MP Cost: 4, Damage: 127%, Number of Hits: 2, Range: 380
2
MP Cost: 4, Damage: 129%, Number of Hits: 2, Range: 380
3
MP Cost: 4, Damage: 131%, Number of Hits: 2, Range: 380
4
MP Cost: 4, Damage: 133%, Number of Hits: 2, Range: 380
5
MP Cost: 4, Damage: 135%, Number of Hits: 2, Range: 380
6
MP Cost: 5, Damage: 137%, Number of Hits: 2, Range: 380
7
MP Cost: 5, Damage: 139%, Number of Hits: 2, Range: 380
8
MP Cost: 5, Damage: 141%, Number of Hits: 2, Range: 380
9
MP Cost: 5, Damage: 143%, Number of Hits: 2, Range: 380
10
MP Cost: 5, Damage: 145%, Number of Hits: 2, Range: 380
11
MP Cost: 5, Damage: 147%, Number of Hits: 2, Range: 380
12
MP Cost: 6, Damage: 149%, Number of Hits: 2, Range: 380
13
MP Cost: 6, Damage: 151%, Number of Hits: 2, Range: 380
14
MP Cost: 6, Damage: 153%, Number of Hits: 2, Range: 380
15
MP Cost: 6, Damage: 155%, Number of Hits: 2, Range: 380
16
MP Cost: 6, Damage: 157%, Number of Hits: 2, Range: 380
17
MP Cost: 6, Damage: 159%, Number of Hits: 2, Range: 380
18
MP Cost: 7, Damage: 161%, Number of Hits: 2, Range: 380
19
MP Cost: 7, Damage: 163%, Number of Hits: 2, Range: 380
20
MP Cost: 7, Damage: 165%, Number of Hits: 2, Range: 380
Dash Description: Press left or right arrow twice to temporarily boost Speed and Jump, and receive 100% knock-back prevention. [Dash activation: ¡æ¡æ or ¡ç¡ç with the arrow keys.] While using Dash, Corkscrew Blow and Triple Fire's damage will be increased. Info: type = 10 Animations:effect, effect0, special Maximum Level: 10
1
MP Cost: 9, Duration: 4 sec, Speed: +5, Jump: +2, Triple Fire and Corkscrew Blow Damage: +100% while Dash is active
2
MP Cost: 8, Duration: 4 sec, Speed: +10, Jump: +4, Triple Fire and Corkscrew Blow Damage: +100% while Dash is active
3
MP Cost: 7, Duration: 8 sec, Speed: +15, Jump: +6, Triple Fire and Corkscrew Blow Damage: +100% while Dash is active
4
MP Cost: 6, Duration: 8 sec, Speed: +20, Jump: +8, Triple Fire and Corkscrew Blow Damage: +100% while Dash is active
5
MP Cost: 5, Duration: 12 sec, Speed: +25, Jump: +10, Triple Fire and Corkscrew Blow Damage: +100% while Dash is active
6
MP Cost: 4, Duration: 12 sec, Speed: +30, Jump: +12, Triple Fire and Corkscrew Blow Damage: +100% while Dash is active
7
MP Cost: 3, Duration: 16 sec, Speed: +35, Jump: +14, Triple Fire and Corkscrew Blow Damage: +100% while Dash is active
8
MP Cost: 2, Duration: 16 sec, Speed: +40, Jump: +16, Triple Fire and Corkscrew Blow Damage: +100% while Dash is active
9
MP Cost: 1, Duration: 20 sec, Speed: +45, Jump: +18, Triple Fire and Corkscrew Blow Damage: +100% while Dash is active
10
MP Cost: 0, Duration: 20 sec, Speed: +50, Jump: +20, Triple Fire and Corkscrew Blow Damage: +100% while Dash is active
Critical Rower Description: Increases critical hit rate and minimum critical damage. Info: type = 50 Maximum Level: 10
1
Critical Hit Rate: +2%, Critical Minimum Damage: +1%
2
Critical Hit Rate: +4%, Critical Minimum Damage: +2%
3
Critical Hit Rate: +6%, Critical Minimum Damage: +3%
4
Critical Hit Rate: +8%, Critical Minimum Damage: +4%
5
Critical Hit Rate: +10%, Critical Minimum Damage: +5%
6
Critical Hit Rate: +12%, Critical Minimum Damage: +6%
7
Critical Hit Rate: +14%, Critical Minimum Damage: +7%
8
Critical Hit Rate: +16%, Critical Minimum Damage: +8%
9
Critical Hit Rate: +18%, Critical Minimum Damage: +9%
10
Critical Hit Rate: +20%, Critical Minimum Damage: +10%
Brawler
Knuckle Mastery Description: Increases the weapon mastery and accuracy of Knuckles Info: type = 50 Maximum Level: 20
1
Knuckler Mastery: +12%, Accuracy: +6
2
Knuckler Mastery: +14%, Accuracy: +12
3
Knuckler Mastery: +16%, Accuracy: +18
4
Knuckler Mastery: +18%, Accuracy: +24
5
Knuckler Mastery: +20%, Accuracy: +30
6
Knuckler Mastery: +22%, Accuracy: +36
7
Knuckler Mastery: +24%, Accuracy: +42
8
Knuckler Mastery: +26%, Accuracy: +48
9
Knuckler Mastery: +28%, Accuracy: +54
10
Knuckler Mastery: +30%, Accuracy: +60
11
Knuckler Mastery: +32%, Accuracy: +66
12
Knuckler Mastery: +34%, Accuracy: +72
13
Knuckler Mastery: +36%, Accuracy: +78
14
Knuckler Mastery: +38%, Accuracy: +84
15
Knuckler Mastery: +40%, Accuracy: +90
16
Knuckler Mastery: +42%, Accuracy: +96
17
Knuckler Mastery: +44%, Accuracy: +102
18
Knuckler Mastery: +46%, Accuracy: +108
19
Knuckler Mastery: +48%, Accuracy: +114
20
Knuckler Mastery: +50%, Accuracy: +120
Corkscrew Blow Description: Rush forward wildly, taking a quick opportunity to many enemies. Info: type = 1, areaAttack = 1, pushTarget = 1, casterMove = 1 Delays: screw - 810 ms Range:200% Animations:hit.0, effect Maximum Level: 20
1
MP Cost: 10, Damage: 284%, Max Enemies Hit: 6
2
MP Cost: 11, Damage: 288%, Max Enemies Hit: 6
3
MP Cost: 11, Damage: 292%, Max Enemies Hit: 6
4
MP Cost: 12, Damage: 296%, Max Enemies Hit: 6
5
MP Cost: 12, Damage: 300%, Max Enemies Hit: 6
6
MP Cost: 13, Damage: 304%, Max Enemies Hit: 6
7
MP Cost: 13, Damage: 308%, Max Enemies Hit: 6
8
MP Cost: 14, Damage: 312%, Max Enemies Hit: 6
9
MP Cost: 14, Damage: 316%, Max Enemies Hit: 6
10
MP Cost: 15, Damage: 320%, Max Enemies Hit: 6
11
MP Cost: 15, Damage: 324%, Max Enemies Hit: 6
12
MP Cost: 16, Damage: 328%, Max Enemies Hit: 6
13
MP Cost: 16, Damage: 332%, Max Enemies Hit: 6
14
MP Cost: 17, Damage: 336%, Max Enemies Hit: 6
15
MP Cost: 17, Damage: 340%, Max Enemies Hit: 6
16
MP Cost: 18, Damage: 344%, Max Enemies Hit: 6
17
MP Cost: 18, Damage: 348%, Max Enemies Hit: 6
18
MP Cost: 19, Damage: 352%, Max Enemies Hit: 6
19
MP Cost: 19, Damage: 356%, Max Enemies Hit: 6
20
MP Cost: 20, Damage: 360%, Max Enemies Hit: 6
Knuckle Booster Description: Increases the attack speed of your weapon. Must have Knuckles equipped. Info: type = 10 Delays: alert2 - 600 ms Pre-requisite: Level 5 Knuckle Mastery Animations:effect Maximum Level: 20
1
MP Cost: 30, Duration: 10 sec
2
MP Cost: 29, Duration: 20 sec
3
MP Cost: 28, Duration: 30 sec
4
MP Cost: 27, Duration: 40 sec
5
MP Cost: 26, Duration: 50 sec
6
MP Cost: 25, Duration: 60 sec
7
MP Cost: 24, Duration: 70 sec
8
MP Cost: 23, Duration: 80 sec
9
MP Cost: 22, Duration: 90 sec
10
MP Cost: 21, Duration: 100 sec
11
MP Cost: 20, Duration: 110 sec
12
MP Cost: 19, Duration: 120 sec
13
MP Cost: 18, Duration: 130 sec
14
MP Cost: 17, Duration: 140 sec
15
MP Cost: 16, Duration: 150 sec
16
MP Cost: 15, Duration: 160 sec
17
MP Cost: 14, Duration: 170 sec
18
MP Cost: 13, Duration: 180 sec
19
MP Cost: 12, Duration: 190 sec
20
MP Cost: 11, Duration: 200 sec
HP Boost Description: Permanently increases maximum HP. Info: type = 50 Maximum Level: 10
1
Max HP: +2%
2
Max HP: +4%
3
Max HP: +6%
4
Max HP: +8%
5
Max HP: +10%
6
Max HP: +12%
7
Max HP: +14%
8
Max HP: +16%
9
Max HP: +18%
10
Max HP: +20%
Pirate Training Description: Permanently increases Strength and Dexterity Info: type = 50 Maximum Level: 10
1
Strength: +3, Dexterity: +3
2
Strength: +6, Dexterity: +6
3
Strength: +9, Dexterity: +9
4
Strength: +12, Dexterity: +12
5
Strength: +15, Dexterity: +15
6
Strength: +18, Dexterity: +18
7
Strength: +21, Dexterity: +21
8
Strength: +24, Dexterity: +24
9
Strength: +27, Dexterity: +27
10
Strength: +30, Dexterity: +30
Mental Clarity Description: Clear your mind to temporarily improve your weapon attack and accuracy. Info: type = 10, magicSteal = 1 Delays: alert3 - 1500 ms Animations:effect, effect0, special Maximum Level: 20
1
MP Cost: 15, Weapon ATT: +1, Accuracy: +84
2
MP Cost: 15, Weapon ATT: +3, Accuracy: +88
3
MP Cost: 16, Weapon ATT: +4, Accuracy: +92
4
MP Cost: 16, Weapon ATT: +6, Accuracy: +96
5
MP Cost: 17, Weapon ATT: +7, Accuracy: +100
6
MP Cost: 17, Weapon ATT: +9, Accuracy: +104
7
MP Cost: 18, Weapon ATT: +10, Accuracy: +108
8
MP Cost: 18, Weapon ATT: +12, Accuracy: +112
9
MP Cost: 19, Weapon ATT: +13, Accuracy: +116
10
MP Cost: 19, Weapon ATT: +15, Accuracy: +120
11
MP Cost: 20, Weapon ATT: +16, Accuracy: +124
12
MP Cost: 20, Weapon ATT: +18, Accuracy: +128
13
MP Cost: 21, Weapon ATT: +19, Accuracy: +132
14
MP Cost: 21, Weapon ATT: +21, Accuracy: +136
15
MP Cost: 22, Weapon ATT: +22, Accuracy: +140
16
MP Cost: 22, Weapon ATT: +24, Accuracy: +144
17
MP Cost: 23, Weapon ATT: +25, Accuracy: +148
18
MP Cost: 23, Weapon ATT: +27, Accuracy: +152
19
MP Cost: 24, Weapon ATT: +28, Accuracy: +156
20
MP Cost: 24, Weapon ATT: +30, Accuracy: +160
Tornado Upper Description: Using a strong uppercut, form a fierce tornado to attack the enemy Info: type = 2, areaAttack = 1 Delays: tornadoUpper - 1080 ms Range:45% Animations:effect, ball, hit.0 Maximum Level: 20
1
MP Cost: 18, Damage: 318%, Max Enemies Hit: 6
2
MP Cost: 18, Damage: 321%, Max Enemies Hit: 6
3
MP Cost: 18, Damage: 324%, Max Enemies Hit: 6
4
MP Cost: 18, Damage: 327%, Max Enemies Hit: 6
5
MP Cost: 18, Damage: 330%, Max Enemies Hit: 6
6
MP Cost: 20, Damage: 333%, Max Enemies Hit: 6
7
MP Cost: 20, Damage: 336%, Max Enemies Hit: 6
8
MP Cost: 20, Damage: 339%, Max Enemies Hit: 6
9
MP Cost: 20, Damage: 342%, Max Enemies Hit: 6
10
MP Cost: 20, Damage: 345%, Max Enemies Hit: 6
11
MP Cost: 22, Damage: 348%, Max Enemies Hit: 6
12
MP Cost: 22, Damage: 351%, Max Enemies Hit: 6
13
MP Cost: 22, Damage: 354%, Max Enemies Hit: 6
14
MP Cost: 22, Damage: 357%, Max Enemies Hit: 6
15
MP Cost: 22, Damage: 360%, Max Enemies Hit: 6
16
MP Cost: 24, Damage: 363%, Max Enemies Hit: 6
17
MP Cost: 24, Damage: 366%, Max Enemies Hit: 6
18
MP Cost: 24, Damage: 369%, Max Enemies Hit: 6
19
MP Cost: 24, Damage: 372%, Max Enemies Hit: 6
20
MP Cost: 24, Damage: 375%, Max Enemies Hit: 6
Endurance Description: Periodically heal HP and MP. Info: type = 50, pvp = 0 Maximum Level: 10
1
Recover 1% HP and MP every 14 seconds.
2
Recover 1% HP and MP every 13 seconds.
3
Recover 2% HP and MP every 12 seconds.
4
Recover 2% HP and MP every 11 seconds.
5
Recover 3% HP and MP every 10 seconds.
6
Recover 3% HP and MP every 9 seconds.
7
Recover 4% HP and MP every 8 seconds.
8
Recover 4% HP and MP every 7 seconds.
9
Recover 5% HP and MP every 6 seconds.
10
Recover 5% HP and MP every 5 seconds.
Marauder
Stun Mastery Description: Increase your critical hit rate against enemies that are stunned. In addition to this, all attacks have an additional chance to stun enemies. Info: type = 51, incDamToStunTarget = 1 Animations:mob Maximum Level: 20
1
Critical Hit Rate when attacking Stunned enemies: +22%, Stun Rate: +22%
2
Critical Hit Rate when attacking Stunned enemies: +24%, Stun Rate: +24%
3
Critical Hit Rate when attacking Stunned enemies: +26%, Stun Rate: +26%
4
Critical Hit Rate when attacking Stunned enemies: +28%, Stun Rate: +28%
5
Critical Hit Rate when attacking Stunned enemies: +30%, Stun Rate: +30%
6
Critical Hit Rate when attacking Stunned enemies: +32%, Stun Rate: +32%
7
Critical Hit Rate when attacking Stunned enemies: +34%, Stun Rate: +34%
8
Critical Hit Rate when attacking Stunned enemies: +36%, Stun Rate: +36%
9
Critical Hit Rate when attacking Stunned enemies: +38%, Stun Rate: +38%
10
Critical Hit Rate when attacking Stunned enemies: +40%, Stun Rate: +40%
11
Critical Hit Rate when attacking Stunned enemies: +42%, Stun Rate: +42%
12
Critical Hit Rate when attacking Stunned enemies: +44%, Stun Rate: +44%
13
Critical Hit Rate when attacking Stunned enemies: +46%, Stun Rate: +46%
14
Critical Hit Rate when attacking Stunned enemies: +48%, Stun Rate: +48%
15
Critical Hit Rate when attacking Stunned enemies: +50%, Stun Rate: +50%
16
Critical Hit Rate when attacking Stunned enemies: +52%, Stun Rate: +52%
17
Critical Hit Rate when attacking Stunned enemies: +54%, Stun Rate: +54%
18
Critical Hit Rate when attacking Stunned enemies: +56%, Stun Rate: +56%
19
Critical Hit Rate when attacking Stunned enemies: +58%, Stun Rate: +58%
20
Critical Hit Rate when attacking Stunned enemies: +60%, Stun Rate: +60%
Energy Charge Description: Charge energy when you attack enemies. When Energy Charge is active, you will receive bonus Accuracy, Attack, Defense, Speed, and Stance effect, and Energy Skills will be available. When attacking bosses, you will charge at twice the normal rate. Info: type = 51, energyCharge = 1, condition = attack, fullChargeEffect = bodyAttack Animations:effect.0, effect.1, effect.2, hit.0, special, affected Maximum Level: 20
1
Energy per Attack: 205 Energy, Duration: 22 sec, Accuracy: +15, Weapon ATT: +1, Physical Defense: +15, Magical Defense: +15, Speed: +12%, Knock-back Resistance: +52%. Energy per Attack (vs Bosses): 205 Energy
2
Energy per Attack: 210 Energy, Duration: 24 sec, Accuracy: +30, Weapon ATT: +3, Physical Defense: +30, Magical Defense: +30, Speed: +14%, Knock-back Resistance: +54%. Energy per Attack (vs Bosses): 210 Energy
3
Energy per Attack: 215 Energy, Duration: 26 sec, Accuracy: +45, Weapon ATT: +4, Physical Defense: +45, Magical Defense: +45, Speed: +16%, Knock-back Resistance: +56%. Energy per Attack (vs Bosses): 215 Energy
4
Energy per Attack: 220 Energy, Duration: 28 sec, Accuracy: +60, Weapon ATT: +6, Physical Defense: +60, Magical Defense: +60, Speed: +18%, Knock-back Resistance: +58%. Energy per Attack (vs Bosses): 220 Energy
5
Energy per Attack: 225 Energy, Duration: 30 sec, Accuracy: +75, Weapon ATT: +7, Physical Defense: +75, Magical Defense: +75, Speed: +20%, Knock-back Resistance: +60%. Energy per Attack (vs Bosses): 225 Energy
6
Energy per Attack: 230 Energy, Duration: 32 sec, Accuracy: +90, Weapon ATT: +9, Physical Defense: +90, Magical Defense: +90, Speed: +22%, Knock-back Resistance: +62%. Energy per Attack (vs Bosses): 230 Energy
7
Energy per Attack: 235 Energy, Duration: 34 sec, Accuracy: +105, Weapon ATT: +10, Physical Defense: +105, Magical Defense: +105, Speed: +24%, Knock-back Resistance: +64%. Energy per Attack (vs Bosses): 235 Energy
8
Energy per Attack: 240 Energy, Duration: 36 sec, Accuracy: +120, Weapon ATT: +12, Physical Defense: +120, Magical Defense: +120, Speed: +26%, Knock-back Resistance: +66%. Energy per Attack (vs Bosses): 240 Energy
9
Energy per Attack: 245 Energy, Duration: 38 sec, Accuracy: +135, Weapon ATT: +13, Physical Defense: +135, Magical Defense: +135, Speed: +28%, Knock-back Resistance: +68%. Energy per Attack (vs Bosses): 245 Energy
10
Energy per Attack: 250 Energy, Duration: 40 sec, Accuracy: +150, Weapon ATT: +15, Physical Defense: +150, Magical Defense: +150, Speed: +30%, Knock-back Resistance: +70%. Energy per Attack (vs Bosses): 250 Energy
11
Energy per Attack: 255 Energy, Duration: 42 sec, Accuracy: +165, Weapon ATT: +16, Physical Defense: +165, Magical Defense: +165, Speed: +32%, Knock-back Resistance: +72%. Energy per Attack (vs Bosses): 255 Energy
12
Energy per Attack: 260 Energy, Duration: 44 sec, Accuracy: +180, Weapon ATT: +18, Physical Defense: +180, Magical Defense: +180, Speed: +34%, Knock-back Resistance: +74%. Energy per Attack (vs Bosses): 260 Energy
13
Energy per Attack: 265 Energy, Duration: 46 sec, Accuracy: +195, Weapon ATT: +19, Physical Defense: +195, Magical Defense: +195, Speed: +36%, Knock-back Resistance: +76%. Energy per Attack (vs Bosses): 265 Energy
14
Energy per Attack: 270 Energy, Duration: 48 sec, Accuracy: +210, Weapon ATT: +21, Physical Defense: +210, Magical Defense: +210, Speed: +38%, Knock-back Resistance: +78%. Energy per Attack (vs Bosses): 270 Energy
15
Energy per Attack: 275 Energy, Duration: 50 sec, Accuracy: +225, Weapon ATT: +22, Physical Defense: +225, Magical Defense: +225, Speed: +40%, Knock-back Resistance: +80%. Energy per Attack (vs Bosses): 275 Energy
16
Energy per Attack: 280 Energy, Duration: 52 sec, Accuracy: +240, Weapon ATT: +24, Physical Defense: +240, Magical Defense: +240, Speed: +42%, Knock-back Resistance: +82%. Energy per Attack (vs Bosses): 280 Energy
17
Energy per Attack: 285 Energy, Duration: 54 sec, Accuracy: +255, Weapon ATT: +25, Physical Defense: +255, Magical Defense: +255, Speed: +44%, Knock-back Resistance: +84%. Energy per Attack (vs Bosses): 285 Energy
18
Energy per Attack: 290 Energy, Duration: 56 sec, Accuracy: +270, Weapon ATT: +27, Physical Defense: +270, Magical Defense: +270, Speed: +46%, Knock-back Resistance: +86%. Energy per Attack (vs Bosses): 290 Energy
19
