Iron Body Description: Increases your Weapon Defense for a fixed amount of time. Info: type = 10, magicSteal = 1 Delays: alert2 - 600 ms Maximum Level: 20
HP Boost Description: Permanently increases Max HP. Info: type = 50 Maximum Level: 10
1
Max HP: +2%
2
Max HP: +4%
3
Max HP: +6%
4
Max HP: +8%
5
Max HP: +10%
6
Max HP: +12%
7
Max HP: +14%
8
Max HP: +16%
9
Max HP: +18%
10
Max HP: +20%
Fighter
Weapon Mastery Description: Increases the weapon mastery and accuracy of swords and axes. Info: type = 50 Maximum Level: 20
1
Sword and Axe Mastery: +12%, Accuracy: +6
2
Sword and Axe Mastery: +14%, Accuracy: +12
3
Sword and Axe Mastery: +16%, Accuracy: +18
4
Sword and Axe Mastery: +18%, Accuracy: +24
5
Sword and Axe Mastery: +20%, Accuracy: +30
6
Sword and Axe Mastery: +22%, Accuracy: +36
7
Sword and Axe Mastery: +24%, Accuracy: +42
8
Sword and Axe Mastery: +26%, Accuracy: +48
9
Sword and Axe Mastery: +28%, Accuracy: +54
10
Sword and Axe Mastery: +30%, Accuracy: +60
11
Sword and Axe Mastery: +32%, Accuracy: +66
12
Sword and Axe Mastery: +34%, Accuracy: +72
13
Sword and Axe Mastery: +36%, Accuracy: +78
14
Sword and Axe Mastery: +38%, Accuracy: +84
15
Sword and Axe Mastery: +40%, Accuracy: +90
16
Sword and Axe Mastery: +42%, Accuracy: +96
17
Sword and Axe Mastery: +44%, Accuracy: +102
18
Sword and Axe Mastery: +46%, Accuracy: +108
19
Sword and Axe Mastery: +48%, Accuracy: +114
20
Sword and Axe Mastery: +50%, Accuracy: +120
Final Attack Description: Grants a chance to deal additional damage after an attack. Must have a sword or an axe equipped. Info: type = 53, finalAttack = 1, condition = attack Pre-requisite: Level 3 Weapon Mastery Animations:hit.0 Maximum Level: 20
1
Activation Rate: 2%, Damage: 100%
2
Activation Rate: 4%, Damage: 105%
3
Activation Rate: 6%, Damage: 105%
4
Activation Rate: 8%, Damage: 110%
5
Activation Rate: 10%, Damage: 110%
6
Activation Rate: 12%, Damage: 115%
7
Activation Rate: 14%, Damage: 115%
8
Activation Rate: 16%, Damage: 120%
9
Activation Rate: 18%, Damage: 120%
10
Activation Rate: 20%, Damage: 125%
11
Activation Rate: 22%, Damage: 125%
12
Activation Rate: 24%, Damage: 130%
13
Activation Rate: 26%, Damage: 130%
14
Activation Rate: 28%, Damage: 135%
15
Activation Rate: 30%, Damage: 135%
16
Activation Rate: 32%, Damage: 140%
17
Activation Rate: 34%, Damage: 140%
18
Activation Rate: 36%, Damage: 145%
19
Activation Rate: 38%, Damage: 145%
20
Activation Rate: 40%, Damage: 150%
Weapon Booster Description: Increases the attack speed of your weapon. Must have a sword or axe equipped. Info: type = 10 Delays: alert2 - 600 ms Pre-requisite: Level 5 Weapon Mastery Animations:effect Maximum Level: 20
1
MP Cost: 30, Duration: 10 sec
2
MP Cost: 29, Duration: 20 sec
3
MP Cost: 28, Duration: 30 sec
4
MP Cost: 27, Duration: 40 sec
5
MP Cost: 26, Duration: 50 sec
6
MP Cost: 25, Duration: 60 sec
7
MP Cost: 24, Duration: 70 sec
8
MP Cost: 23, Duration: 80 sec
9
MP Cost: 22, Duration: 90 sec
10
MP Cost: 21, Duration: 100 sec
11
MP Cost: 20, Duration: 110 sec
12
MP Cost: 19, Duration: 120 sec
13
MP Cost: 18, Duration: 130 sec
14
MP Cost: 17, Duration: 140 sec
15
MP Cost: 16, Duration: 150 sec
16
MP Cost: 15, Duration: 160 sec
17
MP Cost: 14, Duration: 170 sec
18
MP Cost: 13, Duration: 180 sec
19
MP Cost: 12, Duration: 190 sec
20
MP Cost: 11, Duration: 200 sec
Rage Description: Improves the Weapon ATT of party members. Info: type = 10, massSpell = 1, magicSteal = 1 Delays: alert2 - 600 ms Range:300% Animations:affected, effect Maximum Level: 20
1
MP Cost: 12, Duration: 60 sec, Weapon ATT: +11
2
MP Cost: 12, Duration: 65 sec, Weapon ATT: +12
3
MP Cost: 12, Duration: 70 sec, Weapon ATT: +13
4
MP Cost: 12, Duration: 75 sec, Weapon ATT: +14
5
MP Cost: 12, Duration: 80 sec, Weapon ATT: +15
6
MP Cost: 12, Duration: 85 sec, Weapon ATT: +16
7
MP Cost: 12, Duration: 90 sec, Weapon ATT: +17
8
MP Cost: 12, Duration: 95 sec, Weapon ATT: +18
9
MP Cost: 12, Duration: 100 sec, Weapon ATT: +19
10
MP Cost: 12, Duration: 105 sec, Weapon ATT: +20
11
MP Cost: 20, Duration: 110 sec, Weapon ATT: +21
12
MP Cost: 20, Duration: 115 sec, Weapon ATT: +22
13
MP Cost: 20, Duration: 120 sec, Weapon ATT: +23
14
MP Cost: 20, Duration: 125 sec, Weapon ATT: +24
15
MP Cost: 20, Duration: 130 sec, Weapon ATT: +25
16
MP Cost: 20, Duration: 135 sec, Weapon ATT: +26
17
MP Cost: 20, Duration: 140 sec, Weapon ATT: +27
18
MP Cost: 20, Duration: 145 sec, Weapon ATT: +28
19
MP Cost: 20, Duration: 150 sec, Weapon ATT: +29
20
MP Cost: 20, Duration: 155 sec, Weapon ATT: +30
Power Reflection Description: Absorbs a certain amount of damage taken, and reflects the rest back on an enemy. Cannot reflect more than half of the enemy's Max HP at once. Info: type = 11, PADReflect = 1, MADReflect = 1, magicSteal = 1 Delays: alert2 - 600 ms Pre-requisite: Level 3 Rage Animations:effect, effect0 Maximum Level: 20
Ground Smash Description: Sends forth a shockwave to attack up to 4 enemies. Info: type = 1, areaAttack = 1 Range:200% Final Attack: 1H Sword, 1H Axe, 2H Sword, 2H Axe Animations:effect, hit.0 Maximum Level: 10
1
MP Cost: 6, Damage: 218%, Max Enemies Hit: 4
2
MP Cost: 7, Damage: 236%, Max Enemies Hit: 4
3
MP Cost: 8, Damage: 254%, Max Enemies Hit: 4
4
MP Cost: 9, Damage: 272%, Max Enemies Hit: 4
5
MP Cost: 10, Damage: 290%, Max Enemies Hit: 4
6
MP Cost: 11, Damage: 308%, Max Enemies Hit: 4
7
MP Cost: 12, Damage: 326%, Max Enemies Hit: 4
8
MP Cost: 13, Damage: 344%, Max Enemies Hit: 4
9
MP Cost: 14, Damage: 362%, Max Enemies Hit: 4
10
MP Cost: 15, Damage: 380%, Max Enemies Hit: 4
Physical Training Description: Permanently increases Strength and Dexterity Info: type = 50 Maximum Level: 10
1
Strength: +3, Dexterity: +3
2
Strength: +6, Dexterity: +6
3
Strength: +9, Dexterity: +9
4
Strength: +12, Dexterity: +12
5
Strength: +15, Dexterity: +15
6
Strength: +18, Dexterity: +18
7
Strength: +21, Dexterity: +21
8
Strength: +24, Dexterity: +24
9
Strength: +27, Dexterity: +27
10
