![]() |
|
Post-Union Viper build - Printable Version +- Southperry.net (https://www.southperry.net) +-- Forum: Maplestory (https://www.southperry.net/forumdisplay.php?fid=15) +--- Forum: Training Center (https://www.southperry.net/forumdisplay.php?fid=32) +---- Forum: Pirate (https://www.southperry.net/forumdisplay.php?fid=40) +---- Thread: Post-Union Viper build (/showthread.php?tid=50717) |
Post-Union Viper build - Arrg - 2012-01-16 This is just for the people who need it. It's based on how I trained in kMST until 13x and then in the live server from 14x until now. 10 1 Somersault Kick 11 3 Somersault Kick (4) 12 3 Somersault Kick (7) 13 3 Somersault Kick (10) 14 3 Somersault Kick (13) 15 3 Somersault Kick (16) 16 3 Somersault Kick (19) 17 1 Somersault Kick (MAX) 2 Critical Hit 18 3 Critical hit (5) 19 3 Critical Hit (8) 20 2 Critical Hit (MAX) 1 Dash 21 3 Dash (4) 22 3 Dash (7) 23 3 Dash (MAX) 24 3 Bullet Time 25 3 Bullet Time (6) 26 3 Bullet Time (9) 27 1 Bullet Time (MAX) 2 Double Fire 28 3 Double Fire (5) 29 3 Double Fire (8) 30 3 Double Fire (11) 30 1 Corkscrew Blow 31 1 Tornado Uppercut 1 Endurance 1 Knuckle Mastery 32 3 Knuckle Mastery (4) 33 1 Knuckle Mastery (5) 2 Knuckle Booster 34 3 Knuckle Booster (5) 35 1 Knuckle Booster (6) 2 Mental Clarity 36 3 Mental Clarity (5) 37 3 Mental Clarity (8) 38 3 Mental Clarity (11) 39 3 Mental Clarity (14) 40 3 Mental Clarity (17) 41 3 Mental Clarity (MAX) 42 3 Pirate Training 43 3 Pirate Training (6) 44 3 Pirate Training (9) 45 1 Pirate Training (MAX) 2 Mastery (7) 46 3 Mastery (10) 47 3 Mastery (13) 48 3 Mastery (16) 49 3 Mastery (19) 50 1 Mastery (MAX) 2 Tornado Upper (3) 51 3 Tornado Upper (6) 52 3 Tornado Upper (9) 53 2 Tornado Upper (11) 1 Corkscrew Blow (2) 54 3 Corkscrew Blow (5) 55 3 Corkscrew Blow (8) 56 3 Corkscrew Blow (11) 57 3 Corkscrew Blow (14) 58 3 Corkscrew Blow (17) 59 3 Corkscrew Blow (MAX) 60 3 Booster (9) 61 3 Booster (12) 62 3 Booster (15) 63 3 Booster (18) 64 2 Booster (MAX) 1 Endurance (2) 65 3 Endurance (5) 66 3 Endurance (8) 67 2 Endurance (MAX) 1 HP Increase 68 3 HP Increase (4) 69 3 HP Increase (7) 70 2 HP Increase (MAX) 70 1 Double Spiral 71 1 Energy Charge 1 Energy Blast 1 Critical Rage 72 3 Critical Rage (4) 73 3 Critical Rage (7) 74 3 Critical Rage (10) 75 3 Critical Rage (13) 76 3 Critical Rage (16) 77 3 Critical Rage (19) 78 1 Critical Rage (MAX) 2 Stun Mastery 79 3 Stun Mastery (5) 80 3 Stun Mastery (8) 81 3 Stun Mastery (11) 82 3 Stun Mastery (14) 83 3 Stun Mastery (17) 84 3 Stun Mastery (MAX) 85 3 Energy Charge (4) 86 3 Energy Charge (7) 87 3 Energy Charge (10) 88 3 Energy Charge (13) 89 3 Energy Charge (16) 90 3 Energy Charge (19) 91 1 Energy Charge (MAX) 2 Double Spiral (3) 92 3 Double Spiral (6) 93 3 Double Spiral (9) 94 3 Double Spiral (12) 95 3 Double Spiral (15) 96 3 Double Spiral (18) 97 2 Double Spiral (MAX) 1 Energy Blast (2) 98 3 Energy Blast (5) 99 3 Energy Blast (8) 100 3 Energy Blast (11) 101 3 Energy Blast (14) 102 3 Energy Blast (17) 103 3 Energy Blast (MAX) 104 3 Willow Defensive 105 3 Willow Defensive (6) 106 3 Willow Defensive (9) 107 3 Willow Defensive (12) 108 3 Willow Defensive (15) 109 3 Willow Defensive (18) 110 2 Willow Defensive (MAX) 1 Dice 111 3 Dice (4) 112 3 Dice (7) 113 3 Dice (10) 114 3 Dice (13) 115 3 Dice (16) 116 3 Dice (19) 117 1 Dice (MAX) 2 Shockwave 118 3 Shockwave (5) 119 3 Shockwave (8) 120 3 Shockwave (11) This is the grind-at-ariant/magatia build. All the way til 100 you're basically using double spiral > screw punch > repeat back and forth across the map, so I added to the skills that support Double Spiral. Of course I don't know about MP3/other maps we don't have. 120 1 Dragon Strike 1 Speed Infusion 1 Fist Enrage 121 1 Time Leap 1 Double Dice 1 Energy Blast 122 3 Pirate's Revenge 123 3 Pirate's Revenge (6) 124 3 Pirate's Revenge (9) 125 1 Pirate's Revenge (MAX) 2 Double Dice (3) 126 2 Double Dice (MAX) 1 Viperisition 127 3 Viperisition (4) 128 3 Viperisition (7) 129 3 Viperisition (10) 130 3 Viperisition (13) 131 3 Viperisition (16) 132 3 Viperisition (19) 133 3 Viperisition (22) 134 3 Viperisition (25) 135 3 Viperisition (28) 136 2 Viperisiton (MAX) 1 Energy Blast (2) 137 3 Energy Blast (5) 138 3 Energy Blast (8) 139 3 Energy Blast (11) 140 3 Energy Blast (14) 141 3 Energy Blast (17) 142 3 Energy Blast (20) 143 3 Energy Blast (23) 144 3 Energy Blast (26) 145 3 Energy Blast (29) 146 1 Energy Blast (MAX) 147 3 Guard Crush (3) 148 3 Guard Crush (6) 149 3 Guard Crush (9) 150 3 Guard Crush (12) 151 3 Guard Crush (15) 152 3 Guard Crush (18) 153 2 Guard Crush (MAX) 1 Fist Enrage (2) 154 3 Fist Enrage (5) 155 3 Fist Enrage (8) 156 3 Fist Enrage (11) 157 3 Fist Enrage (14) 158 3 Fist Enrage (17) 159 3 Fist Enrage (20) 160 3 Fist Enrage (23) 161 3 Fist Enrage (26) 162 3 Fist Enrage (29) 163 1 Fist Enrage (MAX) 2 Dragon Strike (3) 164 3 Dragon Strike (6) 165 3 Dragon Strike (9) 166 3 Dragon Strike (12) 167 3 Dragon Strike (15) 168 3 Dragon Strike (18) 169 3 Dragon Strike (21) 170 3 Dragon Strike (24) 171 3 Dragon Strike (27) 172 3 Dragon Strike (30) 173 3 Maple Warrior (3) 174 3 Maple Warrior (6) 175 3 Maple Warrior (9) 176 3 Maple Warrior (12) 177 3 Maple Warrior (15) 178 3 Maple Warrior (18) 179 3 Maple Warrior (21) 180 3 Maple Warrior (24) 181 3 Maple Warrior (27) 182 3 Maple Warrior (30) 183 3 Speed Infusion (4) 184 3 Speed Infusion (7) 185 3 Speed Infusion (10) 186 3 Speed Infusion (13) 187 3 Speed Infusion (16) 188 3 Speed Infusion (19) 189 1 Speed Infusion (MAX) 2 Time Leap (3) 190 3 Time Leap (MAX) 191 3 Nautilus Warship (3) 192 3 Nautilus Warship (6) 193 3 Nautilus Warship (9) 194 3 Nautilus Warship (12) 195 3 Nautilus Warship (15) 196 3 Nautilus Warship (18) 197 3 Nautilus Warship (21) 198 3 Nautilus Warship (24) 199 3 Nautilus Warship (27) 200 3 Nautilus Warship (MAX) Obviously you should add to Hero's Will whenever you get it. And feel free to add 1 nautilus whenever just for show. Off-topic: to the vipers out there, I found a glitch with the new Character card system. The Mechanic's special effect is to add duration to buffs (which is nice for Dice, as you can keep the better rolls slightly longer and reroll the crappy rolls just as often as normal) BUT the glitch is this: If you roll a double dice, and the skill cools down but you have it on still (due to the +duration of the mechanic card) and you roll a 1 or 1/1, the double dice stays on indefinitely. I had Double 4's on for several hours one time. So try to get a mechanic to 120 for the character card bonus of +15% duration of buffs and the triple pirate bonus of ignoring 8% def on a monster, assuming you have a cannon-shooter already. Post-Union Viper build - Takebacker - 2012-01-16 Why would i not just get dash and bullet time immediately after 1 somersault? How is mastery not as important as mental clarity AND pirate training AND tornado upper? Higher than 10 SI is still laughably unnecessary, time leap should be maxed before viperisation imo (19x? What the f'uck are you thinking?), i would still do MW and warship over dragon strike, and i guess that's about it. Post-Union Viper build - Moonlapse - 2012-01-16 Thanks for the guide. This will come in handy for redistributing my SP. Why energy blast before dragon strike? Post-Union Viper build - Takebacker - 2012-01-16 Moonlapse Wrote:Thanks for the guide. This will come in handy for redistributing my SP. Dragon strike to build energy, and energy blast to out DPS/range dragon strike in every way. Eblast helps you charge energy faster, too. Post-Union Viper build - Arrg - 2012-01-16 Takebacker Wrote:Why would i not just get dash and bullet time immediately after 1 somersault? Moonlapse Wrote:Thanks for the guide. This will come in handy for redistributing my SP.As takebacker said, it's just a filler in between when you don't have energy. Energy blast does crazy crazy damage. Post-Union Viper build - JoeTang - 2012-01-16 Level 64. Dice is overrated. It's like a net 2% total damage increase over the course of eternity and that becomes 2.001% with Time Leap or something equivalently worthless. Post-Union Viper build - Arrg - 2012-01-16 JoeTang Wrote:Level 64. Thanks, fixed it. Well it's also not always about damage. Sometimes the 2/3's save pots, albeit a negligible amount, at bosses/high level mobs/etc. 6's And Double 6's are crazy awesome especially in places like Aswan, where I'm getting upwards of 25%/10 minutes on 2x. At 174. That's crazy for us without LHC. But when it is about damage, those 5's, 4's, and any mixes of doubles in-between make soloing bosses go a lot quicker. Post-Union Viper build - Takebacker - 2012-01-16 Arrg Wrote:Up to you. 1st job is pretty fast as it is, and the build won't really matter too much, but dash takes up a crapload of MP at lower levels. If bullet time gave speed instead of just increasing your speed cap, then I may see the logic in your point, but otherwise it's not as important as sskick. MP costs is really only a KMS concern. I would imagine with character cards or something it'd be easier to get speed boosts. I always start with 2 evo rings so i'll have over max speed with dash, so that's why i said bullet time might be good. Arrg Wrote:Mastery used to be really important, but it's just meh now. If you really want to change it I'd put mastery between clarity and training, I just put training early so people wouldn't have to add dex for equips. And tornado upper is pretty goddamn weak, tbh. It doesn't get much stronger with levels. I meant why are you getting upper tornado at all so early. It sucks in general. Only reason to have it is because it's your longest range attack in 2nd...and it accomplishes that with level 1. Arrg Wrote:I still find almost no use for Time Leap because all it does is help dice rolls. YOU may have a better use for it, but I don't. And since you said mastery is so crucial, why would you delay Viperisation any longer by putting time leap in front of it? And yeah, MW is probably better before dragon strike, but leveling via PQs usually meant that someone had at least 19 MW at all times. I wouldn't put warship before it, though. We don't have LHC, so warship's a completely garbage skill. I'm biased since i have two pirates (two re-rolls ) and am almost 200. I said mastery is crucial...i didn't say extra mastery is when i could spend less than an hour and 4 SP to make a trashy skill worth using. ITT: KMS vs GMS, basically. Post-Union Viper build - Arrg - 2012-01-16 So do you think you'd get a mechanic to 120 for the triple-pirate character card boost? Post-Union Viper build - Takebacker - 2012-01-16 They're both on different accounts, so no. Post-Union Viper build - Phoenix Wright - 2012-01-16 A bit off topic, but since you'd mentioned it: Does the Mechanic character card apply to ANY kind of buff? Post-Union Viper build - Locked - 2012-01-16 I find it meaningless to compare the superior version (kMS) to the inferior version (gMS), but that's just me. Post-Union Viper build - Arrg - 2012-01-16 Phoenix Wright Wrote:A bit off topic, but since you'd mentioned it: I think only skills, but i'd have to test it. Locked Wrote:I find it meaningless to compare the superior version (kMS) to the inferior version (gMS), but that's just me.So says the one who keeps leaving kms for gms. Post-Union Viper build - Locked - 2012-01-16 Arrg Wrote:So says the one who keeps leaving kms for gms. I like to think of it the other way around. :c Post-Union Viper build - lbpwow - 2012-01-16 A bit off topic, but how does the buccaneer character card exactly work? Post-Union Viper build - Arrg - 2012-01-16 lbpwow Wrote:A bit off topic, but how does the buccaneer character card exactly work? I wish I knew. Post-Union Viper build - JoeTang - 2012-01-16 Locked Wrote:I like to think of it the other way around. You're just a hipster. "I played every class before they were broken in GMS" Post-Union Viper build - Link - 2012-01-16 Takebacker Wrote:warship over dragon strike LOL! FUCK NO! That is the worst idea I've ever heard. Post-Union Viper build - Takebacker - 2012-01-16 A skill that charges energy...vs a skill that charges energy hits the whole map and has it's cooldown halved by the time you max it. Hm. Post-Union Viper build - lbpwow - 2012-01-16 Arrg Wrote:I wish I knew. Aw, that sucks. Haven't been able to find the answer. Thanks for the reply though. |