Energy per Attack: 295 Energy, Duration: 58 sec, Accuracy: +285, Weapon ATT: +28, Physical Defense: +285, Magical Defense: +285, Speed: +48%, Knock-back Resistance: +88%. Energy per Attack (vs Bosses): 295 Energy
20
Energy per Attack: 300 Energy, Duration: 60 sec, Accuracy: +300, Weapon ATT: +30, Physical Defense: +300, Magical Defense: +300, Speed: +50%, Knock-back Resistance: +90%. Energy per Attack (vs Bosses): 300 Energy
Energy Blast Description: Blast your energy at nearby enemies. Can only be used while Energy Charge is active. Chance to stun enemies. Note: Called Energy Buster in KMS. Despite having an #mpCon variable, Energy Blast does not consume MP. Info: type = 1, areaAttack = 1, mes = stun Delays: eburster - 1020 ms Range:150% Pre-requisite: Level 1 Energy Charge Animations:effect, hit.0, mob Maximum Level: 20
1
Damage: 343%, Number of Hits: 2, Max Enemies Hit: 6, Stun Rate: 31%, Stun Duration: 5 sec
2
Damage: 346%, Number of Hits: 2, Max Enemies Hit: 6, Stun Rate: 32%, Stun Duration: 5 sec
3
Damage: 349%, Number of Hits: 2, Max Enemies Hit: 6, Stun Rate: 33%, Stun Duration: 5 sec
4
Damage: 352%, Number of Hits: 2, Max Enemies Hit: 6, Stun Rate: 34%, Stun Duration: 5 sec
5
Damage: 355%, Number of Hits: 2, Max Enemies Hit: 6, Stun Rate: 35%, Stun Duration: 5 sec
6
Damage: 358%, Number of Hits: 2, Max Enemies Hit: 6, Stun Rate: 36%, Stun Duration: 5 sec
7
Damage: 361%, Number of Hits: 2, Max Enemies Hit: 6, Stun Rate: 37%, Stun Duration: 5 sec
8
Damage: 364%, Number of Hits: 2, Max Enemies Hit: 6, Stun Rate: 38%, Stun Duration: 5 sec
9
Damage: 367%, Number of Hits: 2, Max Enemies Hit: 6, Stun Rate: 39%, Stun Duration: 5 sec
10
Damage: 370%, Number of Hits: 2, Max Enemies Hit: 6, Stun Rate: 40%, Stun Duration: 6 sec
11
Damage: 373%, Number of Hits: 2, Max Enemies Hit: 6, Stun Rate: 41%, Stun Duration: 6 sec
12
Damage: 376%, Number of Hits: 2, Max Enemies Hit: 6, Stun Rate: 42%, Stun Duration: 6 sec
13
Damage: 379%, Number of Hits: 2, Max Enemies Hit: 6, Stun Rate: 43%, Stun Duration: 6 sec
14
Damage: 382%, Number of Hits: 2, Max Enemies Hit: 6, Stun Rate: 44%, Stun Duration: 6 sec
15
Damage: 385%, Number of Hits: 2, Max Enemies Hit: 6, Stun Rate: 45%, Stun Duration: 6 sec
16
Damage: 388%, Number of Hits: 2, Max Enemies Hit: 6, Stun Rate: 46%, Stun Duration: 6 sec
17
Damage: 391%, Number of Hits: 2, Max Enemies Hit: 6, Stun Rate: 47%, Stun Duration: 6 sec
18
Damage: 394%, Number of Hits: 2, Max Enemies Hit: 6, Stun Rate: 48%, Stun Duration: 6 sec
19
Damage: 397%, Number of Hits: 2, Max Enemies Hit: 6, Stun Rate: 49%, Stun Duration: 6 sec
20
Damage: 400%, Number of Hits: 2, Max Enemies Hit: 6, Stun Rate: 50%, Stun Duration: 7 sec
Roll of the Dice Description: Test your luck! Roll a dice to get a random Buff. Roll a 1 and you get nothing. Note: 1: Nothing, 2: +30%, Defense 3: +20% HP & MP, 4: +15% Critical Hit Rate, 5: +20% Damage, 6: +30% EXP Info: type = 10 Delays: alert3 - 1500 ms Animations:affected.1, affected.2, affected.3, affected.4, affected.5, affected.6 Maximum Level: 20
Double Spiral Description: Summon the strength of the Super Transform to charge through your enemies and push them forward. Can be used linked with Corkscrew Blow. Note: Description presumably means that if you use this skill after using Corkscrew Blow, you will execute it faster, likely negating some of Corkscrew's delay. Info: type = 1, areaAttack = 1, pushTarget = 1, casterMove = 1 Delays: doubleSpiral - 900 ms Range:350% Animations:effect, hit Maximum Level: 20
1
MP Cost: 22, Damage: 268%, Number of Hits: 2, Max Enemies Hit: 6, Rushes Targets
2
MP Cost: 22, Damage: 271%, Number of Hits: 2, Max Enemies Hit: 6, Rushes Targets
3
MP Cost: 24, Damage: 274%, Number of Hits: 2, Max Enemies Hit: 6, Rushes Targets
4
MP Cost: 24, Damage: 277%, Number of Hits: 2, Max Enemies Hit: 6, Rushes Targets
5
MP Cost: 24, Damage: 280%, Number of Hits: 2, Max Enemies Hit: 6, Rushes Targets
6
MP Cost: 26, Damage: 283%, Number of Hits: 2, Max Enemies Hit: 6, Rushes Targets
7
MP Cost: 26, Damage: 286%, Number of Hits: 2, Max Enemies Hit: 6, Rushes Targets
8
MP Cost: 26, Damage: 289%, Number of Hits: 2, Max Enemies Hit: 6, Rushes Targets
9
MP Cost: 28, Damage: 292%, Number of Hits: 2, Max Enemies Hit: 6, Rushes Targets
10
MP Cost: 28, Damage: 295%, Number of Hits: 2, Max Enemies Hit: 6, Rushes Targets
11
MP Cost: 28, Damage: 298%, Number of Hits: 2, Max Enemies Hit: 6, Rushes Targets
12
MP Cost: 30, Damage: 301%, Number of Hits: 2, Max Enemies Hit: 6, Rushes Targets
13
MP Cost: 30, Damage: 304%, Number of Hits: 2, Max Enemies Hit: 6, Rushes Targets
14
MP Cost: 30, Damage: 307%, Number of Hits: 2, Max Enemies Hit: 6, Rushes Targets
15
MP Cost: 32, Damage: 310%, Number of Hits: 2, Max Enemies Hit: 6, Rushes Targets
16
MP Cost: 32, Damage: 313%, Number of Hits: 2, Max Enemies Hit: 6, Rushes Targets
17
MP Cost: 32, Damage: 316%, Number of Hits: 2, Max Enemies Hit: 6, Rushes Targets
18
MP Cost: 34, Damage: 319%, Number of Hits: 2, Max Enemies Hit: 6, Rushes Targets
19
MP Cost: 34, Damage: 322%, Number of Hits: 2, Max Enemies Hit: 6, Rushes Targets
20
MP Cost: 34, Damage: 325%, Number of Hits: 2, Max Enemies Hit: 6, Rushes Targets
Willow Defense Description: Temporarily reduce the amount of damage taken from enemies by concentrating your mind. Info: type = 11, condition = damaged Delays: alert3 - 1500 ms Animations:repeat, effect Maximum Level: 20
Critical Rage Description: Increase hit rate and critical damage, and critical hit rate against bosses. Info: type = 50 Maximum Level: 20
1
Critical Hit Rate: +6%, Minimum Critical Damage: +4%, Critical Hit Rate vs Bosses: +1%
2
Critical Hit Rate: +6%, Minimum Critical Damage: +4%, Critical Hit Rate vs Bosses: +2%
3
Critical Hit Rate: +7%, Minimum Critical Damage: +4%, Critical Hit Rate vs Bosses: +3%
4
Critical Hit Rate: +7%, Minimum Critical Damage: +5%, Critical Hit Rate vs Bosses: +4%
5
Critical Hit Rate: +8%, Minimum Critical Damage: +5%, Critical Hit Rate vs Bosses: +5%
6
Critical Hit Rate: +8%, Minimum Critical Damage: +5%, Critical Hit Rate vs Bosses: +6%
7
Critical Hit Rate: +9%, Minimum Critical Damage: +6%, Critical Hit Rate vs Bosses: +7%
8
Critical Hit Rate: +9%, Minimum Critical Damage: +6%, Critical Hit Rate vs Bosses: +8%
9
Critical Hit Rate: +10%, Minimum Critical Damage: +6%, Critical Hit Rate vs Bosses: +9%
10
Critical Hit Rate: +10%, Minimum Critical Damage: +7%, Critical Hit Rate vs Bosses: +10%
11
Critical Hit Rate: +11%, Minimum Critical Damage: +7%, Critical Hit Rate vs Bosses: +11%
12
Critical Hit Rate: +11%, Minimum Critical Damage: +7%, Critical Hit Rate vs Bosses: +12%
13
Critical Hit Rate: +12%, Minimum Critical Damage: +8%, Critical Hit Rate vs Bosses: +13%
14
Critical Hit Rate: +12%, Minimum Critical Damage: +8%, Critical Hit Rate vs Bosses: +14%
15
Critical Hit Rate: +13%, Minimum Critical Damage: +8%, Critical Hit Rate vs Bosses: +15%
16
Critical Hit Rate: +13%, Minimum Critical Damage: +9%, Critical Hit Rate vs Bosses: +16%
17
Critical Hit Rate: +14%, Minimum Critical Damage: +9%, Critical Hit Rate vs Bosses: +17%
18
Critical Hit Rate: +14%, Minimum Critical Damage: +9%, Critical Hit Rate vs Bosses: +18%
19
Critical Hit Rate: +15%, Minimum Critical Damage: +10%, Critical Hit Rate vs Bosses: +19%
20
Critical Hit Rate: +15%, Minimum Critical Damage: +10%, Critical Hit Rate vs Bosses: +20%
Shockwave Description: Strike the earth in front of you to raise a shockwave. The shockwave is able to go through many enemies. Info: type = 1, areaAttack = 1 Delays: shockwave - 1260 ms Range:330% Animations:hit.0, effect, effect0, effect1, effect2, effect3, effect4 Maximum Level: 20
1
MP Cost: 18, Damage: 655%, Max Enemies Hit: 6
2
MP Cost: 18, Damage: 660%, Max Enemies Hit: 6
3
MP Cost: 18, Damage: 665%, Max Enemies Hit: 6
4
MP Cost: 20, Damage: 670%, Max Enemies Hit: 6
5
MP Cost: 20, Damage: 675%, Max Enemies Hit: 6
6
MP Cost: 20, Damage: 680%, Max Enemies Hit: 6
7
MP Cost: 20, Damage: 685%, Max Enemies Hit: 6
8
MP Cost: 22, Damage: 690%, Max Enemies Hit: 6
9
MP Cost: 22, Damage: 695%, Max Enemies Hit: 6
10
MP Cost: 22, Damage: 700%, Max Enemies Hit: 6
11
MP Cost: 22, Damage: 705%, Max Enemies Hit: 6
12
MP Cost: 24, Damage: 710%, Max Enemies Hit: 6
13
MP Cost: 24, Damage: 715%, Max Enemies Hit: 6
14
MP Cost: 24, Damage: 720%, Max Enemies Hit: 6
15
MP Cost: 24, Damage: 725%, Max Enemies Hit: 6
16
MP Cost: 26, Damage: 730%, Max Enemies Hit: 6
17
MP Cost: 26, Damage: 735%, Max Enemies Hit: 6
18
MP Cost: 26, Damage: 740%, Max Enemies Hit: 6
19
MP Cost: 26, Damage: 745%, Max Enemies Hit: 6
20
MP Cost: 28, Damage: 750%, Max Enemies Hit: 6
Buccanneer
Maple Warrior Description: Increases the stats of all party members. Info: type = 10, massSpell = 1, magicSteal = 1 Delays: alert3 - 1500 ms Range:400% Animations:effect, affected Maximum Level: 30
1
MP Cost: 10, Duration: 30 sec, All Stats: +1%
2
MP Cost: 10, Duration: 60 sec, All Stats: +1%
3
MP Cost: 10, Duration: 90 sec, All Stats: +2%
4
MP Cost: 10, Duration: 120 sec, All Stats: +2%
5
MP Cost: 20, Duration: 150 sec, All Stats: +3%
6
MP Cost: 20, Duration: 180 sec, All Stats: +3%
7
MP Cost: 20, Duration: 210 sec, All Stats: +4%
8
MP Cost: 20, Duration: 240 sec, All Stats: +4%
9
MP Cost: 20, Duration: 270 sec, All Stats: +5%
10
MP Cost: 30, Duration: 300 sec, All Stats: +5%
11
MP Cost: 30, Duration: 330 sec, All Stats: +6%
12
MP Cost: 30, Duration: 360 sec, All Stats: +6%
13
MP Cost: 30, Duration: 390 sec, All Stats: +7%
14
MP Cost: 30, Duration: 420 sec, All Stats: +7%
15
MP Cost: 40, Duration: 450 sec, All Stats: +8%
16
MP Cost: 40, Duration: 480 sec, All Stats: +8%
17
MP Cost: 40, Duration: 510 sec, All Stats: +9%
18
MP Cost: 40, Duration: 540 sec, All Stats: +9%
19
MP Cost: 40, Duration: 570 sec, All Stats: +10%
20
MP Cost: 50, Duration: 600 sec, All Stats: +10%
21
MP Cost: 50, Duration: 630 sec, All Stats: +11%
22
MP Cost: 50, Duration: 660 sec, All Stats: +11%
23
MP Cost: 50, Duration: 690 sec, All Stats: +12%
24
MP Cost: 50, Duration: 720 sec, All Stats: +12%
25
MP Cost: 60, Duration: 750 sec, All Stats: +13%
26
MP Cost: 60, Duration: 780 sec, All Stats: +13%
27
MP Cost: 60, Duration: 810 sec, All Stats: +14%
28
MP Cost: 60, Duration: 840 sec, All Stats: +14%
29
MP Cost: 60, Duration: 870 sec, All Stats: +15%
30
MP Cost: 70, Duration: 900 sec, All Stats: +15%
31
MP Cost: 70, Duration: 930 sec, All Stats: +16%
32
MP Cost: 70, Duration: 960 sec, All Stats: +16%
Dragon Strike Description: Summon the soul of a sleeping dragon to attack your enemies Info: type = 1, areaAttack = 1, showFromTheOrigin = 1 Delays: dragonstrike - 1080 ms Range:400% Animations:effect, hit.0, hit.1, hit.2, tile.0, tile.1, tile.2, tile.3 Maximum Level: 30
1
MP Cost: 23, Damage: 584%, Number of Hits: 2, Max Enemies Hit: 6
2
MP Cost: 23, Damage: 588%, Number of Hits: 2, Max Enemies Hit: 6
3
MP Cost: 25, Damage: 592%, Number of Hits: 2, Max Enemies Hit: 6
4
MP Cost: 25, Damage: 596%, Number of Hits: 2, Max Enemies Hit: 6
5
MP Cost: 25, Damage: 600%, Number of Hits: 2, Max Enemies Hit: 6
6
MP Cost: 27, Damage: 604%, Number of Hits: 2, Max Enemies Hit: 6
7
MP Cost: 27, Damage: 608%, Number of Hits: 2, Max Enemies Hit: 6
8
MP Cost: 27, Damage: 612%, Number of Hits: 2, Max Enemies Hit: 6
9
MP Cost: 29, Damage: 616%, Number of Hits: 2, Max Enemies Hit: 6
10
MP Cost: 29, Damage: 620%, Number of Hits: 2, Max Enemies Hit: 6
11
MP Cost: 29, Damage: 624%, Number of Hits: 2, Max Enemies Hit: 6
12
MP Cost: 31, Damage: 628%, Number of Hits: 2, Max Enemies Hit: 6
13
MP Cost: 31, Damage: 632%, Number of Hits: 2, Max Enemies Hit: 6
14
MP Cost: 31, Damage: 636%, Number of Hits: 2, Max Enemies Hit: 6
15
MP Cost: 33, Damage: 640%, Number of Hits: 2, Max Enemies Hit: 6
16
MP Cost: 33, Damage: 644%, Number of Hits: 2, Max Enemies Hit: 6
17
MP Cost: 33, Damage: 648%, Number of Hits: 2, Max Enemies Hit: 6
18
MP Cost: 35, Damage: 652%, Number of Hits: 2, Max Enemies Hit: 6
19
MP Cost: 35, Damage: 656%, Number of Hits: 2, Max Enemies Hit: 6
20
MP Cost: 35, Damage: 660%, Number of Hits: 2, Max Enemies Hit: 6
21
MP Cost: 37, Damage: 664%, Number of Hits: 2, Max Enemies Hit: 6
22
MP Cost: 37, Damage: 668%, Number of Hits: 2, Max Enemies Hit: 6
23
MP Cost: 37, Damage: 672%, Number of Hits: 2, Max Enemies Hit: 6
24
MP Cost: 39, Damage: 676%, Number of Hits: 2, Max Enemies Hit: 6
25
MP Cost: 39, Damage: 680%, Number of Hits: 2, Max Enemies Hit: 6
26
MP Cost: 39, Damage: 684%, Number of Hits: 2, Max Enemies Hit: 6
27
MP Cost: 41, Damage: 688%, Number of Hits: 2, Max Enemies Hit: 6
28
MP Cost: 41, Damage: 692%, Number of Hits: 2, Max Enemies Hit: 6
29
MP Cost: 41, Damage: 696%, Number of Hits: 2, Max Enemies Hit: 6
30
MP Cost: 43, Damage: 700%, Number of Hits: 2, Max Enemies Hit: 6
31
MP Cost: 43, Damage: 704%, Number of Hits: 2, Max Enemies Hit: 6
32
MP Cost: 43, Damage: 708%, Number of Hits: 2, Max Enemies Hit: 6
Fist Enrage Description: Unleach a rain of punches with the Super Transform on your enemy. Note: Barrage is originally named Fist in KMS. Info: type = 1, invincible = 1 Delays: fistEnrage - 900 ms Animations:effect, effect0, hit.0 Maximum Level: 30
1
MP Cost: 20, Damage: 192%, Number of Hits: 8
2
MP Cost: 20, Damage: 194%, Number of Hits: 8
3
MP Cost: 20, Damage: 196%, Number of Hits: 8
4
MP Cost: 20, Damage: 198%, Number of Hits: 8
5
MP Cost: 22, Damage: 200%, Number of Hits: 8
6
MP Cost: 22, Damage: 202%, Number of Hits: 8
7
MP Cost: 22, Damage: 204%, Number of Hits: 8
8
MP Cost: 22, Damage: 206%, Number of Hits: 8
9
MP Cost: 22, Damage: 208%, Number of Hits: 8
10
MP Cost: 24, Damage: 210%, Number of Hits: 8
11
MP Cost: 24, Damage: 212%, Number of Hits: 8
12
MP Cost: 24, Damage: 214%, Number of Hits: 8
13
MP Cost: 24, Damage: 216%, Number of Hits: 8
14
MP Cost: 24, Damage: 218%, Number of Hits: 8
15
MP Cost: 26, Damage: 220%, Number of Hits: 8
16
MP Cost: 26, Damage: 222%, Number of Hits: 8
17
MP Cost: 26, Damage: 224%, Number of Hits: 8
18
MP Cost: 26, Damage: 226%, Number of Hits: 8
19
MP Cost: 26, Damage: 228%, Number of Hits: 8
20
MP Cost: 28, Damage: 230%, Number of Hits: 8
21
MP Cost: 28, Damage: 232%, Number of Hits: 8
22
MP Cost: 28, Damage: 234%, Number of Hits: 8
23
MP Cost: 28, Damage: 236%, Number of Hits: 8
24
MP Cost: 28, Damage: 238%, Number of Hits: 8
25
MP Cost: 30, Damage: 240%, Number of Hits: 8
26
MP Cost: 30, Damage: 242%, Number of Hits: 8
27
MP Cost: 30, Damage: 244%, Number of Hits: 8
28
MP Cost: 30, Damage: 246%, Number of Hits: 8
29
MP Cost: 30, Damage: 248%, Number of Hits: 8
30
MP Cost: 32, Damage: 250%, Number of Hits: 8
31
MP Cost: 32, Damage: 252%, Number of Hits: 8
32
MP Cost: 32, Damage: 254%, Number of Hits: 8
Pirate's Rage Description: Cures you from being Seduced. The cooldown decreases as the skill level increases. Info: type = 35 Animations:effect Maximum Level: 5
1
MP Cost: 30, Cooldown Time: 600 sec
2
MP Cost: 30, Cooldown Time: 540 sec
3
MP Cost: 30, Cooldown Time: 480 sec
4
MP Cost: 30, Cooldown Time: 420 sec
5
MP Cost: 30, Cooldown Time: 360 sec
6
MP Cost: 30, Cooldown Time: 300 sec
7
MP Cost: 30, Cooldown Time: 240 sec
Speed Infusion Description: Use HP and MP to temporarily improve your party member's attack speed by 2. Can be used with other Boosters. Info: type = 10, massSpell = 1, magicSteal = 1 Delays: alert4 - 900 ms Range:250% Pre-requisite: Level 20 Knuckle Booster Animations:effect, affected Maximum Level: 20
1
HP Cost: 78, MP Cost: 78, Duration: 110 sec
2
HP Cost: 76, MP Cost: 76, Duration: 120 sec
3
HP Cost: 74, MP Cost: 74, Duration: 130 sec
4
HP Cost: 72, MP Cost: 72, Duration: 140 sec
5
HP Cost: 70, MP Cost: 70, Duration: 150 sec
6
HP Cost: 68, MP Cost: 68, Duration: 160 sec
7
HP Cost: 66, MP Cost: 66, Duration: 170 sec
8
HP Cost: 64, MP Cost: 64, Duration: 180 sec
9
HP Cost: 62, MP Cost: 62, Duration: 190 sec
10
HP Cost: 60, MP Cost: 60, Duration: 200 sec
11
HP Cost: 58, MP Cost: 58, Duration: 210 sec
12
HP Cost: 56, MP Cost: 56, Duration: 220 sec
13
HP Cost: 54, MP Cost: 54, Duration: 230 sec
14
HP Cost: 52, MP Cost: 52, Duration: 240 sec
15
HP Cost: 50, MP Cost: 50, Duration: 250 sec
16
