Number of Hits: 1, Max Enemies Hit: 6, Defense Ignored: +23% - 10th Bomb on Bosses: Damage: 120%, Number of Hits: 4, Critical Rate: +100% - Attack Rate: 360 ms, Duration: 1100 ms
14
MP Cost: 7, Damage: 412%, Number of Hits: 1, Max Enemies Hit: 6, Defense Ignored: +24% - 10th Bomb on Bosses: Damage: 120%, Number of Hits: 4, Critical Rate: +100% - Attack Rate: 360 ms, Duration: 1100 ms
15
MP Cost: 7, Damage: 420%, Number of Hits: 1, Max Enemies Hit: 6, Defense Ignored: +25% - 10th Bomb on Bosses: Damage: 120%, Number of Hits: 4, Critical Rate: +100% - Attack Rate: 360 ms, Duration: 1100 ms
16
MP Cost: 7, Damage: 428%, Number of Hits: 1, Max Enemies Hit: 6, Defense Ignored: +26% - 10th Bomb on Bosses: Damage: 120%, Number of Hits: 4, Critical Rate: +100% - Attack Rate: 360 ms, Duration: 1100 ms
17
MP Cost: 7, Damage: 436%, Number of Hits: 1, Max Enemies Hit: 6, Defense Ignored: +27% - 10th Bomb on Bosses: Damage: 120%, Number of Hits: 4, Critical Rate: +100% - Attack Rate: 360 ms, Duration: 1100 ms
18
MP Cost: 7, Damage: 444%, Number of Hits: 1, Max Enemies Hit: 6, Defense Ignored: +28% - 10th Bomb on Bosses: Damage: 120%, Number of Hits: 4, Critical Rate: +100% - Attack Rate: 360 ms, Duration: 1100 ms
19
MP Cost: 7, Damage: 452%, Number of Hits: 1, Max Enemies Hit: 6, Defense Ignored: +29% - 10th Bomb on Bosses: Damage: 120%, Number of Hits: 4, Critical Rate: +100% - Attack Rate: 360 ms, Duration: 1100 ms
20
MP Cost: 7, Damage: 460%, Number of Hits: 1, Max Enemies Hit: 6, Defense Ignored: +30% - 10th Bomb on Bosses: Damage: 120%, Number of Hits: 4, Critical Rate: +100% - Attack Rate: 360 ms, Duration: 1100 ms
21
MP Cost: 7, Damage: 468%, Number of Hits: 1, Max Enemies Hit: 6, Defense Ignored: +31% - 10th Bomb on Bosses: Damage: 120%, Number of Hits: 4, Critical Rate: +100% - Attack Rate: 360 ms, Duration: 1100 ms
22
MP Cost: 9, Damage: 476%, Number of Hits: 1, Max Enemies Hit: 6, Defense Ignored: +32% - 10th Bomb on Bosses: Damage: 120%, Number of Hits: 4, Critical Rate: +100% - Attack Rate: 360 ms, Duration: 1100 ms
23
MP Cost: 9, Damage: 484%, Number of Hits: 1, Max Enemies Hit: 6, Defense Ignored: +33% - 10th Bomb on Bosses: Damage: 120%, Number of Hits: 4, Critical Rate: +100% - Attack Rate: 360 ms, Duration: 1100 ms
24
MP Cost: 9, Damage: 492%, Number of Hits: 1, Max Enemies Hit: 6, Defense Ignored: +34% - 10th Bomb on Bosses: Damage: 120%, Number of Hits: 4, Critical Rate: +100% - Attack Rate: 360 ms, Duration: 1100 ms
25
MP Cost: 9, Damage: 500%, Number of Hits: 1, Max Enemies Hit: 6, Defense Ignored: +35% - 10th Bomb on Bosses: Damage: 120%, Number of Hits: 4, Critical Rate: +100% - Attack Rate: 360 ms, Duration: 1100 ms
26
MP Cost: 9, Damage: 508%, Number of Hits: 1, Max Enemies Hit: 6, Defense Ignored: +36% - 10th Bomb on Bosses: Damage: 120%, Number of Hits: 4, Critical Rate: +100% - Attack Rate: 360 ms, Duration: 1100 ms
27
MP Cost: 9, Damage: 516%, Number of Hits: 1, Max Enemies Hit: 6, Defense Ignored: +37% - 10th Bomb on Bosses: Damage: 120%, Number of Hits: 4, Critical Rate: +100% - Attack Rate: 360 ms, Duration: 1100 ms
28
MP Cost: 9, Damage: 524%, Number of Hits: 1, Max Enemies Hit: 6, Defense Ignored: +38% - 10th Bomb on Bosses: Damage: 120%, Number of Hits: 4, Critical Rate: +100% - Attack Rate: 360 ms, Duration: 1100 ms
29
MP Cost: 9, Damage: 532%, Number of Hits: 1, Max Enemies Hit: 6, Defense Ignored: +39% - 10th Bomb on Bosses: Damage: 120%, Number of Hits: 4, Critical Rate: +100% - Attack Rate: 360 ms, Duration: 1100 ms
30
MP Cost: 9, Damage: 540%, Number of Hits: 1, Max Enemies Hit: 6, Defense Ignored: +40% - 10th Bomb on Bosses: Damage: 120%, Number of Hits: 4, Critical Rate: +100% - Attack Rate: 360 ms, Duration: 1100 ms
31
MP Cost: 9, Damage: 548%, Number of Hits: 1, Max Enemies Hit: 6, Defense Ignored: +41% - 10th Bomb on Bosses: Damage: 120%, Number of Hits: 4, Critical Rate: +100% - Attack Rate: 360 ms, Duration: 1100 ms
32
MP Cost: 9, Damage: 556%, Number of Hits: 1, Max Enemies Hit: 6, Defense Ignored: +42% - 10th Bomb on Bosses: Damage: 120%, Number of Hits: 4, Critical Rate: +100% - Attack Rate: 360 ms, Duration: 1100 ms
33
MP Cost: 11, Damage: 564%, Number of Hits: 1, Max Enemies Hit: 6, Defense Ignored: +43% - 10th Bomb on Bosses: Damage: 120%, Number of Hits: 4, Critical Rate: +100% - Attack Rate: 360 ms, Duration: 1100 ms
Quick Draw Description: Your next attack will have increased damage. You will have a chance to activate this skill by attacking. Info: type = 35 Animations:effect, special Maximum Level: 10
1
Damage: +3% - Passive Effect - 4% chance to activate while attacking
2
Damage: +6% - Passive Effect - 4% chance to activate while attacking
3
Damage: +9% - Passive Effect - 5% chance to activate while attacking
4
Damage: +12% - Passive Effect - 5% chance to activate while attacking
5
Damage: +15% - Passive Effect - 6% chance to activate while attacking
6
Damage: +18% - Passive Effect - 6% chance to activate while attacking
7
Damage: +21% - Passive Effect - 7% chance to activate while attacking
8
Damage: +24% - Passive Effect - 7% chance to activate while attacking
9
Damage: +27% - Passive Effect - 8% chance to activate while attacking
10
Damage: +30% - Passive Effect - 8% chance to activate while attacking
11
Damage: +33% - Passive Effect - 9% chance to activate while attacking
12
Damage: +36% - Passive Effect - 9% chance to activate while attacking
13
Damage: +39% - Passive Effect - 10% chance to activate while attacking
Rapid Fire Description: Fire bullets rapidly. Hold down the skill key to continuously attack and the arrow keys to move. When this skill is maxed, you unlock Battleship Bomber. Info: type = 2, rapidAttack = 1, knockbackLimit = 90 Delays: rapidfire - 120 ms Pre-requisite: Level 20 Triple Fire Final Attack: Gun Animations:prepare, keydown, keydown0, hit.0, keydownend Maximum Level: 30
1
MP Cost: 6, Damage: 213%, Range: 400
2
MP Cost: 6, Damage: 216%, Range: 400
3
MP Cost: 6, Damage: 219%, Range: 400
4
MP Cost: 6, Damage: 222%, Range: 400
5
MP Cost: 6, Damage: 225%, Range: 400
6
MP Cost: 6, Damage: 228%, Range: 400
7
MP Cost: 6, Damage: 231%, Range: 400
8
MP Cost: 6, Damage: 234%, Range: 400
9
MP Cost: 6, Damage: 237%, Range: 400
10
MP Cost: 7, Damage: 240%, Range: 400
11
MP Cost: 7, Damage: 243%, Range: 400
12
MP Cost: 7, Damage: 246%, Range: 400
13
MP Cost: 7, Damage: 249%, Range: 400
14
MP Cost: 7, Damage: 252%, Range: 400
15
MP Cost: 7, Damage: 255%, Range: 400
16
MP Cost: 7, Damage: 258%, Range: 400
17
MP Cost: 7, Damage: 261%, Range: 400
18
MP Cost: 7, Damage: 264%, Range: 400
19
MP Cost: 7, Damage: 267%, Range: 400
20
MP Cost: 8, Damage: 270%, Range: 400
21
MP Cost: 8, Damage: 273%, Range: 400
22
MP Cost: 8, Damage: 276%, Range: 400
23
MP Cost: 8, Damage: 279%, Range: 400
24
MP Cost: 8, Damage: 282%, Range: 400
25
MP Cost: 8, Damage: 285%, Range: 400
26
MP Cost: 8, Damage: 288%, Range: 400
27
MP Cost: 8, Damage: 291%, Range: 400
28
MP Cost: 8, Damage: 294%, Range: 400
29
MP Cost: 8, Damage: 297%, Range: 400
30
MP Cost: 9, Damage: 300%, Range: 400
31
MP Cost: 9, Damage: 303%, Range: 400
32
MP Cost: 9, Damage: 306%, Range: 400
33
MP Cost: 9, Damage: 309%, Range: 400
Maple Warrior Description: Increases the stats of all party members. Info: type = 10, massSpell = 1, magicSteal = 1 Delays: alert3 - 1500 ms Range:400% Animations:effect, affected Maximum Level: 30
1
MP Cost: 10, Duration: 30 sec, All Stats: +1%
2
MP Cost: 10, Duration: 60 sec, All Stats: +1%
3
MP Cost: 10, Duration: 90 sec, All Stats: +2%
4
MP Cost: 10, Duration: 120 sec, All Stats: +2%
5
MP Cost: 20, Duration: 150 sec, All Stats: +3%
6
MP Cost: 20, Duration: 180 sec, All Stats: +3%
7
MP Cost: 20, Duration: 210 sec, All Stats: +4%
8
MP Cost: 20, Duration: 240 sec, All Stats: +4%
9
MP Cost: 20, Duration: 270 sec, All Stats: +5%
10
MP Cost: 30, Duration: 300 sec, All Stats: +5%
11
MP Cost: 30, Duration: 330 sec, All Stats: +6%
12
MP Cost: 30, Duration: 360 sec, All Stats: +6%
13
MP Cost: 30, Duration: 390 sec, All Stats: +7%
14
MP Cost: 30, Duration: 420 sec, All Stats: +7%
15
MP Cost: 40, Duration: 450 sec, All Stats: +8%
16
MP Cost: 40, Duration: 480 sec, All Stats: +8%
17
MP Cost: 40, Duration: 510 sec, All Stats: +9%
18
MP Cost: 40, Duration: 540 sec, All Stats: +9%
19
MP Cost: 40, Duration: 570 sec, All Stats: +10%
20
MP Cost: 50, Duration: 600 sec, All Stats: +10%
21
MP Cost: 50, Duration: 630 sec, All Stats: +11%
22
MP Cost: 50, Duration: 660 sec, All Stats: +11%
23
MP Cost: 50, Duration: 690 sec, All Stats: +12%
24
MP Cost: 50, Duration: 720 sec, All Stats: +12%
25
MP Cost: 60, Duration: 750 sec, All Stats: +13%
26
MP Cost: 60, Duration: 780 sec, All Stats: +13%
27
MP Cost: 60, Duration: 810 sec, All Stats: +14%
28
MP Cost: 60, Duration: 840 sec, All Stats: +14%
29
MP Cost: 60, Duration: 870 sec, All Stats: +15%
30
MP Cost: 70, Duration: 900 sec, All Stats: +15%
31
MP Cost: 70, Duration: 930 sec, All Stats: +16%
32
MP Cost: 70, Duration: 960 sec, All Stats: +16%
33
MP Cost: 70, Duration: 990 sec, All Stats: +17%
Captain's Dignity Description: With a captain's dignity, improve your mastery and accuracy with guns. When attacking, your bullets will do additonal explosive damage. Note: Final Attack tags for Corsairs should be linked with this skill, which has a 100% activation Rate. Info: type = 53, finalAttack = 1, condition = attack Pre-requisite: Level 10 Gun Mastery Animations:hit.0 Maximum Level: 30
MP Cost: 60, Chance to roll two dice: 10%, Duration: 184 sec, Cooldown Time: 200 sec
2
MP Cost: 60, Chance to roll two dice: 20%, Duration: 188 sec, Cooldown Time: 200 sec
3
MP Cost: 60, Chance to roll two dice: 30%, Duration: 192 sec, Cooldown Time: 200 sec
4
MP Cost: 60, Chance to roll two dice: 40%, Duration: 196 sec, Cooldown Time: 200 sec
5
MP Cost: 60, Chance to roll two dice: 50%, Duration: 200 sec, Cooldown Time: 200 sec
6
MP Cost: 60, Chance to roll two dice: 60%, Duration: 204 sec, Cooldown Time: 200 sec
7
MP Cost: 60, Chance to roll two dice: 70%, Duration: 208 sec, Cooldown Time: 200 sec
8
MP Cost: 60, Chance to roll two dice: 80%, Duration: 212 sec, Cooldown Time: 200 sec
Pirate Style Description: Improve your attacks with the attitude of a pirate who does not fear death, and gain resistance towards knock-back, status effects, and elements. As a pirate who does not fear death, you shouldn't bother with dodging attacks as often. Info: type = 10, magicSteal = 1 Delays: alert3 - 1500 ms Animations:effect Maximum Level: 20
1
MP Cost: 45, Duration: 66 sec, Total Damage: +1%, Elemental and Status Effect Resistance: +11%, Knock-back Resistance: +22%, Avoidability: -15
2
MP Cost: 45, Duration: 72 sec, Total Damage: +2%, Elemental and Status Effect Resistance: +12%, Knock-back Resistance: +24%, Avoidability: -30
3
MP Cost: 45, Duration: 78 sec, Total Damage: +3%, Elemental and Status Effect Resistance: +13%, Knock-back Resistance: +26%, Avoidability: -45
4
MP Cost: 47, Duration: 84 sec, Total Damage: +4%, Elemental and Status Effect Resistance: +14%, Knock-back Resistance: +28%, Avoidability: -60
5
MP Cost: 47, Duration: 90 sec, Total Damage: +5%, Elemental and Status Effect Resistance: +15%, Knock-back Resistance: +30%, Avoidability: -75
6
MP Cost: 47, Duration: 96 sec, Total Damage: +6%, Elemental and Status Effect Resistance: +16%, Knock-back Resistance: +32%, Avoidability: -90
7
MP Cost: 47, Duration: 102 sec, Total Damage: +7%, Elemental and Status Effect Resistance: +17%, Knock-back Resistance: +34%, Avoidability: -105
8
MP Cost: 49, Duration: 108 sec, Total Damage: +8%, Elemental and Status Effect Resistance: +18%, Knock-back Resistance: +36%, Avoidability: -120
9
MP Cost: 49, Duration: 114 sec, Total Damage: +9%, Elemental and Status Effect Resistance: +19%, Knock-back Resistance: +38%, Avoidability: -135
10
MP Cost: 49, Duration: 120 sec, Total Damage: +10%, Elemental and Status Effect Resistance: +20%, Knock-back Resistance: +40%, Avoidability: -150
11
MP Cost: 49, Duration: 126 sec, Total Damage: +11%, Elemental and Status Effect Resistance: +21%, Knock-back Resistance: +42%, Avoidability: -165
12
MP Cost: 51, Duration: 132 sec, Total Damage: +12%, Elemental and Status Effect Resistance: +22%, Knock-back Resistance: +44%, Avoidability: -180
13
MP Cost: 51, Duration: 138 sec, Total Damage: +13%, Elemental and Status Effect Resistance: +23%, Knock-back Resistance: +46%, Avoidability: -195
14
MP Cost: 51, Duration: 144 sec, Total Damage: +14%, Elemental and Status Effect Resistance: +24%, Knock-back Resistance: +48%, Avoidability: -210
15
MP Cost: 51, Duration: 150 sec, Total Damage: +15%, Elemental and Status Effect Resistance: +25%, Knock-back Resistance: +50%, Avoidability: -225
16
MP Cost: 53, Duration: 156 sec, Total Damage: +16%, Elemental and Status Effect Resistance: +26%, Knock-back Resistance: +52%, Avoidability: -240
17
MP Cost: 53, Duration: 162 sec, Total Damage: +17%, Elemental and Status Effect Resistance: +27%, Knock-back Resistance: +54%, Avoidability: -255
18
MP Cost: 53, Duration: 168 sec, Total Damage: +18%, Elemental and Status Effect Resistance: +28%, Knock-back Resistance: +56%, Avoidability: -270
19
MP Cost: 53, Duration: 174 sec, Total Damage: +19%, Elemental and Status Effect Resistance: +29%, Knock-back Resistance: +58%, Avoidability: -285
20
MP Cost: 55, Duration: 180 sec, Total Damage: +20%, Elemental and Status Effect Resistance: +30%, Knock-back Resistance: +60%, Avoidability: -300
21
MP Cost: 55, Duration: 186 sec, Total Damage: +21%, Elemental and Status Effect Resistance: +31%, Knock-back Resistance: +62%, Avoidability: -315
22
MP Cost: 55, Duration: 192 sec, Total Damage: +22%, Elemental and Status Effect Resistance: +32%, Knock-back Resistance: +64%, Avoidability: -330
23
MP Cost: 55, Duration: 198 sec, Total Damage: +23%, Elemental and Status Effect Resistance: +33%, Knock-back Resistance: +66%, Avoidability: -345
Pirate's Revenge Description: When attacked, you have a chance to increase your attack damage. The higher the skill level, the longer the buff. Pirate's Revenge can only proc once every 50 seconds. Info: type = 51, incDam = 1, condition = attack Animations:affected Maximum Level: 10
Battleship Nautilus Description: Sortie the Battleship Nautilus to rain ordnance on your foes. Info: type = 1, areaAttack = 1 Delays: bombExplosion - 3420 ms Range:400% Animations:effect, screen, special, hit.0 Maximum Level: 30