Strength: +30, Dexterity: +30
Rush Description: Gather up your energy to jump a far distance. Note: Rush is written in Korean as it is pronounced in English, unlike the 4th job skill. Info: type = 41 Maximum Level: 10
1
MP Cost: 60, jumps a certain distance
2
MP Cost: 55, jumps a certain distance
3
MP Cost: 50, jumps a certain distance
4
MP Cost: 45, jumps a certain distance
5
MP Cost: 40, jumps a certain distance
6
MP Cost: 35, jumps a certain distance
7
MP Cost: 30, jumps a certain distance
8
MP Cost: 25, jumps a certain distance
9
MP Cost: 20, jumps a certain distance
10
MP Cost: 15, jumps a certain distance
Crusader
Self Recovery Description: Restores HP and MP every 4 seconds, even in combat. Info: type = 50 Maximum Level: 20
1
+5 HP and +3 MP every 4 sec
2
+10 HP and +6 MP every 4 sec
3
+15 HP and +9 MP every 4 sec
4
+20 HP and +12 MP every 4 sec
5
+25 HP and +15 MP every 4 sec
6
+30 HP and +18 MP every 4 sec
7
+35 HP and +21 MP every 4 sec
8
+40 HP and +24 MP every 4 sec
9
+45 HP and +27 MP every 4 sec
10
+50 HP and +30 MP every 4 sec
11
+55 HP and +33 MP every 4 sec
12
+60 HP and +36 MP every 4 sec
13
+65 HP and +39 MP every 4 sec
14
+70 HP and +42 MP every 4 sec
15
+75 HP and +45 MP every 4 sec
16
+80 HP and +48 MP every 4 sec
17
+85 HP and +51 MP every 4 sec
18
+90 HP and +54 MP every 4 sec
19
+95 HP and +57 MP every 4 sec
20
+100 HP and +60 MP every 4 sec
Combo Attack Description: For a fixed amount of time, accumulates combo orbs with each attack. Allows you to charge 5 combo orbs max. Each combo orb increases the damage you deal. Info: type = 10 Delays: alert4 - 900 ms Animations:state, effect Maximum Level: 20
1
MP Cost: 22, Duration: 100 sec, Max Combo Orbs: 3, Damage: +1% per Orb
2
MP Cost: 22, Duration: 110 sec, Max Combo Orbs: 3, Damage: +1% per Orb
3
MP Cost: 22, Duration: 110 sec, Max Combo Orbs: 3, Damage: +1% per Orb
4
MP Cost: 22, Duration: 120 sec, Max Combo Orbs: 3, Damage: +1% per Orb
5
MP Cost: 22, Duration: 120 sec, Max Combo Orbs: 3, Damage: +2% per Orb
6
MP Cost: 26, Duration: 130 sec, Max Combo Orbs: 3, Damage: +2% per Orb
7
MP Cost: 26, Duration: 130 sec, Max Combo Orbs: 3, Damage: +2% per Orb
8
MP Cost: 26, Duration: 140 sec, Max Combo Orbs: 4, Damage: +2% per Orb
9
MP Cost: 26, Duration: 140 sec, Max Combo Orbs: 4, Damage: +3% per Orb
10
MP Cost: 26, Duration: 150 sec, Max Combo Orbs: 4, Damage: +3% per Orb
11
MP Cost: 30, Duration: 150 sec, Max Combo Orbs: 4, Damage: +3% per Orb
12
MP Cost: 30, Duration: 160 sec, Max Combo Orbs: 4, Damage: +3% per Orb
13
MP Cost: 30, Duration: 160 sec, Max Combo Orbs: 4, Damage: +4% per Orb
14
MP Cost: 30, Duration: 170 sec, Max Combo Orbs: 4, Damage: +4% per Orb
15
MP Cost: 30, Duration: 170 sec, Max Combo Orbs: 5, Damage: +4% per Orb
16
MP Cost: 34, Duration: 180 sec, Max Combo Orbs: 5, Damage: +4% per Orb
17
MP Cost: 34, Duration: 180 sec, Max Combo Orbs: 5, Damage: +5% per Orb
18
MP Cost: 34, Duration: 190 sec, Max Combo Orbs: 5, Damage: +5% per Orb
19
MP Cost: 34, Duration: 190 sec, Max Combo Orbs: 5, Damage: +5% per Orb
20
MP Cost: 34, Duration: 200 sec, Max Combo Orbs: 5, Damage: +5% per Orb
Panic Description: Deals damage to many enemies, reducing their attack power, and has a chance to apply Darkness, decreasing target's hit rate. Requires at least 2 Combo Orbs charged to be used. Darkness can be afflicted on any monster, but the duration is halved on boss monsters. Info: type = 1, requireSkill = 1111002, mes = darkness, areaAttack = 1 Range:200% Pre-requisite: Level 1 Combo Attack Final Attack: 1H Sword, 1H Axe, 2H Sword, 2H Axe Animations:finish.1, finish.2, finish.3, finish.4, finish.5, finish.6, finish.7, finish.8, finish.9, finish.10, hit.0, hit.1, mob Maximum Level: 20
Coma Description: Deals damage to many enemies and has a chance to stun targets. Requires at least 1 Combo Orb charged to be used. Info: type = 1, rangeAttack = 1, requireSkill = 1111002, mes = stun, areaAttack = 1 Range:200% Pre-requisite: Level 1 Combo Attack Final Attack: 1H Sword, 1H Axe, 2H Sword, 2H Axe Animations:hit.0, hit.1, finish.1, finish.2, finish.3, finish.4, finish.5, finish.6, finish.7, finish.8, finish.9, finish.10, mob Maximum Level: 20
Brandish Description: Perform a double attack on enemies in front of you, ignoring a portion of their defense. Info: type = 1, areaAttack = 1 Delays: brandish1 - 840 ms, brandish2 - 840 ms Range:150% Final Attack: 1H Sword, 1H Axe, 2H Sword, 2H Axe Animations:effect.0, effect.1, hit.0 Maximum Level: 20
1
MP Cost: 15, Damage: 185%, Number of Hits: 2, Max Enemies Hit: 3, Defense Ignored: 1%
2
MP Cost: 15, Damage: 190%, Number of Hits: 2, Max Enemies Hit: 3, Defense Ignored: 2%
3
MP Cost: 16, Damage: 195%, Number of Hits: 2, Max Enemies Hit: 3, Defense Ignored: 3%
4
MP Cost: 16, Damage: 200%, Number of Hits: 2, Max Enemies Hit: 3, Defense Ignored: 4%
5
MP Cost: 16, Damage: 205%, Number of Hits: 2, Max Enemies Hit: 3, Defense Ignored: 5%
6
MP Cost: 17, Damage: 210%, Number of Hits: 2, Max Enemies Hit: 3, Defense Ignored: 6%
7
MP Cost: 17, Damage: 215%, Number of Hits: 2, Max Enemies Hit: 3, Defense Ignored: 7%
8
MP Cost: 17, Damage: 220%, Number of Hits: 2, Max Enemies Hit: 3, Defense Ignored: 8%
9
MP Cost: 18, Damage: 225%, Number of Hits: 2, Max Enemies Hit: 3, Defense Ignored: 9%
10
MP Cost: 18, Damage: 230%, Number of Hits: 2, Max Enemies Hit: 3, Defense Ignored: 10%
11
MP Cost: 18, Damage: 235%, Number of Hits: 2, Max Enemies Hit: 3, Defense Ignored: 11%
12
MP Cost: 19, Damage: 240%, Number of Hits: 2, Max Enemies Hit: 3, Defense Ignored: 12%
13
MP Cost: 19, Damage: 245%, Number of Hits: 2, Max Enemies Hit: 3, Defense Ignored: 13%
14
MP Cost: 19, Damage: 250%, Number of Hits: 2, Max Enemies Hit: 3, Defense Ignored: 14%
15
MP Cost: 20, Damage: 255%, Number of Hits: 2, Max Enemies Hit: 3, Defense Ignored: 15%
16
MP Cost: 20, Damage: 260%, Number of Hits: 2, Max Enemies Hit: 3, Defense Ignored: 16%
17
