As always, pineapples here gives JoeTang lots and lots of pineapples.
Semi-Dualer (20-29)
Tornado Spin Description: Quickly dashes forward with a spinning attack to deal damage to multiple enemies. Level 15 Effect: Links to Flying Assaulter Lv. 10. Info: type = 1, casterMove = 1, areaAttack = 1, requireSkill = 4321000, pushTarget = 1 Delays: tornadoRush - 960 ms Range:320% Animations:effect, hit.0 Maximum Level: 15
1
MP Cost: 24, Damage: 310%, Max Enemies Hit: 3
2
MP Cost: 24, Damage: 315%, Max Enemies Hit: 3
3
MP Cost: 24, Damage: 320%, Max Enemies Hit: 3
4
MP Cost: 27, Damage: 325%, Max Enemies Hit: 3
5
MP Cost: 27, Damage: 330%, Max Enemies Hit: 4
6
MP Cost: 27, Damage: 335%, Max Enemies Hit: 4
7
MP Cost: 30, Damage: 340%, Max Enemies Hit: 4
8
MP Cost: 30, Damage: 345%, Max Enemies Hit: 4
9
MP Cost: 30, Damage: 350%, Max Enemies Hit: 4
10
MP Cost: 33, Damage: 355%, Max Enemies Hit: 5
11
MP Cost: 33, Damage: 360%, Max Enemies Hit: 5
12
MP Cost: 33, Damage: 365%, Max Enemies Hit: 5
13
MP Cost: 36, Damage: 370%, Max Enemies Hit: 5
14
MP Cost: 36, Damage: 375%, Max Enemies Hit: 5
15
MP Cost: 36, Damage: 380%, Max Enemies Hit: 6
Katara Mastery Description: Increases the weapon mastery and accuracy of daggers and kataras. Info: type = 50 Maximum Level: 20
1
Dagger and Katara Mastery: +12%, Accuracy: +6
2
Dagger and Katara Mastery: +14%, Accuracy: +12
3
Dagger and Katara Mastery: +16%, Accuracy: +18
4
Dagger and Katara Mastery: +18%, Accuracy: +24
5
Dagger and Katara Mastery: +20%, Accuracy: +30
6
Dagger and Katara Mastery: +22%, Accuracy: +36
7
Dagger and Katara Mastery: +24%, Accuracy: +42
8
Dagger and Katara Mastery: +26%, Accuracy: +48
9
Dagger and Katara Mastery: +28%, Accuracy: +54
10
Dagger and Katara Mastery: +30%, Accuracy: +60
11
Dagger and Katara Mastery: +32%, Accuracy: +66
12
Dagger and Katara Mastery: +34%, Accuracy: +72
13
Dagger and Katara Mastery: +36%, Accuracy: +78
14
Dagger and Katara Mastery: +38%, Accuracy: +84
15
Dagger and Katara Mastery: +40%, Accuracy: +90
16
Dagger and Katara Mastery: +42%, Accuracy: +96
17
Dagger and Katara Mastery: +44%, Accuracy: +102
18
Dagger and Katara Mastery: +46%, Accuracy: +108
19
Dagger and Katara Mastery: +48%, Accuracy: +114
20
Dagger and Katara Mastery: +50%, Accuracy: +120
Self Haste Description: Temporarily improve your own Speed, Jump, and permanently increase your own Maximum Speed. Info: type = 10 Delays: alert2 - 600 ms Animations:effect Maximum Level: 10
Katara Booster Description: Increases the attack speed of your weapon. Must have a Dagger and Katara equipped. Info: type = 10 Delays: alert2 - 600 ms Pre-requisite: Level 5 Katara Mastery Animations:effect Maximum Level: 10
1
MP Cost: 30, Duration: 20 sec
2
MP Cost: 28, Duration: 40 sec
3
MP Cost: 26, Duration: 60 sec
4
MP Cost: 24, Duration: 80 sec
5
MP Cost: 22, Duration: 100 sec
6
MP Cost: 20, Duration: 120 sec
7
MP Cost: 18, Duration: 140 sec
8
MP Cost: 16, Duration: 160 sec
9
MP Cost: 14, Duration: 180 sec
10
MP Cost: 12, Duration: 200 sec
Fatal Blow Description: Deals very quick consecutive attacks to a monster. Info: type = 1, areaAttack = 1 Delays: fatalBlow - 1582 ms Range:142% Animations:effect, hit.0 Maximum Level: 20
1
MP Cost: 18, Damage: 75%, Number of Hits: 8
2
MP Cost: 18, Damage: 76%, Number of Hits: 8
3
MP Cost: 18, Damage: 77%, Number of Hits: 8
4
MP Cost: 18, Damage: 78%, Number of Hits: 8
5
MP Cost: 21, Damage: 79%, Number of Hits: 8
6
MP Cost: 21, Damage: 80%, Number of Hits: 8
7
MP Cost: 21, Damage: 81%, Number of Hits: 8
8
MP Cost: 21, Damage: 82%, Number of Hits: 8
9
MP Cost: 21, Damage: 83%, Number of Hits: 8
10
MP Cost: 24, Damage: 84%, Number of Hits: 8
11
MP Cost: 24, Damage: 85%, Number of Hits: 8
12
MP Cost: 24, Damage: 86%, Number of Hits: 8
13
MP Cost: 24, Damage: 87%, Number of Hits: 8
14
MP Cost: 24, Damage: 88%, Number of Hits: 8
15
MP Cost: 27, Damage: 89%, Number of Hits: 8
16
MP Cost: 27, Damage: 90%, Number of Hits: 8
17
MP Cost: 27, Damage: 91%, Number of Hits: 8
18
MP Cost: 27, Damage: 92%, Number of Hits: 8
19
MP Cost: 27, Damage: 93%, Number of Hits: 8
20
MP Cost: 30, Damage: 94%, Number of Hits: 8
Slash Storm Description: Moves you forward while attacking multiple enemies. [Lv.20 effect: III+ Can learn Bloody Storm.] Info: type = 1, areaAttack = 1, casterMove = 1, delay = 2000 Delays: slashStorm1 - 600 ms Range:205% Animations:effect, effect0, hit.0, CharLevel.11.effect Maximum Level: 20
1
MP Cost: 12, Damage: 152%, Number of Hits: 3, Max Enemies Hit: 3
2
MP Cost: 12, Damage: 154%, Number of Hits: 3, Max Enemies Hit: 3
3
MP Cost: 14, Damage: 156%, Number of Hits: 3, Max Enemies Hit: 3
4
MP Cost: 14, Damage: 158%, Number of Hits: 3, Max Enemies Hit: 3
5
MP Cost: 14, Damage: 160%, Number of Hits: 3, Max Enemies Hit: 3
6
MP Cost: 16, Damage: 162%, Number of Hits: 3, Max Enemies Hit: 4
7
MP Cost: 16, Damage: 164%, Number of Hits: 3, Max Enemies Hit: 4
8
MP Cost: 16, Damage: 166%, Number of Hits: 3, Max Enemies Hit: 4
9
MP Cost: 18, Damage: 168%, Number of Hits: 3, Max Enemies Hit: 4
10
MP Cost: 18, Damage: 170%, Number of Hits: 3, Max Enemies Hit: 4
11
MP Cost: 18, Damage: 172%, Number of Hits: 3, Max Enemies Hit: 4
12
MP Cost: 20, Damage: 174%, Number of Hits: 3, Max Enemies Hit: 5
13
MP Cost: 20, Damage: 176%, Number of Hits: 3, Max Enemies Hit: 5
14
MP Cost: 20, Damage: 178%, Number of Hits: 3, Max Enemies Hit: 5
15
MP Cost: 22, Damage: 180%, Number of Hits: 3, Max Enemies Hit: 5
16
MP Cost: 22, Damage: 182%, Number of Hits: 3, Max Enemies Hit: 5
17
MP Cost: 22, Damage: 184%, Number of Hits: 3, Max Enemies Hit: 5
18
MP Cost: 24, Damage: 186%, Number of Hits: 3, Max Enemies Hit: 6
19
MP Cost: 24, Damage: 188%, Number of Hits: 3, Max Enemies Hit: 6