1
MP Cost: 350, Damage: 404%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 60 sec
2
MP Cost: 350, Damage: 408%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 58 sec
3
MP Cost: 350, Damage: 412%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 58 sec
4
MP Cost: 350, Damage: 416%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 56 sec
5
MP Cost: 350, Damage: 420%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 56 sec
6
MP Cost: 350, Damage: 424%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 54 sec
7
MP Cost: 350, Damage: 428%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 54 sec
8
MP Cost: 350, Damage: 432%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 52 sec
9
MP Cost: 350, Damage: 436%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 52 sec
10
MP Cost: 350, Damage: 440%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 50 sec
11
MP Cost: 350, Damage: 444%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 50 sec
12
MP Cost: 350, Damage: 448%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 48 sec
13
MP Cost: 350, Damage: 452%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 48 sec
14
MP Cost: 350, Damage: 456%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 46 sec
15
MP Cost: 350, Damage: 460%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 46 sec
16
MP Cost: 350, Damage: 464%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 44 sec
17
MP Cost: 350, Damage: 468%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 44 sec
18
MP Cost: 350, Damage: 472%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 42 sec
19
MP Cost: 350, Damage: 476%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 42 sec
20
MP Cost: 350, Damage: 480%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 40 sec
21
MP Cost: 350, Damage: 484%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 40 sec
22
MP Cost: 350, Damage: 488%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 38 sec
23
MP Cost: 350, Damage: 492%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 38 sec
24
MP Cost: 350, Damage: 496%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 36 sec
25
MP Cost: 350, Damage: 500%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 36 sec
26
MP Cost: 350, Damage: 504%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 34 sec
27
MP Cost: 350, Damage: 508%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 34 sec
28
MP Cost: 350, Damage: 512%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 32 sec
29
MP Cost: 350, Damage: 516%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 32 sec
30
MP Cost: 350, Damage: 520%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 30 sec
31
MP Cost: 350, Damage: 524%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 30 sec
32
MP Cost: 350, Damage: 528%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 28 sec
33
MP Cost: 350, Damage: 532%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 28 sec
Hero's Will Description: Cures you from being Seduced. The cooldown decreases as the skill level increases. Info: type = 35 Animations:effect Maximum Level: 5
1
MP Cost: 30, Cooldown Time: 600 sec
2
MP Cost: 30, Cooldown Time: 540 sec
3
MP Cost: 30, Cooldown Time: 480 sec
4
MP Cost: 30, Cooldown Time: 420 sec
5
MP Cost: 30, Cooldown Time: 360 sec
6
MP Cost: 30, Cooldown Time: 300 sec
7
MP Cost: 30, Cooldown Time: 240 sec
8
MP Cost: 30, Cooldown Time: 180 sec
Head Shot Description: Aim for an enemy's head, instantly finishing it. Enemies who are immune to instant death will instead take severe damage. Info: type = 2, suddenDeath = 1 Delays: headShot - 1260 ms Final Attack: Gun Animations:effect, hit.0, mob, ball Maximum Level: 30
1
MP Cost: 10, Instant Death, vs Bosses: Damage: 510%, Number of Hits: 4, Defense Ignored: 11%, Critical Hit Rate: 100%, Range: 600, Cooldown Time: 10 sec
2
MP Cost: 10, Instant Death, vs Bosses: Damage: 520%, Number of Hits: 4, Defense Ignored: 12%, Critical Hit Rate: 100%, Range: 600, Cooldown Time: 10 sec
3
MP Cost: 10, Instant Death, vs Bosses: Damage: 530%, Number of Hits: 4, Defense Ignored: 13%, Critical Hit Rate: 100%, Range: 600, Cooldown Time: 10 sec
4
MP Cost: 10, Instant Death, vs Bosses: Damage: 540%, Number of Hits: 4, Defense Ignored: 14%, Critical Hit Rate: 100%, Range: 600, Cooldown Time: 10 sec
5
MP Cost: 10, Instant Death, vs Bosses: Damage: 550%, Number of Hits: 4, Defense Ignored: 15%, Critical Hit Rate: 100%, Range: 600, Cooldown Time: 10 sec
6
MP Cost: 14, Instant Death, vs Bosses: Damage: 560%, Number of Hits: 4, Defense Ignored: 16%, Critical Hit Rate: 100%, Range: 600, Cooldown Time: 9 sec
7
MP Cost: 14, Instant Death, vs Bosses: Damage: 570%, Number of Hits: 4, Defense Ignored: 17%, Critical Hit Rate: 100%, Range: 600, Cooldown Time: 9 sec
8
MP Cost: 14, Instant Death, vs Bosses: Damage: 580%, Number of Hits: 4, Defense Ignored: 18%, Critical Hit Rate: 100%, Range: 600, Cooldown Time: 9 sec
9
MP Cost: 14, Instant Death, vs Bosses: Damage: 590%, Number of Hits: 4, Defense Ignored: 19%, Critical Hit Rate: 100%, Range: 600, Cooldown Time: 9 sec
10
MP Cost: 14, Instant Death, vs Bosses: Damage: 600%, Number of Hits: 4, Defense Ignored: 20%, Critical Hit Rate: 100%, Range: 600, Cooldown Time: 9 sec
11
MP Cost: 14, Instant Death, vs Bosses: Damage: 610%, Number of Hits: 4, Defense Ignored: 21%, Critical Hit Rate: 100%, Range: 600, Cooldown Time: 9 sec
12
MP Cost: 18, Instant Death, vs Bosses: Damage: 620%, Number of Hits: 4, Defense Ignored: 22%, Critical Hit Rate: 100%, Range: 600, Cooldown Time: 8 sec
13
MP Cost: 18, Instant Death, vs Bosses: Damage: 630%, Number of Hits: 4, Defense Ignored: 23%, Critical Hit Rate: 100%, Range: 600, Cooldown Time: 8 sec
14
MP Cost: 18, Instant Death, vs Bosses: Damage: 640%, Number of Hits: 4, Defense Ignored: 24%, Critical Hit Rate: 100%, Range: 600, Cooldown Time: 8 sec
15
MP Cost: 18, Instant Death, vs Bosses: Damage: 650%, Number of Hits: 4, Defense Ignored: 25%, Critical Hit Rate: 100%, Range: 600, Cooldown Time: 8 sec
16
MP Cost: 18, Instant Death, vs Bosses: Damage: 660%, Number of Hits: 4, Defense Ignored: 26%, Critical Hit Rate: 100%, Range: 600, Cooldown Time: 8 sec
17
MP Cost: 18, Instant Death, vs Bosses: Damage: 670%, Number of Hits: 4, Defense Ignored: 27%, Critical Hit Rate: 100%, Range: 600, Cooldown Time: 8 sec
18
MP Cost: 22, Instant Death, vs Bosses: Damage: 680%, Number of Hits: 4, Defense Ignored: 28%, Critical Hit Rate: 100%, Range: 600, Cooldown Time: 7 sec
19
MP Cost: 22, Instant Death, vs Bosses: Damage: 690%, Number of Hits: 4, Defense Ignored: 29%, Critical Hit Rate: 100%, Range: 600, Cooldown Time: 7 sec
20
MP Cost: 22, Instant Death, vs Bosses: Damage: 700%, Number of Hits: 4, Defense Ignored: 30%, Critical Hit Rate: 100%, Range: 600, Cooldown Time: 7 sec
21
MP Cost: 22, Instant Death, vs Bosses: Damage: 710%, Number of Hits: 4, Defense Ignored: 31%, Critical Hit Rate: 100%, Range: 600, Cooldown Time: 7 sec
22
MP Cost: 22, Instant Death, vs Bosses: Damage: 720%, Number of Hits: 4, Defense Ignored: 32%, Critical Hit Rate: 100%, Range: 600, Cooldown Time: 7 sec
23
MP Cost: 22, Instant Death, vs Bosses: Damage: 730%, Number of Hits: 4, Defense Ignored: 33%, Critical Hit Rate: 100%, Range: 600, Cooldown Time: 7 sec
24
MP Cost: 26, Instant Death, vs Bosses: Damage: 740%, Number of Hits: 4, Defense Ignored: 34%, Critical Hit Rate: 100%, Range: 600, Cooldown Time: 6 sec
25
MP Cost: 26, Instant Death, vs Bosses: Damage: 750%, Number of Hits: 4, Defense Ignored: 35%, Critical Hit Rate: 100%, Range: 600, Cooldown Time: 6 sec
26
MP Cost: 26, Instant Death, vs Bosses: Damage: 760%, Number of Hits: 4, Defense Ignored: 36%, Critical Hit Rate: 100%, Range: 600, Cooldown Time: 6 sec
27
MP Cost: 26, Instant Death, vs Bosses: Damage: 770%, Number of Hits: 4, Defense Ignored: 37%, Critical Hit Rate: 100%, Range: 600, Cooldown Time: 6 sec
28
MP Cost: 26, Instant Death, vs Bosses: Damage: 780%, Number of Hits: 4, Defense Ignored: 38%, Critical Hit Rate: 100%, Range: 600, Cooldown Time: 6 sec
29
MP Cost: 26, Instant Death, vs Bosses: Damage: 790%, Number of Hits: 4, Defense Ignored: 39%, Critical Hit Rate: 100%, Range: 600, Cooldown Time: 6 sec
30
MP Cost: 30, Instant Death, vs Bosses: Damage: 800%, Number of Hits: 4, Defense Ignored: 40%, Critical Hit Rate: 100%, Range: 600, Cooldown Time: 5 sec
31
MP Cost: 30, Instant Death, vs Bosses: Damage: 810%, Number of Hits: 4, Defense Ignored: 41%, Critical Hit Rate: 100%, Range: 600, Cooldown Time: 5 sec
32
MP Cost: 30, Instant Death, vs Bosses: Damage: 820%, Number of Hits: 4, Defense Ignored: 42%, Critical Hit Rate: 100%, Range: 600, Cooldown Time: 5 sec
33
MP Cost: 30, Instant Death, vs Bosses: Damage: 830%, Number of Hits: 4, Defense Ignored: 43%, Critical Hit Rate: 100%, Range: 600, Cooldown Time: 5 sec
Fusillade Description: Summon an expert marksman octopus to fusillade the enemy. Note: Definition: Continuous discharge of firearms. Info: type = 1, areaAttack = 1, knockbackLimit = 100 Delays: fusillade - 1410 ms Range:400% Final Attack: Gun Animations:effect, effect0, hit.0 Maximum Level: 30
1
MP Cost: 25, Bullets Consumed: 4, Damage: 474%, Number of Hits: 4, Max Enemies Hit: 6
2
MP Cost: 25, Bullets Consumed: 4, Damage: 478%, Number of Hits: 4, Max Enemies Hit: 6
3
MP Cost: 28, Bullets Consumed: 4, Damage: 482%, Number of Hits: 4, Max Enemies Hit: 6
4
MP Cost: 28, Bullets Consumed: 4, Damage: 486%, Number of Hits: 4, Max Enemies Hit: 6
5
MP Cost: 28, Bullets Consumed: 4, Damage: 490%, Number of Hits: 4, Max Enemies Hit: 6
6
MP Cost: 31, Bullets Consumed: 4, Damage: 494%, Number of Hits: 4, Max Enemies Hit: 6
7
MP Cost: 31, Bullets Consumed: 4, Damage: 498%, Number of Hits: 4, Max Enemies Hit: 6
8
MP Cost: 31, Bullets Consumed: 4, Damage: 502%, Number of Hits: 4, Max Enemies Hit: 6
9
MP Cost: 34, Bullets Consumed: 4, Damage: 506%, Number of Hits: 4, Max Enemies Hit: 6
10
MP Cost: 34, Bullets Consumed: 4, Damage: 510%, Number of Hits: 4, Max Enemies Hit: 6
11
MP Cost: 34, Bullets Consumed: 4, Damage: 514%, Number of Hits: 4, Max Enemies Hit: 6
12
MP Cost: 37, Bullets Consumed: 4, Damage: 518%, Number of Hits: 4, Max Enemies Hit: 6
13
MP Cost: 37, Bullets Consumed: 4, Damage: 522%, Number of Hits: 4, Max Enemies Hit: 6
14
MP Cost: 37, Bullets Consumed: 4, Damage: 526%, Number of Hits: 4, Max Enemies Hit: 6
15
MP Cost: 40, Bullets Consumed: 4, Damage: 530%, Number of Hits: 4, Max Enemies Hit: 6
16
MP Cost: 40, Bullets Consumed: 4, Damage: 534%, Number of Hits: 4, Max Enemies Hit: 6
17
MP Cost: 40, Bullets Consumed: 4, Damage: 538%, Number of Hits: 4, Max Enemies Hit: 6
18
MP Cost: 43, Bullets Consumed: 4, Damage: 542%, Number of Hits: 4, Max Enemies Hit: 6
19
MP Cost: 43, Bullets Consumed: 4, Damage: 546%, Number of Hits: 4, Max Enemies Hit: 6
20
MP Cost: 43, Bullets Consumed: 4, Damage: 550%, Number of Hits: 4, Max Enemies Hit: 6
21
MP Cost: 46, Bullets Consumed: 4, Damage: 554%, Number of Hits: 4, Max Enemies Hit: 6
22
MP Cost: 46, Bullets Consumed: 4, Damage: 558%, Number of Hits: 4, Max Enemies Hit: 6
23
MP Cost: 46, Bullets Consumed: 4, Damage: 562%, Number of Hits: 4, Max Enemies Hit: 6
24
MP Cost: 49, Bullets Consumed: 4, Damage: 566%, Number of Hits: 4, Max Enemies Hit: 6
25
MP Cost: 49, Bullets Consumed: 4, Damage: 570%, Number of Hits: 4, Max Enemies Hit: 6
26
MP Cost: 49, Bullets Consumed: 4, Damage: 574%, Number of Hits: 4, Max Enemies Hit: 6
27
MP Cost: 52, Bullets Consumed: 4, Damage: 578%, Number of Hits: 4, Max Enemies Hit: 6
28
MP Cost: 52, Bullets Consumed: 4, Damage: 582%, Number of Hits: 4, Max Enemies Hit: 6
29
MP Cost: 52, Bullets Consumed: 4, Damage: 586%, Number of Hits: 4, Max Enemies Hit: 6
30
MP Cost: 55, Bullets Consumed: 4, Damage: 590%, Number of Hits: 4, Max Enemies Hit: 6
31
MP Cost: 55, Bullets Consumed: 4, Damage: 594%, Number of Hits: 4, Max Enemies Hit: 6
32
MP Cost: 55, Bullets Consumed: 4, Damage: 598%, Number of Hits: 4, Max Enemies Hit: 6
33
MP Cost: 58, Bullets Consumed: 4, Damage: 602%, Number of Hits: 4, Max Enemies Hit: 6
Continual Aiming Description: Concentrate fire on an enemy by marking it with a parrot. Afterwards, all of your attacks will focus on the target marked with the parrot, and the target will take extra damage. Permanently increases your Minimum and Maximum Critical Damage. Info: type = 2 Delays: homing - 960 ms Animations:effect, hit.0, mob, ball Maximum Level: 10
1
MP Cost: 25, Damage: 466%, Bonus Damage: +2%, Minimum and Maximum Critical Damage: +1%, Range: 400
2
MP Cost: 25, Damage: 482%, Bonus Damage: +4%, Minimum and Maximum Critical Damage: +2%, Range: 400
3
MP Cost: 25, Damage: 498%, Bonus Damage: +6%, Minimum and Maximum Critical Damage: +3%, Range: 400
4
MP Cost: 25, Damage: 514%, Bonus Damage: +8%, Minimum and Maximum Critical Damage: +4%, Range: 400
5
MP Cost: 31, Damage: 530%, Bonus Damage: +10%, Minimum and Maximum Critical Damage: +5%, Range: 400
6
MP Cost: 31, Damage: 546%, Bonus Damage: +12%, Minimum and Maximum Critical Damage: +6%, Range: 400
7
MP Cost: 31, Damage: 562%, Bonus Damage: +14%, Minimum and Maximum Critical Damage: +7%, Range: 400
8
MP Cost: 31, Damage: 578%, Bonus Damage: +16%, Minimum and Maximum Critical Damage: +8%, Range: 400
9
MP Cost: 31, Damage: 594%, Bonus Damage: +18%, Minimum and Maximum Critical Damage: +9%, Range: 400
10
MP Cost: 37, Damage: 610%, Bonus Damage: +20%, Minimum and Maximum Critical Damage: +10%, Range: 400
11
MP Cost: 37, Damage: 626%, Bonus Damage: +22%, Minimum and Maximum Critical Damage: +11%, Range: 400
12
MP Cost: 37, Damage: 642%, Bonus Damage: +24%, Minimum and Maximum Critical Damage: +12%, Range: 400
13
MP Cost: 37, Damage: 658%, Bonus Damage: +26%, Minimum and Maximum Critical Damage: +13%, Range: 400
Hyper
Fusillade - Bonus Attack Description: Increases Fusillade's number of hits. Info: type = 50 Maximum Level: 1 Required Level: 189
1
Number of Hits: +1
Rapid Fire - Reinforce Description: Increases Rapid Fire's damage. Info: type = 50 Maximum Level: 1 Required Level: 155
1
Damage: +20%
Fusillade - Extra Target Description: Increases Fusillade's max enemies hit. Info: type = 50 Maximum Level: 1 Required Level: 168
1
Max Enemies Hit: +2