MP Cost: 20, Damage: 265%, Number of Hits: 2, Max Enemies Hit: 3, Defense Ignored: 17%
18
MP Cost: 21, Damage: 270%, Number of Hits: 2, Max Enemies Hit: 3, Defense Ignored: 18%
19
MP Cost: 21, Damage: 275%, Number of Hits: 2, Max Enemies Hit: 3, Defense Ignored: 19%
20
MP Cost: 21, Damage: 280%, Number of Hits: 2, Max Enemies Hit: 3, Defense Ignored: 20%
Magic Crash Description: Has a chance to cancel all enemy buffs and prevent them for casting new buffs. [Cooldown: 1 min] Info: type = 34, massSpell = 1, debuff = 1, mes = buffLimit Delays: alert3 - 1500 ms Range:300% Pre-requisite: Level 3 Shout Animations:effect, effect0, mob Maximum Level: 20
Advanced Combo Attack Description: Increases the damage dealt per combo orb and enables you to charge more orbs. Also, grants a chance to charge orbs twice as quickly. Info: type = 30 Pre-requisite: Level 20 Combo Attack Animations:state Maximum Level: 30
1
Damage: +5% per Orb, Max Combo Orbs: 5, Double Charge Chance: 22%
2
Damage: +5% per Orb, Max Combo Orbs: 5, Double Charge Chance: 24%
3
Damage: +5% per Orb, Max Combo Orbs: 5, Double Charge Chance: 26%
4
Damage: +5% per Orb, Max Combo Orbs: 5, Double Charge Chance: 28%
5
Damage: +5% per Orb, Max Combo Orbs: 5, Double Charge Chance: 30%
6
Damage: +6% per Orb, Max Combo Orbs: 6, Double Charge Chance: 32%
7
Damage: +6% per Orb, Max Combo Orbs: 6, Double Charge Chance: 34%
8
Damage: +6% per Orb, Max Combo Orbs: 6, Double Charge Chance: 36%
9
Damage: +6% per Orb, Max Combo Orbs: 6, Double Charge Chance: 38%
10
Damage: +6% per Orb, Max Combo Orbs: 6, Double Charge Chance: 40%
11
Damage: +6% per Orb, Max Combo Orbs: 6, Double Charge Chance: 42%
12
Damage: +7% per Orb, Max Combo Orbs: 7, Double Charge Chance: 44%
13
Damage: +7% per Orb, Max Combo Orbs: 7, Double Charge Chance: 46%
14
Damage: +7% per Orb, Max Combo Orbs: 7, Double Charge Chance: 48%
15
Damage: +7% per Orb, Max Combo Orbs: 7, Double Charge Chance: 50%
16
Damage: +7% per Orb, Max Combo Orbs: 7, Double Charge Chance: 52%
17
Damage: +7% per Orb, Max Combo Orbs: 7, Double Charge Chance: 54%
18
Damage: +8% per Orb, Max Combo Orbs: 8, Double Charge Chance: 56%
19
Damage: +8% per Orb, Max Combo Orbs: 8, Double Charge Chance: 58%
20
Damage: +8% per Orb, Max Combo Orbs: 8, Double Charge Chance: 60%
21
Damage: +8% per Orb, Max Combo Orbs: 8, Double Charge Chance: 62%
22
Damage: +8% per Orb, Max Combo Orbs: 8, Double Charge Chance: 64%
23
Damage: +8% per Orb, Max Combo Orbs: 8, Double Charge Chance: 66%
24
Damage: +9% per Orb, Max Combo Orbs: 9, Double Charge Chance: 68%
25
Damage: +9% per Orb, Max Combo Orbs: 9, Double Charge Chance: 70%
26
Damage: +9% per Orb, Max Combo Orbs: 9, Double Charge Chance: 72%
27
Damage: +9% per Orb, Max Combo Orbs: 9, Double Charge Chance: 74%
28
Damage: +9% per Orb, Max Combo Orbs: 9, Double Charge Chance: 76%
29
Damage: +9% per Orb, Max Combo Orbs: 9, Double Charge Chance: 78%
30
Damage: +10% per Orb, Max Combo Orbs: 10, Double Charge Chance: 80%
31
Damage: +10% per Orb, Max Combo Orbs: 10, Double Charge Chance: 82%
32
Damage: +10% per Orb, Max Combo Orbs: 10, Double Charge Chance: 84%
Maple Warrior Description: Increases the stats of all party members. Info: type = 10, massSpell = 1, magicSteal = 1 Delays: alert3 - 1500 ms Range:400% Animations:effect, affected Maximum Level: 30
1
MP Cost: 10, Duration: 30 sec, All Stats: +1%
2
MP Cost: 10, Duration: 60 sec, All Stats: +1%
3
MP Cost: 10, Duration: 90 sec, All Stats: +2%
4
MP Cost: 10, Duration: 120 sec, All Stats: +2%
5
MP Cost: 20, Duration: 150 sec, All Stats: +3%
6
MP Cost: 20, Duration: 180 sec, All Stats: +3%
7
MP Cost: 20, Duration: 210 sec, All Stats: +4%
8
MP Cost: 20, Duration: 240 sec, All Stats: +4%
9
MP Cost: 20, Duration: 270 sec, All Stats: +5%
10
MP Cost: 30, Duration: 300 sec, All Stats: +5%
11
MP Cost: 30, Duration: 330 sec, All Stats: +6%
12
MP Cost: 30, Duration: 360 sec, All Stats: +6%
13
MP Cost: 30, Duration: 390 sec, All Stats: +7%
14
MP Cost: 30, Duration: 420 sec, All Stats: +7%
15
MP Cost: 40, Duration: 450 sec, All Stats: +8%
16
MP Cost: 40, Duration: 480 sec, All Stats: +8%
17
MP Cost: 40, Duration: 510 sec, All Stats: +9%
18
MP Cost: 40, Duration: 540 sec, All Stats: +9%
19
MP Cost: 40, Duration: 570 sec, All Stats: +10%
20
MP Cost: 50, Duration: 600 sec, All Stats: +10%
21
MP Cost: 50, Duration: 630 sec, All Stats: +11%
22
MP Cost: 50, Duration: 660 sec, All Stats: +11%
23
MP Cost: 50, Duration: 690 sec, All Stats: +12%
24
MP Cost: 50, Duration: 720 sec, All Stats: +12%
25
MP Cost: 60, Duration: 750 sec, All Stats: +13%
26
MP Cost: 60, Duration: 780 sec, All Stats: +13%
27
MP Cost: 60, Duration: 810 sec, All Stats: +14%
28
MP Cost: 60, Duration: 840 sec, All Stats: +14%
29
MP Cost: 60, Duration: 870 sec, All Stats: +15%
30
MP Cost: 70, Duration: 900 sec, All Stats: +15%
31
MP Cost: 70, Duration: 930 sec, All Stats: +16%
32
MP Cost: 70, Duration: 960 sec, All Stats: +16%
Monster Magnet Description: Pull multiple monsters towards you as you attack them. Pulled monsters are stunned temporarily. Info: type = 1, areaAttack = 1, pullTarget = 1, mes = stun Range:370% Animations:effect, hit.0, mob Maximum Level: 30
Power Stance Description: With great concentration, you hold your ground when struck, resisting knock-back effects. Info: type = 10, magicSteal = 1 Delays: alert4 - 900 ms Animations:effect, special Maximum Level: 30
Rush Description: Dash forward and push back multiple monsters. Note: Rush is written as the Korean word with the meaning "Rush" Info: type = 1, areaAttack = 1, pushTarget = 1, casterMove = 1, mes = slow Delays: rush2 - 600 ms Range:350% Final Attack: 1H Sword, 1H Axe, 2H Sword, 2H Axe Animations:effect, effect0 Maximum Level: 30
1
MP Cost: 20, Damage: 155%, Max Enemies Hit: 15
2
MP Cost: 20, Damage: 160%, Max Enemies Hit: 15
3
MP Cost: 20, Damage: 165%, Max Enemies Hit: 15
4
MP Cost: 23, Damage: 170%, Max Enemies Hit: 15
5
MP Cost: 23, Damage: 175%, Max Enemies Hit: 15
