Critical Shot Description: Increases Critical Hit Rate. Info: type = 50 Animations:damage Maximum Level: 20
1
Critical Hit Rate: +2%
2
Critical Hit Rate: +4%
3
Critical Hit Rate: +6%
4
Critical Hit Rate: +8%
5
Critical Hit Rate: +10%
6
Critical Hit Rate: +12%
7
Critical Hit Rate: +14%
8
Critical Hit Rate: +16%
9
Critical Hit Rate: +18%
10
Critical Hit Rate: +20%
11
Critical Hit Rate: +22%
12
Critical Hit Rate: +24%
13
Critical Hit Rate: +26%
14
Critical Hit Rate: +28%
15
Critical Hit Rate: +30%
16
Critical Hit Rate: +32%
17
Critical Hit Rate: +34%
18
Critical Hit Rate: +36%
19
Critical Hit Rate: +38%
20
Critical Hit Rate: +40%
Archer Mastery Description: Learn the basic skills of the bow. Increases accuracy, avoid, range, speed, and maximum speed. Info: type = 50 Maximum Level: 15
Bow Mastery Description: Increases the weapon mastery and accuracy of bows. Info: type = 50 Maximum Level: 20
1
Bow Mastery: +12%, Accuracy: +6
2
Bow Mastery: +14%, Accuracy: +12
3
Bow Mastery: +16%, Accuracy: +18
4
Bow Mastery: +18%, Accuracy: +24
5
Bow Mastery: +20%, Accuracy: +30
6
Bow Mastery: +22%, Accuracy: +36
7
Bow Mastery: +24%, Accuracy: +42
8
Bow Mastery: +26%, Accuracy: +48
9
Bow Mastery: +28%, Accuracy: +54
10
Bow Mastery: +30%, Accuracy: +60
11
Bow Mastery: +32%, Accuracy: +66
12
Bow Mastery: +34%, Accuracy: +72
13
Bow Mastery: +36%, Accuracy: +78
14
Bow Mastery: +38%, Accuracy: +84
15
Bow Mastery: +40%, Accuracy: +90
16
Bow Mastery: +42%, Accuracy: +96
17
Bow Mastery: +44%, Accuracy: +102
18
Bow Mastery: +46%, Accuracy: +108
19
Bow Mastery: +48%, Accuracy: +114
20
Bow Mastery: +50%, Accuracy: +120
Final Attack: Bow Description: Grants a chance to deal additional damage after an attack. Must have a bow equipped. Info: type = 53, finalAttack = 1, condition = attack Pre-requisite: Level 3 Bow Mastery Animations:hit.0 Maximum Level: 20
1
Activation Rate: 2%, Damage: 100%
2
Activation Rate: 4%, Damage: 105%
3
Activation Rate: 6%, Damage: 105%
4
Activation Rate: 8%, Damage: 110%
5
Activation Rate: 10%, Damage: 110%
6
Activation Rate: 12%, Damage: 115%
7
Activation Rate: 14%, Damage: 115%
8
Activation Rate: 16%, Damage: 120%
9
Activation Rate: 18%, Damage: 120%
10
Activation Rate: 20%, Damage: 125%
11
Activation Rate: 22%, Damage: 125%
12
Activation Rate: 24%, Damage: 130%
13
Activation Rate: 26%, Damage: 130%
14
Activation Rate: 28%, Damage: 135%
15
Activation Rate: 30%, Damage: 135%
16
Activation Rate: 32%, Damage: 140%
17
Activation Rate: 34%, Damage: 140%
18
Activation Rate: 36%, Damage: 145%
19
Activation Rate: 38%, Damage: 145%
20
Activation Rate: 40%, Damage: 150%
Bow Booster Description: Increases the attack speed of your weapon. Must have a bow equipped. Info: type = 10 Delays: alert2 - 600 ms Pre-requisite: Level 5 Bow Mastery Animations:effect Maximum Level: 20
1
MP Cost: 30, Duration: 10 sec
2
MP Cost: 29, Duration: 20 sec
3
MP Cost: 28, Duration: 30 sec
4
MP Cost: 27, Duration: 40 sec
5
MP Cost: 26, Duration: 50 sec
6
MP Cost: 25, Duration: 60 sec
7
MP Cost: 24, Duration: 70 sec
8
MP Cost: 23, Duration: 80 sec
9
MP Cost: 22, Duration: 90 sec
10
MP Cost: 21, Duration: 100 sec
11
MP Cost: 20, Duration: 110 sec
12
MP Cost: 19, Duration: 120 sec
13
MP Cost: 18, Duration: 130 sec
14
MP Cost: 17, Duration: 140 sec
15
MP Cost: 16, Duration: 150 sec
16
MP Cost: 15, Duration: 160 sec
17
MP Cost: 14, Duration: 170 sec
18
MP Cost: 13, Duration: 180 sec
19
MP Cost: 12, Duration: 190 sec
20
MP Cost: 11, Duration: 200 sec
Double Jump Description: While in the middle of a jump, jump once more to move forward. Note: Cannot be used when falling. Info: type = 40, casterMove = 1, avaliableInJumpingState = 1 Delays: archerDoubleJump - 720 ms Animations:effect Maximum Level: 10
1
MP Cost: 28, Jump a fixed distance
2
MP Cost: 26, Jump a fixed distance
3
MP Cost: 24, Jump a fixed distance
4
MP Cost: 22, Jump a fixed distance
5
MP Cost: 20, Jump a fixed distance
6
MP Cost: 18, Jump a fixed distance
7
MP Cost: 16, Jump a fixed distance
8
MP Cost: 14, Jump a fixed distance
9
MP Cost: 12, Jump a fixed distance
10
MP Cost: 10, Jump a fixed distance
Soul Arrow: Bow Description: Enables you to use your bow without consuming arrows for a fixed period of time. Info: type = 10 Delays: alert2 - 600 ms Pre-requisite: Level 5 Bow Booster Animations:effect, ball Maximum Level: 10
1
MP Cost: 15, Duration: 30 sec
2
MP Cost: 15, Duration: 60 sec
3
MP Cost: 15, Duration: 90 sec
4
MP Cost: 15, Duration: 120 sec
5
MP Cost: 15, Duration: 150 sec
6
MP Cost: 20, Duration: 180 sec
7
MP Cost: 20, Duration: 210 sec
8
MP Cost: 20, Duration: 240 sec
9
MP Cost: 20, Duration: 270 sec
10
MP Cost: 20, Duration: 300 sec
Arrow Bomb: Bow Description: Fires arrows with bombs attached to them to temporarily Stun your target and enemies near your target. Info: type = 2, splash = 1, mes = stun, rectBasedOnTarget = 1 Range:150% Final Attack: Bow Animations:hit.0, hit.1, ball, mob Maximum Level: 20
Concentration Description: Temporarily increases your Weapon Attack and decreases the MP consumed when using skills. Info: type = 10 Delays: alert4 - 900 ms Animations:effect Maximum Level: 20
Mortal Blow Description: Has a chance to instantly kill an enemy, recovering HP and MP. Info: type = 51, suddenDeath = 1, condition = attack, pvp = 0 Animations:special.0 Maximum Level: 15
1
Activation Rate: 1% when HP is below 2%, Recovers 1% HP and MP
2
Activation Rate: 2% when HP is below 4%, Recovers 1% HP and MP
3
Activation Rate: 3% when HP is below 6%, Recovers 1% HP and MP
4
Activation Rate: 4% when HP is below 8%, Recovers 2% HP and MP
5
Activation Rate: 5% when HP is below 10%, Recovers 2% HP and MP
6
Activation Rate: 6% when HP is below 12%, Recovers 2% HP and MP
7
Activation Rate: 7% when HP is below 14%, Recovers 3% HP and MP
8
Activation Rate: 8% when HP is below 16%, Recovers 3% HP and MP
9
Activation Rate: 9% when HP is below 18%, Recovers 3% HP and MP
10
Activation Rate: 10% when HP is below 20%, Recovers 4% HP and MP
11
Activation Rate: 11% when HP is below 22%, Recovers 4% HP and MP
12
Activation Rate: 12% when HP is below 24%, Recovers 4% HP and MP
13
Activation Rate: 13% when HP is below 26%, Recovers 5% HP and MP
14
Activation Rate: 14% when HP is below 28%, Recovers 5% HP and MP
15
Activation Rate: 15% when HP is below 30%, Recovers 5% HP and MP
Puppet Description: Summons a Puppet (doppelganger) for a given duration. When the Puppet is summoned, monsters will attack the Puppet instead of you. Info: type = 33, minionAbility = taunt Delays: alert2 - 600 ms Animations:summon.summoned, summon.stand, summon.hit, summon.die Maximum Level: 15
1
MP Cost: 30, Duration: 18 sec, Puppet HP: 1600
2
MP Cost: 30, Duration: 21 sec, Puppet HP: 2200
3
MP Cost: 34, Duration: 24 sec, Puppet HP: 2800
4
MP Cost: 34, Duration: 27 sec, Puppet HP: 3400
5
MP Cost: 34, Duration: 30 sec, Puppet HP: 4000
6
MP Cost: 38, Duration: 33 sec, Puppet HP: 4600
7
MP Cost: 38, Duration: 36 sec, Puppet HP: 5200
8
MP Cost: 38, Duration: 39 sec, Puppet HP: 5800
9
MP Cost: 42, Duration: 42 sec, Puppet HP: 6400
10
MP Cost: 42, Duration: 45 sec, Puppet HP: 7000
11
MP Cost: 42, Duration: 48 sec, Puppet HP: 7600
12
MP Cost: 46, Duration: 51 sec, Puppet HP: 8200
13
MP Cost: 46, Duration: 54 sec, Puppet HP: 8800
14
MP Cost: 46, Duration: 57 sec, Puppet HP: 9400
15
MP Cost: 50, Duration: 60 sec, Puppet HP: 10,000
Inferno Description: Fires arrows imbued with flame power to attack up to 6 monsters. Hit monsters continue to take damage after they're hit. Note: Flame Shot in KMS Info: type = 2, splash = 1, dot = 1, dotType = burn, rectBasedOnTarget = 1 Range:130% Element: Fire Animations:effect, special, hit.0, ball, tile.0, tile.1, tile.2 Maximum Level: 20
1
MP Cost: 20, Damage: 387%, Damage Over Time: 62% damage every 1 sec for 3 sec
2
MP Cost: 20, Damage: 394%, Damage Over Time: 64% damage every 1 sec for 3 sec
3
MP Cost: 20, Damage: 401%, Damage Over Time: 66% damage every 1 sec for 3 sec
4
MP Cost: 22, Damage: 408%, Damage Over Time: 68% damage every 1 sec for 3 sec
5
MP Cost: 22, Damage: 415%, Damage Over Time: 70% damage every 1 sec for 3 sec
6
MP Cost: 22, Damage: 422%, Damage Over Time: 72% damage every 1 sec for 4 sec