HP Cost: 48, MP Cost: 48, Duration: 260 sec
17
HP Cost: 46, MP Cost: 46, Duration: 270 sec
18
HP Cost: 44, MP Cost: 44, Duration: 280 sec
19
HP Cost: 42, MP Cost: 42, Duration: 290 sec
20
HP Cost: 40, MP Cost: 40, Duration: 300 sec
21
HP Cost: 38, MP Cost: 38, Duration: 310 sec
22
HP Cost: 36, MP Cost: 36, Duration: 320 sec
Time Leap Description: Resets the cooldown for your skills and your party member's skills. Does not reset the cooldown of Time Leap. Info: type = 37, massSpell = 1 Delays: timeleap - 1440 ms Range:400% Animations:effect, affected Maximum Level: 5
1
MP Cost: 465, Cooldown Time: 45 minutes
2
MP Cost: 450, Cooldown Time: 40 minutes
3
MP Cost: 435, Cooldown Time: 35 minutes
4
MP Cost: 420, Cooldown Time: 30 minutes
5
MP Cost: 405, Cooldown Time: 25 minutes
6
MP Cost: 390, Cooldown Time: 20 minutes
7
MP Cost: 375, Cooldown Time: 15 minutes
Pirate's Revenge Description: When attacked, you have a chance to increase your attack damage. The higher the skill level, the longer the buff. Pirate's Revenge can only proc once every 50 seconds. Info: type = 51, incDam = 1, condition = attack Animations:affected Maximum Level: 10
MP Cost: 60, Chance to roll two dice: 10%, Duration: 184 sec, Cooldown Time: 200 sec
2
MP Cost: 60, Chance to roll two dice: 20%, Duration: 188 sec, Cooldown Time: 200 sec
3
MP Cost: 60, Chance to roll two dice: 30%, Duration: 192 sec, Cooldown Time: 200 sec
4
MP Cost: 60, Chance to roll two dice: 40%, Duration: 196 sec, Cooldown Time: 200 sec
5
MP Cost: 60, Chance to roll two dice: 50%, Duration: 200 sec, Cooldown Time: 200 sec
6
MP Cost: 60, Chance to roll two dice: 60%, Duration: 204 sec, Cooldown Time: 200 sec
7
MP Cost: 60, Chance to roll two dice: 70%, Duration: 208 sec, Cooldown Time: 200 sec
Battleship Nautilus Description: Sortie the Battleship Nautilus to rain ordnance on your foes. Note: Battleship refers to the literal class of ship. Info: type = 1, areaAttack = 1 Delays: bombExplosion - 3420 ms Range:400% Animations:effect, screen, special, hit.0 Maximum Level: 30
1
MP Cost: 350, Damage: 404%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 60 sec
2
MP Cost: 350, Damage: 408%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 58 sec
3
MP Cost: 350, Damage: 412%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 58 sec
4
MP Cost: 350, Damage: 416%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 56 sec
5
MP Cost: 350, Damage: 420%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 56 sec
6
MP Cost: 350, Damage: 424%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 54 sec
7
MP Cost: 350, Damage: 428%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 54 sec
8
MP Cost: 350, Damage: 432%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 52 sec
9
MP Cost: 350, Damage: 436%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 52 sec
10
MP Cost: 350, Damage: 440%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 50 sec
11
MP Cost: 350, Damage: 444%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 50 sec
12
MP Cost: 350, Damage: 448%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 48 sec
13
MP Cost: 350, Damage: 452%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 48 sec
14
MP Cost: 350, Damage: 456%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 46 sec
15
MP Cost: 350, Damage: 460%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 46 sec
16
MP Cost: 350, Damage: 464%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 44 sec
17
MP Cost: 350, Damage: 468%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 44 sec
18
MP Cost: 350, Damage: 472%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 42 sec
19
MP Cost: 350, Damage: 476%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 42 sec
20
MP Cost: 350, Damage: 480%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 40 sec
21
MP Cost: 350, Damage: 484%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 40 sec
22
MP Cost: 350, Damage: 488%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 38 sec
23
MP Cost: 350, Damage: 492%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 38 sec
24
MP Cost: 350, Damage: 496%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 36 sec
25
MP Cost: 350, Damage: 500%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 36 sec
26
MP Cost: 350, Damage: 504%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 34 sec
27
MP Cost: 350, Damage: 508%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 34 sec
28
MP Cost: 350, Damage: 512%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 32 sec
29
MP Cost: 350, Damage: 516%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 32 sec
30
MP Cost: 350, Damage: 520%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 30 sec
31
MP Cost: 350, Damage: 524%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 30 sec
32
MP Cost: 350, Damage: 528%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 28 sec
Guard Crash Description: When attacking, have a chance to completely ignore an enemy's defense, including bosses. Info: type = 50 Maximum Level: 20
1
2% chance to ignore 100% of a monster's defense
2
4% chance to ignore 100% of a monster's defense
3
6% chance to ignore 100% of a monster's defense
4
8% chance to ignore 100% of a monster's defense
5
10% chance to ignore 100% of a monster's defense
6
12% chance to ignore 100% of a monster's defense
7
14% chance to ignore 100% of a monster's defense
8
16% chance to ignore 100% of a monster's defense
9
18% chance to ignore 100% of a monster's defense
10
20% chance to ignore 100% of a monster's defense
11
22% chance to ignore 100% of a monster's defense
12
24% chance to ignore 100% of a monster's defense
13
26% chance to ignore 100% of a monster's defense
14
28% chance to ignore 100% of a monster's defense
15
30% chance to ignore 100% of a monster's defense
16
32% chance to ignore 100% of a monster's defense
17
34% chance to ignore 100% of a monster's defense
18
36% chance to ignore 100% of a monster's defense
19
38% chance to ignore 100% of a monster's defense
20
40% chance to ignore 100% of a monster's defense
21
42% chance to ignore 100% of a monster's defense
22
44% chance to ignore 100% of a monster's defense
Vipersition Description: Summon the spirit of a forgotten serpent to temporarily improve your attack, and passively improves your elemental and status resistance, and your weapon mastery with Knuckles. Note: I believe the name is a pun on Viper (KMS name for Buccaneers) and Position. Info: type = 10, magicSteal = 1 Delays: alert3 - 1500 ms Pre-requisite: Level 20 Knuckle Mastery Animations:effect Maximum Level: 30
Energy Blast Description: Collect a powerful amount of energy with the Super Transform to shoot down enemies in front of you. Can only be used while Energy Charge is active. Passively improves the amount of energy charged per attack. Info: type = 1, areaAttack = 1 Delays: energyBlast - 1560 ms Range:695% Animations:effect, effect0, hit.0 Maximum Level: 30
1
Damage: 405%, Number of Hits: 4, Max Enemies Hit: 8, Passive Effect - Energy Per Attack: +42 Energy
2
Damage: 410%, Number of Hits: 4, Max Enemies Hit: 8, Passive Effect - Energy Per Attack: +44 Energy
3
Damage: 415%, Number of Hits: 4, Max Enemies Hit: 8, Passive Effect - Energy Per Attack: +46 Energy
4
Damage: 420%, Number of Hits: 4, Max Enemies Hit: 8, Passive Effect - Energy Per Attack: +48 Energy
5
Damage: 425%, Number of Hits: 4, Max Enemies Hit: 8, Passive Effect - Energy Per Attack: +50 Energy
6
Damage: 430%, Number of Hits: 4, Max Enemies Hit: 8, Passive Effect - Energy Per Attack: +52 Energy
7
Damage: 435%, Number of Hits: 4, Max Enemies Hit: 8, Passive Effect - Energy Per Attack: +54 Energy
8
Damage: 440%, Number of Hits: 4, Max Enemies Hit: 8, Passive Effect - Energy Per Attack: +56 Energy
9
Damage: 445%, Number of Hits: 4, Max Enemies Hit: 8, Passive Effect - Energy Per Attack: +58 Energy
10
Damage: 450%, Number of Hits: 4, Max Enemies Hit: 8, Passive Effect - Energy Per Attack: +60 Energy
11
Damage: 455%, Number of Hits: 4, Max Enemies Hit: 8, Passive Effect - Energy Per Attack: +62 Energy
12
Damage: 460%, Number of Hits: 4, Max Enemies Hit: 8, Passive Effect - Energy Per Attack: +64 Energy
13
Damage: 465%, Number of Hits: 4, Max Enemies Hit: 8, Passive Effect - Energy Per Attack: +66 Energy
14
Damage: 470%, Number of Hits: 4, Max Enemies Hit: 8, Passive Effect - Energy Per Attack: +68 Energy
15
Damage: 475%, Number of Hits: 4, Max Enemies Hit: 9, Passive Effect - Energy Per Attack: +70 Energy
16
Damage: 480%, Number of Hits: 4, Max Enemies Hit: 9, Passive Effect - Energy Per Attack: +72 Energy
17
Damage: 485%, Number of Hits: 4, Max Enemies Hit: 9, Passive Effect - Energy Per Attack: +74 Energy
18
Damage: 490%, Number of Hits: 4, Max Enemies Hit: 9, Passive Effect - Energy Per Attack: +76 Energy
19
Damage: 495%, Number of Hits: 4, Max Enemies Hit: 9, Passive Effect - Energy Per Attack: +78 Energy
20
Damage: 500%, Number of Hits: 4, Max Enemies Hit: 9, Passive Effect - Energy Per Attack: +80 Energy
21
Damage: 505%, Number of Hits: 4, Max Enemies Hit: 9, Passive Effect - Energy Per Attack: +82 Energy
22
Damage: 510%, Number of Hits: 4, Max Enemies Hit: 9, Passive Effect - Energy Per Attack: +84 Energy
23
Damage: 515%, Number of Hits: 4, Max Enemies Hit: 9, Passive Effect - Energy Per Attack: +86 Energy
24
Damage: 520%, Number of Hits: 4, Max Enemies Hit: 9, Passive Effect - Energy Per Attack: +88 Energy
25
Damage: 525%, Number of Hits: 4, Max Enemies Hit: 9, Passive Effect - Energy Per Attack: +90 Energy
26
Damage: 530%, Number of Hits: 4, Max Enemies Hit: 9, Passive Effect - Energy Per Attack: +92 Energy
27
Damage: 535%, Number of Hits: 4, Max Enemies Hit: 9, Passive Effect - Energy Per Attack: +94 Energy
28
Damage: 540%, Number of Hits: 4, Max Enemies Hit: 9, Passive Effect - Energy Per Attack: +96 Energy
29
Damage: 545%, Number of Hits: 4, Max Enemies Hit: 9, Passive Effect - Energy Per Attack: +98 Energy
30
Damage: 550%, Number of Hits: 4, Max Enemies Hit: 10, Passive Effect - Energy Per Attack: +100 Energy
31
Damage: 555%, Number of Hits: 4, Max Enemies Hit: 10, Passive Effect - Energy Per Attack: +102 Energy
32
Damage: 560%, Number of Hits: 4, Max Enemies Hit: 10, Passive Effect - Energy Per Attack: +104 Energy
Gunslinger
Gun Mastery Description: Increases the weapon mastery and accuracy of Guns, and enhances the maximum number of bullets that can be carried. Info: type = 50 Maximum Level: 20
Invisible Shot Description: Shoot three bullets at your enemies at an incredible speed. Info: type = 1, areaAttack = 1 Delays: shot - 780 ms Range:250% Final Attack: Gun Animations:hit.0, hit.1, effect Maximum Level: 20
1
MP Cost: 8, Damage: 93%, Number of Hits: 3, Max Enemies Hit: 4
2
MP Cost: 8, Damage: 95%, Number of Hits: 3, Max Enemies Hit: 4
3
MP Cost: 10, Damage: 97%, Number of Hits: 3, Max Enemies Hit: 4
4
MP Cost: 10, Damage: 99%, Number of Hits: 3, Max Enemies Hit: 4
5
MP Cost: 10, Damage: 101%, Number of Hits: 3, Max Enemies Hit: 4
6
MP Cost: 12, Damage: 103%, Number of Hits: 3, Max Enemies Hit: 4
7
MP Cost: 12, Damage: 105%, Number of Hits: 3, Max Enemies Hit: 4
8
MP Cost: 12, Damage: 107%, Number of Hits: 3, Max Enemies Hit: 4
9
MP Cost: 14, Damage: 109%, Number of Hits: 3, Max Enemies Hit: 4
10
MP Cost: 14, Damage: 111%, Number of Hits: 3, Max Enemies Hit: 4
11
MP Cost: 14, Damage: 113%, Number of Hits: 3, Max Enemies Hit: 4
12
MP Cost: 16, Damage: 115%, Number of Hits: 3, Max Enemies Hit: 4
13
MP Cost: 16, Damage: 117%, Number of Hits: 3, Max Enemies Hit: 4
14
MP Cost: 16, Damage: 119%, Number of Hits: 3, Max Enemies Hit: 4
15
MP Cost: 18, Damage: 121%, Number of Hits: 3, Max Enemies Hit: 4
16
MP Cost: 18, Damage: 123%, Number of Hits: 3, Max Enemies Hit: 4
17
MP Cost: 18, Damage: 125%, Number of Hits: 3, Max Enemies Hit: 4
18
MP Cost: 20, Damage: 127%, Number of Hits: 3, Max Enemies Hit: 4
19
MP Cost: 20, Damage: 129%, Number of Hits: 3, Max Enemies Hit: 4
20
MP Cost: 20, Damage: 131%, Number of Hits: 3, Max Enemies Hit: 4
Gun Booster Description: Increases the attack speed of your weapon. Must have a Gun equipped. Info: type = 10 Delays: alert2 - 600 ms Pre-requisite: Level 5 Gun Mastery Animations:effect Maximum Level: 20
1
MP Cost: 30, Duration: 10 sec
2
MP Cost: 29, Duration: 20 sec
3
MP Cost: 28, Duration: 30 sec
4
MP Cost: 27, Duration: 40 sec
5
MP Cost: 26, Duration: 50 sec
6
MP Cost: 25, Duration: 60 sec
7
MP Cost: 24, Duration: 70 sec
8
MP Cost: 23, Duration: 80 sec
9
MP Cost: 22, Duration: 90 sec
10
MP Cost: 21, Duration: 100 sec
11
MP Cost: 20, Duration: 110 sec
12
MP Cost: 19, Duration: 120 sec
13
MP Cost: 18, Duration: 130 sec
14
MP Cost: 17, Duration: 140 sec
15
MP Cost: 16, Duration: 150 sec
16
MP Cost: 15, Duration: 160 sec
17
MP Cost: 14, Duration: 170 sec
18
MP Cost: 13, Duration: 180 sec
19
MP Cost: 12, Duration: 190 sec
20
MP Cost: 11, Duration: 200 sec
Wings Description: Allows you to jump longer and further. Note: This is used in the slow falling portion of the new Wings skill Info: type = 40, casterMove = 1, avaliableInJumpingState = 1, pvp = 0 Animations:special, finish Maximum Level: 5
1
MP Cost: , Falling Speed: 200
2
MP Cost: , Falling Speed: 200
3
MP Cost: , Falling Speed: 200
4
MP Cost: , Falling Speed: 200
5
MP Cost: , Falling Speed: 200
Recoil Shot Description: Uses the recoil of the gun to retreat after firing Info: type = 2, casterMove = 1, delay = 1200 Delays: backstep - 300 ms Pre-requisite: Level 5 Wings Final Attack: Gun Maximum Level: 20
1
MP Cost: 12, Damage: 186%
2
MP Cost: 12, Damage: 192%
3
MP Cost: 12, Damage: 198%
4
MP Cost: 12, Damage: 204%
5
MP Cost: 15, Damage: 210%
6
MP Cost: 15, Damage: 216%
7
MP Cost: 15, Damage: 222%
8
MP Cost: 15, Damage: 228%
9
MP Cost: 15, Damage: 234%
10
MP Cost: 18, Damage: 240%
11
MP Cost: 18, Damage: 246%
12
MP Cost: 18, Damage: 252%
13
MP Cost: 18, Damage: 258%
14
MP Cost: 18, Damage: 264%
15
MP Cost: 21, Damage: 270%
16
MP Cost: 21, Damage: 276%
17
MP Cost: 21, Damage: 282%
18
MP Cost: 21, Damage: 288%
19
MP Cost: 21, Damage: 294%
20
MP Cost: 24, Damage: 300%
Infinite Bullets Description: Consume some bullets to temporarily have infinite bullets. Info: type = 10 Delays: alert3 - 1500 ms Animations:effect Maximum Level: 10
Pirate Training Description: Permanently increases Strength and Dexterity Info: type = 50 Maximum Level: 10
1
Strength: +3, Dexterity: +3
2
Strength: +6, Dexterity: +6
3
Strength: +9, Dexterity: +9
4
Strength: +12, Dexterity: +12
5
Strength: +15, Dexterity: +15
6
Strength: +18, Dexterity: +18
7
Strength: +21, Dexterity: +21
8
Strength: +24, Dexterity: +24
9
Strength: +27, Dexterity: +27
10
Strength: +30, Dexterity: +30
Triple Fire Description: When using Double Fire, fire one more bullet with extra power. Info: type = 2 Delays: triplefire - 810 ms Pre-requisite: Level 20 Double Shot Final Attack: Gun Animations:effect, ball, hit.0, hit.1 Maximum Level: 20
1
MP Cost: 10, Damage: 124%, Number of Hits: 3
2
MP Cost: 10, Damage: 127%, Number of Hits: 3
3
MP Cost: 11, Damage: 130%, Number of Hits: 3
4
MP Cost: 11, Damage: 133%, Number of Hits: 3
5
MP Cost: 11, Damage: 136%, Number of Hits: 3
6
MP Cost: 12, Damage: 139%, Number of Hits: 3
7
MP Cost: 12, Damage: 142%, Number of Hits: 3
8
MP Cost: 12, Damage: 145%, Number of Hits: 3
9
MP Cost: 13, Damage: 148%, Number of Hits: 3
10
MP Cost: 13, Damage: 151%, Number of Hits: 3
11
MP Cost: 13, Damage: 154%, Number of Hits: 3
12
MP Cost: 14, Damage: 157%, Number of Hits: 3
13
MP Cost: 14, Damage: 160%, Number of Hits: 3
14
MP Cost: 14, Damage: 163%, Number of Hits: 3
15
MP Cost: 15, Damage: 166%, Number of Hits: 3
16
MP Cost: 15, Damage: 169%, Number of Hits: 3
17
MP Cost: 15, Damage: 172%, Number of Hits: 3
18
MP Cost: 16, Damage: 175%, Number of Hits: 3
19
MP Cost: 16, Damage: 178%, Number of Hits: 3
20
MP Cost: 16, Damage: 181%, Number of Hits: 3
Wings Description: Jump even higher than normally possible. Hold down the skill key after jumping to fall slowly. Release the skill key to fall at normal speed. Info: type = 40, casterMove = 1, pvp = 0 Delays: wings - 810 ms Animations:effect Maximum Level: 5