6
MP Cost: 23, Damage: 180%, Max Enemies Hit: 15
7
MP Cost: 26, Damage: 185%, Max Enemies Hit: 15
8
MP Cost: 26, Damage: 190%, Max Enemies Hit: 15
9
MP Cost: 26, Damage: 195%, Max Enemies Hit: 15
10
MP Cost: 29, Damage: 200%, Max Enemies Hit: 15
11
MP Cost: 29, Damage: 205%, Max Enemies Hit: 15
12
MP Cost: 29, Damage: 210%, Max Enemies Hit: 15
13
MP Cost: 32, Damage: 215%, Max Enemies Hit: 15
14
MP Cost: 32, Damage: 220%, Max Enemies Hit: 15
15
MP Cost: 32, Damage: 225%, Max Enemies Hit: 15
16
MP Cost: 35, Damage: 230%, Max Enemies Hit: 15
17
MP Cost: 35, Damage: 235%, Max Enemies Hit: 15
18
MP Cost: 35, Damage: 240%, Max Enemies Hit: 15
19
MP Cost: 38, Damage: 245%, Max Enemies Hit: 15
20
MP Cost: 38, Damage: 250%, Max Enemies Hit: 15
21
MP Cost: 38, Damage: 255%, Max Enemies Hit: 15
22
MP Cost: 41, Damage: 260%, Max Enemies Hit: 15
23
MP Cost: 41, Damage: 265%, Max Enemies Hit: 15
24
MP Cost: 41, Damage: 270%, Max Enemies Hit: 15
25
MP Cost: 44, Damage: 275%, Max Enemies Hit: 15
26
MP Cost: 44, Damage: 280%, Max Enemies Hit: 15
27
MP Cost: 44, Damage: 285%, Max Enemies Hit: 15
28
MP Cost: 47, Damage: 290%, Max Enemies Hit: 15
29
MP Cost: 47, Damage: 295%, Max Enemies Hit: 15
30
MP Cost: 47, Damage: 300%, Max Enemies Hit: 15
31
MP Cost: 50, Damage: 305%, Max Enemies Hit: 15
32
MP Cost: 50, Damage: 310%, Max Enemies Hit: 15
Intrepid Slash Description: Deal 3 consecutive attacks on multiple enemies in front of you. Info: type = 1, areaAttack = 1 Delays: braveslash1 - 840 ms, braveslash2 - 840 ms, braveslash3 - 840 ms, braveslash4 - 840 ms Range:175% Final Attack: 1H Sword, 1H Axe, 2H Sword, 2H Axe Animations:effect.0, effect.1, effect.2, effect.3, hit.0, hit.1, hit.2 Maximum Level: 30
1
MP Cost: 15, Damage: 155%, Number of Hits: 3, Max Enemies Hit: 4
2
MP Cost: 15, Damage: 160%, Number of Hits: 3, Max Enemies Hit: 4
3
MP Cost: 15, Damage: 165%, Number of Hits: 3, Max Enemies Hit: 4
4
MP Cost: 16, Damage: 170%, Number of Hits: 3, Max Enemies Hit: 4
5
MP Cost: 16, Damage: 175%, Number of Hits: 3, Max Enemies Hit: 4
6
MP Cost: 16, Damage: 180%, Number of Hits: 3, Max Enemies Hit: 4
7
MP Cost: 17, Damage: 185%, Number of Hits: 3, Max Enemies Hit: 4
8
MP Cost: 17, Damage: 190%, Number of Hits: 3, Max Enemies Hit: 4
9
MP Cost: 17, Damage: 195%, Number of Hits: 3, Max Enemies Hit: 4
10
MP Cost: 18, Damage: 200%, Number of Hits: 3, Max Enemies Hit: 4
11
MP Cost: 18, Damage: 205%, Number of Hits: 3, Max Enemies Hit: 4
12
MP Cost: 18, Damage: 210%, Number of Hits: 3, Max Enemies Hit: 4
13
MP Cost: 19, Damage: 215%, Number of Hits: 3, Max Enemies Hit: 4
14
MP Cost: 19, Damage: 220%, Number of Hits: 3, Max Enemies Hit: 4
15
MP Cost: 19, Damage: 225%, Number of Hits: 3, Max Enemies Hit: 4
16
MP Cost: 20, Damage: 230%, Number of Hits: 3, Max Enemies Hit: 4
17
MP Cost: 20, Damage: 235%, Number of Hits: 3, Max Enemies Hit: 4
18
MP Cost: 20, Damage: 240%, Number of Hits: 3, Max Enemies Hit: 4
19
MP Cost: 21, Damage: 245%, Number of Hits: 3, Max Enemies Hit: 4
20
MP Cost: 21, Damage: 250%, Number of Hits: 3, Max Enemies Hit: 4
21
MP Cost: 21, Damage: 255%, Number of Hits: 3, Max Enemies Hit: 4
22
MP Cost: 22, Damage: 260%, Number of Hits: 3, Max Enemies Hit: 4
23
MP Cost: 22, Damage: 265%, Number of Hits: 3, Max Enemies Hit: 4
24
MP Cost: 22, Damage: 270%, Number of Hits: 3, Max Enemies Hit: 4
25
MP Cost: 23, Damage: 275%, Number of Hits: 3, Max Enemies Hit: 4
26
MP Cost: 23, Damage: 280%, Number of Hits: 3, Max Enemies Hit: 4
27
MP Cost: 23, Damage: 285%, Number of Hits: 3, Max Enemies Hit: 4
28
MP Cost: 24, Damage: 290%, Number of Hits: 3, Max Enemies Hit: 4
29
MP Cost: 24, Damage: 295%, Number of Hits: 3, Max Enemies Hit: 4
30
MP Cost: 24, Damage: 300%, Number of Hits: 3, Max Enemies Hit: 4
31
MP Cost: 25, Damage: 305%, Number of Hits: 3, Max Enemies Hit: 4
32
MP Cost: 25, Damage: 310%, Number of Hits: 3, Max Enemies Hit: 4
Enrage Description: In your rage, you hone in specific enemies, using combo orbs to deal increased damage to them. Consumes 10 combo orbs. Info: type = 10 Pre-requisite: Level 30 Advanced Combo Attack Animations:effect Maximum Level: 30
1
MP Cost: 30, Uses 10 orbs, Duration: 66 sec, Damage: +2%, Critical Hit Rate: +11%, Minimum Critical Damage: +1%, Max Enemies Hit For All Skills: 1
2
MP Cost: 30, Uses 10 orbs, Duration: 72 sec, Damage: +4%, Critical Hit Rate: +11%, Minimum Critical Damage: +1%, Max Enemies Hit For All Skills: 1
3
MP Cost: 32, Uses 10 orbs, Duration: 78 sec, Damage: +6%, Critical Hit Rate: +11%, Minimum Critical Damage: +2%, Max Enemies Hit For All Skills: 1
4
MP Cost: 32, Uses 10 orbs, Duration: 84 sec, Damage: +8%, Critical Hit Rate: +12%, Minimum Critical Damage: +2%, Max Enemies Hit For All Skills: 1
5
MP Cost: 32, Uses 10 orbs, Duration: 90 sec, Damage: +10%, Critical Hit Rate: +12%, Minimum Critical Damage: +3%, Max Enemies Hit For All Skills: 1
6
MP Cost: 34, Uses 10 orbs, Duration: 96 sec, Damage: +12%, Critical Hit Rate: +12%, Minimum Critical Damage: +3%, Max Enemies Hit For All Skills: 1
7
MP Cost: 34, Uses 10 orbs, Duration: 102 sec, Damage: +14%, Critical Hit Rate: +13%, Minimum Critical Damage: +4%, Max Enemies Hit For All Skills: 1
8
MP Cost: 34, Uses 10 orbs, Duration: 108 sec, Damage: +16%, Critical Hit Rate: +13%, Minimum Critical Damage: +4%, Max Enemies Hit For All Skills: 1
9
MP Cost: 36, Uses 10 orbs, Duration: 114 sec, Damage: +18%, Critical Hit Rate: +13%, Minimum Critical Damage: +5%, Max Enemies Hit For All Skills: 1
10
MP Cost: 36, Uses 10 orbs, Duration: 120 sec, Damage: +20%, Critical Hit Rate: +14%, Minimum Critical Damage: +5%, Max Enemies Hit For All Skills: 1
11
MP Cost: 36, Uses 10 orbs, Duration: 126 sec, Damage: +22%, Critical Hit Rate: +14%, Minimum Critical Damage: +6%, Max Enemies Hit For All Skills: 1
12
MP Cost: 38, Uses 10 orbs, Duration: 132 sec, Damage: +24%, Critical Hit Rate: +14%, Minimum Critical Damage: +6%, Max Enemies Hit For All Skills: 1
13