20
MP Cost: 24, Damage: 190%, Number of Hits: 3, Max Enemies Hit: 6
Karma Description: Temporarily increase your weapon attack. Note: Karmas bonus will not stack with other buffs like weapon attack potions and Rage Info: type = 10, magicSteal = 1 Delays: alert3 - 1500 ms Animations:effect Maximum Level: 20
1
MP Cost: 15, Duration: 66 sec, Weapon ATT: +1
2
MP Cost: 15, Duration: 72 sec, Weapon ATT: +3
3
MP Cost: 15, Duration: 78 sec, Weapon ATT: +4
4
MP Cost: 15, Duration: 84 sec, Weapon ATT: +6
5
MP Cost: 15, Duration: 90 sec, Weapon ATT: +7
6
MP Cost: 15, Duration: 96 sec, Weapon ATT: +9
7
MP Cost: 15, Duration: 102 sec, Weapon ATT: +10
8
MP Cost: 15, Duration: 108 sec, Weapon ATT: +12
9
MP Cost: 15, Duration: 114 sec, Weapon ATT: +13
10
MP Cost: 15, Duration: 120 sec, Weapon ATT: +15
11
MP Cost: 22, Duration: 126 sec, Weapon ATT: +16
12
MP Cost: 22, Duration: 132 sec, Weapon ATT: +18
13
MP Cost: 22, Duration: 138 sec, Weapon ATT: +19
14
MP Cost: 22, Duration: 144 sec, Weapon ATT: +21
15
MP Cost: 22, Duration: 150 sec, Weapon ATT: +22
16
MP Cost: 22, Duration: 156 sec, Weapon ATT: +24
17
MP Cost: 22, Duration: 162 sec, Weapon ATT: +25
18
MP Cost: 22, Duration: 168 sec, Weapon ATT: +27
19
MP Cost: 22, Duration: 174 sec, Weapon ATT: +28
20
MP Cost: 22, Duration: 180 sec, Weapon ATT: +30
Physical Training Description: Permanently increases Luck and Dexterity Info: type = 50 Maximum Level: 10
1
Luck: +3, Dexterity: +3
2
Luck: +6, Dexterity: +6
3
Luck: +9, Dexterity: +9
4
Luck: +12, Dexterity: +12
5
Luck: +15, Dexterity: +15
6
Luck: +18, Dexterity: +18
7
Luck: +21, Dexterity: +21
8
Luck: +24, Dexterity: +24
9
Luck: +27, Dexterity: +27
10
Luck: +30, Dexterity: +30
Dual Master (55-69)
Flying Assaulter Description: You descend diagonally from the air, slashing enemies within a certain range, with a chance to stun them. Lv.10 effect: Lv.15 Tornado Spin can be used with Lv.10 Bloody Storm. Info: type = 1, areaAttack = 1, pushTarget = 1, casterMove = 1, avaliableInJumpingState = 1, requireHighestJump = 1 Delays: flyingAssaulter - 1380 ms Range:320% Animations:effect, effect0, mob, special, hit.0 Maximum Level: 20
Flashbang Description: Throws a flash bang to temporarily blind multiple monsters, with a chance to decrease the enemy's hit rate. Info: type = 2, mes = darkness, splash = 1, rectBasedOnTarget = 1, massSpell = 1 Delays: flashBang - 510 ms Range:220% Animations:ball, hit, special, mob, CharLevel.11.special Maximum Level: 5
Venom Description: Add a strong poison to your weapon. The poison is applied to the enemy at a fixed rate to deal damage over time. The damage cannot be stacked, and does not bring an enemy's HP below 1. Info: type = 51, dot = 1, condition = attack, dotType = invenom Animations:mob Maximum Level: 20
1
Activation Rate: 11%, Damage Over Time: 52%, every 1 for 3 second
2
Activation Rate: 12%, Damage Over Time: 54%, every 1 for 3 second
3
Activation Rate: 13%, Damage Over Time: 56%, every 1 for 3 second
4
Activation Rate: 14%, Damage Over Time: 58%, every 1 for 3 second
5
Activation Rate: 15%, Damage Over Time: 60%, every 1 for 3 second
6
Activation Rate: 16%, Damage Over Time: 62%, every 1 for 4 second
7
Activation Rate: 17%, Damage Over Time: 64%, every 1 for 4 second
8
Activation Rate: 18%, Damage Over Time: 66%, every 1 for 4 second
9
Activation Rate: 19%, Damage Over Time: 68%, every 1 for 4 second
10
Activation Rate: 20%, Damage Over Time: 70%, every 1 for 4 second
11
Activation Rate: 21%, Damage Over Time: 72%, every 1 for 4 second
12
Activation Rate: 22%, Damage Over Time: 74%, every 1 for 5 second
13
Activation Rate: 23%, Damage Over Time: 76%, every 1 for 5 second
14
Activation Rate: 24%, Damage Over Time: 78%, every 1 for 5 second
15
Activation Rate: 25%, Damage Over Time: 80%, every 1 for 5 second
16
Activation Rate: 26%, Damage Over Time: 82%, every 1 for 5 second
17
Activation Rate: 27%, Damage Over Time: 84%, every 1 for 5 second
18
Activation Rate: 28%, Damage Over Time: 86%, every 1 for 6 second
19
Activation Rate: 29%, Damage Over Time: 88%, every 1 for 6 second
20
Activation Rate: 30%, Damage Over Time: 90%, every 1 for 6 second
Upper Stab Description: Launches multiple enemies into the air. You can deal additional damage by attacking the enemies in the air. Info: type = 1, areaAttack = 1, upperAttack = 1 Delays: upperStab - 480 ms Range:181% Animations:effect, hit.0 Maximum Level: 20
Radical Darkness Description: Through fellowship with the darkness, permanently increase your maximum HP, status effect resistance, and elemental resistance. Info: type = 10 Maximum Level: 20
1
Max HP: +1%, Status Effect Resistance: +5%, Elemental Resistance: +5%
2
Max HP: +2%, Status Effect Resistance: +6%, Elemental Resistance: +6%
3
Max HP: +3%, Status Effect Resistance: +7%, Elemental Resistance: +7%
4
Max HP: +4%, Status Effect Resistance: +9%, Elemental Resistance: +9%
5
Max HP: +5%, Status Effect Resistance: +10%, Elemental Resistance: +10%
6
Max HP: +6%, Status Effect Resistance: +11%, Elemental Resistance: +11%
7
Max HP: +7%, Status Effect Resistance: +13%, Elemental Resistance: +13%
8
Max HP: +8%, Status Effect Resistance: +14%, Elemental Resistance: +14%
9
Max HP: +9%, Status Effect Resistance: +15%, Elemental Resistance: +15%
10
Max HP: +10%, Status Effect Resistance: +17%, Elemental Resistance: +17%
11
Max HP: +11%, Status Effect Resistance: +18%, Elemental Resistance: +18%
12
Max HP: +12%, Status Effect Resistance: +19%, Elemental Resistance: +19%
13
Max HP: +13%, Status Effect Resistance: +21%, Elemental Resistance: +21%
14
Max HP: +14%, Status Effect Resistance: +22%, Elemental Resistance: +22%
15
Max HP: +15%, Status Effect Resistance: +23%, Elemental Resistance: +23%
16
Max HP: +16%, Status Effect Resistance: +25%, Elemental Resistance: +25%
17
Max HP: +17%, Status Effect Resistance: +26%, Elemental Resistance: +26%
18
Max HP: +18%, Status Effect Resistance: +27%, Elemental Resistance: +27%
19
Max HP: +19%, Status Effect Resistance: +29%, Elemental Resistance: +29%
20
Max HP: +20%, Status Effect Resistance: +30%, Elemental Resistance: +30%
Shadow Evasion Description: Improves your chances to dodge enemy attacks. When you succeed, your attacks for the next 1 second will be Critical Hits and you will gain an attack boost. Info: type = 51, nextAttackisCritical = 1, condition = afterDodge Maximum Level: 20
1
Avoid Rate: +11%, Avoid success, all attacks for 1 sec will be Critical Hits with +5 Weapon Attack
2
Avoid Rate: +12%, Avoid success, all attacks for 1 sec will be Critical Hits with +6 Weapon Attack
3
Avoid Rate: +13%, Avoid success, all attacks for 1 sec will be Critical Hits with +6 Weapon Attack
4
Avoid Rate: +14%, Avoid success, all attacks for 1 sec will be Critical Hits with +7 Weapon Attack
5
Avoid Rate: +15%, Avoid success, all attacks for 1 sec will be Critical Hits with +7 Weapon Attack
6
Avoid Rate: +16%, Avoid success, all attacks for 1 sec will be Critical Hits with +8 Weapon Attack
7
Avoid Rate: +17%, Avoid success, all attacks for 1 sec will be Critical Hits with +8 Weapon Attack
8
Avoid Rate: +18%, Avoid success, all attacks for 1 sec will be Critical Hits with +9 Weapon Attack
9
Avoid Rate: +19%, Avoid success, all attacks for 1 sec will be Critical Hits with +9 Weapon Attack
10
Avoid Rate: +20%, Avoid success, all attacks for 1 sec will be Critical Hits with +10 Weapon Attack
11
Avoid Rate: +21%, Avoid success, all attacks for 1 sec will be Critical Hits with +10 Weapon Attack
12
Avoid Rate: +22%, Avoid success, all attacks for 1 sec will be Critical Hits with +11 Weapon Attack
13
Avoid Rate: +23%, Avoid success, all attacks for 1 sec will be Critical Hits with +11 Weapon Attack
14
Avoid Rate: +24%, Avoid success, all attacks for 1 sec will be Critical Hits with +12 Weapon Attack
15
Avoid Rate: +25%, Avoid success, all attacks for 1 sec will be Critical Hits with +12 Weapon Attack
16
Avoid Rate: +26%, Avoid success, all attacks for 1 sec will be Critical Hits with +13 Weapon Attack
17
Avoid Rate: +27%, Avoid success, all attacks for 1 sec will be Critical Hits with +13 Weapon Attack
18
Avoid Rate: +28%, Avoid success, all attacks for 1 sec will be Critical Hits with +14 Weapon Attack
19
Avoid Rate: +29%, Avoid success, all attacks for 1 sec will be Critical Hits with +14 Weapon Attack
20
Avoid Rate: +30%, Avoid success, all attacks for 1 sec will be Critical Hits with +15 Weapon Attack
Chains of Hell Description: Pull an enemy close to deal 10 consecutive critical hits with a chance to stun. Stationary monsters must be in range of the attack. Info: type = 1, areaAttack = 1, pullTarget = 1, invincible = 1 Delays: chainAttack - 1740 ms Range:140% Animations:effect, hit.0, ball.0, ball.1, ball.2, mob Maximum Level: 20
1
MP Cost: 50, Damage: 67%, Number of Hits: 10, Critical Hit Rate: +100%, Stun Rate: 1%, Stun Duration: 1 sec
2
MP Cost: 50, Damage: 69%, Number of Hits: 10, Critical Hit Rate: +100%, Stun Rate: 1%, Stun Duration: 1 sec
3
MP Cost: 50, Damage: 71%, Number of Hits: 10, Critical Hit Rate: +100%, Stun Rate: 2%, Stun Duration: 1 sec
4
MP Cost: 55, Damage: 73%, Number of Hits: 10, Critical Hit Rate: +100%, Stun Rate: 2%, Stun Duration: 1 sec
5
MP Cost: 55, Damage: 75%, Number of Hits: 10, Critical Hit Rate: +100%, Stun Rate: 3%, Stun Duration: 1 sec
6
MP Cost: 55, Damage: 77%, Number of Hits: 10, Critical Hit Rate: +100%, Stun Rate: 3%, Stun Duration: 2 sec
7
MP Cost: 55, Damage: 79%, Number of Hits: 10, Critical Hit Rate: +100%, Stun Rate: 4%, Stun Duration: 2 sec
8
MP Cost: 60, Damage: 81%, Number of Hits: 10, Critical Hit Rate: +100%, Stun Rate: 4%, Stun Duration: 2 sec
9
MP Cost: 60, Damage: 83%, Number of Hits: 10, Critical Hit Rate: +100%, Stun Rate: 5%, Stun Duration: 2 sec
10
MP Cost: 60, Damage: 85%, Number of Hits: 10, Critical Hit Rate: +100%, Stun Rate: 5%, Stun Duration: 2 sec
11
MP Cost: 60, Damage: 87%, Number of Hits: 10, Critical Hit Rate: +100%, Stun Rate: 6%, Stun Duration: 3 sec
12
MP Cost: 65, Damage: 89%, Number of Hits: 10, Critical Hit Rate: +100%, Stun Rate: 6%, Stun Duration: 3 sec
13
MP Cost: 65, Damage: 91%, Number of Hits: 10, Critical Hit Rate: +100%, Stun Rate: 7%, Stun Duration: 3 sec
14
MP Cost: 65, Damage: 93%, Number of Hits: 10, Critical Hit Rate: +100%, Stun Rate: 7%, Stun Duration: 3 sec
15
MP Cost: 65, Damage: 95%, Number of Hits: 10, Critical Hit Rate: +100%, Stun Rate: 8%, Stun Duration: 3 sec
16
MP Cost: 70, Damage: 97%, Number of Hits: 10, Critical Hit Rate: +100%, Stun Rate: 8%, Stun Duration: 4 sec
17
MP Cost: 70, Damage: 99%, Number of Hits: 10, Critical Hit Rate: +100%, Stun Rate: 9%, Stun Duration: 4 sec
18
MP Cost: 70, Damage: 101%, Number of Hits: 10, Critical Hit Rate: +100%, Stun Rate: 9%, Stun Duration: 4 sec
19
MP Cost: 70, Damage: 103%, Number of Hits: 10, Critical Hit Rate: +100%, Stun Rate: 10%, Stun Duration: 4 sec
20
MP Cost: 75, Damage: 105%, Number of Hits: 10, Critical Hit Rate: +100%, Stun Rate: 10%, Stun Duration: 4 sec
Bloody Storm Description: An advanced version of Slash Storm. Attacks multiple enemies at a very high speed with elaborate movements. Passively increases the damage of Tornado Spin and Flying Assaulter[Lv.10 effect: Can be used with Lv.10 Flying Assaulter] Info: type = 1, areaAttack = 1, casterMove = 1, delay = 2000 Delays: bloodyStorm - 870 ms Range:300% Pre-requisite: Level 20 Slash Storm Animations:effect, hit.0 Maximum Level: 20
1
MP Cost: 35, Damage: 227%, Number of Hits: 3, Max Enemies Hit: 6, Passive Effect - Tornado Spin and Flying Assaulter Damage: +11%
2
MP Cost: 35, Damage: 229%, Number of Hits: 3, Max Enemies Hit: 6, Passive Effect - Tornado Spin and Flying Assaulter Damage: +11%
3
MP Cost: 35, Damage: 231%, Number of Hits: 3, Max Enemies Hit: 6, Passive Effect - Tornado Spin and Flying Assaulter Damage: +12%
4
MP Cost: 35, Damage: 233%, Number of Hits: 3, Max Enemies Hit: 6, Passive Effect - Tornado Spin and Flying Assaulter Damage: +12%
5
MP Cost: 35, Damage: 235%, Number of Hits: 3, Max Enemies Hit: 6, Passive Effect - Tornado Spin and Flying Assaulter Damage: +13%
6
MP Cost: 40, Damage: 237%, Number of Hits: 3, Max Enemies Hit: 6, Passive Effect - Tornado Spin and Flying Assaulter Damage: +13%
7
MP Cost: 40, Damage: 239%, Number of Hits: 3, Max Enemies Hit: 7, Passive Effect - Tornado Spin and Flying Assaulter Damage: +14%
8
MP Cost: 40, Damage: 241%, Number of Hits: 3, Max Enemies Hit: 7, Passive Effect - Tornado Spin and Flying Assaulter Damage: +14%
9
MP Cost: 40, Damage: 243%, Number of Hits: 3, Max Enemies Hit: 7, Passive Effect - Tornado Spin and Flying Assaulter Damage: +15%
10
MP Cost: 40, Damage: 245%, Number of Hits: 3, Max Enemies Hit: 7, Passive Effect - Tornado Spin and Flying Assaulter Damage: +15%
11
MP Cost: 45, Damage: 247%, Number of Hits: 3, Max Enemies Hit: 7, Passive Effect - Tornado Spin and Flying Assaulter Damage: +16%
12
MP Cost: 45, Damage: 249%, Number of Hits: 3, Max Enemies Hit: 7, Passive Effect - Tornado Spin and Flying Assaulter Damage: +16%
13
MP Cost: 45, Damage: 251%, Number of Hits: 3, Max Enemies Hit: 7, Passive Effect - Tornado Spin and Flying Assaulter Damage: +17%
14
MP Cost: 45, Damage: 253%, Number of Hits: 3, Max Enemies Hit: 8, Passive Effect - Tornado Spin and Flying Assaulter Damage: +17%
15
MP Cost: 45, Damage: 255%, Number of Hits: 3, Max Enemies Hit: 8, Passive Effect - Tornado Spin and Flying Assaulter Damage: +18%
16
MP Cost: 50, Damage: 257%, Number of Hits: 3, Max Enemies Hit: 8, Passive Effect - Tornado Spin and Flying Assaulter Damage: +18%
17
MP Cost: 50, Damage: 259%, Number of Hits: 3, Max Enemies Hit: 8, Passive Effect - Tornado Spin and Flying Assaulter Damage: +19%
18
MP Cost: 50, Damage: 261%, Number of Hits: 3, Max Enemies Hit: 8, Passive Effect - Tornado Spin and Flying Assaulter Damage: +19%
19
MP Cost: 50, Damage: 263%, Number of Hits: 3, Max Enemies Hit: 8, Passive Effect - Tornado Spin and Flying Assaulter Damage: +20%
20
MP Cost: 50, Damage: 265%, Number of Hits: 3, Max Enemies Hit: 8, Passive Effect - Tornado Spin and Flying Assaulter Damage: +20%
Advanced Dark Sight Description: Learning Stealth allows you to attack in Dark Sight, with a chance of not ending Dark Sight. There is a chance to automatically trigger Dark Sight when attacked, and attacking in Dark Sight will increase damage. Info: type = 51, autoHiding = 1, addDamInHiding = 1, condition = damaged, affectedSkill = 4001003 Pre-requisite: Level 10 Dark Sight Maximum Level: 10
1
Maintain Dark Sight Chance: 13%, Dark Sight Trigger Chance: 2%, Damage Bonus while in Dark Sight: 2%
2
Maintain Dark Sight Chance: 17%, Dark Sight Trigger Chance: 4%, Damage Bonus while in Dark Sight: 4%
3
Maintain Dark Sight Chance: 21%, Dark Sight Trigger Chance: 6%, Damage Bonus while in Dark Sight: 6%
4
Maintain Dark Sight Chance: 25%, Dark Sight Trigger Chance: 8%, Damage Bonus while in Dark Sight: 8%
5
Maintain Dark Sight Chance: 29%, Dark Sight Trigger Chance: 10%, Damage Bonus while in Dark Sight: 10%
6
Maintain Dark Sight Chance: 33%, Dark Sight Trigger Chance: 12%, Damage Bonus while in Dark Sight: 12%
7
Maintain Dark Sight Chance: 37%, Dark Sight Trigger Chance: 14%, Damage Bonus while in Dark Sight: 14%
8
Maintain Dark Sight Chance: 41%, Dark Sight Trigger Chance: 16%, Damage Bonus while in Dark Sight: 16%
9
Maintain Dark Sight Chance: 45%, Dark Sight Trigger Chance: 18%, Damage Bonus while in Dark Sight: 18%
10
Maintain Dark Sight Chance: 49%, Dark Sight Trigger Chance: 20%, Damage Bonus while in Dark Sight: 20%
Mirror Image Description: Summons a doppelganger that looks just like you to assist in attacks for a certain amount of time. Your doppelganger cannot use certain skills. Info: type = 10 Delays: alert - 1500 ms Animations:effect Maximum Level: 20
1
MP Cost: 40, Duration: 80 sec, Damage: 13%
2
MP Cost: 40, Duration: 80 sec, Damage: 16%
3
MP Cost: 43, Duration: 80 sec, Damage: 19%
4
MP Cost: 43, Duration: 80 sec, Damage: 22%
5
MP Cost: 46, Duration: 110 sec, Damage: 25%
6
MP Cost: 46, Duration: 110 sec, Damage: 28%
7
MP Cost: 49, Duration: 110 sec, Damage: 31%
8
MP Cost: 49, Duration: 110 sec, Damage: 34%
9
MP Cost: 52, Duration: 110 sec, Damage: 37%
10
MP Cost: 52, Duration: 140 sec, Damage: 40%
11
MP Cost: 55, Duration: 140 sec, Damage: 43%
12
MP Cost: 55, Duration: 140 sec, Damage: 46%
13
MP Cost: 58, Duration: 140 sec, Damage: 49%
14
MP Cost: 58, Duration: 140 sec, Damage: 52%
15
MP Cost: 61, Duration: 170 sec, Damage: 55%
16
MP Cost: 61, Duration: 170 sec, Damage: 58%
17
MP Cost: 64, Duration: 170 sec, Damage: 61%
18
MP Cost: 64, Duration: 170 sec, Damage: 64%
19
MP Cost: 67, Duration: 170 sec, Damage: 67%
20
MP Cost: 67, Duration: 200 sec, Damage: 70%
Vital Steal Description: Chance to recover HP when attacking. You cannot recover more than 20% of your Max HP. Info: type = 51, hpDrain = 1, condition = attack Maximum Level: 10
1
Activation Rate: 1%, Recovers 1% damage as HP
2
Activation Rate: 2%, Recovers 2% damage as HP
3
Activation Rate: 3%, Recovers 3% damage as HP
4
Activation Rate: 4%, Recovers 4% damage as HP
5
Activation Rate: 5%, Recovers 5% damage as HP
6
Activation Rate: 6%, Recovers 6% damage as HP
7
Activation Rate: 7%, Recovers 7% damage as HP
8
Activation Rate: 8%, Recovers 8% damage as HP
9
Activation Rate: 9%, Recovers 9% damage as HP
10
Activation Rate: 10%, Recovers 10% damage as HP
Dual Blader (120+)
Phantom Blow Description: Deals a flurry of piercing attacks against one enemy. A portion of an enemy's defense will be ignored. Info: type = 1, areaAttack = 1 Delays: phantomBlow - 810 ms Range:195% Animations:effect, hit.0 Maximum Level: 30
1
MP Cost: 30, Damage: 142%, Number of Hits: 6, Defense Ignored: 1%
2
MP Cost: 30, Damage: 144%, Number of Hits: 6, Defense Ignored: 2%
3
MP Cost: 30, Damage: 146%, Number of Hits: 6, Defense Ignored: 3%
4
MP Cost: 30, Damage: 148%, Number of Hits: 6, Defense Ignored: 4%
5
MP Cost: 32, Damage: 150%, Number of Hits: 6, Defense Ignored: 5%
6
MP Cost: 32, Damage: 152%, Number of Hits: 6, Defense Ignored: 6%
7
MP Cost: 32, Damage: 154%, Number of Hits: 6, Defense Ignored: 7%
8
MP Cost: 32, Damage: 156%, Number of Hits: 6, Defense Ignored: 8%
9
MP Cost: 32, Damage: 158%, Number of Hits: 6, Defense Ignored: 9%
10
MP Cost: 34, Damage: 160%, Number of Hits: 6, Defense Ignored: 10%
11
MP Cost: 34, Damage: 162%, Number of Hits: 6, Defense Ignored: 11%
12
MP Cost: 34, Damage: 164%, Number of Hits: 6, Defense Ignored: 12%
13
MP Cost: 34, Damage: 166%, Number of Hits: 6, Defense Ignored: 13%
14
MP Cost: 34, Damage: 168%, Number of Hits: 6, Defense Ignored: 14%
15
MP Cost: 36, Damage: 170%, Number of Hits: 6, Defense Ignored: 15%
16
MP Cost: 36, Damage: 172%, Number of Hits: 6, Defense Ignored: 16%
17
MP Cost: 36, Damage: 174%, Number of Hits: 6, Defense Ignored: 17%
18
MP Cost: 36, Damage: 176%, Number of Hits: 6, Defense Ignored: 18%
19
MP Cost: 36, Damage: 178%, Number of Hits: 6, Defense Ignored: 19%
20
MP Cost: 38, Damage: 180%, Number of Hits: 6, Defense Ignored: 20%
21
MP Cost: 38, Damage: 182%, Number of Hits: 6, Defense Ignored: 21%
22
MP Cost: 38, Damage: 184%, Number of Hits: 6, Defense Ignored: 22%
23
MP Cost: 38, Damage: 186%, Number of Hits: 6, Defense Ignored: 23%
24
MP Cost: 38, Damage: 188%, Number of Hits: 6, Defense Ignored: 24%
25
MP Cost: 40, Damage: 190%, Number of Hits: 6, Defense Ignored: 25%
26
MP Cost: 40, Damage: 192%, Number of Hits: 6, Defense Ignored: 26%
27
MP Cost: 40, Damage: 194%, Number of Hits: 6, Defense Ignored: 27%
28
MP Cost: 40, Damage: 196%, Number of Hits: 6, Defense Ignored: 28%
29
MP Cost: 40, Damage: 198%, Number of Hits: 6, Defense Ignored: 29%
30
MP Cost: 42, Damage: 200%, Number of Hits: 6, Defense Ignored: 30%
31
MP Cost: 42, Damage: 202%, Number of Hits: 6, Defense Ignored: 31%
32
MP Cost: 42, Damage: 204%, Number of Hits: 6, Defense Ignored: 32%
Hero's Will Description: Cures you from being Seduced. The cooldown decreases as the skill level increases. Info: type = 35 Animations:effect Maximum Level: 5
1
MP Cost: 30, Cooldown Time: 600 sec
2
MP Cost: 30, Cooldown Time: 540 sec
3
MP Cost: 30, Cooldown Time: 480 sec
4
MP Cost: 30, Cooldown Time: 420 sec
5
MP Cost: 30, Cooldown Time: 360 sec
6
MP Cost: 30, Cooldown Time: 300 sec
7
MP Cost: 30, Cooldown Time: 240 sec
Katara Expert Description: Increases Katara mastery, Weapon Attack, accuracy, and avoidability. Info: type = 50 Pre-requisite: Level 20 Katara Mastery Maximum Level: 30
Fatal Venom Description: Improve Venom's application chance, damage, and allow stacking of damage. Info: type = 51, dot = 1, condition = attack, dotType = invenom Pre-requisite: Level 20 Venom Animations:mob Maximum Level: 10
1
Activation Rate: 32%, Damage Over Time: 115%, every 1 for 5 seconds, stack up to 2 times
2
Activation Rate: 34%, Damage Over Time: 120%, every 1 for 5 seconds, stack up to 2 times
3
Activation Rate: 36%, Damage Over Time: 125%, every 1 for 6 seconds, stack up to 2 times
4
Activation Rate: 38%, Damage Over Time: 130%, every 1 for 6 seconds, stack up to 2 times
5
Activation Rate: 40%, Damage Over Time: 135%, every 1 for 6 seconds, stack up to 2 times
6
Activation Rate: 42%, Damage Over Time: 140%, every 1 for 7 seconds, stack up to 3 times
7
Activation Rate: 44%, Damage Over Time: 145%, every 1 for 7 seconds, stack up to 3 times
8
Activation Rate: 46%, Damage Over Time: 150%, every 1 for 7 seconds, stack up to 3 times
9
Activation Rate: 48%, Damage Over Time: 155%, every 1 for 8 seconds, stack up to 3 times
10
Activation Rate: 50%, Damage Over Time: 160%, every 1 for 8 seconds, stack up to 3 times
11
Activation Rate: 52%, Damage Over Time: 165%, every 1 for 8 seconds, stack up to 3 times
12
Activation Rate: 54%, Damage Over Time: 170%, every 1 for 9 seconds, stack up to 4 times
Sharpness Description: Increases your Critical Hit Rate and minimum Critical Damage. Info: type = 50 Maximum Level: 10
1
Critical Hit Rate: +7%, Minimum Critical Damage: +7%
2
Critical Hit Rate: +9%, Minimum Critical Damage: +9%
3
Critical Hit Rate: +11%, Minimum Critical Damage: +11%
4
Critical Hit Rate: +13%, Minimum Critical Damage: +13%
5
Critical Hit Rate: +15%, Minimum Critical Damage: +15%
6
Critical Hit Rate: +17%, Minimum Critical Damage: +17%
7
Critical Hit Rate: +19%, Minimum Critical Damage: +19%
8
Critical Hit Rate: +21%, Minimum Critical Damage: +21%
9
Critical Hit Rate: +23%, Minimum Critical Damage: +23%
10
Critical Hit Rate: +25%, Minimum Critical Damage: +25%
11
Critical Hit Rate: +27%, Minimum Critical Damage: +27%
12
Critical Hit Rate: +29%, Minimum Critical Damage: +29%
Maple Warrior Description: Increases the stats of all party members. Info: type = 10, massSpell = 1, magicSteal = 1 Delays: alert3 - 1500 ms Range:400% Animations:effect, affected Maximum Level: 30
1
MP Cost: 10, Duration: 30 sec, All Stats: +1%
2
MP Cost: 10, Duration: 60 sec, All Stats: +1%
3
MP Cost: 10, Duration: 90 sec, All Stats: +2%
4
MP Cost: 10, Duration: 120 sec, All Stats: +2%
5
MP Cost: 20, Duration: 150 sec, All Stats: +3%
6
MP Cost: 20, Duration: 180 sec, All Stats: +3%
7
MP Cost: 20, Duration: 210 sec, All Stats: +4%
8
MP Cost: 20, Duration: 240 sec, All Stats: +4%
9
MP Cost: 20, Duration: 270 sec, All Stats: +5%
10
MP Cost: 30, Duration: 300 sec, All Stats: +5%
11
MP Cost: 30, Duration: 330 sec, All Stats: +6%
12
MP Cost: 30, Duration: 360 sec, All Stats: +6%
13
MP Cost: 30, Duration: 390 sec, All Stats: +7%
14
MP Cost: 30, Duration: 420 sec, All Stats: +7%
15
MP Cost: 40, Duration: 450 sec, All Stats: +8%
16
MP Cost: 40, Duration: 480 sec, All Stats: +8%
17
MP Cost: 40, Duration: 510 sec, All Stats: +9%
18
MP Cost: 40, Duration: 540 sec, All Stats: +9%
19
MP Cost: 40, Duration: 570 sec, All Stats: +10%
20
MP Cost: 50, Duration: 600 sec, All Stats: +10%
21
MP Cost: 50, Duration: 630 sec, All Stats: +11%
22
MP Cost: 50, Duration: 660 sec, All Stats: +11%
23
MP Cost: 50, Duration: 690 sec, All Stats: +12%
24
MP Cost: 50, Duration: 720 sec, All Stats: +12%
25
MP Cost: 60, Duration: 750 sec, All Stats: +13%
26
MP Cost: 60, Duration: 780 sec, All Stats: +13%
27
MP Cost: 60, Duration: 810 sec, All Stats: +14%
28
MP Cost: 60, Duration: 840 sec, All Stats: +14%
29
MP Cost: 60, Duration: 870 sec, All Stats: +15%
30
MP Cost: 70, Duration: 900 sec, All Stats: +15%
31
MP Cost: 70, Duration: 930 sec, All Stats: +16%
32
MP Cost: 70, Duration: 960 sec, All Stats: +16%
Final Cut Description: Sacrifices a significant amount of HP to deal powerful damage to multiple enemies. Has a small chance of causing instant death, and increases damage for a short time. Info: type = 1, areaAttack = 1, casterMove = 1, suddenDeath = 1, chargingSkill = 1 Delays: finalCut - 960 ms Range:450% Animations:keydown, hit.0, effect, repeat Maximum Level: 30
1
MP Cost: 150, HP Cost: 30%, Damage: 1420%, Max Enemies Hit: 8, Instant Death Chance: 1%, Damage Increase: +16%, Duration: 15 sec, Invulnerability for 1 sec after use, Cooldown Time: 148 sec
2
MP Cost: 150, HP Cost: 30%, Damage: 1440%, Max Enemies Hit: 8, Instant Death Chance: 1%, Damage Increase: +18%, Duration: 18 sec, Invulnerability for 1 sec after use, Cooldown Time: 146 sec
3
MP Cost: 150, HP Cost: 30%, Damage: 1460%, Max Enemies Hit: 8, Instant Death Chance: 2%, Damage Increase: +19%, Duration: 18 sec, Invulnerability for 1 sec after use, Cooldown Time: 144 sec
4
MP Cost: 150, HP Cost: 30%, Damage: 1480%, Max Enemies Hit: 8, Instant Death Chance: 2%, Damage Increase: +21%, Duration: 21 sec, Invulnerability for 1 sec after use, Cooldown Time: 142 sec
5
MP Cost: 150, HP Cost: 30%, Damage: 1500%, Max Enemies Hit: 8, Instant Death Chance: 3%, Damage Increase: +22%, Duration: 21 sec, Invulnerability for 1 sec after use, Cooldown Time: 140 sec
6
MP Cost: 200, HP Cost: 26%, Damage: 1520%, Max Enemies Hit: 8, Instant Death Chance: 3%, Damage Increase: +24%, Duration: 24 sec, Invulnerability for 1 sec after use, Cooldown Time: 138 sec
7
MP Cost: 200, HP Cost: 26%, Damage: 1540%, Max Enemies Hit: 8, Instant Death Chance: 4%, Damage Increase: +25%, Duration: 24 sec, Invulnerability for 1 sec after use, Cooldown Time: 136 sec
8
MP Cost: 200, HP Cost: 26%, Damage: 1560%, Max Enemies Hit: 8, Instant Death Chance: 4%, Damage Increase: +27%, Duration: 27 sec, Invulnerability for 1 sec after use, Cooldown Time: 134 sec
9
MP Cost: 200, HP Cost: 26%, Damage: 1580%, Max Enemies Hit: 8, Instant Death Chance: 5%, Damage Increase: +28%, Duration: 27 sec, Invulnerability for 1 sec after use, Cooldown Time: 132 sec
10
MP Cost: 200, HP Cost: 26%, Damage: 1600%, Max Enemies Hit: 8, Instant Death Chance: 5%, Damage Increase: +30%, Duration: 30 sec, Invulnerability for 1 sec after use, Cooldown Time: 130 sec
11
MP Cost: 200, HP Cost: 26%, Damage: 1620%, Max Enemies Hit: 8, Instant Death Chance: 6%, Damage Increase: +31%, Duration: 30 sec, Invulnerability for 1 sec after use, Cooldown Time: 128 sec
12
MP Cost: 250, HP Cost: 22%, Damage: 1640%, Max Enemies Hit: 8, Instant Death Chance: 6%, Damage Increase: +33%, Duration: 33 sec, Invulnerability for 1 sec after use, Cooldown Time: 126 sec
13
MP Cost: 250, HP Cost: 22%, Damage: 1660%, Max Enemies Hit: 8, Instant Death Chance: 7%, Damage Increase: +34%, Duration: 33 sec, Invulnerability for 1 sec after use, Cooldown Time: 124 sec
14
MP Cost: 250, HP Cost: 22%, Damage: 1680%, Max Enemies Hit: 8, Instant Death Chance: 7%, Damage Increase: +36%, Duration: 36 sec, Invulnerability for 1 sec after use, Cooldown Time: 122 sec
15
MP Cost: 250, HP Cost: 22%, Damage: 1700%, Max Enemies Hit: 8, Instant Death Chance: 8%, Damage Increase: +37%, Duration: 36 sec, Invulnerability for 1 sec after use, Cooldown Time: 120 sec
16
MP Cost: 250, HP Cost: 22%, Damage: 1720%, Max Enemies Hit: 8, Instant Death Chance: 8%, Damage Increase: +39%, Duration: 39 sec, Invulnerability for 1 sec after use, Cooldown Time: 118 sec
17
MP Cost: 250, HP Cost: 22%, Damage: 1740%, Max Enemies Hit: 8, Instant Death Chance: 9%, Damage Increase: +40%, Duration: 39 sec, Invulnerability for 1 sec after use, Cooldown Time: 116 sec
18
MP Cost: 300, HP Cost: 18%, Damage: 1760%, Max Enemies Hit: 8, Instant Death Chance: 9%, Damage Increase: +42%, Duration: 42 sec, Invulnerability for 1 sec after use, Cooldown Time: 114 sec
19
MP Cost: 300, HP Cost: 18%, Damage: 1780%, Max Enemies Hit: 8, Instant Death Chance: 10%, Damage Increase: +43%, Duration: 42 sec, Invulnerability for 1 sec after use, Cooldown Time: 112 sec
20
MP Cost: 300, HP Cost: 18%, Damage: 1800%, Max Enemies Hit: 8, Instant Death Chance: 10%, Damage Increase: +45%, Duration: 45 sec, Invulnerability for 1 sec after use, Cooldown Time: 110 sec
21
MP Cost: 300, HP Cost: 18%, Damage: 1820%, Max Enemies Hit: 8, Instant Death Chance: 11%, Damage Increase: +46%, Duration: 45 sec, Invulnerability for 1 sec after use, Cooldown Time: 108 sec
22
MP Cost: 300, HP Cost: 18%, Damage: 1840%, Max Enemies Hit: 8, Instant Death Chance: 11%, Damage Increase: +48%, Duration: 48 sec, Invulnerability for 1 sec after use, Cooldown Time: 106 sec
23
MP Cost: 300, HP Cost: 18%, Damage: 1860%, Max Enemies Hit: 8, Instant Death Chance: 12%, Damage Increase: +49%, Duration: 48 sec, Invulnerability for 1 sec after use, Cooldown Time: 104 sec
24
MP Cost: 350, HP Cost: 14%, Damage: 1880%, Max Enemies Hit: 8, Instant Death Chance: 12%, Damage Increase: +51%, Duration: 51 sec, Invulnerability for 1 sec after use, Cooldown Time: 102 sec
25
MP Cost: 350, HP Cost: 14%, Damage: 1900%, Max Enemies Hit: 8, Instant Death Chance: 13%, Damage Increase: +52%, Duration: 51 sec, Invulnerability for 1 sec after use, Cooldown Time: 100 sec
26
MP Cost: 350, HP Cost: 14%, Damage: 1920%, Max Enemies Hit: 8, Instant Death Chance: 13%, Damage Increase: +54%, Duration: 54 sec, Invulnerability for 1 sec after use, Cooldown Time: 98 sec
27
MP Cost: 350, HP Cost: 14%, Damage: 1940%, Max Enemies Hit: 8, Instant Death Chance: 14%, Damage Increase: +55%, Duration: 54 sec, Invulnerability for 1 sec after use, Cooldown Time: 96 sec
28
MP Cost: 350, HP Cost: 14%, Damage: 1960%, Max Enemies Hit: 8, Instant Death Chance: 14%, Damage Increase: +57%, Duration: 57 sec, Invulnerability for 1 sec after use, Cooldown Time: 94 sec
29
MP Cost: 350, HP Cost: 14%, Damage: 1980%, Max Enemies Hit: 8, Instant Death Chance: 15%, Damage Increase: +58%, Duration: 57 sec, Invulnerability for 1 sec after use, Cooldown Time: 92 sec
30
MP Cost: 400, HP Cost: 10%, Damage: 2000%, Max Enemies Hit: 8, Instant Death Chance: 15%, Damage Increase: +60%, Duration: 60 sec, Invulnerability for 1 sec after use, Cooldown Time: 90 sec
31
MP Cost: 400, HP Cost: 10%, Damage: 2020%, Max Enemies Hit: 8, Instant Death Chance: 16%, Damage Increase: +61%, Duration: 60 sec, Invulnerability for 1 sec after use, Cooldown Time: 88 sec
32
MP Cost: 400, HP Cost: 10%, Damage: 2040%, Max Enemies Hit: 8, Instant Death Chance: 16%, Damage Increase: +63%, Duration: 63 sec, Invulnerability for 1 sec after use, Cooldown Time: 86 sec
Blade Fury Description: Spin furiously to damage nearby enemies. A portion of an enemy's defense will be ignored. Info: type = 1, areaAttack = 1 Delays: bladeFury - 810 ms Range:150% Animations:effect, hit.0 Maximum Level: 30
1
4341004/h=MP Cost: 40, Damage: 136%, Number of Hits: 4, Max Enemies Hit: 5, Defense Ignored: 6%
2
4341004/h=MP Cost: 40, Damage: 137%, Number of Hits: 4, Max Enemies Hit: 5, Defense Ignored: 6%
3
4341004/h=MP Cost: 40, Damage: 138%, Number of Hits: 4, Max Enemies Hit: 5, Defense Ignored: 7%
4
4341004/h=MP Cost: 40, Damage: 139%, Number of Hits: 4, Max Enemies Hit: 5, Defense Ignored: 7%
5
4341004/h=MP Cost: 40, Damage: 140%, Number of Hits: 4, Max Enemies Hit: 5, Defense Ignored: 8%
6
4341004/h=MP Cost: 45, Damage: 141%, Number of Hits: 4, Max Enemies Hit: 5, Defense Ignored: 8%
7
4341004/h=MP Cost: 45, Damage: 142%, Number of Hits: 4, Max Enemies Hit: 5, Defense Ignored: 9%
8
4341004/h=MP Cost: 45, Damage: 143%, Number of Hits: 4, Max Enemies Hit: 5, Defense Ignored: 9%
9
4341004/h=MP Cost: 45, Damage: 144%, Number of Hits: 4, Max Enemies Hit: 5, Defense Ignored: 10%
10
4341004/h=MP Cost: 45, Damage: 145%, Number of Hits: 4, Max Enemies Hit: 6, Defense Ignored: 10%
11
4341004/h=MP Cost: 45, Damage: 146%, Number of Hits: 4, Max Enemies Hit: 6, Defense Ignored: 11%
12
4341004/h=MP Cost: 50, Damage: 147%, Number of Hits: 4, Max Enemies Hit: 6, Defense Ignored: 11%
13
4341004/h=MP Cost: 50, Damage: 148%, Number of Hits: 4, Max Enemies Hit: 6, Defense Ignored: 12%
14
4341004/h=MP Cost: 50, Damage: 149%, Number of Hits: 4, Max Enemies Hit: 6, Defense Ignored: 12%
15
4341004/h=MP Cost: 50, Damage: 150%, Number of Hits: 4, Max Enemies Hit: 6, Defense Ignored: 13%
16
4341004/h=MP Cost: 50, Damage: 151%, Number of Hits: 4, Max Enemies Hit: 6, Defense Ignored: 13%
17
4341004/h=MP Cost: 50, Damage: 152%, Number of Hits: 4, Max Enemies Hit: 6, Defense Ignored: 14%
18
4341004/h=MP Cost: 55, Damage: 153%, Number of Hits: 4, Max Enemies Hit: 6, Defense Ignored: 14%
19
4341004/h=MP Cost: 55, Damage: 154%, Number of Hits: 4, Max Enemies Hit: 6, Defense Ignored: 15%
20
4341004/h=MP Cost: 55, Damage: 155%, Number of Hits: 4, Max Enemies Hit: 7, Defense Ignored: 15%
21
4341004/h=MP Cost: 55, Damage: 156%, Number of Hits: 4, Max Enemies Hit: 7, Defense Ignored: 16%
22
4341004/h=MP Cost: 55, Damage: 157%, Number of Hits: 4, Max Enemies Hit: 7, Defense Ignored: 16%
23
4341004/h=MP Cost: 55, Damage: 158%, Number of Hits: 4, Max Enemies Hit: 7, Defense Ignored: 17%
24
4341004/h=MP Cost: 60, Damage: 159%, Number of Hits: 4, Max Enemies Hit: 7, Defense Ignored: 17%
25
4341004/h=MP Cost: 60, Damage: 160%, Number of Hits: 4, Max Enemies Hit: 7, Defense Ignored: 18%
26
4341004/h=MP Cost: 60, Damage: 161%, Number of Hits: 4, Max Enemies Hit: 7, Defense Ignored: 18%
27
4341004/h=MP Cost: 60, Damage: 162%, Number of Hits: 4, Max Enemies Hit: 7, Defense Ignored: 19%
28
4341004/h=MP Cost: 60, Damage: 163%, Number of Hits: 4, Max Enemies Hit: 7, Defense Ignored: 19%
29
4341004/h=MP Cost: 60, Damage: 164%, Number of Hits: 4, Max Enemies Hit: 7, Defense Ignored: 20%
30
4341004/h=MP Cost: 65, Damage: 165%, Number of Hits: 4, Max Enemies Hit: 8, Defense Ignored: 20%
31
4341004/h=MP Cost: 65, Damage: 166%, Number of Hits: 4, Max Enemies Hit: 8, Defense Ignored: 21%
32
4341004/h=MP Cost: 65, Damage: 167%, Number of Hits: 4, Max Enemies Hit: 8, Defense Ignored: 21%
Thorns Description: Increases your attack for a fixed period of time and allows you to resist knock-back effects when struck. Note: Thorns weapon attack buff stacks with other weapon attack buffes Info: type = 10, magicSteal = 1 Delays: alert3 - 1500 ms Animations:effect, special Maximum Level: 30
Mirrored Target Description: Permanently increases your Defense and Avoidability. Also, disassembles the doppelganger summoned via Mirror Image and turns it into a dummy. The dummy draws the enemy's attacks, absorbing some of the damage, protecting you. This skill can only be used when Mirror Image is active. Info: type = 33, minionAbility = taunt, requireSkill = 4331002 Delays: alert2 - 600 ms Pre-requisite: Level 20 Mirror Image Animations:summon.effect0, summon.effect, summon.repeat, summon.repeat0 Maximum Level: 30
Sudden Raid Description: Call forth a band of hidden allies to drown your enemies in a sea of flames. Info: type = 1, areaAttack = 1, dot = 1, dotType = burn Delays: suddenRaid - 3150 ms Range:400% Animations:effect, hit.0, tile.0, tile.1, tile.2, tile.3, tile.4, tile.5, tile.6, tile.7, tile.8, tile.9 Maximum Level: 30
1
MP Cost: 290, Damage: 715%, Max Enemies Hit: 15, Damage Over Time: 94% damage every 1 seconds for 5 seconds, Cooldown Time: 60 sec
2
MP Cost: 290, Damage: 730%, Max Enemies Hit: 15, Damage Over Time: 98% damage every 1 seconds for 5 seconds, Cooldown Time: 58 sec
3
MP Cost: 290, Damage: 745%, Max Enemies Hit: 15, Damage Over Time: 102% damage every 1 seconds for 5 seconds, Cooldown Time: 58 sec
4
MP Cost: 290, Damage: 760%, Max Enemies Hit: 15, Damage Over Time: 106% damage every 1 seconds for 5 seconds, Cooldown Time: 56 sec
5
MP Cost: 290, Damage: 775%, Max Enemies Hit: 15, Damage Over Time: 110% damage every 1 seconds for 5 seconds, Cooldown Time: 56 sec
6
MP Cost: 290, Damage: 790%, Max Enemies Hit: 15, Damage Over Time: 114% damage every 1 seconds for 6 seconds, Cooldown Time: 54 sec
7
MP Cost: 290, Damage: 805%, Max Enemies Hit: 15, Damage Over Time: 118% damage every 1 seconds for 6 seconds, Cooldown Time: 54 sec
8
MP Cost: 290, Damage: 820%, Max Enemies Hit: 15, Damage Over Time: 122% damage every 1 seconds for 6 seconds, Cooldown Time: 52 sec
9
MP Cost: 290, Damage: 835%, Max Enemies Hit: 15, Damage Over Time: 126% damage every 1 seconds for 6 seconds, Cooldown Time: 52 sec
10
MP Cost: 290, Damage: 850%, Max Enemies Hit: 15, Damage Over Time: 130% damage every 1 seconds for 6 seconds, Cooldown Time: 50 sec
11
MP Cost: 290, Damage: 865%, Max Enemies Hit: 15, Damage Over Time: 134% damage every 1 seconds for 6 seconds, Cooldown Time: 50 sec
12
MP Cost: 290, Damage: 880%, Max Enemies Hit: 15, Damage Over Time: 138% damage every 1 seconds for 7 seconds, Cooldown Time: 48 sec
13
MP Cost: 290, Damage: 895%, Max Enemies Hit: 15, Damage Over Time: 142% damage every 1 seconds for 7 seconds, Cooldown Time: 48 sec
14
MP Cost: 290, Damage: 910%, Max Enemies Hit: 15, Damage Over Time: 146% damage every 1 seconds for 7 seconds, Cooldown Time: 46 sec
15
MP Cost: 290, Damage: 925%, Max Enemies Hit: 15, Damage Over Time: 150% damage every 1 seconds for 7 seconds, Cooldown Time: 46 sec
16
MP Cost: 290, Damage: 940%, Max Enemies Hit: 15, Damage Over Time: 154% damage every 1 seconds for 7 seconds, Cooldown Time: 44 sec
17
MP Cost: 290, Damage: 955%, Max Enemies Hit: 15, Damage Over Time: 158% damage every 1 seconds for 7 seconds, Cooldown Time: 44 sec
18
MP Cost: 290, Damage: 970%, Max Enemies Hit: 15, Damage Over Time: 162% damage every 1 seconds for 8 seconds, Cooldown Time: 42 sec
19
MP Cost: 290, Damage: 985%, Max Enemies Hit: 15, Damage Over Time: 166% damage every 1 seconds for 8 seconds, Cooldown Time: 42 sec
20
MP Cost: 290, Damage: 1000%, Max Enemies Hit: 15, Damage Over Time: 170% damage every 1 seconds for 8 seconds, Cooldown Time: 40 sec
21
MP Cost: 290, Damage: 1015%, Max Enemies Hit: 15, Damage Over Time: 174% damage every 1 seconds for 8 seconds, Cooldown Time: 40 sec
22
MP Cost: 290, Damage: 1030%, Max Enemies Hit: 15, Damage Over Time: 178% damage every 1 seconds for 8 seconds, Cooldown Time: 38 sec
23
MP Cost: 290, Damage: 1045%, Max Enemies Hit: 15, Damage Over Time: 182% damage every 1 seconds for 8 seconds, Cooldown Time: 38 sec
24
MP Cost: 290, Damage: 1060%, Max Enemies Hit: 15, Damage Over Time: 186% damage every 1 seconds for 9 seconds, Cooldown Time: 36 sec
25
MP Cost: 290, Damage: 1075%, Max Enemies Hit: 15, Damage Over Time: 190% damage every 1 seconds for 9 seconds, Cooldown Time: 36 sec
26
MP Cost: 290, Damage: 1090%, Max Enemies Hit: 15, Damage Over Time: 194% damage every 1 seconds for 9 seconds, Cooldown Time: 34 sec
27
MP Cost: 290, Damage: 1105%, Max Enemies Hit: 15, Damage Over Time: 198% damage every 1 seconds for 9 seconds, Cooldown Time: 34 sec
28
MP Cost: 290, Damage: 1120%, Max Enemies Hit: 15, Damage Over Time: 202% damage every 1 seconds for 9 seconds, Cooldown Time: 32 sec
29
MP Cost: 290, Damage: 1135%, Max Enemies Hit: 15, Damage Over Time: 206% damage every 1 seconds for 9 seconds, Cooldown Time: 32 sec
30
MP Cost: 290, Damage: 1150%, Max Enemies Hit: 15, Damage Over Time: 210% damage every 1 seconds for 10 seconds, Cooldown Time: 30 sec
31
MP Cost: 290, Damage: 1165%, Max Enemies Hit: 15, Damage Over Time: 214% damage every 1 seconds for 10 seconds, Cooldown Time: 30 sec
32
MP Cost: 290, Damage: 1180%, Max Enemies Hit: 15, Damage Over Time: 218% damage every 1 seconds for 10 seconds, Cooldown Time: 28 sec