1
MP Cost: 26
2
MP Cost: 22
3
MP Cost: 18
4
MP Cost: 14
5
MP Cost: 10
Outlaw
Roll of the Dice Description: Test your luck! Roll a dice to get a random Buff. Roll a 1 and you get nothing. Note: 1: Nothing, 2: +30%, Defense 3: +20% HP & MP, 4: +15% Critical Hit Rate, 5: +20% Damage, 6: +30% EXP Info: type = 10 Delays: alert3 - 1500 ms Animations:affected.1, affected.2, affected.3, affected.4, affected.5, affected.6 Maximum Level: 20
Double-barrel Shot Description: Fire buckshot forward to hit many enemies. Info: type = 1 Delays: doubleBarrel - 1230 ms Range:400% Final Attack: Gun Animations:effect, hit.0 Maximum Level: 20
1
MP Cost: 20, Damage: 355%, Number of Hits: 2, Max Enemies Hit: 6, Bullets Consumed: 2
2
MP Cost: 20, Damage: 360%, Number of Hits: 2, Max Enemies Hit: 6, Bullets Consumed: 2
3
MP Cost: 22, Damage: 365%, Number of Hits: 2, Max Enemies Hit: 6, Bullets Consumed: 2
4
MP Cost: 22, Damage: 370%, Number of Hits: 2, Max Enemies Hit: 6, Bullets Consumed: 2
5
MP Cost: 22, Damage: 375%, Number of Hits: 2, Max Enemies Hit: 6, Bullets Consumed: 2
6
MP Cost: 24, Damage: 380%, Number of Hits: 2, Max Enemies Hit: 6, Bullets Consumed: 2
7
MP Cost: 24, Damage: 385%, Number of Hits: 2, Max Enemies Hit: 6, Bullets Consumed: 2
8
MP Cost: 24, Damage: 390%, Number of Hits: 2, Max Enemies Hit: 6, Bullets Consumed: 2
9
MP Cost: 26, Damage: 395%, Number of Hits: 2, Max Enemies Hit: 6, Bullets Consumed: 2
10
MP Cost: 26, Damage: 400%, Number of Hits: 2, Max Enemies Hit: 6, Bullets Consumed: 2
11
MP Cost: 26, Damage: 405%, Number of Hits: 2, Max Enemies Hit: 6, Bullets Consumed: 2
12
MP Cost: 28, Damage: 410%, Number of Hits: 2, Max Enemies Hit: 6, Bullets Consumed: 2
13
MP Cost: 28, Damage: 415%, Number of Hits: 2, Max Enemies Hit: 6, Bullets Consumed: 2
14
MP Cost: 28, Damage: 420%, Number of Hits: 2, Max Enemies Hit: 6, Bullets Consumed: 2
15
MP Cost: 30, Damage: 425%, Number of Hits: 2, Max Enemies Hit: 6, Bullets Consumed: 2
16
MP Cost: 30, Damage: 430%, Number of Hits: 2, Max Enemies Hit: 6, Bullets Consumed: 2
17
MP Cost: 30, Damage: 435%, Number of Hits: 2, Max Enemies Hit: 6, Bullets Consumed: 2
18
MP Cost: 32, Damage: 440%, Number of Hits: 2, Max Enemies Hit: 6, Bullets Consumed: 2
19
MP Cost: 32, Damage: 445%, Number of Hits: 2, Max Enemies Hit: 6, Bullets Consumed: 2
20
MP Cost: 32, Damage: 450%, Number of Hits: 2, Max Enemies Hit: 6, Bullets Consumed: 2
Hollow Point Bullets Description: Use more powerful wounding bullets. Creates a limited number of bullets available. Info: type = 10 Delays: alert3 - 1500 ms Animations:effect Maximum Level: 20
1
MP Cost: 20, Weapon ATT: +11, 510 Hollow Point Bullets
2
MP Cost: 20, Weapon ATT: +12, 520 Hollow Point Bullets
3
MP Cost: 20, Weapon ATT: +13, 530 Hollow Point Bullets
4
MP Cost: 23, Weapon ATT: +14, 540 Hollow Point Bullets
5
MP Cost: 23, Weapon ATT: +15, 550 Hollow Point Bullets
6
MP Cost: 23, Weapon ATT: +16, 560 Hollow Point Bullets
7
MP Cost: 23, Weapon ATT: +17, 570 Hollow Point Bullets
8
MP Cost: 26, Weapon ATT: +18, 580 Hollow Point Bullets
9
MP Cost: 26, Weapon ATT: +19, 590 Hollow Point Bullets
10
MP Cost: 26, Weapon ATT: +20, 600 Hollow Point Bullets
11
MP Cost: 26, Weapon ATT: +21, 610 Hollow Point Bullets
12
MP Cost: 29, Weapon ATT: +22, 620 Hollow Point Bullets
13
MP Cost: 29, Weapon ATT: +23, 630 Hollow Point Bullets
14
MP Cost: 29, Weapon ATT: +24, 640 Hollow Point Bullets
15
MP Cost: 29, Weapon ATT: +25, 650 Hollow Point Bullets
16
MP Cost: 32, Weapon ATT: +26, 660 Hollow Point Bullets
17
MP Cost: 32, Weapon ATT: +27, 670 Hollow Point Bullets
18
MP Cost: 32, Weapon ATT: +28, 680 Hollow Point Bullets
19
MP Cost: 32, Weapon ATT: +29, 690 Hollow Point Bullets
20
MP Cost: 35, Weapon ATT: +30, 700 Hollow Point Bullets
Bullet Smash Description: Fire a large bullet, pushing enemies away and damaging them. Info: type = 1, areaAttack = 1, pushTarget = 1 Delays: bulletSmash - 870 ms Range:380% Final Attack: Gun Animations:effect, hit.0 Maximum Level: 20
Assemble Crew Description: Summon a random crew member from the Nautilus to assist you in battle. Note: Skill data for Muirhat summon. Info: type = 33, condition = attack, summonMinion = 1 Delays: assembleCrew - 1440 ms Summon Range: attack1 = 130% Summon Mob Count: attack1 = 3 Animations:summon.summoned, summon.stand, summon.move, summon.attack1, summon.die, hit.0, effect Maximum Level: 20
Valkyrie Patience Description: Gain the stamina of a valkyrie to permanently increase your defense, and maximum HP and MP Info: type = 50 Maximum Level: 20
1
Physical Defense: +2%, Magical Defense: +2%, Max HP and MP: +30
2
Physical Defense: +3%, Magical Defense: +3%, Max HP and MP: +60
3
Physical Defense: +5%, Magical Defense: +5%, Max HP and MP: +90
4
Physical Defense: +6%, Magical Defense: +6%, Max HP and MP: +120
5
Physical Defense: +8%, Magical Defense: +8%, Max HP and MP: +150
6
Physical Defense: +9%, Magical Defense: +9%, Max HP and MP: +180
7
Physical Defense: +11%, Magical Defense: +11%, Max HP and MP: +210
8
Physical Defense: +12%, Magical Defense: +12%, Max HP and MP: +240
9
Physical Defense: +14%, Magical Defense: +14%, Max HP and MP: +270
10
Physical Defense: +15%, Magical Defense: +15%, Max HP and MP: +300
11
Physical Defense: +17%, Magical Defense: +17%, Max HP and MP: +330
12
Physical Defense: +18%, Magical Defense: +18%, Max HP and MP: +360
13
Physical Defense: +20%, Magical Defense: +20%, Max HP and MP: +390
14
Physical Defense: +21%, Magical Defense: +21%, Max HP and MP: +420
15
Physical Defense: +23%, Magical Defense: +23%, Max HP and MP: +450
16
Physical Defense: +24%, Magical Defense: +24%, Max HP and MP: +480
17
Physical Defense: +26%, Magical Defense: +26%, Max HP and MP: +510
18
Physical Defense: +27%, Magical Defense: +27%, Max HP and MP: +540
19
Physical Defense: +29%, Magical Defense: +29%, Max HP and MP: +570
20
Physical Defense: +30%, Magical Defense: +30%, Max HP and MP: +600
Full Metal Jacket Description: Master the art of casing bullets to improve your critical hit rate and pierce through enemy defenses. Info: type = 50 Maximum Level: 20
1
Critical Hit Rate: +11%, Defense Ignored: 1%
2
Critical Hit Rate: +12%, Defense Ignored: 2%
3
Critical Hit Rate: +13%, Defense Ignored: 3%
4
Critical Hit Rate: +14%, Defense Ignored: 4%
5
Critical Hit Rate: +15%, Defense Ignored: 5%
6
Critical Hit Rate: +16%, Defense Ignored: 6%
7
Critical Hit Rate: +17%, Defense Ignored: 7%
8
Critical Hit Rate: +18%, Defense Ignored: 8%
9
Critical Hit Rate: +19%, Defense Ignored: 9%
10
Critical Hit Rate: +20%, Defense Ignored: 10%
11
Critical Hit Rate: +21%, Defense Ignored: 11%
12
Critical Hit Rate: +22%, Defense Ignored: 12%
13
Critical Hit Rate: +23%, Defense Ignored: 13%
14
Critical Hit Rate: +24%, Defense Ignored: 14%
15
Critical Hit Rate: +25%, Defense Ignored: 15%
16
Critical Hit Rate: +26%, Defense Ignored: 16%
17
Critical Hit Rate: +27%, Defense Ignored: 17%
18
Critical Hit Rate: +28%, Defense Ignored: 18%
19
Critical Hit Rate: +29%, Defense Ignored: 19%
20
Critical Hit Rate: +30%, Defense Ignored: 20%
Octopus Quarterdeck Description: Summon an even more upgraded octopus. For its duration, the octopus will fire indescriminately on enemies with its gatling gun. Info: type = 33, minionAttack = normal Delays: octopus - 810 ms Summon Range: attack1 = 380% Summon Mob Count: attack1 = 1 Animations:summon.summoned, summon.move, summon.stand, summon.attack1.info.ball, summon.attack1, summon.die, hit.0 Maximum Level: 20
Assemble Crew Description: Summon a random crew member from the Nautilus to assist you in battle. Note: Skill data for Valerie summon. Info: type = 33, minionAttack = normal, condition = attack Delays: revive - 1200 ms Summon Range: attack1 = 350% Animations:summon.summoned, summon.move, summon.stand, summon.attack1, summon.die, hit.0 Maximum Level: 20
Assemble Crew Description: Summon a random crew member from the Nautilus to assist you in battle. Note: Skill data for Jack summon. Info: type = 33, minionAttack = normal, showFromTheOrigin = 1, condition = attack Delays: revive - 1200 ms Summon Range: attack1 = 10% Summon Mob Count: attack1 = 3 Animations:summon.summoned, summon.move, summon.stand, summon.attack1, summon.die, hit.0 Maximum Level: 20
Maple Warrior Description: Increases the stats of all party members. Info: type = 10, massSpell = 1, magicSteal = 1 Delays: alert3 - 1500 ms Range:400% Animations:effect, affected Maximum Level: 30
1
MP Cost: 10, Duration: 30 sec, All Stats: +1%
2
MP Cost: 10, Duration: 60 sec, All Stats: +1%
3
MP Cost: 10, Duration: 90 sec, All Stats: +2%
4
MP Cost: 10, Duration: 120 sec, All Stats: +2%
5
MP Cost: 20, Duration: 150 sec, All Stats: +3%
6
MP Cost: 20, Duration: 180 sec, All Stats: +3%
7
MP Cost: 20, Duration: 210 sec, All Stats: +4%
8
MP Cost: 20, Duration: 240 sec, All Stats: +4%
9
MP Cost: 20, Duration: 270 sec, All Stats: +5%
10
MP Cost: 30, Duration: 300 sec, All Stats: +5%
11
MP Cost: 30, Duration: 330 sec, All Stats: +6%
12
MP Cost: 30, Duration: 360 sec, All Stats: +6%
13
MP Cost: 30, Duration: 390 sec, All Stats: +7%
14
MP Cost: 30, Duration: 420 sec, All Stats: +7%
15
MP Cost: 40, Duration: 450 sec, All Stats: +8%
16
MP Cost: 40, Duration: 480 sec, All Stats: +8%
17
MP Cost: 40, Duration: 510 sec, All Stats: +9%
18
MP Cost: 40, Duration: 540 sec, All Stats: +9%
19
MP Cost: 40, Duration: 570 sec, All Stats: +10%
20
MP Cost: 50, Duration: 600 sec, All Stats: +10%
21
MP Cost: 50, Duration: 630 sec, All Stats: +11%
22
MP Cost: 50, Duration: 660 sec, All Stats: +11%
23
MP Cost: 50, Duration: 690 sec, All Stats: +12%
24
MP Cost: 50, Duration: 720 sec, All Stats: +12%
25
MP Cost: 60, Duration: 750 sec, All Stats: +13%
26
MP Cost: 60, Duration: 780 sec, All Stats: +13%
27
MP Cost: 60, Duration: 810 sec, All Stats: +14%
28
MP Cost: 60, Duration: 840 sec, All Stats: +14%
29
MP Cost: 60, Duration: 870 sec, All Stats: +15%
30
MP Cost: 70, Duration: 900 sec, All Stats: +15%
31
MP Cost: 70, Duration: 930 sec, All Stats: +16%
32
MP Cost: 70, Duration: 960 sec, All Stats: +16%
Rapid Fire Description: Fire bullets rapidly. Hold down the skill key to continuously attack. Info: type = 2, rapidAttack = 1, knockbackLimit = 90 Delays: rapidfire - 120 ms Pre-requisite: Level 20 Triple Fire Final Attack: Gun Animations:prepare, keydown, keydown0, hit.0, keydownend Maximum Level: 30
1
MP Cost: 6, Damage: 243%
2
MP Cost: 6, Damage: 246%
3
MP Cost: 6, Damage: 249%
4
MP Cost: 6, Damage: 252%
5
MP Cost: 6, Damage: 255%
6
MP Cost: 6, Damage: 258%
7
MP Cost: 6, Damage: 261%
8
MP Cost: 6, Damage: 264%
9
MP Cost: 6, Damage: 267%
10
MP Cost: 7, Damage: 270%
11
MP Cost: 7, Damage: 273%
12
MP Cost: 7, Damage: 276%
13
MP Cost: 7, Damage: 279%
14
MP Cost: 7, Damage: 282%
15
MP Cost: 7, Damage: 285%
16
MP Cost: 7, Damage: 288%
17
MP Cost: 7, Damage: 291%
18
MP Cost: 7, Damage: 294%
19
MP Cost: 7, Damage: 297%
20
MP Cost: 8, Damage: 300%
21
MP Cost: 8, Damage: 303%
22
MP Cost: 8, Damage: 306%
23
MP Cost: 8, Damage: 309%
24
MP Cost: 8, Damage: 312%
25
MP Cost: 8, Damage: 315%
26
MP Cost: 8, Damage: 318%
27
MP Cost: 8, Damage: 321%
28
MP Cost: 8, Damage: 324%
29
MP Cost: 8, Damage: 327%
30
MP Cost: 9, Damage: 330%
31
MP Cost: 9, Damage: 333%
32
MP Cost: 9, Damage: 336%
Hero's Will Description: Cures you from being Seduced. The cooldown decreases as the skill level increases. Info: type = 35 Animations:effect Maximum Level: 5
1
MP Cost: 30, Cooldown Time: 600 sec
2
MP Cost: 30, Cooldown Time: 540 sec
3
MP Cost: 30, Cooldown Time: 480 sec
4
MP Cost: 30, Cooldown Time: 420 sec
5
MP Cost: 30, Cooldown Time: 360 sec
6
MP Cost: 30, Cooldown Time: 300 sec
7
MP Cost: 30, Cooldown Time: 240 sec
Pirate's Revenge Description: When attacked, you have a chance to increase your attack damage. The higher the skill level, the longer the buff. Pirate's Revenge can only proc once every 50 seconds. Info: type = 51, incDam = 1, condition = attack Animations:affected Maximum Level: 10
Battleship Nautilus Description: Sortie the Battleship Nautilus to rain ordnance on your foes. Info: type = 1, areaAttack = 1 Delays: bombExplosion - 3420 ms Range:400% Animations:effect, screen, special, hit.0 Maximum Level: 30
1
MP Cost: 350, Damage: 404%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 60 sec
2
MP Cost: 350, Damage: 408%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 58 sec
3
MP Cost: 350, Damage: 412%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 58 sec
4
MP Cost: 350, Damage: 416%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 56 sec
5
MP Cost: 350, Damage: 420%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 56 sec
6
MP Cost: 350, Damage: 424%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 54 sec
7
MP Cost: 350, Damage: 428%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 54 sec
8
MP Cost: 350, Damage: 432%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 52 sec
9
MP Cost: 350, Damage: 436%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 52 sec
10
MP Cost: 350, Damage: 440%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 50 sec
11
MP Cost: 350, Damage: 444%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 50 sec
12
MP Cost: 350, Damage: 448%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 48 sec
13
MP Cost: 350, Damage: 452%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 48 sec
14
MP Cost: 350, Damage: 456%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 46 sec
15
MP Cost: 350, Damage: 460%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 46 sec
16
MP Cost: 350, Damage: 464%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 44 sec
17
MP Cost: 350, Damage: 468%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 44 sec
18
MP Cost: 350, Damage: 472%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 42 sec
19
MP Cost: 350, Damage: 476%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 42 sec
20
MP Cost: 350, Damage: 480%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 40 sec
21
MP Cost: 350, Damage: 484%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 40 sec
22
MP Cost: 350, Damage: 488%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 38 sec
23
MP Cost: 350, Damage: 492%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 38 sec
24
MP Cost: 350, Damage: 496%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 36 sec
25
MP Cost: 350, Damage: 500%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 36 sec
26
MP Cost: 350, Damage: 504%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 34 sec
27
MP Cost: 350, Damage: 508%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 34 sec
28
MP Cost: 350, Damage: 512%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 32 sec
29
MP Cost: 350, Damage: 516%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 32 sec
30
MP Cost: 350, Damage: 520%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 30 sec
31
MP Cost: 350, Damage: 524%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 30 sec
32
MP Cost: 350, Damage: 528%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 28 sec
MP Cost: 60, Chance to roll two dice: 10%, Duration: 184 sec, Cooldown Time: 200 sec
2
MP Cost: 60, Chance to roll two dice: 20%, Duration: 188 sec, Cooldown Time: 200 sec
3
MP Cost: 60, Chance to roll two dice: 30%, Duration: 192 sec, Cooldown Time: 200 sec
4
MP Cost: 60, Chance to roll two dice: 40%, Duration: 196 sec, Cooldown Time: 200 sec
5
MP Cost: 60, Chance to roll two dice: 50%, Duration: 200 sec, Cooldown Time: 200 sec
6
MP Cost: 60, Chance to roll two dice: 60%, Duration: 204 sec, Cooldown Time: 200 sec
7
MP Cost: 60, Chance to roll two dice: 70%, Duration: 208 sec, Cooldown Time: 200 sec
Continual Aiming Description: Concentrate fire on an enemy by marking it with a parrot. Afterwards, all of your attacks will focus on the target marked with the parrot, and the target will take extra damage. Info: type = 50 Delays: homing - 960 ms Animations:effect, hit.0, mob, ball Maximum Level: 20