MP Cost: 38, Uses 10 orbs, Duration: 138 sec, Damage: +26%, Critical Hit Rate: +15%, Minimum Critical Damage: +7%, Max Enemies Hit For All Skills: 1
14
MP Cost: 38, Uses 10 orbs, Duration: 144 sec, Damage: +28%, Critical Hit Rate: +15%, Minimum Critical Damage: +7%, Max Enemies Hit For All Skills: 1
15
MP Cost: 40, Uses 10 orbs, Duration: 150 sec, Damage: +30%, Critical Hit Rate: +15%, Minimum Critical Damage: +8%, Max Enemies Hit For All Skills: 1
16
MP Cost: 40, Uses 10 orbs, Duration: 156 sec, Damage: +32%, Critical Hit Rate: +16%, Minimum Critical Damage: +8%, Max Enemies Hit For All Skills: 1
17
MP Cost: 40, Uses 10 orbs, Duration: 162 sec, Damage: +34%, Critical Hit Rate: +16%, Minimum Critical Damage: +9%, Max Enemies Hit For All Skills: 1
18
MP Cost: 42, Uses 10 orbs, Duration: 168 sec, Damage: +36%, Critical Hit Rate: +16%, Minimum Critical Damage: +9%, Max Enemies Hit For All Skills: 1
19
MP Cost: 42, Uses 10 orbs, Duration: 174 sec, Damage: +38%, Critical Hit Rate: +17%, Minimum Critical Damage: +10%, Max Enemies Hit For All Skills: 1
20
MP Cost: 42, Uses 10 orbs, Duration: 180 sec, Damage: +40%, Critical Hit Rate: +17%, Minimum Critical Damage: +10%, Max Enemies Hit For All Skills: 1
21
MP Cost: 44, Uses 10 orbs, Duration: 186 sec, Damage: +42%, Critical Hit Rate: +17%, Minimum Critical Damage: +11%, Max Enemies Hit For All Skills: 1
22
MP Cost: 44, Uses 10 orbs, Duration: 192 sec, Damage: +44%, Critical Hit Rate: +18%, Minimum Critical Damage: +11%, Max Enemies Hit For All Skills: 1
23
MP Cost: 44, Uses 10 orbs, Duration: 198 sec, Damage: +46%, Critical Hit Rate: +18%, Minimum Critical Damage: +12%, Max Enemies Hit For All Skills: 1
24
MP Cost: 46, Uses 10 orbs, Duration: 204 sec, Damage: +48%, Critical Hit Rate: +18%, Minimum Critical Damage: +12%, Max Enemies Hit For All Skills: 1
25
MP Cost: 46, Uses 10 orbs, Duration: 210 sec, Damage: +50%, Critical Hit Rate: +19%, Minimum Critical Damage: +13%, Max Enemies Hit For All Skills: 1
26
MP Cost: 46, Uses 10 orbs, Duration: 216 sec, Damage: +52%, Critical Hit Rate: +19%, Minimum Critical Damage: +13%, Max Enemies Hit For All Skills: 1
27
MP Cost: 48, Uses 10 orbs, Duration: 222 sec, Damage: +54%, Critical Hit Rate: +19%, Minimum Critical Damage: +14%, Max Enemies Hit For All Skills: 1
28
MP Cost: 48, Uses 10 orbs, Duration: 228 sec, Damage: +56%, Critical Hit Rate: +20%, Minimum Critical Damage: +14%, Max Enemies Hit For All Skills: 1
29
MP Cost: 48, Uses 10 orbs, Duration: 234 sec, Damage: +58%, Critical Hit Rate: +20%, Minimum Critical Damage: +15%, Max Enemies Hit For All Skills: 1
30
MP Cost: 50, Uses 10 orbs, Duration: 240 sec, Damage: +60%, Critical Hit Rate: +20%, Minimum Critical Damage: +15%, Max Enemies Hit For All Skills: 1
31
MP Cost: 50, Uses 10 orbs, Duration: 246 sec, Damage: +62%, Critical Hit Rate: +21%, Minimum Critical Damage: +16%, Max Enemies Hit For All Skills: 1
32
MP Cost: 50, Uses 10 orbs, Duration: 252 sec, Damage: +64%, Critical Hit Rate: +21%, Minimum Critical Damage: +16%, Max Enemies Hit For All Skills: 1
Hero's Will Description: Cures you from being Seduced. The cooldown decreases as the skill level increases. Info: type = 35 Animations:effect Maximum Level: 5
1
MP Cost: 30, Cooldown: 600 sec
2
MP Cost: 30, Cooldown: 540 sec
3
MP Cost: 30, Cooldown: 480 sec
4
MP Cost: 30, Cooldown: 420 sec
5
MP Cost: 30, Cooldown: 360 sec
6
MP Cost: 30, Cooldown: 300 sec
7
MP Cost: 30, Cooldown: 240 sec
Combat Mastery Description: Ignores a portion of a monster's defense while attacking. Info: type = 50 Maximum Level: 10
1
Defense Ignored: 4%
2
Defense Ignored: 8%
3
Defense Ignored: 12%
4
Defense Ignored: 16%
5
Defense Ignored: 20%
6
Defense Ignored: 24%
7
Defense Ignored: 28%
8
Defense Ignored: 32%
9
Defense Ignored: 36%
10
Defense Ignored: 40%
11
Defense Ignored: 44%
12
Defense Ignored: 48%
Advanced Final Attack Description: Permanently increases physical attack, accuracy, and Final Attack damage and Activation Rate. Info: type = 53, finalAttack = 1, condition = attack Pre-requisite: Level 20 Final Attack Animations:hit.0 Maximum Level: 30
1
Activation Rate: 46%, Damage: 163%, Number of Hits: 2, Weapon ATT: +1, Accuracy: +1%
2
Activation Rate: 46%, Damage: 166%, Number of Hits: 2, Weapon ATT: +2, Accuracy: +1%
3
Activation Rate: 47%, Damage: 169%, Number of Hits: 2, Weapon ATT: +3, Accuracy: +1%
4
Activation Rate: 47%, Damage: 172%, Number of Hits: 2, Weapon ATT: +4, Accuracy: +2%
5
Activation Rate: 48%, Damage: 175%, Number of Hits: 2, Weapon ATT: +5, Accuracy: +2%
6
Activation Rate: 48%, Damage: 178%, Number of Hits: 2, Weapon ATT: +6, Accuracy: +2%
7
Activation Rate: 49%, Damage: 181%, Number of Hits: 2, Weapon ATT: +7, Accuracy: +3%
8
Activation Rate: 49%, Damage: 184%, Number of Hits: 2, Weapon ATT: +8, Accuracy: +3%
9
Activation Rate: 50%, Damage: 187%, Number of Hits: 2, Weapon ATT: +9, Accuracy: +3%
10
Activation Rate: 50%, Damage: 190%, Number of Hits: 2, Weapon ATT: +10, Accuracy: +4%
11
Activation Rate: 51%, Damage: 193%, Number of Hits: 2, Weapon ATT: +11, Accuracy: +4%
12
Activation Rate: 51%, Damage: 196%, Number of Hits: 2, Weapon ATT: +12, Accuracy: +4%
13
Activation Rate: 52%, Damage: 199%, Number of Hits: 2, Weapon ATT: +13, Accuracy: +5%
14
Activation Rate: 52%, Damage: 202%, Number of Hits: 2, Weapon ATT: +14, Accuracy: +5%
15
Activation Rate: 53%, Damage: 205%, Number of Hits: 2, Weapon ATT: +15, Accuracy: +5%
16
Activation Rate: 53%, Damage: 208%, Number of Hits: 2, Weapon ATT: +16, Accuracy: +6%
17
Activation Rate: 54%, Damage: 211%, Number of Hits: 2, Weapon ATT: +17, Accuracy: +6%
18
Activation Rate: 54%, Damage: 214%, Number of Hits: 2, Weapon ATT: +18, Accuracy: +6%
19
Activation Rate: 55%, Damage: 217%, Number of Hits: 2, Weapon ATT: +19, Accuracy: +7%
20
Activation Rate: 55%, Damage: 220%, Number of Hits: 2, Weapon ATT: +20, Accuracy: +7%
21
Activation Rate: 56%, Damage: 223%, Number of Hits: 2, Weapon ATT: +21, Accuracy: +7%