Double Lucky Dice - Extra Number Description: Double Lucky Dice gains a 7th dice roll, consuming the first dice roll. Note: The effect should be defense ignore for 20%. Info: type = 50 Maximum Level: 1 Required Level: 162
1
Probability: +9%
Hyper Jump Description: Permanently increases your Jump. Info: type = 50 Maximum Level: 1 Required Level: 146
Hyper Magical Guard Description: Permanently increases your Magic Defense. Info: type = 50 Maximum Level: 1 Required Level: 174
1
Magic DEF: +500
Hyper Speed Description: Permanently increases your Speed Info: type = 50 Maximum Level: 1 Required Level: 152
1
Speed: +10%
Unwearying Rum Description: Have a cup of some special rum to make you stronger. Info: type = 50 Delays: HY522unwearyingRum - 1170 ms Animations:effect, effect0 Maximum Level: 1 Required Level: 150
1
MP Cost: 300, Duration: 180 sec, Max HP: +40%, Status Effect and Elemental Resistance: +15%, Damage Taken: -15%
Fusillade - Reinforce Description: Increases Fusillade's damage. Info: type = 50 Maximum Level: 1 Required Level: 149
1
Damage: +20%
Double Lucky Dice - Enhance Description: Increases the probability of rolling a 4, 5, or 6 when using Double Lucky Dice Info: type = 50 Maximum Level: 1 Required Level: 183
1
Probability: +5%
Strange Bomb Description: Using your technical know-how, create a large bomb that seeks and destroys. Info: type = 1, areaAttack = 1 Delays: HY522bigFatBoy - 1080 ms Range:450% Animations:effect, hit.0 Maximum Level: 1 Required Level: 170
1
MP Cost: 500, Damage: 400%, Number of Hits: 12, Max Enemies Hit: 15 - Cooldown Time: 15 sec
Epic Adventure Description: A power only available to Adventurers who have explored the Maple World that increases your damage and maximum damage. Info: type = 50 Range:400% Animations:effect, attected Maximum Level: 1 Required Level: 200
Double Jump Description: While in the middle of a jump, jump once more to move forward. Press Up, Up to leap upwards, and Down, Down to leap downwards. Info: type = 40, casterMove = 1, avaliableInJumpingState = 1 Delays: HTswiftPhantom - 120 ms Maximum Level: 10
1
MP Cost: 28, Jump a fixed distance
2
MP Cost: 26, Jump a fixed distance
3
MP Cost: 24, Jump a fixed distance
4
MP Cost: 22, Jump a fixed distance
5
MP Cost: 20, Jump a fixed distance
6
MP Cost: 18, Jump a fixed distance
7
MP Cost: 16, Jump a fixed distance
8
MP Cost: 14, Jump a fixed distance
9
MP Cost: 12, Jump a fixed distance
10
MP Cost: 10, Jump a fixed distance
Arrow Blow Description: Fires arrows at up to 3 enemies. Info: type = 2, multiTargeting = 1, rectBasedOnTarget = 1 Final Attack: Bow, Crossbow Animations:effect, hit.0, ball Maximum Level: 20
1
MP Cost: 5, Damage: 200%, Max Enemies Hit: 4
2
MP Cost: 5, Damage: 205%, Max Enemies Hit: 4
3
MP Cost: 5, Damage: 210%, Max Enemies Hit: 4
4
MP Cost: 5, Damage: 215%, Max Enemies Hit: 4
5
MP Cost: 5, Damage: 220%, Max Enemies Hit: 4
6
MP Cost: 7, Damage: 225%, Max Enemies Hit: 4
7
MP Cost: 7, Damage: 230%, Max Enemies Hit: 4
8
MP Cost: 7, Damage: 235%, Max Enemies Hit: 4
9
MP Cost: 7, Damage: 240%, Max Enemies Hit: 4
10
MP Cost: 7, Damage: 245%, Max Enemies Hit: 4
11
MP Cost: 7, Damage: 250%, Max Enemies Hit: 4
12
MP Cost: 9, Damage: 255%, Max Enemies Hit: 4
13
MP Cost: 9, Damage: 260%, Max Enemies Hit: 4
14
MP Cost: 9, Damage: 265%, Max Enemies Hit: 4
15
MP Cost: 9, Damage: 270%, Max Enemies Hit: 4
16
MP Cost: 9, Damage: 275%, Max Enemies Hit: 4
17
MP Cost: 9, Damage: 280%, Max Enemies Hit: 4
18
MP Cost: 11, Damage: 285%, Max Enemies Hit: 4
19
MP Cost: 11, Damage: 290%, Max Enemies Hit: 4
20
MP Cost: 11, Damage: 295%, Max Enemies Hit: 4
Double Jump (Up) Description: Dummy for high jump. Info: type = 40, casterMove = 1, avaliableInJumpingState = 1, pvp = 0 Delays: demonJumpUpward - 450 ms Animations:effect.0, effect.1, effect.2, effect0.0, effect0.1, effect0.2 Maximum Level: 10
1
y: 980
2
y: 1010
3
y: 1040
4
y: 1070
5
y: 1100
6
y: 1130
7
y: 1160
8
y: 1190
9
y: 1220
10
y: 1250
Double Jump (Jump) Description: Dummy for double jump Info: type = 40, casterMove = 1, avaliableInJumpingState = 1 Animations:effect.0, effect.1, effect.2, effect0.0, effect0.1, effect0.2 Maximum Level: 10
1
x: 380, y: 265
2
x: 410, y: 280
3
x: 440, y: 295
4
x: 470, y: 310
5
x: 500, y: 325
6
x: 530, y: 340
7
x: 560, y: 355
8
x: 590, y: 370
9
x: 620, y: 385
10
x: 650, y: 400
Nature's Drain Description: When attacking, gain a chance to recover HP and MP. However, the recovery cannot exceed 10% of the maximum of that stat. Info: type = 51, hpDrain = 1, mpDrain = 1, condition = attack Maximum Level: 1
1
20% chance to heal 100% of damage as HP and MP
Critical Shot Description: Increases Critical Hit Rate. Info: type = 50 Animations:damage Maximum Level: 20
1
Critical Hit Rate: +2%
2
Critical Hit Rate: +4%
3
Critical Hit Rate: +6%
4
Critical Hit Rate: +8%
5
Critical Hit Rate: +10%
6
Critical Hit Rate: +12%
7
Critical Hit Rate: +14%
8
Critical Hit Rate: +16%
9
Critical Hit Rate: +18%
10
Critical Hit Rate: +20%
11
Critical Hit Rate: +22%
12
Critical Hit Rate: +24%
13
Critical Hit Rate: +26%
14
Critical Hit Rate: +28%
15
Critical Hit Rate: +30%
16
Critical Hit Rate: +32%
17
Critical Hit Rate: +34%
18
Critical Hit Rate: +36%
19
Critical Hit Rate: +38%
20
Critical Hit Rate: +40%
Archer Mastery Description: Learn the basic skills of the bow. Increases accuracy, avoid, range, speed, and maximum speed. Permanently removes the consumption of arrows. Info: type = 50 Maximum Level: 15
Double Jump (Down) Description: Dummy for down jump Info: type = 40, casterMove = 1, avaliableInJumpingState = 1, pvp = 0 Delays: demonJumpUpward - 450 ms Animations:effect.0, effect.1, effect.2, effect0.0, effect0.1, effect0.2 Maximum Level: 10
1
y: -530
2
y: -560
3
y: -590
4
y: -620
5
y: -650
6
y: -680
7
y: -710
8
y: -740
9
y: -770
10
y: -800
Hunter
Soul Arrow: Bow Description: Temporarily increases your weapon attack and allows you to attack without consuming arrows. Info: type = 10 Delays: shoot1 - 800 ms Animations:effect, ball Maximum Level: 20
1
MP Cost: 13, Duration: 66 sec, Attack: +11
2
MP Cost: 13, Duration: 72 sec, Attack: +12
3
MP Cost: 13, Duration: 78 sec, Attack: +13
4
MP Cost: 13, Duration: 84 sec, Attack: +14
5
MP Cost: 13, Duration: 90 sec, Attack: +15
6
MP Cost: 16, Duration: 96 sec, Attack: +16
7
MP Cost: 16, Duration: 102 sec, Attack: +17
8
MP Cost: 16, Duration: 108 sec, Attack: +18
9
MP Cost: 16, Duration: 114 sec, Attack: +19
10
MP Cost: 16, Duration: 120 sec, Attack: +20
11
MP Cost: 19, Duration: 126 sec, Attack: +21
12
MP Cost: 19, Duration: 132 sec, Attack: +22
13
MP Cost: 19, Duration: 138 sec, Attack: +23
14
MP Cost: 19, Duration: 144 sec, Attack: +24
15
MP Cost: 19, Duration: 150 sec, Attack: +25
16
MP Cost: 22, Duration: 156 sec, Attack: +26
17
MP Cost: 22, Duration: 162 sec, Attack: +27
18
MP Cost: 22, Duration: 168 sec, Attack: +28
19
MP Cost: 22, Duration: 174 sec, Attack: +29
20
MP Cost: 22, Duration: 180 sec, Attack: +30
Arrow Bomb Description: Fires arrows with bombs attached to them to temporarily Stun your target and enemies near your target. Info: type = 2, splash = 1, mes = stun, rectBasedOnTarget = 1 Range:200% Final Attack: Bow Animations:hit.0, hit.1, ball, effect, mob Maximum Level: 20
Bow Booster Description: Increases the attack speed of your weapon. Must have a bow equipped. Info: type = 10 Delays: weaponBooster - 1320 ms Pre-requisite: Level 5 Bow Mastery Animations:effect Maximum Level: 10
1
MP Cost: 29, Duration: 20 sec
2
MP Cost: 27, Duration: 40 sec
3
MP Cost: 25, Duration: 60 sec
4
MP Cost: 23, Duration: 80 sec
5
MP Cost: 21, Duration: 100 sec
6
MP Cost: 19, Duration: 120 sec
7
MP Cost: 17, Duration: 140 sec
8
MP Cost: 15, Duration: 160 sec
9
MP Cost: 13, Duration: 180 sec
10
MP Cost: 11, Duration: 200 sec
Physical Training Description: Permanently increases your Strength and Dexterity. Info: type = 50 Maximum Level: 5
1
Strength: +6, Dexterity: +6
2
Strength: +12, Dexterity: +12
3
Strength: +18, Dexterity: +18
4
Strength: +24, Dexterity: +24
5
Strength: +30, Dexterity: +30
Retreat Shot Description: Jump back while in mid-air for a certain period of time to continuously attack enemies. Info: type = 40, casterMove = 1 Delays: retreatShot - 90 ms Range:150% Final Attack: Bow Animations:prepare, keydown, keydownend, ball.0, ball.1, hit.0 Maximum Level: 10
1
MP Cost: 3, Duration: 2 sec, Damage: 76%, Jump back a certain distance.
2
MP Cost: 3, Duration: 2 sec, Damage: 79%, Jump back a certain distance.
3
MP Cost: 3, Duration: 2 sec, Damage: 82%, Jump back a certain distance.
4
MP Cost: 3, Duration: 2 sec, Damage: 85%, Jump back a certain distance.
5
MP Cost: 3, Duration: 2 sec, Damage: 88%, Jump back a certain distance.
6
MP Cost: 3, Duration: 2 sec, Damage: 91%, Jump back a certain distance.
7
MP Cost: 5, Duration: 2 sec, Damage: 94%, Jump back a certain distance.
8
MP Cost: 5, Duration: 2 sec, Damage: 97%, Jump back a certain distance.
9
MP Cost: 5, Duration: 2 sec, Damage: 100%, Jump back a certain distance.
10
MP Cost: 5, Duration: 2 sec, Damage: 103%, Jump back a certain distance.
Quiver Size: 10 arrows. Draining Arrows: 30% chance to drain 20% damage to HP. Poison Arrows: Damage Over Time: 90%, Duration: 8, Can be stacked 3 times. Magic Arrows: 50% chance to fire another arrow dealing 220% damage.
Final Attack: Bow Description: Grants a chance to deal additional damage after an attack. Must have a bow equipped. Info: type = 53, finalAttack = 1, condition = attack Pre-requisite: Level 3 Bow Mastery Animations:hit.0 Maximum Level: 20
1
Activation Rate: 2%, Damage: 100%
2
Activation Rate: 4%, Damage: 105%
3
Activation Rate: 6%, Damage: 105%
4
Activation Rate: 8%, Damage: 110%
5
Activation Rate: 10%, Damage: 110%
6
Activation Rate: 12%, Damage: 115%
7
Activation Rate: 14%, Damage: 115%
8
Activation Rate: 16%, Damage: 120%
9
Activation Rate: 18%, Damage: 120%
10
Activation Rate: 20%, Damage: 125%
11
Activation Rate: 22%, Damage: 125%
12
Activation Rate: 24%, Damage: 130%
13
Activation Rate: 26%, Damage: 130%
14
Activation Rate: 28%, Damage: 135%
15
Activation Rate: 30%, Damage: 135%
16
Activation Rate: 32%, Damage: 140%
17
Activation Rate: 34%, Damage: 140%
18
Activation Rate: 36%, Damage: 145%
19
Activation Rate: 38%, Damage: 145%
20
Activation Rate: 40%, Damage: 150%
Bow Mastery Description: Increases the weapon mastery and accuracy of bows. Info: type = 50 Maximum Level: 10
1
Bow Mastery: +14%, Accuracy: +12
2
Bow Mastery: +18%, Accuracy: +24
3
Bow Mastery: +22%, Accuracy: +36
4
Bow Mastery: +26%, Accuracy: +48
5
Bow Mastery: +30%, Accuracy: +60
6
Bow Mastery: +34%, Accuracy: +72
7
Bow Mastery: +38%, Accuracy: +84
8
Bow Mastery: +42%, Accuracy: +96
9
Bow Mastery: +46%, Accuracy: +108
10
Bow Mastery: +50%, Accuracy: +120
Quiver Cartridge (Magic Arrow) Description: A dummy for Quiver Cartridge's Magic Arrows. Info: type = 51 Range:500% Maximum Level: 1
1
Damage: 220%
Ranger
Steigeisen Description: Fire a hook at the furthest enemy within range, dealing damage and pulling yourself behind it. While moving, you cannot take touch damage. Permanently increases your max HP. Info: morph = 1, pvp = 0, type = 2, multiTargeting = 1, rectBasedOnTarget = 1 Delays: steigeisenConnect0 - 390 ms Range:700% Animations:ball.0, ball.1, ball.2, effect Maximum Level: 10
Extreme Archery: Bow Description: [Toggle Skill] Decrease your Weapon and Magic Defense for Attack. Info: type = 34, massSpell = 1, debuff = 1, mes = buffLimit Maximum Level: 10
1
Weapon and Magic DEF Reduction: 4%, Weapon Attack: +2
2
Weapon and Magic DEF Reduction: 8%, Weapon Attack: +4
3
Weapon and Magic DEF Reduction: 12%, Weapon Attack: +6
4
Weapon and Magic DEF Reduction: 16%, Weapon Attack: +8
5
Weapon and Magic DEF Reduction: 20%, Weapon Attack: +10
6
Weapon and Magic DEF Reduction: 24%, Weapon Attack: +12
7
Weapon and Magic DEF Reduction: 28%, Weapon Attack: +14
8
Weapon and Magic DEF Reduction: 32%, Weapon Attack: +16
9
Weapon and Magic DEF Reduction: 36%, Weapon Attack: +18
10
Weapon and Magic DEF Reduction: 40%, Weapon Attack: +20
Hurricane (3rd) Description: Launches arrows at a tremendous speed, like a catastrophic rainstorm. Hold down the skill key to fire arrows continuously. You may move while using this skill. Info: type = 2, rapidAttack = 1, knockbackLimit = 80 Final Attack: Bow Animations:prepare, keydown, ball, hit.0, keydownend Maximum Level: 20
1
MP Con: 4, Damage: 120%, Movement Speed: 100%, Range: 400%
2
MP Con: 4, Damage: 122%, Movement Speed: 100%, Range: 400%
3
MP Con: 4, Damage: 124%, Movement Speed: 100%, Range: 400%
4
MP Con: 4, Damage: 126%, Movement Speed: 100%, Range: 400%
5
MP Con: 4, Damage: 128%, Movement Speed: 100%, Range: 400%
6
MP Con: 4, Damage: 130%, Movement Speed: 100%, Range: 400%
7
MP Con: 4, Damage: 132%, Movement Speed: 100%, Range: 400%
8
MP Con: 4, Damage: 134%, Movement Speed: 100%, Range: 400%
9
MP Con: 4, Damage: 136%, Movement Speed: 100%, Range: 400%
10
MP Con: 4, Damage: 138%, Movement Speed: 100%, Range: 400%
11
MP Con: 5, Damage: 140%, Movement Speed: 100%, Range: 400%
12
MP Con: 5, Damage: 142%, Movement Speed: 100%, Range: 400%
13
MP Con: 5, Damage: 144%, Movement Speed: 100%, Range: 400%
14
MP Con: 5, Damage: 146%, Movement Speed: 100%, Range: 400%
15
MP Con: 5, Damage: 148%, Movement Speed: 100%, Range: 400%
16
MP Con: 5, Damage: 150%, Movement Speed: 100%, Range: 400%
17
MP Con: 5, Damage: 152%, Movement Speed: 100%, Range: 400%
18
MP Con: 5, Damage: 154%, Movement Speed: 100%, Range: 400%
19
MP Con: 5, Damage: 156%, Movement Speed: 100%, Range: 400%
20
MP Con: 5, Damage: 158%, Movement Speed: 100%, Range: 400%
Concentration Description: When attacking an enemy, increase your status resistance. When you resist a status effect, this skill will enter cooldown. Info: type = 50, pvp = 0 Animations:effect, repeat, special Maximum Level: 20
1
Duration: 33 sec, Status Resistance: +1% per hit - Cooldown: 87 sec, Passive Effect - Status and Elemental Resistance: +1%
2
Duration: 36 sec, Status Resistance: +1% per hit - Cooldown: 84 sec, Passive Effect - Status and Elemental Resistance: +2%
3
Duration: 39 sec, Status Resistance: +1% per hit - Cooldown: 81 sec, Passive Effect - Status and Elemental Resistance: +3%
4
Duration: 42 sec, Status Resistance: +1% per hit - Cooldown: 78 sec, Passive Effect - Status and Elemental Resistance: +4%
5