7
MP Cost: 22, Damage: 429%, Damage Over Time: 74% damage every 1 sec for 4 sec
8
MP Cost: 24, Damage: 436%, Damage Over Time: 76% damage every 1 sec for 4 sec
9
MP Cost: 24, Damage: 443%, Damage Over Time: 78% damage every 1 sec for 4 sec
10
MP Cost: 24, Damage: 450%, Damage Over Time: 80% damage every 1 sec for 4 sec
11
MP Cost: 24, Damage: 457%, Damage Over Time: 82% damage every 1 sec for 5 sec
12
MP Cost: 26, Damage: 464%, Damage Over Time: 84% damage every 1 sec for 5 sec
13
MP Cost: 26, Damage: 471%, Damage Over Time: 86% damage every 1 sec for 5 sec
14
MP Cost: 26, Damage: 478%, Damage Over Time: 88% damage every 1 sec for 5 sec
15
MP Cost: 26, Damage: 485%, Damage Over Time: 90% damage every 1 sec for 5 sec
16
MP Cost: 28, Damage: 492%, Damage Over Time: 92% damage every 1 sec for 6 sec
17
MP Cost: 28, Damage: 499%, Damage Over Time: 94% damage every 1 sec for 6 sec
18
MP Cost: 28, Damage: 506%, Damage Over Time: 96% damage every 1 sec for 6 sec
19
MP Cost: 28, Damage: 513%, Damage Over Time: 98% damage every 1 sec for 6 sec
20
MP Cost: 30, Damage: 520%, Damage Over Time: 100% damage every 1 sec for 6 sec
Arrow Rain Description: Fires a volley of arrows into the sky, attacking multiple monsters at once with a chance to stun. Info: type = 1, areaAttack = 1, mes = stun Delays: arrowRain - 960 ms Range:270% Pre-requisite: Level 5 Mortal Blow Animations:effect, hit.0, mob Maximum Level: 20
1
MP Cost: 24, Damage: 113%, Number of Hits: 3, Max Enemies Hit: 5, Stun Rate: 3, Stun Duration: 1 sec
2
MP Cost: 24, Damage: 116%, Number of Hits: 3, Max Enemies Hit: 5, Stun Rate: 6, Stun Duration: 1 sec
3
MP Cost: 24, Damage: 119%, Number of Hits: 3, Max Enemies Hit: 5, Stun Rate: 9, Stun Duration: 1 sec
4
MP Cost: 24, Damage: 122%, Number of Hits: 3, Max Enemies Hit: 6, Stun Rate: 12, Stun Duration: 1 sec
5
MP Cost: 24, Damage: 125%, Number of Hits: 3, Max Enemies Hit: 6, Stun Rate: 15, Stun Duration: 1 sec
6
MP Cost: 28, Damage: 128%, Number of Hits: 3, Max Enemies Hit: 6, Stun Rate: 18, Stun Duration: 2 sec
7
MP Cost: 28, Damage: 131%, Number of Hits: 3, Max Enemies Hit: 6, Stun Rate: 21, Stun Duration: 2 sec
8
MP Cost: 28, Damage: 134%, Number of Hits: 3, Max Enemies Hit: 7, Stun Rate: 24, Stun Duration: 2 sec
9
MP Cost: 28, Damage: 137%, Number of Hits: 3, Max Enemies Hit: 7, Stun Rate: 27, Stun Duration: 2 sec
10
MP Cost: 28, Damage: 140%, Number of Hits: 3, Max Enemies Hit: 7, Stun Rate: 30, Stun Duration: 2 sec
11
MP Cost: 32, Damage: 143%, Number of Hits: 3, Max Enemies Hit: 7, Stun Rate: 33, Stun Duration: 3 sec
12
MP Cost: 32, Damage: 146%, Number of Hits: 3, Max Enemies Hit: 8, Stun Rate: 36, Stun Duration: 3 sec
13
MP Cost: 32, Damage: 149%, Number of Hits: 3, Max Enemies Hit: 8, Stun Rate: 39, Stun Duration: 3 sec
14
MP Cost: 32, Damage: 152%, Number of Hits: 3, Max Enemies Hit: 8, Stun Rate: 42, Stun Duration: 3 sec
15
MP Cost: 32, Damage: 155%, Number of Hits: 3, Max Enemies Hit: 8, Stun Rate: 45, Stun Duration: 3 sec
16
MP Cost: 36, Damage: 158%, Number of Hits: 3, Max Enemies Hit: 9, Stun Rate: 48, Stun Duration: 4 sec
17
MP Cost: 36, Damage: 161%, Number of Hits: 3, Max Enemies Hit: 9, Stun Rate: 51, Stun Duration: 4 sec
18
MP Cost: 36, Damage: 164%, Number of Hits: 3, Max Enemies Hit: 9, Stun Rate: 54, Stun Duration: 4 sec
19
MP Cost: 36, Damage: 167%, Number of Hits: 3, Max Enemies Hit: 9, Stun Rate: 57, Stun Duration: 4 sec
20
MP Cost: 36, Damage: 170%, Number of Hits: 3, Max Enemies Hit: 10, Stun Rate: 60, Stun Duration: 4 sec
Phoenix Description: Temporarily summons Phoenix to deal Fire damage to up to 4 monsters. Has a chance to stun enemies. Info: type = 33, minionAttack = stun, showFromTheOrigin = 1 Delays: alert2 - 600 ms Element: Fire Pre-requisite: Level 10 Silver Hawk Summon Range: attack1 = 100% Summon Mob Count: attack1 = 4 Animations:summon.summoned, summon.fly, summon.stand, summon.attack1, summon.die, mob, hit.0, hit.1, tile.0, tile.1, tile.2, tile.3, tile.4, tile.5 Maximum Level: 20
Strafe Description: Fires multiple arrows at an enemy. Info: type = 2 Final Attack: Bow Animations:effect, ball, hit.0 Maximum Level: 20
1
MP Cost: 23, Damage: 124%, Number of Hits: 4
2
MP Cost: 23, Damage: 128%, Number of Hits: 4
3
MP Cost: 23, Damage: 132%, Number of Hits: 4
4
MP Cost: 23, Damage: 136%, Number of Hits: 4
5
MP Cost: 23, Damage: 140%, Number of Hits: 4
6
MP Cost: 26, Damage: 144%, Number of Hits: 4
7
MP Cost: 26, Damage: 148%, Number of Hits: 4
8
MP Cost: 26, Damage: 152%, Number of Hits: 4
9
MP Cost: 26, Damage: 156%, Number of Hits: 4
10
MP Cost: 26, Damage: 160%, Number of Hits: 4
11
MP Cost: 29, Damage: 164%, Number of Hits: 4
12
MP Cost: 29, Damage: 168%, Number of Hits: 4
13
MP Cost: 29, Damage: 172%, Number of Hits: 4
14
MP Cost: 29, Damage: 176%, Number of Hits: 4
15
MP Cost: 29, Damage: 180%, Number of Hits: 4
16
MP Cost: 32, Damage: 184%, Number of Hits: 4
17
MP Cost: 32, Damage: 188%, Number of Hits: 4
18
MP Cost: 32, Damage: 192%, Number of Hits: 4
19
MP Cost: 32, Damage: 196%, Number of Hits: 4
20
MP Cost: 32, Damage: 200%, Number of Hits: 4
Evasion Boost Description: Improves your chances to dodge enemy attacks. When you succeed, your attacks for the next 1 second will be a Critical Hits. Note: Avoid Rate is the rate at which a character avoids damage by its Avoidability stat Info: type = 51, nextAttackisCritical = 1, condition = afterDodge Maximum Level: 10
1
Avoid Rate: +12%, Dodge success, all attacks for 1 sec will be Critical Hits
2
Avoid Rate: +14%, Dodge success, all attacks for 1 sec will be Critical Hits
3
Avoid Rate: +16%, Dodge success, all attacks for 1 sec will be Critical Hits
4
Avoid Rate: +18%, Dodge success, all attacks for 1 sec will be Critical Hits
5
Avoid Rate: +20%, Dodge success, all attacks for 1 sec will be Critical Hits
6
Avoid Rate: +22%, Dodge success, all attacks for 1 sec will be Critical Hits
7
Avoid Rate: +24%, Dodge success, all attacks for 1 sec will be Critical Hits
8
Avoid Rate: +26%, Dodge success, all attacks for 1 sec will be Critical Hits
9
Avoid Rate: +28%, Dodge success, all attacks for 1 sec will be Critical Hits
10
Avoid Rate: +30%, Dodge success, all attacks for 1 sec will be Critical Hits
Drain Arrow Description: Absorb some of the damage done as HP. Cannot absorb more than half of your max HP, or more than the monster's max HP. Info: type = 2, hpDrain = 1 Animations:effect, special, ball, hit.0 Maximum Level: 20
1
MP Cost: 20, Damage: 267%, 12% of the Damage absorbed as HP
2
MP Cost: 20, Damage: 274%, 14% of the Damage absorbed as HP
3
MP Cost: 20, Damage: 281%, 16% of the Damage absorbed as HP
4
MP Cost: 20, Damage: 288%, 18% of the Damage absorbed as HP
5
MP Cost: 20, Damage: 295%, 20% of the Damage absorbed as HP
6
MP Cost: 20, Damage: 302%, 22% of the Damage absorbed as HP
7
MP Cost: 20, Damage: 309%, 24% of the Damage absorbed as HP
8
MP Cost: 20, Damage: 316%, 26% of the Damage absorbed as HP
9
MP Cost: 20, Damage: 323%, 28% of the Damage absorbed as HP
10
MP Cost: 26, Damage: 330%, 30% of the Damage absorbed as HP
11
MP Cost: 26, Damage: 337%, 32% of the Damage absorbed as HP
12
MP Cost: 26, Damage: 344%, 34% of the Damage absorbed as HP
13
MP Cost: 26, Damage: 351%, 36% of the Damage absorbed as HP
14
MP Cost: 26, Damage: 358%, 38% of the Damage absorbed as HP
15
MP Cost: 26, Damage: 365%, 40% of the Damage absorbed as HP
16
MP Cost: 26, Damage: 372%, 42% of the Damage absorbed as HP
17
MP Cost: 26, Damage: 379%, 44% of the Damage absorbed as HP
18
MP Cost: 26, Damage: 386%, 46% of the Damage absorbed as HP
19
MP Cost: 26, Damage: 393%, 48% of the Damage absorbed as HP
20
MP Cost: 32, Damage: 400%, 50% of the Damage absorbed as HP
Bowmaster
Bow Expert Description: Increases Bow Mastery, Weapon Attack, and Minimum Critical Damage. Info: type = 50 Pre-requisite: Level 20 Bow Mastery Maximum Level: 30
Maple Warrior Description: Increases the stats of all party members. Info: type = 10, massSpell = 1, magicSteal = 1 Delays: alert3 - 1500 ms Range:400% Animations:effect, affected Maximum Level: 30
1
MP Cost: 10, Duration: 30 sec, All Stats: +1%
2
MP Cost: 10, Duration: 60 sec, All Stats: +1%