22
Activation Rate: 56%, Damage: 226%, Number of Hits: 2, Weapon ATT: +22, Accuracy: +8%
23
Activation Rate: 57%, Damage: 229%, Number of Hits: 2, Weapon ATT: +23, Accuracy: +8%
24
Activation Rate: 57%, Damage: 232%, Number of Hits: 2, Weapon ATT: +24, Accuracy: +8%
25
Activation Rate: 58%, Damage: 235%, Number of Hits: 2, Weapon ATT: +25, Accuracy: +9%
26
Activation Rate: 58%, Damage: 238%, Number of Hits: 2, Weapon ATT: +26, Accuracy: +9%
27
Activation Rate: 59%, Damage: 241%, Number of Hits: 2, Weapon ATT: +27, Accuracy: +9%
28
Activation Rate: 59%, Damage: 244%, Number of Hits: 2, Weapon ATT: +28, Accuracy: +10%
29
Activation Rate: 60%, Damage: 247%, Number of Hits: 2, Weapon ATT: +29, Accuracy: +10%
30
Activation Rate: 60%, Damage: 250%, Number of Hits: 2, Weapon ATT: +30, Accuracy: +10%
31
Activation Rate: 61%, Damage: 253%, Number of Hits: 2, Weapon ATT: +31, Accuracy: +11%
32
Activation Rate: 61%, Damage: 256%, Number of Hits: 2, Weapon ATT: +32, Accuracy: +11%
Page
Weapon Mastery Description: Increases the weapon mastery and accuracy of swords and blunt weapons. Info: type = 50 Maximum Level: 20
1
Sword and Blunt Weapon Mastery: +12%, Accuracy: +6
2
Sword and Blunt Weapon Mastery: +14%, Accuracy: +12
3
Sword and Blunt Weapon Mastery: +16%, Accuracy: +18
4
Sword and Blunt Weapon Mastery: +18%, Accuracy: +24
5
Sword and Blunt Weapon Mastery: +20%, Accuracy: +30
6
Sword and Blunt Weapon Mastery: +22%, Accuracy: +36
7
Sword and Blunt Weapon Mastery: +24%, Accuracy: +42
8
Sword and Blunt Weapon Mastery: +26%, Accuracy: +48
9
Sword and Blunt Weapon Mastery: +28%, Accuracy: +54
10
Sword and Blunt Weapon Mastery: +30%, Accuracy: +60
11
Sword and Blunt Weapon Mastery: +32%, Accuracy: +66
12
Sword and Blunt Weapon Mastery: +34%, Accuracy: +72
13
Sword and Blunt Weapon Mastery: +36%, Accuracy: +78
14
Sword and Blunt Weapon Mastery: +38%, Accuracy: +84
15
Sword and Blunt Weapon Mastery: +40%, Accuracy: +90
16
Sword and Blunt Weapon Mastery: +42%, Accuracy: +96
17
Sword and Blunt Weapon Mastery: +44%, Accuracy: +102
18
Sword and Blunt Weapon Mastery: +46%, Accuracy: +108
19
Sword and Blunt Weapon Mastery: +48%, Accuracy: +114
20
Sword and Blunt Weapon Mastery: +50%, Accuracy: +120
Final Attack Description: Grants a chance to deal additional damage after an attack. Must have a sword or blunt weapon equipped. Info: type = 53, finalAttack = 1, condition = attack Pre-requisite: Level 3 Weapon Mastery Animations:hit.0 Maximum Level: 20
1
Activation Rate: 2%, Damage: 100%
2
Activation Rate: 4%, Damage: 105%
3
Activation Rate: 6%, Damage: 105%
4
Activation Rate: 8%, Damage: 110%
5
Activation Rate: 10%, Damage: 110%
6
Activation Rate: 12%, Damage: 115%
7
Activation Rate: 14%, Damage: 115%
8
Activation Rate: 16%, Damage: 120%
9
Activation Rate: 18%, Damage: 120%
10
Activation Rate: 20%, Damage: 125%
11
Activation Rate: 22%, Damage: 125%
12
Activation Rate: 24%, Damage: 130%
13
Activation Rate: 26%, Damage: 130%
14
Activation Rate: 28%, Damage: 135%
15
Activation Rate: 30%, Damage: 135%
16
Activation Rate: 32%, Damage: 140%
17
Activation Rate: 34%, Damage: 140%
18
Activation Rate: 36%, Damage: 145%
19
Activation Rate: 38%, Damage: 145%
20
Activation Rate: 40%, Damage: 150%
Weapon Booster Description: Increases the attack speed of your weapon. Must have a sword or blunt weapon equipped. Info: type = 10 Delays: alert2 - 600 ms Pre-requisite: Level 5 Weapon Mastery Animations:effect Maximum Level: 20
1
MP Cost: 30, Duration: 10 sec
2
MP Cost: 29, Duration: 20 sec
3
MP Cost: 28, Duration: 30 sec
4
MP Cost: 27, Duration: 40 sec
5
MP Cost: 26, Duration: 50 sec
6
MP Cost: 25, Duration: 60 sec
7
MP Cost: 24, Duration: 70 sec
8
MP Cost: 23, Duration: 80 sec
9
MP Cost: 22, Duration: 90 sec
10
MP Cost: 21, Duration: 100 sec
11
MP Cost: 20, Duration: 110 sec
12
MP Cost: 19, Duration: 120 sec
13
MP Cost: 18, Duration: 130 sec
14
MP Cost: 17, Duration: 140 sec
15
MP Cost: 16, Duration: 150 sec
16
MP Cost: 15, Duration: 160 sec
17
MP Cost: 14, Duration: 170 sec
18
MP Cost: 13, Duration: 180 sec
19
MP Cost: 12, Duration: 190 sec
20
MP Cost: 11, Duration: 200 sec
Threaten Description: Threatens and intimidates enemies, decreasing their Attack, Defense, and Accuracy. Info: type = 32, massSpell = 1, mes = reduceTargetDam&&reduceTargetPDP&&reduceTargetMDP&&reduceTargetACC Delays: alert2 - 600 ms Range:300% Animations:mob, effect Maximum Level: 20
Power Guard Description: Absorbs a certain amount of damage taken, and reflects the rest back on an enemy. Cannot reflect more than half of the enemy's Max HP at once. Info: type = 11, PADReflect = 1, MADReflect = 1, magicSteal = 1 Delays: alert2 - 600 ms Pre-requisite: Level 3 Threaten Animations:effect, effect0 Maximum Level: 20
Ground Smash Description: Sends forth a shockwave to attack up to 4 enemies. Info: type = 1, areaAttack = 1 Range:200% Final Attack: 1H Sword, 1H BW, 2H Sword, 2H BW Animations:effect, hit.0 Maximum Level: 10
1
MP Cost: 6, Damage: 218%, Max Enemies Hit: 4
2
MP Cost: 7, Damage: 236%, Max Enemies Hit: 4
3
MP Cost: 8, Damage: 254%, Max Enemies Hit: 4
4
MP Cost: 9, Damage: 272%, Max Enemies Hit: 4
5
MP Cost: 10, Damage: 290%, Max Enemies Hit: 4
6
MP Cost: 11, Damage: 308%, Max Enemies Hit: 4
7
MP Cost: 12, Damage: 326%, Max Enemies Hit: 4
8
MP Cost: 13, Damage: 344%, Max Enemies Hit: 4
9
MP Cost: 14, Damage: 362%, Max Enemies Hit: 4
10
MP Cost: 15, Damage: 380%, Max Enemies Hit: 4
Physical Training Description: Permanently increases Strength and Dexterity Info: type = 50 Maximum Level: 10
1
Strength: +3, Dexterity: +3
2
Strength: +6, Dexterity: +6
3
Strength: +9, Dexterity: +9
4
Strength: +12, Dexterity: +12
5
Strength: +15, Dexterity: +15
6
Strength: +18, Dexterity: +18
7
Strength: +21, Dexterity: +21
8
Strength: +24, Dexterity: +24
9
Strength: +27, Dexterity: +27
10
Strength: +30, Dexterity: +30