Duration: 45 sec, Status Resistance: +2% per hit - Cooldown: 75 sec, Passive Effect - Status and Elemental Resistance: +5%
6
Duration: 48 sec, Status Resistance: +2% per hit - Cooldown: 72 sec, Passive Effect - Status and Elemental Resistance: +6%
7
Duration: 51 sec, Status Resistance: +2% per hit - Cooldown: 69 sec, Passive Effect - Status and Elemental Resistance: +7%
8
Duration: 54 sec, Status Resistance: +2% per hit - Cooldown: 66 sec, Passive Effect - Status and Elemental Resistance: +8%
9
Duration: 57 sec, Status Resistance: +3% per hit - Cooldown: 63 sec, Passive Effect - Status and Elemental Resistance: +9%
10
Duration: 60 sec, Status Resistance: +3% per hit - Cooldown: 60 sec, Passive Effect - Status and Elemental Resistance: +10%
11
Duration: 63 sec, Status Resistance: +3% per hit - Cooldown: 57 sec, Passive Effect - Status and Elemental Resistance: +11%
12
Duration: 66 sec, Status Resistance: +3% per hit - Cooldown: 54 sec, Passive Effect - Status and Elemental Resistance: +12%
13
Duration: 69 sec, Status Resistance: +4% per hit - Cooldown: 51 sec, Passive Effect - Status and Elemental Resistance: +13%
14
Duration: 72 sec, Status Resistance: +4% per hit - Cooldown: 48 sec, Passive Effect - Status and Elemental Resistance: +14%
15
Duration: 75 sec, Status Resistance: +4% per hit - Cooldown: 45 sec, Passive Effect - Status and Elemental Resistance: +15%
16
Duration: 78 sec, Status Resistance: +4% per hit - Cooldown: 42 sec, Passive Effect - Status and Elemental Resistance: +16%
17
Duration: 81 sec, Status Resistance: +5% per hit - Cooldown: 39 sec, Passive Effect - Status and Elemental Resistance: +17%
18
Duration: 84 sec, Status Resistance: +5% per hit - Cooldown: 36 sec, Passive Effect - Status and Elemental Resistance: +18%
19
Duration: 87 sec, Status Resistance: +5% per hit - Cooldown: 33 sec, Passive Effect - Status and Elemental Resistance: +19%
20
Duration: 90 sec, Status Resistance: +5% per hit - Cooldown: 30 sec, Passive Effect - Status and Elemental Resistance: +20%
Marksmanship Description: When attacking, ignore some of the monster's defense. Permanently increases accuracy and damage. Info: type = 50 Maximum Level: 20
Evasion Boost Description: Improves your chances to dodge enemy attacks. When you succeed, your attacks for the next 1 second will be Critical Hits. Note: Avoid Rate is the rate at which a character avoids damage by its Avoidability stat Info: type = 51, nextAttackisCritical = 1, condition = afterDodge Maximum Level: 10
1
Avoid Rate: +12%, Avoid success, all attacks for 1 sec will be Critical Hits
2
Avoid Rate: +14%, Avoid success, all attacks for 1 sec will be Critical Hits
3
Avoid Rate: +16%, Avoid success, all attacks for 1 sec will be Critical Hits
4
Avoid Rate: +18%, Avoid success, all attacks for 1 sec will be Critical Hits
5
Avoid Rate: +20%, Avoid success, all attacks for 1 sec will be Critical Hits
6
Avoid Rate: +22%, Avoid success, all attacks for 1 sec will be Critical Hits
7
Avoid Rate: +24%, Avoid success, all attacks for 1 sec will be Critical Hits
8
Avoid Rate: +26%, Avoid success, all attacks for 1 sec will be Critical Hits
9
Avoid Rate: +28%, Avoid success, all attacks for 1 sec will be Critical Hits
10
Avoid Rate: +30%, Avoid success, all attacks for 1 sec will be Critical Hits
Inferno Description: Fires arrows imbued with flame power to attack up to 6 monsters. Hit monsters continue to take damage after they're hit. Info: type = 2, splash = 1, dot = 1, dotType = burn, rectBasedOnTarget = 1 Range:160% Element: Fire Final Attack: Bow Animations:effect, special, hit.0, ball, tile.0, tile.1, tile.2 Maximum Level: 20
1
MP Cost: 20, Damage: 286%, Number of Hits: 2, Max Enemies Hit: 6, Damage Over Time: 62% damage every 1 sec for 3 sec
2
MP Cost: 20, Damage: 292%, Number of Hits: 2, Max Enemies Hit: 6, Damage Over Time: 64% damage every 1 sec for 3 sec
3
MP Cost: 20, Damage: 298%, Number of Hits: 2, Max Enemies Hit: 6, Damage Over Time: 66% damage every 1 sec for 3 sec
4
MP Cost: 22, Damage: 304%, Number of Hits: 2, Max Enemies Hit: 6, Damage Over Time: 68% damage every 1 sec for 3 sec
5
MP Cost: 22, Damage: 310%, Number of Hits: 2, Max Enemies Hit: 6, Damage Over Time: 70% damage every 1 sec for 3 sec
6
MP Cost: 22, Damage: 316%, Number of Hits: 2, Max Enemies Hit: 6, Damage Over Time: 72% damage every 1 sec for 4 sec
7
MP Cost: 22, Damage: 322%, Number of Hits: 2, Max Enemies Hit: 6, Damage Over Time: 74% damage every 1 sec for 4 sec
8
MP Cost: 24, Damage: 328%, Number of Hits: 2, Max Enemies Hit: 6, Damage Over Time: 76% damage every 1 sec for 4 sec
9
MP Cost: 24, Damage: 334%, Number of Hits: 2, Max Enemies Hit: 6, Damage Over Time: 78% damage every 1 sec for 4 sec
10
MP Cost: 24, Damage: 340%, Number of Hits: 2, Max Enemies Hit: 6, Damage Over Time: 80% damage every 1 sec for 4 sec
11
MP Cost: 24, Damage: 346%, Number of Hits: 2, Max Enemies Hit: 6, Damage Over Time: 82% damage every 1 sec for 5 sec
12
MP Cost: 26, Damage: 352%, Number of Hits: 2, Max Enemies Hit: 6, Damage Over Time: 84% damage every 1 sec for 5 sec
13
MP Cost: 26, Damage: 358%, Number of Hits: 2, Max Enemies Hit: 6, Damage Over Time: 86% damage every 1 sec for 5 sec
14
MP Cost: 26, Damage: 364%, Number of Hits: 2, Max Enemies Hit: 6, Damage Over Time: 88% damage every 1 sec for 5 sec
15
MP Cost: 26, Damage: 370%, Number of Hits: 2, Max Enemies Hit: 6, Damage Over Time: 90% damage every 1 sec for 5 sec
16
MP Cost: 28, Damage: 376%, Number of Hits: 2, Max Enemies Hit: 6, Damage Over Time: 92% damage every 1 sec for 6 sec
17
MP Cost: 28, Damage: 382%, Number of Hits: 2, Max Enemies Hit: 6, Damage Over Time: 94% damage every 1 sec for 6 sec
18
MP Cost: 28, Damage: 388%, Number of Hits: 2, Max Enemies Hit: 6, Damage Over Time: 96% damage every 1 sec for 6 sec
19
MP Cost: 28, Damage: 394%, Number of Hits: 2, Max Enemies Hit: 6, Damage Over Time: 98% damage every 1 sec for 6 sec
20
MP Cost: 30, Damage: 400%, Number of Hits: 2, Max Enemies Hit: 6, Damage Over Time: 100% damage every 1 sec for 6 sec
Phoenix Description: Temporarily summons Phoenix to deal Fire damage to up to 4 monsters. Has a chance to stun enemies. Permanently increases your defense. Info: type = 33, minionAttack = stun, showFromTheOrigin = 1 Delays: alert2 - 600 ms Element: Fire Summon Range: attack1 = 280% Summon Mob Count: attack1 = 4 Animations:summon.summoned, summon.fly, summon.stand, summon.attack1, summon.die, mob, hit.0, hit.1 Maximum Level: 10
Mortal Blow Description: Has a chance to instantly kill an enemy, recovering HP and MP. Info: type = 51, suddenDeath = 1, condition = attack, pvp = 0 Animations:special.0 Maximum Level: 10
1
Activation Rate: 3% when HP is below 3%, Recovers 1% HP and MP
2
Activation Rate: 3% when HP is below 6%, Recovers 1% HP and MP
3
Activation Rate: 6% when HP is below 9%, Recovers 2% HP and MP
4
Activation Rate: 6% when HP is below 12%, Recovers 2% HP and MP
5
Activation Rate: 9% when HP is below 15%, Recovers 3% HP and MP
6
Activation Rate: 9% when HP is below 18%, Recovers 3% HP and MP
7
Activation Rate: 12% when HP is below 21%, Recovers 4% HP and MP
8
Activation Rate: 12% when HP is below 24%, Recovers 4% HP and MP
9
Activation Rate: 15% when HP is below 27%, Recovers 5% HP and MP
10
Activation Rate: 15% when HP is below 30%, Recovers 5% HP and MP
Bowmaster
Uncountable Arrow Description: Shoot countless arrows to multiple enemies. Info: type = 1, areaAttack = 1 Delays: uncountableArrow - 840 ms Range:450% Final Attack: Bow Animations:effect, hit.0 Maximum Level: 30
1
MP Cost: 25, Damage: 195%, Number of Hits: 4, Max Enemies Hit: 8
2
MP Cost: 25, Damage: 200%, Number of Hits: 4, Max Enemies Hit: 8
3
MP Cost: 25, Damage: 205%, Number of Hits: 4, Max Enemies Hit: 8
4
MP Cost: 26, Damage: 210%, Number of Hits: 4, Max Enemies Hit: 8
5
MP Cost: 26, Damage: 215%, Number of Hits: 4, Max Enemies Hit: 8
6
MP Cost: 26, Damage: 220%, Number of Hits: 4, Max Enemies Hit: 8
7
MP Cost: 26, Damage: 225%, Number of Hits: 4, Max Enemies Hit: 8
8
MP Cost: 27, Damage: 230%, Number of Hits: 4, Max Enemies Hit: 8
9
MP Cost: 27, Damage: 235%, Number of Hits: 4, Max Enemies Hit: 8
10
MP Cost: 27, Damage: 240%, Number of Hits: 4, Max Enemies Hit: 8
11
MP Cost: 27, Damage: 245%, Number of Hits: 4, Max Enemies Hit: 8
12
MP Cost: 28, Damage: 250%, Number of Hits: 4, Max Enemies Hit: 8
13
MP Cost: 28, Damage: 255%, Number of Hits: 4, Max Enemies Hit: 8
14
MP Cost: 28, Damage: 260%, Number of Hits: 4, Max Enemies Hit: 8
15
MP Cost: 28, Damage: 265%, Number of Hits: 4, Max Enemies Hit: 8
16
MP Cost: 29, Damage: 270%, Number of Hits: 4, Max Enemies Hit: 8
17
MP Cost: 29, Damage: 275%, Number of Hits: 4, Max Enemies Hit: 8
18
MP Cost: 29, Damage: 280%, Number of Hits: 4, Max Enemies Hit: 8
19
MP Cost: 29, Damage: 285%, Number of Hits: 4, Max Enemies Hit: 8
20
MP Cost: 30, Damage: 290%, Number of Hits: 4, Max Enemies Hit: 8
21
MP Cost: 30, Damage: 295%, Number of Hits: 4, Max Enemies Hit: 8
22
MP Cost: 30, Damage: 300%, Number of Hits: 4, Max Enemies Hit: 8
23
MP Cost: 30, Damage: 305%, Number of Hits: 4, Max Enemies Hit: 8
24
MP Cost: 31, Damage: 310%, Number of Hits: 4, Max Enemies Hit: 8
25
MP Cost: 31, Damage: 315%, Number of Hits: 4, Max Enemies Hit: 8
26
MP Cost: 31, Damage: 320%, Number of Hits: 4, Max Enemies Hit: 8
27
MP Cost: 31, Damage: 325%, Number of Hits: 4, Max Enemies Hit: 8
28
MP Cost: 32, Damage: 330%, Number of Hits: 4, Max Enemies Hit: 8
29
MP Cost: 32, Damage: 335%, Number of Hits: 4, Max Enemies Hit: 8
30
MP Cost: 32, Damage: 340%, Number of Hits: 4, Max Enemies Hit: 8
31
MP Cost: 32, Damage: 345%, Number of Hits: 4, Max Enemies Hit: 8
32
MP Cost: 33, Damage: 350%, Number of Hits: 4, Max Enemies Hit: 8
33
MP Cost: 33, Damage: 355%, Number of Hits: 4, Max Enemies Hit: 8
Wound Shot Description: Shoot an arrow that decreases the enemy's HP recovery. Info: type = 1, areaAttack = 1 Delays: woundsShot - 1170 ms Final Attack: Bow Animations:effect, ball, hit.0, mob Maximum Level: 10
1
MP Cost: 21, Damage: 458%, Debuff Duration: 11 sec, HP Recovery Reduction: 24%, Cooldown: 20 sec.
2
MP Cost: 22, Damage: 466%, Debuff Duration: 12 sec, HP Recovery Reduction: 28%, Cooldown: 18 sec.
3
MP Cost: 22, Damage: 474%, Debuff Duration: 13 sec, HP Recovery Reduction: 32%, Cooldown: 18 sec.
4
MP Cost: 23, Damage: 482%, Debuff Duration: 14 sec, HP Recovery Reduction: 36%, Cooldown: 16 sec.
5
MP Cost: 23, Damage: 490%, Debuff Duration: 15 sec, HP Recovery Reduction: 40%, Cooldown: 16 sec.
6
MP Cost: 24, Damage: 498%, Debuff Duration: 16 sec, HP Recovery Reduction: 44%, Cooldown: 14 sec.
7
MP Cost: 24, Damage: 506%, Debuff Duration: 17 sec, HP Recovery Reduction: 48%, Cooldown: 14 sec.
8
MP Cost: 25, Damage: 514%, Debuff Duration: 18 sec, HP Recovery Reduction: 52%, Cooldown: 12 sec.
9
MP Cost: 25, Damage: 522%, Debuff Duration: 19 sec, HP Recovery Reduction: 56%, Cooldown: 12 sec.
10
MP Cost: 26, Damage: 530%, Debuff Duration: 20 sec, HP Recovery Reduction: 60%, Cooldown: 10 sec.
11
MP Cost: 26, Damage: 538%, Debuff Duration: 21 sec, HP Recovery Reduction: 64%, Cooldown: 10 sec.
12
MP Cost: 27, Damage: 546%, Debuff Duration: 22 sec, HP Recovery Reduction: 68%, Cooldown: 8 sec.
13
MP Cost: 27, Damage: 554%, Debuff Duration: 23 sec, HP Recovery Reduction: 72%, Cooldown: 8 sec.
Advanced Quiver Description: Temporarily consume no arrows when using your Quiver and improves their effect. Info: type = 2 Delays: advancedQuiver - 1530 ms Animations:effect, mob Maximum Level: 10
1
MP Cost: 11, Duration: 12 sec, Cooldown: 57 sec - Passive Effect: Quiver Size: 10, Draining Arrows: 58% chance to drain 21% damage to HP. Poison Arrows: Damage Over Time: 92%, Duration: 8, Can be stacked 3 times. Magic Arrows: 52% chance to fire another arrow dealing 224% damage.
2
MP Cost: 12, Duration: 14 sec, Cooldown: 54 sec - Passive Effect: Quiver Size: 12, Draining Arrows: 61% chance to drain 22% damage to HP. Poison Arrows: Damage Over Time: 94%, Duration: 8, Can be stacked 3 times. Magic Arrows: 54% chance to fire another arrow dealing 228% damage.
3
MP Cost: 13, Duration: 16 sec, Cooldown: 51 sec - Passive Effect: Quiver Size: 12, Draining Arrows: 64% chance to drain 23% damage to HP. Poison Arrows: Damage Over Time: 96%, Duration: 8, Can be stacked 3 times. Magic Arrows: 56% chance to fire another arrow dealing 232% damage.
4
MP Cost: 14, Duration: 18 sec, Cooldown: 48 sec - Passive Effect: Quiver Size: 14, Draining Arrows: 67% chance to drain 24% damage to HP. Poison Arrows: Damage Over Time: 98%, Duration: 8, Can be stacked 3 times. Magic Arrows: 58% chance to fire another arrow dealing 236% damage.
5
MP Cost: 15, Duration: 20 sec, Cooldown: 45 sec - Passive Effect: Quiver Size: 14, Draining Arrows: 70% chance to drain 25% damage to HP. Poison Arrows: Damage Over Time: 100%, Duration: 8, Can be stacked 3 times. Magic Arrows: 60% chance to fire another arrow dealing 240% damage.
6
MP Cost: 16, Duration: 22 sec, Cooldown: 42 sec - Passive Effect: Quiver Size: 16, Draining Arrows: 73% chance to drain 26% damage to HP. Poison Arrows: Damage Over Time: 102%, Duration: 8, Can be stacked 3 times. Magic Arrows: 62% chance to fire another arrow dealing 244% damage.
7
MP Cost: 17, Duration: 24 sec, Cooldown: 39 sec - Passive Effect: Quiver Size: 16, Draining Arrows: 76% chance to drain 27% damage to HP. Poison Arrows: Damage Over Time: 104%, Duration: 8, Can be stacked 3 times. Magic Arrows: 64% chance to fire another arrow dealing 248% damage.
8
MP Cost: 18, Duration: 26 sec, Cooldown: 36 sec - Passive Effect: Quiver Size: 18, Draining Arrows: 79% chance to drain 28% damage to HP. Poison Arrows: Damage Over Time: 106%, Duration: 8, Can be stacked 3 times. Magic Arrows: 66% chance to fire another arrow dealing 252% damage.
9
MP Cost: 19, Duration: 28 sec, Cooldown: 33 sec - Passive Effect: Quiver Size: 18, Draining Arrows: 82% chance to drain 29% damage to HP. Poison Arrows: Damage Over Time: 108%, Duration: 8, Can be stacked 3 times. Magic Arrows: 68% chance to fire another arrow dealing 256% damage.
10
MP Cost: 20, Duration: 30 sec, Cooldown: 30 sec - Passive Effect: Quiver Size: 20, Draining Arrows: 85% chance to drain 30% damage to HP. Poison Arrows: Damage Over Time: 110%, Duration: 8, Can be stacked 3 times. Magic Arrows: 70% chance to fire another arrow dealing 260% damage.
Arrow Blaster Description: Rapidly fire arrows at multiple enemies. Hold down the skill key to attack, and use the Up and Down keys to aim. While using the skill, push the space key to install the Blaster at your current location, allowing it to fire upon enemies on its own. Info: type = 1, areaAttack = 1, rapidAttack = 1, knockbackLimit = 80 Delays: shoot1 - 800 ms Range:60% Final Attack: Bow Animations:prepare, keydown, keydownend, hit.0, ball, flipBall Maximum Level: 30
Advanced Quiver (Magic Arrow) Description: Dummy for Magic Arrows Info: type = 51 Range:500% Maximum Level: 10
1
Damage: 224%
2
Damage: 228%
3
Damage: 232%
4
Damage: 236%
5
Damage: 240%
6
Damage: 244%
7
Damage: 248%
8
Damage: 252%
9
Damage: 256%
10
Damage: 260%
Armor Piercing Description: When attacking, there is a chance to ignore defense and deal extra damage. The chance increases over time until it activates, resetting the chance. Info: type = 2, areaAttack = 1, mes = reduceTargetPDP&&reduceTargetMDP Animations:effect Maximum Level: 20
Hurricane Description: Launches arrows at a tremendous speed, like a catastrophic rainstorm. Hold down the skill key to fire arrows continuously. You may move while using this skill. Info: type = 2, rapidAttack = 1, knockbackLimit = 80 Final Attack: Bow Animations:prepare, keydown, hit.0, ball, keydownend Maximum Level: 30
1
MP Con: 4, Damage: 189%, Movement Speed: 120%, Range: 450%
2
MP Con: 4, Damage: 192%, Movement Speed: 120%, Range: 450%
3
MP Con: 4, Damage: 195%, Movement Speed: 120%, Range: 450%
4
MP Con: 4, Damage: 198%, Movement Speed: 120%, Range: 450%
5
MP Con: 4, Damage: 201%, Movement Speed: 120%, Range: 450%
6
MP Con: 4, Damage: 204%, Movement Speed: 120%, Range: 450%
7
MP Con: 4, Damage: 207%, Movement Speed: 120%, Range: 450%
8
MP Con: 4, Damage: 210%, Movement Speed: 120%, Range: 450%
9
MP Con: 4, Damage: 213%, Movement Speed: 120%, Range: 450%
10
MP Con: 4, Damage: 216%, Movement Speed: 120%, Range: 450%
11
MP Con: 5, Damage: 219%, Movement Speed: 120%, Range: 450%
12
MP Con: 5, Damage: 222%, Movement Speed: 120%, Range: 450%
13
MP Con: 5, Damage: 225%, Movement Speed: 120%, Range: 450%
14
MP Con: 5, Damage: 228%, Movement Speed: 120%, Range: 450%
15
MP Con: 5, Damage: 231%, Movement Speed: 120%, Range: 450%
16
MP Con: 5, Damage: 234%, Movement Speed: 120%, Range: 450%
17
MP Con: 5, Damage: 237%, Movement Speed: 120%, Range: 450%
18
MP Con: 5, Damage: 240%, Movement Speed: 120%, Range: 450%
19
MP Con: 5, Damage: 243%, Movement Speed: 120%, Range: 450%
20
MP Con: 5, Damage: 246%, Movement Speed: 120%, Range: 450%
21
MP Con: 6, Damage: 249%, Movement Speed: 120%, Range: 450%
22
MP Con: 6, Damage: 252%, Movement Speed: 120%, Range: 450%
23
MP Con: 6, Damage: 255%, Movement Speed: 120%, Range: 450%
24
MP Con: 6, Damage: 258%, Movement Speed: 120%, Range: 450%
25
MP Con: 6, Damage: 261%, Movement Speed: 120%, Range: 450%
26
MP Con: 6, Damage: 264%, Movement Speed: 120%, Range: 450%
27
MP Con: 6, Damage: 267%, Movement Speed: 120%, Range: 450%
28
MP Con: 6, Damage: 270%, Movement Speed: 120%, Range: 450%
29
MP Con: 6, Damage: 273%, Movement Speed: 120%, Range: 450%
30
MP Con: 6, Damage: 276%, Movement Speed: 120%, Range: 450%
Advanced Final Attack Description: Permanently increases physical attack, accuracy, and Final Attack damage and Activation Rate. Info: type = 53, finalAttack = 1, condition = attack Pre-requisite: Level 20 Final Attack: Bow Animations:hit.0 Maximum Level: 30
Sharp Eyes Description: Temporarily grants party members the ability to locate an enemy's weak spot to deal fatal damage to that enemy. Info: type = 10, massSpell = 1, magicSteal = 1 Delays: alert4 - 900 ms Range:400% Animations:effect, affected Maximum Level: 30
1
MP Cost: 30, Duration: 10 sec, Critical Hit Rate: +6%, Maximum Critical Damage: +1%
2
MP Cost: 30, Duration: 20 sec, Critical Hit Rate: +6%, Maximum Critical Damage: +2%
3
MP Cost: 30, Duration: 30 sec, Critical Hit Rate: +7%, Maximum Critical Damage: +3%
4
MP Cost: 30, Duration: 40 sec, Critical Hit Rate: +7%, Maximum Critical Damage: +4%
5
MP Cost: 30, Duration: 50 sec, Critical Hit Rate: +8%, Maximum Critical Damage: +5%
6
MP Cost: 33, Duration: 60 sec, Critical Hit Rate: +8%, Maximum Critical Damage: +6%
7
MP Cost: 33, Duration: 70 sec, Critical Hit Rate: +9%, Maximum Critical Damage: +7%
8
MP Cost: 33, Duration: 80 sec, Critical Hit Rate: +9%, Maximum Critical Damage: +8%
9
MP Cost: 33, Duration: 90 sec, Critical Hit Rate: +10%, Maximum Critical Damage: +9%
10
MP Cost: 33, Duration: 100 sec, Critical Hit Rate: +10%, Maximum Critical Damage: +10%
11
MP Cost: 36, Duration: 110 sec, Critical Hit Rate: +11%, Maximum Critical Damage: +11%
12
MP Cost: 36, Duration: 120 sec, Critical Hit Rate: +11%, Maximum Critical Damage: +12%
13
MP Cost: 36, Duration: 130 sec, Critical Hit Rate: +12%, Maximum Critical Damage: +13%
14
MP Cost: 36, Duration: 140 sec, Critical Hit Rate: +12%, Maximum Critical Damage: +14%
15
MP Cost: 36, Duration: 150 sec, Critical Hit Rate: +13%, Maximum Critical Damage: +15%
16
MP Cost: 39, Duration: 160 sec, Critical Hit Rate: +13%, Maximum Critical Damage: +16%
17
MP Cost: 39, Duration: 170 sec, Critical Hit Rate: +14%, Maximum Critical Damage: +17%
18
MP Cost: 39, Duration: 180 sec, Critical Hit Rate: +14%, Maximum Critical Damage: +18%
19
MP Cost: 39, Duration: 190 sec, Critical Hit Rate: +15%, Maximum Critical Damage: +19%
20
MP Cost: 39, Duration: 200 sec, Critical Hit Rate: +15%, Maximum Critical Damage: +20%
21
MP Cost: 42, Duration: 210 sec, Critical Hit Rate: +16%, Maximum Critical Damage: +21%
22
MP Cost: 42, Duration: 220 sec, Critical Hit Rate: +16%, Maximum Critical Damage: +22%
23
MP Cost: 42, Duration: 230 sec, Critical Hit Rate: +17%, Maximum Critical Damage: +23%
24
MP Cost: 42, Duration: 240 sec, Critical Hit Rate: +17%, Maximum Critical Damage: +24%
25
MP Cost: 42, Duration: 250 sec, Critical Hit Rate: +18%, Maximum Critical Damage: +25%
26
MP Cost: 45, Duration: 260 sec, Critical Hit Rate: +18%, Maximum Critical Damage: +26%
27
MP Cost: 45, Duration: 270 sec, Critical Hit Rate: +19%, Maximum Critical Damage: +27%
28
MP Cost: 45, Duration: 280 sec, Critical Hit Rate: +19%, Maximum Critical Damage: +28%
29
MP Cost: 45, Duration: 290 sec, Critical Hit Rate: +20%, Maximum Critical Damage: +29%
30
MP Cost: 45, Duration: 300 sec, Critical Hit Rate: +20%, Maximum Critical Damage: +30%
31
MP Cost: 48, Duration: 310 sec, Critical Hit Rate: +21%, Maximum Critical Damage: +31%
32
MP Cost: 48, Duration: 320 sec, Critical Hit Rate: +21%, Maximum Critical Damage: +32%
33
MP Cost: 48, Duration: 330 sec, Critical Hit Rate: +22%, Maximum Critical Damage: +33%
Maple Warrior Description: Increases the stats of all party members. Info: type = 10, massSpell = 1, magicSteal = 1 Delays: alert3 - 1500 ms Range:400% Animations:effect, affected Maximum Level: 30
1
MP Cost: 10, Duration: 30 sec, All Stats: +1%
2
MP Cost: 10, Duration: 60 sec, All Stats: +1%
3
MP Cost: 10, Duration: 90 sec, All Stats: +2%
4
MP Cost: 10, Duration: 120 sec, All Stats: +2%
5
MP Cost: 10, Duration: 150 sec, All Stats: +3%
6
MP Cost: 20, Duration: 180 sec, All Stats: +3%
7
MP Cost: 20, Duration: 210 sec, All Stats: +4%
8
MP Cost: 20, Duration: 240 sec, All Stats: +4%
9
MP Cost: 20, Duration: 270 sec, All Stats: +5%
10
MP Cost: 20, Duration: 300 sec, All Stats: +5%
11
MP Cost: 30, Duration: 330 sec, All Stats: +6%
12
MP Cost: 30, Duration: 360 sec, All Stats: +6%
13
MP Cost: 30, Duration: 390 sec, All Stats: +7%
14
MP Cost: 30, Duration: 420 sec, All Stats: +7%
15
MP Cost: 30, Duration: 450 sec, All Stats: +8%
16
MP Cost: 40, Duration: 480 sec, All Stats: +8%
17
MP Cost: 40, Duration: 510 sec, All Stats: +9%
18
MP Cost: 40, Duration: 540 sec, All Stats: +9%
19
MP Cost: 40, Duration: 570 sec, All Stats: +10%
20
MP Cost: 40, Duration: 600 sec, All Stats: +10%
21
MP Cost: 50, Duration: 630 sec, All Stats: +11%
22
MP Cost: 50, Duration: 660 sec, All Stats: +11%
23
MP Cost: 50, Duration: 690 sec, All Stats: +12%
24
MP Cost: 50, Duration: 720 sec, All Stats: +12%
25
MP Cost: 50, Duration: 750 sec, All Stats: +13%
26
MP Cost: 60, Duration: 780 sec, All Stats: +13%
27
MP Cost: 60, Duration: 810 sec, All Stats: +14%
28
MP Cost: 60, Duration: 840 sec, All Stats: +14%
29
MP Cost: 60, Duration: 870 sec, All Stats: +15%
30
MP Cost: 60, Duration: 900 sec, All Stats: +15%
31
MP Cost: 70, Duration: 930 sec, All Stats: +16%
32
MP Cost: 70, Duration: 960 sec, All Stats: +16%
33
MP Cost: 70, Duration: 990 sec, All Stats: +17%
Illusion Step Description: Temporarily increases Dexteriy and avoid greatly. Permanently decrease damage taken. Info: type = 10 Delays: alert4 - 900 ms Animations:effect, special Maximum Level: 30
Hero's Will Description: Cures you from being Seduced. The cooldown decreases as the skill level increases. Info: type = 35 Animations:effect Maximum Level: 5
1
MP Cost: 30, Cooldown Time: 600 sec
2
MP Cost: 30, Cooldown Time: 540 sec
3
MP Cost: 30, Cooldown Time: 480 sec
4
MP Cost: 30, Cooldown Time: 420 sec
5
MP Cost: 30, Cooldown Time: 360 sec
6
MP Cost: 30, Cooldown Time: 300 sec
7
MP Cost: 30, Cooldown Time: 240 sec
8
MP Cost: 30, Cooldown Time: 180 sec
Hyper
Hyper Luck Description: Permanently increases your Luck. Info: type = 50 Maximum Level: 1 Required Level: 140
1
Luck: +50
Hyper Intelligence Description: Permanently increases your Intelligence Info: type = 50 Maximum Level: 1 Required Level: 140
1
Intelligence: +50
Hyper Critical Rate Description: Permanently increases your Critical Hit Rate. Info: type = 50 Maximum Level: 1 Required Level: 198
1
Critical Hit Rate: +10%
Hyper Accuracy Description: Permanently increases your Accuracy Info: type = 50 Maximum Level: 1 Required Level: 158
1
Accuracy: +20%
Hyper Max Magic Points Description: Permanently increases Maximum MP. Info: type = 50 Maximum Level: 1 Required Level: 186
1
MaxMP: +15%
Hyper Max Demon Force Description: Permanently increases Maximum DF Info: type = 50 Maximum Level: 1 Required Level: 180
1
Max Demon Force: +50
Hyper Physical Guard Description: Permanently increases your Weapon Defense. Info: type = 50 Maximum Level: 1 Required Level: 165
1
Weapon DEF: +500
Epic Adventure Description: A power only available to Adventurers who have explored the Maple World that increases your damage and maximum damage. Info: type = 50 Range:400% Animations:effect, attected Maximum Level: 1 Required Level: 200
Wind of Frey Description: Control the wind around you to create an explosive shockwave. Info: type = 1, areaAttack = 1 Delays: HY312windOfFrey - 1020 ms Range:300% Animations:effect, mob, hit.0 Maximum Level: 1 Required Level: 170
1
MP Cost: 200, Damage: 500%, Number of Hits: 8, Max Enemies Hit: 8, Damage Over Time: 200 damage every 1 sec for 10 sec - Cooldown Time: 15 sec
Preparation Description: Increase your proficiency with the bow to its peak, culminating in the perfect preparation for battle. Info: type = 15, massSpell = 1 Delays: HY312preperation - 900 ms Animations:effect Maximum Level: 1 Required Level: 150
Hyper Strength Description: Permanently increases your Strength Info: type = 50 Maximum Level: 1 Required Level: 140
1
Strength: +50
Hyper Dexterity Description: Permanently increases your Dexterity Info: type = 50 Maximum Level: 1 Required Level: 140
1
Dexterity: +50
Arrow Blaster - Boss Killer Description: Adds Boss Damage to Arrow Blaster Info: type = 50 Maximum Level: 1 Required Level: 177
1
Boss Damage: +10%
Arrow Blaster - Extra Target Description: Increase Arrow Blaster's max enemies hit. Info: type = 50 Maximum Level: 1 Required Level: 195
1
Max Enemies Hit: +1
Hyper Max Heart Points Description: Permanently increases Maximum HP. Info: type = 50 Maximum Level: 1 Required Level: 192
1
MaxHP: +15%
Arrow Blaster - Reinforce Description: Increase Arrow Blaster's damage. Info: type = 50 Maximum Level: 1 Required Level: 155
1
Damage: +20%
Uncountable Arrow - Bonus Attack Description: Increase Uncountable Arrow's number of hits. Info: type = 50 Maximum Level: 1 Required Level: 189
1
Number of Hits: +1
Hyper Speed Description: Permanently increases your Speed Info: type = 50 Maximum Level: 1 Required Level: 152
1
Speed: +10%
Hyper Magical Guard Description: Permanently increases your Magic Defense. Info: type = 50 Maximum Level: 1 Required Level: 174
1
Magic DEF: +500
Sharp Eyes - Persist Description: Increase Sharp Eyes' duration. Info: type = 50 Maximum Level: 1 Required Level: 143
1
Duration: +30 sec
Hyper Jump Description: Permanently increases your Jump. Info: type = 50 Maximum Level: 1 Required Level: 146
1
Jump: +10%
Sharp Eyes Critical Rate Description: Increase Sharp Eyes' critical rate Info: type = 50 Maximum Level: 1 Required Level: 183
1
Critical Rate: +5%
Sharp Eyes - Ignore Guard Description: Adds defense ignore to Sharp Eyes Info: type = 50 Maximum Level: 1 Required Level: 162
1
Ignore Defense: +5%
Uncountable Arrow - Extra Target Description: Increase Uncountable Arrow's max enemies hit. Info: type = 50 Maximum Level: 1 Required Level: 168
1
Max Enemies Hit: +1
Uncountable Arrow - Reinforce Description: Increase Uncountable Arrow's damage. Info: type = 50 Maximum Level: 1 Required Level: 149
1
Damage: +20%
Crossbowman
Physical Training Description: Permanently increases your Strength and Dexterity. Info: type = 50 Maximum Level: 5
1
Strength: +6, Dexterity: +6
2
Strength: +12, Dexterity: +12
3
Strength: +18, Dexterity: +18
4
Strength: +24, Dexterity: +24
5
Strength: +30, Dexterity: +30
Crossbow Booster Description: Increases the attack speed of your weapon. Must have a crossbow equipped. Info: type = 10 Delays: weaponBooster - 1320 ms Pre-requisite: Level 5 Crossbow Mastery Animations:effect Maximum Level: 10
1
MP Cost: 29, Duration: 20 sec
2
MP Cost: 27, Duration: 40 sec
3
MP Cost: 25, Duration: 60 sec
4
MP Cost: 23, Duration: 80 sec
5
MP Cost: 21, Duration: 100 sec
6
MP Cost: 19, Duration: 120 sec
7
MP Cost: 17, Duration: 140 sec
8
MP Cost: 15, Duration: 160 sec
9
MP Cost: 13, Duration: 180 sec
10
MP Cost: 11, Duration: 200 sec
Iron Arrow Description: Fires a steel arrow that can penetrate a crowd of enemies. Info: type = 2, piercing = 1, piercingPenalty = 1 Final Attack: Crossbow Animations:effect, ball, hit.0 Maximum Level: 20
1
MP Cost: 11, Damage: 279%, Max Enemies Hit: 6
2
MP Cost: 11, Damage: 288%, Max Enemies Hit: 6
3
MP Cost: 11, Damage: 297%, Max Enemies Hit: 6
4
MP Cost: 11, Damage: 306%, Max Enemies Hit: 6
5
MP Cost: 11, Damage: 315%, Max Enemies Hit: 6
6
MP Cost: 11, Damage: 324%, Max Enemies Hit: 6
7
MP Cost: 11, Damage: 333%, Max Enemies Hit: 6
8
MP Cost: 13, Damage: 342%, Max Enemies Hit: 6
9
MP Cost: 13, Damage: 351%, Max Enemies Hit: 6
10
MP Cost: 13, Damage: 360%, Max Enemies Hit: 6
11
MP Cost: 13, Damage: 369%, Max Enemies Hit: 6
12
MP Cost: 13, Damage: 378%, Max Enemies Hit: 6
13
MP Cost: 13, Damage: 387%, Max Enemies Hit: 6
14
MP Cost: 13, Damage: 396%, Max Enemies Hit: 6
15
MP Cost: 15, Damage: 405%, Max Enemies Hit: 6
16
MP Cost: 15, Damage: 414%, Max Enemies Hit: 6
17
MP Cost: 15, Damage: 423%, Max Enemies Hit: 6
18
MP Cost: 15, Damage: 432%, Max Enemies Hit: 6
19
MP Cost: 15, Damage: 441%, Max Enemies Hit: 6
20
MP Cost: 15, Damage: 450%, Max Enemies Hit: 6
Soul Arrow: Crossbow Description: Temporarily increases your weapon attack and allows you to attack without consuming arrows. Info: type = 10 Delays: shoot1 - 800 ms Animations:effect, ball Maximum Level: 20
Crossbow Mastery Description: Increases the weapon mastery and accuracy of crossbows. Info: type = 50 Maximum Level: 10
1
Crossbow Mastery: +14%, Accuracy: +12
2
Crossbow Mastery: +18%, Accuracy: +24
3
Crossbow Mastery: +22%, Accuracy: +36
4
Crossbow Mastery: +26%, Accuracy: +48
5
Crossbow Mastery: +30%, Accuracy: +60
6
Crossbow Mastery: +34%, Accuracy: +72
7
Crossbow Mastery: +38%, Accuracy: +84
8
Crossbow Mastery: +42%, Accuracy: +96
9
Crossbow Mastery: +46%, Accuracy: +108
10
Crossbow Mastery: +50%, Accuracy: +120
Final Attack: Crossbow Description: Grants a chance to deal additional damage after an attack. Must have a crossbow equipped. Info: type = 53, finalAttack = 1, condition = attack Pre-requisite: Level 3 Crossbow Mastery Animations:hit.0 Maximum Level: 20
