Dark Sight Description: Hides in the shadows. With Dark Sight active, you can neither attack nor be attacked. Info: type = 14 Delays: darksight - 100 ms Animations:effect Maximum Level: 10
1
MP Cost: 23, Duration: 20 sec, Movement Speed: -17
2
MP Cost: 21, Duration: 40 sec, Movement Speed: -14
3
MP Cost: 19, Duration: 60 sec, Movement Speed: -11
4
MP Cost: 17, Duration: 80 sec, Movement Speed: -8
5
MP Cost: 15, Duration: 100 sec, Movement Speed: -5
6
MP Cost: 13, Duration: 120 sec, Movement Speed: -2
7
MP Cost: 11, Duration: 140 sec, Movement Speed: 1
8
MP Cost: 9, Duration: 160 sec, Movement Speed: 4
9
MP Cost: 7, Duration: 180 sec, Movement Speed: 7
10
MP Cost: 5, Duration: 200 sec, Movement Speed: 10
Bandit Slash Description: Lashes out at a group of enemies with your off-hand weapon. Info: type = 1, areaAttack = 1 Delays: SharpSlash - 630 ms Range:210% Final Attack: Dagger Animations:effect, hit.0 Maximum Level: 10
1
MP Cost: 10, Damage: 186%, Max Enemies Hit: 3
2
MP Cost: 10, Damage: 202%, Max Enemies Hit: 3
3
MP Cost: 11, Damage: 218%, Max Enemies Hit: 3
4
MP Cost: 11, Damage: 234%, Max Enemies Hit: 3
5
MP Cost: 11, Damage: 250%, Max Enemies Hit: 3
6
MP Cost: 12, Damage: 266%, Max Enemies Hit: 3
7
MP Cost: 12, Damage: 282%, Max Enemies Hit: 3
8
MP Cost: 12, Damage: 298%, Max Enemies Hit: 3
9
MP Cost: 13, Damage: 314%, Max Enemies Hit: 3
10
MP Cost: 13, Damage: 330%, Max Enemies Hit: 3
Flash Jump Description: Use while in the middle of a jump to jump even further. The jumping distance increases as the skill level increases. Info: type = 40, casterMove = 1, avaliableInJumpingState = 1 Maximum Level: 5
Haste Description: Temporarily increases Movement Speed and Jump for all party members. Increases maximum Movement Speed permanently. Info: type = 10, massSpell = 1 Delays: alert3 - 1500 ms Range:300% Animations:effect, affected Maximum Level: 20
1
MP Cost: 10, Duration: 10 sec, Speed: +2, Jump: +1\nPassive Effects - Max Movement Speed: +1
2
MP Cost: 10, Duration: 20 sec, Speed: +4, Jump: +2\nPassive Effects - Max Movement Speed: +2
3
MP Cost: 10, Duration: 30 sec, Speed: +6, Jump: +3\nPassive Effects - Max Movement Speed: +3
4
MP Cost: 10, Duration: 40 sec, Speed: +8, Jump: +4\nPassive Effects - Max Movement Speed: +4
5
MP Cost: 10, Duration: 50 sec, Speed: +10, Jump: +5\nPassive Effects - Max Movement Speed: +5
6
MP Cost: 10, Duration: 60 sec, Speed: +12, Jump: +6\nPassive Effects - Max Movement Speed: +6
7
MP Cost: 10, Duration: 70 sec, Speed: +14, Jump: +7\nPassive Effects - Max Movement Speed: +7
8
MP Cost: 10, Duration: 80 sec, Speed: +16, Jump: +8\nPassive Effects - Max Movement Speed: +8
9
MP Cost: 10, Duration: 90 sec, Speed: +18, Jump: +9\nPassive Effects - Max Movement Speed: +9
10
MP Cost: 10, Duration: 100 sec, Speed: +20, Jump: +10\nPassive Effects - Max Movement Speed: +10
11
MP Cost: 20, Duration: 110 sec, Speed: +22, Jump: +11\nPassive Effects - Max Movement Speed: +11
12
MP Cost: 20, Duration: 120 sec, Speed: +24, Jump: +12\nPassive Effects - Max Movement Speed: +12
13
MP Cost: 20, Duration: 130 sec, Speed: +26, Jump: +13\nPassive Effects - Max Movement Speed: +13
14
MP Cost: 20, Duration: 140 sec, Speed: +28, Jump: +14\nPassive Effects - Max Movement Speed: +14
15
MP Cost: 20, Duration: 150 sec, Speed: +30, Jump: +15\nPassive Effects - Max Movement Speed: +15
16
MP Cost: 20, Duration: 160 sec, Speed: +32, Jump: +16\nPassive Effects - Max Movement Speed: +16
17
MP Cost: 20, Duration: 170 sec, Speed: +34, Jump: +17\nPassive Effects - Max Movement Speed: +17
18
MP Cost: 20, Duration: 180 sec, Speed: +36, Jump: +18\nPassive Effects - Max Movement Speed: +18
19
MP Cost: 20, Duration: 190 sec, Speed: +38, Jump: +19\nPassive Effects - Max Movement Speed: +19
20
MP Cost: 20, Duration: 200 sec, Speed: +40, Jump: +20\nPassive Effects - Max Movement Speed: +20
Magic Theft Description: Chance to steal a target's buff for yourself. Info: type = 51, condition = attack Animations:special Maximum Level: 1
1
Proc Chance: 15%, Buff Duration: 20
Side Step Description: Permanently increases Dodge Chance. Info: type = 50 Maximum Level: 10
1
Dodge Chance +6%
2
Dodge Chance +7%
3
Dodge Chance +8%
4
Dodge Chance +9%
5
Dodge Chance +10%
6
Dodge Chance +11%
7
Dodge Chance +12%
8
Dodge Chance +13%
9
Dodge Chance +14%
10
Dodge Chance +15%
Nimble Body Description: Permanently increases Accuracy and Avoidability. Info: type = 50 Maximum Level: 10
Claw Mastery Description: Increases the weapon mastery and accuracy of Throwing Stars, and enhances the max number of charges. Info: type = 50 Maximum Level: 10
Critical Throw Description: Increases your Critical Rate and the minimum Critical Damage. Info: type = 50 Pre-requisite: Level 3 Claw Mastery Animations:damage Maximum Level: 30
Flash Jump Description: Use in the middle of a jump to jump even further. Jumping distance increases as the skill level increases. Can also be used with the jump key. Info: type = 40, casterMove = 1, avaliableInJumpingState = 1 Maximum Level: 5
1
MP Cost: 38, jumps a certain distance
2
MP Cost: 34, jumps a certain distance
3
MP Cost: 30, jumps a certain distance
4
MP Cost: 26, jumps a certain distance
5
MP Cost: 22, jumps a certain distance
Shuriken Burst Description: Throws an exploding shuriken to damage the target and nearby enemies. Info: type = 2, splash = 1, rectBasedOnTarget = 1 Delays: shurikenBurst - 720 ms Range:170% Animations:hit.0, hit.1, ball, effect, effectR Maximum Level: 20
1
MP Cost: 12 and 2 throwing stars, Damage: 206%, Max Enemies Hit: 4
2
MP Cost: 12 and 2 throwing stars, Damage: 212%, Max Enemies Hit: 4
3
MP Cost: 13 and 2 throwing stars, Damage: 218%, Max Enemies Hit: 4
4
MP Cost: 13 and 2 throwing stars, Damage: 224%, Max Enemies Hit: 4
5
MP Cost: 13 and 2 throwing stars, Damage: 230%, Max Enemies Hit: 4
6
MP Cost: 14 and 2 throwing stars, Damage: 236%, Max Enemies Hit: 4
7
MP Cost: 14 and 2 throwing stars, Damage: 242%, Max Enemies Hit: 4
8
MP Cost: 14 and 2 throwing stars, Damage: 248%, Max Enemies Hit: 4
9
MP Cost: 15 and 2 throwing stars, Damage: 254%, Max Enemies Hit: 4
10
MP Cost: 15 and 2 throwing stars, Damage: 260%, Max Enemies Hit: 4
11
MP Cost: 15 and 2 throwing stars, Damage: 266%, Max Enemies Hit: 4
12
MP Cost: 16 and 2 throwing stars, Damage: 272%, Max Enemies Hit: 4
13
MP Cost: 16 and 2 throwing stars, Damage: 278%, Max Enemies Hit: 4
14
MP Cost: 16 and 2 throwing stars, Damage: 284%, Max Enemies Hit: 4
15
MP Cost: 17 and 2 throwing stars, Damage: 290%, Max Enemies Hit: 4
16
MP Cost: 17 and 2 throwing stars, Damage: 296%, Max Enemies Hit: 4
17
MP Cost: 17 and 2 throwing stars, Damage: 302%, Max Enemies Hit: 4
18
MP Cost: 18 and 2 throwing stars, Damage: 308%, Max Enemies Hit: 4
19
MP Cost: 18 and 2 throwing stars, Damage: 314%, Max Enemies Hit: 4
20
MP Cost: 18 and 2 throwing stars, Damage: 320%, Max Enemies Hit: 4
Physical Training Description: Permanently improves LUK and DEX through sheer physical training. Info: type = 50 Maximum Level: 5
1
Permanently increases LUK by 6 and DEX by 6
2
Permanently increases LUK by 12 and DEX by 12
3
Permanently increases LUK by 18 and DEX by 18
4
Permanently increases LUK by 24 and DEX by 24
5
Permanently increases LUK by 30 and DEX by 30
Claw Booster Description: Increase the attack speed of your weapon by 2 levels. Must have a Claw equipped.\nRequired Skill: #cClaw Mastery Lv. 5# Info: type = 10 Delays: alert2 - 600 ms Pre-requisite: Level 5 Claw Mastery Animations:effect Maximum Level: 10
1
MP Cost: 29, Duration: 20 sec
2
MP Cost: 27, Duration: 40 sec
3
MP Cost: 25, Duration: 60 sec
4
MP Cost: 23, Duration: 80 sec
5
MP Cost: 21, Duration: 100 sec
6
MP Cost: 19, Duration: 120 sec
7
MP Cost: 17, Duration: 140 sec
8
MP Cost: 15, Duration: 160 sec
9
MP Cost: 13, Duration: 180 sec
10
MP Cost: 11, Duration: 200 sec
Gust Charm Description: Solidifies the wind to damage and knock back enemies. Info: type = 2, piercing = 1, pushTarget = 1 Delays: windTalisman - 990 ms Animations:effect, ball, hit.0 Maximum Level: 20
1
MP Cost: 15 and 2 throwing stars, Damage: 205%, Max Enemies Hit: 4, Knockback Range: 350
2
MP Cost: 15 and 2 throwing stars, Damage: 209%, Max Enemies Hit: 4, Knockback Range: 350
3
MP Cost: 15 and 2 throwing stars, Damage: 213%, Max Enemies Hit: 4, Knockback Range: 350
4
MP Cost: 16 and 2 throwing stars, Damage: 217%, Max Enemies Hit: 4, Knockback Range: 350
5
MP Cost: 16 and 2 throwing stars, Damage: 221%, Max Enemies Hit: 4, Knockback Range: 350
6
MP Cost: 16 and 2 throwing stars, Damage: 225%, Max Enemies Hit: 4, Knockback Range: 350
7
MP Cost: 17 and 2 throwing stars, Damage: 229%, Max Enemies Hit: 4, Knockback Range: 350
8
MP Cost: 17 and 2 throwing stars, Damage: 233%, Max Enemies Hit: 4, Knockback Range: 350
9
MP Cost: 17 and 2 throwing stars, Damage: 237%, Max Enemies Hit: 4, Knockback Range: 350
10
MP Cost: 18 and 2 throwing stars, Damage: 241%, Max Enemies Hit: 4, Knockback Range: 350
11
MP Cost: 18 and 2 throwing stars, Damage: 245%, Max Enemies Hit: 4, Knockback Range: 350
12
MP Cost: 18 and 2 throwing stars, Damage: 249%, Max Enemies Hit: 4, Knockback Range: 350
13
MP Cost: 19 and 2 throwing stars, Damage: 253%, Max Enemies Hit: 4, Knockback Range: 350
14
MP Cost: 19 and 2 throwing stars, Damage: 257%, Max Enemies Hit: 4, Knockback Range: 350
15
MP Cost: 19 and 2 throwing stars, Damage: 261%, Max Enemies Hit: 4, Knockback Range: 350
16
MP Cost: 20 and 2 throwing stars, Damage: 265%, Max Enemies Hit: 4, Knockback Range: 350
17
MP Cost: 20 and 2 throwing stars, Damage: 269%, Max Enemies Hit: 4, Knockback Range: 350
18
MP Cost: 20 and 2 throwing stars, Damage: 273%, Max Enemies Hit: 4, Knockback Range: 350
19
MP Cost: 21 and 2 throwing stars, Damage: 277%, Max Enemies Hit: 4, Knockback Range: 350
20
MP Cost: 21 and 2 throwing stars, Damage: 281%, Max Enemies Hit: 4, Knockback Range: 350
Hermit
Triple Throw Description: Throw 3 throwing stars simultaneously. Info: type = 2 Delays: tripleThrow - 850 ms Animations:hit.0, effect Maximum Level: 20
1
MP Cost: 8, Damage: 166%, Number of Attacks: 3
2
MP Cost: 8, Damage: 169%, Number of Attacks: 3
3
MP Cost: 10, Damage: 172%, Number of Attacks: 3
4
MP Cost: 10, Damage: 175%, Number of Attacks: 3
5
MP Cost: 10, Damage: 178%, Number of Attacks: 3
6
MP Cost: 12, Damage: 181%, Number of Attacks: 3
7
MP Cost: 12, Damage: 184%, Number of Attacks: 3
8
MP Cost: 12, Damage: 187%, Number of Attacks: 3
9
MP Cost: 14, Damage: 190%, Number of Attacks: 3
10
MP Cost: 14, Damage: 193%, Number of Attacks: 3
11
MP Cost: 14, Damage: 196%, Number of Attacks: 3
12
MP Cost: 16, Damage: 199%, Number of Attacks: 3
13
MP Cost: 16, Damage: 202%, Number of Attacks: 3
14
MP Cost: 16, Damage: 205%, Number of Attacks: 3
15
MP Cost: 18, Damage: 208%, Number of Attacks: 3
16
MP Cost: 18, Damage: 211%, Number of Attacks: 3
17
MP Cost: 18, Damage: 214%, Number of Attacks: 3
18
MP Cost: 20, Damage: 217%, Number of Attacks: 3
19
MP Cost: 20, Damage: 220%, Number of Attacks: 3
20
MP Cost: 20, Damage: 223%, Number of Attacks: 3
Shade Splitter Description: Double-strikes nearby enemies with a shadow clone technique. Info: type = 1, areaAttack = 1 Delays: shadeSplit - 900 ms Range:220% Animations:effect, hit.0, hit.1 Maximum Level: 20
1
MP Cost: 16 and 3 throwing stars, Damage: 165%, Number of Attacks: 2, Max Enemies Hit: 6
2
MP Cost: 16 and 3 throwing stars, Damage: 169%, Number of Attacks: 2, Max Enemies Hit: 6
3
MP Cost: 18 and 3 throwing stars, Damage: 173%, Number of Attacks: 2, Max Enemies Hit: 6
4
MP Cost: 18 and 3 throwing stars, Damage: 177%, Number of Attacks: 2, Max Enemies Hit: 6
5
MP Cost: 18 and 3 throwing stars, Damage: 181%, Number of Attacks: 2, Max Enemies Hit: 6
6
MP Cost: 20 and 3 throwing stars, Damage: 185%, Number of Attacks: 2, Max Enemies Hit: 6
7
MP Cost: 20 and 3 throwing stars, Damage: 189%, Number of Attacks: 2, Max Enemies Hit: 6
8
MP Cost: 20 and 3 throwing stars, Damage: 193%, Number of Attacks: 2, Max Enemies Hit: 6
9
MP Cost: 22 and 3 throwing stars, Damage: 197%, Number of Attacks: 2, Max Enemies Hit: 6
10
MP Cost: 22 and 3 throwing stars, Damage: 201%, Number of Attacks: 2, Max Enemies Hit: 6
11
MP Cost: 22 and 3 throwing stars, Damage: 205%, Number of Attacks: 2, Max Enemies Hit: 6
12
MP Cost: 24 and 3 throwing stars, Damage: 209%, Number of Attacks: 2, Max Enemies Hit: 6
13
MP Cost: 24 and 3 throwing stars, Damage: 213%, Number of Attacks: 2, Max Enemies Hit: 6
14
MP Cost: 24 and 3 throwing stars, Damage: 217%, Number of Attacks: 2, Max Enemies Hit: 6
15
MP Cost: 26 and 3 throwing stars, Damage: 221%, Number of Attacks: 2, Max Enemies Hit: 6
16
MP Cost: 26 and 3 throwing stars, Damage: 225%, Number of Attacks: 2, Max Enemies Hit: 6
17
MP Cost: 26 and 3 throwing stars, Damage: 229%, Number of Attacks: 2, Max Enemies Hit: 6
18
MP Cost: 28 and 3 throwing stars, Damage: 233%, Number of Attacks: 2, Max Enemies Hit: 6
19
MP Cost: 28 and 3 throwing stars, Damage: 237%, Number of Attacks: 2, Max Enemies Hit: 6
20
MP Cost: 28 and 3 throwing stars, Damage: 241%, Number of Attacks: 2, Max Enemies Hit: 6
Dark Flare Description: Temporarily summons the Dark Lord's throwing star. Party members nearby will reflect enemy damage. Cannot reflect more than half of the enemy's Max HP. Info: type = 33, minionAbility = PADReflect&&MADReflect, condition = damaged Delays: alert2 - 600 ms Summon Range: attack1 = 400% Summon Mob Count: attack1 = 1 Animations:summon.summoned, summon.stand, summon.repeat, summon.attack1, summon.die, summon.effect, hit.0, ball.0, ball.1, ball.2, ball.3, ball.4 Maximum Level: 10
Shadow Web Description: Creates a web of shadow around you that can tangle up to 6 monsters. Once tangled, the monsters will be unable to move and take continuous damage. Info: type = 1, massSpell = 1, mes = restrict, dot = 1, condition = attack, dotType = paralyze Delays: swingO1 - 800 ms Range:250% Animations:effect, mob, mob0 Maximum Level: 10
1
MP Cost: 10, Duration: 5, Bind Chance: 44%, Damage: 114%, Damage Over Time: 64% per second
2
MP Cost: 13, Duration: 5, Bind Chance: 48%, Damage: 118%, Damage Over Time: 68% per second
3
MP Cost: 13, Duration: 6, Bind Chance: 52%, Damage: 122%, Damage Over Time: 72% per second
4
MP Cost: 16, Duration: 6, Bind Chance: 56%, Damage: 126%, Damage Over Time: 76% per second
5
MP Cost: 16, Duration: 6, Bind Chance: 60%, Damage: 130%, Damage Over Time: 80% per second
6
MP Cost: 19, Duration: 7, Bind Chance: 64%, Damage: 134%, Damage Over Time: 84% per second
7
MP Cost: 19, Duration: 7, Bind Chance: 68%, Damage: 138%, Damage Over Time: 88% per second
8
MP Cost: 22, Duration: 7, Bind Chance: 72%, Damage: 142%, Damage Over Time: 92% per second
9
MP Cost: 22, Duration: 8, Bind Chance: 76%, Damage: 146%, Damage Over Time: 96% per second
10
MP Cost: 25, Duration: 8, Bind Chance: 80%, Damage: 150%, Damage Over Time: 100% per second