Rush Description: Gather up your energy to jump a far distance. Note: Rush is written in Korean as it is pronounced in English, unlike the 4th job skill. Info: type = 41 Maximum Level: 10
1
MP Cost: 60, jumps a certain distance
2
MP Cost: 55, jumps a certain distance
3
MP Cost: 50, jumps a certain distance
4
MP Cost: 45, jumps a certain distance
5
MP Cost: 40, jumps a certain distance
6
MP Cost: 35, jumps a certain distance
7
MP Cost: 30, jumps a certain distance
8
MP Cost: 25, jumps a certain distance
9
MP Cost: 20, jumps a certain distance
10
MP Cost: 15, jumps a certain distance
White Knight
Shield Mastery Description: Increases Weapon Defense and Magic Defense when a shield is equipped, and provides a chance to guard enemy attacks, negating all damage. Info: type = 50 Maximum Level: 20
1
Weapon Defense and Magic Defense: +10%, 1% chance to Guard
2
Weapon Defense and Magic Defense: +20%, 1% chance to Guard
3
Weapon Defense and Magic Defense: +30%, 2% chance to Guard
4
Weapon Defense and Magic Defense: +40%, 2% chance to Guard
5
Weapon Defense and Magic Defense: +50%, 3% chance to Guard
6
Weapon Defense and Magic Defense: +60%, 3% chance to Guard
7
Weapon Defense and Magic Defense: +70%, 4% chance to Guard
8
Weapon Defense and Magic Defense: +80%, 4% chance to Guard
9
Weapon Defense and Magic Defense: +90%, 5% chance to Guard
10
Weapon Defense and Magic Defense: +100%, 5% chance to Guard
11
Weapon Defense and Magic Defense: +110%, 6% chance to Guard
12
Weapon Defense and Magic Defense: +120%, 6% chance to Guard
13
Weapon Defense and Magic Defense: +130%, 7% chance to Guard
14
Weapon Defense and Magic Defense: +140%, 7% chance to Guard
15
Weapon Defense and Magic Defense: +150%, 8% chance to Guard
16
Weapon Defense and Magic Defense: +160%, 8% chance to Guard
17
Weapon Defense and Magic Defense: +170%, 9% chance to Guard
18
Weapon Defense and Magic Defense: +180%, 9% chance to Guard
19
Weapon Defense and Magic Defense: +190%, 10% chance to Guard
20
Weapon Defense and Magic Defense: +200%, 10% chance to Guard
Charged Blow Description: Uses the element attribute applied to a weapon to attack multiple enemies simultaneously. Can only be used when charged, and has a chance to apply a status effect from the charge onto the enemy. Using Charged Blow does not deactivate the charge. Info: type = 1, areaAttack = 1, mes = stun Delays: chargeBlow - 810 ms Range:255% Final Attack: 1H Sword, 1H BW, 2H Sword, 2H BW Animations:effect.1, effect.2, effect.3, effect.5, hit.0.1, hit.0.2, hit.0.3, hit.0.5, mob Maximum Level: 30
1
MP Cost: 12, Damage: 405%, Max Enemies Hit: 4, chance to apply the current charge's status effect on the enemy.
2
MP Cost: 12, Damage: 410%, Max Enemies Hit: 4, chance to apply the current charge's status effect on the enemy.
3
MP Cost: 12, Damage: 415%, Max Enemies Hit: 4, chance to apply the current charge's status effect on the enemy.
4
MP Cost: 14, Damage: 420%, Max Enemies Hit: 4, chance to apply the current charge's status effect on the enemy.
5
MP Cost: 14, Damage: 425%, Max Enemies Hit: 4, chance to apply the current charge's status effect on the enemy.
6
MP Cost: 14, Damage: 430%, Max Enemies Hit: 4, chance to apply the current charge's status effect on the enemy.
7
MP Cost: 16, Damage: 435%, Max Enemies Hit: 4, chance to apply the current charge's status effect on the enemy.
8
MP Cost: 16, Damage: 440%, Max Enemies Hit: 4, chance to apply the current charge's status effect on the enemy.
9
MP Cost: 16, Damage: 445%, Max Enemies Hit: 4, chance to apply the current charge's status effect on the enemy.
10
MP Cost: 18, Damage: 450%, Max Enemies Hit: 4, chance to apply the current charge's status effect on the enemy.
11
MP Cost: 18, Damage: 455%, Max Enemies Hit: 4, chance to apply the current charge's status effect on the enemy.
12
MP Cost: 18, Damage: 460%, Max Enemies Hit: 4, chance to apply the current charge's status effect on the enemy.
13
MP Cost: 20, Damage: 465%, Max Enemies Hit: 4, chance to apply the current charge's status effect on the enemy.
14
MP Cost: 20, Damage: 470%, Max Enemies Hit: 4, chance to apply the current charge's status effect on the enemy.
15
MP Cost: 20, Damage: 475%, Max Enemies Hit: 4, chance to apply the current charge's status effect on the enemy.
16
MP Cost: 22, Damage: 480%, Max Enemies Hit: 4, chance to apply the current charge's status effect on the enemy.
17
MP Cost: 22, Damage: 485%, Max Enemies Hit: 4, chance to apply the current charge's status effect on the enemy.
18
MP Cost: 22, Damage: 490%, Max Enemies Hit: 4, chance to apply the current charge's status effect on the enemy.
19
MP Cost: 24, Damage: 495%, Max Enemies Hit: 4, chance to apply the current charge's status effect on the enemy.
20
MP Cost: 24, Damage: 500%, Max Enemies Hit: 4, chance to apply the current charge's status effect on the enemy.
21
MP Cost: 24, Damage: 505%, Max Enemies Hit: 4, chance to apply the current charge's status effect on the enemy.
22
MP Cost: 26, Damage: 510%, Max Enemies Hit: 4, chance to apply the current charge's status effect on the enemy.
23
MP Cost: 26, Damage: 515%, Max Enemies Hit: 4, chance to apply the current charge's status effect on the enemy.
24
MP Cost: 26, Damage: 520%, Max Enemies Hit: 4, chance to apply the current charge's status effect on the enemy.
25
MP Cost: 28, Damage: 525%, Max Enemies Hit: 4, chance to apply the current charge's status effect on the enemy.
26
MP Cost: 28, Damage: 530%, Max Enemies Hit: 4, chance to apply the current charge's status effect on the enemy.
27
MP Cost: 28, Damage: 535%, Max Enemies Hit: 4, chance to apply the current charge's status effect on the enemy.
28
MP Cost: 30, Damage: 540%, Max Enemies Hit: 4, chance to apply the current charge's status effect on the enemy.
29
MP Cost: 30, Damage: 545%, Max Enemies Hit: 4, chance to apply the current charge's status effect on the enemy.
30
MP Cost: 30, Damage: 550%, Max Enemies Hit: 4, chance to apply the current charge's status effect on the enemy.