3
MP Cost: 10, Duration: 90 sec, All Stats: +2%
4
MP Cost: 10, Duration: 120 sec, All Stats: +2%
5
MP Cost: 10, Duration: 150 sec, All Stats: +3%
6
MP Cost: 20, Duration: 180 sec, All Stats: +3%
7
MP Cost: 20, Duration: 210 sec, All Stats: +4%
8
MP Cost: 20, Duration: 240 sec, All Stats: +4%
9
MP Cost: 20, Duration: 270 sec, All Stats: +5%
10
MP Cost: 20, Duration: 300 sec, All Stats: +5%
11
MP Cost: 30, Duration: 330 sec, All Stats: +6%
12
MP Cost: 30, Duration: 360 sec, All Stats: +6%
13
MP Cost: 30, Duration: 390 sec, All Stats: +7%
14
MP Cost: 30, Duration: 420 sec, All Stats: +7%
15
MP Cost: 30, Duration: 450 sec, All Stats: +8%
16
MP Cost: 40, Duration: 480 sec, All Stats: +8%
17
MP Cost: 40, Duration: 510 sec, All Stats: +9%
18
MP Cost: 40, Duration: 540 sec, All Stats: +9%
19
MP Cost: 40, Duration: 570 sec, All Stats: +10%
20
MP Cost: 40, Duration: 600 sec, All Stats: +10%
21
MP Cost: 50, Duration: 630 sec, All Stats: +11%
22
MP Cost: 50, Duration: 660 sec, All Stats: +11%
23
MP Cost: 50, Duration: 690 sec, All Stats: +12%
24
MP Cost: 50, Duration: 720 sec, All Stats: +12%
25
MP Cost: 50, Duration: 750 sec, All Stats: +13%
26
MP Cost: 60, Duration: 780 sec, All Stats: +13%
27
MP Cost: 60, Duration: 810 sec, All Stats: +14%
28
MP Cost: 60, Duration: 840 sec, All Stats: +14%
29
MP Cost: 60, Duration: 870 sec, All Stats: +15%
30
MP Cost: 60, Duration: 900 sec, All Stats: +15%
31
MP Cost: 70, Duration: 930 sec, All Stats: +16%
32
MP Cost: 70, Duration: 960 sec, All Stats: +16%
Sharp Eyes Description: Temporarily grants party members the ability to locate an enemy's weak spot to deal fatal damage to that enemy. Info: type = 10, massSpell = 1, magicSteal = 1 Delays: alert4 - 900 ms Range:400% Animations:effect, affected Maximum Level: 30
1
MP Cost: 30, Duration: 10 sec, Critical Hit Rate: +6%, Maximum Critical Damage: +%
2
MP Cost: 30, Duration: 20 sec, Critical Hit Rate: +6%, Maximum Critical Damage: +%
3
MP Cost: 30, Duration: 30 sec, Critical Hit Rate: +7%, Maximum Critical Damage: +%
4
MP Cost: 30, Duration: 40 sec, Critical Hit Rate: +7%, Maximum Critical Damage: +%
5
MP Cost: 30, Duration: 50 sec, Critical Hit Rate: +8%, Maximum Critical Damage: +%
6
MP Cost: 33, Duration: 60 sec, Critical Hit Rate: +8%, Maximum Critical Damage: +%
7
MP Cost: 33, Duration: 70 sec, Critical Hit Rate: +9%, Maximum Critical Damage: +%
8
MP Cost: 33, Duration: 80 sec, Critical Hit Rate: +9%, Maximum Critical Damage: +%
9
MP Cost: 33, Duration: 90 sec, Critical Hit Rate: +10%, Maximum Critical Damage: +%
10
MP Cost: 33, Duration: 100 sec, Critical Hit Rate: +10%, Maximum Critical Damage: +%
11
MP Cost: 36, Duration: 110 sec, Critical Hit Rate: +11%, Maximum Critical Damage: +%
12
MP Cost: 36, Duration: 120 sec, Critical Hit Rate: +11%, Maximum Critical Damage: +%
13
MP Cost: 36, Duration: 130 sec, Critical Hit Rate: +12%, Maximum Critical Damage: +%
14
MP Cost: 36, Duration: 140 sec, Critical Hit Rate: +12%, Maximum Critical Damage: +%
15
MP Cost: 36, Duration: 150 sec, Critical Hit Rate: +13%, Maximum Critical Damage: +%
16
MP Cost: 39, Duration: 160 sec, Critical Hit Rate: +13%, Maximum Critical Damage: +%
17
MP Cost: 39, Duration: 170 sec, Critical Hit Rate: +14%, Maximum Critical Damage: +%
18
MP Cost: 39, Duration: 180 sec, Critical Hit Rate: +14%, Maximum Critical Damage: +%
19
MP Cost: 39, Duration: 190 sec, Critical Hit Rate: +15%, Maximum Critical Damage: +%
20
MP Cost: 39, Duration: 200 sec, Critical Hit Rate: +15%, Maximum Critical Damage: +%
21
MP Cost: 42, Duration: 210 sec, Critical Hit Rate: +16%, Maximum Critical Damage: +%
22
MP Cost: 42, Duration: 220 sec, Critical Hit Rate: +16%, Maximum Critical Damage: +%
23
MP Cost: 42, Duration: 230 sec, Critical Hit Rate: +17%, Maximum Critical Damage: +%
24
MP Cost: 42, Duration: 240 sec, Critical Hit Rate: +17%, Maximum Critical Damage: +%
25
MP Cost: 42, Duration: 250 sec, Critical Hit Rate: +18%, Maximum Critical Damage: +%
26
MP Cost: 45, Duration: 260 sec, Critical Hit Rate: +18%, Maximum Critical Damage: +%
27
MP Cost: 45, Duration: 270 sec, Critical Hit Rate: +19%, Maximum Critical Damage: +%
28
MP Cost: 45, Duration: 280 sec, Critical Hit Rate: +19%, Maximum Critical Damage: +%
29
MP Cost: 45, Duration: 290 sec, Critical Hit Rate: +20%, Maximum Critical Damage: +%
30
MP Cost: 45, Duration: 300 sec, Critical Hit Rate: +20%, Maximum Critical Damage: +%
31
MP Cost: 48, Duration: 310 sec, Critical Hit Rate: +21%, Maximum Critical Damage: +%
32
MP Cost: 48, Duration: 320 sec, Critical Hit Rate: +21%, Maximum Critical Damage: +%
Hurricane Description: Launches arrows at a tremendous speed, like a catastrophic rainstorm. Hold down the skill key to fire arrows continuously. Info: type = 2, rapidAttack = 1, knockbackLimit = 80 Final Attack: Bow Animations:prepare, keydown, ball, hit.0, keydownend Maximum Level: 30
1
MP Cost: 7, Damage: 163%
2
MP Cost: 7, Damage: 166%
3
MP Cost: 7, Damage: 169%
4
MP Cost: 7, Damage: 172%
5
MP Cost: 7, Damage: 175%
6
MP Cost: 7, Damage: 178%
7
MP Cost: 7, Damage: 181%
8
MP Cost: 7, Damage: 184%
9
MP Cost: 7, Damage: 187%
10
MP Cost: 7, Damage: 190%
11
MP Cost: 8, Damage: 193%
12
MP Cost: 8, Damage: 196%
13
MP Cost: 8, Damage: 199%
14
MP Cost: 8, Damage: 202%
15
MP Cost: 8, Damage: 205%
16
MP Cost: 8, Damage: 208%
17
MP Cost: 8, Damage: 211%
18
MP Cost: 8, Damage: 214%
19
MP Cost: 8, Damage: 217%
20
MP Cost: 8, Damage: 220%
21
MP Cost: 9, Damage: 223%
22
MP Cost: 9, Damage: 226%
23
MP Cost: 9, Damage: 229%
24
MP Cost: 9, Damage: 232%
25
MP Cost: 9, Damage: 235%
26
MP Cost: 9, Damage: 238%
27
MP Cost: 9, Damage: 241%
28
MP Cost: 9, Damage: 244%
29
MP Cost: 9, Damage: 247%
30
MP Cost: 9, Damage: 250%
31
MP Cost: 10, Damage: 253%
32
MP Cost: 10, Damage: 256%
Illusion Step Description: Temporarily increases Dexteriy and avoid greatly. Note: Dodge Rate is its own individual rate, separate from avoid. Info: type = 10 Delays: alert4 - 900 ms Pre-requisite: Level 5 Concentration Animations:effect, special Maximum Level: 30
Spirit Link: Phoenix Description: Increase your own abilities when having the Phoenix summoned. Phoenix must be summoned for the effects to take place. Info: type = 50 Pre-requisite: Level 20 Phoenix Animations:repeat Maximum Level: 30
1
While Phoenix is summoned: Total Damage: +1%, Maximum HP: +11%, Physical Defense: +1%, Magical Defense: +1%, Elemental Resistance: +1%
2
While Phoenix is summoned: Total Damage: +1%, Maximum HP: +12%, Physical Defense: +2%, Magical Defense: +2%, Elemental Resistance: +1%
3
While Phoenix is summoned: Total Damage: +2%, Maximum HP: +13%, Physical Defense: +3%, Magical Defense: +3%, Elemental Resistance: +2%
4
While Phoenix is summoned: Total Damage: +2%, Maximum HP: +14%, Physical Defense: +4%, Magical Defense: +4%, Elemental Resistance: +2%
5
While Phoenix is summoned: Total Damage: +3%, Maximum HP: +15%, Physical Defense: +5%, Magical Defense: +5%, Elemental Resistance: +3%
6
While Phoenix is summoned: Total Damage: +3%, Maximum HP: +16%, Physical Defense: +6%, Magical Defense: +6%, Elemental Resistance: +3%
7
While Phoenix is summoned: Total Damage: +4%, Maximum HP: +17%, Physical Defense: +7%, Magical Defense: +7%, Elemental Resistance: +4%
8
While Phoenix is summoned: Total Damage: +4%, Maximum HP: +18%, Physical Defense: +8%, Magical Defense: +8%, Elemental Resistance: +4%
9
While Phoenix is summoned: Total Damage: +5%, Maximum HP: +19%, Physical Defense: +9%, Magical Defense: +9%, Elemental Resistance: +5%
10
While Phoenix is summoned: Total Damage: +5%, Maximum HP: +20%, Physical Defense: +10%, Magical Defense: +10%, Elemental Resistance: +5%
11
While Phoenix is summoned: Total Damage: +6%, Maximum HP: +21%, Physical Defense: +11%, Magical Defense: +11%, Elemental Resistance: +6%
12
While Phoenix is summoned: Total Damage: +6%, Maximum HP: +22%, Physical Defense: +12%, Magical Defense: +12%, Elemental Resistance: +6%
13
While Phoenix is summoned: Total Damage: +7%, Maximum HP: +23%, Physical Defense: +13%, Magical Defense: +13%, Elemental Resistance: +7%
14
While Phoenix is summoned: Total Damage: +7%, Maximum HP: +24%, Physical Defense: +14%, Magical Defense: +14%, Elemental Resistance: +7%
15
While Phoenix is summoned: Total Damage: +8%, Maximum HP: +25%, Physical Defense: +15%, Magical Defense: +15%, Elemental Resistance: +8%
16
While Phoenix is summoned: Total Damage: +8%, Maximum HP: +26%, Physical Defense: +16%, Magical Defense: +16%, Elemental Resistance: +8%
17
While Phoenix is summoned: Total Damage: +9%, Maximum HP: +27%, Physical Defense: +17%, Magical Defense: +17%, Elemental Resistance: +9%
18
While Phoenix is summoned: Total Damage: +9%, Maximum HP: +28%, Physical Defense: +18%, Magical Defense: +18%, Elemental Resistance: +9%
19
While Phoenix is summoned: Total Damage: +10%, Maximum HP: +29%, Physical Defense: +19%, Magical Defense: +19%, Elemental Resistance: +10%
20
While Phoenix is summoned: Total Damage: +10%, Maximum HP: +30%, Physical Defense: +20%, Magical Defense: +20%, Elemental Resistance: +10%
21
While Phoenix is summoned: Total Damage: +11%, Maximum HP: +31%, Physical Defense: +21%, Magical Defense: +21%, Elemental Resistance: +11%
22
While Phoenix is summoned: Total Damage: +11%, Maximum HP: +32%, Physical Defense: +22%, Magical Defense: +22%, Elemental Resistance: +11%
23
While Phoenix is summoned: Total Damage: +12%, Maximum HP: +33%, Physical Defense: +23%, Magical Defense: +23%, Elemental Resistance: +12%
24
While Phoenix is summoned: Total Damage: +12%, Maximum HP: +34%, Physical Defense: +24%, Magical Defense: +24%, Elemental Resistance: +12%
25
While Phoenix is summoned: Total Damage: +13%, Maximum HP: +35%, Physical Defense: +25%, Magical Defense: +25%, Elemental Resistance: +13%
26
While Phoenix is summoned: Total Damage: +13%, Maximum HP: +36%, Physical Defense: +26%, Magical Defense: +26%, Elemental Resistance: +13%
27
While Phoenix is summoned: Total Damage: +14%, Maximum HP: +37%, Physical Defense: +27%, Magical Defense: +27%, Elemental Resistance: +14%
28
While Phoenix is summoned: Total Damage: +14%, Maximum HP: +38%, Physical Defense: +28%, Magical Defense: +28%, Elemental Resistance: +14%
29
While Phoenix is summoned: Total Damage: +15%, Maximum HP: +39%, Physical Defense: +29%, Magical Defense: +29%, Elemental Resistance: +15%
30
While Phoenix is summoned: Total Damage: +15%, Maximum HP: +40%, Physical Defense: +30%, Magical Defense: +30%, Elemental Resistance: +15%
31
While Phoenix is summoned: Total Damage: +16%, Maximum HP: +41%, Physical Defense: +31%, Magical Defense: +31%, Elemental Resistance: +16%
32
While Phoenix is summoned: Total Damage: +16%, Maximum HP: +42%, Physical Defense: +32%, Magical Defense: +32%, Elemental Resistance: +16%
Hero's Will Description: Cures you from being Seduced. The cooldown decreases as the skill level increases. Info: type = 35 Animations:effect Maximum Level: 5
1
MP Cost: 30, Cooldown Time: 600 sec
2
MP Cost: 30, Cooldown Time: 540 sec
3
MP Cost: 30, Cooldown Time: 480 sec
4
MP Cost: 30, Cooldown Time: 420 sec
5
MP Cost: 30, Cooldown Time: 360 sec
6
MP Cost: 30, Cooldown Time: 300 sec
7
MP Cost: 30, Cooldown Time: 240 sec
Advanced Final Attack Description: Permanently increases physical attack, accuracy, and Final Attack damage and Activation Rate. Info: type = 53, finalAttack = 1, condition = attack Pre-requisite: Level 20 Final Attack: Bow Animations:hit.0 Maximum Level: 30
Ultimate Inferno Description: Enhances Inferno into its ultimate state. Info: type = 50, splash = 1, dot = 1, dotType = burn, rectBasedOnTarget = 1, affectedSkill = 3111003 Range:180% Element: Fire Pre-requisite: Level 20 Inferno Animations:effect, special, hit.0, ball, tile.0, tile.1, tile.2 Maximum Level: 10
1
MP Cost: 35, Damage: 523%, Damage Over Time: 104% damage every 1 sec for 7 sec
2
MP Cost: 35, Damage: 536%, Damage Over Time: 108% damage every 1 sec for 8 sec
3
MP Cost: 40, Damage: 549%, Damage Over Time: 112% damage every 1 sec for 8 sec
4
MP Cost: 40, Damage: 562%, Damage Over Time: 116% damage every 1 sec for 9 sec
5
MP Cost: 45, Damage: 575%, Damage Over Time: 120% damage every 1 sec for 9 sec
6
MP Cost: 45, Damage: 588%, Damage Over Time: 124% damage every 1 sec for 10 sec
7
MP Cost: 50, Damage: 601%, Damage Over Time: 128% damage every 1 sec for 10 sec
8
MP Cost: 50, Damage: 614%, Damage Over Time: 132% damage every 1 sec for 11 sec
9
MP Cost: 55, Damage: 627%, Damage Over Time: 136% damage every 1 sec for 11 sec
10
MP Cost: 55, Damage: 640%, Damage Over Time: 140% damage every 1 sec for 12 sec
11
MP Cost: 60, Damage: 653%, Damage Over Time: 144% damage every 1 sec for 12 sec
12
MP Cost: 60, Damage: 666%, Damage Over Time: 148% damage every 1 sec for 13 sec
Marksmanship Description: When attacking, ignore some of the monster's defense. Permanently increases accuracy. Info: type = 50 Maximum Level: 10
1
Defense Ignored: 7%, Accuracy: +1%
2
Defense Ignored: 9%, Accuracy: +2%
3
Defense Ignored: 11%, Accuracy: +3%
4
Defense Ignored: 13%, Accuracy: +4%
5
Defense Ignored: 15%, Accuracy: +5%
6
Defense Ignored: 17%, Accuracy: +6%
7
Defense Ignored: 19%, Accuracy: +7%
8
Defense Ignored: 21%, Accuracy: +8%
9
Defense Ignored: 23%, Accuracy: +9%
10
Defense Ignored: 25%, Accuracy: +10%
11
Defense Ignored: 27%, Accuracy: +11%
12
Defense Ignored: 29%, Accuracy: +12%
Elite Puppet Description: Summon a strong Elite Puppet. Elite Puppet will take a portion of the damage done to the summoner, and automatically attack enemies. Info: type = 33, minionAbility = taunt, minionAttack = normal Delays: alert2 - 600 ms Pre-requisite: Level 15 Puppet Summon Range: attack1 = 150% Summon Mob Count: attack1 = 6 Animations:hit.0, summon.summoned, summon.stand, summon.hit, summon.die, summon.attack1 Maximum Level: 15
Crossbow Mastery Description: Increases the weapon mastery and accuracy of crossbows. Info: type = 50 Maximum Level: 20
1
Crossbow Mastery: +12%, Accuracy: +6
2
Crossbow Mastery: +14%, Accuracy: +12
3
Crossbow Mastery: +16%, Accuracy: +18
4
Crossbow Mastery: +18%, Accuracy: +24
5
Crossbow Mastery: +20%, Accuracy: +30
6
Crossbow Mastery: +22%, Accuracy: +36
7
Crossbow Mastery: +24%, Accuracy: +42
8
Crossbow Mastery: +26%, Accuracy: +48
9
Crossbow Mastery: +28%, Accuracy: +54
10
Crossbow Mastery: +30%, Accuracy: +60
11
Crossbow Mastery: +32%, Accuracy: +66
12
Crossbow Mastery: +34%, Accuracy: +72
13
Crossbow Mastery: +36%, Accuracy: +78
14
Crossbow Mastery: +38%, Accuracy: +84
15
Crossbow Mastery: +40%, Accuracy: +90
16
Crossbow Mastery: +42%, Accuracy: +96
17
Crossbow Mastery: +44%, Accuracy: +102
18
Crossbow Mastery: +46%, Accuracy: +108
19
Crossbow Mastery: +48%, Accuracy: +114
20
Crossbow Mastery: +50%, Accuracy: +120
Final Attack: Crossbow Description: Grants a chance to deal additional damage after an attack. Must have a crossbow equipped. Info: type = 53, finalAttack = 1, condition = attack Pre-requisite: Level 3 Crossbow Mastery Animations:hit.0 Maximum Level: 20
1
Activation Rate: 2%, Damage: 100%
2
Activation Rate: 4%, Damage: 105%
3
Activation Rate: 6%, Damage: 105%
4
Activation Rate: 8%, Damage: 110%
5
Activation Rate: 10%, Damage: 110%
6
Activation Rate: 12%, Damage: 115%
7
Activation Rate: 14%, Damage: 115%
8
Activation Rate: 16%, Damage: 120%
9
Activation Rate: 18%, Damage: 120%
10
Activation Rate: 20%, Damage: 125%
11
Activation Rate: 22%, Damage: 125%
12
Activation Rate: 24%, Damage: 130%
13
Activation Rate: 26%, Damage: 130%
14
Activation Rate: 28%, Damage: 135%
15
Activation Rate: 30%, Damage: 135%
16
Activation Rate: 32%, Damage: 140%
17
Activation Rate: 34%, Damage: 140%
18
Activation Rate: 36%, Damage: 145%
19
Activation Rate: 38%, Damage: 145%
20
Activation Rate: 40%, Damage: 150%
Iron Arrow: Crossbow Description: Fires a steel arrow that can penetrate a crowd of enemies. Info: type = 2, piercing = 1, piercingPenalty = 1 Final Attack: Crossbow Animations:effect, ball, hit.0 Maximum Level: 20
1
MP Cost: 20, Damage: 265%, Max Enemies Hit: 6
2
MP Cost: 20, Damage: 270%, Max Enemies Hit: 6
3
MP Cost: 20, Damage: 275%, Max Enemies Hit: 6
4
MP Cost: 20, Damage: 280%, Max Enemies Hit: 6
5
MP Cost: 20, Damage: 285%, Max Enemies Hit: 6
6
MP Cost: 22, Damage: 290%, Max Enemies Hit: 6
7
MP Cost: 22, Damage: 295%, Max Enemies Hit: 6
8
MP Cost: 22, Damage: 300%, Max Enemies Hit: 6