1
MPCost: 25, Damage: 458%, Bonus Damage: +1%
2
MPCost: 25, Damage: 466%, Bonus Damage: +2%
3
MPCost: 25, Damage: 474%, Bonus Damage: +3%
4
MPCost: 25, Damage: 482%, Bonus Damage: +4%
5
MPCost: 28, Damage: 490%, Bonus Damage: +5%
6
MPCost: 28, Damage: 498%, Bonus Damage: +6%
7
MPCost: 28, Damage: 506%, Bonus Damage: +7%
8
MPCost: 28, Damage: 514%, Bonus Damage: +8%
9
MPCost: 28, Damage: 522%, Bonus Damage: +9%
10
MPCost: 31, Damage: 530%, Bonus Damage: +10%
11
MPCost: 31, Damage: 538%, Bonus Damage: +11%
12
MPCost: 31, Damage: 546%, Bonus Damage: +12%
13
MPCost: 31, Damage: 554%, Bonus Damage: +13%
14
MPCost: 31, Damage: 562%, Bonus Damage: +14%
15
MPCost: 34, Damage: 570%, Bonus Damage: +15%
16
MPCost: 34, Damage: 578%, Bonus Damage: +16%
17
MPCost: 34, Damage: 586%, Bonus Damage: +17%
18
MPCost: 34, Damage: 594%, Bonus Damage: +18%
19
MPCost: 34, Damage: 602%, Bonus Damage: +19%
20
MPCost: 37, Damage: 610%, Bonus Damage: +20%
21
MPCost: 37, Damage: 618%, Bonus Damage: +21%
22
MPCost: 37, Damage: 626%, Bonus Damage: +22%
Head Shot Description: Aim for an enemy's head, instantly finishing it. Enemies who are immune to instant death will instead take severe damage. Info: type = 2, suddenDeath = 1 Delays: headShot - 1710 ms Final Attack: Gun Animations:effect, hit.0, mob, ball Maximum Level: 30
1
MP Cost: 10, Instant Death, vs Bosses: Damage: 510%, Number of Hits: 4, Defense Ignored: 11%, Critical Hit Rate: 100%, Range: 600, Cooldown Time: 10 sec
2
MP Cost: 10, Instant Death, vs Bosses: Damage: 520%, Number of Hits: 4, Defense Ignored: 12%, Critical Hit Rate: 100%, Range: 600, Cooldown Time: 10 sec
3
MP Cost: 10, Instant Death, vs Bosses: Damage: 530%, Number of Hits: 4, Defense Ignored: 13%, Critical Hit Rate: 100%, Range: 600, Cooldown Time: 10 sec
4
MP Cost: 10, Instant Death, vs Bosses: Damage: 540%, Number of Hits: 4, Defense Ignored: 14%, Critical Hit Rate: 100%, Range: 600, Cooldown Time: 10 sec
5
MP Cost: 10, Instant Death, vs Bosses: Damage: 550%, Number of Hits: 4, Defense Ignored: 15%, Critical Hit Rate: 100%, Range: 600, Cooldown Time: 10 sec
6
MP Cost: 14, Instant Death, vs Bosses: Damage: 560%, Number of Hits: 4, Defense Ignored: 16%, Critical Hit Rate: 100%, Range: 600, Cooldown Time: 9 sec
7
MP Cost: 14, Instant Death, vs Bosses: Damage: 570%, Number of Hits: 4, Defense Ignored: 17%, Critical Hit Rate: 100%, Range: 600, Cooldown Time: 9 sec
8
MP Cost: 14, Instant Death, vs Bosses: Damage: 580%, Number of Hits: 4, Defense Ignored: 18%, Critical Hit Rate: 100%, Range: 600, Cooldown Time: 9 sec
9
MP Cost: 14, Instant Death, vs Bosses: Damage: 590%, Number of Hits: 4, Defense Ignored: 19%, Critical Hit Rate: 100%, Range: 600, Cooldown Time: 9 sec
10
MP Cost: 14, Instant Death, vs Bosses: Damage: 600%, Number of Hits: 4, Defense Ignored: 20%, Critical Hit Rate: 100%, Range: 600, Cooldown Time: 9 sec
11
MP Cost: 14, Instant Death, vs Bosses: Damage: 610%, Number of Hits: 4, Defense Ignored: 21%, Critical Hit Rate: 100%, Range: 600, Cooldown Time: 9 sec
12
MP Cost: 18, Instant Death, vs Bosses: Damage: 620%, Number of Hits: 4, Defense Ignored: 22%, Critical Hit Rate: 100%, Range: 600, Cooldown Time: 8 sec
13
MP Cost: 18, Instant Death, vs Bosses: Damage: 630%, Number of Hits: 4, Defense Ignored: 23%, Critical Hit Rate: 100%, Range: 600, Cooldown Time: 8 sec
14
MP Cost: 18, Instant Death, vs Bosses: Damage: 640%, Number of Hits: 4, Defense Ignored: 24%, Critical Hit Rate: 100%, Range: 600, Cooldown Time: 8 sec
15
MP Cost: 18, Instant Death, vs Bosses: Damage: 650%, Number of Hits: 4, Defense Ignored: 25%, Critical Hit Rate: 100%, Range: 600, Cooldown Time: 8 sec
16
MP Cost: 18, Instant Death, vs Bosses: Damage: 660%, Number of Hits: 4, Defense Ignored: 26%, Critical Hit Rate: 100%, Range: 600, Cooldown Time: 8 sec
17
MP Cost: 18, Instant Death, vs Bosses: Damage: 670%, Number of Hits: 4, Defense Ignored: 27%, Critical Hit Rate: 100%, Range: 600, Cooldown Time: 8 sec
18
MP Cost: 22, Instant Death, vs Bosses: Damage: 680%, Number of Hits: 4, Defense Ignored: 28%, Critical Hit Rate: 100%, Range: 600, Cooldown Time: 7 sec
19
MP Cost: 22, Instant Death, vs Bosses: Damage: 690%, Number of Hits: 4, Defense Ignored: 29%, Critical Hit Rate: 100%, Range: 600, Cooldown Time: 7 sec
20
MP Cost: 22, Instant Death, vs Bosses: Damage: 700%, Number of Hits: 4, Defense Ignored: 30%, Critical Hit Rate: 100%, Range: 600, Cooldown Time: 7 sec
21
MP Cost: 22, Instant Death, vs Bosses: Damage: 710%, Number of Hits: 4, Defense Ignored: 31%, Critical Hit Rate: 100%, Range: 600, Cooldown Time: 7 sec
22
MP Cost: 22, Instant Death, vs Bosses: Damage: 720%, Number of Hits: 4, Defense Ignored: 32%, Critical Hit Rate: 100%, Range: 600, Cooldown Time: 7 sec
23
MP Cost: 22, Instant Death, vs Bosses: Damage: 730%, Number of Hits: 4, Defense Ignored: 33%, Critical Hit Rate: 100%, Range: 600, Cooldown Time: 7 sec
24
MP Cost: 26, Instant Death, vs Bosses: Damage: 740%, Number of Hits: 4, Defense Ignored: 34%, Critical Hit Rate: 100%, Range: 600, Cooldown Time: 6 sec
25
MP Cost: 26, Instant Death, vs Bosses: Damage: 750%, Number of Hits: 4, Defense Ignored: 35%, Critical Hit Rate: 100%, Range: 600, Cooldown Time: 6 sec
26
MP Cost: 26, Instant Death, vs Bosses: Damage: 760%, Number of Hits: 4, Defense Ignored: 36%, Critical Hit Rate: 100%, Range: 600, Cooldown Time: 6 sec
27
MP Cost: 26, Instant Death, vs Bosses: Damage: 770%, Number of Hits: 4, Defense Ignored: 37%, Critical Hit Rate: 100%, Range: 600, Cooldown Time: 6 sec
28
MP Cost: 26, Instant Death, vs Bosses: Damage: 780%, Number of Hits: 4, Defense Ignored: 38%, Critical Hit Rate: 100%, Range: 600, Cooldown Time: 6 sec
29
MP Cost: 26, Instant Death, vs Bosses: Damage: 790%, Number of Hits: 4, Defense Ignored: 39%, Critical Hit Rate: 100%, Range: 600, Cooldown Time: 6 sec
30
MP Cost: 30, Instant Death, vs Bosses: Damage: 800%, Number of Hits: 4, Defense Ignored: 40%, Critical Hit Rate: 100%, Range: 600, Cooldown Time: 5 sec
31
MP Cost: 30, Instant Death, vs Bosses: Damage: 810%, Number of Hits: 4, Defense Ignored: 41%, Critical Hit Rate: 100%, Range: 600, Cooldown Time: 5 sec
32
MP Cost: 30, Instant Death, vs Bosses: Damage: 820%, Number of Hits: 4, Defense Ignored: 42%, Critical Hit Rate: 100%, Range: 600, Cooldown Time: 5 sec
Fusillade Description: Summon an expert marksman octopus to fusillade the enemy. Note: Definition: Continuous discharge of firearms. Info: type = 1, areaAttack = 1, knockbackLimit = 100 Delays: fusillade - 1710 ms Range:400% Final Attack: Gun Animations:effect, effect0, hit.0 Maximum Level: 30
1
MP Cost: 25, Bullets Consumed: 4, Damage: 474%, Number of Hits: 4, Max Enemies Hit: 6
2
MP Cost: 25, Bullets Consumed: 4, Damage: 478%, Number of Hits: 4, Max Enemies Hit: 6
3
MP Cost: 28, Bullets Consumed: 4, Damage: 482%, Number of Hits: 4, Max Enemies Hit: 6
4
MP Cost: 28, Bullets Consumed: 4, Damage: 486%, Number of Hits: 4, Max Enemies Hit: 6
5
MP Cost: 28, Bullets Consumed: 4, Damage: 490%, Number of Hits: 4, Max Enemies Hit: 6
6
MP Cost: 31, Bullets Consumed: 4, Damage: 494%, Number of Hits: 4, Max Enemies Hit: 6
7
MP Cost: 31, Bullets Consumed: 4, Damage: 498%, Number of Hits: 4, Max Enemies Hit: 6
8
MP Cost: 31, Bullets Consumed: 4, Damage: 502%, Number of Hits: 4, Max Enemies Hit: 6
9
MP Cost: 34, Bullets Consumed: 4, Damage: 506%, Number of Hits: 4, Max Enemies Hit: 6
10
MP Cost: 34, Bullets Consumed: 4, Damage: 510%, Number of Hits: 4, Max Enemies Hit: 6
11
MP Cost: 34, Bullets Consumed: 4, Damage: 514%, Number of Hits: 4, Max Enemies Hit: 6
12
MP Cost: 37, Bullets Consumed: 4, Damage: 518%, Number of Hits: 4, Max Enemies Hit: 6
13
MP Cost: 37, Bullets Consumed: 4, Damage: 522%, Number of Hits: 4, Max Enemies Hit: 6
14
MP Cost: 37, Bullets Consumed: 4, Damage: 526%, Number of Hits: 4, Max Enemies Hit: 6
15
MP Cost: 40, Bullets Consumed: 4, Damage: 530%, Number of Hits: 4, Max Enemies Hit: 6
16
MP Cost: 40, Bullets Consumed: 4, Damage: 534%, Number of Hits: 4, Max Enemies Hit: 6
17
MP Cost: 40, Bullets Consumed: 4, Damage: 538%, Number of Hits: 4, Max Enemies Hit: 6
18
MP Cost: 43, Bullets Consumed: 4, Damage: 542%, Number of Hits: 4, Max Enemies Hit: 6
19
MP Cost: 43, Bullets Consumed: 4, Damage: 546%, Number of Hits: 4, Max Enemies Hit: 6
20
MP Cost: 43, Bullets Consumed: 4, Damage: 550%, Number of Hits: 4, Max Enemies Hit: 6
21
MP Cost: 46, Bullets Consumed: 4, Damage: 554%, Number of Hits: 4, Max Enemies Hit: 6
22
MP Cost: 46, Bullets Consumed: 4, Damage: 558%, Number of Hits: 4, Max Enemies Hit: 6
23
MP Cost: 46, Bullets Consumed: 4, Damage: 562%, Number of Hits: 4, Max Enemies Hit: 6
24
MP Cost: 49, Bullets Consumed: 4, Damage: 566%, Number of Hits: 4, Max Enemies Hit: 6
25
MP Cost: 49, Bullets Consumed: 4, Damage: 570%, Number of Hits: 4, Max Enemies Hit: 6
26
MP Cost: 49, Bullets Consumed: 4, Damage: 574%, Number of Hits: 4, Max Enemies Hit: 6
27
MP Cost: 52, Bullets Consumed: 4, Damage: 578%, Number of Hits: 4, Max Enemies Hit: 6
28
MP Cost: 52, Bullets Consumed: 4, Damage: 582%, Number of Hits: 4, Max Enemies Hit: 6
29
MP Cost: 52, Bullets Consumed: 4, Damage: 586%, Number of Hits: 4, Max Enemies Hit: 6
30
MP Cost: 55, Bullets Consumed: 4, Damage: 590%, Number of Hits: 4, Max Enemies Hit: 6
31
MP Cost: 55, Bullets Consumed: 4, Damage: 594%, Number of Hits: 4, Max Enemies Hit: 6
32
MP Cost: 55, Bullets Consumed: 4, Damage: 598%, Number of Hits: 4, Max Enemies Hit: 6
Pirate Style Description: Improve your attacks with the attitude of a pirate who does not fear death, and gain resistance towards knock-back, status effects, and elements. As a pirate who does not fear death, you shouldn't bother with dodging attacks as often. Info: type = 10, magicSteal = 1 Delays: alert3 - 1500 ms Animations:effect Maximum Level: 20
1
Damage: +%, Elemental and Status Effect Resistance: +11%, Knock-back Resistance: +22%, Avoidability: --15
2
Damage: +%, Elemental and Status Effect Resistance: +12%, Knock-back Resistance: +24%, Avoidability: --30
3
Damage: +%, Elemental and Status Effect Resistance: +13%, Knock-back Resistance: +26%, Avoidability: --45
4
Damage: +%, Elemental and Status Effect Resistance: +14%, Knock-back Resistance: +28%, Avoidability: --60
5
Damage: +%, Elemental and Status Effect Resistance: +15%, Knock-back Resistance: +30%, Avoidability: --75
6
Damage: +%, Elemental and Status Effect Resistance: +16%, Knock-back Resistance: +32%, Avoidability: --90
7
Damage: +%, Elemental and Status Effect Resistance: +17%, Knock-back Resistance: +34%, Avoidability: --105
8
Damage: +%, Elemental and Status Effect Resistance: +18%, Knock-back Resistance: +36%, Avoidability: --120
9
Damage: +%, Elemental and Status Effect Resistance: +19%, Knock-back Resistance: +38%, Avoidability: --135
10
Damage: +%, Elemental and Status Effect Resistance: +20%, Knock-back Resistance: +40%, Avoidability: --150
11
Damage: +%, Elemental and Status Effect Resistance: +21%, Knock-back Resistance: +42%, Avoidability: --165
12
Damage: +%, Elemental and Status Effect Resistance: +22%, Knock-back Resistance: +44%, Avoidability: --180
13
Damage: +%, Elemental and Status Effect Resistance: +23%, Knock-back Resistance: +46%, Avoidability: --195
14
Damage: +%, Elemental and Status Effect Resistance: +24%, Knock-back Resistance: +48%, Avoidability: --210
15
Damage: +%, Elemental and Status Effect Resistance: +25%, Knock-back Resistance: +50%, Avoidability: --225
16
Damage: +%, Elemental and Status Effect Resistance: +26%, Knock-back Resistance: +52%, Avoidability: --240
17
Damage: +%, Elemental and Status Effect Resistance: +27%, Knock-back Resistance: +54%, Avoidability: --255
18
Damage: +%, Elemental and Status Effect Resistance: +28%, Knock-back Resistance: +56%, Avoidability: --270
19
Damage: +%, Elemental and Status Effect Resistance: +29%, Knock-back Resistance: +58%, Avoidability: --285
20
Damage: +%, Elemental and Status Effect Resistance: +30%, Knock-back Resistance: +60%, Avoidability: --300
21
Damage: +%, Elemental and Status Effect Resistance: +31%, Knock-back Resistance: +62%, Avoidability: --315
22
Damage: +%, Elemental and Status Effect Resistance: +32%, Knock-back Resistance: +64%, Avoidability: --330
Crew Ship Commander Description: With a captain's leadership, improve Assemble Crew's damage, as well as receive buffs from different crew members. Info: type = 50 Pre-requisite: Level 20 Assemble Crew Animations:repeat Maximum Level: 10
1
Assemble Crew Damage: +1%, All Crew - Weapon ATT: +3, Muirhat - Critical Damage: +1%, Valerie - Critical Hit Rate: +1%, Jack - HP and MP: +2%, Speed: +2%
2
Assemble Crew Damage: +2%, All Crew - Weapon ATT: +6, Muirhat - Critical Damage: +2%, Valerie - Critical Hit Rate: +2%, Jack - HP and MP: +4%, Speed: +4%
3
Assemble Crew Damage: +3%, All Crew - Weapon ATT: +9, Muirhat - Critical Damage: +3%, Valerie - Critical Hit Rate: +3%, Jack - HP and MP: +6%, Speed: +6%
4
Assemble Crew Damage: +4%, All Crew - Weapon ATT: +12, Muirhat - Critical Damage: +4%, Valerie - Critical Hit Rate: +4%, Jack - HP and MP: +8%, Speed: +8%
5
Assemble Crew Damage: +5%, All Crew - Weapon ATT: +15, Muirhat - Critical Damage: +5%, Valerie - Critical Hit Rate: +5%, Jack - HP and MP: +10%, Speed: +10%
6
Assemble Crew Damage: +6%, All Crew - Weapon ATT: +18, Muirhat - Critical Damage: +6%, Valerie - Critical Hit Rate: +6%, Jack - HP and MP: +12%, Speed: +12%
7
Assemble Crew Damage: +7%, All Crew - Weapon ATT: +21, Muirhat - Critical Damage: +7%, Valerie - Critical Hit Rate: +7%, Jack - HP and MP: +14%, Speed: +14%
8
Assemble Crew Damage: +8%, All Crew - Weapon ATT: +24, Muirhat - Critical Damage: +8%, Valerie - Critical Hit Rate: +8%, Jack - HP and MP: +16%, Speed: +16%
9
Assemble Crew Damage: +9%, All Crew - Weapon ATT: +27, Muirhat - Critical Damage: +9%, Valerie - Critical Hit Rate: +9%, Jack - HP and MP: +18%, Speed: +18%
10
Assemble Crew Damage: +10%, All Crew - Weapon ATT: +30, Muirhat - Critical Damage: +10%, Valerie - Critical Hit Rate: +10%, Jack - HP and MP: +20%, Speed: +20%
11
Assemble Crew Damage: +11%, All Crew - Weapon ATT: +33, Muirhat - Critical Damage: +11%, Valerie - Critical Hit Rate: +11%, Jack - HP and MP: +22%, Speed: +22%
12
Assemble Crew Damage: +12%, All Crew - Weapon ATT: +36, Muirhat - Critical Damage: +12%, Valerie - Critical Hit Rate: +12%, Jack - HP and MP: +24%, Speed: +24%
Captain's Dignity Description: With a captain's dignity, improve your mastery and accuracy with guns. When attacking, your bullets will do additonal explosive damage. Note: Final Attack tags for Corsairs should be linked with this skill, which has a 100% activation Rate. Info: type = 53, finalAttack = 1, condition = attack Pre-requisite: Level 20 Gun Mastery Animations:hit.0 Maximum Level: 30
1
Gun Mastery: +56%, Explosive Damage: 41%
2
Gun Mastery: +56%, Explosive Damage: 42%
3
Gun Mastery: +57%, Explosive Damage: 43%
4
Gun Mastery: +57%, Explosive Damage: 44%
5
Gun Mastery: +58%, Explosive Damage: 45%
6
Gun Mastery: +58%, Explosive Damage: 46%
7
Gun Mastery: +59%, Explosive Damage: 47%
8
Gun Mastery: +59%, Explosive Damage: 48%
9
Gun Mastery: +60%, Explosive Damage: 49%
10
Gun Mastery: +60%, Explosive Damage: 50%
11
Gun Mastery: +61%, Explosive Damage: 51%
12
Gun Mastery: +61%, Explosive Damage: 52%
13
Gun Mastery: +62%, Explosive Damage: 53%
14
Gun Mastery: +62%, Explosive Damage: 54%
15
Gun Mastery: +63%, Explosive Damage: 55%
16
Gun Mastery: +63%, Explosive Damage: 56%
17
Gun Mastery: +64%, Explosive Damage: 57%
18
Gun Mastery: +64%, Explosive Damage: 58%
19
Gun Mastery: +65%, Explosive Damage: 59%
20
Gun Mastery: +65%, Explosive Damage: 60%
21
Gun Mastery: +66%, Explosive Damage: 61%
22
Gun Mastery: +66%, Explosive Damage: 62%
23
Gun Mastery: +67%, Explosive Damage: 63%
24
Gun Mastery: +67%, Explosive Damage: 64%
25
Gun Mastery: +68%, Explosive Damage: 65%
26
Gun Mastery: +68%, Explosive Damage: 66%
27
Gun Mastery: +69%, Explosive Damage: 67%
28
Gun Mastery: +69%, Explosive Damage: 68%
29
Gun Mastery: +70%, Explosive Damage: 69%
30
Gun Mastery: +70%, Explosive Damage: 70%
31
Gun Mastery: +71%, Explosive Damage: 71%
32
Gun Mastery: +71%, Explosive Damage: 72%
Cannon Shooter (I)
Cannon Splash Description: Shoots a fireball out, hitting up to three enemies. Info: type = 2, splash = 1, rectBasedOnTarget = 1 Delays: flamesplash - 810 ms Range:170% Animations:effect, effect0, hit.0, mob Maximum Level: 20
1
MP Cost: 7, Damage: 187%, Max Enemies Hit: 3
2
MP Cost: 7, Damage: 189%, Max Enemies Hit: 3
3
MP Cost: 7, Damage: 191%, Max Enemies Hit: 3
4
MP Cost: 7, Damage: 193%, Max Enemies Hit: 3
5
MP Cost: 8, Damage: 195%, Max Enemies Hit: 3
6
MP Cost: 8, Damage: 197%, Max Enemies Hit: 3
7
MP Cost: 8, Damage: 199%, Max Enemies Hit: 3
8
MP Cost: 8, Damage: 201%, Max Enemies Hit: 3
9
MP Cost: 9, Damage: 203%, Max Enemies Hit: 3
10
MP Cost: 9, Damage: 205%, Max Enemies Hit: 3
11
MP Cost: 9, Damage: 207%, Max Enemies Hit: 3
12
MP Cost: 9, Damage: 209%, Max Enemies Hit: 3
13
MP Cost: 10, Damage: 211%, Max Enemies Hit: 3
14
MP Cost: 10, Damage: 213%, Max Enemies Hit: 3
15
MP Cost: 10, Damage: 215%, Max Enemies Hit: 3
16
MP Cost: 10, Damage: 217%, Max Enemies Hit: 3
17
MP Cost: 11, Damage: 219%, Max Enemies Hit: 3
18
MP Cost: 11, Damage: 221%, Max Enemies Hit: 3
19
MP Cost: 11, Damage: 223%, Max Enemies Hit: 3
20
MP Cost: 11, Damage: 225%, Max Enemies Hit: 3
Gigantic Backstep Description: An emergency escape measure using cannonfire that can reduce enemy movement speeds. Info: type = 2, multiTargeting = 1, rectBasedOnTarget = 1, casterMove = 1, delay = 1200, mes = slow Delays: giganticBackstep - 300 ms Range:150% Animations:mob, ball, hit.0 Maximum Level: 15
Cannon Punch Description: Fire a cannon punch at a single enemy. Info: type = 1, areaAttack = 1 Delays: cannonSmash - 900 ms Range:250% Animations:effect, effect0, hit.0 Maximum Level: 20
1
MP Cost: 7, Damage; 76%, Number of Hits: 3
2
MP Cost: 7, Damage; 77%, Number of Hits: 3
3
MP Cost: 7, Damage; 78%, Number of Hits: 3
4
MP Cost: 7, Damage; 79%, Number of Hits: 3
5
MP Cost: 7, Damage; 80%, Number of Hits: 3
6
MP Cost: 7, Damage; 81%, Number of Hits: 3
7
MP Cost: 7, Damage; 82%, Number of Hits: 3
8
MP Cost: 7, Damage; 83%, Number of Hits: 3
9
MP Cost: 7, Damage; 84%, Number of Hits: 3
10
MP Cost: 7, Damage; 85%, Number of Hits: 3
11
MP Cost: 9, Damage; 86%, Number of Hits: 3
12
MP Cost: 9, Damage; 87%, Number of Hits: 3
13
MP Cost: 9, Damage; 88%, Number of Hits: 3
14
MP Cost: 9, Damage; 89%, Number of Hits: 3
15
MP Cost: 9, Damage; 90%, Number of Hits: 3
16
MP Cost: 9, Damage; 91%, Number of Hits: 3
17
MP Cost: 9, Damage; 92%, Number of Hits: 3
18
MP Cost: 9, Damage; 93%, Number of Hits: 3
19
MP Cost: 9, Damage; 94%, Number of Hits: 3
20
MP Cost: 9, Damage; 95%, Number of Hits: 3
Cannon Buildup Description: An improvement to the Cannon that permanently increases Weapon Attack and Defense. Info: type = 50 Maximum Level: 10
Slug Shot Description: Shoot many small shells forward Info: type = 2, multiTargeting = 1, rectBasedOnTarget = 1 Delays: swiftShot - 840 ms Range:100% Animations:effect, ball, hit.0 Maximum Level: 20
1
MP Cost: 16, Damage: 123%, Number of Hits: 2, Max Enemies Hit: 4
2
MP Cost: 16, Damage: 126%, Number of Hits: 2, Max Enemies Hit: 4
3
MP Cost: 16, Damage: 129%, Number of Hits: 2, Max Enemies Hit: 4
4
MP Cost: 16, Damage: 132%, Number of Hits: 2, Max Enemies Hit: 4
5
MP Cost: 18, Damage: 135%, Number of Hits: 2, Max Enemies Hit: 4
6
MP Cost: 18, Damage: 138%, Number of Hits: 2, Max Enemies Hit: 4
7
MP Cost: 18, Damage: 141%, Number of Hits: 2, Max Enemies Hit: 4
8
MP Cost: 18, Damage: 144%, Number of Hits: 2, Max Enemies Hit: 4
9
MP Cost: 18, Damage: 147%, Number of Hits: 2, Max Enemies Hit: 4
10
MP Cost: 20, Damage: 150%, Number of Hits: 2, Max Enemies Hit: 4
11
MP Cost: 20, Damage: 153%, Number of Hits: 2, Max Enemies Hit: 4
12
MP Cost: 20, Damage: 156%, Number of Hits: 2, Max Enemies Hit: 4
13
MP Cost: 20, Damage: 159%, Number of Hits: 2, Max Enemies Hit: 4
14
MP Cost: 20, Damage: 162%, Number of Hits: 2, Max Enemies Hit: 4
15
MP Cost: 22, Damage: 165%, Number of Hits: 2, Max Enemies Hit: 4
16
MP Cost: 22, Damage: 168%, Number of Hits: 2, Max Enemies Hit: 4
17
MP Cost: 22, Damage: 171%, Number of Hits: 2, Max Enemies Hit: 4
18
MP Cost: 22, Damage: 174%, Number of Hits: 2, Max Enemies Hit: 4
19
MP Cost: 22, Damage: 177%, Number of Hits: 2, Max Enemies Hit: 4
20
MP Cost: 24, Damage: 180%, Number of Hits: 2, Max Enemies Hit: 4
Monkey Bomb Rush Description: Throw forward an oak barrel filled with explosives. The barrel will roll a certain distance, pushing enemies with it before exploding. Note: The barrel is restricted by physical rules, causing it to go up hills slower, go off edges at angles depending on its launch speed, and requires a certain amount of ground in front of you before being able to be used. Info: type = 2, pushTarget = 1, areaAttack = 1 Delays: rushBoom - 930 ms Range:45% Animations:effect, ball, hit.0 Maximum Level: 20
1
MP Cost: 20, Damage; 21%, Number of Hits: 3, Max Enemies Hit: 8, Knock-back Rate: 50%, Explosion Damage: 193%
2
MP Cost: 20, Damage; 22%, Number of Hits: 3, Max Enemies Hit: 8, Knock-back Rate: 55%, Explosion Damage: 196%
3
MP Cost: 20, Damage; 23%, Number of Hits: 3, Max Enemies Hit: 8, Knock-back Rate: 55%, Explosion Damage: 199%
4
MP Cost: 20, Damage; 24%, Number of Hits: 3, Max Enemies Hit: 8, Knock-back Rate: 60%, Explosion Damage: 202%
5
MP Cost: 22, Damage; 25%, Number of Hits: 3, Max Enemies Hit: 8, Knock-back Rate: 60%, Explosion Damage: 205%
6
MP Cost: 22, Damage; 26%, Number of Hits: 3, Max Enemies Hit: 8, Knock-back Rate: 65%, Explosion Damage: 208%
7
MP Cost: 22, Damage; 27%, Number of Hits: 3, Max Enemies Hit: 8, Knock-back Rate: 65%, Explosion Damage: 211%
8
MP Cost: 22, Damage; 28%, Number of Hits: 3, Max Enemies Hit: 8, Knock-back Rate: 70%, Explosion Damage: 214%
9
MP Cost: 22, Damage; 29%, Number of Hits: 3, Max Enemies Hit: 8, Knock-back Rate: 70%, Explosion Damage: 217%
10
MP Cost: 24, Damage; 30%, Number of Hits: 3, Max Enemies Hit: 8, Knock-back Rate: 75%, Explosion Damage: 220%
11
MP Cost: 24, Damage; 31%, Number of Hits: 3, Max Enemies Hit: 8, Knock-back Rate: 75%, Explosion Damage: 223%
12
MP Cost: 24, Damage; 32%, Number of Hits: 3, Max Enemies Hit: 8, Knock-back Rate: 80%, Explosion Damage: 226%
13
MP Cost: 24, Damage; 33%, Number of Hits: 3, Max Enemies Hit: 8, Knock-back Rate: 80%, Explosion Damage: 229%
14
MP Cost: 24, Damage; 34%, Number of Hits: 3, Max Enemies Hit: 8, Knock-back Rate: 85%, Explosion Damage: 232%
15
MP Cost: 26, Damage; 35%, Number of Hits: 3, Max Enemies Hit: 8, Knock-back Rate: 85%, Explosion Damage: 235%
16
MP Cost: 26, Damage; 36%, Number of Hits: 3, Max Enemies Hit: 8, Knock-back Rate: 90%, Explosion Damage: 238%
17
MP Cost: 26, Damage; 37%, Number of Hits: 3, Max Enemies Hit: 8, Knock-back Rate: 90%, Explosion Damage: 241%
18
MP Cost: 26, Damage; 38%, Number of Hits: 3, Max Enemies Hit: 8, Knock-back Rate: 95%, Explosion Damage: 244%
19
MP Cost: 26, Damage; 39%, Number of Hits: 3, Max Enemies Hit: 8, Knock-back Rate: 95%, Explosion Damage: 247%
20
MP Cost: 28, Damage; 40%, Number of Hits: 3, Max Enemies Hit: 8, Knock-back Rate: 100%, Explosion Damage: 250%
Cannon Booster Description: Increases the attack speed of your weapon. Must have a Cannon equipped. Info: type = 10 Delays: cannonBooster - 600 ms Pre-requisite: Level 5 Cannon Mastery Animations:effect Maximum Level: 20
1
MP Cost: 30, Duration: 10 sec
2
MP Cost: 29, Duration: 20 sec
3
MP Cost: 28, Duration: 30 sec
4
MP Cost: 27, Duration: 40 sec
5
MP Cost: 26, Duration: 50 sec
6
MP Cost: 25, Duration: 60 sec
7
MP Cost: 24, Duration: 70 sec
8
MP Cost: 23, Duration: 80 sec
9
MP Cost: 22, Duration: 90 sec
10
MP Cost: 21, Duration: 100 sec
11
MP Cost: 20, Duration: 110 sec
12
MP Cost: 19, Duration: 120 sec
13
MP Cost: 18, Duration: 130 sec
14
MP Cost: 17, Duration: 140 sec
15
MP Cost: 16, Duration: 150 sec
16
MP Cost: 15, Duration: 160 sec
17
MP Cost: 14, Duration: 170 sec
18
MP Cost: 13, Duration: 180 sec
19
MP Cost: 12, Duration: 190 sec
20
MP Cost: 11, Duration: 200 sec
Monkey Magic Description: Monkey magic that temporarily improves party member's HP, MP, All Stats, Speed, Jump, Accuracy, and Avoidability. This buff can stack with any other buff. Info: type = 10, massSpell = 1, magicSteal = 1 Delays: piratebless - 1350 ms Range:512% Animations:effect, effect0, affected Maximum Level: 20
1
MP Cost: 30, Duration: 15 sec, Max HP: +15, Max MP: +15, All Stats: +1, Speed: +1%, Jump: +1%, Accuracy: +8, Avoidability: +8
2
MP Cost: 30, Duration: 30 sec, Max HP: +30, Max MP: +30, All Stats: +2, Speed: +1%, Jump: +1%, Accuracy: +16, Avoidability: +16
3
MP Cost: 30, Duration: 45 sec, Max HP: +45, Max MP: +45, All Stats: +3, Speed: +2%, Jump: +1%, Accuracy: +24, Avoidability: +24
4
MP Cost: 35, Duration: 60 sec, Max HP: +60, Max MP: +60, All Stats: +4, Speed: +2%, Jump: +1%, Accuracy: +32, Avoidability: +32
5
MP Cost: 35, Duration: 75 sec, Max HP: +75, Max MP: +75, All Stats: +5, Speed: +3%, Jump: +2%, Accuracy: +40, Avoidability: +40
6
MP Cost: 35, Duration: 90 sec, Max HP: +90, Max MP: +90, All Stats: +6, Speed: +3%, Jump: +2%, Accuracy: +48, Avoidability: +48
7
MP Cost: 35, Duration: 105 sec, Max HP: +105, Max MP: +105, All Stats: +7, Speed: +4%, Jump: +2%, Accuracy: +56, Avoidability: +56
8
MP Cost: 40, Duration: 120 sec, Max HP: +120, Max MP: +120, All Stats: +8, Speed: +4%, Jump: +2%, Accuracy: +64, Avoidability: +64
9
MP Cost: 40, Duration: 135 sec, Max HP: +135, Max MP: +135, All Stats: +9, Speed: +5%, Jump: +3%, Accuracy: +72, Avoidability: +72
10
MP Cost: 40, Duration: 150 sec, Max HP: +150, Max MP: +150, All Stats: +10, Speed: +5%, Jump: +3%, Accuracy: +80, Avoidability: +80
11
MP Cost: 40, Duration: 165 sec, Max HP: +165, Max MP: +165, All Stats: +11, Speed: +6%, Jump: +3%, Accuracy: +88, Avoidability: +88
12
MP Cost: 45, Duration: 180 sec, Max HP: +180, Max MP: +180, All Stats: +12, Speed: +6%, Jump: +3%, Accuracy: +96, Avoidability: +96
13
MP Cost: 45, Duration: 195 sec, Max HP: +195, Max MP: +195, All Stats: +13, Speed: +7%, Jump: +4%, Accuracy: +104, Avoidability: +104
14
MP Cost: 45, Duration: 210 sec, Max HP: +210, Max MP: +210, All Stats: +14, Speed: +7%, Jump: +4%, Accuracy: +112, Avoidability: +112
15
MP Cost: 45, Duration: 225 sec, Max HP: +225, Max MP: +225, All Stats: +15, Speed: +8%, Jump: +4%, Accuracy: +120, Avoidability: +120
16
MP Cost: 50, Duration: 240 sec, Max HP: +240, Max MP: +240, All Stats: +16, Speed: +8%, Jump: +4%, Accuracy: +128, Avoidability: +128
17
MP Cost: 50, Duration: 255 sec, Max HP: +255, Max MP: +255, All Stats: +17, Speed: +9%, Jump: +5%, Accuracy: +136, Avoidability: +136
18
MP Cost: 50, Duration: 270 sec, Max HP: +270, Max MP: +270, All Stats: +18, Speed: +9%, Jump: +5%, Accuracy: +144, Avoidability: +144
19
MP Cost: 50, Duration: 285 sec, Max HP: +285, Max MP: +285, All Stats: +19, Speed: +10%, Jump: +5%, Accuracy: +152, Avoidability: +152
20
MP Cost: 55, Duration: 300 sec, Max HP: +300, Max MP: +300, All Stats: +20, Speed: +10%, Jump: +5%, Accuracy: +160, Avoidability: +160
Cannon Mastery Description: Increases the weapon mastery and accuracy of Cannons. Info: type = 50 Maximum Level: 20
1
Cannon Mastery: +12%, Accuracy: +
2
Cannon Mastery: +14%, Accuracy: +
3
Cannon Mastery: +16%, Accuracy: +
4
Cannon Mastery: +18%, Accuracy: +
5
Cannon Mastery: +20%, Accuracy: +
6
Cannon Mastery: +22%, Accuracy: +
7
Cannon Mastery: +24%, Accuracy: +
8
Cannon Mastery: +26%, Accuracy: +
9
Cannon Mastery: +28%, Accuracy: +
10
Cannon Mastery: +30%, Accuracy: +
11
Cannon Mastery: +32%, Accuracy: +
12
Cannon Mastery: +34%, Accuracy: +
13
Cannon Mastery: +36%, Accuracy: +
14
Cannon Mastery: +38%, Accuracy: +
15
Cannon Mastery: +40%, Accuracy: +
16
Cannon Mastery: +42%, Accuracy: +
17
Cannon Mastery: +44%, Accuracy: +
18
Cannon Mastery: +46%, Accuracy: +
19
Cannon Mastery: +48%, Accuracy: +
20
Cannon Mastery: +50%, Accuracy: +
Critical Fire Description: Passively improve your critical hit rate and minimum critical damage. Info: type = 50 Maximum Level: 15
1
Critical Hit Rate: +6%, Minimum Critical Damage: +6%
2
Critical Hit Rate: +7%, Minimum Critical Damage: +6%
3
Critical Hit Rate: +8%, Minimum Critical Damage: +6%
4
Critical Hit Rate: +9%, Minimum Critical Damage: +7%
5
Critical Hit Rate: +10%, Minimum Critical Damage: +7%
6
Critical Hit Rate: +11%, Minimum Critical Damage: +7%
7
Critical Hit Rate: +12%, Minimum Critical Damage: +8%
8
Critical Hit Rate: +13%, Minimum Critical Damage: +8%
9
Critical Hit Rate: +14%, Minimum Critical Damage: +8%
10
Critical Hit Rate: +15%, Minimum Critical Damage: +9%
11
Critical Hit Rate: +16%, Minimum Critical Damage: +9%
12
Critical Hit Rate: +17%, Minimum Critical Damage: +9%
13
Critical Hit Rate: +18%, Minimum Critical Damage: +10%
14
Critical Hit Rate: +19%, Minimum Critical Damage: +10%
15
Critical Hit Rate: +20%, Minimum Critical Damage: +10%
Physical Training Description: Permanently increases Strength and Dexterity Info: type = 50 Maximum Level: 10
1
Strength: +3, Dexterity: +3
2
Strength: +6, Dexterity: +6
3
Strength: +9, Dexterity: +9
4
Strength: +12, Dexterity: +12
5
Strength: +15, Dexterity: +15
6
Strength: +18, Dexterity: +18
7
Strength: +21, Dexterity: +21
8
Strength: +24, Dexterity: +24
9
Strength: +27, Dexterity: +27
10
Strength: +30, Dexterity: +30
Cannon Shooter (III)
Cannon Spike Description: Pierce through many enemies with a sharp cannon shot. Info: type = 2, piercing = 1 Delays: cannonSpike - 960 ms Range:450% Animations:ball, effect, hit.0 Maximum Level: 20
1
MP Cost: 28, Damage: 132%, Number of Hits: 3, Max Enemies Hit: 6
2
MP Cost: 28, Damage: 134%, Number of Hits: 3, Max Enemies Hit: 6
3
MP Cost: 28, Damage: 136%, Number of Hits: 3, Max Enemies Hit: 6
4
MP Cost: 28, Damage: 138%, Number of Hits: 3, Max Enemies Hit: 6
5
MP Cost: 30, Damage: 140%, Number of Hits: 3, Max Enemies Hit: 6
6
MP Cost: 30, Damage: 142%, Number of Hits: 3, Max Enemies Hit: 6
7
MP Cost: 30, Damage: 144%, Number of Hits: 3, Max Enemies Hit: 6
8
MP Cost: 30, Damage: 146%, Number of Hits: 3, Max Enemies Hit: 6
9
MP Cost: 30, Damage: 148%, Number of Hits: 3, Max Enemies Hit: 6
10
MP Cost: 32, Damage: 150%, Number of Hits: 3, Max Enemies Hit: 6
11
MP Cost: 32, Damage: 152%, Number of Hits: 3, Max Enemies Hit: 6
12
MP Cost: 32, Damage: 154%, Number of Hits: 3, Max Enemies Hit: 6
13
MP Cost: 32, Damage: 156%, Number of Hits: 3, Max Enemies Hit: 6
14
MP Cost: 32, Damage: 158%, Number of Hits: 3, Max Enemies Hit: 6
15
MP Cost: 34, Damage: 160%, Number of Hits: 3, Max Enemies Hit: 6
16
MP Cost: 34, Damage: 162%, Number of Hits: 3, Max Enemies Hit: 6
17
MP Cost: 34, Damage: 164%, Number of Hits: 3, Max Enemies Hit: 6
18
MP Cost: 34, Damage: 166%, Number of Hits: 3, Max Enemies Hit: 6
19
MP Cost: 34, Damage: 168%, Number of Hits: 3, Max Enemies Hit: 6
20
MP Cost: 36, Damage: 170%, Number of Hits: 3, Max Enemies Hit: 6
Monkey Power Bomb Description: Detonate several special explosives, damaging enemies in all directions with a chance of stunning them. Permanently improves Monkey Rush Bomb's damage. Info: type = 1, areaAttack = 1, mes = stun Delays: cannonSlam - 1530 ms Range:250% Animations:effect, hit.0, mob Maximum Level: 20
1
Active Effect - MP Cost: 30, Damage: 223%, Number of Hits: 5, Max Enemies Hit: 10, Stun Rate: 45%, Stun Duration: 2 sec, Cooldown Time: 5 sec Passive Effect - Monkey Rush Bomb Damage: +3%
2
Active Effect - MP Cost: 30, Damage: 226%, Number of Hits: 5, Max Enemies Hit: 10, Stun Rate: 50%, Stun Duration: 2 sec, Cooldown Time: 5 sec Passive Effect - Monkey Rush Bomb Damage: +3%
3
Active Effect - MP Cost: 30, Damage: 229%, Number of Hits: 5, Max Enemies Hit: 10, Stun Rate: 50%, Stun Duration: 2 sec, Cooldown Time: 5 sec Passive Effect - Monkey Rush Bomb Damage: +6%
4
Active Effect - MP Cost: 30, Damage: 232%, Number of Hits: 5, Max Enemies Hit: 10, Stun Rate: 55%, Stun Duration: 2 sec, Cooldown Time: 5 sec Passive Effect - Monkey Rush Bomb Damage: +6%
5
Active Effect - MP Cost: 34, Damage: 235%, Number of Hits: 5, Max Enemies Hit: 10, Stun Rate: 55%, Stun Duration: 2 sec, Cooldown Time: 5 sec Passive Effect - Monkey Rush Bomb Damage: +9%
6
Active Effect - MP Cost: 34, Damage: 238%, Number of Hits: 5, Max Enemies Hit: 10, Stun Rate: 60%, Stun Duration: 2 sec, Cooldown Time: 5 sec Passive Effect - Monkey Rush Bomb Damage: +9%
7
Active Effect - MP Cost: 34, Damage: 241%, Number of Hits: 5, Max Enemies Hit: 10, Stun Rate: 60%, Stun Duration: 2 sec, Cooldown Time: 5 sec Passive Effect - Monkey Rush Bomb Damage: +12%
8
Active Effect - MP Cost: 34, Damage: 244%, Number of Hits: 5, Max Enemies Hit: 10, Stun Rate: 65%, Stun Duration: 2 sec, Cooldown Time: 5 sec Passive Effect - Monkey Rush Bomb Damage: +12%
9
Active Effect - MP Cost: 34, Damage: 247%, Number of Hits: 5, Max Enemies Hit: 10, Stun Rate: 65%, Stun Duration: 2 sec, Cooldown Time: 5 sec Passive Effect - Monkey Rush Bomb Damage: +15%
10
Active Effect - MP Cost: 38, Damage: 250%, Number of Hits: 5, Max Enemies Hit: 10, Stun Rate: 70%, Stun Duration: 3 sec, Cooldown Time: 5 sec Passive Effect - Monkey Rush Bomb Damage: +15%
11
Active Effect - MP Cost: 38, Damage: 253%, Number of Hits: 5, Max Enemies Hit: 10, Stun Rate: 70%, Stun Duration: 3 sec, Cooldown Time: 5 sec Passive Effect - Monkey Rush Bomb Damage: +18%
12
Active Effect - MP Cost: 38, Damage: 256%, Number of Hits: 5, Max Enemies Hit: 10, Stun Rate: 75%, Stun Duration: 3 sec, Cooldown Time: 5 sec Passive Effect - Monkey Rush Bomb Damage: +18%
13
Active Effect - MP Cost: 38, Damage: 259%, Number of Hits: 5, Max Enemies Hit: 10, Stun Rate: 75%, Stun Duration: 3 sec, Cooldown Time: 5 sec Passive Effect - Monkey Rush Bomb Damage: +21%
14
Active Effect - MP Cost: 38, Damage: 262%, Number of Hits: 5, Max Enemies Hit: 10, Stun Rate: 80%, Stun Duration: 3 sec, Cooldown Time: 5 sec Passive Effect - Monkey Rush Bomb Damage: +21%
15
Active Effect - MP Cost: 42, Damage: 265%, Number of Hits: 5, Max Enemies Hit: 10, Stun Rate: 80%, Stun Duration: 3 sec, Cooldown Time: 5 sec Passive Effect - Monkey Rush Bomb Damage: +24%
16
Active Effect - MP Cost: 42, Damage: 268%, Number of Hits: 5, Max Enemies Hit: 10, Stun Rate: 85%, Stun Duration: 3 sec, Cooldown Time: 5 sec Passive Effect - Monkey Rush Bomb Damage: +24%
17
Active Effect - MP Cost: 42, Damage: 271%, Number of Hits: 5, Max Enemies Hit: 10, Stun Rate: 85%, Stun Duration: 3 sec, Cooldown Time: 5 sec Passive Effect - Monkey Rush Bomb Damage: +27%
18
Active Effect - MP Cost: 42, Damage: 274%, Number of Hits: 5, Max Enemies Hit: 10, Stun Rate: 90%, Stun Duration: 3 sec, Cooldown Time: 5 sec Passive Effect - Monkey Rush Bomb Damage: +27%
19
Active Effect - MP Cost: 42, Damage: 277%, Number of Hits: 5, Max Enemies Hit: 10, Stun Rate: 90%, Stun Duration: 3 sec, Cooldown Time: 5 sec Passive Effect - Monkey Rush Bomb Damage: +30%
20
Active Effect - MP Cost: 46, Damage: 280%, Number of Hits: 5, Max Enemies Hit: 10, Stun Rate: 95%, Stun Duration: 4 sec, Cooldown Time: 5 sec Passive Effect - Monkey Rush Bomb Damage: +30%
Cannon Jump Description: Aim your cannon at the ground to use the recoil to jump into the air. Nearby enemies will take damage from the explosion. Note: The height jumped does not improve with more points. Info: type = 2, casterMove = 1, areaAttack = 1, pvp = 0 Delays: cannonJump - 480 ms Range:60% Animations:effect, special, hit.0 Maximum Level: 15
1
MP Cost: 60, Damage: 168%, Max Enemies Hit: 6
2
MP Cost: 60, Damage: 171%, Max Enemies Hit: 6
3
MP Cost: 55, Damage: 174%, Max Enemies Hit: 6
4
MP Cost: 55, Damage: 177%, Max Enemies Hit: 6
5
MP Cost: 55, Damage: 180%, Max Enemies Hit: 6
6
MP Cost: 50, Damage: 183%, Max Enemies Hit: 6
7
MP Cost: 50, Damage: 186%, Max Enemies Hit: 6
8
MP Cost: 50, Damage: 189%, Max Enemies Hit: 6
9
MP Cost: 45, Damage: 192%, Max Enemies Hit: 6
10
MP Cost: 45, Damage: 195%, Max Enemies Hit: 6
11
MP Cost: 45, Damage: 198%, Max Enemies Hit: 6
12
MP Cost: 40, Damage: 201%, Max Enemies Hit: 6
13
MP Cost: 40, Damage: 204%, Max Enemies Hit: 6
14
MP Cost: 40, Damage: 207%, Max Enemies Hit: 6
15
MP Cost: 35, Damage: 210%, Max Enemies Hit: 6
Monkey Wave Description: Unleash a sound wave to attack enemies. Charging this attack will let you do full damage. Whenever you hit a critical, there is a chance to bypass the charge requirement to do full damage. Note: Monkey Wave will display a buff over your head indicating it can be used without charging. This buff is activated at the displayed rate when you hit a critical. Info: type = 1, chargingSkill = 1, areaAttack = 1, mes = stun, trembling = 1 Delays: noiseWave - 1080 ms Range:500% Animations:prepare, keydown, effect, hit.0, mob Maximum Level: 20
Oak Roulette Description: Explode an oak barrel to receive a random buff from inside. This buff will give you the chance to inflict status effects on enemies. Note: Oak Roulette does not affect bosses. Info: type = 10 Delays: monkeyBoomboom - 2400 ms Animations:effect, affected.1, affected.2, affected.3, affected.4, mob2, mob3, mob4 Maximum Level: 10
1
MP Cost: 35, Duration: 186, Randomly acquire 3% chance to inflict Darkness, Stun, Freeze, or Slow on each attack, Cooldown Time: 57 sec
2
MP Cost: 40, Duration: 192, Randomly acquire 6% chance to inflict Darkness, Stun, Freeze, or Slow on each attack, Cooldown Time: 54 sec
3
MP Cost: 40, Duration: 198, Randomly acquire 9% chance to inflict Darkness, Stun, Freeze, or Slow on each attack, Cooldown Time: 51 sec
4
MP Cost: 45, Duration: 204, Randomly acquire 12% chance to inflict Darkness, Stun, Freeze, or Slow on each attack, Cooldown Time: 48 sec
5
MP Cost: 45, Duration: 210, Randomly acquire 15% chance to inflict Darkness, Stun, Freeze, or Slow on each attack, Cooldown Time: 45 sec
6
MP Cost: 50, Duration: 216, Randomly acquire 18% chance to inflict Darkness, Stun, Freeze, or Slow on each attack, Cooldown Time: 42 sec
7
MP Cost: 50, Duration: 222, Randomly acquire 21% chance to inflict Darkness, Stun, Freeze, or Slow on each attack, Cooldown Time: 39 sec
8
MP Cost: 55, Duration: 228, Randomly acquire 24% chance to inflict Darkness, Stun, Freeze, or Slow on each attack, Cooldown Time: 36 sec
9
MP Cost: 55, Duration: 234, Randomly acquire 27% chance to inflict Darkness, Stun, Freeze, or Slow on each attack, Cooldown Time: 33 sec
10
MP Cost: 60, Duration: 240, Randomly acquire 30% chance to inflict Darkness, Stun, Freeze, or Slow on each attack, Cooldown Time: 30 sec
Lucky Dice Description: Test your luck! Roll a dice to get a random Buff. Roll a 1 and you get nothing. Note: 1: Nothing, 2: +30%, Defense 3: +20% HP & MP, 4: +15% Critical Hit Rate, 5: +20% Damage, 6: +30% EXP Info: type = 10 Delays: alert3 - 1500 ms Animations:affected.1, affected.2, affected.3, affected.4, affected.5, affected.6 Maximum Level: 20
Cannon Reinforce Description: Permanently enhance your cannon, improving weapon attack and attack speed. Info: type = 50 Maximum Level: 15
1
Weapon ATT: +2, Weapon Speed: -1
2
Weapon ATT: +4, Weapon Speed: -1
3
Weapon ATT: +6, Weapon Speed: -1
4
Weapon ATT: +8, Weapon Speed: -1
5
Weapon ATT: +10, Weapon Speed: -1
6
Weapon ATT: +12, Weapon Speed: -1
7
Weapon ATT: +14, Weapon Speed: -1
8
Weapon ATT: +16, Weapon Speed: -1
9
Weapon ATT: +18, Weapon Speed: -1
10
Weapon ATT: +20, Weapon Speed: -1
11
Weapon ATT: +22, Weapon Speed: -1
12
Weapon ATT: +24, Weapon Speed: -1
13
Weapon ATT: +26, Weapon Speed: -1
14
Weapon ATT: +28, Weapon Speed: -1
15
Weapon ATT: +30, Weapon Speed: -1
Extreme Vital Description: Permanently improve your stamina, defense, and resistance to status effects. Info: type = 50 Maximum Level: 20
1
Max HP: +1%, Physical Defense: +12%, Status Effect Resistance: +1%
2
Max HP: +2%, Physical Defense: +14%, Status Effect Resistance: +2%
3
Max HP: +3%, Physical Defense: +16%, Status Effect Resistance: +3%
4
Max HP: +4%, Physical Defense: +18%, Status Effect Resistance: +4%
5
Max HP: +5%, Physical Defense: +20%, Status Effect Resistance: +5%
6
Max HP: +6%, Physical Defense: +22%, Status Effect Resistance: +6%
7
Max HP: +7%, Physical Defense: +24%, Status Effect Resistance: +7%
8
Max HP: +8%, Physical Defense: +26%, Status Effect Resistance: +8%
9
Max HP: +9%, Physical Defense: +28%, Status Effect Resistance: +9%
10
Max HP: +10%, Physical Defense: +30%, Status Effect Resistance: +10%
11
Max HP: +11%, Physical Defense: +32%, Status Effect Resistance: +11%
12
Max HP: +12%, Physical Defense: +34%, Status Effect Resistance: +12%
13
Max HP: +13%, Physical Defense: +36%, Status Effect Resistance: +13%
14
Max HP: +14%, Physical Defense: +38%, Status Effect Resistance: +14%
15
Max HP: +15%, Physical Defense: +40%, Status Effect Resistance: +15%
16
Max HP: +16%, Physical Defense: +42%, Status Effect Resistance: +16%
17
Max HP: +17%, Physical Defense: +44%, Status Effect Resistance: +17%
18
Max HP: +18%, Physical Defense: +46%, Status Effect Resistance: +18%
19
Max HP: +19%, Physical Defense: +48%, Status Effect Resistance: +19%
20
Max HP: +20%, Physical Defense: +50%, Status Effect Resistance: +20%
Cannon Counter Description: When attacked, you have a chance to Counter, receiving no damage and dealing back some of your own Note: If you are not attacking when Cannon Counter activates, you will enter the Cannon Counter animation, and execute counterCannon delay. If you are attacking when Cannon Counter activates, you will deal damage without entering any delays or animations. Info: type = 51, condition = damaged, counter = damaged Delays: counterCannon - 420 ms Maximum Level: 15
1
Activation Rate: 6%, Damage: 104%
2
Activation Rate: 7%, Damage: 108%
3
Activation Rate: 8%, Damage: 112%
4
Activation Rate: 9%, Damage: 116%
5
Activation Rate: 10%, Damage: 120%
6
Activation Rate: 11%, Damage: 124%
7
Activation Rate: 12%, Damage: 128%
8
Activation Rate: 13%, Damage: 132%
9
Activation Rate: 14%, Damage: 136%
10
Activation Rate: 15%, Damage: 140%
11
Activation Rate: 16%, Damage: 144%
12
Activation Rate: 17%, Damage: 148%
13
Activation Rate: 18%, Damage: 152%
14
Activation Rate: 19%, Damage: 156%
15
Activation Rate: 20%, Damage: 160%
Cannon Shooter (IV)
Cannon Bazooka Description: Shoot a powerful cannon at multiple enemies. Info: type = 1, areaAttack = 1 Delays: superCannon - 1440 ms Range:695% Animations:effect, hit.0 Maximum Level: 30
1
MP Cost: 50, Damage: 484%, Number of Hits: 2, Max Enemies Hit: 6
2
MP Cost: 50, Damage: 488%, Number of Hits: 2, Max Enemies Hit: 6
3
MP Cost: 50, Damage: 492%, Number of Hits: 2, Max Enemies Hit: 6
4
MP Cost: 50, Damage: 496%, Number of Hits: 2, Max Enemies Hit: 6
5
MP Cost: 50, Damage: 500%, Number of Hits: 2, Max Enemies Hit: 6
6
MP Cost: 55, Damage: 504%, Number of Hits: 2, Max Enemies Hit: 6
7
MP Cost: 55, Damage: 508%, Number of Hits: 2, Max Enemies Hit: 6
8
MP Cost: 55, Damage: 512%, Number of Hits: 2, Max Enemies Hit: 6
9
MP Cost: 55, Damage: 516%, Number of Hits: 2, Max Enemies Hit: 6
10
MP Cost: 55, Damage: 520%, Number of Hits: 2, Max Enemies Hit: 6
11
MP Cost: 55, Damage: 524%, Number of Hits: 2, Max Enemies Hit: 6
12
MP Cost: 60, Damage: 528%, Number of Hits: 2, Max Enemies Hit: 6
13
MP Cost: 60, Damage: 532%, Number of Hits: 2, Max Enemies Hit: 6
14
MP Cost: 60, Damage: 536%, Number of Hits: 2, Max Enemies Hit: 6
15
MP Cost: 60, Damage: 540%, Number of Hits: 2, Max Enemies Hit: 6
16
MP Cost: 60, Damage: 544%, Number of Hits: 2, Max Enemies Hit: 6
17
MP Cost: 60, Damage: 548%, Number of Hits: 2, Max Enemies Hit: 6
18
MP Cost: 65, Damage: 552%, Number of Hits: 2, Max Enemies Hit: 6
19
MP Cost: 65, Damage: 556%, Number of Hits: 2, Max Enemies Hit: 6
20
MP Cost: 65, Damage: 560%, Number of Hits: 2, Max Enemies Hit: 6
21
MP Cost: 65, Damage: 564%, Number of Hits: 2, Max Enemies Hit: 6
22
MP Cost: 65, Damage: 568%, Number of Hits: 2, Max Enemies Hit: 6
23
MP Cost: 65, Damage: 572%, Number of Hits: 2, Max Enemies Hit: 6
24
MP Cost: 70, Damage: 576%, Number of Hits: 2, Max Enemies Hit: 6
25
MP Cost: 70, Damage: 580%, Number of Hits: 2, Max Enemies Hit: 6
26
MP Cost: 70, Damage: 584%, Number of Hits: 2, Max Enemies Hit: 6
27
MP Cost: 70, Damage: 588%, Number of Hits: 2, Max Enemies Hit: 6
28
MP Cost: 70, Damage: 592%, Number of Hits: 2, Max Enemies Hit: 6
29
MP Cost: 70, Damage: 596%, Number of Hits: 2, Max Enemies Hit: 6
30
MP Cost: 75, Damage: 600%, Number of Hits: 2, Max Enemies Hit: 6
31
MP Cost: 75, Damage: 604%, Number of Hits: 2, Max Enemies Hit: 6
32
MP Cost: 75, Damage: 608%, Number of Hits: 2, Max Enemies Hit: 6
Cannon Buster Description: Unleash concentrated fire on the enemy ahead. Info: type = 2 Delays: immolation - 990 ms Animations:effect, ball, hit.0 Maximum Level: 30
1
MP Cost: 45, Damage: 198%, Number of Hits: 5, Critical Hit Rate: +1%
2
MP Cost: 45, Damage: 201%, Number of Hits: 5, Critical Hit Rate: +1%
3
MP Cost: 45, Damage: 204%, Number of Hits: 5, Critical Hit Rate: +2%
4
MP Cost: 45, Damage: 207%, Number of Hits: 5, Critical Hit Rate: +2%
5
MP Cost: 48, Damage: 210%, Number of Hits: 5, Critical Hit Rate: +3%
6
MP Cost: 48, Damage: 213%, Number of Hits: 5, Critical Hit Rate: +3%
7
MP Cost: 48, Damage: 216%, Number of Hits: 5, Critical Hit Rate: +4%
8
MP Cost: 48, Damage: 219%, Number of Hits: 5, Critical Hit Rate: +4%
9
MP Cost: 48, Damage: 222%, Number of Hits: 5, Critical Hit Rate: +5%
10
MP Cost: 51, Damage: 225%, Number of Hits: 5, Critical Hit Rate: +5%
11
MP Cost: 51, Damage: 228%, Number of Hits: 5, Critical Hit Rate: +6%
12
MP Cost: 51, Damage: 231%, Number of Hits: 5, Critical Hit Rate: +6%
13
MP Cost: 51, Damage: 234%, Number of Hits: 5, Critical Hit Rate: +7%
14
MP Cost: 51, Damage: 237%, Number of Hits: 5, Critical Hit Rate: +7%
15
MP Cost: 54, Damage: 240%, Number of Hits: 5, Critical Hit Rate: +8%
16
MP Cost: 54, Damage: 243%, Number of Hits: 5, Critical Hit Rate: +8%
17
MP Cost: 54, Damage: 246%, Number of Hits: 5, Critical Hit Rate: +9%
18
MP Cost: 54, Damage: 249%, Number of Hits: 5, Critical Hit Rate: +9%
19
MP Cost: 54, Damage: 252%, Number of Hits: 5, Critical Hit Rate: +10%
20
MP Cost: 57, Damage: 255%, Number of Hits: 5, Critical Hit Rate: +10%
21
MP Cost: 57, Damage: 258%, Number of Hits: 5, Critical Hit Rate: +11%
22
MP Cost: 57, Damage: 261%, Number of Hits: 5, Critical Hit Rate: +11%
23
MP Cost: 57, Damage: 264%, Number of Hits: 5, Critical Hit Rate: +12%
24
MP Cost: 57, Damage: 267%, Number of Hits: 5, Critical Hit Rate: +12%
25
MP Cost: 60, Damage: 270%, Number of Hits: 5, Critical Hit Rate: +13%
26
MP Cost: 60, Damage: 273%, Number of Hits: 5, Critical Hit Rate: +13%
27
MP Cost: 60, Damage: 276%, Number of Hits: 5, Critical Hit Rate: +14%
28
MP Cost: 60, Damage: 279%, Number of Hits: 5, Critical Hit Rate: +14%
29
MP Cost: 60, Damage: 282%, Number of Hits: 5, Critical Hit Rate: +15%
30
MP Cost: 63, Damage: 285%, Number of Hits: 5, Critical Hit Rate: +15%
31
MP Cost: 63, Damage: 288%, Number of Hits: 5, Critical Hit Rate: +16%
32
MP Cost: 63, Damage: 291%, Number of Hits: 5, Critical Hit Rate: +16%
Battleship Nautilus Description: Sortie the Battleship Nautilus to rain ordnance on your foes. Info: type = 1, areaAttack = 1 Delays: bombExplosion - 3420 ms Range:400% Animations:effect, screen, special, hit.0 Maximum Level: 30
1
MP Cost: 350, Damage: 404%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 60 sec
2
MP Cost: 350, Damage: 408%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 58 sec
3
MP Cost: 350, Damage: 412%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 58 sec
4
MP Cost: 350, Damage: 416%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 56 sec
5
MP Cost: 350, Damage: 420%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 56 sec
6
MP Cost: 350, Damage: 424%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 54 sec
7
MP Cost: 350, Damage: 428%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 54 sec
8
MP Cost: 350, Damage: 432%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 52 sec
9
MP Cost: 350, Damage: 436%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 52 sec
10
MP Cost: 350, Damage: 440%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 50 sec