Flame Charge Description: Imbue your weapon with Fire damage. When used with Charge Blow, there is a chance to burn the enemy temporarily, damaging them over time. Info: type = 10, magicSteal = 1 Delays: alert4 - 900 ms Range:55% Animations:effect, mob Maximum Level: 20
1
MP Cost: 25, Duration: 10 sec, Damage: 121%, when used with Charge Blow, 14% chance to apply 43% damage over time for 3 seconds
2
MP Cost: 25, Duration: 20 sec, Damage: 122%, when used with Charge Blow, 18% chance to apply 46% damage over time for 3 seconds
3
MP Cost: 25, Duration: 30 sec, Damage: 123%, when used with Charge Blow, 22% chance to apply 49% damage over time for 3 seconds
4
MP Cost: 25, Duration: 40 sec, Damage: 124%, when used with Charge Blow, 26% chance to apply 52% damage over time for 3 seconds
5
MP Cost: 25, Duration: 50 sec, Damage: 125%, when used with Charge Blow, 30% chance to apply 55% damage over time for 3 seconds
6
MP Cost: 25, Duration: 60 sec, Damage: 126%, when used with Charge Blow, 34% chance to apply 58% damage over time for 4 seconds
7
MP Cost: 25, Duration: 70 sec, Damage: 127%, when used with Charge Blow, 38% chance to apply 61% damage over time for 4 seconds
8
MP Cost: 30, Duration: 80 sec, Damage: 128%, when used with Charge Blow, 42% chance to apply 64% damage over time for 4 seconds
9
MP Cost: 30, Duration: 90 sec, Damage: 129%, when used with Charge Blow, 46% chance to apply 67% damage over time for 4 seconds
10
MP Cost: 30, Duration: 100 sec, Damage: 130%, when used with Charge Blow, 50% chance to apply 70% damage over time for 4 seconds
11
MP Cost: 30, Duration: 110 sec, Damage: 131%, when used with Charge Blow, 54% chance to apply 73% damage over time for 5 seconds
12
MP Cost: 30, Duration: 120 sec, Damage: 132%, when used with Charge Blow, 58% chance to apply 76% damage over time for 5 seconds
13
MP Cost: 30, Duration: 130 sec, Damage: 133%, when used with Charge Blow, 62% chance to apply 79% damage over time for 5 seconds
14
MP Cost: 30, Duration: 140 sec, Damage: 134%, when used with Charge Blow, 66% chance to apply 82% damage over time for 5 seconds
15
MP Cost: 35, Duration: 150 sec, Damage: 135%, when used with Charge Blow, 70% chance to apply 85% damage over time for 5 seconds
16
MP Cost: 35, Duration: 160 sec, Damage: 136%, when used with Charge Blow, 74% chance to apply 88% damage over time for 6 seconds
17
MP Cost: 35, Duration: 170 sec, Damage: 137%, when used with Charge Blow, 78% chance to apply 91% damage over time for 6 seconds
18
MP Cost: 35, Duration: 180 sec, Damage: 138%, when used with Charge Blow, 82% chance to apply 94% damage over time for 6 seconds
19
MP Cost: 35, Duration: 190 sec, Damage: 139%, when used with Charge Blow, 86% chance to apply 97% damage over time for 6 seconds
20
MP Cost: 35, Duration: 200 sec, Damage: 140%, when used with Charge Blow, 90% chance to apply 100% damage over time for 6 seconds
Blizzard Charge Description: Imbue your weapon with Ice damage. When used with Charge Blow, there is a chance to freeze the enemy temporarily, stopping their movements completely. Info: type = 11, condition = attack, mes = freeze, magicSteal = 1 Delays: alert4 - 900 ms Range:55% Animations:effect Maximum Level: 20
1
MP Cost: 25, Duration: 10 sec, Damage: 121%, when used with Charge Blow, 14% chance to freeze the enemy for 1 seconds
2
MP Cost: 25, Duration: 20 sec, Damage: 122%, when used with Charge Blow, 18% chance to freeze the enemy for 1 seconds
3
MP Cost: 25, Duration: 30 sec, Damage: 123%, when used with Charge Blow, 22% chance to freeze the enemy for 1 seconds
4
MP Cost: 25, Duration: 40 sec, Damage: 124%, when used with Charge Blow, 26% chance to freeze the enemy for 1 seconds
5
MP Cost: 25, Duration: 50 sec, Damage: 125%, when used with Charge Blow, 30% chance to freeze the enemy for 1 seconds
6
MP Cost: 25, Duration: 60 sec, Damage: 126%, when used with Charge Blow, 34% chance to freeze the enemy for 1 seconds
7
MP Cost: 25, Duration: 70 sec, Damage: 127%, when used with Charge Blow, 38% chance to freeze the enemy for 1 seconds
8
MP Cost: 30, Duration: 80 sec, Damage: 128%, when used with Charge Blow, 42% chance to freeze the enemy for 1 seconds
9
MP Cost: 30, Duration: 90 sec, Damage: 129%, when used with Charge Blow, 46% chance to freeze the enemy for 1 seconds
10
MP Cost: 30, Duration: 100 sec, Damage: 130%, when used with Charge Blow, 50% chance to freeze the enemy for 1 seconds
11
MP Cost: 30, Duration: 110 sec, Damage: 131%, when used with Charge Blow, 54% chance to freeze the enemy for 2 seconds
12
MP Cost: 30, Duration: 120 sec, Damage: 132%, when used with Charge Blow, 58% chance to freeze the enemy for 2 seconds
13
MP Cost: 30, Duration: 130 sec, Damage: 133%, when used with Charge Blow, 62% chance to freeze the enemy for 2 seconds
14
MP Cost: 30, Duration: 140 sec, Damage: 134%, when used with Charge Blow, 66% chance to freeze the enemy for 2 seconds
15
MP Cost: 35, Duration: 150 sec, Damage: 135%, when used with Charge Blow, 70% chance to freeze the enemy for 2 seconds
16
MP Cost: 35, Duration: 160 sec, Damage: 136%, when used with Charge Blow, 74% chance to freeze the enemy for 2 seconds
17
MP Cost: 35, Duration: 170 sec, Damage: 137%, when used with Charge Blow, 78% chance to freeze the enemy for 2 seconds
18
MP Cost: 35, Duration: 180 sec, Damage: 138%, when used with Charge Blow, 82% chance to freeze the enemy for 2 seconds
19
MP Cost: 35, Duration: 190 sec, Damage: 139%, when used with Charge Blow, 86% chance to freeze the enemy for 2 seconds
20
MP Cost: 35, Duration: 200 sec, Damage: 140%, when used with Charge Blow, 90% chance to freeze the enemy for 2 seconds
Lightning Charge Description: Imbue your weapon with Lightning damage. Can be used with other attribute charge skills. When used with Charge Blow, there is a chance to Stun the enemy temporarily. Info: type = 10, magicSteal = 1, pvp = 0 Delays: alert4 - 900 ms Range:55% Animations:effect, mob Maximum Level: 20
1
MP Cost: 25, Duration: 10 sec, Damage: 121%, when used with Charge Blow, Stun Rate: 14%, Stun Duration: 1 sec
2
MP Cost: 25, Duration: 20 sec, Damage: 122%, when used with Charge Blow, Stun Rate: 18%, Stun Duration: 1 sec
3
MP Cost: 25, Duration: 30 sec, Damage: 123%, when used with Charge Blow, Stun Rate: 22%, Stun Duration: 1 sec
4
MP Cost: 25, Duration: 40 sec, Damage: 124%, when used with Charge Blow, Stun Rate: 26%, Stun Duration: 1 sec
5
MP Cost: 25, Duration: 50 sec, Damage: 125%, when used with Charge Blow, Stun Rate: 30%, Stun Duration: 1 sec
6
MP Cost: 25, Duration: 60 sec, Damage: 126%, when used with Charge Blow, Stun Rate: 34%, Stun Duration: 1 sec
7
MP Cost: 25, Duration: 70 sec, Damage: 127%, when used with Charge Blow, Stun Rate: 38%, Stun Duration: 1 sec
8
MP Cost: 30, Duration: 80 sec, Damage: 128%, when used with Charge Blow, Stun Rate: 42%, Stun Duration: 1 sec
9
MP Cost: 30, Duration: 90 sec, Damage: 129%, when used with Charge Blow, Stun Rate: 46%, Stun Duration: 1 sec
10
MP Cost: 30, Duration: 100 sec, Damage: 130%, when used with Charge Blow, Stun Rate: 50%, Stun Duration: 1 sec
11
MP Cost: 30, Duration: 110 sec, Damage: 131%, when used with Charge Blow, Stun Rate: 54%, Stun Duration: 2 sec
12
MP Cost: 30, Duration: 120 sec, Damage: 132%, when used with Charge Blow, Stun Rate: 58%, Stun Duration: 2 sec
13
MP Cost: 30, Duration: 130 sec, Damage: 133%, when used with Charge Blow, Stun Rate: 62%, Stun Duration: 2 sec
14
MP Cost: 30, Duration: 140 sec, Damage: 134%, when used with Charge Blow, Stun Rate: 66%, Stun Duration: 2 sec
15
MP Cost: 35, Duration: 150 sec, Damage: 135%, when used with Charge Blow, Stun Rate: 70%, Stun Duration: 2 sec
16
MP Cost: 35, