Dash Description: Double-tap the left or right arrow to perform a dash or jump dash. Also cancels all knockback. [Dash Activation: Arrow keys ->-> or <-<-] Use Corkscrew Blow or Triple Fire during the dash for additional damage. Info: type = 10 Animations:effect, effect0, special Maximum Level: 10
1
MP Cost: 9, Duration: 4 sec, Movement Speed: +5, Jump: +2, Additional Damage when using Triple Fire or Corkscrew Blow during the dash: 100%
2
MP Cost: 8, Duration: 4 sec, Movement Speed: +10, Jump: +4, Additional Damage when using Triple Fire or Corkscrew Blow during the dash: 100%
3
MP Cost: 7, Duration: 8 sec, Movement Speed: +15, Jump: +6, Additional Damage when using Triple Fire or Corkscrew Blow during the dash: 100%
4
MP Cost: 6, Duration: 8 sec, Movement Speed: +20, Jump: +8, Additional Damage when using Triple Fire or Corkscrew Blow during the dash: 100%
5
MP Cost: 5, Duration: 12 sec, Movement Speed: +25, Jump: +10, Additional Damage when using Triple Fire or Corkscrew Blow during the dash: 100%
6
MP Cost: 4, Duration: 12 sec, Movement Speed: +30, Jump: +12, Additional Damage when using Triple Fire or Corkscrew Blow during the dash: 100%
7
MP Cost: 3, Duration: 16 sec, Movement Speed: +35, Jump: +14, Additional Damage when using Triple Fire or Corkscrew Blow during the dash: 100%
8
MP Cost: 2, Duration: 16 sec, Movement Speed: +40, Jump: +16, Additional Damage when using Triple Fire or Corkscrew Blow during the dash: 100%
9
MP Cost: 1, Duration: 20 sec, Movement Speed: +45, Jump: +18, Additional Damage when using Triple Fire or Corkscrew Blow during the dash: 100%
10
MP Cost: 0, Duration: 20 sec, Movement Speed: +50, Jump: +20, Additional Damage when using Triple Fire or Corkscrew Blow during the dash: 100%
Dark Clarity Description: Calms your heart to provide a temporary increase to Weapon Attack and Accuracy. Info: type = 10, magicSteal = 1 Delays: alert3 - 1500 ms Animations:effect, effect0, special Maximum Level: 20
Perseverance Description: Recovers HP and MP over time. Info: type = 50, pvp = 0 Maximum Level: 5
1
Recover 1% HP/MP every 13 sec
2
Recover 2% HP/MP every 11 sec
3
Recover 3% HP/MP every 9 sec
4
Recover 4% HP/MP every 7 sec
5
Recover 5% HP/MP every 5 sec
HP Boost Description: Permanently increases your Max HP. Info: type = 50 Maximum Level: 10
1
Max HP: +2%
2
Max HP: +4%
3
Max HP: +6%
4
Max HP: +8%
5
Max HP: +10%
6
Max HP: +12%
7
Max HP: +14%
8
Max HP: +16%
9
Max HP: +18%
10
Max HP: +20%
Corkscrew Blow Description: Allows you to run forward and punch multiple monsters at once. Info: type = 1, areaAttack = 1, pushTarget = 1, casterMove = 1 Delays: screw - 810 ms Range:200% Animations:hit.0, effect Maximum Level: 20
1
MP Cost: 10, Damage: 284%, Max Monsters Hit: 6
2
MP Cost: 11, Damage: 288%, Max Monsters Hit: 6
3
MP Cost: 11, Damage: 292%, Max Monsters Hit: 6
4
MP Cost: 12, Damage: 296%, Max Monsters Hit: 6
5
MP Cost: 12, Damage: 300%, Max Monsters Hit: 6
6
MP Cost: 13, Damage: 304%, Max Monsters Hit: 6
7
MP Cost: 13, Damage: 308%, Max Monsters Hit: 6
8
MP Cost: 14, Damage: 312%, Max Monsters Hit: 6
9
MP Cost: 14, Damage: 316%, Max Monsters Hit: 6
10
MP Cost: 15, Damage: 320%, Max Monsters Hit: 6
11
MP Cost: 15, Damage: 324%, Max Monsters Hit: 6
12
MP Cost: 16, Damage: 328%, Max Monsters Hit: 6
13
MP Cost: 16, Damage: 332%, Max Monsters Hit: 6
14
MP Cost: 17, Damage: 336%, Max Monsters Hit: 6
15
MP Cost: 17, Damage: 340%, Max Monsters Hit: 6
16
MP Cost: 18, Damage: 344%, Max Monsters Hit: 6
17
MP Cost: 18, Damage: 348%, Max Monsters Hit: 6
18
MP Cost: 19, Damage: 352%, Max Monsters Hit: 6
19
MP Cost: 19, Damage: 356%, Max Monsters Hit: 6
20
MP Cost: 20, Damage: 360%, Max Monsters Hit: 6
Tornado Uppercut Description: Performs a super-fast uppercut, creating a tornado that attacks enemies. Info: type = 2, areaAttack = 1 Delays: tornadoUpper - 1080 ms Range:45% Animations:effect, ball, hit.0 Maximum Level: 20
1
MP Cost: 18, Damage: 318%, Max Enemies Hit: 6
2
MP Cost: 18, Damage: 321%, Max Enemies Hit: 6
3
MP Cost: 18, Damage: 324%, Max Enemies Hit: 6
4
MP Cost: 18, Damage: 327%, Max Enemies Hit: 6
5
MP Cost: 18, Damage: 330%, Max Enemies Hit: 6
6
MP Cost: 20, Damage: 333%, Max Enemies Hit: 6
7
MP Cost: 20, Damage: 336%, Max Enemies Hit: 6
8
MP Cost: 20, Damage: 339%, Max Enemies Hit: 6
9
MP Cost: 20, Damage: 342%, Max Enemies Hit: 6
10
MP Cost: 20, Damage: 345%, Max Enemies Hit: 6
11
MP Cost: 22, Damage: 348%, Max Enemies Hit: 6
12
MP Cost: 22, Damage: 351%, Max Enemies Hit: 6
13
MP Cost: 22, Damage: 354%, Max Enemies Hit: 6
14
MP Cost: 22, Damage: 357%, Max Enemies Hit: 6
15
MP Cost: 22, Damage: 360%, Max Enemies Hit: 6
16
MP Cost: 24, Damage: 363%, Max Enemies Hit: 6
17
MP Cost: 24, Damage: 366%, Max Enemies Hit: 6
18
MP Cost: 24, Damage: 369%, Max Enemies Hit: 6
19
MP Cost: 24, Damage: 372%, Max Enemies Hit: 6
20
MP Cost: 24, Damage: 375%, Max Enemies Hit: 6
Knuckle Booster Description: Doubles the attack speed of your weapon. Must have knuckles equipped.\nRequired Skill: #cKnuckle Mastery Lv. 5# Info: type = 10 Delays: alert2 - 600 ms Pre-requisite: Level 5 Knuckle Mastery Animations:effect Maximum Level: 10
1
MP Cost: 29, Duration: 20 sec
2
MP Cost: 27, Duration: 40 sec
3
MP Cost: 25, Duration: 60 sec
4
MP Cost: 23, Duration: 80 sec
5
MP Cost: 21, Duration: 100 sec
6
MP Cost: 19, Duration: 120 sec
7
MP Cost: 17, Duration: 140 sec
8
MP Cost: 15, Duration: 160 sec
9
MP Cost: 13, Duration: 180 sec
10
MP Cost: 11, Duration: 200 sec
Physical Training Description: Permanently improves STR and DEX through sheer physical training. Info: type = 50 Maximum Level: 5
1
Permanently increase STR by 6 and DEX by 6.
2
Permanently increase STR by 12 and DEX by 12.
3
Permanently increase STR by 18 and DEX by 18.
4
Permanently increase STR by 24 and DEX by 24.
5
Permanently increase STR by 30 and DEX by 30.
Knuckle Mastery Description: Increases the weapon mastery and accuracy of Knuckles. Info: type = 50 Maximum Level: 10
1
Knuckle Mastery: +14%, Accuracy: +12
2
Knuckle Mastery: +18%, Accuracy: +24
3
Knuckle Mastery: +22%, Accuracy: +36
4
Knuckle Mastery: +26%, Accuracy: +48
5
Knuckle Mastery: +30%, Accuracy: +60
6
Knuckle Mastery: +34%, Accuracy: +72
7
Knuckle Mastery: +38%, Accuracy: +84
8
Knuckle Mastery: +42%, Accuracy: +96
9
Knuckle Mastery: +46%, Accuracy: +108
10
Knuckle Mastery: +50%, Accuracy: +120
Marauder
Stun Mastery Description: Critical Rate increases when attacking stunned enemies. Attacks also have a chance to stun targets. Info: type = 51, incDamToStunTarget = 1 Animations:mob Maximum Level: 10
1
Critical Rate when attacking stunned enemies: +24%, Stun Rate: 11%
2
Critical Rate when attacking stunned enemies: +28%, Stun Rate: 12%
3
Critical Rate when attacking stunned enemies: +32%, Stun Rate: 13%
4
Critical Rate when attacking stunned enemies: +36%, Stun Rate: 14%
5
Critical Rate when attacking stunned enemies: +40%, Stun Rate: 15%
6
Critical Rate when attacking stunned enemies: +44%, Stun Rate: 16%
7
Critical Rate when attacking stunned enemies: +48%, Stun Rate: 17%
8
Critical Rate when attacking stunned enemies: +52%, Stun Rate: 18%
9
Critical Rate when attacking stunned enemies: +56%, Stun Rate: 19%
10
Critical Rate when attacking stunned enemies: +60%, Stun Rate: 20%
Energy Charge Description: Charges energy after every attack. When your energy is fully charged, Accuracy, Attack, DEF, and Movement Speed increase. You also have a chance to activate a Stance that allows you to use energy-type skills. Energy charges twice as fast when attacking bosses. Info: type = 51, energyCharge = 1, condition = attack, fullChargeEffect = bodyAttack Animations:effect.0, effect.1, effect.2, hit.0, special, affected Maximum Level: 20
1
Energy charged at attack: 205, Duration: 22 sec, Accuracy: +15, Weapon ATT: +1, Weapon/Magic DEF: +15, Movement Speed: +12, Knock-back Resistance Rate: 52%, Double energy charged when attacking bosses
2
Energy charged at attack: 210, Duration: 24 sec, Accuracy: +30, Weapon ATT: +3, Weapon/Magic DEF: +30, Movement Speed: +14, Knock-back Resistance Rate: 54%, Double energy charged when attacking bosses
3
Energy charged at attack: 215, Duration: 26 sec, Accuracy: +45, Weapon ATT: +4, Weapon/Magic DEF: +45, Movement Speed: +16, Knock-back Resistance Rate: 56%, Double energy charged when attacking bosses
4
Energy charged at attack: 220, Duration: 28 sec, Accuracy: +60, Weapon ATT: +6, Weapon/Magic DEF: +60, Movement Speed: +18, Knock-back Resistance Rate: 58%, Double energy charged when attacking bosses
5
Energy charged at attack: 225, Duration: 30 sec, Accuracy: +75, Weapon ATT: +7, Weapon/Magic DEF: +75, Movement Speed: +20, Knock-back Resistance Rate: 60%, Double energy charged when attacking bosses
6
Energy charged at attack: 230, Duration: 32 sec, Accuracy: +90, Weapon ATT: +9, Weapon/Magic DEF: +90, Movement Speed: +22, Knock-back Resistance Rate: 62%, Double energy charged when attacking bosses
7
Energy charged at attack: 235, Duration: 34 sec, Accuracy: +105, Weapon ATT: +10, Weapon/Magic DEF: +105, Movement Speed: +24, Knock-back Resistance Rate: 64%, Double energy charged when attacking bosses
8
Energy charged at attack: 240, Duration: 36 sec, Accuracy: +120, Weapon ATT: +12, Weapon/Magic DEF: +120, Movement Speed: +26, Knock-back Resistance Rate: 66%, Double energy charged when attacking bosses
9
Energy charged at attack: 245, Duration: 38 sec, Accuracy: +135, Weapon ATT: +13, Weapon/Magic DEF: +135, Movement Speed: +28, Knock-back Resistance Rate: 68%, Double energy charged when attacking bosses
10
Energy charged at attack: 250, Duration: 40 sec, Accuracy: +150, Weapon ATT: +15, Weapon/Magic DEF: +150, Movement Speed: +30, Knock-back Resistance Rate: 70%, Double energy charged when attacking bosses
11
Energy charged at attack: 255, Duration: 42 sec, Accuracy: +165, Weapon ATT: +16, Weapon/Magic DEF: +165, Movement Speed: +32, Knock-back Resistance Rate: 72%, Double energy charged when attacking bosses
12
Energy charged at attack: 260, Duration: 44 sec, Accuracy: +180, Weapon ATT: +18, Weapon/Magic DEF: +180, Movement Speed: +34, Knock-back Resistance Rate: 74%, Double energy charged when attacking bosses
13
Energy charged at attack: 265, Duration: 46 sec, Accuracy: +195, Weapon ATT: +19, Weapon/Magic DEF: +195, Movement Speed: +36, Knock-back Resistance Rate: 76%, Double energy charged when attacking bosses
14
Energy charged at attack: 270, Duration: 48 sec, Accuracy: +210, Weapon ATT: +21, Weapon/Magic DEF: +210, Movement Speed: +38, Knock-back Resistance Rate: 78%, Double energy charged when attacking bosses
15
Energy charged at attack: 275, Duration: 50 sec, Accuracy: +225, Weapon ATT: +22, Weapon/Magic DEF: +225, Movement Speed: +40, Knock-back Resistance Rate: 80%, Double energy charged when attacking bosses
16
Energy charged at attack: 280, Duration: 52 sec, Accuracy: +240, Weapon ATT: +24, Weapon/Magic DEF: +240, Movement Speed: +42, Knock-back Resistance Rate: 82%, Double energy charged when attacking bosses
17
Energy charged at attack: 285, Duration: 54 sec, Accuracy: +255, Weapon ATT: +25, Weapon/Magic DEF: +255, Movement Speed: +44, Knock-back Resistance Rate: 84%, Double energy charged when attacking bosses
18
Energy charged at attack: 290, Duration: 56 sec, Accuracy: +270, Weapon ATT: +27, Weapon/Magic DEF: +270, Movement Speed: +46, Knock-back Resistance Rate: 86%, Double energy charged when attacking bosses
19
Energy charged at attack: 295, Duration: 58 sec, Accuracy: +285, Weapon ATT: +28, Weapon/Magic DEF: +285, Movement Speed: +48, Knock-back Resistance Rate: 88%, Double energy charged when attacking bosses
20
Energy charged at attack: 300, Duration: 60 sec, Accuracy: +300, Weapon ATT: +30, Weapon/Magic DEF: +300, Movement Speed: +50, Knock-back Resistance Rate: 90%, Double energy charged when attacking bosses
Precision Strikes Description: Increases Critical Rate and critical damage. Additional Critical Rate against bosses. Info: type = 50 Maximum Level: 10
Roll of the Dice Description: Test your luck! Roll a dice to get a random Buff. Roll a 1 and you get nothing. Info: type = 10 Delays: alert3 - 1500 ms Animations:affected.1, affected.2, affected.3, affected.4, affected.5, affected.6 Maximum Level: 20
Admiral's Wings Description: Focus on defensive maneuvers for a temporary boost to defense. Info: type = 11, condition = damaged Delays: alert3 - 1500 ms Animations:repeat, effect Maximum Level: 10
1
MP Cost: 18, Damage Received: -11%, Duration: 72
2
MP Cost: 18, Damage Received: -12%, Duration: 84
3
MP Cost: 22, Damage Received: -13%, Duration: 96
4
MP Cost: 22, Damage Received: -14%, Duration: 108
5
MP Cost: 22, Damage Received: -15%, Duration: 120
6
MP Cost: 26, Damage Received: -16%, Duration: 132
7
MP Cost: 26, Damage Received: -17%, Duration: 144
8
MP Cost: 26, Damage Received: -18%, Duration: 156
9
MP Cost: 30, Damage Received: -19%, Duration: 168
10
MP Cost: 30, Damage Received: -20%, Duration: 180
Energy Blast Description: Blasts a ball of energy to attack multiple monsters at once, possibly Stunning them. This skill can only be used your #cthe energy is fully charged#.\nRequired Skill: #cEnergy Charge lv. 1# Info: type = 1, areaAttack = 1, mes = stun Delays: eburster - 1020 ms Range:150% Pre-requisite: Level 1 Energy Charge Animations:effect, hit.0, mob Maximum Level: 20
1
Damage: 343%, Max Enemies Hit: 6, Number of Attacks: 2, Stun Chance: 31%, Stun Duration: 5 sec
2
Damage: 346%, Max Enemies Hit: 6, Number of Attacks: 2, Stun Chance: 32%, Stun Duration: 5 sec
3
Damage: 349%, Max Enemies Hit: 6, Number of Attacks: 2, Stun Chance: 33%, Stun Duration: 5 sec
4
Damage: 352%, Max Enemies Hit: 6, Number of Attacks: 2, Stun Chance: 34%, Stun Duration: 5 sec
5
Damage: 355%, Max Enemies Hit: 6, Number of Attacks: 2, Stun Chance: 35%, Stun Duration: 5 sec
6
Damage: 358%, Max Enemies Hit: 6, Number of Attacks: 2, Stun Chance: 36%, Stun Duration: 5 sec
7
Damage: 361%, Max Enemies Hit: 6, Number of Attacks: 2, Stun Chance: 37%, Stun Duration: 5 sec
8
Damage: 364%, Max Enemies Hit: 6, Number of Attacks: 2, Stun Chance: 38%, Stun Duration: 5 sec
9
Damage: 367%, Max Enemies Hit: 6, Number of Attacks: 2, Stun Chance: 39%, Stun Duration: 5 sec
10
Damage: 370%, Max Enemies Hit: 6, Number of Attacks: 2, Stun Chance: 40%, Stun Duration: 6 sec
11
Damage: 373%, Max Enemies Hit: 6, Number of Attacks: 2, Stun Chance: 41%, Stun Duration: 6 sec
12
Damage: 376%, Max Enemies Hit: 6, Number of Attacks: 2, Stun Chance: 42%, Stun Duration: 6 sec
13
Damage: 379%, Max Enemies Hit: 6, Number of Attacks: 2, Stun Chance: 43%, Stun Duration: 6 sec
14
Damage: 382%, Max Enemies Hit: 6, Number of Attacks: 2, Stun Chance: 44%, Stun Duration: 6 sec
15
Damage: 385%, Max Enemies Hit: 6, Number of Attacks: 2, Stun Chance: 45%, Stun Duration: 6 sec
16
Damage: 388%, Max Enemies Hit: 6, Number of Attacks: 2, Stun Chance: 46%, Stun Duration: 6 sec
17
Damage: 391%, Max Enemies Hit: 6, Number of Attacks: 2, Stun Chance: 47%, Stun Duration: 6 sec
18
Damage: 394%, Max Enemies Hit: 6, Number of Attacks: 2, Stun Chance: 48%, Stun Duration: 6 sec
19
Damage: 397%, Max Enemies Hit: 6, Number of Attacks: 2, Stun Chance: 49%, Stun Duration: 6 sec
20
Damage: 400%, Max Enemies Hit: 6, Number of Attacks: 2, Stun Chance: 50%, Stun Duration: 7 sec
Landlubber Blast Description: Pounds the ground to create a shockwave that damages multiple enemies. Info: type = 1, areaAttack = 1 Delays: shockwave - 1075 ms Range:330% Animations:hit.0, effect, effect0, effect1, effect2, effect3, effect4 Maximum Level: 20
1
MP Cost: 18, Damage: 655%, Max Enemies Hit: 6
2
MP Cost: 18, Damage: 660%, Max Enemies Hit: 6
3
MP Cost: 18, Damage: 665%, Max Enemies Hit: 6
4
MP Cost: 20, Damage: 670%, Max Enemies Hit: 6
5
MP Cost: 20, Damage: 675%, Max Enemies Hit: 6
6
MP Cost: 20, Damage: 680%, Max Enemies Hit: 6
7
MP Cost: 20, Damage: 685%, Max Enemies Hit: 6
8
MP Cost: 22, Damage: 690%, Max Enemies Hit: 6
9
MP Cost: 22, Damage: 695%, Max Enemies Hit: 6
10
MP Cost: 22, Damage: 700%, Max Enemies Hit: 6
11
MP Cost: 22, Damage: 705%, Max Enemies Hit: 6
12
MP Cost: 24, Damage: 710%, Max Enemies Hit: 6
13
MP Cost: 24, Damage: 715%, Max Enemies Hit: 6
14
MP Cost: 24, Damage: 720%, Max Enemies Hit: 6
15
MP Cost: 24, Damage: 725%, Max Enemies Hit: 6
16
MP Cost: 26, Damage: 730%, Max Enemies Hit: 6
17
MP Cost: 26, Damage: 735%, Max Enemies Hit: 6
18
MP Cost: 26, Damage: 740%, Max Enemies Hit: 6
19
MP Cost: 26, Damage: 745%, Max Enemies Hit: 6
20
MP Cost: 28, Damage: 750%, Max Enemies Hit: 6