11
MP Cost: 350, Damage: 444%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 50 sec
12
MP Cost: 350, Damage: 448%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 48 sec
13
MP Cost: 350, Damage: 452%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 48 sec
14
MP Cost: 350, Damage: 456%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 46 sec
15
MP Cost: 350, Damage: 460%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 46 sec
16
MP Cost: 350, Damage: 464%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 44 sec
17
MP Cost: 350, Damage: 468%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 44 sec
18
MP Cost: 350, Damage: 472%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 42 sec
19
MP Cost: 350, Damage: 476%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 42 sec
20
MP Cost: 350, Damage: 480%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 40 sec
21
MP Cost: 350, Damage: 484%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 40 sec
22
MP Cost: 350, Damage: 488%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 38 sec
23
MP Cost: 350, Damage: 492%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 38 sec
24
MP Cost: 350, Damage: 496%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 36 sec
25
MP Cost: 350, Damage: 500%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 36 sec
26
MP Cost: 350, Damage: 504%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 34 sec
27
MP Cost: 350, Damage: 508%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 34 sec
28
MP Cost: 350, Damage: 512%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 32 sec
29
MP Cost: 350, Damage: 516%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 32 sec
30
MP Cost: 350, Damage: 520%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 30 sec
31
MP Cost: 350, Damage: 524%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 30 sec
32
MP Cost: 350, Damage: 528%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 28 sec
Pirate Spirit Description: Permanently increases the rate at which Counter activates, and has a chance to enable a stance effect when struck. Info: type = 10, magicSteal = 1 Delays: pirateSpirit - 990 ms Animations:effect, special Maximum Level: 30
Magnetic Anchor Description: Summons forth a powerful magnetic anchor. The anchor pulls enemies towards itself, causing damage, and self-destructs when it expires, dealing more damage. Note: Immediately upon being used, Magnetic Anchor will perform one hit, and pull all monsters. Attacks at a rate of 1530ms. Info: type = 33, minionAttack = stun, selfDestructMinion = 1, trembling = 1 Delays: magneticCannon - 900 ms Range:350% Summon Range: attack1 = 350%, attack2 = 350%, die = 350% Summon Mob Count: attack1 = 8, attack2 = 8, die = 8 Animations:hit.0, hit.1, summon.summoned, summon.attack1, summon.attack2, summon.stand, summon.die, mob, effect Maximum Level: 15
Maple Warrior Description: Increases the stats of all party members. Info: type = 10, massSpell = 1, magicSteal = 1 Delays: alert3 - 1500 ms Range:400% Animations:effect, affected Maximum Level: 30
1
MP Cost: 10, Duration: 30 sec, All Stats: +1%
2
MP Cost: 10, Duration: 60 sec, All Stats: +1%
3
MP Cost: 10, Duration: 90 sec, All Stats: +2%
4
MP Cost: 10, Duration: 120 sec, All Stats: +2%
5
MP Cost: 20, Duration: 150 sec, All Stats: +3%
6
MP Cost: 20, Duration: 180 sec, All Stats: +3%
7
MP Cost: 20, Duration: 210 sec, All Stats: +4%
8
MP Cost: 20, Duration: 240 sec, All Stats: +4%
9
MP Cost: 20, Duration: 270 sec, All Stats: +5%
10
MP Cost: 30, Duration: 300 sec, All Stats: +5%
11
MP Cost: 30, Duration: 330 sec, All Stats: +6%
12
MP Cost: 30, Duration: 360 sec, All Stats: +6%
13
MP Cost: 30, Duration: 390 sec, All Stats: +7%
14
MP Cost: 30, Duration: 420 sec, All Stats: +7%
15
MP Cost: 40, Duration: 450 sec, All Stats: +8%
16
MP Cost: 40, Duration: 480 sec, All Stats: +8%
17
MP Cost: 40, Duration: 510 sec, All Stats: +9%
18
MP Cost: 40, Duration: 540 sec, All Stats: +9%
19
MP Cost: 40, Duration: 570 sec, All Stats: +10%
20
MP Cost: 50, Duration: 600 sec, All Stats: +10%
21
MP Cost: 50, Duration: 630 sec, All Stats: +11%
22
MP Cost: 50, Duration: 660 sec, All Stats: +11%
23
MP Cost: 50, Duration: 690 sec, All Stats: +12%
24
MP Cost: 50, Duration: 720 sec, All Stats: +12%
25
MP Cost: 60, Duration: 750 sec, All Stats: +13%
26
MP Cost: 60, Duration: 780 sec, All Stats: +13%
27
MP Cost: 60, Duration: 810 sec, All Stats: +14%
28
MP Cost: 60, Duration: 840 sec, All Stats: +14%
29
MP Cost: 60, Duration: 870 sec, All Stats: +15%
30
MP Cost: 70, Duration: 900 sec, All Stats: +15%
31
MP Cost: 70, Duration: 930 sec, All Stats: +16%
32
MP Cost: 70, Duration: 960 sec, All Stats: +16%
Hero's Will Description: Cures you from being Seduced. The cooldown decreases as the skill level increases. Info: type = 35 Animations:effect Maximum Level: 5
1
MP Cost: 30, Cooldown Time: 600 sec
2
MP Cost: 30, Cooldown Time: 540 sec
3
MP Cost: 30, Cooldown Time: 480 sec
4
MP Cost: 30, Cooldown Time: 420 sec
5
MP Cost: 30, Cooldown Time: 360 sec
6
MP Cost: 30, Cooldown Time: 300 sec
7
MP Cost: 30, Cooldown Time: 240 sec
Cannon Overburn Description: Raise your cannon's performance to its highest, permanently improving damage done, and allowing for attacks to ignore some defense. Info: type = 50 Maximum Level: 30
1
Damage: +11%, Defense Ignored: +5%
2
Damage: +12%, Defense Ignored: +6%
3
Damage: +13%, Defense Ignored: +6%
4
Damage: +14%, Defense Ignored: +7%
5
Damage: +15%, Defense Ignored: +7%
6
Damage: +16%, Defense Ignored: +8%
7
Damage: +17%, Defense Ignored: +8%
8
Damage: +18%, Defense Ignored: +9%
9
Damage: +19%, Defense Ignored: +9%
10
Damage: +20%, Defense Ignored: +10%
11
Damage: +21%, Defense Ignored: +10%
12
Damage: +22%, Defense Ignored: +11%
13
Damage: +23%, Defense Ignored: +11%
14
Damage: +24%, Defense Ignored: +12%
15
Damage: +25%, Defense Ignored: +12%
16
Damage: +26%, Defense Ignored: +13%
17
Damage: +27%, Defense Ignored: +13%
18
Damage: +28%, Defense Ignored: +14%
19
Damage: +29%, Defense Ignored: +14%
20
Damage: +30%, Defense Ignored: +15%
21
Damage: +31%, Defense Ignored: +15%
22
Damage: +32%, Defense Ignored: +16%
23
Damage: +33%, Defense Ignored: +16%
24
Damage: +34%, Defense Ignored: +17%
25
Damage: +35%, Defense Ignored: +17%
26
Damage: +36%, Defense Ignored: +18%
27
Damage: +37%, Defense Ignored: +18%
28
Damage: +38%, Defense Ignored: +19%
29
Damage: +39%, Defense Ignored: +19%
30
Damage: +40%, Defense Ignored: +20%
31
Damage: +41%, Defense Ignored: +20%
32
Damage: +42%, Defense Ignored: +21%
Hyper Monkey Spell Description: Improves the effectiveness of Monkey Magic. Temporarily improves party member's HP, MP, All Stats, Speed, Jump, Accuracy, and Avoidability. This buff can stack with any other buff. Info: type = 10, massSpell = 1, magicSteal = 1 Delays: piratebless - 1350 ms Range:512% Pre-requisite: Level 20 Monkey Magic Animations:effect, affected, effect0 Maximum Level: 30
1
MP Cost: 60, Duration: 300 sec, Max HP: +323, Max MP: +323, All Stats: +25, Speed: +11%, Jump: +6%, Accuracy: +163, Avoidability: +163
2
MP Cost: 60, Duration: 300 sec, Max HP: +336, Max MP: +336, All Stats: +26, Speed: +11%, Jump: +6%, Accuracy: +166, Avoidability: +166
3
MP Cost: 60, Duration: 300 sec, Max HP: +349, Max MP: +349, All Stats: +26, Speed: +11%, Jump: +6%, Accuracy: +169, Avoidability: +169
4
MP Cost: 60, Duration: 300 sec, Max HP: +362, Max MP: +362, All Stats: +27, Speed: +11%, Jump: +6%, Accuracy: +172, Avoidability: +172
5
MP Cost: 60, Duration: 300 sec, Max HP: +375, Max MP: +375, All Stats: +27, Speed: +11%, Jump: +6%, Accuracy: +175, Avoidability: +175
6
MP Cost: 60, Duration: 300 sec, Max HP: +388, Max MP: +388, All Stats: +28, Speed: +11%, Jump: +6%, Accuracy: +178, Avoidability: +178
7
MP Cost: 65, Duration: 300 sec, Max HP: +401, Max MP: +401, All Stats: +28, Speed: +12%, Jump: +7%, Accuracy: +181, Avoidability: +181
8
MP Cost: 65, Duration: 300 sec, Max HP: +414, Max MP: +414, All Stats: +29, Speed: +12%, Jump: +7%, Accuracy: +184, Avoidability: +184
9
MP Cost: 65, Duration: 300 sec, Max HP: +427, Max MP: +427, All Stats: +29, Speed: +12%, Jump: +7%, Accuracy: +187, Avoidability: +187
10
MP Cost: 65, Duration: 300 sec, Max HP: +440, Max MP: +440, All Stats: +30, Speed: +12%, Jump: +7%, Accuracy: +190, Avoidability: +190
11
MP Cost: 65, Duration: 300 sec, Max HP: +453, Max MP: +453, All Stats: +30, Speed: +12%, Jump: +7%, Accuracy: +193, Avoidability: +193
12
MP Cost: 65, Duration: 300 sec, Max HP: +466, Max MP: +466, All Stats: +31, Speed: +12%, Jump: +7%, Accuracy: +196, Avoidability: +196
13
MP Cost: 70, Duration: 300 sec, Max HP: +479, Max MP: +479, All Stats: +31, Speed: +13%, Jump: +8%, Accuracy: +199, Avoidability: +199
14
MP Cost: 70, Duration: 300 sec, Max HP: +492, Max MP: +492, All Stats: +32, Speed: +13%, Jump: +8%, Accuracy: +202, Avoidability: +202
15
MP Cost: 70, Duration: 300 sec, Max HP: +505, Max MP: +505, All Stats: +32, Speed: +13%, Jump: +8%, Accuracy: +205, Avoidability: +205
16
MP Cost: 70, Duration: 300 sec, Max HP: +518, Max MP: +518, All Stats: +33, Speed: +13%, Jump: +8%, Accuracy: +208, Avoidability: +208
17
MP Cost: 70, Duration: 300 sec, Max HP: +531, Max MP: +531, All Stats: +33, Speed: +13%, Jump: +8%, Accuracy: +211, Avoidability: +211
18
MP Cost: 70, Duration: 300 sec, Max HP: +544, Max MP: +544, All Stats: +34, Speed: +13%, Jump: +8%, Accuracy: +214, Avoidability: +214
19
MP Cost: 75, Duration: 300 sec, Max HP: +557, Max MP: +557, All Stats: +34, Speed: +14%, Jump: +9%, Accuracy: +217, Avoidability: +217
20
MP Cost: 75, Duration: 300 sec, Max HP: +570, Max MP: +570, All Stats: +35, Speed: +14%, Jump: +9%, Accuracy: +220, Avoidability: +220
21
MP Cost: 75, Duration: 300 sec, Max HP: +583, Max MP: +583, All Stats: +35, Speed: +14%, Jump: +9%, Accuracy: +223, Avoidability: +223
22
MP Cost: 75, Duration: 300 sec, Max HP: +596, Max MP: +596, All Stats: +36, Speed: +14%, Jump: +9%, Accuracy: +226, Avoidability: +226
23
MP Cost: 75, Duration: 300 sec, Max HP: +609, Max MP: +609, All Stats: +36, Speed: +14%, Jump: +9%, Accuracy: +229, Avoidability: +229
24
MP Cost: 75, Duration: 300 sec, Max HP: +622, Max MP: +622, All Stats: +37, Speed: +14%, Jump: +9%, Accuracy: +232, Avoidability: +232
25
MP Cost: 80, Duration: 300 sec, Max HP: +635, Max MP: +635, All Stats: +37, Speed: +15%, Jump: +10%, Accuracy: +235, Avoidability: +235
26
MP Cost: 80, Duration: 300 sec, Max HP: +648, Max MP: +648, All Stats: +38, Speed: +15%, Jump: +10%, Accuracy: +238, Avoidability: +238
27
MP Cost: 80, Duration: 300 sec, Max HP: +661, Max MP: +661, All Stats: +38, Speed: +15%, Jump: +10%, Accuracy: +241, Avoidability: +241
28
MP Cost: 80, Duration: 300 sec, Max HP: +674, Max MP: +674, All Stats: +39, Speed: +15%, Jump: +10%, Accuracy: +244, Avoidability: +244
29
MP Cost: 80, Duration: 300 sec, Max HP: +687, Max MP: +687, All Stats: +39, Speed: +15%, Jump: +10%, Accuracy: +247, Avoidability: +247
30
MP Cost: 80, Duration: 300 sec, Max HP: +700, Max MP: +700, All Stats: +40, Speed: +15%, Jump: +10%, Accuracy: +250, Avoidability: +250
31
MP Cost: 85, Duration: 300 sec, Max HP: +713, Max MP: +713, All Stats: +40, Speed: +16%, Jump: +11%, Accuracy: +253, Avoidability: +253
32
MP Cost: 85, Duration: 300 sec, Max HP: +726, Max MP: +726, All Stats: +41, Speed: +16%, Jump: +11%, Accuracy: +256, Avoidability: +256
I kinda think that Vipersition is more like a combination of Viper and Precision, would be a tiny bit more meaningful that Position xP
Also really liking how they chose to deal with the loss of Transformation, Energy Charge pretty much takes it's place well.
Have a question though, can't really tell based on the skills alone.
Do Brawlers (or both pirates I guess) have a max speed of 150%? 150% only during skills that bump them to 150%, meaning 140% otherwise? 170% (counting what Bullet Time gives em)?
Mainly hoping they manage to somehow reach 170% lol, would be cool and it would further explain them being able to reach 170% in mount form.
VERSION = KMS
UPDATED = 1
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NO EQUATION FOR PROPERTY criticaldamageMax IN SKILL 3221002
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NO EQUATION FOR PROPERTY damage IN SKILL 4110012
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NO EQUATION FOR PROPERTY mpCon IN SKILL 4211003
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NO EQUATION FOR PROPERTY acc IN SKILL 4300000
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NO EQUATION FOR PROPERTY Damage IN SKILL 4321000
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NO EQUATION FOR PROPERTY mobCount IN SKILL 12101002
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NO EQUATION FOR PROPERTY mpCon IN SKILL 15101005
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NO EQUATION FOR PROPERTY v IN SKILL 23111009
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NO EQUATION FOR PROPERTY attackCount IN SKILL 33120011
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ChosenFruit Wrote:Have a question though, can't really tell based on the skills alone.
Do Brawlers (or both pirates I guess) have a max speed of 150%? 150% only during skills that bump them to 150%, meaning 140% otherwise? 170% (counting what Bullet Time gives em)?
Mainly hoping they manage to somehow reach 170% lol, would be cool and it would further explain them being able to reach 170% in mount form.
Both pirates have a max speed of 160%. The mount gives 170%.
Takebacker Wrote:What's the range on fist enrage now? I want to know if the problem of being knocked out of range can be fixed with a simple CSB into range.
150%?
Looks like the range is in a different location than it is for other skills, so it wasn't parsed correctly.
Done some testing with Dash + Triple Fire. It definitely does not add 100% damage like the description says. It does improve my damage, but it's not significant. At the moment, it looks like it's +20%/1.15x per hit with 1 Triple Fire.
If someone could look into the damage with Screw Punch, that would be cool.
Taking a look at Wings, it jumps ~400px at all levels. Only thing that changes with more points is MP cost and fall time.
JoeTang Wrote:Done some testing with Dash + Triple Fire. It definitely does not add 100% damage like the description says. It does improve my damage, but it's not significant. At the moment, it looks like it's +20%/1.15x per hit with 1 Triple Fire.
If someone could look into the damage with Screw Punch, that would be cool.
Taking a look at Wings, it jumps ~400px at all levels. Only thing that changes with more points is MP cost and fall time.
Messed around with screw punch, I'm not even sure it gives any bonus at all. It's really hard to tell when you do more damage, because I hit a 90k with and without dash and just gave up.
Some more information
Infinite Bullets does not consume Hollow Point Bullets. Presumably they are consumed normally and the buff expires when it happens, but I haven't used them long enough to do that.
Bullet Smash has a 1260ms spam delay unaffected by booster.
Muirhat and Valerie attack at 3030ms. Valerie is single target only. Jack attacks at ~600~630ms I believe. Octopus Quarterdeck attacks at ~540ms.
Conflicted over whether or not to leave Valkyrie Patience or Double-barrel Shot at 11 since Fusillade its better... Not even sure if I'll get to 4th though.
JoeTang Wrote:Conflicted over whether or not to leave Valkyrie Patience or Double-barrel Shot at 11 since Fusillade its better... Not even sure if I'll get to 4th though.
Wouldn't leaving Bullet Smash at 11 be best? 36% damage from your rush attack is an acceptable sacrifice, not like you're using it for the damage anyway
Blunderr Wrote:Wouldn't leaving Bullet Smash at 11 be best? 36% damage from your rush attack is an acceptable sacrifice, not like you're using it for the damage anyway
I felt that having the damage later on would be worthwhile i.e. in 4th when Double-barrel isn't used, but I'm reconsidering now.