1
Activation Rate: 2%, Damage: 100%
2
Activation Rate: 4%, Damage: 105%
3
Activation Rate: 6%, Damage: 105%
4
Activation Rate: 8%, Damage: 110%
5
Activation Rate: 10%, Damage: 110%
6
Activation Rate: 12%, Damage: 115%
7
Activation Rate: 14%, Damage: 115%
8
Activation Rate: 16%, Damage: 120%
9
Activation Rate: 18%, Damage: 120%
10
Activation Rate: 20%, Damage: 125%
11
Activation Rate: 22%, Damage: 125%
12
Activation Rate: 24%, Damage: 130%
13
Activation Rate: 26%, Damage: 130%
14
Activation Rate: 28%, Damage: 135%
15
Activation Rate: 30%, Damage: 135%
16
Activation Rate: 32%, Damage: 140%
17
Activation Rate: 34%, Damage: 140%
18
Activation Rate: 36%, Damage: 145%
19
Activation Rate: 38%, Damage: 145%
20
Activation Rate: 40%, Damage: 150%
Net Throwing Description: Throw a net on enemies, damaging and slowing them. Info: type = 1, areaAttack = 1, mes = slow Delays: castNetThrowing - 1170 ms Range:310% Final Attack: Crossbow Animations:effect, hit.0, mob Maximum Level: 10
1
MP Cost: 12, Damage: 161%, Number of Hits: 2, Max Enemies Hit: 8, Slow Chance: 25%, Slow Duration: 6 sec, Slow Rate: 100
2
MP Cost: 12, Damage: 167%, Number of Hits: 2, Max Enemies Hit: 8, Slow Chance: 30%, Slow Duration: 6 sec, Slow Rate: 100
3
MP Cost: 15, Damage: 173%, Number of Hits: 2, Max Enemies Hit: 8, Slow Chance: 35%, Slow Duration: 7 sec, Slow Rate: 100
4
MP Cost: 15, Damage: 179%, Number of Hits: 2, Max Enemies Hit: 8, Slow Chance: 40%, Slow Duration: 7 sec, Slow Rate: 100
5
MP Cost: 15, Damage: 185%, Number of Hits: 2, Max Enemies Hit: 8, Slow Chance: 45%, Slow Duration: 8 sec, Slow Rate: 100
6
MP Cost: 18, Damage: 191%, Number of Hits: 2, Max Enemies Hit: 8, Slow Chance: 50%, Slow Duration: 8 sec, Slow Rate: 100
7
MP Cost: 18, Damage: 197%, Number of Hits: 2, Max Enemies Hit: 8, Slow Chance: 55%, Slow Duration: 9 sec, Slow Rate: 100
8
MP Cost: 18, Damage: 203%, Number of Hits: 2, Max Enemies Hit: 8, Slow Chance: 60%, Slow Duration: 9 sec, Slow Rate: 100
9
MP Cost: 21, Damage: 209%, Number of Hits: 2, Max Enemies Hit: 8, Slow Chance: 65%, Slow Duration: 10 sec, Slow Rate: 100
10
MP Cost: 21, Damage: 215%, Number of Hits: 2, Max Enemies Hit: 8, Slow Chance: 70%, Slow Duration: 10 sec, Slow Rate: 100
Distancing Sense Description: When attacking nearby enemies, increase your critical hit rate; when attacking far away enemies, increase your total damage. Info: type = 1, areaAttack = 1 Maximum Level: 1
1
Enemies between 30 and 200 distance - Critical Hit Rate: +3% to +20%, Far Enemies - Total Damage: +4% to 30%
Sniper
Dragon Pulse Description: Draws upon the spirit of the dragon to fire a powerful arrow of tremendous force that knocks back enemies. The arrow becomes more powerful the more enemies it passes through. Note: Pierce effect is 1.2x per monster, identical to Pierce. Info: type = 2, piercing = 1, pushTarget = 1 Final Attack: Crossbow Animations:effect, ball, hit.0 Maximum Level: 10
1
MP Cost: 20, Damage: 453%, Max Enemies Hit: 6
2
MP Cost: 20, Damage: 461%, Max Enemies Hit: 6
3
MP Cost: 20, Damage: 469%, Max Enemies Hit: 6
4
MP Cost: 20, Damage: 477%, Max Enemies Hit: 6
5
MP Cost: 24, Damage: 485%, Max Enemies Hit: 6
6
MP Cost: 24, Damage: 493%, Max Enemies Hit: 6
7
MP Cost: 24, Damage: 501%, Max Enemies Hit: 6
8
MP Cost: 24, Damage: 509%, Max Enemies Hit: 6
9
MP Cost: 24, Damage: 517%, Max Enemies Hit: 6
10
MP Cost: 28, Damage: 525%, Max Enemies Hit: 6
Bolt Rupture Description: Cause small bolts to discharge from enemies you strike. The initial target takes more damage. Info: type = 1, areaAttack = 1 Delays: boltRupture - 990 ms Range:230% Final Attack: Crossbow Animations:effect, ball.0, ball.1, hit.0 Maximum Level: 20
1
MP Cost: 12, Damage: 548%, Number of Hits: 1, Max Enemies Hit: 8, Initial Target - Damage: +143%, Range: 400
2
MP Cost: 12, Damage: 556%, Number of Hits: 1, Max Enemies Hit: 8, Initial Target - Damage: +146%, Range: 400
3
MP Cost: 12, Damage: 564%, Number of Hits: 1, Max Enemies Hit: 8, Initial Target - Damage: +149%, Range: 400
4
MP Cost: 12, Damage: 572%, Number of Hits: 1, Max Enemies Hit: 8, Initial Target - Damage: +152%, Range: 400
5
MP Cost: 12, Damage: 580%, Number of Hits: 1, Max Enemies Hit: 8, Initial Target - Damage: +155%, Range: 400
6
MP Cost: 14, Damage: 588%, Number of Hits: 1, Max Enemies Hit: 8, Initial Target - Damage: +158%, Range: 400
7
MP Cost: 14, Damage: 596%, Number of Hits: 1, Max Enemies Hit: 8, Initial Target - Damage: +161%, Range: 400
8
MP Cost: 14, Damage: 604%, Number of Hits: 1, Max Enemies Hit: 8, Initial Target - Damage: +164%, Range: 400
9
MP Cost: 14, Damage: 612%, Number of Hits: 1, Max Enemies Hit: 8, Initial Target - Damage: +167%, Range: 400
10
MP Cost: 14, Damage: 620%, Number of Hits: 1, Max Enemies Hit: 8, Initial Target - Damage: +170%, Range: 400
11
MP Cost: 16, Damage: 628%, Number of Hits: 1, Max Enemies Hit: 8, Initial Target - Damage: +173%, Range: 400
12
MP Cost: 16, Damage: 636%, Number of Hits: 1, Max Enemies Hit: 8, Initial Target - Damage: +176%, Range: 400
13
MP Cost: 16, Damage: 644%, Number of Hits: 1, Max Enemies Hit: 8, Initial Target - Damage: +179%, Range: 400
14
MP Cost: 16, Damage: 652%, Number of Hits: 1, Max Enemies Hit: 8, Initial Target - Damage: +182%, Range: 400
15
MP Cost: 16, Damage: 660%, Number of Hits: 1, Max Enemies Hit: 8, Initial Target - Damage: +185%, Range: 400
16
MP Cost: 18, Damage: 668%, Number of Hits: 1, Max Enemies Hit: 8, Initial Target - Damage: +188%, Range: 400
17
MP Cost: 18, Damage: 676%, Number of Hits: 1, Max Enemies Hit: 8, Initial Target - Damage: +191%, Range: 400
18
MP Cost: 18, Damage: 684%, Number of Hits: 1, Max Enemies Hit: 8, Initial Target - Damage: +194%, Range: 400
19
MP Cost: 18, Damage: 692%, Number of Hits: 1, Max Enemies Hit: 8, Initial Target - Damage: +197%, Range: 400
20
MP Cost: 18, Damage: 700%, Number of Hits: 1, Max Enemies Hit: 8, Initial Target - Damage: +200%, Range: 400
Frostprey Description: Temporarily summons Frostprey to deal Ice damage to up to 4 monsters. Permanently increases weapon and magic defense. Info: type = 33, minionAttack = freeze, showFromTheOrigin = 1 Delays: alert2 - 600 ms Element: Ice Summon Range: attack1 = 280% Summon Mob Count: attack1 = 4 Animations:summon.summoned, summon.fly, summon.stand, summon.attack1, summon.die, hit.0, hit.1 Maximum Level: 10
Extreme Archery: Crossbow Description: [Toggle Skill] Reduce your weapon and magic avoid to increase your critical hit rate and criticcal damage. Info: type = 34, massSpell = 1, debuff = 1, mes = buffLimit Maximum Level: 10
1
Weapon and Magic Avoid: -5%, Maximum Critical Damage: +7%
2
Weapon and Magic Avoid: -10%, Maximum Critical Damage: +9%
3
Weapon and Magic Avoid: -15%, Maximum Critical Damage: +11%
4
Weapon and Magic Avoid: -20%, Maximum Critical Damage: +13%
5
Weapon and Magic Avoid: -25%, Maximum Critical Damage: +15%
6
Weapon and Magic Avoid: -30%, Maximum Critical Damage: +17%
7
Weapon and Magic Avoid: -35%, Maximum Critical Damage: +19%
8
Weapon and Magic Avoid: -40%, Maximum Critical Damage: +21%
9
Weapon and Magic Avoid: -45%, Maximum Critical Damage: +23%
10
Weapon and Magic Avoid: -50%, Maximum Critical Damage: +25%
Pain Killer Description: Consume herbs collected from your travels to escape status effects. Permanently improves your status effect and elemental resistances. Info: type = 35 Delays: painKiller - 1260 ms Animations:effect Maximum Level: 20
1
MP Cost: 31, Status Effect Cancel, Duration: 1 sec, Status Effect Immunity - Cooldown Time: 642 sec, Passive Effect - Status Effect and Elemental Resistance: +1%
2
MP Cost: 32, Status Effect Cancel, Duration: 1 sec, Status Effect Immunity - Cooldown Time: 624 sec, Passive Effect - Status Effect and Elemental Resistance: +2%
3
MP Cost: 33, Status Effect Cancel, Duration: 1 sec, Status Effect Immunity - Cooldown Time: 606 sec, Passive Effect - Status Effect and Elemental Resistance: +3%
4
MP Cost: 34, Status Effect Cancel, Duration: 1 sec, Status Effect Immunity - Cooldown Time: 588 sec, Passive Effect - Status Effect and Elemental Resistance: +4%
5
MP Cost: 35, Status Effect Cancel, Duration: 1 sec, Status Effect Immunity - Cooldown Time: 570 sec, Passive Effect - Status Effect and Elemental Resistance: +5%
6
MP Cost: 36, Status Effect Cancel, Duration: 1 sec, Status Effect Immunity - Cooldown Time: 552 sec, Passive Effect - Status Effect and Elemental Resistance: +6%
7
MP Cost: 37, Status Effect Cancel, Duration: 1 sec, Status Effect Immunity - Cooldown Time: 534 sec, Passive Effect - Status Effect and Elemental Resistance: +7%
8
MP Cost: 38, Status Effect Cancel, Duration: 1 sec, Status Effect Immunity - Cooldown Time: 516 sec, Passive Effect - Status Effect and Elemental Resistance: +8%
9
MP Cost: 39, Status Effect Cancel, Duration: 1 sec, Status Effect Immunity - Cooldown Time: 498 sec, Passive Effect - Status Effect and Elemental Resistance: +9%
10
MP Cost: 40, Status Effect Cancel, Duration: 1 sec, Status Effect Immunity - Cooldown Time: 480 sec, Passive Effect - Status Effect and Elemental Resistance: +10%
11
MP Cost: 41, Status Effect Cancel, Duration: 1 sec, Status Effect Immunity - Cooldown Time: 462 sec, Passive Effect - Status Effect and Elemental Resistance: +11%
12
MP Cost: 42, Status Effect Cancel, Duration: 1 sec, Status Effect Immunity - Cooldown Time: 444 sec, Passive Effect - Status Effect and Elemental Resistance: +12%
13
MP Cost: 43, Status Effect Cancel, Duration: 1 sec, Status Effect Immunity - Cooldown Time: 426 sec, Passive Effect - Status Effect and Elemental Resistance: +13%
14
MP Cost: 44, Status Effect Cancel, Duration: 1 sec, Status Effect Immunity - Cooldown Time: 408 sec, Passive Effect - Status Effect and Elemental Resistance: +14%
15
MP Cost: 45, Status Effect Cancel, Duration: 1 sec, Status Effect Immunity - Cooldown Time: 390 sec, Passive Effect - Status Effect and Elemental Resistance: +15%
16
MP Cost: 46, Status Effect Cancel, Duration: 1 sec, Status Effect Immunity - Cooldown Time: 372 sec, Passive Effect - Status Effect and Elemental Resistance: +16%
17
MP Cost: 47, Status Effect Cancel, Duration: 1 sec, Status Effect Immunity - Cooldown Time: 354 sec, Passive Effect - Status Effect and Elemental Resistance: +17%
18
MP Cost: 48, Status Effect Cancel, Duration: 1 sec, Status Effect Immunity - Cooldown Time: 336 sec, Passive Effect - Status Effect and Elemental Resistance: +18%
19
MP Cost: 49, Status Effect Cancel, Duration: 1 sec, Status Effect Immunity - Cooldown Time: 318 sec, Passive Effect - Status Effect and Elemental Resistance: +19%
20
MP Cost: 50, Status Effect Cancel, Duration: 1 sec, Status Effect Immunity - Cooldown Time: 300 sec, Passive Effect - Status Effect and Elemental Resistance: +20%
Steigeisen Description: Fire a hook at the furthest enemy within range, dealing damage and pulling yourself behind it. While moving, you cannot take touch damage. Permanently increases your max HP. Info: morph = 1, pvp = 0, type = 2, multiTargeting = 1, rectBasedOnTarget = 1 Delays: steigeisenConnect0 - 390 ms Range:700% Animations:ball.0, ball.1, ball.2, effect Maximum Level: 10
Evasion Boost Description: Improves your chances to dodge enemy attacks. When you succeed, your attacks for the next 1 second will be Critical Hits. Note: Avoid Rate is the rate at which a character avoids damage by its Avoidability stat Info: type = 51, nextAttackisCritical = 1, condition = afterDodge Maximum Level: 10
1
Avoid Rate: +12%, Avoid success, all attacks for 1 sec will be Critical Hits
2
Avoid Rate: +14%, Avoid success, all attacks for 1 sec will be Critical Hits
3
Avoid Rate: +16%, Avoid success, all attacks for 1 sec will be Critical Hits
4
Avoid Rate: +18%, Avoid success, all attacks for 1 sec will be Critical Hits
5
Avoid Rate: +20%, Avoid success, all attacks for 1 sec will be Critical Hits
6
Avoid Rate: +22%, Avoid success, all attacks for 1 sec will be Critical Hits
7
Avoid Rate: +24%, Avoid success, all attacks for 1 sec will be Critical Hits
8
Avoid Rate: +26%, Avoid success, all attacks for 1 sec will be Critical Hits
9
Avoid Rate: +28%, Avoid success, all attacks for 1 sec will be Critical Hits
10
Avoid Rate: +30%, Avoid success, all attacks for 1 sec will be Critical Hits
Marksmanship Description: When attacking, ignore some of the monster's defense. Permanently increases accuracy and damage. Info: type = 50 Maximum Level: 20
1
Defense Ignored: 6%, Accuracy: +6%, Total Damage: +5%
2
Defense Ignored: 7%, Accuracy: +7%, Total Damage: +6%
3
Defense Ignored: 8%, Accuracy: +8%, Total Damage: +6%
4
Defense Ignored: 9%, Accuracy: +9%, Total Damage: +7%
5
Defense Ignored: 10%, Accuracy: +10%, Total Damage: +7%
6
Defense Ignored: 11%, Accuracy: +11%, Total Damage: +8%
7
Defense Ignored: 12%, Accuracy: +12%, Total Damage: +8%
8
Defense Ignored: 13%, Accuracy: +13%, Total Damage: +9%
9
Defense Ignored: 14%, Accuracy: +14%, Total Damage: +9%
10
Defense Ignored: 15%, Accuracy: +15%, Total Damage: +10%
11
Defense Ignored: 16%, Accuracy: +16%, Total Damage: +10%
12
Defense Ignored: 17%, Accuracy: +17%, Total Damage: +11%
13
Defense Ignored: 18%, Accuracy: +18%, Total Damage: +11%
14
Defense Ignored: 19%, Accuracy: +19%, Total Damage: +12%
15
Defense Ignored: 20%, Accuracy: +20%, Total Damage: +12%
16
Defense Ignored: 21%, Accuracy: +21%, Total Damage: +13%
17
Defense Ignored: 22%, Accuracy: +22%, Total Damage: +13%
18
Defense Ignored: 23%, Accuracy: +23%, Total Damage: +14%
19
Defense Ignored: 24%, Accuracy: +24%, Total Damage: +14%
20
Defense Ignored: 25%, Accuracy: +25%, Total Damage: +15%
Mortal Blow Description: Has a chance to instantly kill an enemy, recovering HP and MP. Info: type = 51, suddenDeath = 1, condition = attack, pvp = 0 Animations:special.0 Maximum Level: 10
1
Activation Rate: 3% when HP is below 3%, Recovers 1% HP and MP
2
Activation Rate: 3% when HP is below 6%, Recovers 1% HP and MP
3
Activation Rate: 6% when HP is below 9%, Recovers 2% HP and MP
4
Activation Rate: 6% when HP is below 12%, Recovers 2% HP and MP
5
Activation Rate: 9% when HP is below 15%, Recovers 3% HP and MP
6
Activation Rate: 9% when HP is below 18%, Recovers 3% HP and MP
7
Activation Rate: 12% when HP is below 21%, Recovers 4% HP and MP
8
Activation Rate: 12% when HP is below 24%, Recovers 4% HP and MP
9
Activation Rate: 15% when HP is below 27%, Recovers 5% HP and MP
10
Activation Rate: 15% when HP is below 30%, Recovers 5% HP and MP
Damage Reversing Description: Absorb some of the damage you deal, temporarily creating a barrier that will block damage taken. Rather than stacking the effect, each attack will renew the barrier. Info: type = 51, nextAttackisCritical = 1, condition = afterDodge Animations:repeat Maximum Level: 10
1
Every 8 sec, 2% of damage done converted into a shield, absorbing 6% damage taken - Maximum HP Absorbed: 11%
2
Every 8 sec, 4% of damage done converted into a shield, absorbing 12% damage taken - Maximum HP Absorbed: 17%
3
Every 8 sec, 6% of damage done converted into a shield, absorbing 18% damage taken - Maximum HP Absorbed: 23%
4
Every 8 sec, 8% of damage done converted into a shield, absorbing 24% damage taken - Maximum HP Absorbed: 29%
5
Every 8 sec, 10% of damage done converted into a shield, absorbing 30% damage taken - Maximum HP Absorbed: 35%
6
Every 8 sec, 12% of damage done converted into a shield, absorbing 36% damage taken - Maximum HP Absorbed: 41%
7
Every 8 sec, 14% of damage done converted into a shield, absorbing 42% damage taken - Maximum HP Absorbed: 47%
8
Every 8 sec, 16% of damage done converted into a shield, absorbing 48% damage taken - Maximum HP Absorbed: 53%
9
Every 8 sec, 18% of damage done converted into a shield, absorbing 54% damage taken - Maximum HP Absorbed: 59%
10
Every 8 sec, 20% of damage done converted into a shield, absorbing 60% damage taken - Maximum HP Absorbed: 65%
Marksman
Last Man Standing Description: When attacking a single enemy who is alone, deal more damage. Info: type = 50 Range:80% Maximum Level: 10
1