Spiral Assault Description: Summon the soul of a super human to charge enemies and knock them back. Links with Corkscrew Blow. Info: type = 1, areaAttack = 1, pushTarget = 1, casterMove = 1 Delays: doubleSpiral - 900 ms Range:350% Animations:effect, hit Maximum Level: 20
1
MP Cost: 22, Damage: 268%, Max Enemies Hit: 6, Number of Attacks: 2
2
MP Cost: 22, Damage: 271%, Max Enemies Hit: 6, Number of Attacks: 2
3
MP Cost: 24, Damage: 274%, Max Enemies Hit: 6, Number of Attacks: 2
4
MP Cost: 24, Damage: 277%, Max Enemies Hit: 6, Number of Attacks: 2
5
MP Cost: 24, Damage: 280%, Max Enemies Hit: 6, Number of Attacks: 2
6
MP Cost: 26, Damage: 283%, Max Enemies Hit: 6, Number of Attacks: 2
7
MP Cost: 26, Damage: 286%, Max Enemies Hit: 6, Number of Attacks: 2
8
MP Cost: 26, Damage: 289%, Max Enemies Hit: 6, Number of Attacks: 2
9
MP Cost: 28, Damage: 292%, Max Enemies Hit: 6, Number of Attacks: 2
10
MP Cost: 28, Damage: 295%, Max Enemies Hit: 6, Number of Attacks: 2
11
MP Cost: 28, Damage: 298%, Max Enemies Hit: 6, Number of Attacks: 2
12
MP Cost: 30, Damage: 301%, Max Enemies Hit: 6, Number of Attacks: 2
13
MP Cost: 30, Damage: 304%, Max Enemies Hit: 6, Number of Attacks: 2
14
MP Cost: 30, Damage: 307%, Max Enemies Hit: 6, Number of Attacks: 2
15
MP Cost: 32, Damage: 310%, Max Enemies Hit: 6, Number of Attacks: 2
16
MP Cost: 32, Damage: 313%, Max Enemies Hit: 6, Number of Attacks: 2
17
MP Cost: 32, Damage: 316%, Max Enemies Hit: 6, Number of Attacks: 2
18
MP Cost: 34, Damage: 319%, Max Enemies Hit: 6, Number of Attacks: 2
19
MP Cost: 34, Damage: 322%, Max Enemies Hit: 6, Number of Attacks: 2
20
MP Cost: 34, Damage: 325%, Max Enemies Hit: 6, Number of Attacks: 2
Buccanneer
Buccaneer Blast Description: Unleashes a powerful energy blast. Can only be used #cwith full energy#. Allows you to charge additional energy as a passive effect. Info: type = 1, areaAttack = 1 Delays: energyBlast - 1560 ms Range:695% Animations:effect, effect0, hit.0 Maximum Level: 30
1
Damage: 405%, Max Enemies Hit: 8. Number of Attacks: 4\nPassive Effects: Charges 42 energy with each attack
2
Damage: 410%, Max Enemies Hit: 8. Number of Attacks: 4\nPassive Effects: Charges 44 energy with each attack
3
Damage: 415%, Max Enemies Hit: 8. Number of Attacks: 4\nPassive Effects: Charges 46 energy with each attack
4
Damage: 420%, Max Enemies Hit: 8. Number of Attacks: 4\nPassive Effects: Charges 48 energy with each attack
5
Damage: 425%, Max Enemies Hit: 8. Number of Attacks: 4\nPassive Effects: Charges 50 energy with each attack
6
Damage: 430%, Max Enemies Hit: 8. Number of Attacks: 4\nPassive Effects: Charges 52 energy with each attack
7
Damage: 435%, Max Enemies Hit: 8. Number of Attacks: 4\nPassive Effects: Charges 54 energy with each attack
8
Damage: 440%, Max Enemies Hit: 8. Number of Attacks: 4\nPassive Effects: Charges 56 energy with each attack
9
Damage: 445%, Max Enemies Hit: 8. Number of Attacks: 4\nPassive Effects: Charges 58 energy with each attack
10
Damage: 450%, Max Enemies Hit: 8. Number of Attacks: 4\nPassive Effects: Charges 60 energy with each attack
11
Damage: 455%, Max Enemies Hit: 8. Number of Attacks: 4\nPassive Effects: Charges 62 energy with each attack
12
Damage: 460%, Max Enemies Hit: 8. Number of Attacks: 4\nPassive Effects: Charges 64 energy with each attack
13
Damage: 465%, Max Enemies Hit: 8. Number of Attacks: 4\nPassive Effects: Charges 66 energy with each attack
14
Damage: 470%, Max Enemies Hit: 8. Number of Attacks: 4\nPassive Effects: Charges 68 energy with each attack
15
Damage: 475%, Max Enemies Hit: 9. Number of Attacks: 4\nPassive Effects: Charges 70 energy with each attack
16
Damage: 480%, Max Enemies Hit: 9. Number of Attacks: 4\nPassive Effects: Charges 72 energy with each attack
17
Damage: 485%, Max Enemies Hit: 9. Number of Attacks: 4\nPassive Effects: Charges 74 energy with each attack
18
Damage: 490%, Max Enemies Hit: 9. Number of Attacks: 4\nPassive Effects: Charges 76 energy with each attack
19
Damage: 495%, Max Enemies Hit: 9. Number of Attacks: 4\nPassive Effects: Charges 78 energy with each attack
20
Damage: 500%, Max Enemies Hit: 9. Number of Attacks: 4\nPassive Effects: Charges 80 energy with each attack
21
Damage: 505%, Max Enemies Hit: 9. Number of Attacks: 4\nPassive Effects: Charges 82 energy with each attack
22
Damage: 510%, Max Enemies Hit: 9. Number of Attacks: 4\nPassive Effects: Charges 84 energy with each attack
23
Damage: 515%, Max Enemies Hit: 9. Number of Attacks: 4\nPassive Effects: Charges 86 energy with each attack
24
Damage: 520%, Max Enemies Hit: 9. Number of Attacks: 4\nPassive Effects: Charges 88 energy with each attack
25
Damage: 525%, Max Enemies Hit: 9. Number of Attacks: 4\nPassive Effects: Charges 90 energy with each attack
26
Damage: 530%, Max Enemies Hit: 9. Number of Attacks: 4\nPassive Effects: Charges 92 energy with each attack
27
Damage: 535%, Max Enemies Hit: 9. Number of Attacks: 4\nPassive Effects: Charges 94 energy with each attack
28
Damage: 540%, Max Enemies Hit: 9. Number of Attacks: 4\nPassive Effects: Charges 96 energy with each attack
29
Damage: 545%, Max Enemies Hit: 9. Number of Attacks: 4\nPassive Effects: Charges 98 energy with each attack
30
Damage: 550%, Max Enemies Hit: 10. Number of Attacks: 4\nPassive Effects: Charges 100 energy with each attack
31
Damage: 555%, Max Enemies Hit: 10. Number of Attacks: 4\nPassive Effects: Charges 102 energy with each attack
32
Damage: 560%, Max Enemies Hit: 10. Number of Attacks: 4\nPassive Effects: Charges 104 energy with each attack
33
Damage: 565%, Max Enemies Hit: 10. Number of Attacks: 4\nPassive Effects: Charges 106 energy with each attack
Crossbones Description: Summons the souls of pirates past to temporarily increase Attack. Also increases Abnormal Status Resistance, Elemental Resistance, and Knuckle Mastery as passive effects.\nRequired Skill: #cKnuckle Mastery Lv. 10# Info: type = 10, magicSteal = 1 Delays: alert3 - 1500 ms Pre-requisite: Level 10 Knuckle Mastery Animations:effect Maximum Level: 30
Nautilus Strike Description: Order the Nautilus to attack multiple enemies at once. Info: type = 1, areaAttack = 1 Delays: bombExplosion - 3420 ms Range:400% Animations:effect, screen, special, hit.0 Maximum Level: 30
1
MP Cost: 350, Damage: 404%, Max Enemies Hit: 15, Number of Attacks: 3 \n#cCooldown: 60 sec#
2
MP Cost: 350, Damage: 408%, Max Enemies Hit: 15, Number of Attacks: 3 \n: 58 sec#
3
MP Cost: 350, Damage: 412%, Max Enemies Hit: 15, Number of Attacks: 3 \n: 58 sec#
4
MP Cost: 350, Damage: 416%, Max Enemies Hit: 15, Number of Attacks: 3 \n: 56 sec#
5
MP Cost: 350, Damage: 420%, Max Enemies Hit: 15, Number of Attacks: 3 \n: 56 sec#
6
MP Cost: 350, Damage: 424%, Max Enemies Hit: 15, Number of Attacks: 3 \n: 54 sec#
7
MP Cost: 350, Damage: 428%, Max Enemies Hit: 15, Number of Attacks: 3 \n: 54 sec#
8
MP Cost: 350, Damage: 432%, Max Enemies Hit: 15, Number of Attacks: 3 \n: 52 sec#
9
MP Cost: 350, Damage: 436%, Max Enemies Hit: 15, Number of Attacks: 3 \n: 52 sec#
10
MP Cost: 350, Damage: 440%, Max Enemies Hit: 15, Number of Attacks: 3 \n: 50 sec#
11
MP Cost: 350, Damage: 444%, Max Enemies Hit: 15, Number of Attacks: 3 \n: 50 sec#
12
MP Cost: 350, Damage: 448%, Max Enemies Hit: 15, Number of Attacks: 3 \n: 48 sec#
13
MP Cost: 350, Damage: 452%, Max Enemies Hit: 15, Number of Attacks: 3 \n: 48 sec#
14
MP Cost: 350, Damage: 456%, Max Enemies Hit: 15, Number of Attacks: 3 \n: 46 sec#
15
MP Cost: 350, Damage: 460%, Max Enemies Hit: 15, Number of Attacks: 3 \n: 46 sec#
16
MP Cost: 350, Damage: 464%, Max Enemies Hit: 15, Number of Attacks: 3 \n: 44 sec#
17
MP Cost: 350, Damage: 468%, Max Enemies Hit: 15, Number of Attacks: 3 \n: 44 sec#
18
MP Cost: 350, Damage: 472%, Max Enemies Hit: 15, Number of Attacks: 3 \n: 42 sec#
19
MP Cost: 350, Damage: 476%, Max Enemies Hit: 15, Number of Attacks: 3 \n: 42 sec#
20
MP Cost: 350, Damage: 480%, Max Enemies Hit: 15, Number of Attacks: 3 \n: 40 sec#
21
MP Cost: 350, Damage: 484%, Max Enemies Hit: 15, Number of Attacks: 3 \n: 40 sec#
22
MP Cost: 350, Damage: 488%, Max Enemies Hit: 15, Number of Attacks: 3 \n: 38 sec#
23
MP Cost: 350, Damage: 492%, Max Enemies Hit: 15, Number of Attacks: 3 \n: 38 sec#
24
MP Cost: 350, Damage: 496%, Max Enemies Hit: 15, Number of Attacks: 3 \n: 36 sec#
25
MP Cost: 350, Damage: 500%, Max Enemies Hit: 15, Number of Attacks: 3 \n: 36 sec#
26
MP Cost: 350, Damage: 504%, Max Enemies Hit: 15, Number of Attacks: 3 \n: 34 sec#
27
MP Cost: 350, Damage: 508%, Max Enemies Hit: 15, Number of Attacks: 3 \n: 34 sec#
28
MP Cost: 350, Damage: 512%, Max Enemies Hit: 15, Number of Attacks: 3 \n: 32 sec#
29
MP Cost: 350, Damage: 516%, Max Enemies Hit: 15, Number of Attacks: 3 \n: 32 sec#
30
MP Cost: 350, Damage: 520%, Max Enemies Hit: 15, Number of Attacks: 3 \n: 30 sec#
31
MP Cost: 350, Damage: 524%, Max Enemies Hit: 15, Number of Attacks: 3 \n: 30 sec#
32
MP Cost: 350, Damage: 528%, Max Enemies Hit: 15, Number of Attacks: 3 \n: 28 sec#
33
MP Cost: 350, Damage: 532%, Max Enemies Hit: 15, Number of Attacks: 3 \n: 28 sec#
Time Leap Description: Resets the cooldown for your skills and your party member's skills. Does not reset the cooldown of Time Leap. Info: type = 10, massSpell = 1 Delays: timeleap - 1440 ms Range:400% Animations:effect, affected Maximum Level: 5
1
MP Cost: 465, Cooldown: 45 min
2
MP Cost: 450, Cooldown: 40 min
3
MP Cost: 435, Cooldown: 35 min
4
MP Cost: 420, Cooldown: 30 min
5
MP Cost: 405, Cooldown: 25 min
6
MP Cost: 390, Cooldown: 20 min
7
MP Cost: 375, Cooldown: 15 min
8
MP Cost: 360, Cooldown: 10 min
Typhoon Crush Description: Grants a chance to ignore all enemy DEF. Applies to Boss Monsters as well. Info: type = 50 Maximum Level: 20
1
2% chance of ignoring all enemy DEF
2
4% chance of ignoring all enemy DEF
3
6% chance of ignoring all enemy DEF
4
8% chance of ignoring all enemy DEF
5
10% chance of ignoring all enemy DEF
6
12% chance of ignoring all enemy DEF
7
14% chance of ignoring all enemy DEF
8
16% chance of ignoring all enemy DEF
9
18% chance of ignoring all enemy DEF
10
20% chance of ignoring all enemy DEF
11
22% chance of ignoring all enemy DEF
12
24% chance of ignoring all enemy DEF
13
26% chance of ignoring all enemy DEF
14
28% chance of ignoring all enemy DEF
15
30% chance of ignoring all enemy DEF
16
32% chance of ignoring all enemy DEF
17
34% chance of ignoring all enemy DEF
18
36% chance of ignoring all enemy DEF
19
38% chance of ignoring all enemy DEF
20
40% chance of ignoring all enemy DEF
21
42% chance of ignoring all enemy DEF
22
44% chance of ignoring all enemy DEF
23
46% chance of ignoring all enemy DEF
Pirate's Revenge Description: When attacked, you have a chance to increase your attack damage. The higher the skill level, the longer the buff. Pirate's Revenge can only proc once every 50 seconds. Info: type = 51, incDam = 1, condition = attack Animations:affected Maximum Level: 10
MP Cost: 60, 10% chance of rolling a Double Down , Buff Duration: 184 sec\n#cCooldown: 200 sec#
2
MP Cost: 60, 20% chance of rolling a Double Down , Buff Duration: 188 sec\n: 200 sec#
3
MP Cost: 60, 30% chance of rolling a Double Down , Buff Duration: 192 sec\n: 200 sec#
4
MP Cost: 60, 40% chance of rolling a Double Down , Buff Duration: 196 sec\n: 200 sec#
5
MP Cost: 60, 50% chance of rolling a Double Down , Buff Duration: 200 sec\n: 200 sec#
6
MP Cost: 60, 60% chance of rolling a Double Down , Buff Duration: 204 sec\n: 200 sec#
7
MP Cost: 60, 70% chance of rolling a Double Down , Buff Duration: 208 sec\n: 200 sec#
8
MP Cost: 60, 80% chance of rolling a Double Down , Buff Duration: 212 sec\n: 200 sec#
Octopunch Description: Throws a barrage of punches with super human power. Info: type = 1, invincible = 1 Delays: fistEnrage - 900 ms Animations:effect, effect0, hit.0 Maximum Level: 30
1
MP Cost: 20, Number of Attacks: 8, Damage: 192%
2
MP Cost: 20, Number of Attacks: 8, Damage: 194%
3
MP Cost: 20, Number of Attacks: 8, Damage: 196%
4
MP Cost: 20, Number of Attacks: 8, Damage: 198%
5
MP Cost: 22, Number of Attacks: 8, Damage: 200%
6
MP Cost: 22, Number of Attacks: 8, Damage: 202%
7
MP Cost: 22, Number of Attacks: 8, Damage: 204%
8
MP Cost: 22, Number of Attacks: 8, Damage: 206%
9
MP Cost: 22, Number of Attacks: 8, Damage: 208%
10
MP Cost: 24, Number of Attacks: 8, Damage: 210%
11
MP Cost: 24, Number of Attacks: 8, Damage: 212%
12
MP Cost: 24, Number of Attacks: 8, Damage: 214%
13
MP Cost: 24, Number of Attacks: 8, Damage: 216%
14
MP Cost: 24, Number of Attacks: 8, Damage: 218%
15
MP Cost: 26, Number of Attacks: 8, Damage: 220%
16
MP Cost: 26, Number of Attacks: 8, Damage: 222%
17
MP Cost: 26, Number of Attacks: 8, Damage: 224%
18
MP Cost: 26, Number of Attacks: 8, Damage: 226%
19
MP Cost: 26, Number of Attacks: 8, Damage: 228%
20
MP Cost: 28, Number of Attacks: 8, Damage: 230%
21
MP Cost: 28, Number of Attacks: 8, Damage: 232%
22
MP Cost: 28, Number of Attacks: 8, Damage: 234%
23
MP Cost: 28, Number of Attacks: 8, Damage: 236%
24
MP Cost: 28, Number of Attacks: 8, Damage: 238%
25
MP Cost: 30, Number of Attacks: 8, Damage: 240%
26
MP Cost: 30, Number of Attacks: 8, Damage: 242%
27
MP Cost: 30, Number of Attacks: 8, Damage: 244%
28
MP Cost: 30, Number of Attacks: 8, Damage: 246%
29
MP Cost: 30, Number of Attacks: 8, Damage: 248%
30
MP Cost: 32, Number of Attacks: 8, Damage: 250%
31
MP Cost: 32, Number of Attacks: 8, Damage: 252%
32
MP Cost: 32, Number of Attacks: 8, Damage: 254%
33
MP Cost: 32, Number of Attacks: 8, Damage: 256%
Maple Warrior Description: Increases the stats of all party members. Mastery Book is required to master the skill to level 30. Info: type = 10, massSpell = 1, magicSteal = 1 Delays: alert3 - 1500 ms Range:400% Animations:effect, affected Maximum Level: 30
1
MP Cost: 10, All Stats: +1%, Duration: 30 sec
2
MP Cost: 10, All Stats: +1%, Duration: 60 sec
3
MP Cost: 10, All Stats: +2%, Duration: 90 sec
4
MP Cost: 10, All Stats: +2%, Duration: 120 sec
5
MP Cost: 20, All Stats: +3%, Duration: 150 sec
6
MP Cost: 20, All Stats: +3%, Duration: 180 sec
7
MP Cost: 20, All Stats: +4%, Duration: 210 sec
8
MP Cost: 20, All Stats: +4%, Duration: 240 sec
9
MP Cost: 20, All Stats: +5%, Duration: 270 sec
10
MP Cost: 30, All Stats: +5%, Duration: 300 sec
11
MP Cost: 30, All Stats: +6%, Duration: 330 sec
12
MP Cost: 30, All Stats: +6%, Duration: 360 sec
13
MP Cost: 30, All Stats: +7%, Duration: 390 sec
14
MP Cost: 30, All Stats: +7%, Duration: 420 sec
15
MP Cost: 40, All Stats: +8%, Duration: 450 sec
16
MP Cost: 40, All Stats: +8%, Duration: 480 sec
17
MP Cost: 40, All Stats: +9%, Duration: 510 sec
18
MP Cost: 40, All Stats: +9%, Duration: 540 sec
19
MP Cost: 40, All Stats: +10%, Duration: 570 sec
20
MP Cost: 50, All Stats: +10%, Duration: 600 sec
21
MP Cost: 50, All Stats: +11%, Duration: 630 sec
22
MP Cost: 50, All Stats: +11%, Duration: 660 sec
23
MP Cost: 50, All Stats: +12%, Duration: 690 sec
24
MP Cost: 50, All Stats: +12%, Duration: 720 sec
25
MP Cost: 60, All Stats: +13%, Duration: 750 sec
26
MP Cost: 60, All Stats: +13%, Duration: 780 sec
27
MP Cost: 60, All Stats: +14%, Duration: 810 sec
28
MP Cost: 60, All Stats: +14%, Duration: 840 sec
29
MP Cost: 60, All Stats: +15%, Duration: 870 sec
30
MP Cost: 70, All Stats: +15%, Duration: 900 sec
31
MP Cost: 70, All Stats: +16%, Duration: 930 sec
32
MP Cost: 70, All Stats: +16%, Duration: 960 sec
33
MP Cost: 70, All Stats: +17%, Duration: 990 sec
Dragon Strike Description: Summons a sleeping dragon from the depths of the ground damage multiple monsters. Info: type = 1, areaAttack = 1, showFromTheOrigin = 1 Delays: dragonstrike - 1080 ms Range:400% Animations:effect, hit.0, hit.1, hit.2, tile.0, tile.1, tile.2, tile.3 Maximum Level: 30
1
MP Cost: 23, Damage: 584%, Number of Attacks: 2, Max Enemies Hit: 6
2
MP Cost: 23, Damage: 588%, Number of Attacks: 2, Max Enemies Hit: 6
3
MP Cost: 25, Damage: 592%, Number of Attacks: 2, Max Enemies Hit: 6
4
MP Cost: 25, Damage: 596%, Number of Attacks: 2, Max Enemies Hit: 6
5
MP Cost: 25, Damage: 600%, Number of Attacks: 2, Max Enemies Hit: 6
6
MP Cost: 27, Damage: 604%, Number of Attacks: 2, Max Enemies Hit: 6
7
MP Cost: 27, Damage: 608%, Number of Attacks: 2, Max Enemies Hit: 6
8
MP Cost: 27, Damage: 612%, Number of Attacks: 2, Max Enemies Hit: 6
9
MP Cost: 29, Damage: 616%, Number of Attacks: 2, Max Enemies Hit: 6
10
MP Cost: 29, Damage: 620%, Number of Attacks: 2, Max Enemies Hit: 6
11
MP Cost: 29, Damage: 624%, Number of Attacks: 2, Max Enemies Hit: 6
12
MP Cost: 31, Damage: 628%, Number of Attacks: 2, Max Enemies Hit: 6
13
MP Cost: 31, Damage: 632%, Number of Attacks: 2, Max Enemies Hit: 6
14
MP Cost: 31, Damage: 636%, Number of Attacks: 2, Max Enemies Hit: 6
15
MP Cost: 33, Damage: 640%, Number of Attacks: 2, Max Enemies Hit: 6
16
MP Cost: 33, Damage: 644%, Number of Attacks: 2, Max Enemies Hit: 6
17
MP Cost: 33, Damage: 648%, Number of Attacks: 2, Max Enemies Hit: 6
18
MP Cost: 35, Damage: 652%, Number of Attacks: 2, Max Enemies Hit: 6
19
MP Cost: 35, Damage: 656%, Number of Attacks: 2, Max Enemies Hit: 6
20
MP Cost: 35, Damage: 660%, Number of Attacks: 2, Max Enemies Hit: 6
21
MP Cost: 37, Damage: 664%, Number of Attacks: 2, Max Enemies Hit: 6
22
MP Cost: 37, Damage: 668%, Number of Attacks: 2, Max Enemies Hit: 6
23
MP Cost: 37, Damage: 672%, Number of Attacks: 2, Max Enemies Hit: 6
24
MP Cost: 39, Damage: 676%, Number of Attacks: 2, Max Enemies Hit: 6
25
MP Cost: 39, Damage: 680%, Number of Attacks: 2, Max Enemies Hit: 6
26
MP Cost: 39, Damage: 684%, Number of Attacks: 2, Max Enemies Hit: 6
27
MP Cost: 41, Damage: 688%, Number of Attacks: 2, Max Enemies Hit: 6
28
MP Cost: 41, Damage: 692%, Number of Attacks: 2, Max Enemies Hit: 6
29
MP Cost: 41, Damage: 696%, Number of Attacks: 2, Max Enemies Hit: 6
30
MP Cost: 43, Damage: 700%, Number of Attacks: 2, Max Enemies Hit: 6
31
MP Cost: 43, Damage: 704%, Number of Attacks: 2, Max Enemies Hit: 6
32
MP Cost: 43, Damage: 708%, Number of Attacks: 2, Max Enemies Hit: 6
33
MP Cost: 45, Damage: 712%, Number of Attacks: 2, Max Enemies Hit: 6
Pirate's Rage Description: By focusing your mind, you can ignore some abnormal status effects. However, this will not work on all abnormal status effects. Info: type = 35 Animations:effect Maximum Level: 5
1
MP Cost: 30, Cooldown: 600 sec
2
MP Cost: 30, Cooldown: 540 sec
3
MP Cost: 30, Cooldown: 480 sec
4
MP Cost: 30, Cooldown: 420 sec
5
MP Cost: 30, Cooldown: 360 sec
6
MP Cost: 30, Cooldown: 300 sec
7
MP Cost: 30, Cooldown: 240 sec
8
MP Cost: 30, Cooldown: 180 sec
Speed Infusion Description: Uses HP and MP to double your team's attack speed. This can be combined with other boosters.\nRequired Skill: #cKnuckle Booster Lv. 10# Info: type = 10, massSpell = 1, magicSteal = 1 Delays: alert4 - 900 ms Range:250% Pre-requisite: Level 10 Knuckle Booster Animations:effect, affected Maximum Level: 20
1
Cost: -78 HP and 78 MP, Duration: 110 sec
2
Cost: -76 HP and 76 MP, Duration: 120 sec
3
Cost: -74 HP and 74 MP, Duration: 130 sec
4
Cost: -72 HP and 72 MP, Duration: 140 sec
5
Cost: -70 HP and 70 MP, Duration: 150 sec
6
Cost: -68 HP and 68 MP, Duration: 160 sec
7
Cost: -66 HP and 66 MP, Duration: 170 sec
8
Cost: -64 HP and 64 MP, Duration: 180 sec
9
Cost: -62 HP and 62 MP, Duration: 190 sec
10
Cost: -60 HP and 60 MP, Duration: 200 sec
11
Cost: -58 HP and 58 MP, Duration: 210 sec
12
Cost: -56 HP and 56 MP, Duration: 220 sec
13
Cost: -54 HP and 54 MP, Duration: 230 sec
14
Cost: -52 HP and 52 MP, Duration: 240 sec
15
Cost: -50 HP and 50 MP, Duration: 250 sec
16
Cost: -48 HP and 48 MP, Duration: 260 sec
17
Cost: -46 HP and 46 MP, Duration: 270 sec
18
Cost: -44 HP and 44 MP, Duration: 280 sec
19
Cost: -42 HP and 42 MP, Duration: 290 sec
20
Cost: -40 HP and 40 MP, Duration: 300 sec
21
Cost: -38 HP and 38 MP, Duration: 310 sec
22
Cost: -36 HP and 36 MP, Duration: 320 sec
23
Cost: -34 HP and 34 MP, Duration: 330 sec
Hyper
Hyper Health Description: Permanently increases Max HP. Info: type = 50 Maximum Level: 1 Required Level: 192
1
Max HP: +15%
Hyper Mana Description: Permanently increases Max MP. Info: type = 50 Maximum Level: 1 Required Level: 186
1
Max MP +15%
Hyper Critical Description: Permanently increases Critical Rate. Info: type = 50 Maximum Level: 1 Required Level: 198
1
Critical Rate: +10%
Hyper Accuracy Description: Permanently increases Accuracy. Info: type = 50 Maximum Level: 1 Required Level: 158
1
Accuracy +20%
Hyper Intelligence Description: Permanently increases INT. Info: type = 50 Maximum Level: 1 Required Level: 140
1
INT +50
Hyper Luck Description: Permanently increases LUK. Info: type = 50 Maximum Level: 1 Required Level: 140
1
LUK +50
Hyper Strength Description: Permanently increases STR. Info: type = 50 Maximum Level: 1 Required Level: 140
1
STR +50
Hyper Dexterity Description: Permanently increases DEX. Info: type = 50 Maximum Level: 1 Required Level: 140
1
DEX +50
Hyper Fury Description: Permanently increases Max DF. Info: type = 50 Maximum Level: 1 Required Level: 180
1
Max DF +50
Hyper Defense Description: Permanently increases Weapon DEF. Info: type = 50 Maximum Level: 1 Required Level: 165
1
Weapon DEF +500
Power Unity Description: Focuses your energy. Can only be used #cwith full energy#. This skill will use the full charge, then give you a a special buff.\nSkill req: #cLv 1 Energy Charge# Info: type = 1, areaAttack = 1 Delays: HY512unityOfPower - 1440 ms Range:450% Animations:effect, hit.0 Maximum Level: 1 Required Level: 170
1
MP Cost: 300, Max monsters hit: 8, Damage: 800%, Number of hits: 5. Requires #cfull energy#. Buff effect upon use: Max damage: +3,000,000 Duration: 90 sec. Stacks 3 times.\nCooldown: 8 sec
Stimulating Conversation Description: Talk yourself into a frenzy of butt-kicking. Info: type = 50 Delays: HY512stimulate - 1080 ms Animations:effect, repeat Maximum Level: 1 Required Level: 150
1
MP Cost on activation: 300, Full Charge Duration: 120, Damage: +20%\nCooldown: 240 sec. Passive Effect: Boss Damage +20%
Buccaneer Blast - Spread Description: Increases the number of monsters hit by Buccaneer Blast. Info: type = 50 Maximum Level: 1 Required Level: 177
1
Monsters Hit: +2
Buccaneer Blast - Extra Strike Description: Increases Buccaneer Blast's attack count. Info: type = 50 Maximum Level: 1 Required Level: 155
1
Number of Attacks: +1
Epic Adventure Description: Call upon the bravery deep within to increase damage output and max damage. Info: type = 50 Range:400% Animations:effect, attected Maximum Level: 1 Required Level: 200
1
MP Cost: 100, Duration: 60 sec, Damage: +10%, Max Damage: +5,000,000\nCooldown: 120 sec. Applies to any Explorer class within the party
Spiral Assault - Reinforce Description: Increases Spiral Assault damage. Info: type = 50 Maximum Level: 1 Required Level: 183
1
Damage: +20%
Hyper Jump Description: Permanently increases Jump. Info: type = 50 Maximum Level: 1 Required Level: 146
1
Jump +10
Hyper Speed Description: Permanently increases Movement Speed. Info: type = 50 Maximum Level: 1 Required Level: 152
1
Movement Speed +10
Hyper Magic Defense Description: Permanently increases Magic DEF. Info: type = 50 Maximum Level: 1 Required Level: 174
1
Magic DEF +500
Octopunch - Boss Rush Description: Increases damage dealt to bosses with Octopunch Info: type = 50 Maximum Level: 1 Required Level: 189
1
20% additional damage against bosses
Octopunch - Reinforce Description: Increases Octopunch damage. Info: type = 50 Maximum Level: 1 Required Level: 168
1
Damage: +20%
Spiral Assault - Extra Strike Description: Increases Spiral Assault's attack count. Info: type = 50 Maximum Level: 1 Required Level: 143
1
Number of Attacks: +1
Spiral Assault - Spread Description: Increases the number of monsters hit by Spiral Assault. Info: type = 50 Maximum Level: 1 Required Level: 162
1
Monsters Hit: +2
Buccaneer Blast - Reinforce Description: Increases Buccaneer Blast Damage. Info: type = 50 Maximum Level: 1 Required Level: 195
1
Damage: +20%
Octopunch - Extra Strike Description: Increases Octopunch's attack count. Info: type = 50 Maximum Level: 1 Required Level: 149
1
Number of Attacks: +1
Gunslinger
Gun Mastery Description: Increases the weapon mastery, accuracy, and number of bullets for guns. Info: type = 50 Maximum Level: 10
1
Mastery for Guns +14%, Accuracy: +12, Number of Bullets: +20
2
Mastery for Guns +18%, Accuracy: +24, Number of Bullets: +40
3
Mastery for Guns +22%, Accuracy: +36, Number of Bullets: +60
4
Mastery for Guns +26%, Accuracy: +48, Number of Bullets: +80
5
Mastery for Guns +30%, Accuracy: +60, Number of Bullets: +100
6
Mastery for Guns +34%, Accuracy: +72, Number of Bullets: +120
7
Mastery for Guns +38%, Accuracy: +84, Number of Bullets: +140
8
Mastery for Guns +42%, Accuracy: +96, Number of Bullets: +160
9
Mastery for Guns +46%, Accuracy: +108, Number of Bullets: +180
10
Mastery for Guns +50%, Accuracy: +120, Number of Bullets: +200
Infinity Blast Description: Uses multiple bullets and lets you attack without using any ammo for a short time. Info: type = 10 Delays: alert3 - 1500 ms Animations:effect Maximum Level: 5
1
MP Cost: 12 and 180 bullets, Duration: 116 sec
2
MP Cost: 14 and 160 bullets, Duration: 132 sec
3
MP Cost: 16 and 140 bullets, Duration: 148 sec
4
MP Cost: 18 and 120 bullets, Duration: 164 sec
5
MP Cost: 20 and 100 bullets, Duration: 180 sec
Gun Booster Description: Doubles the attack speed of your weapon. Must have a gun equipped. \nRequired Skill: #cGun Mastery Lv. 5# Info: type = 10 Delays: alert2 - 600 ms Pre-requisite: Level 5 Gun Mastery Animations:effect Maximum Level: 10
1
MP Cost: 29, Duration: 20 sec
2
MP Cost: 27, Duration: 40 sec
3
MP Cost: 25, Duration: 60 sec
4
MP Cost: 23, Duration: 80 sec
5
MP Cost: 21, Duration: 100 sec
6
MP Cost: 19, Duration: 120 sec
7
MP Cost: 17, Duration: 140 sec
8
MP Cost: 15, Duration: 160 sec
9
MP Cost: 13, Duration: 180 sec
10
MP Cost: 11, Duration: 200 sec
Physical Training Description: Permanently improves STR and DEX through sheer physical training. Info: type = 50 Maximum Level: 5
1
Permanently increase STR by 6 and DEX by 6.
2
Permanently increase STR by 12 and DEX by 12.
3
Permanently increase STR by 18 and DEX by 18.
4
Permanently increase STR by 24 and DEX by 24.
5
Permanently increase STR by 30 and DEX by 30.
Rapid Blast Description: Triple blast enemies with super speed. Info: type = 1, areaAttack = 1 Delays: shot - 780 ms Range:250% Final Attack: Gun Animations:hit.0, hit.1, effect Maximum Level: 20
1
MP Cost: 8, Damage: 93%, Max Enemies Hit: 4
2
MP Cost: 8, Damage: 95%, Max Enemies Hit: 4
3
MP Cost: 10, Damage: 97%, Max Enemies Hit: 4
4
MP Cost: 10, Damage: 99%, Max Enemies Hit: 4
5
MP Cost: 10, Damage: 101%, Max Enemies Hit: 4
6
MP Cost: 12, Damage: 103%, Max Enemies Hit: 4
7
MP Cost: 12, Damage: 105%, Max Enemies Hit: 4
8
MP Cost: 12, Damage: 107%, Max Enemies Hit: 4
9
MP Cost: 14, Damage: 109%, Max Enemies Hit: 4
10
MP Cost: 14, Damage: 111%, Max Enemies Hit: 4
11
MP Cost: 14, Damage: 113%, Max Enemies Hit: 4
12
MP Cost: 16, Damage: 115%, Max Enemies Hit: 4
13
MP Cost: 16, Damage: 117%, Max Enemies Hit: 4
14
MP Cost: 16, Damage: 119%, Max Enemies Hit: 4
15
MP Cost: 18, Damage: 121%, Max Enemies Hit: 4
16
MP Cost: 18, Damage: 123%, Max Enemies Hit: 4
17
MP Cost: 18, Damage: 125%, Max Enemies Hit: 4
18
MP Cost: 20, Damage: 127%, Max Enemies Hit: 4
19
MP Cost: 20, Damage: 129%, Max Enemies Hit: 4
20
MP Cost: 20, Damage: 131%, Max Enemies Hit: 4
Recoil Shot Description: Uses the recoil of the gun to retreat after firing.\nRequired Skill: #cWings Lv. 5# Info: type = 2, casterMove = 1, delay = 1200 Delays: backstep - 300 ms Pre-requisite: Level 5 Wings Final Attack: Gun Maximum Level: 20
1
MP Cost: 12, Damage: 186%
2
MP Cost: 12, Damage: 192%
3
MP Cost: 12, Damage: 198%
4
MP Cost: 12, Damage: 204%
5
MP Cost: 15, Damage: 210%
6
MP Cost: 15, Damage: 216%
7
MP Cost: 15, Damage: 222%
8
MP Cost: 15, Damage: 228%
9
MP Cost: 15, Damage: 234%
10
MP Cost: 18, Damage: 240%
11
MP Cost: 18, Damage: 246%
12
MP Cost: 18, Damage: 252%
13
MP Cost: 18, Damage: 258%
14
MP Cost: 18, Damage: 264%
15
MP Cost: 21, Damage: 270%
16
MP Cost: 21, Damage: 276%
17
MP Cost: 21, Damage: 282%
18
MP Cost: 21, Damage: 288%
19
MP Cost: 21, Damage: 294%
20
MP Cost: 24, Damage: 300%
Wings Description: Allows you to jump much higher than usual. Press and hold the skill key again while jumping to descend slowly. Let go to fall at a normal speed. Info: type = 40, casterMove = 1, pvp = 0 Delays: wings - 810 ms Animations:effect Maximum Level: 5
1
MP Cost: 26
2
MP Cost: 22
3
MP Cost: 18
4
MP Cost: 14
5
MP Cost: 10
Triple Fire Description: Increases the potency and the number of bullets fired when using Double Shot.\nRequired Skill: #cDouble Shot Lv. 20# Info: type = 2 Delays: triplefire - 810 ms Pre-requisite: Level 20 Double Shot Final Attack: Gun Animations:effect, ball, hit.0, hit.1 Maximum Level: 20
1
MP Cost: 10, Damage: 124%, Number of Attacks: 3
2
MP Cost: 10, Damage: 127%, Number of Attacks: 3
3
MP Cost: 11, Damage: 130%, Number of Attacks: 3
4
MP Cost: 11, Damage: 133%, Number of Attacks: 3
5
MP Cost: 11, Damage: 136%, Number of Attacks: 3
6
MP Cost: 12, Damage: 139%, Number of Attacks: 3
7
MP Cost: 12, Damage: 142%, Number of Attacks: 3
8
MP Cost: 12, Damage: 145%, Number of Attacks: 3
9
MP Cost: 13, Damage: 148%, Number of Attacks: 3
10
MP Cost: 13, Damage: 151%, Number of Attacks: 3
11
MP Cost: 13, Damage: 154%, Number of Attacks: 3
12
MP Cost: 14, Damage: 157%, Number of Attacks: 3
13
MP Cost: 14, Damage: 160%, Number of Attacks: 3
14
MP Cost: 14, Damage: 163%, Number of Attacks: 3
15
MP Cost: 15, Damage: 166%, Number of Attacks: 3
16
MP Cost: 15, Damage: 169%, Number of Attacks: 3
17
MP Cost: 15, Damage: 172%, Number of Attacks: 3
18
MP Cost: 16, Damage: 175%, Number of Attacks: 3
19
MP Cost: 16, Damage: 178%, Number of Attacks: 3
20
MP Cost: 16, Damage: 181%, Number of Attacks: 3
Outlaw
All Aboard Description: Randomly summons one of the brave crewmen of Nautilus. Summoned crewman will move around freely and attack enemies. Info: type = 33, minionAttack = normal, showFromTheOrigin = 1, condition = attack Delays: revive - 1200 ms Summon Range: attack1 = 10% Summon Mob Count: attack1 = 3 Animations:summon.summoned, summon.move, summon.stand, summon.attack1, summon.die, hit.0 Maximum Level: 10
Blackboot Bill Description: Summons the mighty Blackboot Bill to blast through enemies and knock them back. Info: type = 1, areaAttack = 1, pushTarget = 1 Delays: bulletSmash - 870 ms Range:380% Final Attack: Gun Animations:effect, hit.0 Maximum Level: 20
Roll of the Dice Description: Test your luck! Roll a dice to get a random Buff. Roll a 1 and you get nothing. Info: type = 10 Delays: alert3 - 1500 ms Animations:affected.1, affected.2, affected.3, affected.4, affected.5, affected.6 Maximum Level: 20
Outlaw's Code Description: Strict adherence to the Outlaw's Code provides a permanent increase to Weapon/Magic DEF and Max HP/MP. Info: type = 50 Maximum Level: 10
1
Weapon/Magic DEF: +2%, Max HP/MP: +60
2
Weapon/Magic DEF: +4%, Max HP/MP: +120
3
Weapon/Magic DEF: +6%, Max HP/MP: +180
4
Weapon/Magic DEF: +8%, Max HP/MP: +240
5
Weapon/Magic DEF: +10%, Max HP/MP: +300
6
Weapon/Magic DEF: +12%, Max HP/MP: +360
7
Weapon/Magic DEF: +14%, Max HP/MP: +420
8
Weapon/Magic DEF: +16%, Max HP/MP: +480
9
Weapon/Magic DEF: +18%, Max HP/MP: +540
10
Weapon/Magic DEF: +20%, Max HP/MP: +600
Fullmetal Jacket Description: Increases Critical Rate and ignores a portion of enemy's DEF. Info: type = 50 Maximum Level: 20
1
Critical Rate: +11%, Enemy DEF Ignored: 1%
2
Critical Rate: +12%, Enemy DEF Ignored: 2%
3
Critical Rate: +13%, Enemy DEF Ignored: 3%
4
Critical Rate: +14%, Enemy DEF Ignored: 4%
5
Critical Rate: +15%, Enemy DEF Ignored: 5%
6
Critical Rate: +16%, Enemy DEF Ignored: 6%
7
Critical Rate: +17%, Enemy DEF Ignored: 7%
8
Critical Rate: +18%, Enemy DEF Ignored: 8%
9
Critical Rate: +19%, Enemy DEF Ignored: 9%
10
Critical Rate: +20%, Enemy DEF Ignored: 10%
11
Critical Rate: +21%, Enemy DEF Ignored: 11%
12
Critical Rate: +22%, Enemy DEF Ignored: 12%
13
Critical Rate: +23%, Enemy DEF Ignored: 13%
14
Critical Rate: +24%, Enemy DEF Ignored: 14%
15
Critical Rate: +25%, Enemy DEF Ignored: 15%
16
Critical Rate: +26%, Enemy DEF Ignored: 16%
17
Critical Rate: +27%, Enemy DEF Ignored: 17%
18
Critical Rate: +28%, Enemy DEF Ignored: 18%
19
Critical Rate: +29%, Enemy DEF Ignored: 19%
20
Critical Rate: +30%, Enemy DEF Ignored: 20%
Blunderbuster Description: Fires a scatter shot that damages multiple enemies. Info: type = 1 Delays: doubleBarrel - 1230 ms Range:416% Final Attack: Gun Animations:effect, hit.0 Maximum Level: 20
1
MP Cost: 20 and 2 bullets, Damage: 355%, Max Enemies Hit: 6, Number of Attacks: 2
2
MP Cost: 20 and 2 bullets, Damage: 360%, Max Enemies Hit: 6, Number of Attacks: 2
3
MP Cost: 22 and 2 bullets, Damage: 365%, Max Enemies Hit: 6, Number of Attacks: 2
4
MP Cost: 22 and 2 bullets, Damage: 370%, Max Enemies Hit: 6, Number of Attacks: 2
5
MP Cost: 22 and 2 bullets, Damage: 375%, Max Enemies Hit: 6, Number of Attacks: 2
6
MP Cost: 24 and 2 bullets, Damage: 380%, Max Enemies Hit: 6, Number of Attacks: 2
7
MP Cost: 24 and 2 bullets, Damage: 385%, Max Enemies Hit: 6, Number of Attacks: 2
8
MP Cost: 24 and 2 bullets, Damage: 390%, Max Enemies Hit: 6, Number of Attacks: 2
9
MP Cost: 26 and 2 bullets, Damage: 395%, Max Enemies Hit: 6, Number of Attacks: 2
10
MP Cost: 26 and 2 bullets, Damage: 400%, Max Enemies Hit: 6, Number of Attacks: 2
11
MP Cost: 26 and 2 bullets, Damage: 405%, Max Enemies Hit: 6, Number of Attacks: 2
12
MP Cost: 28 and 2 bullets, Damage: 410%, Max Enemies Hit: 6, Number of Attacks: 2
13
MP Cost: 28 and 2 bullets, Damage: 415%, Max Enemies Hit: 6, Number of Attacks: 2
14
MP Cost: 28 and 2 bullets, Damage: 420%, Max Enemies Hit: 6, Number of Attacks: 2
15
MP Cost: 30 and 2 bullets, Damage: 425%, Max Enemies Hit: 6, Number of Attacks: 2
16
MP Cost: 30 and 2 bullets, Damage: 430%, Max Enemies Hit: 6, Number of Attacks: 2
17
MP Cost: 30 and 2 bullets, Damage: 435%, Max Enemies Hit: 6, Number of Attacks: 2
18
MP Cost: 32 and 2 bullets, Damage: 440%, Max Enemies Hit: 6, Number of Attacks: 2
19
MP Cost: 32 and 2 bullets, Damage: 445%, Max Enemies Hit: 6, Number of Attacks: 2
20
MP Cost: 32 and 2 bullets, Damage: 450%, Max Enemies Hit: 6, Number of Attacks: 2
Cross Cut Blast Description: Small nicks in your bullet cause it to split apart, causing far greater damage. Can only be used sparingly. Info: type = 10 Delays: alert3 - 1500 ms Animations:effect Maximum Level: 20
1
MP Cost: 20, Weapon ATT: +11, Can be used 510 times
2
MP Cost: 20, Weapon ATT: +12, Can be used 520 times
3
MP Cost: 20, Weapon ATT: +13, Can be used 530 times
4
MP Cost: 23, Weapon ATT: +14, Can be used 540 times
5
MP Cost: 23, Weapon ATT: +15, Can be used 550 times
6
MP Cost: 23, Weapon ATT: +16, Can be used 560 times
7
MP Cost: 23, Weapon ATT: +17, Can be used 570 times
8
MP Cost: 26, Weapon ATT: +18, Can be used 580 times
9
MP Cost: 26, Weapon ATT: +19, Can be used 590 times
10
MP Cost: 26, Weapon ATT: +20, Can be used 600 times
11
MP Cost: 26, Weapon ATT: +21, Can be used 610 times
12
MP Cost: 29, Weapon ATT: +22, Can be used 620 times
13
MP Cost: 29, Weapon ATT: +23, Can be used 630 times
14
MP Cost: 29, Weapon ATT: +24, Can be used 640 times
15
MP Cost: 29, Weapon ATT: +25, Can be used 650 times
16
MP Cost: 32, Weapon ATT: +26, Can be used 660 times
17
MP Cost: 32, Weapon ATT: +27, Can be used 670 times
18
MP Cost: 32, Weapon ATT: +28, Can be used 680 times
19
MP Cost: 32, Weapon ATT: +29, Can be used 690 times
20
MP Cost: 35, Weapon ATT: +30, Can be used 700 times
Corsair
Ahoy Mateys Description: Pump up the crewmen from your All Aboard skill with your amazing leadership skills. Each crewman will give you different passive effects.\nRequired Skill: #cAll Aboard Lv. 10# Info: type = 50 Pre-requisite: Level 10 All Aboard Animations:repeat Maximum Level: 10
1
Crewman Attack: +1%, When a crewman is summoned: Weapon ATT +3\n[Unique effects for each crewman]\r\nMuirhat: Critical Damage +1%\nValerie: Critical Rate +1%\nJack: HP/MP +2%, Movement Speed +2
2
Crewman Attack: +2%, When a crewman is summoned: Weapon ATT +6\n[Unique effects for each crewman]\r\nMuirhat: Critical Damage +2%\nValerie: Critical Rate +2%\nJack: HP/MP +4%, Movement Speed +4
3
Crewman Attack: +3%, When a crewman is summoned: Weapon ATT +9\n[Unique effects for each crewman]\r\nMuirhat: Critical Damage +3%\nValerie: Critical Rate +3%\nJack: HP/MP +6%, Movement Speed +6
4
Crewman Attack: +4%, When a crewman is summoned: Weapon ATT +12\n[Unique effects for each crewman]\r\nMuirhat: Critical Damage +4%\nValerie: Critical Rate +4%\nJack: HP/MP +8%, Movement Speed +8
5
Crewman Attack: +5%, When a crewman is summoned: Weapon ATT +15\n[Unique effects for each crewman]\r\nMuirhat: Critical Damage +5%\nValerie: Critical Rate +5%\nJack: HP/MP +10%, Movement Speed +10
6
Crewman Attack: +6%, When a crewman is summoned: Weapon ATT +18\n[Unique effects for each crewman]\r\nMuirhat: Critical Damage +6%\nValerie: Critical Rate +6%\nJack: HP/MP +12%, Movement Speed +12
7
Crewman Attack: +7%, When a crewman is summoned: Weapon ATT +21\n[Unique effects for each crewman]\r\nMuirhat: Critical Damage +7%\nValerie: Critical Rate +7%\nJack: HP/MP +14%, Movement Speed +14
8
Crewman Attack: +8%, When a crewman is summoned: Weapon ATT +24\n[Unique effects for each crewman]\r\nMuirhat: Critical Damage +8%\nValerie: Critical Rate +8%\nJack: HP/MP +16%, Movement Speed +16
9
Crewman Attack: +9%, When a crewman is summoned: Weapon ATT +27\n[Unique effects for each crewman]\r\nMuirhat: Critical Damage +9%\nValerie: Critical Rate +9%\nJack: HP/MP +18%, Movement Speed +18
10
Crewman Attack: +10%, When a crewman is summoned: Weapon ATT +30\n[Unique effects for each crewman]\r\nMuirhat: Critical Damage +10%\nValerie: Critical Rate +10%\nJack: HP/MP +20%, Movement Speed +20
11
Crewman Attack: +11%, When a crewman is summoned: Weapon ATT +33\n[Unique effects for each crewman]\r\nMuirhat: Critical Damage +11%\nValerie: Critical Rate +11%\nJack: HP/MP +22%, Movement Speed +22
12
Crewman Attack: +12%, When a crewman is summoned: Weapon ATT +36\n[Unique effects for each crewman]\r\nMuirhat: Critical Damage +12%\nValerie: Critical Rate +12%\nJack: HP/MP +24%, Movement Speed +24
13
Crewman Attack: +13%, When a crewman is summoned: Weapon ATT +39\n[Unique effects for each crewman]\r\nMuirhat: Critical Damage +13%\nValerie: Critical Rate +13%\nJack: HP/MP +26%, Movement Speed +26
Rapid Fire Description: Fires rounds of bullets very quickly. Hold down the skill key to shoot longer.\nRequired Skill: #cTriple Fire Lv. 20# Info: type = 2, rapidAttack = 1, knockbackLimit = 90 Delays: rapidfire - 120 ms Pre-requisite: Level 20 Triple Fire Final Attack: Gun Animations:prepare, keydown, keydown0, hit.0, keydownend Maximum Level: 30
1
MP Cost: 6, Damage: 213% per bullet
2
MP Cost: 6, Damage: 216% per bullet
3
MP Cost: 6, Damage: 219% per bullet
4
MP Cost: 6, Damage: 222% per bullet
5
MP Cost: 6, Damage: 225% per bullet
6
MP Cost: 6, Damage: 228% per bullet
7
MP Cost: 6, Damage: 231% per bullet
8
MP Cost: 6, Damage: 234% per bullet
9
MP Cost: 6, Damage: 237% per bullet
10
MP Cost: 7, Damage: 240% per bullet
11
MP Cost: 7, Damage: 243% per bullet
12
MP Cost: 7, Damage: 246% per bullet
13
MP Cost: 7, Damage: 249% per bullet
14
MP Cost: 7, Damage: 252% per bullet
15
MP Cost: 7, Damage: 255% per bullet
16
MP Cost: 7, Damage: 258% per bullet
17
MP Cost: 7, Damage: 261% per bullet
18
MP Cost: 7, Damage: 264% per bullet
19
MP Cost: 7, Damage: 267% per bullet
20
MP Cost: 8, Damage: 270% per bullet
21
MP Cost: 8, Damage: 273% per bullet
22
MP Cost: 8, Damage: 276% per bullet
23
MP Cost: 8, Damage: 279% per bullet
24
MP Cost: 8, Damage: 282% per bullet
25
MP Cost: 8, Damage: 285% per bullet
26
MP Cost: 8, Damage: 288% per bullet
27
MP Cost: 8, Damage: 291% per bullet
28
MP Cost: 8, Damage: 294% per bullet
29
MP Cost: 8, Damage: 297% per bullet
30
MP Cost: 9, Damage: 300% per bullet
31
MP Cost: 9, Damage: 303% per bullet
32
MP Cost: 9, Damage: 306% per bullet
33
MP Cost: 9, Damage: 309% per bullet
Maple Warrior Description: Increases the stats of all party members. Mastery Book is required to master the skill to level 30. Info: type = 10, massSpell = 1, magicSteal = 1 Delays: alert3 - 1500 ms Range:400% Animations:effect, affected Maximum Level: 30
1
MP Cost: 10, All Stats: +1%, Duration: 30 sec
2
MP Cost: 10, All Stats: +1%, Duration: 60 sec
3
MP Cost: 10, All Stats: +2%, Duration: 90 sec
4
MP Cost: 10, All Stats: +2%, Duration: 120 sec
5
MP Cost: 20, All Stats: +3%, Duration: 150 sec
6
MP Cost: 20, All Stats: +3%, Duration: 180 sec
7
MP Cost: 20, All Stats: +4%, Duration: 210 sec
8
MP Cost: 20, All Stats: +4%, Duration: 240 sec
9
MP Cost: 20, All Stats: +5%, Duration: 270 sec
10
MP Cost: 30, All Stats: +5%, Duration: 300 sec
11
MP Cost: 30, All Stats: +6%, Duration: 330 sec
12
MP Cost: 30, All Stats: +6%, Duration: 360 sec
13
MP Cost: 30, All Stats: +7%, Duration: 390 sec
14
MP Cost: 30, All Stats: +7%, Duration: 420 sec
15
MP Cost: 40, All Stats: +8%, Duration: 450 sec
16
MP Cost: 40, All Stats: +8%, Duration: 480 sec
17
MP Cost: 40, All Stats: +9%, Duration: 510 sec
18
MP Cost: 40, All Stats: +9%, Duration: 540 sec
19
MP Cost: 40, All Stats: +10%, Duration: 570 sec
20
MP Cost: 50, All Stats: +10%, Duration: 600 sec
21
MP Cost: 50, All Stats: +11%, Duration: 630 sec
22
MP Cost: 50, All Stats: +11%, Duration: 660 sec
23
MP Cost: 50, All Stats: +12%, Duration: 690 sec
24
MP Cost: 50, All Stats: +12%, Duration: 720 sec
25
MP Cost: 60, All Stats: +13%, Duration: 750 sec
26
MP Cost: 60, All Stats: +13%, Duration: 780 sec
27
MP Cost: 60, All Stats: +14%, Duration: 810 sec
28
MP Cost: 60, All Stats: +14%, Duration: 840 sec
29
MP Cost: 60, All Stats: +15%, Duration: 870 sec
30
MP Cost: 70, All Stats: +15%, Duration: 900 sec
31
MP Cost: 70, All Stats: +16%, Duration: 930 sec
32
MP Cost: 70, All Stats: +16%, Duration: 960 sec
33
MP Cost: 70, All Stats: +17%, Duration: 990 sec
Majestic Presence Description: Uses the Corsair's majestic nature to increase Gun Mastery and allows you to use explosive bullets to deal additional damage.\nRequired Skill: #cGun Mastery Lv. 10# Info: type = 53, finalAttack = 1, condition = attack Pre-requisite: Level 10 Gun Mastery Animations:hit.0 Maximum Level: 30
1
Gun Mastery: 56%, 42% additional explosion damage upon performing a shot-firing attack.
2
Gun Mastery: 56%, 44% additional explosion damage upon performing a shot-firing attack.
3
Gun Mastery: 57%, 46% additional explosion damage upon performing a shot-firing attack.
4
Gun Mastery: 57%, 48% additional explosion damage upon performing a shot-firing attack.
5
Gun Mastery: 58%, 50% additional explosion damage upon performing a shot-firing attack.
6
Gun Mastery: 58%, 52% additional explosion damage upon performing a shot-firing attack.
7
Gun Mastery: 59%, 54% additional explosion damage upon performing a shot-firing attack.
8
Gun Mastery: 59%, 56% additional explosion damage upon performing a shot-firing attack.
9
Gun Mastery: 60%, 58% additional explosion damage upon performing a shot-firing attack.
10
Gun Mastery: 60%, 60% additional explosion damage upon performing a shot-firing attack.
11
Gun Mastery: 61%, 62% additional explosion damage upon performing a shot-firing attack.
12
Gun Mastery: 61%, 64% additional explosion damage upon performing a shot-firing attack.
13
Gun Mastery: 62%, 66% additional explosion damage upon performing a shot-firing attack.
14
Gun Mastery: 62%, 68% additional explosion damage upon performing a shot-firing attack.
15
Gun Mastery: 63%, 70% additional explosion damage upon performing a shot-firing attack.
16
Gun Mastery: 63%, 72% additional explosion damage upon performing a shot-firing attack.
17
Gun Mastery: 64%, 74% additional explosion damage upon performing a shot-firing attack.
18
Gun Mastery: 64%, 76% additional explosion damage upon performing a shot-firing attack.
19
Gun Mastery: 65%, 78% additional explosion damage upon performing a shot-firing attack.
20
Gun Mastery: 65%, 80% additional explosion damage upon performing a shot-firing attack.
21
Gun Mastery: 66%, 82% additional explosion damage upon performing a shot-firing attack.
22
Gun Mastery: 66%, 84% additional explosion damage upon performing a shot-firing attack.
23
Gun Mastery: 67%, 86% additional explosion damage upon performing a shot-firing attack.
24
Gun Mastery: 67%, 88% additional explosion damage upon performing a shot-firing attack.
25
Gun Mastery: 68%, 90% additional explosion damage upon performing a shot-firing attack.
26
Gun Mastery: 68%, 92% additional explosion damage upon performing a shot-firing attack.
27
Gun Mastery: 69%, 94% additional explosion damage upon performing a shot-firing attack.
28
Gun Mastery: 69%, 96% additional explosion damage upon performing a shot-firing attack.
29
Gun Mastery: 70%, 98% additional explosion damage upon performing a shot-firing attack.
30
Gun Mastery: 70%, 100% additional explosion damage upon performing a shot-firing attack.
31
Gun Mastery: 71%, 102% additional explosion damage upon performing a shot-firing attack.
32
Gun Mastery: 71%, 104% additional explosion damage upon performing a shot-firing attack.
33
Gun Mastery: 72%, 106% additional explosion damage upon performing a shot-firing attack.
MP Cost: 60, 10% chance of rolling a Double Down , Buff Duration: 184 sec\n#cCooldown: 200 sec#
2
MP Cost: 60, 20% chance of rolling a Double Down , Buff Duration: 188 sec\n: 200 sec#
3
MP Cost: 60, 30% chance of rolling a Double Down , Buff Duration: 192 sec\n: 200 sec#
4
MP Cost: 60, 40% chance of rolling a Double Down , Buff Duration: 196 sec\n: 200 sec#
5
MP Cost: 60, 50% chance of rolling a Double Down , Buff Duration: 200 sec\n: 200 sec#
6
MP Cost: 60, 60% chance of rolling a Double Down , Buff Duration: 204 sec\n: 200 sec#
7
MP Cost: 60, 70% chance of rolling a Double Down , Buff Duration: 208 sec\n: 200 sec#
8
MP Cost: 60, 80% chance of rolling a Double Down , Buff Duration: 212 sec\n: 200 sec#
Jolly Roger Description: Your pirate pride kicks in, boosting Attack, Abnormal Status Resistance, and Elemental Resistance, but lowering Avoidability. Also has a chance to trigger a Stance effect. Info: type = 10, magicSteal = 1 Delays: alert3 - 1500 ms Animations:effect Maximum Level: 20
Pirate's Revenge Description: When attacked, you have a chance to increase your attack damage. The higher the skill level, the longer the buff. Pirate's Revenge can only proc once every 50 seconds. Info: type = 51, incDam = 1, condition = attack Animations:affected Maximum Level: 10
1
Chance: 4%, Damage: +6%, Duration: 18 sec
2
Chance: 8%, Damage: +7%, Duration: 21 sec
3
Chance: 12%, Damage: +8%, Duration: 24 sec
4
Chance: 16%, Damage: +9%, Duration: 27 sec
5
Chance: 20%, Damage: +10%, Duration: 30 sec
6
Chance: 24%, Damage: +11%, Duration: 33 sec
7
Chance: 28%, Damage: +12%, Duration: 36 sec
8
Chance: 32%, Damage: +13%, Duration: 39 sec
9
Chance: 36%, Damage: +14%, Duration: 42 sec
10
Chance: 40%, Damage: +15%, Duration: 45 sec
11
Chance: 44%, Damage: +16%, Duration: 48 sec
12
Chance: 48%, Damage: +17%, Duration: 51 sec
13
Chance: 52%, Damage: +18%, Duration: 54 sec
Nautilus Strike Description: Order the Nautilus to attack multiple enemies at once. Info: type = 1, areaAttack = 1 Delays: bombExplosion - 3420 ms Range:400% Animations:effect, screen, special, hit.0 Maximum Level: 30
1
MP Cost: 350, Damage: 404%, Max Enemies Hit: 15, Number of Attacks: 3 \n#cCooldown: 60 sec#
2
MP Cost: 350, Damage: 408%, Max Enemies Hit: 15, Number of Attacks: 3 \n: 58 sec#
3
MP Cost: 350, Damage: 412%, Max Enemies Hit: 15, Number of Attacks: 3 \n: 58 sec#
4
MP Cost: 350, Damage: 416%, Max Enemies Hit: 15, Number of Attacks: 3 \n: 56 sec#
5
MP Cost: 350, Damage: 420%, Max Enemies Hit: 15, Number of Attacks: 3 \n: 56 sec#
6
MP Cost: 350, Damage: 424%, Max Enemies Hit: 15, Number of Attacks: 3 \n: 54 sec#
7
MP Cost: 350, Damage: 428%, Max Enemies Hit: 15, Number of Attacks: 3 \n: 54 sec#
8
MP Cost: 350, Damage: 432%, Max Enemies Hit: 15, Number of Attacks: 3 \n: 52 sec#
9
MP Cost: 350, Damage: 436%, Max Enemies Hit: 15, Number of Attacks: 3 \n: 52 sec#
10
MP Cost: 350, Damage: 440%, Max Enemies Hit: 15, Number of Attacks: 3 \n: 50 sec#
11
MP Cost: 350, Damage: 444%, Max Enemies Hit: 15, Number of Attacks: 3 \n: 50 sec#
12
MP Cost: 350, Damage: 448%, Max Enemies Hit: 15, Number of Attacks: 3 \n: 48 sec#
13
MP Cost: 350, Damage: 452%, Max Enemies Hit: 15, Number of Attacks: 3 \n: 48 sec#
14
MP Cost: 350, Damage: 456%, Max Enemies Hit: 15, Number of Attacks: 3 \n: 46 sec#
15
MP Cost: 350, Damage: 460%, Max Enemies Hit: 15, Number of Attacks: 3 \n: 46 sec#
16
MP Cost: 350, Damage: 464%, Max Enemies Hit: 15, Number of Attacks: 3 \n: 44 sec#
17
MP Cost: 350, Damage: 468%, Max Enemies Hit: 15, Number of Attacks: 3 \n: 44 sec#
18
MP Cost: 350, Damage: 472%, Max Enemies Hit: 15, Number of Attacks: 3 \n: 42 sec#
19
MP Cost: 350, Damage: 476%, Max Enemies Hit: 15, Number of Attacks: 3 \n: 42 sec#
20
MP Cost: 350, Damage: 480%, Max Enemies Hit: 15, Number of Attacks: 3 \n: 40 sec#
21
MP Cost: 350, Damage: 484%, Max Enemies Hit: 15, Number of Attacks: 3 \n: 40 sec#
22
MP Cost: 350, Damage: 488%, Max Enemies Hit: 15, Number of Attacks: 3 \n: 38 sec#
23
MP Cost: 350, Damage: 492%, Max Enemies Hit: 15, Number of Attacks: 3 \n: 38 sec#
24
MP Cost: 350, Damage: 496%, Max Enemies Hit: 15, Number of Attacks: 3 \n: 36 sec#
25
MP Cost: 350, Damage: 500%, Max Enemies Hit: 15, Number of Attacks: 3 \n: 36 sec#
26
MP Cost: 350, Damage: 504%, Max Enemies Hit: 15, Number of Attacks: 3 \n: 34 sec#
27
MP Cost: 350, Damage: 508%, Max Enemies Hit: 15, Number of Attacks: 3 \n: 34 sec#
28
MP Cost: 350, Damage: 512%, Max Enemies Hit: 15, Number of Attacks: 3 \n: 32 sec#
29
MP Cost: 350, Damage: 516%, Max Enemies Hit: 15, Number of Attacks: 3 \n: 32 sec#
30
MP Cost: 350, Damage: 520%, Max Enemies Hit: 15, Number of Attacks: 3 \n: 30 sec#
31
MP Cost: 350, Damage: 524%, Max Enemies Hit: 15, Number of Attacks: 3 \n: 30 sec#
32
MP Cost: 350, Damage: 528%, Max Enemies Hit: 15, Number of Attacks: 3 \n: 28 sec#
33
MP Cost: 350, Damage: 532%, Max Enemies Hit: 15, Number of Attacks: 3 \n: 28 sec#
Hero's Will Description: By focusing your mind, you can ignore some abnormal status effects. However, this will not work on all abnormal status effects. Info: type = 35 Animations:effect Maximum Level: 5
1
MP Cost: 30, Cooldown: 600 sec
2
MP Cost: 30, Cooldown: 540 sec
3
MP Cost: 30, Cooldown: 480 sec
4
MP Cost: 30, Cooldown: 420 sec
5
MP Cost: 30, Cooldown: 360 sec
6
MP Cost: 30, Cooldown: 300 sec
7
MP Cost: 30, Cooldown: 240 sec
8
MP Cost: 30, Cooldown: 180 sec
Brain Scrambler Description: Shoots a monster in the head to eliminate it in one shot. Deals powerful damage to monsters who cannot be instantly KO'd. Info: type = 2, suddenDeath = 1 Delays: headShot - 1710 ms Final Attack: Gun Animations:effect, hit.0, mob, ball Maximum Level: 30
1
MP Cost: 10, Chance to Defeat Normal Enemies, Damage: 510%, Max Attacks vs. Boss Monsters: 4, DEF Ignored: 11%, Bonus Critical Chance: 100% \nCooldown: 10 sec
2
MP Cost: 10, Chance to Defeat Normal Enemies, Damage: 520%, Max Attacks vs. Boss Monsters: 4, DEF Ignored: 12%, Bonus Critical Chance: 100% \nCooldown: 10 sec
3
MP Cost: 10, Chance to Defeat Normal Enemies, Damage: 530%, Max Attacks vs. Boss Monsters: 4, DEF Ignored: 13%, Bonus Critical Chance: 100% \nCooldown: 10 sec
4
MP Cost: 10, Chance to Defeat Normal Enemies, Damage: 540%, Max Attacks vs. Boss Monsters: 4, DEF Ignored: 14%, Bonus Critical Chance: 100% \nCooldown: 10 sec
5
MP Cost: 10, Chance to Defeat Normal Enemies, Damage: 550%, Max Attacks vs. Boss Monsters: 4, DEF Ignored: 15%, Bonus Critical Chance: 100% \nCooldown: 10 sec
6
MP Cost: 14, Chance to Defeat Normal Enemies, Damage: 560%, Max Attacks vs. Boss Monsters: 4, DEF Ignored: 16%, Bonus Critical Chance: 100% \nCooldown: 9 sec
7
MP Cost: 14, Chance to Defeat Normal Enemies, Damage: 570%, Max Attacks vs. Boss Monsters: 4, DEF Ignored: 17%, Bonus Critical Chance: 100% \nCooldown: 9 sec
8
MP Cost: 14, Chance to Defeat Normal Enemies, Damage: 580%, Max Attacks vs. Boss Monsters: 4, DEF Ignored: 18%, Bonus Critical Chance: 100% \nCooldown: 9 sec
9
MP Cost: 14, Chance to Defeat Normal Enemies, Damage: 590%, Max Attacks vs. Boss Monsters: 4, DEF Ignored: 19%, Bonus Critical Chance: 100% \nCooldown: 9 sec
10
MP Cost: 14, Chance to Defeat Normal Enemies, Damage: 600%, Max Attacks vs. Boss Monsters: 4, DEF Ignored: 20%, Bonus Critical Chance: 100% \nCooldown: 9 sec
11
MP Cost: 14, Chance to Defeat Normal Enemies, Damage: 610%, Max Attacks vs. Boss Monsters: 4, DEF Ignored: 21%, Bonus Critical Chance: 100% \nCooldown: 9 sec
12
MP Cost: 18, Chance to Defeat Normal Enemies, Damage: 620%, Max Attacks vs. Boss Monsters: 4, DEF Ignored: 22%, Bonus Critical Chance: 100% \nCooldown: 8 sec
13
MP Cost: 18, Chance to Defeat Normal Enemies, Damage: 630%, Max Attacks vs. Boss Monsters: 4, DEF Ignored: 23%, Bonus Critical Chance: 100% \nCooldown: 8 sec
14
MP Cost: 18, Chance to Defeat Normal Enemies, Damage: 640%, Max Attacks vs. Boss Monsters: 4, DEF Ignored: 24%, Bonus Critical Chance: 100% \nCooldown: 8 sec
15
MP Cost: 18, Chance to Defeat Normal Enemies, Damage: 650%, Max Attacks vs. Boss Monsters: 4, DEF Ignored: 25%, Bonus Critical Chance: 100% \nCooldown: 8 sec
16
MP Cost: 18, Chance to Defeat Normal Enemies, Damage: 660%, Max Attacks vs. Boss Monsters: 4, DEF Ignored: 26%, Bonus Critical Chance: 100% \nCooldown: 8 sec
17
MP Cost: 18, Chance to Defeat Normal Enemies, Damage: 670%, Max Attacks vs. Boss Monsters: 4, DEF Ignored: 27%, Bonus Critical Chance: 100% \nCooldown: 8 sec
18
MP Cost: 22, Chance to Defeat Normal Enemies, Damage: 680%, Max Attacks vs. Boss Monsters: 4, DEF Ignored: 28%, Bonus Critical Chance: 100% \nCooldown: 7 sec
19
MP Cost: 22, Chance to Defeat Normal Enemies, Damage: 690%, Max Attacks vs. Boss Monsters: 4, DEF Ignored: 29%, Bonus Critical Chance: 100% \nCooldown: 7 sec
20
MP Cost: 22, Chance to Defeat Normal Enemies, Damage: 700%, Max Attacks vs. Boss Monsters: 4, DEF Ignored: 30%, Bonus Critical Chance: 100% \nCooldown: 7 sec
21
MP Cost: 22, Chance to Defeat Normal Enemies, Damage: 710%, Max Attacks vs. Boss Monsters: 4, DEF Ignored: 31%, Bonus Critical Chance: 100% \nCooldown: 7 sec
22
MP Cost: 22, Chance to Defeat Normal Enemies, Damage: 720%, Max Attacks vs. Boss Monsters: 4, DEF Ignored: 32%, Bonus Critical Chance: 100% \nCooldown: 7 sec
23
MP Cost: 22, Chance to Defeat Normal Enemies, Damage: 730%, Max Attacks vs. Boss Monsters: 4, DEF Ignored: 33%, Bonus Critical Chance: 100% \nCooldown: 7 sec
24
MP Cost: 26, Chance to Defeat Normal Enemies, Damage: 740%, Max Attacks vs. Boss Monsters: 4, DEF Ignored: 34%, Bonus Critical Chance: 100% \nCooldown: 6 sec
25
MP Cost: 26, Chance to Defeat Normal Enemies, Damage: 750%, Max Attacks vs. Boss Monsters: 4, DEF Ignored: 35%, Bonus Critical Chance: 100% \nCooldown: 6 sec
26
MP Cost: 26, Chance to Defeat Normal Enemies, Damage: 760%, Max Attacks vs. Boss Monsters: 4, DEF Ignored: 36%, Bonus Critical Chance: 100% \nCooldown: 6 sec
27
MP Cost: 26, Chance to Defeat Normal Enemies, Damage: 770%, Max Attacks vs. Boss Monsters: 4, DEF Ignored: 37%, Bonus Critical Chance: 100% \nCooldown: 6 sec
28
MP Cost: 26, Chance to Defeat Normal Enemies, Damage: 780%, Max Attacks vs. Boss Monsters: 4, DEF Ignored: 38%, Bonus Critical Chance: 100% \nCooldown: 6 sec
29
MP Cost: 26, Chance to Defeat Normal Enemies, Damage: 790%, Max Attacks vs. Boss Monsters: 4, DEF Ignored: 39%, Bonus Critical Chance: 100% \nCooldown: 6 sec
30
MP Cost: 30, Chance to Defeat Normal Enemies, Damage: 800%, Max Attacks vs. Boss Monsters: 4, DEF Ignored: 40%, Bonus Critical Chance: 100% \nCooldown: 5 sec
31
MP Cost: 30, Chance to Defeat Normal Enemies, Damage: 810%, Max Attacks vs. Boss Monsters: 4, DEF Ignored: 41%, Bonus Critical Chance: 100% \nCooldown: 5 sec
32
MP Cost: 30, Chance to Defeat Normal Enemies, Damage: 820%, Max Attacks vs. Boss Monsters: 4, DEF Ignored: 42%, Bonus Critical Chance: 100% \nCooldown: 5 sec
33
MP Cost: 30, Chance to Defeat Normal Enemies, Damage: 830%, Max Attacks vs. Boss Monsters: 4, DEF Ignored: 43%, Bonus Critical Chance: 100% \nCooldown: 5 sec
Eight-Legs Easton Description: Summons the dread pirate Eight-Legs Easton, a giant, trigger-happy octopus that fires a hefty barrage of bullets. Info: type = 1, areaAttack = 1, knockbackLimit = 100 Delays: fusillade - 1190 ms Range:400% Final Attack: Gun Animations:effect, effect0, hit.0 Maximum Level: 30
1
MP Cost: 25 and 4 bullets, Damage: 474%, Max Enemies Hit: 6, Number of Attacks: 4
2
MP Cost: 25 and 4 bullets, Damage: 478%, Max Enemies Hit: 6, Number of Attacks: 4
3
MP Cost: 28 and 4 bullets, Damage: 482%, Max Enemies Hit: 6, Number of Attacks: 4
4
MP Cost: 28 and 4 bullets, Damage: 486%, Max Enemies Hit: 6, Number of Attacks: 4
5
MP Cost: 28 and 4 bullets, Damage: 490%, Max Enemies Hit: 6, Number of Attacks: 4
6
MP Cost: 31 and 4 bullets, Damage: 494%, Max Enemies Hit: 6, Number of Attacks: 4
7
MP Cost: 31 and 4 bullets, Damage: 498%, Max Enemies Hit: 6, Number of Attacks: 4
8
MP Cost: 31 and 4 bullets, Damage: 502%, Max Enemies Hit: 6, Number of Attacks: 4
9
MP Cost: 34 and 4 bullets, Damage: 506%, Max Enemies Hit: 6, Number of Attacks: 4
10
MP Cost: 34 and 4 bullets, Damage: 510%, Max Enemies Hit: 6, Number of Attacks: 4
11
MP Cost: 34 and 4 bullets, Damage: 514%, Max Enemies Hit: 6, Number of Attacks: 4
12
MP Cost: 37 and 4 bullets, Damage: 518%, Max Enemies Hit: 6, Number of Attacks: 4
13
MP Cost: 37 and 4 bullets, Damage: 522%, Max Enemies Hit: 6, Number of Attacks: 4
14
MP Cost: 37 and 4 bullets, Damage: 526%, Max Enemies Hit: 6, Number of Attacks: 4
15
MP Cost: 40 and 4 bullets, Damage: 530%, Max Enemies Hit: 6, Number of Attacks: 4
16
MP Cost: 40 and 4 bullets, Damage: 534%, Max Enemies Hit: 6, Number of Attacks: 4
17
MP Cost: 40 and 4 bullets, Damage: 538%, Max Enemies Hit: 6, Number of Attacks: 4
18
MP Cost: 43 and 4 bullets, Damage: 542%, Max Enemies Hit: 6, Number of Attacks: 4
19
MP Cost: 43 and 4 bullets, Damage: 546%, Max Enemies Hit: 6, Number of Attacks: 4
20
MP Cost: 43 and 4 bullets, Damage: 550%, Max Enemies Hit: 6, Number of Attacks: 4
21
MP Cost: 46 and 4 bullets, Damage: 554%, Max Enemies Hit: 6, Number of Attacks: 4
22
MP Cost: 46 and 4 bullets, Damage: 558%, Max Enemies Hit: 6, Number of Attacks: 4
23
MP Cost: 46 and 4 bullets, Damage: 562%, Max Enemies Hit: 6, Number of Attacks: 4
24
MP Cost: 49 and 4 bullets, Damage: 566%, Max Enemies Hit: 6, Number of Attacks: 4
25
MP Cost: 49 and 4 bullets, Damage: 570%, Max Enemies Hit: 6, Number of Attacks: 4
26
MP Cost: 49 and 4 bullets, Damage: 574%, Max Enemies Hit: 6, Number of Attacks: 4
27
MP Cost: 52 and 4 bullets, Damage: 578%, Max Enemies Hit: 6, Number of Attacks: 4
28
MP Cost: 52 and 4 bullets, Damage: 582%, Max Enemies Hit: 6, Number of Attacks: 4
29
MP Cost: 52 and 4 bullets, Damage: 586%, Max Enemies Hit: 6, Number of Attacks: 4
30
MP Cost: 55 and 4 bullets, Damage: 590%, Max Enemies Hit: 6, Number of Attacks: 4
31
MP Cost: 55 and 4 bullets, Damage: 594%, Max Enemies Hit: 6, Number of Attacks: 4
32
MP Cost: 55 and 4 bullets, Damage: 598%, Max Enemies Hit: 6, Number of Attacks: 4
33
MP Cost: 58 and 4 bullets, Damage: 602%, Max Enemies Hit: 6, Number of Attacks: 4
Parrotargetting Description: Your trusty parrot marks a monster for targetting. From then on, all attacks will be focused on that monster and all attacks will deal extra damage. Info: type = 2 Delays: homing - 960 ms Animations:effect, hit.0, mob, ball Maximum Level: 20
1
MP Cost: 25, Damage: 458%, Bonus Damage: +1%
2
MP Cost: 25, Damage: 466%, Bonus Damage: +2%
3
MP Cost: 25, Damage: 474%, Bonus Damage: +3%
4
MP Cost: 25, Damage: 482%, Bonus Damage: +4%
5
MP Cost: 28, Damage: 490%, Bonus Damage: +5%
6
MP Cost: 28, Damage: 498%, Bonus Damage: +6%
7
MP Cost: 28, Damage: 506%, Bonus Damage: +7%
8
MP Cost: 28, Damage: 514%, Bonus Damage: +8%
9
MP Cost: 28, Damage: 522%, Bonus Damage: +9%
10
MP Cost: 31, Damage: 530%, Bonus Damage: +10%
11
MP Cost: 31, Damage: 538%, Bonus Damage: +11%
12
MP Cost: 31, Damage: 546%, Bonus Damage: +12%
13
MP Cost: 31, Damage: 554%, Bonus Damage: +13%
14
MP Cost: 31, Damage: 562%, Bonus Damage: +14%
15
MP Cost: 34, Damage: 570%, Bonus Damage: +15%
16
MP Cost: 34, Damage: 578%, Bonus Damage: +16%
17
MP Cost: 34, Damage: 586%, Bonus Damage: +17%
18
MP Cost: 34, Damage: 594%, Bonus Damage: +18%
19
MP Cost: 34, Damage: 602%, Bonus Damage: +19%
20
MP Cost: 37, Damage: 610%, Bonus Damage: +20%
21
MP Cost: 37, Damage: 618%, Bonus Damage: +21%
22
MP Cost: 37, Damage: 626%, Bonus Damage: +22%
23
MP Cost: 37, Damage: 634%, Bonus Damage: +23%
Hyper
Eight-Legs Easton - Extra Strike Description: Increases Eight-Legs Easton's attack count. Info: type = 50 Maximum Level: 1 Required Level: 149
1
Number of Attacks: +1
Rapid Fire - Reinforce Description: Increases Rapid Fire damage. Info: type = 50 Maximum Level: 1 Required Level: 195
1
Damage: +20%
Eight-Legs Easton - Spread Description: Increases the number of monsters hit by Eight-Legs Easton. Info: type = 50 Maximum Level: 1 Required Level: 189
1
Monsters Hit: +2
Blunderbuster - Spread Description: Increases the number of monsters hit by Blunderbuster. Info: type = 50 Maximum Level: 1 Required Level: 162
1
Monsters Hit: +2
Blunderbuster - Extra Strike Description: Increases Blunderbuster's attack count. Info: type = 50 Maximum Level: 1 Required Level: 143
1
Number of Attacks: +1
Hyper Jump Description: Permanently increases Jump. Info: type = 50 Maximum Level: 1 Required Level: 146
1
Jump +10
Blunderbuster - Reinforce Description: Increases Blunderbuster damage. Info: type = 50 Maximum Level: 1 Required Level: 183
1
Damage: +20%
Hyper Magic Defense Description: Permanently increases Magic DEF. Info: type = 50 Maximum Level: 1 Required Level: 174
1
Magic DEF +500
Hyper Speed Description: Permanently increases Movement Speed. Info: type = 50 Maximum Level: 1 Required Level: 152
1
Movement Speed +10
Whaler's Potion Description: Enhance your mighty body with a swig of special fisherman-approved sugar water. Info: type = 50 Delays: HY522unwearyingRum - 1170 ms Animations:effect, effect0 Maximum Level: 1 Required Level: 150
1
MP Cost: 300, Duration: 180 sec, Max HP: +40%, Status Ailment and Elemental Resistance: +15%, Damage Intake: -15%
Eight-Legs Easton - Reinforce Description: Increases Eight-Legs Easton damage. Info: type = 50 Maximum Level: 1 Required Level: 168
1
Damage: +20%
Ugly Bomb Description: Fires a really weird-looking bomb that you... where did you buy this thing? Info: type = 1, areaAttack = 1 Delays: HY522bigFatBoy - 1080 ms Range:450% Animations:effect, hit.0 Maximum Level: 1 Required Level: 170
1
MP Cost: 500, Damage: 400%, Number of Attacks: 12, Enemies Hit: 15 \nCooldown: 15 sec
Epic Adventure Description: Call upon the bravery deep within to increase damage output and max damage. Info: type = 50 Range:400% Animations:effect, attected Maximum Level: 1 Required Level: 200
1
MP Cost: 100, Duration: 60 sec, Damage: +10%, Max Damage: +5,000,000\nCooldown: 120 sec. Applies to any Explorer class within the party
Rapid Fire - Boss Rush Description: Increases damage dealt to bosses with Rapid Fire Info: type = 50 Maximum Level: 1 Required Level: 155
1
20% additional damage against bosses
Rapid Fire - Add Range Description: Increases Rapid Fire range. Info: type = 50 Maximum Level: 1 Required Level: 177
1
50 additional range
Hyper Defense Description: Permanently increases Weapon DEF. Info: type = 50 Maximum Level: 1 Required Level: 165
1
Weapon DEF +500
Hyper Fury Description: Permanently increases Max DF. Info: type = 50 Maximum Level: 1 Required Level: 180
1
Max DF +50
Hyper Luck Description: Permanently increases LUK. Info: type = 50 Maximum Level: 1 Required Level: 140
1
LUK +50
Hyper Intelligence Description: Permanently increases INT. Info: type = 50 Maximum Level: 1 Required Level: 140
1
INT +50
Hyper Dexterity Description: Permanently increases DEX. Info: type = 50 Maximum Level: 1 Required Level: 140
1
DEX +50
Hyper Strength Description: Permanently increases STR. Info: type = 50 Maximum Level: 1 Required Level: 140
1
STR +50
Hyper Mana Description: Permanently increases Max MP. Info: type = 50 Maximum Level: 1 Required Level: 186
1
Max MP +15%
Hyper Health Description: Permanently increases Max HP. Info: type = 50 Maximum Level: 1 Required Level: 192
1
Max HP: +15%
Hyper Accuracy Description: Permanently increases Accuracy. Info: type = 50 Maximum Level: 1 Required Level: 158
1
Accuracy +20%
Hyper Critical Description: Permanently increases Critical Rate. Info: type = 50 Maximum Level: 1 Required Level: 198
1
Critical Rate: +10%
Cannon Shooter (I)
Cannon Blaster Description: Shoots a flame bomb that attacks multiple enemies. Info: type = 2, splash = 1, rectBasedOnTarget = 1 Delays: flamesplash - 810 ms Range:170% Animations:effect, effect0, hit.0, mob Maximum Level: 20
1
MP Cost: 7, Damage: 208%, Max Enemies Hit: 3
2
MP Cost: 7, Damage: 211%, Max Enemies Hit: 3
3
MP Cost: 7, Damage: 214%, Max Enemies Hit: 3
4
MP Cost: 7, Damage: 217%, Max Enemies Hit: 3
5
MP Cost: 8, Damage: 220%, Max Enemies Hit: 3
6
MP Cost: 8, Damage: 223%, Max Enemies Hit: 3
7
MP Cost: 8, Damage: 226%, Max Enemies Hit: 3
8
MP Cost: 8, Damage: 229%, Max Enemies Hit: 3
9
MP Cost: 9, Damage: 232%, Max Enemies Hit: 3
10
MP Cost: 9, Damage: 235%, Max Enemies Hit: 3
11
MP Cost: 9, Damage: 238%, Max Enemies Hit: 3
12
MP Cost: 9, Damage: 241%, Max Enemies Hit: 3
13
MP Cost: 10, Damage: 244%, Max Enemies Hit: 3
14
MP Cost: 10, Damage: 247%, Max Enemies Hit: 3
15
MP Cost: 10, Damage: 250%, Max Enemies Hit: 3
16
MP Cost: 10, Damage: 253%, Max Enemies Hit: 3
17
MP Cost: 11, Damage: 256%, Max Enemies Hit: 3
18
MP Cost: 11, Damage: 259%, Max Enemies Hit: 3
19
MP Cost: 11, Damage: 262%, Max Enemies Hit: 3
20
MP Cost: 11, Damage: 265%, Max Enemies Hit: 3
Cannon Strike Description: Fires Cannon Strike at a nearby enemy. Info: type = 1, areaAttack = 1 Delays: cannonSmash - 900 ms Range:250% Animations:effect, effect0, hit.0 Maximum Level: 20
1
MP Cost: 7, Damage: 76%, Max Monsters Hit: 1, Number of Attacks: 4
2
MP Cost: 7, Damage: 77%, Max Monsters Hit: 1, Number of Attacks: 4
3
MP Cost: 7, Damage: 78%, Max Monsters Hit: 1, Number of Attacks: 4
4
MP Cost: 7, Damage: 79%, Max Monsters Hit: 1, Number of Attacks: 4
5
MP Cost: 7, Damage: 80%, Max Monsters Hit: 1, Number of Attacks: 4
6
MP Cost: 7, Damage: 81%, Max Monsters Hit: 1, Number of Attacks: 4
7
MP Cost: 7, Damage: 82%, Max Monsters Hit: 1, Number of Attacks: 4
8
MP Cost: 7, Damage: 83%, Max Monsters Hit: 1, Number of Attacks: 4
9
MP Cost: 7, Damage: 84%, Max Monsters Hit: 1, Number of Attacks: 4
10
MP Cost: 7, Damage: 85%, Max Monsters Hit: 1, Number of Attacks: 4
11
MP Cost: 9, Damage: 86%, Max Monsters Hit: 1, Number of Attacks: 4
12
MP Cost: 9, Damage: 87%, Max Monsters Hit: 1, Number of Attacks: 4
13
MP Cost: 9, Damage: 88%, Max Monsters Hit: 1, Number of Attacks: 4
14
MP Cost: 9, Damage: 89%, Max Monsters Hit: 1, Number of Attacks: 4
15
MP Cost: 9, Damage: 90%, Max Monsters Hit: 1, Number of Attacks: 4
16
MP Cost: 9, Damage: 91%, Max Monsters Hit: 1, Number of Attacks: 4
17
MP Cost: 9, Damage: 92%, Max Monsters Hit: 1, Number of Attacks: 4
18
MP Cost: 9, Damage: 93%, Max Monsters Hit: 1, Number of Attacks: 4
19
MP Cost: 9, Damage: 94%, Max Monsters Hit: 1, Number of Attacks: 4
20
MP Cost: 9, Damage: 95%, Max Monsters Hit: 1, Number of Attacks: 4
Blast Back Description: Fires the cannon while quickly moving backwards. Can decrease the speed of target for a fixed period of time. Info: type = 2, multiTargeting = 1, rectBasedOnTarget = 1, casterMove = 1, delay = 1200, mes = slow Delays: giganticBackstep - 300 ms Range:150% Animations:mob, ball, hit.0 Maximum Level: 15
1
MP Cost: 45, Damage: 180%, Max Enemies Hit: 3, 28% chance of decreasing the Movement Speed of target by -18 for 2 sec
2
MP Cost: 45, Damage: 185%, Max Enemies Hit: 3, 31% chance of decreasing the Movement Speed of target by -21 for 2 sec
3
MP Cost: 40, Damage: 190%, Max Enemies Hit: 3, 34% chance of decreasing the Movement Speed of target by -24 for 2 sec
4
MP Cost: 40, Damage: 195%, Max Enemies Hit: 3, 37% chance of decreasing the Movement Speed of target by -27 for 2 sec
5
MP Cost: 40, Damage: 200%, Max Enemies Hit: 3, 40% chance of decreasing the Movement Speed of target by -30 for 3 sec
6
MP Cost: 35, Damage: 205%, Max Enemies Hit: 3, 43% chance of decreasing the Movement Speed of target by -33 for 3 sec
7
MP Cost: 35, Damage: 210%, Max Enemies Hit: 3, 46% chance of decreasing the Movement Speed of target by -36 for 3 sec
8
MP Cost: 35, Damage: 215%, Max Enemies Hit: 3, 49% chance of decreasing the Movement Speed of target by -39 for 3 sec
9
MP Cost: 30, Damage: 220%, Max Enemies Hit: 3, 52% chance of decreasing the Movement Speed of target by -42 for 3 sec
10
MP Cost: 30, Damage: 225%, Max Enemies Hit: 3, 55% chance of decreasing the Movement Speed of target by -45 for 4 sec
11
MP Cost: 30, Damage: 230%, Max Enemies Hit: 3, 58% chance of decreasing the Movement Speed of target by -48 for 4 sec
12
MP Cost: 25, Damage: 235%, Max Enemies Hit: 3, 61% chance of decreasing the Movement Speed of target by -51 for 4 sec
13
MP Cost: 25, Damage: 240%, Max Enemies Hit: 3, 64% chance of decreasing the Movement Speed of target by -54 for 4 sec
14
MP Cost: 25, Damage: 245%, Max Enemies Hit: 3, 67% chance of decreasing the Movement Speed of target by -57 for 4 sec
15
MP Cost: 20, Damage: 250%, Max Enemies Hit: 3, 70% chance of decreasing the Movement Speed of target by -60 for 5 sec
Cannon Boost Description: Improves the cannon to permanently increase ATT and DEF. Info: type = 50 Maximum Level: 10
1
ATT: +2, Weapon DEF +25, Magic DEF: +25
2
ATT: +4, Weapon DEF +50, Magic DEF: +50
3
ATT: +6, Weapon DEF +75, Magic DEF: +75
4
ATT: +8, Weapon DEF +100, Magic DEF: +100
5
ATT: +10, Weapon DEF +125, Magic DEF: +125
6
ATT: +12, Weapon DEF +150, Magic DEF: +150
7
ATT: +14, Weapon DEF +175, Magic DEF: +175
8
ATT: +16, Weapon DEF +200, Magic DEF: +200
9
ATT: +18, Weapon DEF +225, Magic DEF: +225
10
ATT: +20, Weapon DEF +250, Magic DEF: +250
Cannon Shooter (II)
Scatter Shot Description: Attack multiple enemies at once by firing a multitude of small bombs. Info: type = 2, multiTargeting = 1, rectBasedOnTarget = 1 Delays: swiftShot - 840 ms Range:100% Animations:effect, ball, hit.0 Maximum Level: 20
1
MP Cost: 16, Damage: 128%, Max Enemies Hit: 4, Number of Attacks: 3
2
MP Cost: 16, Damage: 131%, Max Enemies Hit: 4, Number of Attacks: 3
3
MP Cost: 16, Damage: 134%, Max Enemies Hit: 4, Number of Attacks: 3
4
MP Cost: 16, Damage: 137%, Max Enemies Hit: 4, Number of Attacks: 3
5
MP Cost: 18, Damage: 140%, Max Enemies Hit: 4, Number of Attacks: 3
6
MP Cost: 18, Damage: 143%, Max Enemies Hit: 4, Number of Attacks: 3
7
MP Cost: 18, Damage: 146%, Max Enemies Hit: 4, Number of Attacks: 3
8
MP Cost: 18, Damage: 149%, Max Enemies Hit: 4, Number of Attacks: 3
9
MP Cost: 18, Damage: 152%, Max Enemies Hit: 4, Number of Attacks: 3
10
MP Cost: 20, Damage: 155%, Max Enemies Hit: 4, Number of Attacks: 3
11
MP Cost: 20, Damage: 158%, Max Enemies Hit: 4, Number of Attacks: 3
12
MP Cost: 20, Damage: 161%, Max Enemies Hit: 4, Number of Attacks: 3
13
MP Cost: 20, Damage: 164%, Max Enemies Hit: 4, Number of Attacks: 3
14
MP Cost: 20, Damage: 167%, Max Enemies Hit: 4, Number of Attacks: 3
15
MP Cost: 22, Damage: 170%, Max Enemies Hit: 4, Number of Attacks: 3
16
MP Cost: 22, Damage: 173%, Max Enemies Hit: 4, Number of Attacks: 3
17
MP Cost: 22, Damage: 176%, Max Enemies Hit: 4, Number of Attacks: 3
18
MP Cost: 22, Damage: 179%, Max Enemies Hit: 4, Number of Attacks: 3
19
MP Cost: 22, Damage: 182%, Max Enemies Hit: 4, Number of Attacks: 3
20
MP Cost: 24, Damage: 185%, Max Enemies Hit: 4, Number of Attacks: 3
Barrel Bomb Description: Rolls an Oak Barrel full of bombs. The Oak Barrel will travel a certain distance, knocking back enemies in its path, before exploding. Info: type = 2, pushTarget = 1, areaAttack = 1 Delays: rushBoom - 930 ms Range:45% Animations:effect, ball, hit.0 Maximum Level: 20
1
MP Cost: 20, Damage: 32%, Max Enemies Hit: 8, Number of Attacks: 3, Knockback Chance: 50%, Explode dealing 275% damage after moving a fixed distance.
2
MP Cost: 20, Damage: 34%, Max Enemies Hit: 8, Number of Attacks: 3, Knockback Chance: 55%, Explode dealing 280% damage after moving a fixed distance.
3
MP Cost: 20, Damage: 36%, Max Enemies Hit: 8, Number of Attacks: 3, Knockback Chance: 55%, Explode dealing 285% damage after moving a fixed distance.
4
MP Cost: 20, Damage: 38%, Max Enemies Hit: 8, Number of Attacks: 3, Knockback Chance: 60%, Explode dealing 290% damage after moving a fixed distance.
5
MP Cost: 22, Damage: 40%, Max Enemies Hit: 8, Number of Attacks: 3, Knockback Chance: 60%, Explode dealing 295% damage after moving a fixed distance.
6
MP Cost: 22, Damage: 42%, Max Enemies Hit: 8, Number of Attacks: 3, Knockback Chance: 65%, Explode dealing 300% damage after moving a fixed distance.
7
MP Cost: 22, Damage: 44%, Max Enemies Hit: 8, Number of Attacks: 3, Knockback Chance: 65%, Explode dealing 305% damage after moving a fixed distance.
8
MP Cost: 22, Damage: 46%, Max Enemies Hit: 8, Number of Attacks: 3, Knockback Chance: 70%, Explode dealing 310% damage after moving a fixed distance.
9
MP Cost: 22, Damage: 48%, Max Enemies Hit: 8, Number of Attacks: 3, Knockback Chance: 70%, Explode dealing 315% damage after moving a fixed distance.
10
MP Cost: 24, Damage: 50%, Max Enemies Hit: 8, Number of Attacks: 3, Knockback Chance: 75%, Explode dealing 320% damage after moving a fixed distance.
11
MP Cost: 24, Damage: 52%, Max Enemies Hit: 8, Number of Attacks: 3, Knockback Chance: 75%, Explode dealing 325% damage after moving a fixed distance.
12
MP Cost: 24, Damage: 54%, Max Enemies Hit: 8, Number of Attacks: 3, Knockback Chance: 80%, Explode dealing 330% damage after moving a fixed distance.
13
MP Cost: 24, Damage: 56%, Max Enemies Hit: 8, Number of Attacks: 3, Knockback Chance: 80%, Explode dealing 335% damage after moving a fixed distance.
14
MP Cost: 24, Damage: 58%, Max Enemies Hit: 8, Number of Attacks: 3, Knockback Chance: 85%, Explode dealing 340% damage after moving a fixed distance.
15
MP Cost: 26, Damage: 60%, Max Enemies Hit: 8, Number of Attacks: 3, Knockback Chance: 85%, Explode dealing 345% damage after moving a fixed distance.
16
MP Cost: 26, Damage: 62%, Max Enemies Hit: 8, Number of Attacks: 3, Knockback Chance: 90%, Explode dealing 350% damage after moving a fixed distance.
17
MP Cost: 26, Damage: 64%, Max Enemies Hit: 8, Number of Attacks: 3, Knockback Chance: 90%, Explode dealing 355% damage after moving a fixed distance.
18
MP Cost: 26, Damage: 66%, Max Enemies Hit: 8, Number of Attacks: 3, Knockback Chance: 95%, Explode dealing 360% damage after moving a fixed distance.
19
MP Cost: 26, Damage: 68%, Max Enemies Hit: 8, Number of Attacks: 3, Knockback Chance: 95%, Explode dealing 365% damage after moving a fixed distance.
20
MP Cost: 28, Damage: 70%, Max Enemies Hit: 8, Number of Attacks: 3, Knockback Chance: 100%, Explode dealing 370% damage after moving a fixed distance.
Cannon Booster Description: Uses MP to increase the attack speed of your cannon by 2 levels for a fixed period of time. \nRequired Skill: #cCannon Mastery Lv. 5# Info: type = 10 Delays: cannonBooster - 600 ms Pre-requisite: Level 5 Cannon Mastery Animations:effect Maximum Level: 10
1
MP Cost: 29, Duration: 20 sec
2
MP Cost: 27, Duration: 40 sec
3
MP Cost: 25, Duration: 60 sec
4
MP Cost: 23, Duration: 80 sec
5
MP Cost: 21, Duration: 100 sec
6
MP Cost: 19, Duration: 120 sec
7
MP Cost: 17, Duration: 140 sec
8
MP Cost: 15, Duration: 160 sec
9
MP Cost: 13, Duration: 180 sec
10
MP Cost: 11, Duration: 200 sec
Monkey Magic Description: Uses the magic of the monkey to increase the HP, MP, all stats, Speed, Jump, Accuracy, and Avoidability of all nearby party members for a fixed period of time. Can be stacked with other buffs. Info: type = 10, massSpell = 1, magicSteal = 1 Delays: piratebless - 1350 ms Range:512% Animations:effect, effect0, affected Maximum Level: 20
Cannon Mastery Description: Increases the weapon mastery and accuracy of cannons. Info: type = 50 Maximum Level: 10
1
Cannon Mastery: +14%, Accuracy: +12
2
Cannon Mastery: +18%, Accuracy: +24
3
Cannon Mastery: +22%, Accuracy: +36
4
Cannon Mastery: +26%, Accuracy: +48
5
Cannon Mastery: +30%, Accuracy: +60
6
Cannon Mastery: +34%, Accuracy: +72
7
Cannon Mastery: +38%, Accuracy: +84
8
Cannon Mastery: +42%, Accuracy: +96
9
Cannon Mastery: +46%, Accuracy: +108
10
Cannon Mastery: +50%, Accuracy: +120
Critical Fire Description: Permanently increases your Critical Rate and the minimum Critical Damage. Info: type = 50 Maximum Level: 10
1
Permanently increases Critical Rate by 8% and Minimum Critical Damage by +5%
2
Permanently increases Critical Rate by 8% and Minimum Critical Damage by +6%
3
Permanently increases Critical Rate by 11% and Minimum Critical Damage by +6%
4
Permanently increases Critical Rate by 11% and Minimum Critical Damage by +7%
5
Permanently increases Critical Rate by 14% and Minimum Critical Damage by +7%
6
Permanently increases Critical Rate by 14% and Minimum Critical Damage by +8%
7
Permanently increases Critical Rate by 17% and Minimum Critical Damage by +8%
8
Permanently increases Critical Rate by 17% and Minimum Critical Damage by +9%
9
Permanently increases Critical Rate by 20% and Minimum Critical Damage by +9%
10
Permanently increases Critical Rate by 20% and Minimum Critical Damage by +10%
Pirate Training Description: Increases STR and DEX through secret Pirate training. Info: type = 50 Maximum Level: 5
1
Permanently increase STR by 6 and DEX by 6.
2
Permanently increase STR by 12 and DEX by 12.
3
Permanently increase STR by 18 and DEX by 18.
4
Permanently increase STR by 24 and DEX by 24.
5
Permanently increase STR by 30 and DEX by 30.
Cannon Shooter (III)
Reinforced Cannon Description: Permanently increases ATT and Attack Speed by strengthening the cannon. Info: type = 50 Maximum Level: 10
1
Permanently increases ATT by 3 and Attack Speed by 1.
2
Permanently increases ATT by 6 and Attack Speed by 1.
3
Permanently increases ATT by 9 and Attack Speed by 1.
4
Permanently increases ATT by 12 and Attack Speed by 1.
5
Permanently increases ATT by 15 and Attack Speed by 1.
6
Permanently increases ATT by 18 and Attack Speed by 1.
7
Permanently increases ATT by 21 and Attack Speed by 1.
8
Permanently increases ATT by 24 and Attack Speed by 1.
9
Permanently increases ATT by 27 and Attack Speed by 1.
10
Permanently increases ATT by 30 and Attack Speed by 1.
Pirate Rush Description: Permanently increases HP, DEF, and Abnormal Status Resistance. Info: type = 50 Maximum Level: 10
1
HP: +2%, DEF +14%, Abnormal Status Resistance +2%
2
HP: +4%, DEF +18%, Abnormal Status Resistance +4%
3
HP: +6%, DEF +22%, Abnormal Status Resistance +6%
4
HP: +8%, DEF +26%, Abnormal Status Resistance +8%
5
HP: +10%, DEF +30%, Abnormal Status Resistance +10%
6
HP: +12%, DEF +34%, Abnormal Status Resistance +12%
7
HP: +14%, DEF +38%, Abnormal Status Resistance +14%
8
HP: +16%, DEF +42%, Abnormal Status Resistance +16%
9
HP: +18%, DEF +46%, Abnormal Status Resistance +18%
10
HP: +20%, DEF +50%, Abnormal Status Resistance +20%
Luck of the Die Description: Try your luck! Roll dice to get a random buff. Roll a 1, and you get nothing. Info: type = 10 Delays: alert3 - 1500 ms Animations:affected.1, affected.2, affected.3, affected.4, affected.5, affected.6 Maximum Level: 20
Barrel Roulette Description: Explodes a Oak Barrel to receive a random buff. When the buff is active, attacking an enemy has a fixed chance of causing abnormal status on them. Info: type = 10 Delays: monkeyBoomboom - 2400 ms Animations:effect, affected.1, affected.2, affected.3, affected.4, mob2, mob3, mob4 Maximum Level: 10
1
MP Cost: 35, Buff Duration: 186 sec, Attacks have 3% chance to debuff enemy with darkness, stun, freeze, or slow for 3 sec.\nPassive effect: Damage: +1% \n#cCooldown time: 57 sec.#
2
MP Cost: 40, Buff Duration: 192 sec, Attacks have 6% chance to debuff enemy with darkness, stun, freeze, or slow for 3 sec.\nPassive effect: Damage: +2% \n time: 54 sec.#
3
MP Cost: 40, Buff Duration: 198 sec, Attacks have 9% chance to debuff enemy with darkness, stun, freeze, or slow for 3 sec.\nPassive effect: Damage: +3% \n time: 51 sec.#
4
MP Cost: 45, Buff Duration: 204 sec, Attacks have 12% chance to debuff enemy with darkness, stun, freeze, or slow for 3 sec.\nPassive effect: Damage: +4% \n time: 48 sec.#
5
MP Cost: 45, Buff Duration: 210 sec, Attacks have 15% chance to debuff enemy with darkness, stun, freeze, or slow for 4 sec.\nPassive effect: Damage: +5% \n time: 45 sec.#
6
MP Cost: 50, Buff Duration: 216 sec, Attacks have 18% chance to debuff enemy with darkness, stun, freeze, or slow for 4 sec.\nPassive effect: Damage: +6% \n time: 42 sec.#
7
MP Cost: 50, Buff Duration: 222 sec, Attacks have 21% chance to debuff enemy with darkness, stun, freeze, or slow for 4 sec.\nPassive effect: Damage: +7% \n time: 39 sec.#
8
MP Cost: 55, Buff Duration: 228 sec, Attacks have 24% chance to debuff enemy with darkness, stun, freeze, or slow for 4 sec.\nPassive effect: Damage: +8% \n time: 36 sec.#
9
MP Cost: 55, Buff Duration: 234 sec, Attacks have 27% chance to debuff enemy with darkness, stun, freeze, or slow for 4 sec.\nPassive effect: Damage: +9% \n time: 33 sec.#
10
MP Cost: 60, Buff Duration: 240 sec, Attacks have 30% chance to debuff enemy with darkness, stun, freeze, or slow for 5 sec.\nPassive effect: Damage: +10% \n time: 30 sec.#
Counter Crush Description: When hit, there is a chance of countering the attack by swinging the cannon. Info: type = 51, condition = damaged, counter = damaged Delays: counterCannon - 420 ms Maximum Level: 10
1
8% chance of blocking an enemy attack and countering with 106% damage.
2
8% chance of blocking an enemy attack and countering with 112% damage.
3
11% chance of blocking an enemy attack and countering with 118% damage.
4
11% chance of blocking an enemy attack and countering with 124% damage.
5
14% chance of blocking an enemy attack and countering with 130% damage.
6
14% chance of blocking an enemy attack and countering with 136% damage.
7
17% chance of blocking an enemy attack and countering with 142% damage.
8
17% chance of blocking an enemy attack and countering with 148% damage.
9
20% chance of blocking an enemy attack and countering with 154% damage.
10
20% chance of blocking an enemy attack and countering with 160% damage.