Enveloping Darkness Description: Cover yourself with darkness, increasing Max HP, Abnormal Status Resistance, and Elemental Resistance are permanently. Info: type = 10 Maximum Level: 10
1
MaxHP: +2%, Abnormal Status Resistance: +6%, Elemental Resistance: +6%
2
MaxHP: +4%, Abnormal Status Resistance: +8%, Elemental Resistance: +8%
3
MaxHP: +6%, Abnormal Status Resistance: +10%, Elemental Resistance: +10%
4
MaxHP: +8%, Abnormal Status Resistance: +14%, Elemental Resistance: +14%
5
MaxHP: +10%, Abnormal Status Resistance: +16%, Elemental Resistance: +16%
6
MaxHP: +12%, Abnormal Status Resistance: +18%, Elemental Resistance: +18%
7
MaxHP: +14%, Abnormal Status Resistance: +22%, Elemental Resistance: +22%
8
MaxHP: +16%, Abnormal Status Resistance: +24%, Elemental Resistance: +24%
9
MaxHP: +18%, Abnormal Status Resistance: +26%, Elemental Resistance: +26%
10
MaxHP: +20%, Abnormal Status Resistance: +30%, Elemental Resistance: +30%
Alchemic Adrenaline Description: Increases the effect of the recovery items like potions. Percentage based recover items, like Elixirs, do not count. Info: type = 50, pvp = 0 Maximum Level: 10
1
Recovery Amount: +116%
2
Recovery Amount: +122%
3
Recovery Amount: +128%
4
Recovery Amount: +134%
5
Recovery Amount: +140%
6
Recovery Amount: +146%
7
Recovery Amount: +152%
8
Recovery Amount: +158%
9
Recovery Amount: +164%
10
Recovery Amount: +170%
Venom Description: Poison is permanently applied to your Claw, giving all your attacks the chance to Poison enemies. The Poison is not stackable, and the enemy's HP cannot drop below 1. Info: type = 51, dot = 1, condition = attack, dotType = invenom Animations:mob Maximum Level: 10
1
Poison Chance: 12%, 54% damage every 1 sec for 3 sec
2
Poison Chance: 14%, 58% damage every 1 sec for 3 sec
3
Poison Chance: 16%, 62% damage every 1 sec for 4 sec
4
Poison Chance: 18%, 66% damage every 1 sec for 4 sec
5
Poison Chance: 20%, 70% damage every 1 sec for 4 sec
6
Poison Chance: 22%, 74% damage every 1 sec for 5 sec
7
Poison Chance: 24%, 78% damage every 1 sec for 5 sec
8
Poison Chance: 26%, 82% damage every 1 sec for 5 sec
9
Poison Chance: 28%, 86% damage every 1 sec for 6 sec
10
Poison Chance: 30%, 90% damage every 1 sec for 6 sec
Expert Throwing Star Handling Description: #cIncreases the total damage# of Lucky Seven, Shuriken Burst, Gust Charm, and Triple Throw.\nGrants additional chance to cast without consuming throwing stars or MP, and a chance to #crecharge 1 throwing star#.\n(Will not generate more than the maximum throwing star limit.)\nWhen Expert Throwing Star Handling is activated, the #cnext attack will always be a Critical Attack#. (Critical is applied for Shadow Stars, but throwing stars will not be recharged.) Info: type = 51, nextAttackisCritical = 1, condition = javelinChargeActivate Animations:affected Maximum Level: 10
Shadow Stars Description: Upon Unleashing the spirit of the star, you will be able to throw as many stars as you want without consuming any in your inventory for a short amount of time. Info: type = 10 Delays: alert3 - 1500 ms Animations:effect Maximum Level: 10
1
MP Cost: 6 and 190 throwing stars, Duration: 108 sec
2
MP Cost: 8 and 180 throwing stars, Duration: 116 sec
3
MP Cost: 8 and 170 throwing stars, Duration: 124 sec
4
MP Cost: 10 and 160 throwing stars, Duration: 132 sec
5
MP Cost: 10 and 150 throwing stars, Duration: 140 sec
6
MP Cost: 12 and 140 throwing stars, Duration: 148 sec
7
MP Cost: 12 and 130 throwing stars, Duration: 156 sec
8
MP Cost: 14 and 120 throwing stars, Duration: 164 sec
9
MP Cost: 14 and 110 throwing stars, Duration: 172 sec
10
MP Cost: 16 and 100 throwing stars, Duration: 180 sec
Quad Star Description: Masterfully unleash four throwing stars. Info: type = 2 Delays: quadrupleThrow - 780 ms Animations:hit.0, effect Maximum Level: 30
MP Cost: 290, Damage: 715% to up 15 enemies, Damage Over Time: 94% damage every 1 sec for 5 sec, Cooldown: 60 sec
2
MP Cost: 290, Damage: 730% to up 15 enemies, Damage Over Time: 98% damage every 1 sec for 5 sec, Cooldown: 58 sec
3
MP Cost: 290, Damage: 745% to up 15 enemies, Damage Over Time: 102% damage every 1 sec for 5 sec, Cooldown: 58 sec
4
MP Cost: 290, Damage: 760% to up 15 enemies, Damage Over Time: 106% damage every 1 sec for 5 sec, Cooldown: 56 sec
5
MP Cost: 290, Damage: 775% to up 15 enemies, Damage Over Time: 110% damage every 1 sec for 5 sec, Cooldown: 56 sec
6
MP Cost: 290, Damage: 790% to up 15 enemies, Damage Over Time: 114% damage every 1 sec for 6 sec, Cooldown: 54 sec
7
MP Cost: 290, Damage: 805% to up 15 enemies, Damage Over Time: 118% damage every 1 sec for 6 sec, Cooldown: 54 sec
8
MP Cost: 290, Damage: 820% to up 15 enemies, Damage Over Time: 122% damage every 1 sec for 6 sec, Cooldown: 52 sec
9
MP Cost: 290, Damage: 835% to up 15 enemies, Damage Over Time: 126% damage every 1 sec for 6 sec, Cooldown: 52 sec
10
MP Cost: 290, Damage: 850% to up 15 enemies, Damage Over Time: 130% damage every 1 sec for 6 sec, Cooldown: 50 sec
11
MP Cost: 290, Damage: 865% to up 15 enemies, Damage Over Time: 134% damage every 1 sec for 6 sec, Cooldown: 50 sec
12
MP Cost: 290, Damage: 880% to up 15 enemies, Damage Over Time: 138% damage every 1 sec for 7 sec, Cooldown: 48 sec
13
MP Cost: 290, Damage: 895% to up 15 enemies, Damage Over Time: 142% damage every 1 sec for 7 sec, Cooldown: 48 sec
14
MP Cost: 290, Damage: 910% to up 15 enemies, Damage Over Time: 146% damage every 1 sec for 7 sec, Cooldown: 46 sec
15
MP Cost: 290, Damage: 925% to up 15 enemies, Damage Over Time: 150% damage every 1 sec for 7 sec, Cooldown: 46 sec
16
MP Cost: 290, Damage: 940% to up 15 enemies, Damage Over Time: 154% damage every 1 sec for 7 sec, Cooldown: 44 sec
17
MP Cost: 290, Damage: 955% to up 15 enemies, Damage Over Time: 158% damage every 1 sec for 7 sec, Cooldown: 44 sec
18
MP Cost: 290, Damage: 970% to up 15 enemies, Damage Over Time: 162% damage every 1 sec for 8 sec, Cooldown: 42 sec
19
MP Cost: 290, Damage: 985% to up 15 enemies, Damage Over Time: 166% damage every 1 sec for 8 sec, Cooldown: 42 sec
20
MP Cost: 290, Damage: 1000% to up 15 enemies, Damage Over Time: 170% damage every 1 sec for 8 sec, Cooldown: 40 sec
21
MP Cost: 290, Damage: 1015% to up 15 enemies, Damage Over Time: 174% damage every 1 sec for 8 sec, Cooldown: 40 sec
22
MP Cost: 290, Damage: 1030% to up 15 enemies, Damage Over Time: 178% damage every 1 sec for 8 sec, Cooldown: 38 sec
23
MP Cost: 290, Damage: 1045% to up 15 enemies, Damage Over Time: 182% damage every 1 sec for 8 sec, Cooldown: 38 sec
24
MP Cost: 290, Damage: 1060% to up 15 enemies, Damage Over Time: 186% damage every 1 sec for 9 sec, Cooldown: 36 sec
25
MP Cost: 290, Damage: 1075% to up 15 enemies, Damage Over Time: 190% damage every 1 sec for 9 sec, Cooldown: 36 sec
26
MP Cost: 290, Damage: 1090% to up 15 enemies, Damage Over Time: 194% damage every 1 sec for 9 sec, Cooldown: 34 sec
27
MP Cost: 290, Damage: 1105% to up 15 enemies, Damage Over Time: 198% damage every 1 sec for 9 sec, Cooldown: 34 sec
28
MP Cost: 290, Damage: 1120% to up 15 enemies, Damage Over Time: 202% damage every 1 sec for 9 sec, Cooldown: 32 sec
29
MP Cost: 290, Damage: 1135% to up 15 enemies, Damage Over Time: 206% damage every 1 sec for 9 sec, Cooldown: 32 sec
30
MP Cost: 290, Damage: 1150% to up 15 enemies, Damage Over Time: 210% damage every 1 sec for 10 sec, Cooldown: 30 sec
31
MP Cost: 290, Damage: 1165% to up 15 enemies, Damage Over Time: 214% damage every 1 sec for 10 sec, Cooldown: 30 sec
32
MP Cost: 290, Damage: 1180% to up 15 enemies, Damage Over Time: 218% damage every 1 sec for 10 sec, Cooldown: 28 sec
33
MP Cost: 290, Damage: 1195% to up 15 enemies, Damage Over Time: 222% damage every 1 sec for 10 sec, Cooldown: 28 sec
Dark Harmony Description: Become one with the darkenss to deal more damage. Info: type = 10, magicSteal = 1 Delays: alert3 - 1500 ms Animations:effect Maximum Level: 30
Frailty Curse Description: Curses the area around you, decreasing the Attack, Movement Speed, and DEF of enemies in range. Info: type = 4, areaAttack = 1 Delays: flamegear - 1440 ms Range:250% Element: Fire Animations:effect, tile.0, mob, hit.0 Maximum Level: 30
1
MP Cost: 11, Duration: 11 sec, Enemy Attack/DEF (when in range): -1%, Enemy Movement Speed (when in range): --31\nCooldown: 69 sec
2
MP Cost: 13, Duration: 12 sec, Enemy Attack/DEF (when in range): -2%, Enemy Movement Speed (when in range): --32\nCooldown: 68 sec
3
MP Cost: 13, Duration: 13 sec, Enemy Attack/DEF (when in range): -3%, Enemy Movement Speed (when in range): --33\nCooldown: 67 sec
4
MP Cost: 15, Duration: 14 sec, Enemy Attack/DEF (when in range): -4%, Enemy Movement Speed (when in range): --34\nCooldown: 66 sec
5
MP Cost: 15, Duration: 15 sec, Enemy Attack/DEF (when in range): -5%, Enemy Movement Speed (when in range): --35\nCooldown: 65 sec
6
MP Cost: 17, Duration: 16 sec, Enemy Attack/DEF (when in range): -6%, Enemy Movement Speed (when in range): --36\nCooldown: 64 sec
7
MP Cost: 17, Duration: 17 sec, Enemy Attack/DEF (when in range): -7%, Enemy Movement Speed (when in range): --37\nCooldown: 63 sec
8
MP Cost: 19, Duration: 18 sec, Enemy Attack/DEF (when in range): -8%, Enemy Movement Speed (when in range): --38\nCooldown: 62 sec
9
MP Cost: 19, Duration: 19 sec, Enemy Attack/DEF (when in range): -9%, Enemy Movement Speed (when in range): --39\nCooldown: 61 sec
10
MP Cost: 21, Duration: 20 sec, Enemy Attack/DEF (when in range): -10%, Enemy Movement Speed (when in range): --40\nCooldown: 60 sec
11
MP Cost: 21, Duration: 21 sec, Enemy Attack/DEF (when in range): -11%, Enemy Movement Speed (when in range): --41\nCooldown: 59 sec
12
MP Cost: 23, Duration: 22 sec, Enemy Attack/DEF (when in range): -12%, Enemy Movement Speed (when in range): --42\nCooldown: 58 sec
13
MP Cost: 23, Duration: 23 sec, Enemy Attack/DEF (when in range): -13%, Enemy Movement Speed (when in range): --43\nCooldown: 57 sec
14
MP Cost: 25, Duration: 24 sec, Enemy Attack/DEF (when in range): -14%, Enemy Movement Speed (when in range): --44\nCooldown: 56 sec
15
MP Cost: 25, Duration: 25 sec, Enemy Attack/DEF (when in range): -15%, Enemy Movement Speed (when in range): --45\nCooldown: 55 sec
16
MP Cost: 27, Duration: 26 sec, Enemy Attack/DEF (when in range): -16%, Enemy Movement Speed (when in range): --46\nCooldown: 54 sec
17
MP Cost: 27, Duration: 27 sec, Enemy Attack/DEF (when in range): -17%, Enemy Movement Speed (when in range): --47\nCooldown: 53 sec
18
MP Cost: 29, Duration: 28 sec, Enemy Attack/DEF (when in range): -18%, Enemy Movement Speed (when in range): --48\nCooldown: 52 sec
19
MP Cost: 29, Duration: 29 sec, Enemy Attack/DEF (when in range): -19%, Enemy Movement Speed (when in range): --49\nCooldown: 51 sec
20
MP Cost: 31, Duration: 30 sec, Enemy Attack/DEF (when in range): -20%, Enemy Movement Speed (when in range): --50\nCooldown: 50 sec
21
MP Cost: 31, Duration: 31 sec, Enemy Attack/DEF (when in range): -21%, Enemy Movement Speed (when in range): --51\nCooldown: 49 sec
22
MP Cost: 33, Duration: 32 sec, Enemy Attack/DEF (when in range): -22%, Enemy Movement Speed (when in range): --52\nCooldown: 48 sec
23
MP Cost: 33, Duration: 33 sec, Enemy Attack/DEF (when in range): -23%, Enemy Movement Speed (when in range): --53\nCooldown: 47 sec
24
MP Cost: 35, Duration: 34 sec, Enemy Attack/DEF (when in range): -24%, Enemy Movement Speed (when in range): --54\nCooldown: 46 sec
25
MP Cost: 35, Duration: 35 sec, Enemy Attack/DEF (when in range): -25%, Enemy Movement Speed (when in range): --55\nCooldown: 45 sec
26
MP Cost: 37, Duration: 36 sec, Enemy Attack/DEF (when in range): -26%, Enemy Movement Speed (when in range): --56\nCooldown: 44 sec
27
MP Cost: 37, Duration: 37 sec, Enemy Attack/DEF (when in range): -27%, Enemy Movement Speed (when in range): --57\nCooldown: 43 sec
28
MP Cost: 39, Duration: 38 sec, Enemy Attack/DEF (when in range): -28%, Enemy Movement Speed (when in range): --58\nCooldown: 42 sec
29
MP Cost: 39, Duration: 39 sec, Enemy Attack/DEF (when in range): -29%, Enemy Movement Speed (when in range): --59\nCooldown: 41 sec
30
MP Cost: 41, Duration: 40 sec, Enemy Attack/DEF (when in range): -30%, Enemy Movement Speed (when in range): --60\nCooldown: 40 sec
31
MP Cost: 41, Duration: 41 sec, Enemy Attack/DEF (when in range): -31%, Enemy Movement Speed (when in range): --61\nCooldown: 39 sec
32
MP Cost: 43, Duration: 42 sec, Enemy Attack/DEF (when in range): -32%, Enemy Movement Speed (when in range): --62\nCooldown: 38 sec
33
MP Cost: 43, Duration: 43 sec, Enemy Attack/DEF (when in range): -33%, Enemy Movement Speed (when in range): --63\nCooldown: 37 sec
Shadow Shifter Description: Grants a chance to summon a wooden doll to take damage in your place. Info: type = 50 Animations:special Maximum Level: 30
1
Additional Avoidability Chance: 16%
2
Additional Avoidability Chance: 17%
3
Additional Avoidability Chance: 18%
4
Additional Avoidability Chance: 19%
5
Additional Avoidability Chance: 20%
6
Additional Avoidability Chance: 21%
7
Additional Avoidability Chance: 22%
8
Additional Avoidability Chance: 23%
9
Additional Avoidability Chance: 24%
10
Additional Avoidability Chance: 25%
11
Additional Avoidability Chance: 26%
12
Additional Avoidability Chance: 27%
13
Additional Avoidability Chance: 28%
14
Additional Avoidability Chance: 29%
15
Additional Avoidability Chance: 30%
16
Additional Avoidability Chance: 31%
17
Additional Avoidability Chance: 32%
18
Additional Avoidability Chance: 33%
19
Additional Avoidability Chance: 34%
20
Additional Avoidability Chance: 35%
21
Additional Avoidability Chance: 36%
22
Additional Avoidability Chance: 37%
23
Additional Avoidability Chance: 38%
24
Additional Avoidability Chance: 39%
25
Additional Avoidability Chance: 40%
26
Additional Avoidability Chance: 41%
27
Additional Avoidability Chance: 42%
28
Additional Avoidability Chance: 43%
29
Additional Avoidability Chance: 44%
30
Additional Avoidability Chance: 45%
31
Additional Avoidability Chance: 46%
32
Additional Avoidability Chance: 47%
33
Additional Avoidability Chance: 48%
Hero's Will Description: By focusing your mind, you can ignore some abnormal status effects. However, this will not work on all abnormal status effects. Info: type = 35 Animations:effect Maximum Level: 5
1
MP Cost: 30, Cooldown: 600 sec
2
MP Cost: 30, Cooldown: 540 sec
3
MP Cost: 30, Cooldown: 480 sec
4
MP Cost: 30, Cooldown: 420 sec
5
MP Cost: 30, Cooldown: 360 sec
6
MP Cost: 30, Cooldown: 300 sec
7
MP Cost: 30, Cooldown: 240 sec
8
MP Cost: 30, Cooldown: 180 sec
Maple Warrior Description: Increases the stats of all party members. Mastery Book is required to master the skill to level 30. Info: type = 10, massSpell = 1, magicSteal = 1 Delays: alert3 - 1500 ms Range:400% Animations:effect, affected Maximum Level: 30
1