When there are no enemies within 80 Range of the target, Damage: +2%
2
When there are no enemies within 80 Range of the target, Damage: +4%
3
When there are no enemies within 80 Range of the target, Damage: +6%
4
When there are no enemies within 80 Range of the target, Damage: +8%
5
When there are no enemies within 80 Range of the target, Damage: +10%
6
When there are no enemies within 80 Range of the target, Damage: +12%
7
When there are no enemies within 80 Range of the target, Damage: +14%
8
When there are no enemies within 80 Range of the target, Damage: +16%
9
When there are no enemies within 80 Range of the target, Damage: +18%
10
When there are no enemies within 80 Range of the target, Damage: +20%
11
When there are no enemies within 80 Range of the target, Damage: +22%
12
When there are no enemies within 80 Range of the target, Damage: +24%
13
When there are no enemies within 80 Range of the target, Damage: +26%
Additional Bolt Description: Attacks that deal two hits or more gain an additional hit, and Distancing Sense's effects are improved. Info: type = 50 Maximum Level: 10
1
Attacks that do 2 or more hits: +1 Hit, Distancing Sense - Critical Hit Rate: 21%, Total Damage: 31%
2
Attacks that do 2 or more hits: +1 Hit, Distancing Sense - Critical Hit Rate: 22%, Total Damage: 32%
3
Attacks that do 2 or more hits: +1 Hit, Distancing Sense - Critical Hit Rate: 23%, Total Damage: 33%
4
Attacks that do 2 or more hits: +1 Hit, Distancing Sense - Critical Hit Rate: 24%, Total Damage: 34%
5
Attacks that do 2 or more hits: +1 Hit, Distancing Sense - Critical Hit Rate: 25%, Total Damage: 35%
6
Attacks that do 2 or more hits: +1 Hit, Distancing Sense - Critical Hit Rate: 26%, Total Damage: 36%
7
Attacks that do 2 or more hits: +1 Hit, Distancing Sense - Critical Hit Rate: 27%, Total Damage: 37%
8
Attacks that do 2 or more hits: +1 Hit, Distancing Sense - Critical Hit Rate: 28%, Total Damage: 38%
9
Attacks that do 2 or more hits: +1 Hit, Distancing Sense - Critical Hit Rate: 29%, Total Damage: 39%
10
Attacks that do 2 or more hits: +1 Hit, Distancing Sense - Critical Hit Rate: 30%, Total Damage: 40%
11
Attacks that do 2 or more hits: +1 Hit, Distancing Sense - Critical Hit Rate: 31%, Total Damage: 41%
12
Attacks that do 2 or more hits: +1 Hit, Distancing Sense - Critical Hit Rate: 32%, Total Damage: 42%
13
Attacks that do 2 or more hits: +1 Hit, Distancing Sense - Critical Hit Rate: 33%, Total Damage: 43%
Pierce Description: Pierce through enemies with an arrow that amplifies its damage as it passes through targets. Note: Gains 1.2x damage for each monster it passes through. Info: type = 2, piercing = 1, piercingBouns = 1 Delays: piercingNew - 960 ms Final Attack: Crossbow Animations:effect, ball, hit.0, hit.1, hit.2, hit.3, hit.4, hit.5, hit.6, hit.7, hit.8 Maximum Level: 30
1
MP Cost: 24, Damage: 205%, Number of Hits: 4, Max Enemies Hit: 6, Range: 500
2
MP Cost: 24, Damage: 210%, Number of Hits: 4, Max Enemies Hit: 6, Range: 500
3
MP Cost: 24, Damage: 215%, Number of Hits: 4, Max Enemies Hit: 6, Range: 500
4
MP Cost: 26, Damage: 220%, Number of Hits: 4, Max Enemies Hit: 6, Range: 500
5
MP Cost: 26, Damage: 225%, Number of Hits: 4, Max Enemies Hit: 6, Range: 500
6
MP Cost: 26, Damage: 230%, Number of Hits: 4, Max Enemies Hit: 6, Range: 500
7
MP Cost: 28, Damage: 235%, Number of Hits: 4, Max Enemies Hit: 6, Range: 500
8
MP Cost: 28, Damage: 240%, Number of Hits: 4, Max Enemies Hit: 6, Range: 500
9
MP Cost: 28, Damage: 245%, Number of Hits: 4, Max Enemies Hit: 6, Range: 500
10
MP Cost: 30, Damage: 250%, Number of Hits: 4, Max Enemies Hit: 6, Range: 500
11
MP Cost: 30, Damage: 255%, Number of Hits: 4, Max Enemies Hit: 6, Range: 500
12
MP Cost: 30, Damage: 260%, Number of Hits: 4, Max Enemies Hit: 6, Range: 500
13
MP Cost: 32, Damage: 265%, Number of Hits: 4, Max Enemies Hit: 6, Range: 500
14
MP Cost: 32, Damage: 270%, Number of Hits: 4, Max Enemies Hit: 6, Range: 500
15
MP Cost: 32, Damage: 275%, Number of Hits: 4, Max Enemies Hit: 6, Range: 500
16
MP Cost: 34, Damage: 280%, Number of Hits: 4, Max Enemies Hit: 6, Range: 500
17
MP Cost: 34, Damage: 285%, Number of Hits: 4, Max Enemies Hit: 6, Range: 500
18
MP Cost: 34, Damage: 290%, Number of Hits: 4, Max Enemies Hit: 6, Range: 500
19
MP Cost: 36, Damage: 295%, Number of Hits: 4, Max Enemies Hit: 6, Range: 500
20
MP Cost: 36, Damage: 300%, Number of Hits: 4, Max Enemies Hit: 6, Range: 500
21
MP Cost: 36, Damage: 305%, Number of Hits: 4, Max Enemies Hit: 6, Range: 500
22
MP Cost: 38, Damage: 310%, Number of Hits: 4, Max Enemies Hit: 6, Range: 500
23
MP Cost: 38, Damage: 315%, Number of Hits: 4, Max Enemies Hit: 6, Range: 500
24
MP Cost: 38, Damage: 320%, Number of Hits: 4, Max Enemies Hit: 6, Range: 500
25
MP Cost: 40, Damage: 325%, Number of Hits: 4, Max Enemies Hit: 6, Range: 500
26
MP Cost: 40, Damage: 330%, Number of Hits: 4, Max Enemies Hit: 6, Range: 500
27
MP Cost: 40, Damage: 335%, Number of Hits: 4, Max Enemies Hit: 6, Range: 500
28
MP Cost: 42, Damage: 340%, Number of Hits: 4, Max Enemies Hit: 6, Range: 500
29
MP Cost: 42, Damage: 345%, Number of Hits: 4, Max Enemies Hit: 6, Range: 500
30
MP Cost: 42, Damage: 350%, Number of Hits: 4, Max Enemies Hit: 6, Range: 500
31
MP Cost: 44, Damage: 355%, Number of Hits: 4, Max Enemies Hit: 6, Range: 500
32
MP Cost: 44, Damage: 360%, Number of Hits: 4, Max Enemies Hit: 6, Range: 500
33
MP Cost: 44, Damage: 365%, Number of Hits: 4, Max Enemies Hit: 6, Range: 500
Weakness Finding Description: Discover an enemy's weakness at range, gaining the ability to shoot past its defenses. Info: type = 51, nextAttackisCritical = 1, condition = afterDodge Maximum Level: 20
1
Minimum Defense Ignored: +1%, For every 40 range, Defense Ignored: +1%, up to a max of +31%
2
Minimum Defense Ignored: +1%, For every 40 range, Defense Ignored: +1%, up to a max of +32%
3
Minimum Defense Ignored: +2%, For every 40 range, Defense Ignored: +1%, up to a max of +33%
4
Minimum Defense Ignored: +2%, For every 40 range, Defense Ignored: +1%, up to a max of +34%
5
Minimum Defense Ignored: +3%, For every 40 range, Defense Ignored: +1%, up to a max of +35%
6
Minimum Defense Ignored: +3%, For every 40 range, Defense Ignored: +2%, up to a max of +36%
7
Minimum Defense Ignored: +4%, For every 40 range, Defense Ignored: +2%, up to a max of +37%
8
Minimum Defense Ignored: +4%, For every 40 range, Defense Ignored: +2%, up to a max of +38%
9
Minimum Defense Ignored: +5%, For every 40 range, Defense Ignored: +2%, up to a max of +39%
10
Minimum Defense Ignored: +5%, For every 40 range, Defense Ignored: +2%, up to a max of +40%
11
Minimum Defense Ignored: +6%, For every 40 range, Defense Ignored: +3%, up to a max of +41%
12
Minimum Defense Ignored: +6%, For every 40 range, Defense Ignored: +3%, up to a max of +42%
13
Minimum Defense Ignored: +7%, For every 40 range, Defense Ignored: +3%, up to a max of +43%
14
Minimum Defense Ignored: +7%, For every 40 range, Defense Ignored: +3%, up to a max of +44%
15
Minimum Defense Ignored: +8%, For every 40 range, Defense Ignored: +3%, up to a max of +45%
16
Minimum Defense Ignored: +8%, For every 40 range, Defense Ignored: +4%, up to a max of +46%
17
Minimum Defense Ignored: +9%, For every 40 range, Defense Ignored: +4%, up to a max of +47%
18
Minimum Defense Ignored: +9%, For every 40 range, Defense Ignored: +4%, up to a max of +48%
19
Minimum Defense Ignored: +10%, For every 40 range, Defense Ignored: +4%, up to a max of +49%
20
Minimum Defense Ignored: +10%, For every 40 range, Defense Ignored: +4%, up to a max of +50%
21
Minimum Defense Ignored: +11%, For every 40 range, Defense Ignored: +5%, up to a max of +51%
22
Minimum Defense Ignored: +11%, For every 40 range, Defense Ignored: +5%, up to a max of +52%
23
Minimum Defense Ignored: +12%, For every 40 range, Defense Ignored: +5%, up to a max of +53%
Marksman's Boost Description: Increases Crossbow Mastery, Weapon Attack, and Maximum Critical Damage. Info: type = 50 Pre-requisite: Level 10 Crossbow Mastery Maximum Level: 30
1
Crossbow Mastery: 56%, Weapon ATT: +1, Maximum Critical Damage: +1%
2
Crossbow Mastery: 56%, Weapon ATT: +2, Maximum Critical Damage: +1%
3
Crossbow Mastery: 57%, Weapon ATT: +3, Maximum Critical Damage: +2%
4
Crossbow Mastery: 57%, Weapon ATT: +4, Maximum Critical Damage: +2%
5
Crossbow Mastery: 58%, Weapon ATT: +5, Maximum Critical Damage: +3%
6
Crossbow Mastery: 58%, Weapon ATT: +6, Maximum Critical Damage: +3%
7
Crossbow Mastery: 59%, Weapon ATT: +7, Maximum Critical Damage: +4%
8
Crossbow Mastery: 59%, Weapon ATT: +8, Maximum Critical Damage: +4%
9
Crossbow Mastery: 60%, Weapon ATT: +9, Maximum Critical Damage: +5%
10
Crossbow Mastery: 60%, Weapon ATT: +10, Maximum Critical Damage: +5%
11
Crossbow Mastery: 61%, Weapon ATT: +11, Maximum Critical Damage: +6%
12
Crossbow Mastery: 61%, Weapon ATT: +12, Maximum Critical Damage: +6%
13
Crossbow Mastery: 62%, Weapon ATT: +13, Maximum Critical Damage: +7%
14
Crossbow Mastery: 62%, Weapon ATT: +14, Maximum Critical Damage: +7%
15
Crossbow Mastery: 63%, Weapon ATT: +15, Maximum Critical Damage: +8%
16
Crossbow Mastery: 63%, Weapon ATT: +16, Maximum Critical Damage: +8%
17
Crossbow Mastery: 64%, Weapon ATT: +17, Maximum Critical Damage: +9%
18
Crossbow Mastery: 64%, Weapon ATT: +18, Maximum Critical Damage: +9%
19
Crossbow Mastery: 65%, Weapon ATT: +19, Maximum Critical Damage: +10%
20
Crossbow Mastery: 65%, Weapon ATT: +20, Maximum Critical Damage: +10%
21
Crossbow Mastery: 66%, Weapon ATT: +21, Maximum Critical Damage: +11%
22
Crossbow Mastery: 66%, Weapon ATT: +22, Maximum Critical Damage: +11%
23
Crossbow Mastery: 67%, Weapon ATT: +23, Maximum Critical Damage: +12%
24
Crossbow Mastery: 67%, Weapon ATT: +24, Maximum Critical Damage: +12%
25
Crossbow Mastery: 68%, Weapon ATT: +25, Maximum Critical Damage: +13%
26
Crossbow Mastery: 68%, Weapon ATT: +26, Maximum Critical Damage: +13%
27
Crossbow Mastery: 69%, Weapon ATT: +27, Maximum Critical Damage: +14%
28
Crossbow Mastery: 69%, Weapon ATT: +28, Maximum Critical Damage: +14%
29
Crossbow Mastery: 70%, Weapon ATT: +29, Maximum Critical Damage: +15%
30
Crossbow Mastery: 70%, Weapon ATT: +30, Maximum Critical Damage: +15%
31
Crossbow Mastery: 71%, Weapon ATT: +31, Maximum Critical Damage: +16%
32
Crossbow Mastery: 71%, Weapon ATT: +32, Maximum Critical Damage: +16%
33
Crossbow Mastery: 72%, Weapon ATT: +33, Maximum Critical Damage: +17%
Arrow Illusion Description: Create an illusion out of arrows that will draw enemies in and damage them, as well as counterattack. Info: type = 33, minionAttack = stun, selfDestructMinion = 1, trembling = 1, mes = stun Delays: arrowIllusion - 1680 ms Range:350% Summon Range: attack1 = 350% Summon Mob Count: attack1 = 8 Animations:summon.summoned, summon.attack1, summon.stand, summon.die, summon.hit, effect, hit.0, mob Maximum Level: 30
1
MP Cost: 30, Duration: 16 sec, HP: 27,500, Area of Effect Damage: 113%, Max Enemies Hit: 8, Stun Rate: 12%, Stun Duration: 1, Reflect Damage: 330%
2
MP Cost: 30, Duration: 17 sec, HP: 30,000, Area of Effect Damage: 116%, Max Enemies Hit: 8, Stun Rate: 14%, Stun Duration: 1, Reflect Damage: 360%
3
MP Cost: 34, Duration: 18 sec, HP: 32,500, Area of Effect Damage: 119%, Max Enemies Hit: 8, Stun Rate: 16%, Stun Duration: 1, Reflect Damage: 390%
4
MP Cost: 34, Duration: 19 sec, HP: 35,000, Area of Effect Damage: 122%, Max Enemies Hit: 8, Stun Rate: 18%, Stun Duration: 1, Reflect Damage: 420%
5
MP Cost: 34, Duration: 20 sec, HP: 37,500, Area of Effect Damage: 125%, Max Enemies Hit: 8, Stun Rate: 20%, Stun Duration: 1, Reflect Damage: 450%
6
MP Cost: 38, Duration: 21 sec, HP: 40,000, Area of Effect Damage: 128%, Max Enemies Hit: 8, Stun Rate: 22%, Stun Duration: 1, Reflect Damage: 480%
7
MP Cost: 38, Duration: 22 sec, HP: 42,500, Area of Effect Damage: 131%, Max Enemies Hit: 8, Stun Rate: 24%, Stun Duration: 1, Reflect Damage: 510%
8
MP Cost: 38, Duration: 23 sec, HP: 45,000, Area of Effect Damage: 134%, Max Enemies Hit: 8, Stun Rate: 26%, Stun Duration: 1, Reflect Damage: 540%
9
MP Cost: 42, Duration: 24 sec, HP: 47,500, Area of Effect Damage: 137%, Max Enemies Hit: 8, Stun Rate: 28%, Stun Duration: 2, Reflect Damage: 570%
10
MP Cost: 42, Duration: 25 sec, HP: 50,000, Area of Effect Damage: 140%, Max Enemies Hit: 8, Stun Rate: 30%, Stun Duration: 2, Reflect Damage: 600%
11
MP Cost: 42, Duration: 26 sec, HP: 52,500, Area of Effect Damage: 143%, Max Enemies Hit: 8, Stun Rate: 32%, Stun Duration: 2, Reflect Damage: 630%
12
MP Cost: 46, Duration: 27 sec, HP: 55,000, Area of Effect Damage: 146%, Max Enemies Hit: 8, Stun Rate: 34%, Stun Duration: 2, Reflect Damage: 660%
13
MP Cost: 46, Duration: 28 sec, HP: 57,500, Area of Effect Damage: 149%, Max Enemies Hit: 8, Stun Rate: 36%, Stun Duration: 2, Reflect Damage: 690%
14
MP Cost: 46, Duration: 29 sec, HP: 60,000, Area of Effect Damage: 152%, Max Enemies Hit: 8, Stun Rate: 38%, Stun Duration: 2, Reflect Damage: 720%
15
MP Cost: 50, Duration: 30 sec, HP: 62,500, Area of Effect Damage: 155%, Max Enemies Hit: 8, Stun Rate: 40%, Stun Duration: 2, Reflect Damage: 750%
16
MP Cost: 50, Duration: 31 sec, HP: 65,000, Area of Effect Damage: 158%, Max Enemies Hit: 8, Stun Rate: 42%, Stun Duration: 2, Reflect Damage: 780%
17
MP Cost: 50, Duration: 32 sec, HP: 67,500, Area of Effect Damage: 161%, Max Enemies Hit: 8, Stun Rate: 44%, Stun Duration: 3, Reflect Damage: 810%
18
MP Cost: 54, Duration: 33 sec, HP: 70,000, Area of Effect Damage: 164%, Max Enemies Hit: 8, Stun Rate: 46%, Stun Duration: 3, Reflect Damage: 840%
19
MP Cost: 54, Duration: 34 sec, HP: 72,500, Area of Effect Damage: 167%, Max Enemies Hit: 8, Stun Rate: 48%, Stun Duration: 3, Reflect Damage: 870%
20
MP Cost: 54, Duration: 35 sec, HP: 75,000, Area of Effect Damage: 170%, Max Enemies Hit: 8, Stun Rate: 50%, Stun Duration: 3, Reflect Damage: 900%
21
MP Cost: 58, Duration: 36 sec, HP: 77,500, Area of Effect Damage: 173%, Max Enemies Hit: 8, Stun Rate: 52%, Stun Duration: 3, Reflect Damage: 930%
22
MP Cost: 58, Duration: 37 sec, HP: 80,000, Area of Effect Damage: 176%, Max Enemies Hit: 8, Stun Rate: 54%, Stun Duration: 3, Reflect Damage: 960%
23
MP Cost: 58, Duration: 38 sec, HP: 82,500, Area of Effect Damage: 179%, Max Enemies Hit: 8, Stun Rate: 56%, Stun Duration: 3, Reflect Damage: 990%
24
MP Cost: 62, Duration: 39 sec, HP: 85,000, Area of Effect Damage: 182%, Max Enemies Hit: 8, Stun Rate: 58%, Stun Duration: 3, Reflect Damage: 1020%
25
MP Cost: 62, Duration: 40 sec, HP: 87,500, Area of Effect Damage: 185%, Max Enemies Hit: 8, Stun Rate: 60%, Stun Duration: 4, Reflect Damage: 1050%
26
MP Cost: 62, Duration: 41 sec, HP: 90,000, Area of Effect Damage: 188%, Max Enemies Hit: 8, Stun Rate: 62%, Stun Duration: 4, Reflect Damage: 1080%
27
MP Cost: 66, Duration: 42 sec, HP: 92,500, Area of Effect Damage: 191%, Max Enemies Hit: 8, Stun Rate: 64%, Stun Duration: 4, Reflect Damage: 1110%
28
MP Cost: 66, Duration: 43 sec, HP: 95,000, Area of Effect Damage: 194%, Max Enemies Hit: 8, Stun Rate: 66%, Stun Duration: 4, Reflect Damage: 1140%
29
MP Cost: 66, Duration: 44 sec, HP: 97,500, Area of Effect Damage: 197%, Max Enemies Hit: 8, Stun Rate: 68%, Stun Duration: 4, Reflect Damage: 1170%
30
MP Cost: 70, Duration: 45 sec, HP: 100,000, Area of Effect Damage: 200%, Max Enemies Hit: 8, Stun Rate: 70%, Stun Duration: 4, Reflect Damage: 1200%
31
MP Cost: 70, Duration: 46 sec, HP: 102,500, Area of Effect Damage: 203%, Max Enemies Hit: 8, Stun Rate: 72%, Stun Duration: 4, Reflect Damage: 1230%
32
MP Cost: 70, Duration: 47 sec, HP: 105,000, Area of Effect Damage: 206%, Max Enemies Hit: 8, Stun Rate: 74%, Stun Duration: 4, Reflect Damage: 1260%
33
MP Cost: 74, Duration: 48 sec, HP: 107,500, Area of Effect Damage: 209%, Max Enemies Hit: 8, Stun Rate: 76%, Stun Duration: 5, Reflect Damage: 1290%
Hero's Will Description: Cures you from being Seduced. The cooldown decreases as the skill level increases. Info: type = 35 Animations:effect Maximum Level: 5
1
MP Cost: 30, Cooldown Time: 600 sec
2
MP Cost: 30, Cooldown Time: 540 sec
3
MP Cost: 30, Cooldown Time: 480 sec
4
MP Cost: 30, Cooldown Time: 420 sec