Monkey Madness Description: Explodes a large number of special bombs that deals damage on multiple nearby enemies and stuns them for a fixed period of time. In addition, when Monkey Madness is learned, damage from Barrel Bomb will increase permanently. Info: type = 1, areaAttack = 1, mes = stun Delays: cannonSlam - 1530 ms Range:250% Animations:effect, hit.0, mob Maximum Level: 20
1
Active Effects - MP Cost: 30, Damage: 223%, Max Enemies Hit: 10, Number of Attacks: 5, Stun Chance: 45%, Stun Duration: 2 sec, Cooldown: 5 sec\nPassive Effects - Barrel Bomb: +3%
2
Active Effects - MP Cost: 30, Damage: 226%, Max Enemies Hit: 10, Number of Attacks: 5, Stun Chance: 50%, Stun Duration: 2 sec, Cooldown: 5 sec\nPassive Effects - Barrel Bomb: +3%
3
Active Effects - MP Cost: 30, Damage: 229%, Max Enemies Hit: 10, Number of Attacks: 5, Stun Chance: 50%, Stun Duration: 2 sec, Cooldown: 5 sec\nPassive Effects - Barrel Bomb: +6%
4
Active Effects - MP Cost: 30, Damage: 232%, Max Enemies Hit: 10, Number of Attacks: 5, Stun Chance: 55%, Stun Duration: 2 sec, Cooldown: 5 sec\nPassive Effects - Barrel Bomb: +6%
5
Active Effects - MP Cost: 34, Damage: 235%, Max Enemies Hit: 10, Number of Attacks: 5, Stun Chance: 55%, Stun Duration: 2 sec, Cooldown: 5 sec\nPassive Effects - Barrel Bomb: +9%
6
Active Effects - MP Cost: 34, Damage: 238%, Max Enemies Hit: 10, Number of Attacks: 5, Stun Chance: 60%, Stun Duration: 2 sec, Cooldown: 5 sec\nPassive Effects - Barrel Bomb: +9%
7
Active Effects - MP Cost: 34, Damage: 241%, Max Enemies Hit: 10, Number of Attacks: 5, Stun Chance: 60%, Stun Duration: 2 sec, Cooldown: 5 sec\nPassive Effects - Barrel Bomb: +12%
8
Active Effects - MP Cost: 34, Damage: 244%, Max Enemies Hit: 10, Number of Attacks: 5, Stun Chance: 65%, Stun Duration: 2 sec, Cooldown: 5 sec\nPassive Effects - Barrel Bomb: +12%
9
Active Effects - MP Cost: 34, Damage: 247%, Max Enemies Hit: 10, Number of Attacks: 5, Stun Chance: 65%, Stun Duration: 2 sec, Cooldown: 5 sec\nPassive Effects - Barrel Bomb: +15%
10
Active Effects - MP Cost: 38, Damage: 250%, Max Enemies Hit: 10, Number of Attacks: 5, Stun Chance: 70%, Stun Duration: 3 sec, Cooldown: 5 sec\nPassive Effects - Barrel Bomb: +15%
11
Active Effects - MP Cost: 38, Damage: 253%, Max Enemies Hit: 10, Number of Attacks: 5, Stun Chance: 70%, Stun Duration: 3 sec, Cooldown: 5 sec\nPassive Effects - Barrel Bomb: +18%
12
Active Effects - MP Cost: 38, Damage: 256%, Max Enemies Hit: 10, Number of Attacks: 5, Stun Chance: 75%, Stun Duration: 3 sec, Cooldown: 5 sec\nPassive Effects - Barrel Bomb: +18%
13
Active Effects - MP Cost: 38, Damage: 259%, Max Enemies Hit: 10, Number of Attacks: 5, Stun Chance: 75%, Stun Duration: 3 sec, Cooldown: 5 sec\nPassive Effects - Barrel Bomb: +21%
14
Active Effects - MP Cost: 38, Damage: 262%, Max Enemies Hit: 10, Number of Attacks: 5, Stun Chance: 80%, Stun Duration: 3 sec, Cooldown: 5 sec\nPassive Effects - Barrel Bomb: +21%
15
Active Effects - MP Cost: 42, Damage: 265%, Max Enemies Hit: 10, Number of Attacks: 5, Stun Chance: 80%, Stun Duration: 3 sec, Cooldown: 5 sec\nPassive Effects - Barrel Bomb: +24%
16
Active Effects - MP Cost: 42, Damage: 268%, Max Enemies Hit: 10, Number of Attacks: 5, Stun Chance: 85%, Stun Duration: 3 sec, Cooldown: 5 sec\nPassive Effects - Barrel Bomb: +24%
17
Active Effects - MP Cost: 42, Damage: 271%, Max Enemies Hit: 10, Number of Attacks: 5, Stun Chance: 85%, Stun Duration: 3 sec, Cooldown: 5 sec\nPassive Effects - Barrel Bomb: +27%
18
Active Effects - MP Cost: 42, Damage: 274%, Max Enemies Hit: 10, Number of Attacks: 5, Stun Chance: 90%, Stun Duration: 3 sec, Cooldown: 5 sec\nPassive Effects - Barrel Bomb: +27%
19
Active Effects - MP Cost: 42, Damage: 277%, Max Enemies Hit: 10, Number of Attacks: 5, Stun Chance: 90%, Stun Duration: 3 sec, Cooldown: 5 sec\nPassive Effects - Barrel Bomb: +30%
20
Active Effects - MP Cost: 46, Damage: 280%, Max Enemies Hit: 10, Number of Attacks: 5, Stun Chance: 95%, Stun Duration: 4 sec, Cooldown: 5 sec\nPassive Effects - Barrel Bomb: +30%
Cannon Spike Description: Fires a sharp cannonball that can penetrate multiple enemies. Info: type = 2, piercing = 1 Delays: cannonSpike - 960 ms Range:450% Animations:ball, effect, hit.0 Maximum Level: 20
1
MP Cost: 28, Damage: 182%, Max Enemies Hit: 6, Number of Attacks: 4
2
MP Cost: 28, Damage: 184%, Max Enemies Hit: 6, Number of Attacks: 4
3
MP Cost: 28, Damage: 186%, Max Enemies Hit: 6, Number of Attacks: 4
4
MP Cost: 28, Damage: 188%, Max Enemies Hit: 6, Number of Attacks: 4
5
MP Cost: 30, Damage: 190%, Max Enemies Hit: 6, Number of Attacks: 4
6
MP Cost: 30, Damage: 192%, Max Enemies Hit: 6, Number of Attacks: 4
7
MP Cost: 30, Damage: 194%, Max Enemies Hit: 6, Number of Attacks: 4
8
MP Cost: 30, Damage: 196%, Max Enemies Hit: 6, Number of Attacks: 4
9
MP Cost: 30, Damage: 198%, Max Enemies Hit: 6, Number of Attacks: 4
10
MP Cost: 32, Damage: 200%, Max Enemies Hit: 6, Number of Attacks: 4
11
MP Cost: 32, Damage: 202%, Max Enemies Hit: 6, Number of Attacks: 4
12
MP Cost: 32, Damage: 204%, Max Enemies Hit: 6, Number of Attacks: 4
13
MP Cost: 32, Damage: 206%, Max Enemies Hit: 6, Number of Attacks: 4
14
MP Cost: 32, Damage: 208%, Max Enemies Hit: 6, Number of Attacks: 4
15
MP Cost: 34, Damage: 210%, Max Enemies Hit: 6, Number of Attacks: 4
16
MP Cost: 34, Damage: 212%, Max Enemies Hit: 6, Number of Attacks: 4
17
MP Cost: 34, Damage: 214%, Max Enemies Hit: 6, Number of Attacks: 4
18
MP Cost: 34, Damage: 216%, Max Enemies Hit: 6, Number of Attacks: 4
19
MP Cost: 34, Damage: 218%, Max Enemies Hit: 6, Number of Attacks: 4
20
MP Cost: 36, Damage: 220%, Max Enemies Hit: 6, Number of Attacks: 4
Cannon Jump Description: Fires the cannon at the ground, and uses the recoil to jump high into the air. As you jump up into the air, nearby enemies will receive damage. Info: type = 2, casterMove = 1, areaAttack = 1, pvp = 0 Delays: cannonJump - 480 ms Range:60% Animations:effect, special, hit.0 Maximum Level: 5
1
MP Cost: 55, Damage: 174%, Max Enemies Hit: 6
2
MP Cost: 50, Damage: 183%, Max Enemies Hit: 6
3
MP Cost: 45, Damage: 192%, Max Enemies Hit: 6
4
MP Cost: 40, Damage: 201%, Max Enemies Hit: 6
5
MP Cost: 35, Damage: 210%, Max Enemies Hit: 6
Monkey Wave Description: Creates a large noise that deals damage to nearby enemies. The longer your gather your strength, the louder the noise will be. When critical is hit, it can be used immediately at full strength. Info: type = 1, chargingSkill = 1, areaAttack = 1, mes = stun, trembling = 1 Delays: noiseWave - 1080 ms Range:500% Animations:prepare, keydown, effect, hit.0, mob Maximum Level: 20
1
MP Cost: 35, Max Damage: 480%, Stun Chance: 45%, After Critical: 5% chance of full strength.\nPassive effect: Critical Rate: +1%
2
MP Cost: 35, Max Damage: 500%, Stun Chance: 50%, After Critical: 5% chance of full strength.\nPassive effect: Critical Rate: +2%
3
MP Cost: 35, Max Damage: 520%, Stun Chance: 50%, After Critical: 10% chance of full strength.\nPassive effect: Critical Rate: +3%
4
MP Cost: 35, Max Damage: 540%, Stun Chance: 55%, After Critical: 10% chance of full strength.\nPassive effect: Critical Rate: +4%
5
MP Cost: 40, Max Damage: 560%, Stun Chance: 55%, After Critical: 15% chance of full strength.\nPassive effect: Critical Rate: +5%
6
MP Cost: 40, Max Damage: 580%, Stun Chance: 60%, After Critical: 15% chance of full strength.\nPassive effect: Critical Rate: +6%
7
MP Cost: 40, Max Damage: 600%, Stun Chance: 60%, After Critical: 20% chance of full strength.\nPassive effect: Critical Rate: +7%
8
MP Cost: 40, Max Damage: 620%, Stun Chance: 65%, After Critical: 20% chance of full strength.\nPassive effect: Critical Rate: +8%
9
MP Cost: 40, Max Damage: 640%, Stun Chance: 65%, After Critical: 25% chance of full strength.\nPassive effect: Critical Rate: +9%
10
MP Cost: 45, Max Damage: 660%, Stun Chance: 70%, After Critical: 25% chance of full strength.\nPassive effect: Critical Rate: +10%
11
MP Cost: 45, Max Damage: 680%, Stun Chance: 70%, After Critical: 30% chance of full strength.\nPassive effect: Critical Rate: +11%
12
MP Cost: 45, Max Damage: 700%, Stun Chance: 75%, After Critical: 30% chance of full strength.\nPassive effect: Critical Rate: +12%
13
MP Cost: 45, Max Damage: 720%, Stun Chance: 75%, After Critical: 35% chance of full strength.\nPassive effect: Critical Rate: +13%
14
MP Cost: 45, Max Damage: 740%, Stun Chance: 80%, After Critical: 35% chance of full strength.\nPassive effect: Critical Rate: +14%
15
MP Cost: 50, Max Damage: 760%, Stun Chance: 80%, After Critical: 40% chance of full strength.\nPassive effect: Critical Rate: +15%
16
MP Cost: 50, Max Damage: 780%, Stun Chance: 85%, After Critical: 40% chance of full strength.\nPassive effect: Critical Rate: +16%
17
MP Cost: 50, Max Damage: 800%, Stun Chance: 85%, After Critical: 45% chance of full strength.\nPassive effect: Critical Rate: +17%
18
MP Cost: 50, Max Damage: 820%, Stun Chance: 90%, After Critical: 45% chance of full strength.\nPassive effect: Critical Rate: +18%
19
MP Cost: 50, Max Damage: 840%, Stun Chance: 90%, After Critical: 50% chance of full strength.\nPassive effect: Critical Rate: +19%
20
MP Cost: 55, Max Damage: 860%, Stun Chance: 95%, After Critical: 50% chance of full strength.\nPassive effect: Critical Rate: +20%
Cannon Shooter (IV)
Pirate's Spirit Description: Permanently increase the chance of a successful counterattack, and allows you resist being knocked back for a fixed period of time. Info: type = 10, magicSteal = 1 Delays: pirateSpirit - 990 ms Animations:effect, special Maximum Level: 30
1
Active Effect - MP Cost: 50, Duration: 10 sec, Stance Chance: 22%\nPassive Effect - Permanently increases chance of counterattack by 1%
2
Active Effect - MP Cost: 50, Duration: 20 sec, Stance Chance: 24%\nPassive Effect - Permanently increases chance of counterattack by 1%
3
Active Effect - MP Cost: 50, Duration: 30 sec, Stance Chance: 26%\nPassive Effect - Permanently increases chance of counterattack by 2%
4
Active Effect - MP Cost: 50, Duration: 40 sec, Stance Chance: 28%\nPassive Effect - Permanently increases chance of counterattack by 2%
5
Active Effect - MP Cost: 55, Duration: 50 sec, Stance Chance: 30%\nPassive Effect - Permanently increases chance of counterattack by 3%
6
Active Effect - MP Cost: 55, Duration: 60 sec, Stance Chance: 32%\nPassive Effect - Permanently increases chance of counterattack by 3%
7
Active Effect - MP Cost: 55, Duration: 70 sec, Stance Chance: 34%\nPassive Effect - Permanently increases chance of counterattack by 4%
8
Active Effect - MP Cost: 55, Duration: 80 sec, Stance Chance: 36%\nPassive Effect - Permanently increases chance of counterattack by 4%
9
Active Effect - MP Cost: 55, Duration: 90 sec, Stance Chance: 38%\nPassive Effect - Permanently increases chance of counterattack by 5%
10
Active Effect - MP Cost: 60, Duration: 100 sec, Stance Chance: 40%\nPassive Effect - Permanently increases chance of counterattack by 5%
11
Active Effect - MP Cost: 60, Duration: 110 sec, Stance Chance: 42%\nPassive Effect - Permanently increases chance of counterattack by 6%
12
Active Effect - MP Cost: 60, Duration: 120 sec, Stance Chance: 44%\nPassive Effect - Permanently increases chance of counterattack by 6%
13
Active Effect - MP Cost: 60, Duration: 130 sec, Stance Chance: 46%\nPassive Effect - Permanently increases chance of counterattack by 7%
14
Active Effect - MP Cost: 60, Duration: 140 sec, Stance Chance: 48%\nPassive Effect - Permanently increases chance of counterattack by 7%
15
Active Effect - MP Cost: 65, Duration: 150 sec, Stance Chance: 50%\nPassive Effect - Permanently increases chance of counterattack by 8%
16
Active Effect - MP Cost: 65, Duration: 160 sec, Stance Chance: 52%\nPassive Effect - Permanently increases chance of counterattack by 8%
17
Active Effect - MP Cost: 65, Duration: 170 sec, Stance Chance: 54%\nPassive Effect - Permanently increases chance of counterattack by 9%
18
Active Effect - MP Cost: 65, Duration: 180 sec, Stance Chance: 56%\nPassive Effect - Permanently increases chance of counterattack by 9%
19
Active Effect - MP Cost: 65, Duration: 190 sec, Stance Chance: 58%\nPassive Effect - Permanently increases chance of counterattack by 10%
20
Active Effect - MP Cost: 70, Duration: 200 sec, Stance Chance: 60%\nPassive Effect - Permanently increases chance of counterattack by 10%
21
Active Effect - MP Cost: 70, Duration: 210 sec, Stance Chance: 62%\nPassive Effect - Permanently increases chance of counterattack by 11%
22
Active Effect - MP Cost: 70, Duration: 220 sec, Stance Chance: 64%\nPassive Effect - Permanently increases chance of counterattack by 11%
23
Active Effect - MP Cost: 70, Duration: 230 sec, Stance Chance: 66%\nPassive Effect - Permanently increases chance of counterattack by 12%
24
Active Effect - MP Cost: 70, Duration: 240 sec, Stance Chance: 68%\nPassive Effect - Permanently increases chance of counterattack by 12%
25
Active Effect - MP Cost: 75, Duration: 250 sec, Stance Chance: 70%\nPassive Effect - Permanently increases chance of counterattack by 13%
26
Active Effect - MP Cost: 75, Duration: 260 sec, Stance Chance: 72%\nPassive Effect - Permanently increases chance of counterattack by 13%
27
Active Effect - MP Cost: 75, Duration: 270 sec, Stance Chance: 74%\nPassive Effect - Permanently increases chance of counterattack by 14%
28
Active Effect - MP Cost: 75, Duration: 280 sec, Stance Chance: 76%\nPassive Effect - Permanently increases chance of counterattack by 14%
29
Active Effect - MP Cost: 75, Duration: 290 sec, Stance Chance: 78%\nPassive Effect - Permanently increases chance of counterattack by 15%
30
Active Effect - MP Cost: 80, Duration: 300 sec, Stance Chance: 80%\nPassive Effect - Permanently increases chance of counterattack by 15%
31
Active Effect - MP Cost: 80, Duration: 310 sec, Stance Chance: 82%\nPassive Effect - Permanently increases chance of counterattack by 16%
32
Active Effect - MP Cost: 80, Duration: 320 sec, Stance Chance: 84%\nPassive Effect - Permanently increases chance of counterattack by 16%
33
Active Effect - MP Cost: 80, Duration: 330 sec, Stance Chance: 86%\nPassive Effect - Permanently increases chance of counterattack by 17%
Cannon Barrage Description: Focus your firepower on enemies ahead of you. Additional critical chance is applied. Info: type = 2 Delays: immolation - 810 ms Animations:effect, ball, hit.0 Maximum Level: 30
1
MP Cost: 45, Number of Attacks: 5, Damage: 254%, Bonus Critical Rate: 1%
2
MP Cost: 45, Number of Attacks: 5, Damage: 258%, Bonus Critical Rate: 1%
3
MP Cost: 45, Number of Attacks: 5, Damage: 262%, Bonus Critical Rate: 2%
4
MP Cost: 45, Number of Attacks: 5, Damage: 266%, Bonus Critical Rate: 2%
5
MP Cost: 48, Number of Attacks: 5, Damage: 270%, Bonus Critical Rate: 3%
6
MP Cost: 48, Number of Attacks: 5, Damage: 274%, Bonus Critical Rate: 3%
7
MP Cost: 48, Number of Attacks: 5, Damage: 278%, Bonus Critical Rate: 4%
8
MP Cost: 48, Number of Attacks: 5, Damage: 282%, Bonus Critical Rate: 4%
9
MP Cost: 48, Number of Attacks: 5, Damage: 286%, Bonus Critical Rate: 5%
10
MP Cost: 51, Number of Attacks: 5, Damage: 290%, Bonus Critical Rate: 5%
11
MP Cost: 51, Number of Attacks: 5, Damage: 294%, Bonus Critical Rate: 6%
12
MP Cost: 51, Number of Attacks: 5, Damage: 298%, Bonus Critical Rate: 6%
13
MP Cost: 51, Number of Attacks: 5, Damage: 302%, Bonus Critical Rate: 7%
14
MP Cost: 51, Number of Attacks: 5, Damage: 306%, Bonus Critical Rate: 7%
15
MP Cost: 54, Number of Attacks: 5, Damage: 310%, Bonus Critical Rate: 8%
16
MP Cost: 54, Number of Attacks: 5, Damage: 314%, Bonus Critical Rate: 8%
17
MP Cost: 54, Number of Attacks: 5, Damage: 318%, Bonus Critical Rate: 9%
18
MP Cost: 54, Number of Attacks: 5, Damage: 322%, Bonus Critical Rate: 9%
19
MP Cost: 54, Number of Attacks: 5, Damage: 326%, Bonus Critical Rate: 10%
20
MP Cost: 57, Number of Attacks: 5, Damage: 330%, Bonus Critical Rate: 10%
21
MP Cost: 57, Number of Attacks: 5, Damage: 334%, Bonus Critical Rate: 11%
22
MP Cost: 57, Number of Attacks: 5, Damage: 338%, Bonus Critical Rate: 11%
23
MP Cost: 57, Number of Attacks: 5, Damage: 342%, Bonus Critical Rate: 12%
24
MP Cost: 57, Number of Attacks: 5, Damage: 346%, Bonus Critical Rate: 12%
25
MP Cost: 60, Number of Attacks: 5, Damage: 350%, Bonus Critical Rate: 13%
26
MP Cost: 60, Number of Attacks: 5, Damage: 354%, Bonus Critical Rate: 13%
27
MP Cost: 60, Number of Attacks: 5, Damage: 358%, Bonus Critical Rate: 14%
28
MP Cost: 60, Number of Attacks: 5, Damage: 362%, Bonus Critical Rate: 14%
29
MP Cost: 60, Number of Attacks: 5, Damage: 366%, Bonus Critical Rate: 15%
30
MP Cost: 63, Number of Attacks: 5, Damage: 370%, Bonus Critical Rate: 15%
31
MP Cost: 63, Number of Attacks: 5, Damage: 374%, Bonus Critical Rate: 16%
32
MP Cost: 63, Number of Attacks: 5, Damage: 378%, Bonus Critical Rate: 16%
33
MP Cost: 63, Number of Attacks: 5, Damage: 382%, Bonus Critical Rate: 17%
MP Cost: 60, 10% chance of rolling a Double Down , Buff Duration: 184 sec\n#cCooldown: 200 sec#
2
MP Cost: 60, 20% chance of rolling a Double Down , Buff Duration: 188 sec\n: 200 sec#
3
MP Cost: 60, 30% chance of rolling a Double Down , Buff Duration: 192 sec\n: 200 sec#
4
MP Cost: 60, 40% chance of rolling a Double Down , Buff Duration: 196 sec\n: 200 sec#
5
MP Cost: 60, 50% chance of rolling a Double Down , Buff Duration: 200 sec\n: 200 sec#
6
MP Cost: 60, 60% chance of rolling a Double Down , Buff Duration: 204 sec\n: 200 sec#
7
MP Cost: 60, 70% chance of rolling a Double Down , Buff Duration: 208 sec\n: 200 sec#
8
MP Cost: 60, 80% chance of rolling a Double Down , Buff Duration: 212 sec\n: 200 sec#
Cannon Overload Description: Pushes your cannon to the limit. Increases Cannon Mastery and ignores a portion of enemy DEF.\nRequired Skill: #cCannon Mastery Lv. 10# Info: type = 50 Pre-requisite: Level 10 Cannon Mastery Maximum Level: 30
1
Permanent damage increase: 11%, Mastery increased to 56%. Enemy DEF ignored by 5%.
2
Permanent damage increase: 12%, Mastery increased to 56%. Enemy DEF ignored by 6%.
3
Permanent damage increase: 13%, Mastery increased to 57%. Enemy DEF ignored by 6%.
4
Permanent damage increase: 14%, Mastery increased to 57%. Enemy DEF ignored by 7%.
5
Permanent damage increase: 15%, Mastery increased to 58%. Enemy DEF ignored by 7%.
6
Permanent damage increase: 16%, Mastery increased to 58%. Enemy DEF ignored by 8%.
7
Permanent damage increase: 17%, Mastery increased to 59%. Enemy DEF ignored by 8%.
8
Permanent damage increase: 18%, Mastery increased to 59%. Enemy DEF ignored by 9%.
9
Permanent damage increase: 19%, Mastery increased to 60%. Enemy DEF ignored by 9%.
10
Permanent damage increase: 20%, Mastery increased to 60%. Enemy DEF ignored by 10%.
11
Permanent damage increase: 21%, Mastery increased to 61%. Enemy DEF ignored by 10%.