MP Cost: 10, All Stats: +1%, Duration: 30 sec
2
MP Cost: 10, All Stats: +1%, Duration: 60 sec
3
MP Cost: 10, All Stats: +2%, Duration: 90 sec
4
MP Cost: 10, All Stats: +2%, Duration: 120 sec
5
MP Cost: 20, All Stats: +3%, Duration: 150 sec
6
MP Cost: 20, All Stats: +3%, Duration: 180 sec
7
MP Cost: 20, All Stats: +4%, Duration: 210 sec
8
MP Cost: 20, All Stats: +4%, Duration: 240 sec
9
MP Cost: 20, All Stats: +5%, Duration: 270 sec
10
MP Cost: 30, All Stats: +5%, Duration: 300 sec
11
MP Cost: 30, All Stats: +6%, Duration: 330 sec
12
MP Cost: 30, All Stats: +6%, Duration: 360 sec
13
MP Cost: 30, All Stats: +7%, Duration: 390 sec
14
MP Cost: 30, All Stats: +7%, Duration: 420 sec
15
MP Cost: 40, All Stats: +8%, Duration: 450 sec
16
MP Cost: 40, All Stats: +8%, Duration: 480 sec
17
MP Cost: 40, All Stats: +9%, Duration: 510 sec
18
MP Cost: 40, All Stats: +9%, Duration: 540 sec
19
MP Cost: 40, All Stats: +10%, Duration: 570 sec
20
MP Cost: 50, All Stats: +10%, Duration: 600 sec
21
MP Cost: 50, All Stats: +11%, Duration: 630 sec
22
MP Cost: 50, All Stats: +11%, Duration: 660 sec
23
MP Cost: 50, All Stats: +12%, Duration: 690 sec
24
MP Cost: 50, All Stats: +12%, Duration: 720 sec
25
MP Cost: 60, All Stats: +13%, Duration: 750 sec
26
MP Cost: 60, All Stats: +13%, Duration: 780 sec
27
MP Cost: 60, All Stats: +14%, Duration: 810 sec
28
MP Cost: 60, All Stats: +14%, Duration: 840 sec
29
MP Cost: 60, All Stats: +15%, Duration: 870 sec
30
MP Cost: 70, All Stats: +15%, Duration: 900 sec
31
MP Cost: 70, All Stats: +16%, Duration: 930 sec
32
MP Cost: 70, All Stats: +16%, Duration: 960 sec
33
MP Cost: 70, All Stats: +17%, Duration: 990 sec
Taunt Description: Provokes up to 6 enemies, increasing EXP and item drops.\nRequired Skill: #cShadow Shifter Lv. 10# Info: type = 32, mes = incTargetPDP&&incTargetMDP&&incTargetEXP&&incTargetReward, pvp = 0 Delays: showdown - 1350 ms Pre-requisite: Level 10 Shadow Shifter Animations:effect, hit.0, ball, mob Maximum Level: 20
1
MP Cost: 20, EXP Earned/Item Drop Rate: +11%
2
MP Cost: 21, EXP Earned/Item Drop Rate: +12%
3
MP Cost: 21, EXP Earned/Item Drop Rate: +13%
4
MP Cost: 22, EXP Earned/Item Drop Rate: +14%
5
MP Cost: 22, EXP Earned/Item Drop Rate: +15%
6
MP Cost: 23, EXP Earned/Item Drop Rate: +16%
7
MP Cost: 23, EXP Earned/Item Drop Rate: +17%
8
MP Cost: 24, EXP Earned/Item Drop Rate: +18%
9
MP Cost: 24, EXP Earned/Item Drop Rate: +19%
10
MP Cost: 25, EXP Earned/Item Drop Rate: +20%
11
MP Cost: 25, EXP Earned/Item Drop Rate: +21%
12
MP Cost: 26, EXP Earned/Item Drop Rate: +22%
13
MP Cost: 26, EXP Earned/Item Drop Rate: +23%
14
MP Cost: 27, EXP Earned/Item Drop Rate: +24%
15
MP Cost: 27, EXP Earned/Item Drop Rate: +25%
16
MP Cost: 28, EXP Earned/Item Drop Rate: +26%
17
MP Cost: 28, EXP Earned/Item Drop Rate: +27%
18
MP Cost: 29, EXP Earned/Item Drop Rate: +28%
19
MP Cost: 29, EXP Earned/Item Drop Rate: +29%
20
MP Cost: 30, EXP Earned/Item Drop Rate: +30%
21
MP Cost: 30, EXP Earned/Item Drop Rate: +31%
22
MP Cost: 31, EXP Earned/Item Drop Rate: +32%
23
MP Cost: 31, EXP Earned/Item Drop Rate: +33%
Hyper
Bleed Dart Description: Applies a deadly poison that makes enemies hemorrhage. Not a pretty sight. Info: type = 50 Delays: HY412bleedingToxin - 780 ms Animations:effect, repeat, mob Maximum Level: 1 Required Level: 150
1
MP Cost: 200, Duration: 30 sec, Chance: 100%, Damage over Time Interval: 190% sec, Damage over Time Duration: 8 sec.\nCooldown: 90 sec
Epic Adventure Description: Call upon the bravery deep within to increase damage output and max damage. Info: type = 50 Range:400% Animations:effect, attected Maximum Level: 1 Required Level: 200
1
MP Cost: 100, Duration: 60 sec, Damage: +10%, Max Damage: +5,000,000\nCooldown: 120 sec. Applies to any Explorer class within the party
Quad Star - Extra Strike Description: Increases Number of Attacks for Quad Star. Info: type = 50 Maximum Level: 1 Required Level: 155
1
1 additional attacks
Quad Star - Boss Rush Description: Increases damage dealt to bosses with Quad Star Info: type = 50 Maximum Level: 1 Required Level: 177
1
20% additional damage against bosses
Hyper Defense Description: Permanently increases Weapon DEF. Info: type = 50 Maximum Level: 1 Required Level: 165
1
Weapon DEF +500
Hyper Fury Description: Permanently increases Max DF. Info: type = 50 Maximum Level: 1 Required Level: 180
1
Max DF +50
Hyper Luck Description: Permanently increases LUK. Info: type = 50 Maximum Level: 1 Required Level: 140
1
LUK +50
Hyper Intelligence Description: Permanently increases INT. Info: type = 50 Maximum Level: 1 Required Level: 140
1
INT +50
Hyper Dexterity Description: Permanently increases DEX. Info: type = 50 Maximum Level: 1 Required Level: 140
1
DEX +50
Hyper Strength Description: Permanently increases STR. Info: type = 50 Maximum Level: 1 Required Level: 140
1
STR +50
Hyper Mana Description: Permanently increases Max MP. Info: type = 50 Maximum Level: 1 Required Level: 186
1
Max MP +15%
Hyper Health Description: Permanently increases Max HP. Info: type = 50 Maximum Level: 1 Required Level: 192
1
Max HP: +15%
Hyper Accuracy Description: Permanently increases Accuracy. Info: type = 50 Maximum Level: 1 Required Level: 158
1
Accuracy +20%
Hyper Critical Description: Permanently increases Critical Rate. Info: type = 50 Maximum Level: 1 Required Level: 198
1
Critical Rate: +10%
Death Star Description: Summons 4 shurikens that combine into one giant shuriken. Info: type = 1, areaAttack = 1 Delays: HY412fourSeasons - 1020 ms Range:300% Animations:effect, hit.0 Maximum Level: 1 Required Level: 170
1
MP Cost: 300, Damage: 250%, Number of Attacks: 10, Max Enemies Hit: 8 \nCooldown: 8 sec
Frailty Curse - Cooldown Cutter Description: Reduces Frailty Curse cooldown. Info: type = 50 Maximum Level: 1 Required Level: 149
1
Cooldown -50%
Quad Star - Reinforce Description: Increases Quad Star damage. Info: type = 50 Maximum Level: 1 Required Level: 195
1
Damage: +20%
Frailty Curse - Enhance Description: Increases the ATT & DEF penalty from Frailty Curse. Info: type = 50 Maximum Level: 1 Required Level: 168
1
Additional 10% ATT and DEF reduction
Frailty Curse - Slow Description: Increases the Speed penalty from Frailty Curse. Info: type = 50 Maximum Level: 1 Required Level: 189
1
Additional 10 Speed reduced
Shade Splitter - Extra Target Description: Increases the number of monsters hit by Shade Splitter. Info: type = 50 Maximum Level: 1 Required Level: 162
1
Monsters Hit: +2
Shade Splitter - Bonus Attack Description: Increases Number of Attacks for Shade Splitter. Info: type = 50 Maximum Level: 1 Required Level: 143
1
Number of Attacks: +1
Hyper Jump Description: Permanently increases Jump. Info: type = 50 Maximum Level: 1 Required Level: 146
1
Jump +10
Shade Splitter - Reinforce Description: Increases Shade Splitter damage. Info: type = 50 Maximum Level: 1 Required Level: 183
1
Damage: +20%
Hyper Magic Defense Description: Permanently increases Magic DEF. Info: type = 50 Maximum Level: 1 Required Level: 174
1
Magic DEF +500
Hyper Speed Description: Permanently increases Movement Speed. Info: type = 50 Maximum Level: 1 Required Level: 152
1
Movement Speed +10
Bandit
Shield Mastery Description: Increases Weapon/Magic DEF along with Avoidability and Weapon ATT when a shield is equipped. Info: type = 10, magicSteal = 1 Maximum Level: 10
Dagger Mastery Description: Increases the weapon mastery and accuracy of daggers. Info: type = 50 Maximum Level: 10
1
Dagger Mastery: + 14%, Accuracy: +12
2
Dagger Mastery: + 18%, Accuracy: +24
3
Dagger Mastery: + 22%, Accuracy: +36
4
Dagger Mastery: + 26%, Accuracy: +48
5
Dagger Mastery: + 30%, Accuracy: +60
6
Dagger Mastery: + 34%, Accuracy: +72
7
Dagger Mastery: + 38%, Accuracy: +84
8
Dagger Mastery: + 42%, Accuracy: +96
9
Dagger Mastery: + 46%, Accuracy: +108
10
Dagger Mastery: + 50%, Accuracy: +120
Dagger Booster Description: Doubles the attack speed of your weapon. Must have a dagger equipped.\nRequired Skill: #cDagger Mastery Lv. 5# Info: type = 10 Delays: alert2 - 600 ms Pre-requisite: Level 5 Dagger Mastery Animations:effect Maximum Level: 10
1
MP Cost: 28, Duration: 20 sec
2
MP Cost: 26, Duration: 40 sec
3
MP Cost: 24, Duration: 60 sec
4
MP Cost: 22, Duration: 80 sec
5
MP Cost: 20, Duration: 100 sec
6
MP Cost: 18, Duration: 120 sec
7
MP Cost: 16, Duration: 140 sec
8
MP Cost: 14, Duration: 160 sec
9
MP Cost: 12, Duration: 180 sec
10
MP Cost: 10, Duration: 200 sec
Meso Guard Description: Uses Mesos to absorb up to 50% of the damage taken. Amount of Mesos consumed is based on Skill Level and damage reduction rate. Info: type = 11, switchDamtoMeso = 1, pvp = 0 Delays: alert3 - 1500 ms Animations:effect, special Maximum Level: 10
Steal Description: Quickly attacks multiple enemies, with a chance to steal enemy items. You can keep trying until you successfully steal something, but each monster only has one item. Info: type = 1, areaAttack = 1, itemSteal = 1, mes = stun, pvp = 0 Range:250% Animations:effect, effect0, hit.0, mob, affected Maximum Level: 10
Savage Blow Description: Deals very quick consecutive attacks to a monster. Info: type = 1 Delays: savage - 960 ms Animations:effect, hit.0, hit.1, hit.2 Maximum Level: 20
1
MP Cost: 11, Number of Attacks: 6, Damage: 75%
2
MP Cost: 11, Number of Attacks: 6, Damage: 76%
3
MP Cost: 11, Number of Attacks: 6, Damage: 77%
4
MP Cost: 13, Number of Attacks: 6, Damage: 78%
5
MP Cost: 13, Number of Attacks: 6, Damage: 79%
6
MP Cost: 13, Number of Attacks: 6, Damage: 80%
7
MP Cost: 13, Number of Attacks: 6, Damage: 81%
8
MP Cost: 15, Number of Attacks: 6, Damage: 82%
9
MP Cost: 15, Number of Attacks: 6, Damage: 83%
10
MP Cost: 15, Number of Attacks: 6, Damage: 84%
11
MP Cost: 15, Number of Attacks: 6, Damage: 85%
12
MP Cost: 17, Number of Attacks: 6, Damage: 86%
13
MP Cost: 17, Number of Attacks: 6, Damage: 87%
14
MP Cost: 17, Number of Attacks: 6, Damage: 88%
15
MP Cost: 17, Number of Attacks: 6, Damage: 89%
16
MP Cost: 19, Number of Attacks: 6, Damage: 90%
17
MP Cost: 19, Number of Attacks: 6, Damage: 91%
18
MP Cost: 19, Number of Attacks: 6, Damage: 92%
19
MP Cost: 19, Number of Attacks: 6, Damage: 93%
20
MP Cost: 21, Number of Attacks: 6, Damage: 94%
Physical Training Description: Permanently improves LUK and DEX through sheer physical training. Info: type = 50 Maximum Level: 5
1
Permanently increases LUK by 6 and DEX by 6
2
Permanently increases LUK by 12 and DEX by 12
3
Permanently increases LUK by 18 and DEX by 18
4
Permanently increases LUK by 24 and DEX by 24
5
Permanently increases LUK by 30 and DEX by 30
Channel Karma Description: Maximizes Weapon Attack power. Info: type = 10, magicSteal = 1 Delays: alert3 - 1500 ms Animations:effect Maximum Level: 20
1
MP Cost: 15, Weapon ATT: +1, Duration: 66 sec
2
MP Cost: 15, Weapon ATT: +3, Duration: 72 sec
3
MP Cost: 15, Weapon ATT: +4, Duration: 78 sec
4
MP Cost: 15, Weapon ATT: +6, Duration: 84 sec
5
MP Cost: 15, Weapon ATT: +7, Duration: 90 sec
6
MP Cost: 15, Weapon ATT: +9, Duration: 96 sec
7
MP Cost: 15, Weapon ATT: +10, Duration: 102 sec
8
MP Cost: 15, Weapon ATT: +12, Duration: 108 sec
9
MP Cost: 15, Weapon ATT: +13, Duration: 114 sec
10
MP Cost: 15, Weapon ATT: +15, Duration: 120 sec
11
MP Cost: 22, Weapon ATT: +16, Duration: 126 sec
12
MP Cost: 22, Weapon ATT: +18, Duration: 132 sec
13
MP Cost: 22, Weapon ATT: +19, Duration: 138 sec
14
MP Cost: 22, Weapon ATT: +21, Duration: 144 sec
15
MP Cost: 22, Weapon ATT: +22, Duration: 150 sec
16
MP Cost: 22, Weapon ATT: +24, Duration: 156 sec
17
MP Cost: 22, Weapon ATT: +25, Duration: 162 sec
18
MP Cost: 22, Weapon ATT: +27, Duration: 168 sec
19
MP Cost: 22, Weapon ATT: +28, Duration: 174 sec
20
MP Cost: 22, Weapon ATT: +30, Duration: 180 sec
Flash Jump Description: Use in the middle of a jump to jump even further. Jumping distance increases as the skill level increases. Can also be used with the jump key. Info: type = 40, casterMove = 1, avaliableInJumpingState = 1 Maximum Level: 5
1
MP Cost: 38, jumps a certain distance
2
MP Cost: 34, jumps a certain distance
3
MP Cost: 30, jumps a certain distance
4
MP Cost: 26, jumps a certain distance
5
MP Cost: 22, jumps a certain distance
Chief Bandit
Enveloping Darkness Description: Cover yourself with darkness, increasing Max HP, Abnormal Status Resistance, and Elemental Resistance are permanently. Info: type = 10 Maximum Level: 10
1
MaxHP: +2%, Abnormal Status Resistance: +6%, Elemental Resistance: +6%
2
MaxHP: +4%, Abnormal Status Resistance: +8%, Elemental Resistance: +8%
3
MaxHP: +6%, Abnormal Status Resistance: +10%, Elemental Resistance: +10%
4
MaxHP: +8%, Abnormal Status Resistance: +14%, Elemental Resistance: +14%
5
MaxHP: +10%, Abnormal Status Resistance: +16%, Elemental Resistance: +16%
6
MaxHP: +12%, Abnormal Status Resistance: +18%, Elemental Resistance: +18%
7
MaxHP: +14%, Abnormal Status Resistance: +22%, Elemental Resistance: +22%
8
MaxHP: +16%, Abnormal Status Resistance: +24%, Elemental Resistance: +24%
9
MaxHP: +18%, Abnormal Status Resistance: +26%, Elemental Resistance: +26%
10
MaxHP: +20%, Abnormal Status Resistance: +30%, Elemental Resistance: +30%
Meso Mastery Description: Increase the amount of mesos that drop. Skills that use mesos become more efficient. Info: type = 51, mes = incTargetMeso, condition = attack Maximum Level: 5
Venom Description: Your dagger is permanently coated with venom, giving all your attacks the chance to Poison enemies. Poison is not stackable, and it cannot cause enemies' HP to drop below 1. Info: type = 51, dot = 1, condition = attack, dotType = invenom Animations:mob Maximum Level: 10
1
Poison Chance: 12%, 54% damage every 1 sec for 3 sec
2
Poison Chance: 14%, 58% damage every 1 sec for 3 sec
3
Poison Chance: 16%, 62% damage every 1 sec for 4 sec
4
Poison Chance: 18%, 66% damage every 1 sec for 4 sec
5
Poison Chance: 20%, 70% damage every 1 sec for 4 sec
6
Poison Chance: 22%, 74% damage every 1 sec for 5 sec
7
Poison Chance: 24%, 78% damage every 1 sec for 5 sec
8
Poison Chance: 26%, 82% damage every 1 sec for 5 sec
9
Poison Chance: 28%, 86% damage every 1 sec for 6 sec
10
Poison Chance: 30%, 90% damage every 1 sec for 6 sec
Dark Flare Description: Temporarily summons the Dark Lord's throwing star. Party members nearby will reflect enemy damage. Cannot reflect more than half of the enemy's Max HP. Info: type = 33, minionAbility = PADReflect&&MADReflect, condition = damaged Delays: alert2 - 600 ms Summon Range: attack1 = 400% Summon Mob Count: attack1 = 1 Animations:summon.summoned, summon.stand, summon.repeat, summon.attack1, summon.die, summon.effect, hit.0, ball.0, ball.1, ball.2, ball.3, ball.4 Maximum Level: 20
Meso Explosion Description: Explodes nearby mesos to damage enemies. However, mesos that belongs to others cannot be exploded. You can stack the effect up to 10 times for regular monsters and 15 for Boss Monsters. Info: type = 1, mesoExplosion = 1, splash = 1, pvp = 0 Delays: prone2 - 1000 ms Range:400% Animations:effect, hit.0, hit.1, hit.2, hit.3, hit.4, hit.5, hit.6, hit.7, hit.8 Maximum Level: 20
1
MP Cost: 20, Damage: 110% per Meso, Max Enemies Hit: 6, Number of Attacks: 5
2
MP Cost: 21, Damage: 114% per Meso, Max Enemies Hit: 6, Number of Attacks: 6
3
MP Cost: 21, Damage: 118% per Meso, Max Enemies Hit: 6, Number of Attacks: 6
4
MP Cost: 22, Damage: 122% per Meso, Max Enemies Hit: 6, Number of Attacks: 7
5
MP Cost: 22, Damage: 126% per Meso, Max Enemies Hit: 7, Number of Attacks: 7
6
MP Cost: 23, Damage: 130% per Meso, Max Enemies Hit: 7, Number of Attacks: 8
7
MP Cost: 23, Damage: 134% per Meso, Max Enemies Hit: 7, Number of Attacks: 8
8
MP Cost: 24, Damage: 138% per Meso, Max Enemies Hit: 7, Number of Attacks: 9
9
MP Cost: 24, Damage: 142% per Meso, Max Enemies Hit: 8, Number of Attacks: 9
10
MP Cost: 25, Damage: 146% per Meso, Max Enemies Hit: 8, Number of Attacks: 10
11
MP Cost: 25, Damage: 150% per Meso, Max Enemies Hit: 8, Number of Attacks: 10
12
MP Cost: 26, Damage: 154% per Meso, Max Enemies Hit: 8, Number of Attacks: 11
13
MP Cost: 26, Damage: 158% per Meso, Max Enemies Hit: 9, Number of Attacks: 11
14
MP Cost: 27, Damage: 162% per Meso, Max Enemies Hit: 9, Number of Attacks: 12
15
MP Cost: 27, Damage: 166% per Meso, Max Enemies Hit: 9, Number of Attacks: 12
16
MP Cost: 28, Damage: 170% per Meso, Max Enemies Hit: 9, Number of Attacks: 13
17
MP Cost: 28, Damage: 174% per Meso, Max Enemies Hit: 10, Number of Attacks: 13
18
MP Cost: 29, Damage: 178% per Meso, Max Enemies Hit: 10, Number of Attacks: 14
19
MP Cost: 29, Damage: 182% per Meso, Max Enemies Hit: 10, Number of Attacks: 14
20
MP Cost: 30, Damage: 186% per Meso, Max Enemies Hit: 10, Number of Attacks: 15
PickPocket Description: Temporarily increases the Mesos dropped by monsters. Meso drops increase in proportion to skill level.\nThis skill can be toggled on and off with the skill key.\nRequired Skill: #cMeso Explosion Lv. 3# Info: type = 16, mesoDrop = 1, condition = attack, pvp = 0 Pre-requisite: Level 3 Meso Explosion Maximum Level: 5
1
Meso Drop Chance: 20%
2
Meso Drop Chance: 30%
3
Meso Drop Chance: 40%
4
Meso Drop Chance: 50%
5
Meso Drop Chance: 60%
Phase Dash Description: Dashes in at blinding speeds, damaging and knocking back enemies. Info: type = 1, areaAttack = 1, pushTarget = 1, casterMove = 1, invincible = 1, delay = 1980 Delays: assaulter - 1200 ms Range:250% Animations:effect, hit.0 Maximum Level: 20
1
MP Cost: 18, Damage: 282%, Max Enemies Hit: 8, Number of Attacks: 2
2
MP Cost: 18, Damage: 286%, Max Enemies Hit: 8, Number of Attacks: 2
3
MP Cost: 21, Damage: 290%, Max Enemies Hit: 8, Number of Attacks: 2
4
MP Cost: 21, Damage: 294%, Max Enemies Hit: 8, Number of Attacks: 2
5
MP Cost: 24, Damage: 298%, Max Enemies Hit: 8, Number of Attacks: 2
6
MP Cost: 24, Damage: 302%, Max Enemies Hit: 8, Number of Attacks: 2
7
MP Cost: 27, Damage: 306%, Max Enemies Hit: 8, Number of Attacks: 2
8
MP Cost: 27, Damage: 310%, Max Enemies Hit: 8, Number of Attacks: 2
9
MP Cost: 30, Damage: 314%, Max Enemies Hit: 8, Number of Attacks: 2
10
MP Cost: 30, Damage: 318%, Max Enemies Hit: 8, Number of Attacks: 2
11
MP Cost: 33, Damage: 322%, Max Enemies Hit: 8, Number of Attacks: 2
12
MP Cost: 33, Damage: 326%, Max Enemies Hit: 8, Number of Attacks: 2
13
MP Cost: 36, Damage: 330%, Max Enemies Hit: 8, Number of Attacks: 2
14
MP Cost: 36, Damage: 334%, Max Enemies Hit: 8, Number of Attacks: 2
15
MP Cost: 39, Damage: 338%, Max Enemies Hit: 8, Number of Attacks: 2
16
MP Cost: 39, Damage: 342%, Max Enemies Hit: 8, Number of Attacks: 2
17
MP Cost: 42, Damage: 346%, Max Enemies Hit: 8, Number of Attacks: 2
18
MP Cost: 42, Damage: 350%, Max Enemies Hit: 8, Number of Attacks: 2
19
MP Cost: 45, Damage: 354%, Max Enemies Hit: 8, Number of Attacks: 2
20
MP Cost: 45, Damage: 358%, Max Enemies Hit: 8, Number of Attacks: 2
Midnight Carnival Description: Overwhelms enemies with supersonic slashes. Info: type = 1 Delays: edgeCarnival - 1020 ms Range:180% Animations:effect, hit.0 Maximum Level: 20
Smokescreen Description: Throws a smoke grenade. All parties in range will avoid damage while the smokescreen is up and enemies within will receive increased critical damage. Info: type = 36, zoneType = invincible, massSpell = 1 Delays: smokeshell - 1440 ms Range:250% Animations:effect, tile.0 Maximum Level: 30
Boomerang Stab Description: Quickly slashes multiple enemies twice, with a chance to Stun them. Permanently enhances all attack skills before your 3rd job that can be connected with Boomerang Stab. Info: type = 1, areaAttack = 1, invincible = 1, mes = stun, delay = 1500 Delays: alert5 - 900 ms Range:300% Animations:effect, mob, hit.0 Maximum Level: 30
1
Active Effects - MP Cost: 22, Damage: 594%, Number of Attacks: 2, Max Monsters Hit: 3, Stun Chance: 32%, Stun Duration: 1 sec\n Passive Effects - Damage: +5% for Savage Blow, Steal, Phase Dash, and Midnight Carnival
2
Active Effects - MP Cost: 22, Damage: 598%, Number of Attacks: 2, Max Monsters Hit: 3, Stun Chance: 34%, Stun Duration: 1 sec\n Passive Effects - Damage: +5% for Savage Blow, Steal, Phase Dash, and Midnight Carnival
3
Active Effects - MP Cost: 22, Damage: 602%, Number of Attacks: 2, Max Monsters Hit: 3, Stun Chance: 36%, Stun Duration: 1 sec\n Passive Effects - Damage: +7% for Savage Blow, Steal, Phase Dash, and Midnight Carnival
4
Active Effects - MP Cost: 24, Damage: 606%, Number of Attacks: 2, Max Monsters Hit: 3, Stun Chance: 38%, Stun Duration: 1 sec\n Passive Effects - Damage: +7% for Savage Blow, Steal, Phase Dash, and Midnight Carnival
5
Active Effects - MP Cost: 24, Damage: 610%, Number of Attacks: 2, Max Monsters Hit: 3, Stun Chance: 40%, Stun Duration: 1 sec\n Passive Effects - Damage: +7% for Savage Blow, Steal, Phase Dash, and Midnight Carnival
6
Active Effects - MP Cost: 24, Damage: 614%, Number of Attacks: 2, Max Monsters Hit: 3, Stun Chance: 42%, Stun Duration: 1 sec\n Passive Effects - Damage: +9% for Savage Blow, Steal, Phase Dash, and Midnight Carnival
7
Active Effects - MP Cost: 26, Damage: 618%, Number of Attacks: 2, Max Monsters Hit: 3, Stun Chance: 44%, Stun Duration: 1 sec\n Passive Effects - Damage: +9% for Savage Blow, Steal, Phase Dash, and Midnight Carnival
8
Active Effects - MP Cost: 26, Damage: 622%, Number of Attacks: 2, Max Monsters Hit: 3, Stun Chance: 46%, Stun Duration: 1 sec\n Passive Effects - Damage: +9% for Savage Blow, Steal, Phase Dash, and Midnight Carnival
9
Active Effects - MP Cost: 26, Damage: 626%, Number of Attacks: 2, Max Monsters Hit: 3, Stun Chance: 48%, Stun Duration: 1 sec\n Passive Effects - Damage: +11% for Savage Blow, Steal, Phase Dash, and Midnight Carnival
10
Active Effects - MP Cost: 28, Damage: 630%, Number of Attacks: 2, Max Monsters Hit: 4, Stun Chance: 50%, Stun Duration: 2 sec\n Passive Effects - Damage: +11% for Savage Blow, Steal, Phase Dash, and Midnight Carnival
11
Active Effects - MP Cost: 28, Damage: 634%, Number of Attacks: 2, Max Monsters Hit: 4, Stun Chance: 52%, Stun Duration: 2 sec\n Passive Effects - Damage: +11% for Savage Blow, Steal, Phase Dash, and Midnight Carnival
12
Active Effects - MP Cost: 28, Damage: 638%, Number of Attacks: 2, Max Monsters Hit: 4, Stun Chance: 54%, Stun Duration: 2 sec\n Passive Effects - Damage: +13% for Savage Blow, Steal, Phase Dash, and Midnight Carnival
13
Active Effects - MP Cost: 30, Damage: 642%, Number of Attacks: 2, Max Monsters Hit: 4, Stun Chance: 56%, Stun Duration: 2 sec\n Passive Effects - Damage: +13% for Savage Blow, Steal, Phase Dash, and Midnight Carnival
14
Active Effects - MP Cost: 30, Damage: 646%, Number of Attacks: 2, Max Monsters Hit: 4, Stun Chance: 58%, Stun Duration: 2 sec\n Passive Effects - Damage: +13% for Savage Blow, Steal, Phase Dash, and Midnight Carnival
15
Active Effects - MP Cost: 30, Damage: 650%, Number of Attacks: 2, Max Monsters Hit: 4, Stun Chance: 60%, Stun Duration: 2 sec\n Passive Effects - Damage: +15% for Savage Blow, Steal, Phase Dash, and Midnight Carnival
16
Active Effects - MP Cost: 32, Damage: 654%, Number of Attacks: 2, Max Monsters Hit: 4, Stun Chance: 62%, Stun Duration: 2 sec\n Passive Effects - Damage: +15% for Savage Blow, Steal, Phase Dash, and Midnight Carnival
17
Active Effects - MP Cost: 32, Damage: 658%, Number of Attacks: 2, Max Monsters Hit: 4, Stun Chance: 64%, Stun Duration: 2 sec\n Passive Effects - Damage: +15% for Savage Blow, Steal, Phase Dash, and Midnight Carnival
18
Active Effects - MP Cost: 32, Damage: 662%, Number of Attacks: 2, Max Monsters Hit: 4, Stun Chance: 66%, Stun Duration: 2 sec\n Passive Effects - Damage: +17% for Savage Blow, Steal, Phase Dash, and Midnight Carnival
19
Active Effects - MP Cost: 34, Damage: 666%, Number of Attacks: 2, Max Monsters Hit: 4, Stun Chance: 68%, Stun Duration: 2 sec\n Passive Effects - Damage: +17% for Savage Blow, Steal, Phase Dash, and Midnight Carnival
20
Active Effects - MP Cost: 34, Damage: 670%, Number of Attacks: 2, Max Monsters Hit: 5, Stun Chance: 70%, Stun Duration: 3 sec\n Passive Effects - Damage: +17% for Savage Blow, Steal, Phase Dash, and Midnight Carnival
21
Active Effects - MP Cost: 34, Damage: 674%, Number of Attacks: 2, Max Monsters Hit: 5, Stun Chance: 72%, Stun Duration: 3 sec\n Passive Effects - Damage: +19% for Savage Blow, Steal, Phase Dash, and Midnight Carnival
22
Active Effects - MP Cost: 36, Damage: 678%, Number of Attacks: 2, Max Monsters Hit: 5, Stun Chance: 74%, Stun Duration: 3 sec\n Passive Effects - Damage: +19% for Savage Blow, Steal, Phase Dash, and Midnight Carnival
23
Active Effects - MP Cost: 36, Damage: 682%, Number of Attacks: 2, Max Monsters Hit: 5, Stun Chance: 76%, Stun Duration: 3 sec\n Passive Effects - Damage: +19% for Savage Blow, Steal, Phase Dash, and Midnight Carnival
24
Active Effects - MP Cost: 36, Damage: 686%, Number of Attacks: 2, Max Monsters Hit: 5, Stun Chance: 78%, Stun Duration: 3 sec\n Passive Effects - Damage: +21% for Savage Blow, Steal, Phase Dash, and Midnight Carnival
25
Active Effects - MP Cost: 38, Damage: 690%, Number of Attacks: 2, Max Monsters Hit: 5, Stun Chance: 80%, Stun Duration: 3 sec\n Passive Effects - Damage: +21% for Savage Blow, Steal, Phase Dash, and Midnight Carnival
26
Active Effects - MP Cost: 38, Damage: 694%, Number of Attacks: 2, Max Monsters Hit: 5, Stun Chance: 82%, Stun Duration: 3 sec\n Passive Effects - Damage: +21% for Savage Blow, Steal, Phase Dash, and Midnight Carnival
27
Active Effects - MP Cost: 38, Damage: 698%, Number of Attacks: 2, Max Monsters Hit: 5, Stun Chance: 84%, Stun Duration: 3 sec\n Passive Effects - Damage: +23% for Savage Blow, Steal, Phase Dash, and Midnight Carnival
28
Active Effects - MP Cost: 40, Damage: 702%, Number of Attacks: 2, Max Monsters Hit: 5, Stun Chance: 86%, Stun Duration: 3 sec\n Passive Effects - Damage: +23% for Savage Blow, Steal, Phase Dash, and Midnight Carnival
29
Active Effects - MP Cost: 40, Damage: 706%, Number of Attacks: 2, Max Monsters Hit: 5, Stun Chance: 88%, Stun Duration: 3 sec\n Passive Effects - Damage: +23% for Savage Blow, Steal, Phase Dash, and Midnight Carnival
30
Active Effects - MP Cost: 40, Damage: 710%, Number of Attacks: 2, Max Monsters Hit: 6, Stun Chance: 90%, Stun Duration: 4 sec\n Passive Effects - Damage: +25% for Savage Blow, Steal, Phase Dash, and Midnight Carnival
31
Active Effects - MP Cost: 42, Damage: 714%, Number of Attacks: 2, Max Monsters Hit: 6, Stun Chance: 92%, Stun Duration: 4 sec\n Passive Effects - Damage: +25% for Savage Blow, Steal, Phase Dash, and Midnight Carnival
32
Active Effects - MP Cost: 42, Damage: 718%, Number of Attacks: 2, Max Monsters Hit: 6, Stun Chance: 94%, Stun Duration: 4 sec\n Passive Effects - Damage: +25% for Savage Blow, Steal, Phase Dash, and Midnight Carnival
33
Active Effects - MP Cost: 42, Damage: 722%, Number of Attacks: 2, Max Monsters Hit: 6, Stun Chance: 96%, Stun Duration: 4 sec\n Passive Effects - Damage: +27% for Savage Blow, Steal, Phase Dash, and Midnight Carnival
Maple Warrior Description: Increases the stats of all party members. Mastery Book is required to master the skill to level 30. Info: type = 10, massSpell = 1, magicSteal = 1 Delays: alert3 - 1500 ms Range:400% Animations:effect, affected Maximum Level: 30
MP Cost: 30, Damage: 508%, Number of Attacks: 4, Additional damage while using Dark Sight: 34%, x2.5 damage when you have a Body Count of 5
2
MP Cost: 30, Damage: 516%, Number of Attacks: 4, Additional damage while using Dark Sight: 38%, x2.5 damage when you have a Body Count of 5
3
MP Cost: 30, Damage: 524%, Number of Attacks: 4, Additional damage while using Dark Sight: 42%, x2.5 damage when you have a Body Count of 5
4
MP Cost: 32, Damage: 532%, Number of Attacks: 4, Additional damage while using Dark Sight: 46%, x2.5 damage when you have a Body Count of 5
5
MP Cost: 32, Damage: 540%, Number of Attacks: 4, Additional damage while using Dark Sight: 50%, x2.5 damage when you have a Body Count of 5
6
MP Cost: 32, Damage: 548%, Number of Attacks: 4, Additional damage while using Dark Sight: 54%, x2.5 damage when you have a Body Count of 5
7
MP Cost: 32, Damage: 556%, Number of Attacks: 4, Additional damage while using Dark Sight: 58%, x2.5 damage when you have a Body Count of 5
8
MP Cost: 34, Damage: 564%, Number of Attacks: 4, Additional damage while using Dark Sight: 62%, x2.5 damage when you have a Body Count of 5
9
MP Cost: 34, Damage: 572%, Number of Attacks: 4, Additional damage while using Dark Sight: 66%, x2.5 damage when you have a Body Count of 5
10
MP Cost: 34, Damage: 580%, Number of Attacks: 4, Additional damage while using Dark Sight: 70%, x2.5 damage when you have a Body Count of 5
11
MP Cost: 34, Damage: 588%, Number of Attacks: 4, Additional damage while using Dark Sight: 74%, x2.5 damage when you have a Body Count of 5
12
MP Cost: 36, Damage: 596%, Number of Attacks: 4, Additional damage while using Dark Sight: 78%, x2.5 damage when you have a Body Count of 5
13
MP Cost: 36, Damage: 604%, Number of Attacks: 4, Additional damage while using Dark Sight: 82%, x2.5 damage when you have a Body Count of 5
14
MP Cost: 36, Damage: 612%, Number of Attacks: 4, Additional damage while using Dark Sight: 86%, x2.5 damage when you have a Body Count of 5
15
MP Cost: 36, Damage: 620%, Number of Attacks: 4, Additional damage while using Dark Sight: 90%, x2.5 damage when you have a Body Count of 5
16
MP Cost: 38, Damage: 628%, Number of Attacks: 4, Additional damage while using Dark Sight: 94%, x2.5 damage when you have a Body Count of 5
17
MP Cost: 38, Damage: 636%, Number of Attacks: 4, Additional damage while using Dark Sight: 98%, x2.5 damage when you have a Body Count of 5
18
MP Cost: 38, Damage: 644%, Number of Attacks: 4, Additional damage while using Dark Sight: 102%, x2.5 damage when you have a Body Count of 5
19
MP Cost: 38, Damage: 652%, Number of Attacks: 4, Additional damage while using Dark Sight: 106%, x2.5 damage when you have a Body Count of 5
20
MP Cost: 40, Damage: 660%, Number of Attacks: 4, Additional damage while using Dark Sight: 110%, x2.5 damage when you have a Body Count of 5
21
MP Cost: 40, Damage: 668%, Number of Attacks: 4, Additional damage while using Dark Sight: 114%, x2.5 damage when you have a Body Count of 5
22
MP Cost: 40, Damage: 676%, Number of Attacks: 4, Additional damage while using Dark Sight: 118%, x2.5 damage when you have a Body Count of 5
23
MP Cost: 40, Damage: 684%, Number of Attacks: 4, Additional damage while using Dark Sight: 122%, x2.5 damage when you have a Body Count of 5
24
MP Cost: 42, Damage: 692%, Number of Attacks: 4, Additional damage while using Dark Sight: 126%, x2.5 damage when you have a Body Count of 5
25
MP Cost: 42, Damage: 700%, Number of Attacks: 4, Additional damage while using Dark Sight: 130%, x2.5 damage when you have a Body Count of 5
26
MP Cost: 42, Damage: 708%, Number of Attacks: 4, Additional damage while using Dark Sight: 134%, x2.5 damage when you have a Body Count of 5
27
MP Cost: 42, Damage: 716%, Number of Attacks: 4, Additional damage while using Dark Sight: 138%, x2.5 damage when you have a Body Count of 5
28
MP Cost: 44, Damage: 724%, Number of Attacks: 4, Additional damage while using Dark Sight: 142%, x2.5 damage when you have a Body Count of 5
29
MP Cost: 44, Damage: 732%, Number of Attacks: 4, Additional damage while using Dark Sight: 146%, x2.5 damage when you have a Body Count of 5
30
MP Cost: 44, Damage: 740%, Number of Attacks: 4, Additional damage while using Dark Sight: 150%, x2.5 damage when you have a Body Count of 5
31
MP Cost: 44, Damage: 748%, Number of Attacks: 4, Additional damage while using Dark Sight: 154%, x2.5 damage when you have a Body Count of 5
32
MP Cost: 46, Damage: 756%, Number of Attacks: 4, Additional damage while using Dark Sight: 158%, x2.5 damage when you have a Body Count of 5
33
MP Cost: 46, Damage: 764%, Number of Attacks: 4, Additional damage while using Dark Sight: 162%, x2.5 damage when you have a Body Count of 5
Hero's Will Description: By focusing your mind, you can ignore some abnormal status effects. However, this will not work on all abnormal status effects. Info: type = 35 Animations:effect Maximum Level: 5
1
MP Cost: 30, Cooldown: 600 sec
2
MP Cost: 30, Cooldown: 540 sec
3
MP Cost: 30, Cooldown: 480 sec
4
MP Cost: 30, Cooldown: 420 sec
5
MP Cost: 30, Cooldown: 360 sec
6
MP Cost: 30, Cooldown: 300 sec
7
MP Cost: 30, Cooldown: 240 sec
8
MP Cost: 30, Cooldown: 180 sec
Shadow Shifter Description: Grants a chance to summon a wooden doll to take damage in your place. Info: type = 50 Animations:special Maximum Level: 30
1
Additional Avoidability Chance: 16%
2
Additional Avoidability Chance: 17%
3
Additional Avoidability Chance: 18%
4
Additional Avoidability Chance: 19%
5
Additional Avoidability Chance: 20%
6
Additional Avoidability Chance: 21%
7
Additional Avoidability Chance: 22%
8
Additional Avoidability Chance: 23%
9
Additional Avoidability Chance: 24%
10
Additional Avoidability Chance: 25%
11
Additional Avoidability Chance: 26%
12
Additional Avoidability Chance: 27%
13
Additional Avoidability Chance: 28%
14
Additional Avoidability Chance: 29%
15
Additional Avoidability Chance: 30%
16
Additional Avoidability Chance: 31%
17
Additional Avoidability Chance: 32%
18
Additional Avoidability Chance: 33%
19
Additional Avoidability Chance: 34%
20
Additional Avoidability Chance: 35%
21
Additional Avoidability Chance: 36%
22
Additional Avoidability Chance: 37%
23
Additional Avoidability Chance: 38%
24
Additional Avoidability Chance: 39%
25
Additional Avoidability Chance: 40%
26
Additional Avoidability Chance: 41%
27
Additional Avoidability Chance: 42%
28
Additional Avoidability Chance: 43%
29
Additional Avoidability Chance: 44%
30
Additional Avoidability Chance: 45%
31
Additional Avoidability Chance: 46%
32
Additional Avoidability Chance: 47%
33
Additional Avoidability Chance: 48%
Shadower Instinct Description: Awakens the Shadower's merciless instincts to increase Attack and ignore enemy DEF. As a passive effect, this skill allows you to rack up a Body Count with each attack, which can be used to further enhance your other attacks. Info: type = 10, magicSteal = 1 Delays: alert4 - 900 ms Animations:effect Maximum Level: 20
1
MP Cost: 10, Duration: 63 sec, Weapon ATT: +1, additional 6 each point of Body Count (uses entire Body Count)\nPassive Effects - Enemy DEF Ignored: 1%, Accumulate Kill Point upon atack
2
MP Cost: 10, Duration: 66 sec, Weapon ATT: +2, additional 6 each point of Body Count (uses entire Body Count)\nPassive Effects - Enemy DEF Ignored: 2%, Accumulate Kill Point upon atack
3
MP Cost: 12, Duration: 69 sec, Weapon ATT: +3, additional 6 each point of Body Count (uses entire Body Count)\nPassive Effects - Enemy DEF Ignored: 3%, Accumulate Kill Point upon atack
4
MP Cost: 12, Duration: 72 sec, Weapon ATT: +4, additional 6 each point of Body Count (uses entire Body Count)\nPassive Effects - Enemy DEF Ignored: 4%, Accumulate Kill Point upon atack
5
MP Cost: 12, Duration: 75 sec, Weapon ATT: +5, additional 6 each point of Body Count (uses entire Body Count)\nPassive Effects - Enemy DEF Ignored: 5%, Accumulate Kill Point upon atack
6
MP Cost: 14, Duration: 78 sec, Weapon ATT: +6, additional 6 each point of Body Count (uses entire Body Count)\nPassive Effects - Enemy DEF Ignored: 6%, Accumulate Kill Point upon atack
7
MP Cost: 14, Duration: 81 sec, Weapon ATT: +7, additional 6 each point of Body Count (uses entire Body Count)\nPassive Effects - Enemy DEF Ignored: 7%, Accumulate Kill Point upon atack
8
MP Cost: 14, Duration: 84 sec, Weapon ATT: +8, additional 6 each point of Body Count (uses entire Body Count)\nPassive Effects - Enemy DEF Ignored: 8%, Accumulate Kill Point upon atack
9
MP Cost: 16, Duration: 87 sec, Weapon ATT: +9, additional 6 each point of Body Count (uses entire Body Count)\nPassive Effects - Enemy DEF Ignored: 9%, Accumulate Kill Point upon atack
10
MP Cost: 16, Duration: 90 sec, Weapon ATT: +10, additional 6 each point of Body Count (uses entire Body Count)\nPassive Effects - Enemy DEF Ignored: 10%, Accumulate Kill Point upon atack
11
MP Cost: 16, Duration: 93 sec, Weapon ATT: +11, additional 6 each point of Body Count (uses entire Body Count)\nPassive Effects - Enemy DEF Ignored: 11%, Accumulate Kill Point upon atack
12
MP Cost: 18, Duration: 96 sec, Weapon ATT: +12, additional 6 each point of Body Count (uses entire Body Count)\nPassive Effects - Enemy DEF Ignored: 12%, Accumulate Kill Point upon atack
13
MP Cost: 18, Duration: 99 sec, Weapon ATT: +13, additional 6 each point of Body Count (uses entire Body Count)\nPassive Effects - Enemy DEF Ignored: 13%, Accumulate Kill Point upon atack
14
MP Cost: 18, Duration: 102 sec, Weapon ATT: +14, additional 6 each point of Body Count (uses entire Body Count)\nPassive Effects - Enemy DEF Ignored: 14%, Accumulate Kill Point upon atack
15
MP Cost: 20, Duration: 105 sec, Weapon ATT: +15, additional 6 each point of Body Count (uses entire Body Count)\nPassive Effects - Enemy DEF Ignored: 15%, Accumulate Kill Point upon atack
16
MP Cost: 20, Duration: 108 sec, Weapon ATT: +16, additional 6 each point of Body Count (uses entire Body Count)\nPassive Effects - Enemy DEF Ignored: 16%, Accumulate Kill Point upon atack
17
MP Cost: 20, Duration: 111 sec, Weapon ATT: +17, additional 6 each point of Body Count (uses entire Body Count)\nPassive Effects - Enemy DEF Ignored: 17%, Accumulate Kill Point upon atack
18
MP Cost: 22, Duration: 114 sec, Weapon ATT: +18, additional 6 each point of Body Count (uses entire Body Count)\nPassive Effects - Enemy DEF Ignored: 18%, Accumulate Kill Point upon atack
19
MP Cost: 22, Duration: 117 sec, Weapon ATT: +19, additional 6 each point of Body Count (uses entire Body Count)\nPassive Effects - Enemy DEF Ignored: 19%, Accumulate Kill Point upon atack
20
MP Cost: 22, Duration: 120 sec, Weapon ATT: +20, additional 6 each point of Body Count (uses entire Body Count)\nPassive Effects - Enemy DEF Ignored: 20%, Accumulate Kill Point upon atack
21
MP Cost: 24, Duration: 123 sec, Weapon ATT: +21, additional 6 each point of Body Count (uses entire Body Count)\nPassive Effects - Enemy DEF Ignored: 21%, Accumulate Kill Point upon atack
22
MP Cost: 24, Duration: 126 sec, Weapon ATT: +22, additional 6 each point of Body Count (uses entire Body Count)\nPassive Effects - Enemy DEF Ignored: 22%, Accumulate Kill Point upon atack
23
MP Cost: 24, Duration: 129 sec, Weapon ATT: +23, additional 6 each point of Body Count (uses entire Body Count)\nPassive Effects - Enemy DEF Ignored: 23%, Accumulate Kill Point upon atack
Meso Explosion - Reinforce Description: Increases Meso Explosion's damage. Info: type = 50 Maximum Level: 1 Required Level: 183
1
Damage: +20%
Hyper Jump Description: Permanently increases Jump. Info: type = 50 Maximum Level: 1 Required Level: 146
1
Jump +10
Hyper Speed Description: Permanently increases Movement Speed. Info: type = 50 Maximum Level: 1 Required Level: 152
1
Movement Speed +10
Hyper Magic Defense Description: Permanently increases Magic DEF. Info: type = 50 Maximum Level: 1 Required Level: 174
1
Magic DEF +500
Boomerang Stab - Spread Description: Increases the number of monsters hit by Boomerang Stab. Info: type = 50 Maximum Level: 1 Required Level: 189
1
Monsters Hit: +2
Boomerang Stab - Reinforce Description: Increases Boomerang Stab damage. Info: type = 50 Maximum Level: 1 Required Level: 168
1
Damage: +20%
Meso Explosion - Enhance Description: Boosts # of attacks per meso and Pick Pocket meso drop rate. Info: type = 50 Maximum Level: 1 Required Level: 143
1
Number of attacks: +1, Additional meso drop rate: +20%, Max number of attacks is not increased.
Meso Explosion - Spread Description: Increases the number of monsters hit by Meso Explosion. Info: type = 50 Maximum Level: 1 Required Level: 162
1
Monsters Hit: +2
Assassinate - Reinforce Description: Increases Assassinate damage. Info: type = 50 Maximum Level: 1 Required Level: 195
1
Damage: +20%
Boomerang Stab - Extra Strike Description: Increases Number of Attacks for Boomerang Stab Info: type = 50 Maximum Level: 1 Required Level: 149
1
Number of Attacks: +1
Assassinate - Extra Strike Description: Increases the number of attacks for Assassinate. Info: type = 50 Maximum Level: 1 Required Level: 177
1
Number of Attacks: +1
Assassinate - Limit Break Description: Increases Assassinate max damage. Info: type = 50 Maximum Level: 1 Required Level: 155
1
Max damage increased to 60,000,000
Hyper Health Description: Permanently increases Max HP. Info: type = 50 Maximum Level: 1 Required Level: 192
1
Max HP: +15%
Hyper Mana Description: Permanently increases Max MP. Info: type = 50 Maximum Level: 1 Required Level: 186
1
Max MP +15%
Hyper Critical Description: Permanently increases Critical Rate. Info: type = 50 Maximum Level: 1 Required Level: 198
1
Critical Rate: +10%
Hyper Accuracy Description: Permanently increases Accuracy. Info: type = 50 Maximum Level: 1 Required Level: 158
1
Accuracy +20%
Hyper Intelligence Description: Permanently increases INT. Info: type = 50 Maximum Level: 1 Required Level: 140
1
INT +50
Hyper Luck Description: Permanently increases LUK. Info: type = 50 Maximum Level: 1 Required Level: 140
1
LUK +50
Hyper Strength Description: Permanently increases STR. Info: type = 50 Maximum Level: 1 Required Level: 140
1
STR +50
Hyper Dexterity Description: Permanently increases DEX. Info: type = 50 Maximum Level: 1 Required Level: 140
1
DEX +50
Hyper Fury Description: Permanently increases Max DF. Info: type = 50 Maximum Level: 1 Required Level: 180
1
Max DF +50
Hyper Defense Description: Permanently increases Weapon DEF. Info: type = 50 Maximum Level: 1 Required Level: 165
1
Weapon DEF +500
Epic Adventure Description: Call upon the bravery deep within to increase damage output and max damage. Info: type = 50 Range:400% Animations:effect, attected Maximum Level: 1 Required Level: 200
1
MP Cost: 100, Duration: 60 sec, Damage: +10%, Max Damage: +5,000,000\nCooldown: 120 sec. Applies to any Explorer class within the party
Shadow Veil Description: Summons a shade to deal continuous damage to nearby enemies. Info: type = 1, areaAttack = 1 Delays: HY422veilOfShadow - 1080 ms Range:420% Animations:effect, effect0, tile, special, hit.0 Maximum Level: 1 Required Level: 170
Flip of the Coin Description: Flips a lucky coin to conjure up a blessing of awesomeness. Info: type = 50 Animations:effect Maximum Level: 1 Required Level: 150
1
Can only use when you land a critical attack. MP Cost: 50, Duration: 120 sec, Damage: 5%, Critical Chance: 10%, Max Damage: 1,000,000, Max Stacks: 5
Semi-Dualer (20-29)
Tornado Spin Description: Dashes forward quickly to perform a powerful spin attack against multiple enemies.\nLv. 15 effects: Links to Lv. 10+ Flying Assaulter Info: type = 1, casterMove = 1, areaAttack = 1, pushTarget = 1 Delays: tornadoRush - 960 ms Range:320% Final Attack: Dagger Animations:effect, hit.0 Maximum Level: 15
1
MP Cost: 24, Damage: 310%, Max Enemies Hit: 3
2
MP Cost: 24, Damage: 315%, Max Enemies Hit: 3
3
MP Cost: 24, Damage: 320%, Max Enemies Hit: 3
4
MP Cost: 27, Damage: 325%, Max Enemies Hit: 3
5
MP Cost: 27, Damage: 330%, Max Enemies Hit: 4
6
MP Cost: 27, Damage: 335%, Max Enemies Hit: 4
7
MP Cost: 30, Damage: 340%, Max Enemies Hit: 4
8
MP Cost: 30, Damage: 345%, Max Enemies Hit: 4
9
MP Cost: 30, Damage: 350%, Max Enemies Hit: 4
10
MP Cost: 33, Damage: 355%, Max Enemies Hit: 5
11
MP Cost: 33, Damage: 360%, Max Enemies Hit: 5
12
MP Cost: 33, Damage: 365%, Max Enemies Hit: 5
13
MP Cost: 36, Damage: 370%, Max Enemies Hit: 5
14
MP Cost: 36, Damage: 375%, Max Enemies Hit: 5
15
MP Cost: 36, Damage: 380%, Max Enemies Hit: 6
Katara Mastery Description: Increases the weapon mastery and accuracy of daggers and kataras. Info: type = 50 Maximum Level: 10
1
Dagger and Katara Mastery: +14%, Accuracy: +12
2
Dagger and Katara Mastery: +18%, Accuracy: +24
3
Dagger and Katara Mastery: +22%, Accuracy: +36
4
Dagger and Katara Mastery: +26%, Accuracy: +48
5
Dagger and Katara Mastery: +30%, Accuracy: +60
6
Dagger and Katara Mastery: +34%, Accuracy: +72
7
Dagger and Katara Mastery: +38%, Accuracy: +84
8
Dagger and Katara Mastery: +42%, Accuracy: +96
9
Dagger and Katara Mastery: +46%, Accuracy: +108
10
Dagger and Katara Mastery: +50%, Accuracy: +120
Self Haste Description: Temporarily increases Movement Speed and Jump. Increases maximum Movement Speed permanently. Info: type = 10 Delays: alert2 - 600 ms Animations:effect Maximum Level: 10
1
MP Cost: 8, Duration: 20 sec, Speed: +4, Jump: +5\nPassive Effects - Max Movement Speed: +2
2
MP Cost: 8, Duration: 40 sec, Speed: +8, Jump: +7\nPassive Effects - Max Movement Speed: +4
3
MP Cost: 8, Duration: 60 sec, Speed: +12, Jump: +9\nPassive Effects - Max Movement Speed: +6
4
MP Cost: 8, Duration: 80 sec, Speed: +16, Jump: +11\nPassive Effects - Max Movement Speed: +8
5
MP Cost: 8, Duration: 100 sec, Speed: +20, Jump: +13\nPassive Effects - Max Movement Speed: +10
6
MP Cost: 16, Duration: 120 sec, Speed: +24, Jump: +15\nPassive Effects - Max Movement Speed: +12
7
MP Cost: 16, Duration: 140 sec, Speed: +28, Jump: +17\nPassive Effects - Max Movement Speed: +14
8
MP Cost: 16, Duration: 160 sec, Speed: +32, Jump: +19\nPassive Effects - Max Movement Speed: +16
9
MP Cost: 16, Duration: 180 sec, Speed: +36, Jump: +21\nPassive Effects - Max Movement Speed: +18
10
MP Cost: 16, Duration: 200 sec, Speed: +40, Jump: +23\nPassive Effects - Max Movement Speed: +20
Dualer (30-44)
Katara Booster Description: Doubles the attack speed of your weapon. Must have a Katara equipped. \nRequired Skill: #cKatara Mastery lv. 5# Info: type = 10 Delays: alert2 - 600 ms Pre-requisite: Level 5 Katara Mastery Animations:effect Maximum Level: 10
1
MP Cost: 30, Duration: 20 sec
2
MP Cost: 28, Duration: 40 sec
3
MP Cost: 26, Duration: 60 sec
4
MP Cost: 24, Duration: 80 sec
5
MP Cost: 22, Duration: 100 sec
6
MP Cost: 20, Duration: 120 sec
7
MP Cost: 18, Duration: 140 sec
8
MP Cost: 16, Duration: 160 sec
9
MP Cost: 14, Duration: 180 sec
10
MP Cost: 12, Duration: 200 sec
Fatal Blow Description: Deals very quick consecutive attacks to a monster. Info: type = 1, areaAttack = 1 Delays: fatalBlow - 1582 ms Range:142% Final Attack: Dagger Animations:effect, hit.0 Maximum Level: 10
1
MP Cost: 21, Number of Attacks: 8, Damage: 76%
2
MP Cost: 22, Number of Attacks: 8, Damage: 78%
3
MP Cost: 23, Number of Attacks: 8, Damage: 80%
4
MP Cost: 24, Number of Attacks: 8, Damage: 82%
5
MP Cost: 25, Number of Attacks: 8, Damage: 84%
6
MP Cost: 26, Number of Attacks: 8, Damage: 86%
7
MP Cost: 27, Number of Attacks: 8, Damage: 88%
8
MP Cost: 28, Number of Attacks: 8, Damage: 90%
9
MP Cost: 29, Number of Attacks: 8, Damage: 92%
10
MP Cost: 30, Number of Attacks: 8, Damage: 94%
Slash Storm Description: Moves you forward while attacking multiple enemies. \n#cMastery Book required to unlock Lv. 6.\nUnlocks Bloody Storm for Job III at Level 20.# Info: type = 1, areaAttack = 1, casterMove = 1, delay = 2000 Delays: slashStorm1 - 600 ms Range:205% Final Attack: Dagger Animations:effect, effect0, hit.0, CharLevel.11.effect Maximum Level: 20
1
MP Cost: 12, Damage: 152%, Number of Attacks: 3, Max Enemies Hit: 3
2
MP Cost: 12, Damage: 154%, Number of Attacks: 3, Max Enemies Hit: 3
3
MP Cost: 14, Damage: 156%, Number of Attacks: 3, Max Enemies Hit: 3
4
MP Cost: 14, Damage: 158%, Number of Attacks: 3, Max Enemies Hit: 3
5
MP Cost: 14, Damage: 160%, Number of Attacks: 3, Max Enemies Hit: 3
6
MP Cost: 16, Damage: 162%, Number of Attacks: 3, Max Enemies Hit: 4
7
MP Cost: 16, Damage: 164%, Number of Attacks: 3, Max Enemies Hit: 4
8
MP Cost: 16, Damage: 166%, Number of Attacks: 3, Max Enemies Hit: 4
9
MP Cost: 18, Damage: 168%, Number of Attacks: 3, Max Enemies Hit: 4
10
MP Cost: 18, Damage: 170%, Number of Attacks: 3, Max Enemies Hit: 4
11
MP Cost: 18, Damage: 172%, Number of Attacks: 3, Max Enemies Hit: 4
12
MP Cost: 20, Damage: 174%, Number of Attacks: 3, Max Enemies Hit: 5
13
MP Cost: 20, Damage: 176%, Number of Attacks: 3, Max Enemies Hit: 5
14
MP Cost: 20, Damage: 178%, Number of Attacks: 3, Max Enemies Hit: 5
15
MP Cost: 22, Damage: 180%, Number of Attacks: 3, Max Enemies Hit: 5
16
MP Cost: 22, Damage: 182%, Number of Attacks: 3, Max Enemies Hit: 5
17
MP Cost: 22, Damage: 184%, Number of Attacks: 3, Max Enemies Hit: 5
18
MP Cost: 24, Damage: 186%, Number of Attacks: 3, Max Enemies Hit: 6
19
MP Cost: 24, Damage: 188%, Number of Attacks: 3, Max Enemies Hit: 6
20
MP Cost: 24, Damage: 190%, Number of Attacks: 3, Max Enemies Hit: 6
Channel Karma Description: Maximizes Weapon Attack power. Info: type = 10, magicSteal = 1 Delays: alert3 - 1500 ms Animations:effect Maximum Level: 20
1
MP Cost: 15, Weapon ATT: +1, Duration: 66 sec
2
MP Cost: 15, Weapon ATT: +3, Duration: 72 sec
3
MP Cost: 15, Weapon ATT: +4, Duration: 78 sec
4
MP Cost: 15, Weapon ATT: +6, Duration: 84 sec
5
MP Cost: 15, Weapon ATT: +7, Duration: 90 sec
6
MP Cost: 15, Weapon ATT: +9, Duration: 96 sec
7
MP Cost: 15, Weapon ATT: +10, Duration: 102 sec
8
MP Cost: 15, Weapon ATT: +12, Duration: 108 sec
9
MP Cost: 15, Weapon ATT: +13, Duration: 114 sec
10
MP Cost: 15, Weapon ATT: +15, Duration: 120 sec
11
MP Cost: 22, Weapon ATT: +16, Duration: 126 sec
12
MP Cost: 22, Weapon ATT: +18, Duration: 132 sec
13
MP Cost: 22, Weapon ATT: +19, Duration: 138 sec
14
MP Cost: 22, Weapon ATT: +21, Duration: 144 sec
15
MP Cost: 22, Weapon ATT: +22, Duration: 150 sec
16
MP Cost: 22, Weapon ATT: +24, Duration: 156 sec
17
MP Cost: 22, Weapon ATT: +25, Duration: 162 sec
18
MP Cost: 22, Weapon ATT: +27, Duration: 168 sec
19
MP Cost: 22, Weapon ATT: +28, Duration: 174 sec
20
MP Cost: 22, Weapon ATT: +30, Duration: 180 sec
Physical Training Description: Permanently improves LUK and DEX through sheer physical training. Info: type = 50 Maximum Level: 5
1
Permanently increases LUK by 6 and DEX by 6
2
Permanently increases LUK by 12 and DEX by 12
3
Permanently increases LUK by 18 and DEX by 18
4
Permanently increases LUK by 24 and DEX by 24
5
Permanently increases LUK by 30 and DEX by 30
Dual Master (45-59)
Flying Assaulter Description: Fly down through the sky to slash nearby enemies with a chance to stun.\nLv. 10 effect: Links to Lv. 15 Tornado Spin and Lv. 10 Bloody Storm\n#cMastery Book required to unlock Lv. 6# Info: type = 1, areaAttack = 1, pushTarget = 1, casterMove = 1, avaliableInJumpingState = 1, requireHighestJump = 1, mes = stun Delays: flyingAssaulter - 1380 ms Range:320% Final Attack: Dagger Animations:effect, effect0, mob, special, hit.0 Maximum Level: 20
1
MP Cost: 24, Damage: 127%, Number of Attacks: 4, Max Monsters Hit: 4, Stun Chance: 10%, Stun Duration: 4 sec
2
MP Cost: 24, Damage: 129%, Number of Attacks: 4, Max Monsters Hit: 4, Stun Chance: 11%, Stun Duration: 4 sec
3
MP Cost: 24, Damage: 131%, Number of Attacks: 4, Max Monsters Hit: 4, Stun Chance: 11%, Stun Duration: 4 sec
4
MP Cost: 28, Damage: 133%, Number of Attacks: 4, Max Monsters Hit: 4, Stun Chance: 12%, Stun Duration: 4 sec
5
MP Cost: 28, Damage: 135%, Number of Attacks: 4, Max Monsters Hit: 5, Stun Chance: 12%, Stun Duration: 4 sec
6
MP Cost: 28, Damage: 137%, Number of Attacks: 4, Max Monsters Hit: 5, Stun Chance: 13%, Stun Duration: 4 sec
7
MP Cost: 28, Damage: 139%, Number of Attacks: 4, Max Monsters Hit: 5, Stun Chance: 13%, Stun Duration: 4 sec
8
MP Cost: 32, Damage: 141%, Number of Attacks: 4, Max Monsters Hit: 5, Stun Chance: 14%, Stun Duration: 5 sec
9
MP Cost: 32, Damage: 143%, Number of Attacks: 4, Max Monsters Hit: 6, Stun Chance: 14%, Stun Duration: 5 sec
10
MP Cost: 32, Damage: 145%, Number of Attacks: 4, Max Monsters Hit: 6, Stun Chance: 15%, Stun Duration: 5 sec
11
MP Cost: 32, Damage: 147%, Number of Attacks: 4, Max Monsters Hit: 6, Stun Chance: 15%, Stun Duration: 5 sec
12
MP Cost: 36, Damage: 149%, Number of Attacks: 4, Max Monsters Hit: 6, Stun Chance: 16%, Stun Duration: 5 sec
13
MP Cost: 36, Damage: 151%, Number of Attacks: 4, Max Monsters Hit: 7, Stun Chance: 16%, Stun Duration: 5 sec
14
MP Cost: 36, Damage: 153%, Number of Attacks: 4, Max Monsters Hit: 7, Stun Chance: 17%, Stun Duration: 5 sec
15
MP Cost: 36, Damage: 155%, Number of Attacks: 4, Max Monsters Hit: 7, Stun Chance: 17%, Stun Duration: 6 sec
16
MP Cost: 40, Damage: 157%, Number of Attacks: 4, Max Monsters Hit: 7, Stun Chance: 18%, Stun Duration: 6 sec
17
MP Cost: 40, Damage: 159%, Number of Attacks: 4, Max Monsters Hit: 8, Stun Chance: 18%, Stun Duration: 6 sec
18
MP Cost: 40, Damage: 161%, Number of Attacks: 4, Max Monsters Hit: 8, Stun Chance: 19%, Stun Duration: 6 sec
19
MP Cost: 40, Damage: 163%, Number of Attacks: 4, Max Monsters Hit: 8, Stun Chance: 19%, Stun Duration: 6 sec
20
MP Cost: 44, Damage: 165%, Number of Attacks: 4, Max Monsters Hit: 8, Stun Chance: 20%, Stun Duration: 6 sec
Flashbang Description: Throws a flashbang to temporarily blind multiple monsters, with a chance to decrease Accuracy. Also works on boss monsters at half the duration. Info: type = 2, mes = darkness, splash = 1, rectBasedOnTarget = 1, massSpell = 1 Delays: flashBang - 510 ms Range:220% Animations:ball, hit, special, mob, CharLevel.11.special Maximum Level: 5
Venom Description: Your dagger is permanently coated with venom, giving all your attacks the chance to Poison enemies. Poison is not stackable, and it cannot cause enemies' HP to drop below 1. Info: type = 51, dot = 1, condition = attack, dotType = invenom Animations:mob Maximum Level: 20
1
Poison Chance: 11%, 52% damage every 1 sec for 3 sec
2
Poison Chance: 12%, 54% damage every 1 sec for 3 sec
3
Poison Chance: 13%, 56% damage every 1 sec for 3 sec
4
Poison Chance: 14%, 58% damage every 1 sec for 3 sec
5
Poison Chance: 15%, 60% damage every 1 sec for 3 sec
6
Poison Chance: 16%, 62% damage every 1 sec for 4 sec
7
Poison Chance: 17%, 64% damage every 1 sec for 4 sec
8
Poison Chance: 18%, 66% damage every 1 sec for 4 sec
9
Poison Chance: 19%, 68% damage every 1 sec for 4 sec
10
Poison Chance: 20%, 70% damage every 1 sec for 4 sec
11
Poison Chance: 21%, 72% damage every 1 sec for 4 sec
12
Poison Chance: 22%, 74% damage every 1 sec for 5 sec
13
Poison Chance: 23%, 76% damage every 1 sec for 5 sec
14
Poison Chance: 24%, 78% damage every 1 sec for 5 sec
15
Poison Chance: 25%, 80% damage every 1 sec for 5 sec
16
Poison Chance: 26%, 82% damage every 1 sec for 5 sec
17
Poison Chance: 27%, 84% damage every 1 sec for 5 sec
18
Poison Chance: 28%, 86% damage every 1 sec for 6 sec
19
Poison Chance: 29%, 88% damage every 1 sec for 6 sec
20
Poison Chance: 30%, 90% damage every 1 sec for 6 sec
Upper Stab Description: Launches multiple enemies into the air. You can deal additional damage by attacking the enemies in the air. Info: type = 1, areaAttack = 1, upperAttack = 1 Delays: upperStab - 480 ms Range:181% Final Attack: Dagger Animations:effect, hit.0 Maximum Level: 10
Enveloping Darkness Description: Cover yourself with darkness, increasing Max HP, Abnormal Status Resistance, and Elemental Resistance are permanently. Info: type = 10 Maximum Level: 10
1
MaxHP: +2%, Abnormal Status Resistance: +6%, Elemental Resistance: +6%
2
MaxHP: +4%, Abnormal Status Resistance: +8%, Elemental Resistance: +8%
3
MaxHP: +6%, Abnormal Status Resistance: +10%, Elemental Resistance: +10%
4
MaxHP: +8%, Abnormal Status Resistance: +14%, Elemental Resistance: +14%
5
MaxHP: +10%, Abnormal Status Resistance: +16%, Elemental Resistance: +16%
6
MaxHP: +12%, Abnormal Status Resistance: +18%, Elemental Resistance: +18%
7
MaxHP: +14%, Abnormal Status Resistance: +22%, Elemental Resistance: +22%
8
MaxHP: +16%, Abnormal Status Resistance: +24%, Elemental Resistance: +24%
9
MaxHP: +18%, Abnormal Status Resistance: +26%, Elemental Resistance: +26%
10
MaxHP: +20%, Abnormal Status Resistance: +30%, Elemental Resistance: +30%
Shadow Meld Description: Increases your chance to dodge incoming attacks. A successful dodge will also put you into a 7 second frenzy, where your attack power increases and every hit becomes a Critical.\n#cMastery Book required to unlock Lv. 11# Info: type = 51, nextAttackisCritical = 1, condition = afterDodge Maximum Level: 20
1
Dodge Chance: 11%, Upon successful dodge, ATT +5 and all attacks performed afterwards will be Critical Hits for 7 sec. Cooldown upon successful dodge: 5 Sec.
2
Dodge Chance: 12%, Upon successful dodge, ATT +6 and all attacks performed afterwards will be Critical Hits for 7 sec. Cooldown upon successful dodge: 5 Sec.
3
Dodge Chance: 13%, Upon successful dodge, ATT +6 and all attacks performed afterwards will be Critical Hits for 7 sec. Cooldown upon successful dodge: 5 Sec.
4
Dodge Chance: 14%, Upon successful dodge, ATT +7 and all attacks performed afterwards will be Critical Hits for 7 sec. Cooldown upon successful dodge: 5 Sec.
5
Dodge Chance: 15%, Upon successful dodge, ATT +7 and all attacks performed afterwards will be Critical Hits for 7 sec. Cooldown upon successful dodge: 5 Sec.
6
Dodge Chance: 16%, Upon successful dodge, ATT +8 and all attacks performed afterwards will be Critical Hits for 7 sec. Cooldown upon successful dodge: 5 Sec.
7
Dodge Chance: 17%, Upon successful dodge, ATT +8 and all attacks performed afterwards will be Critical Hits for 7 sec. Cooldown upon successful dodge: 5 Sec.
8
Dodge Chance: 18%, Upon successful dodge, ATT +9 and all attacks performed afterwards will be Critical Hits for 7 sec. Cooldown upon successful dodge: 5 Sec.
9
Dodge Chance: 19%, Upon successful dodge, ATT +9 and all attacks performed afterwards will be Critical Hits for 7 sec. Cooldown upon successful dodge: 5 Sec.
10
Dodge Chance: 20%, Upon successful dodge, ATT +10 and all attacks performed afterwards will be Critical Hits for 7 sec. Cooldown upon successful dodge: 5 Sec.
11
Dodge Chance: 21%, Upon successful dodge, ATT +10 and all attacks performed afterwards will be Critical Hits for 7 sec. Cooldown upon successful dodge: 5 Sec.
12
Dodge Chance: 22%, Upon successful dodge, ATT +11 and all attacks performed afterwards will be Critical Hits for 7 sec. Cooldown upon successful dodge: 5 Sec.
13
Dodge Chance: 23%, Upon successful dodge, ATT +11 and all attacks performed afterwards will be Critical Hits for 7 sec. Cooldown upon successful dodge: 5 Sec.
14
Dodge Chance: 24%, Upon successful dodge, ATT +12 and all attacks performed afterwards will be Critical Hits for 7 sec. Cooldown upon successful dodge: 5 Sec.
15
Dodge Chance: 25%, Upon successful dodge, ATT +12 and all attacks performed afterwards will be Critical Hits for 7 sec. Cooldown upon successful dodge: 5 Sec.
16
Dodge Chance: 26%, Upon successful dodge, ATT +13 and all attacks performed afterwards will be Critical Hits for 7 sec. Cooldown upon successful dodge: 5 Sec.
17
Dodge Chance: 27%, Upon successful dodge, ATT +13 and all attacks performed afterwards will be Critical Hits for 7 sec. Cooldown upon successful dodge: 5 Sec.
18
Dodge Chance: 28%, Upon successful dodge, ATT +14 and all attacks performed afterwards will be Critical Hits for 7 sec. Cooldown upon successful dodge: 5 Sec.
19
Dodge Chance: 29%, Upon successful dodge, ATT +14 and all attacks performed afterwards will be Critical Hits for 7 sec. Cooldown upon successful dodge: 5 Sec.
20
Dodge Chance: 30%, Upon successful dodge, ATT +15 and all attacks performed afterwards will be Critical Hits for 7 sec. Cooldown upon successful dodge: 5 Sec.
Chains of Hell Description: Chains of Hell pulls an enemy close and deals 10 consecutive Critical strikes with a chance to stun. Stationary monsters must be in range. Info: type = 1, areaAttack = 1, pullTarget = 1, invincible = 1 Delays: chainAttack - 1740 ms Range:140% Final Attack: Dagger Animations:effect, hit.0, ball.0, ball.1, ball.2, mob Maximum Level: 20
1
MP Cost: 50, Damage: 67%, Number of Attacks: 10, Stun Chance: 1%, Stun Duration: 1 sec, Additional Critical Rate: 100%
2
MP Cost: 50, Damage: 69%, Number of Attacks: 10, Stun Chance: 1%, Stun Duration: 1 sec, Additional Critical Rate: 100%
3
MP Cost: 50, Damage: 71%, Number of Attacks: 10, Stun Chance: 2%, Stun Duration: 1 sec, Additional Critical Rate: 100%
4
MP Cost: 55, Damage: 73%, Number of Attacks: 10, Stun Chance: 2%, Stun Duration: 1 sec, Additional Critical Rate: 100%
5
MP Cost: 55, Damage: 75%, Number of Attacks: 10, Stun Chance: 3%, Stun Duration: 1 sec, Additional Critical Rate: 100%
6
MP Cost: 55, Damage: 77%, Number of Attacks: 10, Stun Chance: 3%, Stun Duration: 2 sec, Additional Critical Rate: 100%
7
MP Cost: 55, Damage: 79%, Number of Attacks: 10, Stun Chance: 4%, Stun Duration: 2 sec, Additional Critical Rate: 100%
8
MP Cost: 60, Damage: 81%, Number of Attacks: 10, Stun Chance: 4%, Stun Duration: 2 sec, Additional Critical Rate: 100%
9
MP Cost: 60, Damage: 83%, Number of Attacks: 10, Stun Chance: 5%, Stun Duration: 2 sec, Additional Critical Rate: 100%
10
MP Cost: 60, Damage: 85%, Number of Attacks: 10, Stun Chance: 5%, Stun Duration: 2 sec, Additional Critical Rate: 100%
11
MP Cost: 60, Damage: 87%, Number of Attacks: 10, Stun Chance: 6%, Stun Duration: 3 sec, Additional Critical Rate: 100%
12
MP Cost: 65, Damage: 89%, Number of Attacks: 10, Stun Chance: 6%, Stun Duration: 3 sec, Additional Critical Rate: 100%
13
MP Cost: 65, Damage: 91%, Number of Attacks: 10, Stun Chance: 7%, Stun Duration: 3 sec, Additional Critical Rate: 100%
14
MP Cost: 65, Damage: 93%, Number of Attacks: 10, Stun Chance: 7%, Stun Duration: 3 sec, Additional Critical Rate: 100%
15
MP Cost: 65, Damage: 95%, Number of Attacks: 10, Stun Chance: 8%, Stun Duration: 3 sec, Additional Critical Rate: 100%
16
MP Cost: 70, Damage: 97%, Number of Attacks: 10, Stun Chance: 8%, Stun Duration: 4 sec, Additional Critical Rate: 100%
17
MP Cost: 70, Damage: 99%, Number of Attacks: 10, Stun Chance: 9%, Stun Duration: 4 sec, Additional Critical Rate: 100%
18
MP Cost: 70, Damage: 101%, Number of Attacks: 10, Stun Chance: 9%, Stun Duration: 4 sec, Additional Critical Rate: 100%
19
MP Cost: 70, Damage: 103%, Number of Attacks: 10, Stun Chance: 10%, Stun Duration: 4 sec, Additional Critical Rate: 100%
20
MP Cost: 75, Damage: 105%, Number of Attacks: 10, Stun Chance: 10%, Stun Duration: 4 sec, Additional Critical Rate: 100%
Bloody Storm Description: A superior form of Slash Storm. Attacks multiple enemies at a very high speed with elaborate movements. Also provides passive damage increases for Tornado Spin and Flying Assaulter.\nRequired skill: #cLv. 20 Slash Storm#\nLv. 10 effect: Links to Lv. 10 Flying Assaulter Info: type = 1, areaAttack = 1, casterMove = 1, delay = 2000 Delays: bloodyStorm - 870 ms Range:300% Pre-requisite: Level 20 Slash Storm Final Attack: Dagger Animations:effect, hit.0 Maximum Level: 20
1
MP Cost: 35, Damage: 227%, Max Enemies Hit: 6, Number of Attacks: 3\nPassive Effects - Damage of Tornado Spin and Flying Assaulter: +11%
2
MP Cost: 35, Damage: 229%, Max Enemies Hit: 6, Number of Attacks: 3\nPassive Effects - Damage of Tornado Spin and Flying Assaulter: +11%
3
MP Cost: 35, Damage: 231%, Max Enemies Hit: 6, Number of Attacks: 3\nPassive Effects - Damage of Tornado Spin and Flying Assaulter: +12%
4
MP Cost: 35, Damage: 233%, Max Enemies Hit: 6, Number of Attacks: 3\nPassive Effects - Damage of Tornado Spin and Flying Assaulter: +12%
5
MP Cost: 35, Damage: 235%, Max Enemies Hit: 6, Number of Attacks: 3\nPassive Effects - Damage of Tornado Spin and Flying Assaulter: +13%
6
MP Cost: 40, Damage: 237%, Max Enemies Hit: 6, Number of Attacks: 3\nPassive Effects - Damage of Tornado Spin and Flying Assaulter: +13%
7
MP Cost: 40, Damage: 239%, Max Enemies Hit: 7, Number of Attacks: 3\nPassive Effects - Damage of Tornado Spin and Flying Assaulter: +14%
8
MP Cost: 40, Damage: 241%, Max Enemies Hit: 7, Number of Attacks: 3\nPassive Effects - Damage of Tornado Spin and Flying Assaulter: +14%
9
MP Cost: 40, Damage: 243%, Max Enemies Hit: 7, Number of Attacks: 3\nPassive Effects - Damage of Tornado Spin and Flying Assaulter: +15%
10
MP Cost: 40, Damage: 245%, Max Enemies Hit: 7, Number of Attacks: 3\nPassive Effects - Damage of Tornado Spin and Flying Assaulter: +15%
11
MP Cost: 45, Damage: 247%, Max Enemies Hit: 7, Number of Attacks: 3\nPassive Effects - Damage of Tornado Spin and Flying Assaulter: +16%
12
MP Cost: 45, Damage: 249%, Max Enemies Hit: 7, Number of Attacks: 3\nPassive Effects - Damage of Tornado Spin and Flying Assaulter: +16%
13
MP Cost: 45, Damage: 251%, Max Enemies Hit: 7, Number of Attacks: 3\nPassive Effects - Damage of Tornado Spin and Flying Assaulter: +17%
14
MP Cost: 45, Damage: 253%, Max Enemies Hit: 8, Number of Attacks: 3\nPassive Effects - Damage of Tornado Spin and Flying Assaulter: +17%
15
MP Cost: 45, Damage: 255%, Max Enemies Hit: 8, Number of Attacks: 3\nPassive Effects - Damage of Tornado Spin and Flying Assaulter: +18%
16
MP Cost: 50, Damage: 257%, Max Enemies Hit: 8, Number of Attacks: 3\nPassive Effects - Damage of Tornado Spin and Flying Assaulter: +18%
17
MP Cost: 50, Damage: 259%, Max Enemies Hit: 8, Number of Attacks: 3\nPassive Effects - Damage of Tornado Spin and Flying Assaulter: +19%
18
MP Cost: 50, Damage: 261%, Max Enemies Hit: 8, Number of Attacks: 3\nPassive Effects - Damage of Tornado Spin and Flying Assaulter: +19%
19
MP Cost: 50, Damage: 263%, Max Enemies Hit: 8, Number of Attacks: 3\nPassive Effects - Damage of Tornado Spin and Flying Assaulter: +20%
20
MP Cost: 50, Damage: 265%, Max Enemies Hit: 8, Number of Attacks: 3\nPassive Effects - Damage of Tornado Spin and Flying Assaulter: +20%
Advanced Dark Sight Description: Learning Stealth allows you to attack in Dark Sight, with a chance of not ending Dark Sight. There is a chance to automatically trigger Dark Sight on attack and attacking in Dark Sight will increase damage.\nRequired Skill: #cDark Sight Lv. 10# Info: type = 51, autoHiding = 1, addDamInHiding = 1, condition = damaged, affectedSkill = 4001003 Pre-requisite: Level 10 Dark Sight Maximum Level: 5
1
Maintain Dark Sight Chance: 17%. Dark Sight Trigger Chance: 4%, Dark Sight Damage Bonus: 4%
2
Maintain Dark Sight Chance: 25%. Dark Sight Trigger Chance: 8%, Dark Sight Damage Bonus: 8%
3
Maintain Dark Sight Chance: 33%. Dark Sight Trigger Chance: 12%, Dark Sight Damage Bonus: 12%
4
Maintain Dark Sight Chance: 41%. Dark Sight Trigger Chance: 16%, Dark Sight Damage Bonus: 16%
5
Maintain Dark Sight Chance: 49%. Dark Sight Trigger Chance: 20%, Dark Sight Damage Bonus: 20%
Mirror Image Description: Summons a doppelganger that looks just like you to assist in attacks for a certain amount of time. Your doppelganger cannot use certain skills.\n#cLv.11 or above: Master Book required## Info: type = 10 Delays: alert - 1500 ms Animations:effect Maximum Level: 20
Life Drain Description: Chance to recover HP when attacking. You cannot recover more than 20% of your Max HP. Info: type = 51, hpDrain = 1, condition = attack Maximum Level: 5
1
Proc Chance: 2%, Restores 2% of the damage as HP
2
Proc Chance: 4%, Restores 4% of the damage as HP
3
Proc Chance: 6%, Restores 6% of the damage as HP
4
Proc Chance: 8%, Restores 8% of the damage as HP
5
Proc Chance: 10%, Restores 10% of the damage as HP
Dual Blader (100+)
Sharpness Description: Increases your Critical Hit Rate and minimum Critical Damage. Info: type = 50 Maximum Level: 10
1
Crit Rate: +7%, Minimum Crit Damage: +7%
2
Crit Rate: +9%, Minimum Crit Damage: +9%
3
Crit Rate: +11%, Minimum Crit Damage: +11%
4
Crit Rate: +13%, Minimum Crit Damage: +13%
5
Crit Rate: +15%, Minimum Crit Damage: +15%
6
Crit Rate: +17%, Minimum Crit Damage: +17%
7
Crit Rate: +19%, Minimum Crit Damage: +19%
8
Crit Rate: +21%, Minimum Crit Damage: +21%
9
Crit Rate: +23%, Minimum Crit Damage: +23%
10
Crit Rate: +25%, Minimum Crit Damage: +25%
11
Crit Rate: +27%, Minimum Crit Damage: +27%
12
Crit Rate: +29%, Minimum Crit Damage: +29%
13
Crit Rate: +31%, Minimum Crit Damage: +31%
Dual Wield Expert Description: Increases weapon mastery, Weapon ATT, Accuracy, and Avoidability of daggers and kataras.\nRequired skill: #cKatara Mastery Lv. 10#\n#cMastery Book required to unlock Lv. 11# Info: type = 50 Pre-requisite: Level 10 Katara Mastery Maximum Level: 30
Poison Chance: 32%, 115% damage every 1 sec for 5 sec, Can be stacked 2 times
2
Poison Chance: 34%, 120% damage every 1 sec for 5 sec, Can be stacked 2 times
3
Poison Chance: 36%, 125% damage every 1 sec for 6 sec, Can be stacked 2 times
4
Poison Chance: 38%, 130% damage every 1 sec for 6 sec, Can be stacked 2 times
5
Poison Chance: 40%, 135% damage every 1 sec for 6 sec, Can be stacked 2 times
6
Poison Chance: 42%, 140% damage every 1 sec for 7 sec, Can be stacked 3 times
7
Poison Chance: 44%, 145% damage every 1 sec for 7 sec, Can be stacked 3 times
8
Poison Chance: 46%, 150% damage every 1 sec for 7 sec, Can be stacked 3 times
9
Poison Chance: 48%, 155% damage every 1 sec for 8 sec, Can be stacked 3 times
10
Poison Chance: 50%, 160% damage every 1 sec for 8 sec, Can be stacked 3 times
11
Poison Chance: 52%, 165% damage every 1 sec for 8 sec, Can be stacked 3 times
12
Poison Chance: 54%, 170% damage every 1 sec for 9 sec, Can be stacked 4 times
13
Poison Chance: 56%, 175% damage every 1 sec for 9 sec, Can be stacked 4 times
Sudden Raid Description: Calls in a horde of friends to set the stage on fire. Info: type = 1, areaAttack = 1, dot = 1, dotType = burn Delays: suddenRaid - 3150 ms Range:400% Final Attack: Dagger Animations:effect, hit.0, tile.0, tile.1, tile.2, tile.3, tile.4, tile.5, tile.6, tile.7, tile.8, tile.9 Maximum Level: 30
1
MP Cost: 290, Damage: 715% to up 15 enemies, Damage Over Time: 94% damage every 1 sec for 5 sec, Cooldown: 60 sec
2
MP Cost: 290, Damage: 730% to up 15 enemies, Damage Over Time: 98% damage every 1 sec for 5 sec, Cooldown: 58 sec
3
MP Cost: 290, Damage: 745% to up 15 enemies, Damage Over Time: 102% damage every 1 sec for 5 sec, Cooldown: 58 sec
4
MP Cost: 290, Damage: 760% to up 15 enemies, Damage Over Time: 106% damage every 1 sec for 5 sec, Cooldown: 56 sec
5
MP Cost: 290, Damage: 775% to up 15 enemies, Damage Over Time: 110% damage every 1 sec for 5 sec, Cooldown: 56 sec
6
MP Cost: 290, Damage: 790% to up 15 enemies, Damage Over Time: 114% damage every 1 sec for 6 sec, Cooldown: 54 sec
7
MP Cost: 290, Damage: 805% to up 15 enemies, Damage Over Time: 118% damage every 1 sec for 6 sec, Cooldown: 54 sec
8
MP Cost: 290, Damage: 820% to up 15 enemies, Damage Over Time: 122% damage every 1 sec for 6 sec, Cooldown: 52 sec
9
MP Cost: 290, Damage: 835% to up 15 enemies, Damage Over Time: 126% damage every 1 sec for 6 sec, Cooldown: 52 sec
10
MP Cost: 290, Damage: 850% to up 15 enemies, Damage Over Time: 130% damage every 1 sec for 6 sec, Cooldown: 50 sec
11
MP Cost: 290, Damage: 865% to up 15 enemies, Damage Over Time: 134% damage every 1 sec for 6 sec, Cooldown: 50 sec
12
MP Cost: 290, Damage: 880% to up 15 enemies, Damage Over Time: 138% damage every 1 sec for 7 sec, Cooldown: 48 sec
13
MP Cost: 290, Damage: 895% to up 15 enemies, Damage Over Time: 142% damage every 1 sec for 7 sec, Cooldown: 48 sec
14
MP Cost: 290, Damage: 910% to up 15 enemies, Damage Over Time: 146% damage every 1 sec for 7 sec, Cooldown: 46 sec
15
MP Cost: 290, Damage: 925% to up 15 enemies, Damage Over Time: 150% damage every 1 sec for 7 sec, Cooldown: 46 sec
16
MP Cost: 290, Damage: 940% to up 15 enemies, Damage Over Time: 154% damage every 1 sec for 7 sec, Cooldown: 44 sec
17
MP Cost: 290, Damage: 955% to up 15 enemies, Damage Over Time: 158% damage every 1 sec for 7 sec, Cooldown: 44 sec
18
MP Cost: 290, Damage: 970% to up 15 enemies, Damage Over Time: 162% damage every 1 sec for 8 sec, Cooldown: 42 sec
19
MP Cost: 290, Damage: 985% to up 15 enemies, Damage Over Time: 166% damage every 1 sec for 8 sec, Cooldown: 42 sec
20
MP Cost: 290, Damage: 1000% to up 15 enemies, Damage Over Time: 170% damage every 1 sec for 8 sec, Cooldown: 40 sec
21
MP Cost: 290, Damage: 1015% to up 15 enemies, Damage Over Time: 174% damage every 1 sec for 8 sec, Cooldown: 40 sec
22
MP Cost: 290, Damage: 1030% to up 15 enemies, Damage Over Time: 178% damage every 1 sec for 8 sec, Cooldown: 38 sec
23
MP Cost: 290, Damage: 1045% to up 15 enemies, Damage Over Time: 182% damage every 1 sec for 8 sec, Cooldown: 38 sec
24
MP Cost: 290, Damage: 1060% to up 15 enemies, Damage Over Time: 186% damage every 1 sec for 9 sec, Cooldown: 36 sec
25
MP Cost: 290, Damage: 1075% to up 15 enemies, Damage Over Time: 190% damage every 1 sec for 9 sec, Cooldown: 36 sec
26
MP Cost: 290, Damage: 1090% to up 15 enemies, Damage Over Time: 194% damage every 1 sec for 9 sec, Cooldown: 34 sec
27
MP Cost: 290, Damage: 1105% to up 15 enemies, Damage Over Time: 198% damage every 1 sec for 9 sec, Cooldown: 34 sec
28
MP Cost: 290, Damage: 1120% to up 15 enemies, Damage Over Time: 202% damage every 1 sec for 9 sec, Cooldown: 32 sec
29
MP Cost: 290, Damage: 1135% to up 15 enemies, Damage Over Time: 206% damage every 1 sec for 9 sec, Cooldown: 32 sec
30
MP Cost: 290, Damage: 1150% to up 15 enemies, Damage Over Time: 210% damage every 1 sec for 10 sec, Cooldown: 30 sec
31
MP Cost: 290, Damage: 1165% to up 15 enemies, Damage Over Time: 214% damage every 1 sec for 10 sec, Cooldown: 30 sec
32
MP Cost: 290, Damage: 1180% to up 15 enemies, Damage Over Time: 218% damage every 1 sec for 10 sec, Cooldown: 28 sec
33
MP Cost: 290, Damage: 1195% to up 15 enemies, Damage Over Time: 222% damage every 1 sec for 10 sec, Cooldown: 28 sec
Phantom Blow Description: Deals a flurry of piercing attacks against one enemy. A portion of an enemy's defense will be ignored. Info: type = 1, areaAttack = 1 Delays: phantomBlow - 810 ms Range:195% Final Attack: Dagger Animations:effect, hit.0 Maximum Level: 30
1
MP Cost: 30, Number of Attacks: 6, Damage: 142%, Enemy DEF Ignored: 1%
2
MP Cost: 30, Number of Attacks: 6, Damage: 144%, Enemy DEF Ignored: 2%
3
MP Cost: 30, Number of Attacks: 6, Damage: 146%, Enemy DEF Ignored: 3%
4
MP Cost: 30, Number of Attacks: 6, Damage: 148%, Enemy DEF Ignored: 4%
5
MP Cost: 32, Number of Attacks: 6, Damage: 150%, Enemy DEF Ignored: 5%
6
MP Cost: 32, Number of Attacks: 6, Damage: 152%, Enemy DEF Ignored: 6%
7
MP Cost: 32, Number of Attacks: 6, Damage: 154%, Enemy DEF Ignored: 7%
8
MP Cost: 32, Number of Attacks: 6, Damage: 156%, Enemy DEF Ignored: 8%
9
MP Cost: 32, Number of Attacks: 6, Damage: 158%, Enemy DEF Ignored: 9%
10
MP Cost: 34, Number of Attacks: 6, Damage: 160%, Enemy DEF Ignored: 10%
11
MP Cost: 34, Number of Attacks: 6, Damage: 162%, Enemy DEF Ignored: 11%
12
MP Cost: 34, Number of Attacks: 6, Damage: 164%, Enemy DEF Ignored: 12%
13
MP Cost: 34, Number of Attacks: 6, Damage: 166%, Enemy DEF Ignored: 13%
14
MP Cost: 34, Number of Attacks: 6, Damage: 168%, Enemy DEF Ignored: 14%
15
MP Cost: 36, Number of Attacks: 6, Damage: 170%, Enemy DEF Ignored: 15%
16
MP Cost: 36, Number of Attacks: 6, Damage: 172%, Enemy DEF Ignored: 16%
17
MP Cost: 36, Number of Attacks: 6, Damage: 174%, Enemy DEF Ignored: 17%
18
MP Cost: 36, Number of Attacks: 6, Damage: 176%, Enemy DEF Ignored: 18%
19
MP Cost: 36, Number of Attacks: 6, Damage: 178%, Enemy DEF Ignored: 19%
20
MP Cost: 38, Number of Attacks: 6, Damage: 180%, Enemy DEF Ignored: 20%
21
MP Cost: 38, Number of Attacks: 6, Damage: 182%, Enemy DEF Ignored: 21%
22
MP Cost: 38, Number of Attacks: 6, Damage: 184%, Enemy DEF Ignored: 22%
23
MP Cost: 38, Number of Attacks: 6, Damage: 186%, Enemy DEF Ignored: 23%
24
MP Cost: 38, Number of Attacks: 6, Damage: 188%, Enemy DEF Ignored: 24%
25
MP Cost: 40, Number of Attacks: 6, Damage: 190%, Enemy DEF Ignored: 25%
26
MP Cost: 40, Number of Attacks: 6, Damage: 192%, Enemy DEF Ignored: 26%
27
MP Cost: 40, Number of Attacks: 6, Damage: 194%, Enemy DEF Ignored: 27%
28
MP Cost: 40, Number of Attacks: 6, Damage: 196%, Enemy DEF Ignored: 28%
29
MP Cost: 40, Number of Attacks: 6, Damage: 198%, Enemy DEF Ignored: 29%
30
MP Cost: 42, Number of Attacks: 6, Damage: 200%, Enemy DEF Ignored: 30%
31
MP Cost: 42, Number of Attacks: 6, Damage: 202%, Enemy DEF Ignored: 31%
32
MP Cost: 42, Number of Attacks: 6, Damage: 204%, Enemy DEF Ignored: 32%
33
MP Cost: 42, Number of Attacks: 6, Damage: 206%, Enemy DEF Ignored: 33%
Hero's Will Description: By focusing your mind, you can ignore some abnormal status effects. However, this will not work on all abnormal status effects. Info: type = 35 Animations:effect Maximum Level: 5
1
MP Cost: 30, Cooldown: 600 sec
2
MP Cost: 30, Cooldown: 540 sec
3
MP Cost: 30, Cooldown: 480 sec
4
MP Cost: 30, Cooldown: 420 sec
5
MP Cost: 30, Cooldown: 360 sec
6
MP Cost: 30, Cooldown: 300 sec
7
MP Cost: 30, Cooldown: 240 sec
8
MP Cost: 30, Cooldown: 180 sec
Maple Warrior Description: Increases the stats of all party members. Mastery Book is required to master the skill to level 30. Info: type = 10, massSpell = 1, magicSteal = 1 Delays: alert3 - 1500 ms Range:400% Animations:effect, affected Maximum Level: 30
1
MP Cost: 10, All Stats: +1%, Duration: 30 sec
2
MP Cost: 10, All Stats: +1%, Duration: 60 sec
3
MP Cost: 10, All Stats: +2%, Duration: 90 sec
4
MP Cost: 10, All Stats: +2%, Duration: 120 sec
5
MP Cost: 20, All Stats: +3%, Duration: 150 sec
6
MP Cost: 20, All Stats: +3%, Duration: 180 sec
7
MP Cost: 20, All Stats: +4%, Duration: 210 sec
8
MP Cost: 20, All Stats: +4%, Duration: 240 sec
9
MP Cost: 20, All Stats: +5%, Duration: 270 sec
10
MP Cost: 30, All Stats: +5%, Duration: 300 sec
11
MP Cost: 30, All Stats: +6%, Duration: 330 sec
12
MP Cost: 30, All Stats: +6%, Duration: 360 sec
13
MP Cost: 30, All Stats: +7%, Duration: 390 sec
14
MP Cost: 30, All Stats: +7%, Duration: 420 sec
15
MP Cost: 40, All Stats: +8%, Duration: 450 sec
16
MP Cost: 40, All Stats: +8%, Duration: 480 sec
17
MP Cost: 40, All Stats: +9%, Duration: 510 sec
18
MP Cost: 40, All Stats: +9%, Duration: 540 sec
19
MP Cost: 40, All Stats: +10%, Duration: 570 sec
20
MP Cost: 50, All Stats: +10%, Duration: 600 sec
21
MP Cost: 50, All Stats: +11%, Duration: 630 sec
22
MP Cost: 50, All Stats: +11%, Duration: 660 sec
23
MP Cost: 50, All Stats: +12%, Duration: 690 sec
24
MP Cost: 50, All Stats: +12%, Duration: 720 sec
25
MP Cost: 60, All Stats: +13%, Duration: 750 sec
26
MP Cost: 60, All Stats: +13%, Duration: 780 sec
27
MP Cost: 60, All Stats: +14%, Duration: 810 sec
28
MP Cost: 60, All Stats: +14%, Duration: 840 sec
29
MP Cost: 60, All Stats: +15%, Duration: 870 sec
30
MP Cost: 70, All Stats: +15%, Duration: 900 sec
31
MP Cost: 70, All Stats: +16%, Duration: 930 sec
32
MP Cost: 70, All Stats: +16%, Duration: 960 sec
33
MP Cost: 70, All Stats: +17%, Duration: 990 sec
Final Cut Description: Sacrifices a significant amount of HP to deal powerful damage to multiple enemies. Has a small chance of causing instant death, and some skills will gain a damage bonus for a while. Info: type = 1, areaAttack = 1, casterMove = 1, suddenDeath = 1, chargingSkill = 1 Delays: finalCut - 960 ms Range:450% Final Attack: Dagger Animations:keydown, hit.0, effect, repeat Maximum Level: 30
1
MP Cost: 150, HP Cost, 30%, Damage: 1420%, Max Enemies Hit: 8, Instant Death Chance: 1%, Damage: +16%, Duration: 15 sec, 1 sec invincibility after usage, Cooldown: 148 sec
2
MP Cost: 150, HP Cost, 30%, Damage: 1440%, Max Enemies Hit: 8, Instant Death Chance: 1%, Damage: +18%, Duration: 18 sec, 1 sec invincibility after usage, Cooldown: 146 sec
3
MP Cost: 150, HP Cost, 30%, Damage: 1460%, Max Enemies Hit: 8, Instant Death Chance: 2%, Damage: +19%, Duration: 18 sec, 1 sec invincibility after usage, Cooldown: 144 sec
4
MP Cost: 150, HP Cost, 30%, Damage: 1480%, Max Enemies Hit: 8, Instant Death Chance: 2%, Damage: +21%, Duration: 21 sec, 1 sec invincibility after usage, Cooldown: 142 sec
5
MP Cost: 150, HP Cost, 30%, Damage: 1500%, Max Enemies Hit: 8, Instant Death Chance: 3%, Damage: +22%, Duration: 21 sec, 1 sec invincibility after usage, Cooldown: 140 sec
6
MP Cost: 200, HP Cost, 26%, Damage: 1520%, Max Enemies Hit: 8, Instant Death Chance: 3%, Damage: +24%, Duration: 24 sec, 1 sec invincibility after usage, Cooldown: 138 sec
7
MP Cost: 200, HP Cost, 26%, Damage: 1540%, Max Enemies Hit: 8, Instant Death Chance: 4%, Damage: +25%, Duration: 24 sec, 1 sec invincibility after usage, Cooldown: 136 sec
8
MP Cost: 200, HP Cost, 26%, Damage: 1560%, Max Enemies Hit: 8, Instant Death Chance: 4%, Damage: +27%, Duration: 27 sec, 1 sec invincibility after usage, Cooldown: 134 sec
9
MP Cost: 200, HP Cost, 26%, Damage: 1580%, Max Enemies Hit: 8, Instant Death Chance: 5%, Damage: +28%, Duration: 27 sec, 1 sec invincibility after usage, Cooldown: 132 sec
10
MP Cost: 200, HP Cost, 26%, Damage: 1600%, Max Enemies Hit: 8, Instant Death Chance: 5%, Damage: +30%, Duration: 30 sec, 1 sec invincibility after usage, Cooldown: 130 sec
11
MP Cost: 200, HP Cost, 26%, Damage: 1620%, Max Enemies Hit: 8, Instant Death Chance: 6%, Damage: +31%, Duration: 30 sec, 1 sec invincibility after usage, Cooldown: 128 sec
12
MP Cost: 250, HP Cost, 22%, Damage: 1640%, Max Enemies Hit: 8, Instant Death Chance: 6%, Damage: +33%, Duration: 33 sec, 1 sec invincibility after usage, Cooldown: 126 sec
13
MP Cost: 250, HP Cost, 22%, Damage: 1660%, Max Enemies Hit: 8, Instant Death Chance: 7%, Damage: +34%, Duration: 33 sec, 1 sec invincibility after usage, Cooldown: 124 sec
14
MP Cost: 250, HP Cost, 22%, Damage: 1680%, Max Enemies Hit: 8, Instant Death Chance: 7%, Damage: +36%, Duration: 36 sec, 1 sec invincibility after usage, Cooldown: 122 sec
15
MP Cost: 250, HP Cost, 22%, Damage: 1700%, Max Enemies Hit: 8, Instant Death Chance: 8%, Damage: +37%, Duration: 36 sec, 1 sec invincibility after usage, Cooldown: 120 sec
16
MP Cost: 250, HP Cost, 22%, Damage: 1720%, Max Enemies Hit: 8, Instant Death Chance: 8%, Damage: +39%, Duration: 39 sec, 1 sec invincibility after usage, Cooldown: 118 sec
17
MP Cost: 250, HP Cost, 22%, Damage: 1740%, Max Enemies Hit: 8, Instant Death Chance: 9%, Damage: +40%, Duration: 39 sec, 1 sec invincibility after usage, Cooldown: 116 sec
18
MP Cost: 300, HP Cost, 18%, Damage: 1760%, Max Enemies Hit: 8, Instant Death Chance: 9%, Damage: +42%, Duration: 42 sec, 1 sec invincibility after usage, Cooldown: 114 sec
19
MP Cost: 300, HP Cost, 18%, Damage: 1780%, Max Enemies Hit: 8, Instant Death Chance: 10%, Damage: +43%, Duration: 42 sec, 1 sec invincibility after usage, Cooldown: 112 sec
20
MP Cost: 300, HP Cost, 18%, Damage: 1800%, Max Enemies Hit: 8, Instant Death Chance: 10%, Damage: +45%, Duration: 45 sec, 1 sec invincibility after usage, Cooldown: 110 sec
21
MP Cost: 300, HP Cost, 18%, Damage: 1820%, Max Enemies Hit: 8, Instant Death Chance: 11%, Damage: +46%, Duration: 45 sec, 1 sec invincibility after usage, Cooldown: 108 sec
22
MP Cost: 300, HP Cost, 18%, Damage: 1840%, Max Enemies Hit: 8, Instant Death Chance: 11%, Damage: +48%, Duration: 48 sec, 1 sec invincibility after usage, Cooldown: 106 sec
23
MP Cost: 300, HP Cost, 18%, Damage: 1860%, Max Enemies Hit: 8, Instant Death Chance: 12%, Damage: +49%, Duration: 48 sec, 1 sec invincibility after usage, Cooldown: 104 sec
24
MP Cost: 350, HP Cost, 14%, Damage: 1880%, Max Enemies Hit: 8, Instant Death Chance: 12%, Damage: +51%, Duration: 51 sec, 1 sec invincibility after usage, Cooldown: 102 sec
25
MP Cost: 350, HP Cost, 14%, Damage: 1900%, Max Enemies Hit: 8, Instant Death Chance: 13%, Damage: +52%, Duration: 51 sec, 1 sec invincibility after usage, Cooldown: 100 sec
26
MP Cost: 350, HP Cost, 14%, Damage: 1920%, Max Enemies Hit: 8, Instant Death Chance: 13%, Damage: +54%, Duration: 54 sec, 1 sec invincibility after usage, Cooldown: 98 sec
27
MP Cost: 350, HP Cost, 14%, Damage: 1940%, Max Enemies Hit: 8, Instant Death Chance: 14%, Damage: +55%, Duration: 54 sec, 1 sec invincibility after usage, Cooldown: 96 sec
28
MP Cost: 350, HP Cost, 14%, Damage: 1960%, Max Enemies Hit: 8, Instant Death Chance: 14%, Damage: +57%, Duration: 57 sec, 1 sec invincibility after usage, Cooldown: 94 sec
29
MP Cost: 350, HP Cost, 14%, Damage: 1980%, Max Enemies Hit: 8, Instant Death Chance: 15%, Damage: +58%, Duration: 57 sec, 1 sec invincibility after usage, Cooldown: 92 sec
30
MP Cost: 400, HP Cost, 10%, Damage: 2000%, Max Enemies Hit: 8, Instant Death Chance: 15%, Damage: +60%, Duration: 60 sec, 1 sec invincibility after usage, Cooldown: 90 sec
31
MP Cost: 400, HP Cost, 10%, Damage: 2020%, Max Enemies Hit: 8, Instant Death Chance: 16%, Damage: +61%, Duration: 60 sec, 1 sec invincibility after usage, Cooldown: 88 sec
32
MP Cost: 400, HP Cost, 10%, Damage: 2040%, Max Enemies Hit: 8, Instant Death Chance: 16%, Damage: +63%, Duration: 63 sec, 1 sec invincibility after usage, Cooldown: 86 sec
33
MP Cost: 400, HP Cost, 10%, Damage: 2060%, Max Enemies Hit: 8, Instant Death Chance: 17%, Damage: +64%, Duration: 63 sec, 1 sec invincibility after usage, Cooldown: 84 sec
Blade Fury Description: Spin furiously to damage nearby enemies. A portion of an enemy's defense will be ignored.\n#cMastery Book required to unlock Lv.11# Info: type = 1, areaAttack = 1 Delays: bladeFury - 810 ms Range:150% Final Attack: Dagger Animations:effect, hit.0 Maximum Level: 30
1
MP Cost: 40, Damage: 136%, Max Enemies Hit: 5, Number of Attacks: 4, Enemy DEF Ignored: 6%
2
MP Cost: 40, Damage: 137%, Max Enemies Hit: 5, Number of Attacks: 4, Enemy DEF Ignored: 6%
3
MP Cost: 40, Damage: 138%, Max Enemies Hit: 5, Number of Attacks: 4, Enemy DEF Ignored: 7%
4
MP Cost: 40, Damage: 139%, Max Enemies Hit: 5, Number of Attacks: 4, Enemy DEF Ignored: 7%
5
MP Cost: 40, Damage: 140%, Max Enemies Hit: 5, Number of Attacks: 4, Enemy DEF Ignored: 8%
6
MP Cost: 45, Damage: 141%, Max Enemies Hit: 5, Number of Attacks: 4, Enemy DEF Ignored: 8%
7
MP Cost: 45, Damage: 142%, Max Enemies Hit: 5, Number of Attacks: 4, Enemy DEF Ignored: 9%
8
MP Cost: 45, Damage: 143%, Max Enemies Hit: 5, Number of Attacks: 4, Enemy DEF Ignored: 9%
9
MP Cost: 45, Damage: 144%, Max Enemies Hit: 5, Number of Attacks: 4, Enemy DEF Ignored: 10%
10
MP Cost: 45, Damage: 145%, Max Enemies Hit: 6, Number of Attacks: 4, Enemy DEF Ignored: 10%
11
MP Cost: 45, Damage: 146%, Max Enemies Hit: 6, Number of Attacks: 4, Enemy DEF Ignored: 11%
12
MP Cost: 50, Damage: 147%, Max Enemies Hit: 6, Number of Attacks: 4, Enemy DEF Ignored: 11%
13
MP Cost: 50, Damage: 148%, Max Enemies Hit: 6, Number of Attacks: 4, Enemy DEF Ignored: 12%
14
MP Cost: 50, Damage: 149%, Max Enemies Hit: 6, Number of Attacks: 4, Enemy DEF Ignored: 12%
15
MP Cost: 50, Damage: 150%, Max Enemies Hit: 6, Number of Attacks: 4, Enemy DEF Ignored: 13%
16
MP Cost: 50, Damage: 151%, Max Enemies Hit: 6, Number of Attacks: 4, Enemy DEF Ignored: 13%
17
MP Cost: 50, Damage: 152%, Max Enemies Hit: 6, Number of Attacks: 4, Enemy DEF Ignored: 14%
18
MP Cost: 55, Damage: 153%, Max Enemies Hit: 6, Number of Attacks: 4, Enemy DEF Ignored: 14%
19
MP Cost: 55, Damage: 154%, Max Enemies Hit: 6, Number of Attacks: 4, Enemy DEF Ignored: 15%
20
MP Cost: 55, Damage: 155%, Max Enemies Hit: 7, Number of Attacks: 4, Enemy DEF Ignored: 15%
21
MP Cost: 55, Damage: 156%, Max Enemies Hit: 7, Number of Attacks: 4, Enemy DEF Ignored: 16%
22
MP Cost: 55, Damage: 157%, Max Enemies Hit: 7, Number of Attacks: 4, Enemy DEF Ignored: 16%
23
MP Cost: 55, Damage: 158%, Max Enemies Hit: 7, Number of Attacks: 4, Enemy DEF Ignored: 17%
24
MP Cost: 60, Damage: 159%, Max Enemies Hit: 7, Number of Attacks: 4, Enemy DEF Ignored: 17%
25
MP Cost: 60, Damage: 160%, Max Enemies Hit: 7, Number of Attacks: 4, Enemy DEF Ignored: 18%
26
MP Cost: 60, Damage: 161%, Max Enemies Hit: 7, Number of Attacks: 4, Enemy DEF Ignored: 18%
27
MP Cost: 60, Damage: 162%, Max Enemies Hit: 7, Number of Attacks: 4, Enemy DEF Ignored: 19%
28
MP Cost: 60, Damage: 163%, Max Enemies Hit: 7, Number of Attacks: 4, Enemy DEF Ignored: 19%
29
MP Cost: 60, Damage: 164%, Max Enemies Hit: 7, Number of Attacks: 4, Enemy DEF Ignored: 20%
30
MP Cost: 65, Damage: 165%, Max Enemies Hit: 8, Number of Attacks: 4, Enemy DEF Ignored: 20%
31
MP Cost: 65, Damage: 166%, Max Enemies Hit: 8, Number of Attacks: 4, Enemy DEF Ignored: 21%
32
MP Cost: 65, Damage: 167%, Max Enemies Hit: 8, Number of Attacks: 4, Enemy DEF Ignored: 21%
33
MP Cost: 65, Damage: 168%, Max Enemies Hit: 8, Number of Attacks: 4, Enemy DEF Ignored: 22%
Thorns Description: Increases your ATT for a fixed period of time and allows you to resist knock-back effects when struck.\n#cLv. 11 or above: Mastery Book required# Info: type = 10, magicSteal = 1 Delays: alert3 - 1500 ms Animations:effect, special Maximum Level: 30
Mirrored Target Description: Permanently increases your Defense and Avoidability. Also turns your Mirror Image into a dummy that draws enemy attacks and absorbs damage. This skill can only be used when Mirror Image is active.\nRequired Skill: #cLv. 20 Mirror Image#\n#cMastery Book required to unlock Lv. 11# Info: type = 33, minionAbility = taunt Delays: alert2 - 600 ms Pre-requisite: Level 20 Mirror Image Animations:summon.effect0, summon.effect, summon.repeat, summon.repeat0 Maximum Level: 30
Hyper Mana Description: Permanently increases Max MP. Info: type = 50 Maximum Level: 1 Required Level: 186
1
Max MP +15%
Hyper Luck Description: Permanently increases LUK. Info: type = 50 Maximum Level: 1 Required Level: 140
1
LUK +50
Hyper Intelligence Description: Permanently increases INT. Info: type = 50 Maximum Level: 1 Required Level: 140
1
INT +50
Hyper Dexterity Description: Permanently increases DEX. Info: type = 50 Maximum Level: 1 Required Level: 140
1
DEX +50
Hyper Strength Description: Permanently increases STR. Info: type = 50 Maximum Level: 1 Required Level: 140
1
STR +50
Hyper Accuracy Description: Permanently increases Accuracy. Info: type = 50 Maximum Level: 1 Required Level: 158
1
Accuracy +20%
Hyper Defense Description: Permanently increases Weapon DEF. Info: type = 50 Maximum Level: 1 Required Level: 165
1
Weapon DEF +500
Hyper Fury Description: Permanently increases Max DF. Info: type = 50 Maximum Level: 1 Required Level: 180
1
Max DF +50
Hyper Critical Description: Permanently increases Critical Rate. Info: type = 50 Maximum Level: 1 Required Level: 198
1
Critical Rate: +10%
Asura's Anger Description: Create a vortex of wind blades, damaging nearby enemies. Info: type = 11, magicDamage = 1, rectBasedOnTarget = 1, bodyAttack = 1, movingAttack = 1, invincible = 1 Delays: HY434asura_pre - 0 ms Range:160% Final Attack: Dagger Animations:prepare, keydown, keydownend, hit.0 Maximum Level: 1 Required Level: 170
1
MP Cost: 300, Duration: 10 sec, DEF Ignored: 100%, Enemies Hit: 10, Damage: 500%, Number of Attacks: 3, Can move while using the skill.\nCooldown: 90 sec
Epic Adventure Description: Call upon the bravery deep within to increase damage output and max damage. Info: type = 50 Range:400% Animations:effect, attected Maximum Level: 1 Required Level: 200
1
MP Cost: 100, Duration: 60 sec, Damage: +10%, Max Damage: +5,000,000\nCooldown: 120 sec. Applies to any Explorer class within the party
Blade Clone Description: Summon hidden sword to make ever attack deal additional damage. Info: type = 11, finalAttack = 1, condition = attack Delays: HY434hiddenBlade - 840 ms Animations:effect, repeat, hit.0 Maximum Level: 1 Required Level: 150