5
MP Cost: 30, Cooldown Time: 360 sec
6
MP Cost: 30, Cooldown Time: 300 sec
7
MP Cost: 30, Cooldown Time: 240 sec
8
MP Cost: 30, Cooldown Time: 180 sec
Snipe Description: Fire a carefully aimed shot for a chance to defeat an enemy with a single shot. Boss monsters resist this effect, but still take severe damage. Info: type = 2, suddenDeath = 1 Delays: snipingNew - 960 ms Animations:effect, hit.0, ball Maximum Level: 30
1
MP Cost: 340, Instantly Defeats Normal Enemies, Damage: 2583%, Number of Hits vs. Boss Monsters: 1. Defense Ignored: 2%, Critical Hit Rate: 100%, Cooldown Time: 20 sec
2
MP Cost: 330, Instantly Defeats Normal Enemies, Damage: 2646%, Number of Hits vs. Boss Monsters: 1. Defense Ignored: 2%, Critical Hit Rate: 100%, Cooldown Time: 20 sec
3
MP Cost: 320, Instantly Defeats Normal Enemies, Damage: 2709%, Number of Hits vs. Boss Monsters: 1. Defense Ignored: 2%, Critical Hit Rate: 100%, Cooldown Time: 20 sec
4
MP Cost: 310, Instantly Defeats Normal Enemies, Damage: 2772%, Number of Hits vs. Boss Monsters: 1. Defense Ignored: 4%, Critical Hit Rate: 100%, Cooldown Time: 20 sec
5
MP Cost: 300, Instantly Defeats Normal Enemies, Damage: 2835%, Number of Hits vs. Boss Monsters: 1. Defense Ignored: 4%, Critical Hit Rate: 100%, Cooldown Time: 20 sec
6
MP Cost: 290, Instantly Defeats Normal Enemies, Damage: 2898%, Number of Hits vs. Boss Monsters: 1. Defense Ignored: 4%, Critical Hit Rate: 100%, Cooldown Time: 20 sec
7
MP Cost: 280, Instantly Defeats Normal Enemies, Damage: 2961%, Number of Hits vs. Boss Monsters: 1. Defense Ignored: 6%, Critical Hit Rate: 100%, Cooldown Time: 20 sec
8
MP Cost: 270, Instantly Defeats Normal Enemies, Damage: 3024%, Number of Hits vs. Boss Monsters: 1. Defense Ignored: 6%, Critical Hit Rate: 100%, Cooldown Time: 20 sec
9
MP Cost: 260, Instantly Defeats Normal Enemies, Damage: 3087%, Number of Hits vs. Boss Monsters: 1. Defense Ignored: 6%, Critical Hit Rate: 100%, Cooldown Time: 20 sec
10
MP Cost: 250, Instantly Defeats Normal Enemies, Damage: 3150%, Number of Hits vs. Boss Monsters: 1. Defense Ignored: 8%, Critical Hit Rate: 100%, Cooldown Time: 15 sec
11
MP Cost: 240, Instantly Defeats Normal Enemies, Damage: 3213%, Number of Hits vs. Boss Monsters: 1. Defense Ignored: 8%, Critical Hit Rate: 100%, Cooldown Time: 15 sec
12
MP Cost: 230, Instantly Defeats Normal Enemies, Damage: 3276%, Number of Hits vs. Boss Monsters: 1. Defense Ignored: 8%, Critical Hit Rate: 100%, Cooldown Time: 15 sec
13
MP Cost: 220, Instantly Defeats Normal Enemies, Damage: 3339%, Number of Hits vs. Boss Monsters: 1. Defense Ignored: 10%, Critical Hit Rate: 100%, Cooldown Time: 15 sec
14
MP Cost: 210, Instantly Defeats Normal Enemies, Damage: 3402%, Number of Hits vs. Boss Monsters: 1. Defense Ignored: 10%, Critical Hit Rate: 100%, Cooldown Time: 15 sec
15
MP Cost: 200, Instantly Defeats Normal Enemies, Damage: 3465%, Number of Hits vs. Boss Monsters: 1. Defense Ignored: 10%, Critical Hit Rate: 100%, Cooldown Time: 15 sec
16
MP Cost: 190, Instantly Defeats Normal Enemies, Damage: 3528%, Number of Hits vs. Boss Monsters: 1. Defense Ignored: 12%, Critical Hit Rate: 100%, Cooldown Time: 15 sec
17
MP Cost: 180, Instantly Defeats Normal Enemies, Damage: 3591%, Number of Hits vs. Boss Monsters: 1. Defense Ignored: 12%, Critical Hit Rate: 100%, Cooldown Time: 15 sec
18
MP Cost: 170, Instantly Defeats Normal Enemies, Damage: 3654%, Number of Hits vs. Boss Monsters: 1. Defense Ignored: 12%, Critical Hit Rate: 100%, Cooldown Time: 15 sec
19
MP Cost: 160, Instantly Defeats Normal Enemies, Damage: 3717%, Number of Hits vs. Boss Monsters: 1. Defense Ignored: 14%, Critical Hit Rate: 100%, Cooldown Time: 15 sec
20
MP Cost: 150, Instantly Defeats Normal Enemies, Damage: 3780%, Number of Hits vs. Boss Monsters: 1. Defense Ignored: 14%, Critical Hit Rate: 100%, Cooldown Time: 10 sec
21
MP Cost: 140, Instantly Defeats Normal Enemies, Damage: 3843%, Number of Hits vs. Boss Monsters: 1. Defense Ignored: 14%, Critical Hit Rate: 100%, Cooldown Time: 10 sec
22
MP Cost: 130, Instantly Defeats Normal Enemies, Damage: 3906%, Number of Hits vs. Boss Monsters: 1. Defense Ignored: 16%, Critical Hit Rate: 100%, Cooldown Time: 10 sec
23
MP Cost: 120, Instantly Defeats Normal Enemies, Damage: 3969%, Number of Hits vs. Boss Monsters: 1. Defense Ignored: 16%, Critical Hit Rate: 100%, Cooldown Time: 10 sec
24
MP Cost: 110, Instantly Defeats Normal Enemies, Damage: 4032%, Number of Hits vs. Boss Monsters: 1. Defense Ignored: 16%, Critical Hit Rate: 100%, Cooldown Time: 10 sec
25
MP Cost: 100, Instantly Defeats Normal Enemies, Damage: 4095%, Number of Hits vs. Boss Monsters: 1. Defense Ignored: 18%, Critical Hit Rate: 100%, Cooldown Time: 10 sec
26
MP Cost: 90, Instantly Defeats Normal Enemies, Damage: 4158%, Number of Hits vs. Boss Monsters: 1. Defense Ignored: 18%, Critical Hit Rate: 100%, Cooldown Time: 10 sec
27
MP Cost: 80, Instantly Defeats Normal Enemies, Damage: 4221%, Number of Hits vs. Boss Monsters: 1. Defense Ignored: 18%, Critical Hit Rate: 100%, Cooldown Time: 10 sec
28
MP Cost: 70, Instantly Defeats Normal Enemies, Damage: 4284%, Number of Hits vs. Boss Monsters: 1. Defense Ignored: 20%, Critical Hit Rate: 100%, Cooldown Time: 10 sec
29
MP Cost: 60, Instantly Defeats Normal Enemies, Damage: 4347%, Number of Hits vs. Boss Monsters: 1. Defense Ignored: 20%, Critical Hit Rate: 100%, Cooldown Time: 10 sec
30
MP Cost: 50, Instantly Defeats Normal Enemies, Damage: 4410%, Number of Hits vs. Boss Monsters: 1. Defense Ignored: 20%, Critical Hit Rate: 100%, Cooldown Time: 5 sec
31
MP Cost: 40, Instantly Defeats Normal Enemies, Damage: 4473%, Number of Hits vs. Boss Monsters: 1. Defense Ignored: 22%, Critical Hit Rate: 100%, Cooldown Time: 5 sec
32
MP Cost: 30, Instantly Defeats Normal Enemies, Damage: 4536%, Number of Hits vs. Boss Monsters: 1. Defense Ignored: 22%, Critical Hit Rate: 100%, Cooldown Time: 5 sec
33
MP Cost: 20, Instantly Defeats Normal Enemies, Damage: 4599%, Number of Hits vs. Boss Monsters: 1. Defense Ignored: 22%, Critical Hit Rate: 100%, Cooldown Time: 5 sec
Illusion Step Description: Temporarily increases Dexteriy and avoid greatly. Permanently reduces damage taken from enemies. Note: Dodge Rate is its own individual rate, separate from avoid. Info: type = 10 Delays: alert4 - 900 ms Animations:effect, special Maximum Level: 30
Sharp Eyes Description: Temporarily grants party members the ability to locate an enemy's weak spot to deal fatal damage to that enemy. Info: type = 10, massSpell = 1, magicSteal = 1 Delays: alert4 - 900 ms Range:400% Animations:effect, affected Maximum Level: 30
1
MP Cost: 30, Duration: 10 sec, Critical Hit Rate: +6%, Maximum Critical Damage: +1%
2
MP Cost: 30, Duration: 20 sec, Critical Hit Rate: +6%, Maximum Critical Damage: +2%
3
MP Cost: 30, Duration: 30 sec, Critical Hit Rate: +7%, Maximum Critical Damage: +3%
4
MP Cost: 30, Duration: 40 sec, Critical Hit Rate: +7%, Maximum Critical Damage: +4%
5
MP Cost: 30, Duration: 50 sec, Critical Hit Rate: +8%, Maximum Critical Damage: +5%
6
MP Cost: 33, Duration: 60 sec, Critical Hit Rate: +8%, Maximum Critical Damage: +6%
7
MP Cost: 33, Duration: 70 sec, Critical Hit Rate: +9%, Maximum Critical Damage: +7%
8
MP Cost: 33, Duration: 80 sec, Critical Hit Rate: +9%, Maximum Critical Damage: +8%
9
MP Cost: 33, Duration: 90 sec, Critical Hit Rate: +10%, Maximum Critical Damage: +9%
10
MP Cost: 33, Duration: 100 sec, Critical Hit Rate: +10%, Maximum Critical Damage: +10%
11
MP Cost: 36, Duration: 110 sec, Critical Hit Rate: +11%, Maximum Critical Damage: +11%
12
MP Cost: 36, Duration: 120 sec, Critical Hit Rate: +11%, Maximum Critical Damage: +12%
13
MP Cost: 36, Duration: 130 sec, Critical Hit Rate: +12%, Maximum Critical Damage: +13%
14
MP Cost: 36, Duration: 140 sec, Critical Hit Rate: +12%, Maximum Critical Damage: +14%
15
MP Cost: 36, Duration: 150 sec, Critical Hit Rate: +13%, Maximum Critical Damage: +15%
16
MP Cost: 39, Duration: 160 sec, Critical Hit Rate: +13%, Maximum Critical Damage: +16%
17
MP Cost: 39, Duration: 170 sec, Critical Hit Rate: +14%, Maximum Critical Damage: +17%
18
MP Cost: 39, Duration: 180 sec, Critical Hit Rate: +14%, Maximum Critical Damage: +18%
19
MP Cost: 39, Duration: 190 sec, Critical Hit Rate: +15%, Maximum Critical Damage: +19%
20
MP Cost: 39, Duration: 200 sec, Critical Hit Rate: +15%, Maximum Critical Damage: +20%
21
MP Cost: 42, Duration: 210 sec, Critical Hit Rate: +16%, Maximum Critical Damage: +21%
22
MP Cost: 42, Duration: 220 sec, Critical Hit Rate: +16%, Maximum Critical Damage: +22%
23
MP Cost: 42, Duration: 230 sec, Critical Hit Rate: +17%, Maximum Critical Damage: +23%
24
MP Cost: 42, Duration: 240 sec, Critical Hit Rate: +17%, Maximum Critical Damage: +24%
25
MP Cost: 42, Duration: 250 sec, Critical Hit Rate: +18%, Maximum Critical Damage: +25%
26
MP Cost: 45, Duration: 260 sec, Critical Hit Rate: +18%, Maximum Critical Damage: +26%
27
MP Cost: 45, Duration: 270 sec, Critical Hit Rate: +19%, Maximum Critical Damage: +27%
28
MP Cost: 45, Duration: 280 sec, Critical Hit Rate: +19%, Maximum Critical Damage: +28%
29
MP Cost: 45, Duration: 290 sec, Critical Hit Rate: +20%, Maximum Critical Damage: +29%
30
MP Cost: 45, Duration: 300 sec, Critical Hit Rate: +20%, Maximum Critical Damage: +30%
31
MP Cost: 48, Duration: 310 sec, Critical Hit Rate: +21%, Maximum Critical Damage: +31%
32
MP Cost: 48, Duration: 320 sec, Critical Hit Rate: +21%, Maximum Critical Damage: +32%
33
MP Cost: 48, Duration: 330 sec, Critical Hit Rate: +22%, Maximum Critical Damage: +33%
Maple Warrior Description: Increases the stats of all party members. Info: type = 10, massSpell = 1, magicSteal = 1 Delays: alert3 - 1500 ms Range:400% Animations:effect, affected Maximum Level: 30
1
MP Cost: 10, Duration: 30 sec, All Stats: +1%
2
MP Cost: 10, Duration: 60 sec, All Stats: +1%
3
MP Cost: 10, Duration: 90 sec, All Stats: +2%
4
MP Cost: 10, Duration: 120 sec, All Stats: +2%
5
MP Cost: 20, Duration: 150 sec, All Stats: +3%
6
MP Cost: 20, Duration: 180 sec, All Stats: +3%
7
MP Cost: 20, Duration: 210 sec, All Stats: +4%
8
MP Cost: 20, Duration: 240 sec, All Stats: +4%
9
MP Cost: 20, Duration: 270 sec, All Stats: +5%
10
MP Cost: 30, Duration: 300 sec, All Stats: +5%
11
MP Cost: 30, Duration: 330 sec, All Stats: +6%
12
MP Cost: 30, Duration: 360 sec, All Stats: +6%
13
MP Cost: 30, Duration: 390 sec, All Stats: +7%
14
MP Cost: 30, Duration: 420 sec, All Stats: +7%
15
MP Cost: 40, Duration: 450 sec, All Stats: +8%
16
MP Cost: 40, Duration: 480 sec, All Stats: +8%
17
MP Cost: 40, Duration: 510 sec, All Stats: +9%
18
MP Cost: 40, Duration: 540 sec, All Stats: +9%
19
MP Cost: 40, Duration: 570 sec, All Stats: +10%
20
MP Cost: 50, Duration: 600 sec, All Stats: +10%
21
MP Cost: 50, Duration: 630 sec, All Stats: +11%
22
MP Cost: 50, Duration: 660 sec, All Stats: +11%
23
MP Cost: 50, Duration: 690 sec, All Stats: +12%
24
MP Cost: 50, Duration: 720 sec, All Stats: +12%
25
MP Cost: 60, Duration: 750 sec, All Stats: +13%
26
MP Cost: 60, Duration: 780 sec, All Stats: +13%
27
MP Cost: 60, Duration: 810 sec, All Stats: +14%
28
MP Cost: 60, Duration: 840 sec, All Stats: +14%
29
MP Cost: 60, Duration: 870 sec, All Stats: +15%
30
MP Cost: 70, Duration: 900 sec, All Stats: +15%
31
MP Cost: 70, Duration: 930 sec, All Stats: +16%
32
MP Cost: 70, Duration: 960 sec, All Stats: +16%
33
MP Cost: 70, Duration: 990 sec, All Stats: +17%
Hyper
Hyper Dexterity Description: Permanently increases your Dexterity Info: type = 50 Maximum Level: 1 Required Level: 140
1
Dexterity: +50
Hyper Intelligence Description: Permanently increases your Intelligence Info: type = 50 Maximum Level: 1 Required Level: 140
1
Intelligence: +50
Hyper Accuracy Description: Permanently increases your Accuracy Info: type = 50 Maximum Level: 1 Required Level: 158
1
Accuracy: +20%
Hyper Critical Rate Description: Permanently increases your Critical Hit Rate. Info: type = 50 Maximum Level: 1 Required Level: 198
1
Critical Hit Rate: +10%
Hyper Max Magic Points Description: Permanently increases Maximum MP. Info: type = 50 Maximum Level: 1 Required Level: 186
1
MaxMP: +15%
Hyper Max Heart Points Description: Permanently increases Maximum HP. Info: type = 50 Maximum Level: 1 Required Level: 192
1
MaxHP: +15%
Hyper Physical Guard Description: Permanently increases your Weapon Defense. Info: type = 50 Maximum Level: 1 Required Level: 165
1
Weapon DEF: +500
Hyper Max Demon Force Description: Permanently increases Maximum DF Info: type = 50 Maximum Level: 1 Required Level: 180
1
Max Demon Force: +50
Snipe - Cooltime Reduce Description: Reduces Snipe's cooldown time. Info: type = 50 Maximum Level: 1 Required Level: 195
1
Cooldown Reduction: 100%
Hyper Luck Description: Permanently increases your Luck. Info: type = 50 Maximum Level: 1 Required Level: 140
1
Luck: +50
Hyper Strength Description: Permanently increases your Strength Info: type = 50 Maximum Level: 1 Required Level: 140
1
Strength: +50
Pierce - Bonus Attack Description: Increases Pierce's number of hits. Info: type = 50 Maximum Level: 1 Required Level: 189
1
Number of Hits: +1
Hyper Magical Guard Description: Permanently increases your Magic Defense. Info: type = 50 Maximum Level: 1 Required Level: 174
1
Magic DEF: +500
Sharp Eyes - Critical Rate Description: Increases Sharp Eyes' critical hit rate. Info: type = 50 Maximum Level: 1 Required Level: 183
1
Critical Hit rate: +5%
Hyper Speed Description: Permanently increases your Speed Info: type = 50 Maximum Level: 1 Required Level: 152
1
Speed: +10%
Snipe - Reinforce Description: Increases Snipe's damage. Info: type = 50 Maximum Level: 1 Required Level: 155
1
Damage: +20%
Snipe - Bonus Attack Description: Increases Snipe's number of hits. Info: type = 50 Maximum Level: 1 Required Level: 177
1
Number of Hits: +1
Hyper Jump Description: Permanently increases your Jump. Info: type = 50 Maximum Level: 1 Required Level: 146
1
Jump: +10%
Sharp Eyes - Persist Description: Increases Sharp Eyes' duration. Info: type = 50 Maximum Level: 1 Required Level: 143
Pierce - Reinforce Description: Increases Pierce's damage. Info: type = 50 Maximum Level: 1 Required Level: 149
1
Damage: +20%
Pierce - Extra Target Description: Increases Pierce's max enemies hit. Info: type = 50 Maximum Level: 1 Required Level: 168
1
Max Enemies Hit: +2
Long Range True Shot Description: Concentrate your body and soul into a single long range shot. Info: type = 1, areaAttack = 1 Delays: HY322longRangeTrueShot - 1170 ms Range:700% Animations:effect, hit.0 Maximum Level: 1 Required Level: 170
Epic Adventure Description: A power only available to Adventurers who have explored the Maple World that increases your damage and maximum damage. Info: type = 50 Range:400% Animations:effect, attected Maximum Level: 1 Required Level: 200
Bullseye Description: With a remarkable amount of concentration, pinpoint your enemies' weakspots and target them. Info: type = 50 Delays: HY322bullseye - 1260 ms Animations:effect, repeat Maximum Level: 1 Required Level: 150
Holy pomegranate at that Gungnir Descent buff.
[MENTION=7678]ShinkuDragon[/MENTION], [MENTION=3070]Marksman Bryan[/MENTION]
Sorry to ruin your hope, but master level and max level are different. Decreasing the master level to 10 means that the skills master at 10 in Tespia now, unless you use books (basically what the live server is)
Did they just add Thief and Pirate revamps without having it at kMST at all?
Marksman Bryan Wrote:Tons of 4th job skills master level 10?
5th job incoming
Hope that doesn't mean they plan to make 5th job 150+ or something. Really, really hope that it wouldn't be at anywhere below 180, actually I kinda hope it would be 200 so there will be more point in leveling past 200. If most important 5th job skills are all maxed, I don't see the point given how hard the curve is after 200.
KMST 1.2.480 Adventurer Revamp and Skill Changes - Death - 2013-06-18
ThebYssman Wrote:Blunt Weapon animation changes?! And on my birthday too?! Thank you Nexon!
Hey! I was supposed to be the first one to comment about this.
I'm more excited than you.