12
Permanent damage increase: 22%, Mastery increased to 61%. Enemy DEF ignored by 11%.
13
Permanent damage increase: 23%, Mastery increased to 62%. Enemy DEF ignored by 11%.
14
Permanent damage increase: 24%, Mastery increased to 62%. Enemy DEF ignored by 12%.
15
Permanent damage increase: 25%, Mastery increased to 63%. Enemy DEF ignored by 12%.
16
Permanent damage increase: 26%, Mastery increased to 63%. Enemy DEF ignored by 13%.
17
Permanent damage increase: 27%, Mastery increased to 64%. Enemy DEF ignored by 13%.
18
Permanent damage increase: 28%, Mastery increased to 64%. Enemy DEF ignored by 14%.
19
Permanent damage increase: 29%, Mastery increased to 65%. Enemy DEF ignored by 14%.
20
Permanent damage increase: 30%, Mastery increased to 65%. Enemy DEF ignored by 15%.
21
Permanent damage increase: 31%, Mastery increased to 66%. Enemy DEF ignored by 15%.
22
Permanent damage increase: 32%, Mastery increased to 66%. Enemy DEF ignored by 16%.
23
Permanent damage increase: 33%, Mastery increased to 67%. Enemy DEF ignored by 16%.
24
Permanent damage increase: 34%, Mastery increased to 67%. Enemy DEF ignored by 17%.
25
Permanent damage increase: 35%, Mastery increased to 68%. Enemy DEF ignored by 17%.
26
Permanent damage increase: 36%, Mastery increased to 68%. Enemy DEF ignored by 18%.
27
Permanent damage increase: 37%, Mastery increased to 69%. Enemy DEF ignored by 18%.
28
Permanent damage increase: 38%, Mastery increased to 69%. Enemy DEF ignored by 19%.
29
Permanent damage increase: 39%, Mastery increased to 70%. Enemy DEF ignored by 19%.
30
Permanent damage increase: 40%, Mastery increased to 70%. Enemy DEF ignored by 20%.
31
Permanent damage increase: 41%, Mastery increased to 71%. Enemy DEF ignored by 20%.
32
Permanent damage increase: 42%, Mastery increased to 71%. Enemy DEF ignored by 21%.
33
Permanent damage increase: 43%, Mastery increased to 72%. Enemy DEF ignored by 21%.
Mega Monkey Magic Description: Upgrade the magic of the monkey to increase the HP, MP, all stats, Speed, Jump, Accuracy, and Avoidability of all nearby party members for a fixed period of time. Can be stacked with other buffs.\nRequired Skill: #cMonkey Magic Lv. 20# Info: type = 10, massSpell = 1, magicSteal = 1 Delays: piratebless - 1350 ms Range:512% Pre-requisite: Level 20 Monkey Magic Animations:effect, affected, effect0 Maximum Level: 30
Hero's Will Description: By focusing your mind, you can ignore some abnormal status effects. However, this will not work on all abnormal status effects. Info: type = 35 Animations:effect Maximum Level: 5
Maple Warrior Description: Increases the stats of all party members. Mastery Book is required to master the skill to level 30. Info: type = 10, massSpell = 1, magicSteal = 1 Delays: alert3 - 1500 ms Range:400% Animations:effect, affected Maximum Level: 30
1
MP Cost: 10, All Stats: +1%, Duration: 30 sec
2
MP Cost: 10, All Stats: +1%, Duration: 60 sec
3
MP Cost: 10, All Stats: +2%, Duration: 90 sec
4
MP Cost: 10, All Stats: +2%, Duration: 120 sec
5
MP Cost: 20, All Stats: +3%, Duration: 150 sec
6
MP Cost: 20, All Stats: +3%, Duration: 180 sec
7
MP Cost: 20, All Stats: +4%, Duration: 210 sec
8
MP Cost: 20, All Stats: +4%, Duration: 240 sec
9
MP Cost: 20, All Stats: +5%, Duration: 270 sec
10
MP Cost: 30, All Stats: +5%, Duration: 300 sec
11
MP Cost: 30, All Stats: +6%, Duration: 330 sec
12
MP Cost: 30, All Stats: +6%, Duration: 360 sec
13
MP Cost: 30, All Stats: +7%, Duration: 390 sec
14
MP Cost: 30, All Stats: +7%, Duration: 420 sec
15
MP Cost: 40, All Stats: +8%, Duration: 450 sec
16
MP Cost: 40, All Stats: +8%, Duration: 480 sec
17
MP Cost: 40, All Stats: +9%, Duration: 510 sec
18
MP Cost: 40, All Stats: +9%, Duration: 540 sec
19
MP Cost: 40, All Stats: +10%, Duration: 570 sec
20
MP Cost: 50, All Stats: +10%, Duration: 600 sec
21
MP Cost: 50, All Stats: +11%, Duration: 630 sec
22
MP Cost: 50, All Stats: +11%, Duration: 660 sec
23
MP Cost: 50, All Stats: +12%, Duration: 690 sec
24
MP Cost: 50, All Stats: +12%, Duration: 720 sec
25
MP Cost: 60, All Stats: +13%, Duration: 750 sec
26
MP Cost: 60, All Stats: +13%, Duration: 780 sec
27
MP Cost: 60, All Stats: +14%, Duration: 810 sec
28
MP Cost: 60, All Stats: +14%, Duration: 840 sec
29
MP Cost: 60, All Stats: +15%, Duration: 870 sec
30
MP Cost: 70, All Stats: +15%, Duration: 900 sec
31
MP Cost: 70, All Stats: +16%, Duration: 930 sec
32
MP Cost: 70, All Stats: +16%, Duration: 960 sec
33
MP Cost: 70, All Stats: +17%, Duration: 990 sec
Anchors Aweigh Description: Places an anchor that creates a strong magnetic field. The magnetic field pulls enemies toward it. When the anchor disappears, it explodes, dealing critical damage to all nearby enemies. Info: type = 33, minionAttack = stun, selfDestructMinion = 1, trembling = 1, mes = stun Delays: magneticCannon - 900 ms Range:350% Summon Range: attack1 = 350%, attack2 = 350%, die = 350% Summon Mob Count: attack1 = 8, attack2 = 8, die = 8 Animations:hit.0, hit.1, summon.summoned, summon.attack1, summon.attack2, summon.stand, summon.die, mob, effect Maximum Level: 15
1
MP Cost: 62, Summon Duration: 6 sec. Pulls the enemy forward while dealing 264% damage at fixed intervals. When duration has run out, will explode to deal 415% additional damage
2
MP Cost: 62, Summon Duration: 7 sec. Pulls the enemy forward while dealing 278% damage at fixed intervals. When duration has run out, will explode to deal 430% additional damage
3
MP Cost: 62, Summon Duration: 8 sec. Pulls the enemy forward while dealing 292% damage at fixed intervals. When duration has run out, will explode to deal 445% additional damage
4
MP Cost: 62, Summon Duration: 9 sec. Pulls the enemy forward while dealing 306% damage at fixed intervals. When duration has run out, will explode to deal 460% additional damage
5
MP Cost: 62, Summon Duration: 10 sec. Pulls the enemy forward while dealing 320% damage at fixed intervals. When duration has run out, will explode to deal 475% additional damage
6
MP Cost: 74, Summon Duration: 11 sec. Pulls the enemy forward while dealing 334% damage at fixed intervals. When duration has run out, will explode to deal 490% additional damage
7
MP Cost: 74, Summon Duration: 12 sec. Pulls the enemy forward while dealing 348% damage at fixed intervals. When duration has run out, will explode to deal 505% additional damage
8
MP Cost: 74, Summon Duration: 13 sec. Pulls the enemy forward while dealing 362% damage at fixed intervals. When duration has run out, will explode to deal 520% additional damage
9
MP Cost: 74, Summon Duration: 14 sec. Pulls the enemy forward while dealing 376% damage at fixed intervals. When duration has run out, will explode to deal 535% additional damage
10
MP Cost: 74, Summon Duration: 15 sec. Pulls the enemy forward while dealing 390% damage at fixed intervals. When duration has run out, will explode to deal 550% additional damage
11
MP Cost: 86, Summon Duration: 16 sec. Pulls the enemy forward while dealing 404% damage at fixed intervals. When duration has run out, will explode to deal 565% additional damage
12
MP Cost: 86, Summon Duration: 17 sec. Pulls the enemy forward while dealing 418% damage at fixed intervals. When duration has run out, will explode to deal 580% additional damage
13
MP Cost: 86, Summon Duration: 18 sec. Pulls the enemy forward while dealing 432% damage at fixed intervals. When duration has run out, will explode to deal 595% additional damage
14
MP Cost: 86, Summon Duration: 19 sec. Pulls the enemy forward while dealing 446% damage at fixed intervals. When duration has run out, will explode to deal 610% additional damage
15
MP Cost: 86, Summon Duration: 20 sec. Pulls the enemy forward while dealing 460% damage at fixed intervals. When duration has run out, will explode to deal 625% additional damage
16
MP Cost: 98, Summon Duration: 21 sec. Pulls the enemy forward while dealing 474% damage at fixed intervals. When duration has run out, will explode to deal 640% additional damage
17
MP Cost: 98, Summon Duration: 22 sec. Pulls the enemy forward while dealing 488% damage at fixed intervals. When duration has run out, will explode to deal 655% additional damage
18
MP Cost: 98, Summon Duration: 23 sec. Pulls the enemy forward while dealing 502% damage at fixed intervals. When duration has run out, will explode to deal 670% additional damage
Cannon Bazooka Description: Fires a powerful shot that deals damage to multiple enemies nearby. Info: type = 1, areaAttack = 1 Delays: superCannon - 1110 ms Range:695% Animations:effect, hit.0 Maximum Level: 30
1
MP Cost: 50, Damage: 313%, Max Enemies Hit: 8, Number of Attacks: 4
2
MP Cost: 50, Damage: 321%, Max Enemies Hit: 8, Number of Attacks: 4
3
MP Cost: 50, Damage: 329%, Max Enemies Hit: 8, Number of Attacks: 4
4
MP Cost: 50, Damage: 337%, Max Enemies Hit: 8, Number of Attacks: 4
5
MP Cost: 50, Damage: 345%, Max Enemies Hit: 8, Number of Attacks: 4
6
MP Cost: 55, Damage: 353%, Max Enemies Hit: 8, Number of Attacks: 4
7
MP Cost: 55, Damage: 361%, Max Enemies Hit: 8, Number of Attacks: 4
8
MP Cost: 55, Damage: 369%, Max Enemies Hit: 8, Number of Attacks: 4
9
MP Cost: 55, Damage: 377%, Max Enemies Hit: 8, Number of Attacks: 4
10
MP Cost: 55, Damage: 385%, Max Enemies Hit: 8, Number of Attacks: 4
11
MP Cost: 55, Damage: 393%, Max Enemies Hit: 8, Number of Attacks: 4
12
MP Cost: 60, Damage: 401%, Max Enemies Hit: 8, Number of Attacks: 4
13
MP Cost: 60, Damage: 409%, Max Enemies Hit: 8, Number of Attacks: 4
14
MP Cost: 60, Damage: 417%, Max Enemies Hit: 8, Number of Attacks: 4
15
MP Cost: 60, Damage: 425%, Max Enemies Hit: 8, Number of Attacks: 4
16
MP Cost: 60, Damage: 433%, Max Enemies Hit: 8, Number of Attacks: 4
17
MP Cost: 60, Damage: 441%, Max Enemies Hit: 8, Number of Attacks: 4
18
MP Cost: 65, Damage: 449%, Max Enemies Hit: 8, Number of Attacks: 4
19
MP Cost: 65, Damage: 457%, Max Enemies Hit: 8, Number of Attacks: 4
20
MP Cost: 65, Damage: 465%, Max Enemies Hit: 8, Number of Attacks: 4
21
MP Cost: 65, Damage: 473%, Max Enemies Hit: 8, Number of Attacks: 4
22
MP Cost: 65, Damage: 481%, Max Enemies Hit: 8, Number of Attacks: 4
23
MP Cost: 65, Damage: 489%, Max Enemies Hit: 8, Number of Attacks: 4
24
MP Cost: 70, Damage: 497%, Max Enemies Hit: 8, Number of Attacks: 4
25
MP Cost: 70, Damage: 505%, Max Enemies Hit: 8, Number of Attacks: 4
26
MP Cost: 70, Damage: 513%, Max Enemies Hit: 8, Number of Attacks: 4
27
MP Cost: 70, Damage: 521%, Max Enemies Hit: 8, Number of Attacks: 4
28
MP Cost: 70, Damage: 529%, Max Enemies Hit: 8, Number of Attacks: 4
29
MP Cost: 70, Damage: 537%, Max Enemies Hit: 8, Number of Attacks: 4
30
MP Cost: 75, Damage: 545%, Max Enemies Hit: 8, Number of Attacks: 4
31
MP Cost: 75, Damage: 553%, Max Enemies Hit: 8, Number of Attacks: 4
32
MP Cost: 75, Damage: 561%, Max Enemies Hit: 8, Number of Attacks: 4
33
MP Cost: 75, Damage: 569%, Max Enemies Hit: 8, Number of Attacks: 4
Nautilus Strike Description: Order the Nautilus to attack multiple enemies at once. Info: type = 1, areaAttack = 1 Delays: bombExplosion - 3420 ms Range:400% Animations:effect, screen, special, hit.0 Maximum Level: 30
1
MP Cost: 350, Damage: 404%, Max Enemies Hit: 15, Number of Attacks: 3 \n#cCooldown: 60 sec#
2
MP Cost: 350, Damage: 408%, Max Enemies Hit: 15, Number of Attacks: 3 \n: 58 sec#
3
MP Cost: 350, Damage: 412%, Max Enemies Hit: 15, Number of Attacks: 3 \n: 58 sec#
4
MP Cost: 350, Damage: 416%, Max Enemies Hit: 15, Number of Attacks: 3 \n: 56 sec#
5
MP Cost: 350, Damage: 420%, Max Enemies Hit: 15, Number of Attacks: 3 \n: 56 sec#
6
MP Cost: 350, Damage: 424%, Max Enemies Hit: 15, Number of Attacks: 3 \n: 54 sec#
7
MP Cost: 350, Damage: 428%, Max Enemies Hit: 15, Number of Attacks: 3 \n: 54 sec#
8
MP Cost: 350, Damage: 432%, Max Enemies Hit: 15, Number of Attacks: 3 \n: 52 sec#
9
MP Cost: 350, Damage: 436%, Max Enemies Hit: 15, Number of Attacks: 3 \n: 52 sec#
10
MP Cost: 350, Damage: 440%, Max Enemies Hit: 15, Number of Attacks: 3 \n: 50 sec#
11
MP Cost: 350, Damage: 444%, Max Enemies Hit: 15, Number of Attacks: 3 \n: 50 sec#
12
MP Cost: 350, Damage: 448%, Max Enemies Hit: 15, Number of Attacks: 3 \n: 48 sec#
13
MP Cost: 350, Damage: 452%, Max Enemies Hit: 15, Number of Attacks: 3 \n: 48 sec#
14
MP Cost: 350, Damage: 456%, Max Enemies Hit: 15, Number of Attacks: 3 \n: 46 sec#
15
MP Cost: 350, Damage: 460%, Max Enemies Hit: 15, Number of Attacks: 3 \n: 46 sec#
16
MP Cost: 350, Damage: 464%, Max Enemies Hit: 15, Number of Attacks: 3 \n: 44 sec#
17
MP Cost: 350, Damage: 468%, Max Enemies Hit: 15, Number of Attacks: 3 \n: 44 sec#
18
MP Cost: 350, Damage: 472%, Max Enemies Hit: 15, Number of Attacks: 3 \n: 42 sec#
19
MP Cost: 350, Damage: 476%, Max Enemies Hit: 15, Number of Attacks: 3 \n: 42 sec#
20
MP Cost: 350, Damage: 480%, Max Enemies Hit: 15, Number of Attacks: 3 \n: 40 sec#
21
MP Cost: 350, Damage: 484%, Max Enemies Hit: 15, Number of Attacks: 3 \n: 40 sec#
22
MP Cost: 350, Damage: 488%, Max Enemies Hit: 15, Number of Attacks: 3 \n: 38 sec#
23
MP Cost: 350, Damage: 492%, Max Enemies Hit: 15, Number of Attacks: 3 \n: 38 sec#
24
MP Cost: 350, Damage: 496%, Max Enemies Hit: 15, Number of Attacks: 3 \n: 36 sec#
25
MP Cost: 350, Damage: 500%, Max Enemies Hit: 15, Number of Attacks: 3 \n: 36 sec#
26
MP Cost: 350, Damage: 504%, Max Enemies Hit: 15, Number of Attacks: 3 \n: 34 sec#
27
MP Cost: 350, Damage: 508%, Max Enemies Hit: 15, Number of Attacks: 3 \n: 34 sec#
28
MP Cost: 350, Damage: 512%, Max Enemies Hit: 15, Number of Attacks: 3 \n: 32 sec#
29
MP Cost: 350, Damage: 516%, Max Enemies Hit: 15, Number of Attacks: 3 \n: 32 sec#
30
MP Cost: 350, Damage: 520%, Max Enemies Hit: 15, Number of Attacks: 3 \n: 30 sec#
31
MP Cost: 350, Damage: 524%, Max Enemies Hit: 15, Number of Attacks: 3 \n: 30 sec#
32
MP Cost: 350, Damage: 528%, Max Enemies Hit: 15, Number of Attacks: 3 \n: 28 sec#
33
MP Cost: 350, Damage: 532%, Max Enemies Hit: 15, Number of Attacks: 3 \n: 28 sec#
Hyper
Monkey Militia - Enhance Description: Allows you to enlist additional Monkey Militia. Info: type = 50 Maximum Level: 1 Required Level: 143
1
Can enlist 1 more
Monkey Militia - Persist Description: Increases Monkey Militia duration. Info: type = 50 Maximum Level: 1 Required Level: 162
1
Duration: +10 sec
Cannon Bazooka - Spread Description: Increases the number of monsters hit by Cannon Bazooka. Info: type = 50 Maximum Level: 1 Required Level: 189
1
Monsters Hit: +2
Cannon Bazooka - Reinforce Description: Increases Cannon Bazooka damage. Info: type = 50 Maximum Level: 1 Required Level: 168
1
Damage: +20%
Hyper Speed Description: Permanently increases Movement Speed. Info: type = 50 Maximum Level: 1 Required Level: 152
1
Movement Speed +10
Hyper Magic Defense Description: Permanently increases Magic DEF. Info: type = 50 Maximum Level: 1 Required Level: 174
1
Magic DEF +500
Monkey Militia - Splitter Description: Lowers Monkey Militia damage and increases its Number of Attacks. Info: type = 50 Maximum Level: 1 Required Level: 183
1
Increases Number of Attacks by 1, damage halved
Hyper Jump Description: Permanently increases Jump. Info: type = 50 Maximum Level: 1 Required Level: 146
1
Jump +10
Cannon Barrage - Reinforce Description: Increases Cannon Barrage damage. Info: type = 50 Maximum Level: 1 Required Level: 195
1
Damage: +20%
Cannon Bazooka - Extra Strike Description: Increases Cannon Bazooka's attack count. Info: type = 50 Maximum Level: 1 Required Level: 149
Cannon Barrage - Extra Strike Description: Increases Cannon Barrage's attack count. Info: type = 50 Maximum Level: 1 Required Level: 155
1
1 additional attacks
Hyper Critical Description: Permanently increases Critical Rate. Info: type = 50 Maximum Level: 1 Required Level: 198
1
Critical Rate: +10%
Hyper Accuracy Description: Permanently increases Accuracy. Info: type = 50 Maximum Level: 1 Required Level: 158
1
Accuracy +20%
Hyper Health Description: Permanently increases Max HP. Info: type = 50 Maximum Level: 1 Required Level: 192
1
Max HP: +15%
Hyper Mana Description: Permanently increases Max MP. Info: type = 50 Maximum Level: 1 Required Level: 186
1
Max MP +15%
Hyper Strength Description: Permanently increases STR. Info: type = 50 Maximum Level: 1 Required Level: 140
1
STR +50
Hyper Dexterity Description: Permanently increases DEX. Info: type = 50 Maximum Level: 1 Required Level: 140
1
DEX +50
Hyper Intelligence Description: Permanently increases INT. Info: type = 50 Maximum Level: 1 Required Level: 140
1
INT +50
Hyper Luck Description: Permanently increases LUK. Info: type = 50 Maximum Level: 1 Required Level: 140
1
LUK +50
Hyper Fury Description: Permanently increases Max DF. Info: type = 50 Maximum Level: 1 Required Level: 180
1
Max DF +50
Hyper Defense Description: Permanently increases Weapon DEF. Info: type = 50 Maximum Level: 1 Required Level: 165
1
Weapon DEF +500
Buckshot Description: Use buckshot for Cannoneer skills. Info: type = 50 Animations:effect Maximum Level: 1 Required Level: 150
1
MP Cost: 300, Duration: 180 sec, Attack Count of All Skills: x3, Damage Reduction: 40%
Epic Adventure Description: Call upon the bravery deep within to increase damage output and max damage. Info: type = 50 Range:400% Animations:effect, attected Maximum Level: 1 Required Level: 200
1
MP Cost: 100, Duration: 60 sec, Damage: +10%, Max Damage: +5,000,000\nCooldown: 120 sec. Applies to any Explorer class within the party
Rolling Rainbow Description: Brings out all your buddies to blast enemies with... rainbow beams?! Info: type = 1, areaAttack = 1 Delays: HY532rollingCannon - 480 ms Range:550% Animations:prepare, keydown, keydownend, hit.0 Maximum Level: 1 Required Level: 170
1
Key-down skill. MP Cost: 30, Max Enemies Hit: 10, Damage per Hit: 400%, Duration: 12 sec.\nCooldown: 90 sec