9
MP Cost: 22, Damage: 305%, Max Enemies Hit: 6
10
MP Cost: 22, Damage: 310%, Max Enemies Hit: 6
11
MP Cost: 24, Damage: 315%, Max Enemies Hit: 6
12
MP Cost: 24, Damage: 320%, Max Enemies Hit: 6
13
MP Cost: 24, Damage: 325%, Max Enemies Hit: 6
14
MP Cost: 24, Damage: 330%, Max Enemies Hit: 6
15
MP Cost: 24, Damage: 335%, Max Enemies Hit: 6
16
MP Cost: 26, Damage: 340%, Max Enemies Hit: 6
17
MP Cost: 26, Damage: 345%, Max Enemies Hit: 6
18
MP Cost: 26, Damage: 350%, Max Enemies Hit: 6
19
MP Cost: 26, Damage: 355%, Max Enemies Hit: 6
20
MP Cost: 26, Damage: 360%, Max Enemies Hit: 6
Crossbow Booster Description: Increases the attack speed of your weapon. Must have a crossbow equipped. Info: type = 10 Delays: alert2 - 600 ms Pre-requisite: Level 5 Crossbow Mastery Animations:effect Maximum Level: 20
1
MP Cost: 30, Duration: 10 sec
2
MP Cost: 29, Duration: 20 sec
3
MP Cost: 28, Duration: 30 sec
4
MP Cost: 27, Duration: 40 sec
5
MP Cost: 26, Duration: 50 sec
6
MP Cost: 25, Duration: 60 sec
7
MP Cost: 24, Duration: 70 sec
8
MP Cost: 23, Duration: 80 sec
9
MP Cost: 22, Duration: 90 sec
10
MP Cost: 21, Duration: 100 sec
11
MP Cost: 20, Duration: 110 sec
12
MP Cost: 19, Duration: 120 sec
13
MP Cost: 18, Duration: 130 sec
14
MP Cost: 17, Duration: 140 sec
15
MP Cost: 16, Duration: 150 sec
16
MP Cost: 15, Duration: 160 sec
17
MP Cost: 14, Duration: 170 sec
18
MP Cost: 13, Duration: 180 sec
19
MP Cost: 12, Duration: 190 sec
20
MP Cost: 11, Duration: 200 sec
Double Jump Description: While in the middle of a jump, jump once more to move forward. Note: Cannot be used when falling. Info: type = 40, casterMove = 1, avaliableInJumpingState = 1 Delays: archerDoubleJump - 720 ms Animations:effect Maximum Level: 10
1
MP Cost: 28, Jump a fixed distance
2
MP Cost: 26, Jump a fixed distance
3
MP Cost: 24, Jump a fixed distance
4
MP Cost: 22, Jump a fixed distance
5
MP Cost: 20, Jump a fixed distance
6
MP Cost: 18, Jump a fixed distance
7
MP Cost: 16, Jump a fixed distance
8
MP Cost: 14, Jump a fixed distance
9
MP Cost: 12, Jump a fixed distance
10
MP Cost: 10, Jump a fixed distance
Soul Arrow: Crossbow Description: Enables you to use your crossbow without consuming arrows for a fixed period of time. Info: type = 10 Delays: alert2 - 600 ms Pre-requisite: Level 5 Crossbow Booster Animations:effect, ball Maximum Level: 10
1
MP Cost: 15, Duration: 30 sec
2
MP Cost: 15, Duration: 60 sec
3
MP Cost: 15, Duration: 90 sec
4
MP Cost: 15, Duration: 120 sec
5
MP Cost: 15, Duration: 150 sec
6
MP Cost: 20, Duration: 180 sec
7
MP Cost: 20, Duration: 210 sec
8
MP Cost: 20, Duration: 240 sec
9
MP Cost: 20, Duration: 270 sec
10
MP Cost: 20, Duration: 300 sec
Physical Training Description: Permanently increases your Strength and Dexterity. Info: type = 50 Maximum Level: 10
Concentration Description: Temporarily increases your Weapon Attack and decreases the MP consumed when using skills. Info: type = 10 Delays: alert4 - 900 ms Animations:effect Maximum Level: 20
Mortal Blow Description: Has a chance to instantly kill an enemy, recovering HP and MP. Info: type = 51, suddenDeath = 1, condition = attack, pvp = 0 Animations:special.0 Maximum Level: 15
1
Activation Rate: 1% when HP is below 2%, Recovers 1% HP and MP
2
Activation Rate: 2% when HP is below 4%, Recovers 1% HP and MP
3
Activation Rate: 3% when HP is below 6%, Recovers 1% HP and MP
4
Activation Rate: 4% when HP is below 8%, Recovers 2% HP and MP
5
Activation Rate: 5% when HP is below 10%, Recovers 2% HP and MP
6
Activation Rate: 6% when HP is below 12%, Recovers 2% HP and MP
7
Activation Rate: 7% when HP is below 14%, Recovers 3% HP and MP
8
Activation Rate: 8% when HP is below 16%, Recovers 3% HP and MP
9
Activation Rate: 9% when HP is below 18%, Recovers 3% HP and MP
10
Activation Rate: 10% when HP is below 20%, Recovers 4% HP and MP
11
Activation Rate: 11% when HP is below 22%, Recovers 4% HP and MP
12
Activation Rate: 12% when HP is below 24%, Recovers 4% HP and MP
13
Activation Rate: 13% when HP is below 26%, Recovers 5% HP and MP
14
Activation Rate: 14% when HP is below 28%, Recovers 5% HP and MP
15
Activation Rate: 15% when HP is below 30%, Recovers 5% HP and MP
Puppet Description: Summons a Puppet (doppelganger) for a given duration. When the Puppet is summoned, monsters will attack the Puppet instead of you. Info: type = 33, minionAbility = taunt Delays: alert2 - 600 ms Animations:summon.summoned, summon.stand, summon.hit, summon.die Maximum Level: 15
1
MP Cost: 30, Duration: 18 sec, Puppet HP: 1600
2
MP Cost: 30, Duration: 21 sec, Puppet HP: 2200
3
MP Cost: 34, Duration: 24 sec, Puppet HP: 2800
4
MP Cost: 34, Duration: 27 sec, Puppet HP: 3400
5
MP Cost: 34, Duration: 30 sec, Puppet HP: 4000
6
MP Cost: 38, Duration: 33 sec, Puppet HP: 4600
7
MP Cost: 38, Duration: 36 sec, Puppet HP: 5200
8
MP Cost: 38, Duration: 39 sec, Puppet HP: 5800
9
MP Cost: 42, Duration: 42 sec, Puppet HP: 6400
10
MP Cost: 42, Duration: 45 sec, Puppet HP: 7000
11
MP Cost: 42, Duration: 48 sec, Puppet HP: 7600
12
MP Cost: 46, Duration: 51 sec, Puppet HP: 8200
13
MP Cost: 46, Duration: 54 sec, Puppet HP: 8800
14
MP Cost: 46, Duration: 57 sec, Puppet HP: 9400
15
MP Cost: 50, Duration: 60 sec, Puppet HP: 10,000
Blizzard Description: Fires an Ice arrow that damages multiple enemies. The enemy you targeted will be Frozen. Note: Blizzard Shot in KMS Info: type = 2, splash = 1, mes = freeze, rectBasedOnTarget = 1 Range:180% Element: Ice Animations:effect, special, ball, hit.0 Maximum Level: 20
Arrow Eruption Description: Arrows fly up from the ground, dealing damage to multiple enemies with a chance of sealing them. Info: type = 1, areaAttack = 1, mes = seal Delays: arrowEruption - 960 ms Range:270% Pre-requisite: Level 5 Mortal Blow Animations:effect, hit.0, mob Maximum Level: 20
1
MP Cost: 24, Damage: 113%, Number of Hits: 3, Max Enemies Hit: 5, 3 chance to seal for 1 seconds
2
MP Cost: 24, Damage: 116%, Number of Hits: 3, Max Enemies Hit: 5, 6 chance to seal for 1 seconds
3
MP Cost: 24, Damage: 119%, Number of Hits: 3, Max Enemies Hit: 5, 9 chance to seal for 1 seconds
4
MP Cost: 24, Damage: 122%, Number of Hits: 3, Max Enemies Hit: 6, 12 chance to seal for 1 seconds
5
MP Cost: 24, Damage: 125%, Number of Hits: 3, Max Enemies Hit: 6, 15 chance to seal for 1 seconds
6
MP Cost: 28, Damage: 128%, Number of Hits: 3, Max Enemies Hit: 6, 18 chance to seal for 2 seconds
7
MP Cost: 28, Damage: 131%, Number of Hits: 3, Max Enemies Hit: 6, 21 chance to seal for 2 seconds
8
MP Cost: 28, Damage: 134%, Number of Hits: 3, Max Enemies Hit: 7, 24 chance to seal for 2 seconds
9
MP Cost: 28, Damage: 137%, Number of Hits: 3, Max Enemies Hit: 7, 27 chance to seal for 2 seconds
10
MP Cost: 28, Damage: 140%, Number of Hits: 3, Max Enemies Hit: 7, 30 chance to seal for 2 seconds
11
MP Cost: 32, Damage: 143%, Number of Hits: 3, Max Enemies Hit: 7, 33 chance to seal for 3 seconds
12
MP Cost: 32, Damage: 146%, Number of Hits: 3, Max Enemies Hit: 8, 36 chance to seal for 3 seconds
13
MP Cost: 32, Damage: 149%, Number of Hits: 3, Max Enemies Hit: 8, 39 chance to seal for 3 seconds
14
MP Cost: 32, Damage: 152%, Number of Hits: 3, Max Enemies Hit: 8, 42 chance to seal for 3 seconds
15
MP Cost: 32, Damage: 155%, Number of Hits: 3, Max Enemies Hit: 8, 45 chance to seal for 3 seconds
16
MP Cost: 36, Damage: 158%, Number of Hits: 3, Max Enemies Hit: 9, 48 chance to seal for 4 seconds
17
MP Cost: 36, Damage: 161%, Number of Hits: 3, Max Enemies Hit: 9, 51 chance to seal for 4 seconds
18
MP Cost: 36, Damage: 164%, Number of Hits: 3, Max Enemies Hit: 9, 54 chance to seal for 4 seconds
19
MP Cost: 36, Damage: 167%, Number of Hits: 3, Max Enemies Hit: 9, 57 chance to seal for 4 seconds
20
MP Cost: 36, Damage: 170%, Number of Hits: 3, Max Enemies Hit: 10, 60 chance to seal for 4 seconds
Frostprey Description: Temporarily summons Frostprey to deal Ice damage to up to 4 monsters. Info: type = 33, minionAttack = freeze, showFromTheOrigin = 1 Delays: alert2 - 600 ms Element: Ice Pre-requisite: Level 10 Golden Eagle Summon Range: attack1 = 100% Summon Mob Count: attack1 = 4 Animations:summon.summoned, summon.fly, summon.stand, summon.attack1, summon.die, hit.0, hit.1, tile.0, tile.1, tile.2 Maximum Level: 20
Strafe Description: Fires multiple arrows at an enemy. Note: Final Attack does not work for Strafe because it is linked to Final Attack: Bow, not Final Attack: Crossbow Info: type = 2 Final Attack: Bow Animations:effect, ball, hit.0 Maximum Level: 20
1
MP Cost: 23, Damage: 124%, Number of Hits: 4
2
MP Cost: 23, Damage: 128%, Number of Hits: 4
3
MP Cost: 23, Damage: 132%, Number of Hits: 4
4
MP Cost: 23, Damage: 136%, Number of Hits: 4
5
MP Cost: 23, Damage: 140%, Number of Hits: 4
6
MP Cost: 26, Damage: 144%, Number of Hits: 4
7
MP Cost: 26, Damage: 148%, Number of Hits: 4
8
MP Cost: 26, Damage: 152%, Number of Hits: 4
9
MP Cost: 26, Damage: 156%, Number of Hits: 4
10
MP Cost: 26, Damage: 160%, Number of Hits: 4
11
MP Cost: 29, Damage: 164%, Number of Hits: 4
12
MP Cost: 29, Damage: 168%, Number of Hits: 4
13
MP Cost: 29, Damage: 172%, Number of Hits: 4
14
MP Cost: 29, Damage: 176%, Number of Hits: 4
15
MP Cost: 29, Damage: 180%, Number of Hits: 4
16
MP Cost: 32, Damage: 184%, Number of Hits: 4
17
MP Cost: 32, Damage: 188%, Number of Hits: 4
18
MP Cost: 32, Damage: 192%, Number of Hits: 4
19
MP Cost: 32, Damage: 196%, Number of Hits: 4
20
MP Cost: 32, Damage: 200%, Number of Hits: 4
Evasion Boost Description: Improves your chances to dodge enemy attacks. When you succeed, your attacks for the next 1 second will be a Critical Hits. Note: Avoid Rate is the rate at which a character avoids damage by its Avoidability stat Info: type = 51, nextAttackisCritical = 1, condition = afterDodge Maximum Level: 10
1
Avoid Rate: +12%, Dodge success, all attacks for 1 sec will be Critical Hits
2
Avoid Rate: +14%, Dodge success, all attacks for 1 sec will be Critical Hits
3
Avoid Rate: +16%, Dodge success, all attacks for 1 sec will be Critical Hits
4
Avoid Rate: +18%, Dodge success, all attacks for 1 sec will be Critical Hits
5
Avoid Rate: +20%, Dodge success, all attacks for 1 sec will be Critical Hits
6
Avoid Rate: +22%, Dodge success, all attacks for 1 sec will be Critical Hits
7
Avoid Rate: +24%, Dodge success, all attacks for 1 sec will be Critical Hits
8
Avoid Rate: +26%, Dodge success, all attacks for 1 sec will be Critical Hits
9
Avoid Rate: +28%, Dodge success, all attacks for 1 sec will be Critical Hits
10
Avoid Rate: +30%, Dodge success, all attacks for 1 sec will be Critical Hits
Dragon Pulse Description: Draws upon the spirit of the dragon to fire a powerful arrow of tremendous force that knocks back enemies. The arrow becomes more powerful the more enemies it passes through. Note: Pierce effect is 1.2x per monster, identical to Pierce. Info: type = 2, piercing = 1, pushTarget = 1 Final Attack: Crossbow Animations:effect, ball, hit.0 Maximum Level: 20
1
MP Cost: 20, Damage: 236%, Max Enemies Hit: 3
2
MP Cost: 20, Damage: 242%, Max Enemies Hit: 3
3
MP Cost: 20, Damage: 248%, Max Enemies Hit: 3
4
MP Cost: 20, Damage: 254%, Max Enemies Hit: 3
5
MP Cost: 22, Damage: 260%, Max Enemies Hit: 3
6
MP Cost: 22, Damage: 266%, Max Enemies Hit: 4
7
MP Cost: 22, Damage: 272%, Max Enemies Hit: 4
8
MP Cost: 22, Damage: 278%, Max Enemies Hit: 4
9
MP Cost: 22, Damage: 284%, Max Enemies Hit: 4
10
MP Cost: 24, Damage: 290%, Max Enemies Hit: 4
11
MP Cost: 24, Damage: 296%, Max Enemies Hit: 5
12
MP Cost: 24, Damage: 302%, Max Enemies Hit: 5
13
MP Cost: 24, Damage: 308%, Max Enemies Hit: 5
14
MP Cost: 24, Damage: 314%, Max Enemies Hit: 5
15
MP Cost: 26, Damage: 320%, Max Enemies Hit: 5
16
MP Cost: 26, Damage: 326%, Max Enemies Hit: 6
17
MP Cost: 26, Damage: 332%, Max Enemies Hit: 6
18
MP Cost: 26, Damage: 338%, Max Enemies Hit: 6
19
MP Cost: 26, Damage: 344%, Max Enemies Hit: 6
20
MP Cost: 28, Damage: 350%, Max Enemies Hit: 6
Marksman
Marksman's Boost Description: Increases Crossbow Mastery, Weapon Attack, and Minimum Critical Damage. Info: type = 50 Pre-requisite: Level 20 Crossbow Mastery Maximum Level: 30
Maple Warrior Description: Increases the stats of all party members. Info: type = 10, massSpell = 1, magicSteal = 1 Delays: alert3 - 1500 ms Range:400% Animations:effect, affected Maximum Level: 30
1
MP Cost: 10, Duration: 30 sec, All Stats: +1%
2
MP Cost: 10, Duration: 60 sec, All Stats: +1%
3
MP Cost: 10, Duration: 90 sec, All Stats: +2%
4
MP Cost: 10, Duration: 120 sec, All Stats: +2%
5
MP Cost: 20, Duration: 150 sec, All Stats: +3%
6
MP Cost: 20, Duration: 180 sec, All Stats: +3%
7
MP Cost: 20, Duration: 210 sec, All Stats: +4%
8
MP Cost: 20, Duration: 240 sec, All Stats: +4%
9
MP Cost: 20, Duration: 270 sec, All Stats: +5%
10
MP Cost: 30, Duration: 300 sec, All Stats: +5%
11
MP Cost: 30, Duration: 330 sec, All Stats: +6%
12
MP Cost: 30, Duration: 360 sec, All Stats: +6%
13
MP Cost: 30, Duration: 390 sec, All Stats: +7%
14
MP Cost: 30, Duration: 420 sec, All Stats: +7%
15
MP Cost: 40, Duration: 450 sec, All Stats: +8%
16
MP Cost: 40, Duration: 480 sec, All Stats: +8%
17
MP Cost: 40, Duration: 510 sec, All Stats: +9%
18
MP Cost: 40, Duration: 540 sec, All Stats: +9%
19
MP Cost: 40, Duration: 570 sec, All Stats: +10%
20
MP Cost: 50, Duration: 600 sec, All Stats: +10%
21
MP Cost: 50, Duration: 630 sec, All Stats: +11%
22
MP Cost: 50, Duration: 660 sec, All Stats: +11%
23
MP Cost: 50, Duration: 690 sec, All Stats: +12%
24
MP Cost: 50, Duration: 720 sec, All Stats: +12%
25
MP Cost: 60, Duration: 750 sec, All Stats: +13%
26
MP Cost: 60, Duration: 780 sec, All Stats: +13%
27
MP Cost: 60, Duration: 810 sec, All Stats: +14%
28
MP Cost: 60, Duration: 840 sec, All Stats: +14%
29
MP Cost: 60, Duration: 870 sec, All Stats: +15%
30
MP Cost: 70, Duration: 900 sec, All Stats: +15%
31
MP Cost: 70, Duration: 930 sec, All Stats: +16%
32
MP Cost: 70, Duration: 960 sec, All Stats: +16%
Ultimate Strafe Description: Enhances Strafe to its ultimate state. Note: Final Attack does not work for Ultimate Strafe because it is linked to Final Attack: Bow, not Final Attack: Crossbow Info: type = 50 Pre-requisite: Level 20 Strafe Animations:effect, ball, hit.0 Maximum Level: 10
1
MP Cost: 34, Damage: 216%, Number of Hits: 6
2
MP Cost: 34, Damage: 222%, Number of Hits: 6
3
MP Cost: 34, Damage: 228%, Number of Hits: 6
4
MP Cost: 34, Damage: 234%, Number of Hits: 6
5
MP Cost: 34, Damage: 240%, Number of Hits: 6
6
MP Cost: 36, Damage: 246%, Number of Hits: 6
7
MP Cost: 36, Damage: 252%, Number of Hits: 6
8
MP Cost: 36, Damage: 258%, Number of Hits: 6
9
MP Cost: 36, Damage: 264%, Number of Hits: 6
10
MP Cost: 36, Damage: 270%, Number of Hits: 6
11
MP Cost: 38, Damage: 276%, Number of Hits: 6
12
MP Cost: 38, Damage: 282%, Number of Hits: 6
Sharp Eyes Description: Temporarily grants party members the ability to locate an enemy's weak spot to deal fatal damage to that enemy. Info: type = 10, massSpell = 1, magicSteal = 1 Delays: alert4 - 900 ms Range:400% Animations:effect, affected Maximum Level: 30
1
MP Cost: 30, Duration: 10 sec, Critical Hit Rate: +6%, Maximum Critical Damage: +%
2
MP Cost: 30, Duration: 20 sec, Critical Hit Rate: +6%, Maximum Critical Damage: +%
3
MP Cost: 30, Duration: 30 sec, Critical Hit Rate: +7%, Maximum Critical Damage: +%
4
MP Cost: 30, Duration: 40 sec, Critical Hit Rate: +7%, Maximum Critical Damage: +%
5
MP Cost: 30, Duration: 50 sec, Critical Hit Rate: +8%, Maximum Critical Damage: +%
6
MP Cost: 33, Duration: 60 sec, Critical Hit Rate: +8%, Maximum Critical Damage: +%
7
MP Cost: 33, Duration: 70 sec, Critical Hit Rate: +9%, Maximum Critical Damage: +%
8
MP Cost: 33, Duration: 80 sec, Critical Hit Rate: +9%, Maximum Critical Damage: +%
9
MP Cost: 33, Duration: 90 sec, Critical Hit Rate: +10%, Maximum Critical Damage: +%
10
MP Cost: 33, Duration: 100 sec, Critical Hit Rate: +10%, Maximum Critical Damage: +%
11
MP Cost: 36, Duration: 110 sec, Critical Hit Rate: +11%, Maximum Critical Damage: +%
12
MP Cost: 36, Duration: 120 sec, Critical Hit Rate: +11%, Maximum Critical Damage: +%
13
MP Cost: 36, Duration: 130 sec, Critical Hit Rate: +12%, Maximum Critical Damage: +%
14
MP Cost: 36, Duration: 140 sec, Critical Hit Rate: +12%, Maximum Critical Damage: +%
15
MP Cost: 36, Duration: 150 sec, Critical Hit Rate: +13%, Maximum Critical Damage: +%
16
MP Cost: 39, Duration: 160 sec, Critical Hit Rate: +13%, Maximum Critical Damage: +%
17
MP Cost: 39, Duration: 170 sec, Critical Hit Rate: +14%, Maximum Critical Damage: +%
18
MP Cost: 39, Duration: 180 sec, Critical Hit Rate: +14%, Maximum Critical Damage: +%
19
MP Cost: 39, Duration: 190 sec, Critical Hit Rate: +15%, Maximum Critical Damage: +%
20
MP Cost: 39, Duration: 200 sec, Critical Hit Rate: +15%, Maximum Critical Damage: +%
21
MP Cost: 42, Duration: 210 sec, Critical Hit Rate: +16%, Maximum Critical Damage: +%
22
MP Cost: 42, Duration: 220 sec, Critical Hit Rate: +16%, Maximum Critical Damage: +%
23
MP Cost: 42, Duration: 230 sec, Critical Hit Rate: +17%, Maximum Critical Damage: +%
24
MP Cost: 42, Duration: 240 sec, Critical Hit Rate: +17%, Maximum Critical Damage: +%
25
MP Cost: 42, Duration: 250 sec, Critical Hit Rate: +18%, Maximum Critical Damage: +%
26
MP Cost: 45, Duration: 260 sec, Critical Hit Rate: +18%, Maximum Critical Damage: +%
27
MP Cost: 45, Duration: 270 sec, Critical Hit Rate: +19%, Maximum Critical Damage: +%
28
MP Cost: 45, Duration: 280 sec, Critical Hit Rate: +19%, Maximum Critical Damage: +%
29
MP Cost: 45, Duration: 290 sec, Critical Hit Rate: +20%, Maximum Critical Damage: +%
30
MP Cost: 45, Duration: 300 sec, Critical Hit Rate: +20%, Maximum Critical Damage: +%
31
MP Cost: 48, Duration: 310 sec, Critical Hit Rate: +21%, Maximum Critical Damage: +%
32
MP Cost: 48, Duration: 320 sec, Critical Hit Rate: +21%, Maximum Critical Damage: +%
Piercing Arrow Description: Fires an arrow. Its effect increases with each enemy it hits. Note: Pierce is not affected by weapon speed. Charge time is 540ms. Gains 1.2x damage for each monster it passes through. Info: type = 2, piercing = 1, piercingBouns = 1 Delays: piercing - 390 ms Final Attack: Crossbow Animations:prepare, keydown, effect, ball, hit.0, hit.1, hit.2, hit.3, hit.4, hit.5, hit.6, hit.7 Maximum Level: 30
1
MP Cost: 24, Damage: 404%, Number of Hits: 3, Max Enemies Hit: 4
2
MP Cost: 24, Damage: 408%, Number of Hits: 3, Max Enemies Hit: 4
3
MP Cost: 24, Damage: 412%, Number of Hits: 3, Max Enemies Hit: 4
4
MP Cost: 26, Damage: 416%, Number of Hits: 3, Max Enemies Hit: 4
5
MP Cost: 26, Damage: 420%, Number of Hits: 3, Max Enemies Hit: 4
6
MP Cost: 26, Damage: 424%, Number of Hits: 3, Max Enemies Hit: 4
7
MP Cost: 28, Damage: 428%, Number of Hits: 3, Max Enemies Hit: 5
8
MP Cost: 28, Damage: 432%, Number of Hits: 3, Max Enemies Hit: 5
9
MP Cost: 28, Damage: 436%, Number of Hits: 3, Max Enemies Hit: 5
10
MP Cost: 30, Damage: 440%, Number of Hits: 3, Max Enemies Hit: 5
11
MP Cost: 30, Damage: 444%, Number of Hits: 3, Max Enemies Hit: 5
12
MP Cost: 30, Damage: 448%, Number of Hits: 3, Max Enemies Hit: 5
13
MP Cost: 32, Damage: 452%, Number of Hits: 3, Max Enemies Hit: 6
14
MP Cost: 32, Damage: 456%, Number of Hits: 3, Max Enemies Hit: 6
15
MP Cost: 32, Damage: 460%, Number of Hits: 3, Max Enemies Hit: 6
16
MP Cost: 34, Damage: 464%, Number of Hits: 3, Max Enemies Hit: 6
17
MP Cost: 34, Damage: 468%, Number of Hits: 3, Max Enemies Hit: 6
18
MP Cost: 34, Damage: 472%, Number of Hits: 3, Max Enemies Hit: 6
19
MP Cost: 36, Damage: 476%, Number of Hits: 3, Max Enemies Hit: 7
20
MP Cost: 36, Damage: 480%, Number of Hits: 3, Max Enemies Hit: 7
21
MP Cost: 36, Damage: 484%, Number of Hits: 3, Max Enemies Hit: 7
22
MP Cost: 38, Damage: 488%, Number of Hits: 3, Max Enemies Hit: 7
23
MP Cost: 38, Damage: 492%, Number of Hits: 3, Max Enemies Hit: 7
24
MP Cost: 38, Damage: 496%, Number of Hits: 3, Max Enemies Hit: 7
25
MP Cost: 40, Damage: 500%, Number of Hits: 3, Max Enemies Hit: 8
26
MP Cost: 40, Damage: 504%, Number of Hits: 3, Max Enemies Hit: 8
27
MP Cost: 40, Damage: 508%, Number of Hits: 3, Max Enemies Hit: 8
28
MP Cost: 42, Damage: 512%, Number of Hits: 3, Max Enemies Hit: 8
29
MP Cost: 42, Damage: 516%, Number of Hits: 3, Max Enemies Hit: 8
30
MP Cost: 42, Damage: 520%, Number of Hits: 3, Max Enemies Hit: 8
31
MP Cost: 44, Damage: 524%, Number of Hits: 3, Max Enemies Hit: 9
32
MP Cost: 44, Damage: 528%, Number of Hits: 3, Max Enemies Hit: 9
Illusion Step Description: Temporarily increases Dexteriy and avoid greatly. Info: type = 10 Delays: alert4 - 900 ms Pre-requisite: Level 5 Concentration Animations:effect, special Maximum Level: 30
Spirit Link: Frostprey Description: Increase your own abilities when having Frostprey summoned. Frostprey must be summoned for the effects to take place. Info: type = 50 Pre-requisite: Level 20 Frostprey Animations:repeat Maximum Level: 30
1
While Frostprey is summoned: Total Damage: +1%, Maximum HP: +11%, Physical Defense: +1%, Magical Defense: +1%, Elemental Resistance: +1%
2
While Frostprey is summoned: Total Damage: +1%, Maximum HP: +12%, Physical Defense: +2%, Magical Defense: +2%, Elemental Resistance: +1%
3
While Frostprey is summoned: Total Damage: +2%, Maximum HP: +13%, Physical Defense: +3%, Magical Defense: +3%, Elemental Resistance: +2%
4
While Frostprey is summoned: Total Damage: +2%, Maximum HP: +14%, Physical Defense: +4%, Magical Defense: +4%, Elemental Resistance: +2%
5
While Frostprey is summoned: Total Damage: +3%, Maximum HP: +15%, Physical Defense: +5%, Magical Defense: +5%, Elemental Resistance: +3%
6
While Frostprey is summoned: Total Damage: +3%, Maximum HP: +16%, Physical Defense: +6%, Magical Defense: +6%, Elemental Resistance: +3%
7
While Frostprey is summoned: Total Damage: +4%, Maximum HP: +17%, Physical Defense: +7%, Magical Defense: +7%, Elemental Resistance: +4%
8
While Frostprey is summoned: Total Damage: +4%, Maximum HP: +18%, Physical Defense: +8%, Magical Defense: +8%, Elemental Resistance: +4%
9
While Frostprey is summoned: Total Damage: +5%, Maximum HP: +19%, Physical Defense: +9%, Magical Defense: +9%, Elemental Resistance: +5%
10
While Frostprey is summoned: Total Damage: +5%, Maximum HP: +20%, Physical Defense: +10%, Magical Defense: +10%, Elemental Resistance: +5%
11
While Frostprey is summoned: Total Damage: +6%, Maximum HP: +21%, Physical Defense: +11%, Magical Defense: +11%, Elemental Resistance: +6%
12
While Frostprey is summoned: Total Damage: +6%, Maximum HP: +22%, Physical Defense: +12%, Magical Defense: +12%, Elemental Resistance: +6%
13
While Frostprey is summoned: Total Damage: +7%, Maximum HP: +23%, Physical Defense: +13%, Magical Defense: +13%, Elemental Resistance: +7%
14
While Frostprey is summoned: Total Damage: +7%, Maximum HP: +24%, Physical Defense: +14%, Magical Defense: +14%, Elemental Resistance: +7%
15
While Frostprey is summoned: Total Damage: +8%, Maximum HP: +25%, Physical Defense: +15%, Magical Defense: +15%, Elemental Resistance: +8%
16
While Frostprey is summoned: Total Damage: +8%, Maximum HP: +26%, Physical Defense: +16%, Magical Defense: +16%, Elemental Resistance: +8%
17
While Frostprey is summoned: Total Damage: +9%, Maximum HP: +27%, Physical Defense: +17%, Magical Defense: +17%, Elemental Resistance: +9%
18
While Frostprey is summoned: Total Damage: +9%, Maximum HP: +28%, Physical Defense: +18%, Magical Defense: +18%, Elemental Resistance: +9%
19
While Frostprey is summoned: Total Damage: +10%, Maximum HP: +29%, Physical Defense: +19%, Magical Defense: +19%, Elemental Resistance: +10%
20
While Frostprey is summoned: Total Damage: +10%, Maximum HP: +30%, Physical Defense: +20%, Magical Defense: +20%, Elemental Resistance: +10%
21
While Frostprey is summoned: Total Damage: +11%, Maximum HP: +31%, Physical Defense: +21%, Magical Defense: +21%, Elemental Resistance: +11%
22
While Frostprey is summoned: Total Damage: +11%, Maximum HP: +32%, Physical Defense: +22%, Magical Defense: +22%, Elemental Resistance: +11%
23
While Frostprey is summoned: Total Damage: +12%, Maximum HP: +33%, Physical Defense: +23%, Magical Defense: +23%, Elemental Resistance: +12%
24
While Frostprey is summoned: Total Damage: +12%, Maximum HP: +34%, Physical Defense: +24%, Magical Defense: +24%, Elemental Resistance: +12%
25
While Frostprey is summoned: Total Damage: +13%, Maximum HP: +35%, Physical Defense: +25%, Magical Defense: +25%, Elemental Resistance: +13%
26
While Frostprey is summoned: Total Damage: +13%, Maximum HP: +36%, Physical Defense: +26%, Magical Defense: +26%, Elemental Resistance: +13%
27
While Frostprey is summoned: Total Damage: +14%, Maximum HP: +37%, Physical Defense: +27%, Magical Defense: +27%, Elemental Resistance: +14%
28
While Frostprey is summoned: Total Damage: +14%, Maximum HP: +38%, Physical Defense: +28%, Magical Defense: +28%, Elemental Resistance: +14%
29
While Frostprey is summoned: Total Damage: +15%, Maximum HP: +39%, Physical Defense: +29%, Magical Defense: +29%, Elemental Resistance: +15%
30
While Frostprey is summoned: Total Damage: +15%, Maximum HP: +40%, Physical Defense: +30%, Magical Defense: +30%, Elemental Resistance: +15%
31
While Frostprey is summoned: Total Damage: +16%, Maximum HP: +41%, Physical Defense: +31%, Magical Defense: +31%, Elemental Resistance: +16%
32
While Frostprey is summoned: Total Damage: +16%, Maximum HP: +42%, Physical Defense: +32%, Magical Defense: +32%, Elemental Resistance: +16%
Snipe Description: Fire a carefully aimed shot for a chance to defeat an enemy with a single shot. Boss monsters resist this effect, but still take severe damage. Note: Dodge Rate is its own individual rate, separate from avoid. Info: type = 2, suddenDeath = 1 Animations:effect, hit.0, ball Maximum Level: 30
1
MP Cost: 340, Instantly Defeats Normal Enemies, Damage: 430%, Number of Hits vs. Boss Monsters: 6. Defense Ignored: 11%, Critical Hit Rate: 100%, Cooldown Time: 20 sec
2
MP Cost: 330, Instantly Defeats Normal Enemies, Damage: 440%, Number of Hits vs. Boss Monsters: 6. Defense Ignored: 12%, Critical Hit Rate: 100%, Cooldown Time: 20 sec
3
MP Cost: 320, Instantly Defeats Normal Enemies, Damage: 450%, Number of Hits vs. Boss Monsters: 6. Defense Ignored: 13%, Critical Hit Rate: 100%, Cooldown Time: 20 sec
4
MP Cost: 310, Instantly Defeats Normal Enemies, Damage: 460%, Number of Hits vs. Boss Monsters: 6. Defense Ignored: 14%, Critical Hit Rate: 100%, Cooldown Time: 20 sec
5
MP Cost: 300, Instantly Defeats Normal Enemies, Damage: 470%, Number of Hits vs. Boss Monsters: 6. Defense Ignored: 15%, Critical Hit Rate: 100%, Cooldown Time: 20 sec
6
MP Cost: 290, Instantly Defeats Normal Enemies, Damage: 480%, Number of Hits vs. Boss Monsters: 6. Defense Ignored: 16%, Critical Hit Rate: 100%, Cooldown Time: 20 sec
7
MP Cost: 280, Instantly Defeats Normal Enemies, Damage: 490%, Number of Hits vs. Boss Monsters: 6. Defense Ignored: 17%, Critical Hit Rate: 100%, Cooldown Time: 20 sec
8
MP Cost: 270, Instantly Defeats Normal Enemies, Damage: 500%, Number of Hits vs. Boss Monsters: 6. Defense Ignored: 18%, Critical Hit Rate: 100%, Cooldown Time: 20 sec
9
MP Cost: 260, Instantly Defeats Normal Enemies, Damage: 510%, Number of Hits vs. Boss Monsters: 6. Defense Ignored: 19%, Critical Hit Rate: 100%, Cooldown Time: 20 sec
10
MP Cost: 250, Instantly Defeats Normal Enemies, Damage: 520%, Number of Hits vs. Boss Monsters: 6. Defense Ignored: 20%, Critical Hit Rate: 100%, Cooldown Time: 15 sec
11
MP Cost: 240, Instantly Defeats Normal Enemies, Damage: 530%, Number of Hits vs. Boss Monsters: 6. Defense Ignored: 21%, Critical Hit Rate: 100%, Cooldown Time: 15 sec
12
MP Cost: 230, Instantly Defeats Normal Enemies, Damage: 540%, Number of Hits vs. Boss Monsters: 6. Defense Ignored: 22%, Critical Hit Rate: 100%, Cooldown Time: 15 sec
13
MP Cost: 220, Instantly Defeats Normal Enemies, Damage: 550%, Number of Hits vs. Boss Monsters: 6. Defense Ignored: 23%, Critical Hit Rate: 100%, Cooldown Time: 15 sec
14
MP Cost: 210, Instantly Defeats Normal Enemies, Damage: 560%, Number of Hits vs. Boss Monsters: 6. Defense Ignored: 24%, Critical Hit Rate: 100%, Cooldown Time: 15 sec
15
MP Cost: 200, Instantly Defeats Normal Enemies, Damage: 570%, Number of Hits vs. Boss Monsters: 6. Defense Ignored: 25%, Critical Hit Rate: 100%, Cooldown Time: 15 sec
16
MP Cost: 190, Instantly Defeats Normal Enemies, Damage: 580%, Number of Hits vs. Boss Monsters: 6. Defense Ignored: 26%, Critical Hit Rate: 100%, Cooldown Time: 15 sec
17
MP Cost: 180, Instantly Defeats Normal Enemies, Damage: 590%, Number of Hits vs. Boss Monsters: 6. Defense Ignored: 27%, Critical Hit Rate: 100%, Cooldown Time: 15 sec
18
MP Cost: 170, Instantly Defeats Normal Enemies, Damage: 600%, Number of Hits vs. Boss Monsters: 6. Defense Ignored: 28%, Critical Hit Rate: 100%, Cooldown Time: 15 sec
19
MP Cost: 160, Instantly Defeats Normal Enemies, Damage: 610%, Number of Hits vs. Boss Monsters: 6. Defense Ignored: 29%, Critical Hit Rate: 100%, Cooldown Time: 15 sec
20
MP Cost: 150, Instantly Defeats Normal Enemies, Damage: 620%, Number of Hits vs. Boss Monsters: 6. Defense Ignored: 30%, Critical Hit Rate: 100%, Cooldown Time: 10 sec
21
MP Cost: 140, Instantly Defeats Normal Enemies, Damage: 630%, Number of Hits vs. Boss Monsters: 6. Defense Ignored: 31%, Critical Hit Rate: 100%, Cooldown Time: 10 sec
22
MP Cost: 130, Instantly Defeats Normal Enemies, Damage: 640%, Number of Hits vs. Boss Monsters: 6. Defense Ignored: 32%, Critical Hit Rate: 100%, Cooldown Time: 10 sec
23
MP Cost: 120, Instantly Defeats Normal Enemies, Damage: 650%, Number of Hits vs. Boss Monsters: 6. Defense Ignored: 33%, Critical Hit Rate: 100%, Cooldown Time: 10 sec
24
MP Cost: 110, Instantly Defeats Normal Enemies, Damage: 660%, Number of Hits vs. Boss Monsters: 6. Defense Ignored: 34%, Critical Hit Rate: 100%, Cooldown Time: 10 sec
25
MP Cost: 100, Instantly Defeats Normal Enemies, Damage: 670%, Number of Hits vs. Boss Monsters: 6. Defense Ignored: 35%, Critical Hit Rate: 100%, Cooldown Time: 10 sec
26
MP Cost: 90, Instantly Defeats Normal Enemies, Damage: 680%, Number of Hits vs. Boss Monsters: 6. Defense Ignored: 36%, Critical Hit Rate: 100%, Cooldown Time: 10 sec
27
MP Cost: 80, Instantly Defeats Normal Enemies, Damage: 690%, Number of Hits vs. Boss Monsters: 6. Defense Ignored: 37%, Critical Hit Rate: 100%, Cooldown Time: 10 sec
28
MP Cost: 70, Instantly Defeats Normal Enemies, Damage: 700%, Number of Hits vs. Boss Monsters: 6. Defense Ignored: 38%, Critical Hit Rate: 100%, Cooldown Time: 10 sec
29
MP Cost: 60, Instantly Defeats Normal Enemies, Damage: 710%, Number of Hits vs. Boss Monsters: 6. Defense Ignored: 39%, Critical Hit Rate: 100%, Cooldown Time: 10 sec
30
MP Cost: 50, Instantly Defeats Normal Enemies, Damage: 720%, Number of Hits vs. Boss Monsters: 6. Defense Ignored: 40%, Critical Hit Rate: 100%, Cooldown Time: 5 sec
31
MP Cost: 40, Instantly Defeats Normal Enemies, Damage: 730%, Number of Hits vs. Boss Monsters: 6. Defense Ignored: 41%, Critical Hit Rate: 100%, Cooldown Time: 5 sec
32
MP Cost: 30, Instantly Defeats Normal Enemies, Damage: 740%, Number of Hits vs. Boss Monsters: 6. Defense Ignored: 42%, Critical Hit Rate: 100%, Cooldown Time: 5 sec
Hero's Will Description: Cures you from being Seduced. The cooldown decreases as the skill level increases. Info: type = 35 Animations:effect Maximum Level: 5
1
MP Cost: 30, Cooldown Time: 600 sec
2
MP Cost: 30, Cooldown Time: 540 sec
3
MP Cost: 30, Cooldown Time: 480 sec
4
MP Cost: 30, Cooldown Time: 420 sec
5
MP Cost: 30, Cooldown Time: 360 sec
6
MP Cost: 30, Cooldown Time: 300 sec
7
MP Cost: 30, Cooldown Time: 240 sec
Marksmanship Description: When attacking, ignore some of the monster's defense. Permanently increases accuracy. Info: type = 50 Maximum Level: 10
1
Defense Ignored: 7%, Accuracy: +1%
2
Defense Ignored: 9%, Accuracy: +2%
3
Defense Ignored: 11%, Accuracy: +3%
4
Defense Ignored: 13%, Accuracy: +4%
5
Defense Ignored: 15%, Accuracy: +5%
6
Defense Ignored: 17%, Accuracy: +6%
7
Defense Ignored: 19%, Accuracy: +7%
8
Defense Ignored: 21%, Accuracy: +8%
9
Defense Ignored: 23%, Accuracy: +9%
10
Defense Ignored: 25%, Accuracy: +10%
11
Defense Ignored: 27%, Accuracy: +11%
12
Defense Ignored: 29%, Accuracy: +12%
Elite Puppet Description: Summon a strong Elite Puppet. Elite Puppet will take a portion of the damage done to the summoner, and automatically attack enemies. Info: type = 33, minionAbility = taunt, minionAttack = normal Delays: alert2 - 600 ms Pre-requisite: Level 15 Puppet Summon Range: attack1 = 150% Summon Mob Count: attack1 = 6 Animations:hit.0, summon.summoned, summon.stand, summon.hit, summon.die, summon.attack1 Maximum Level: 15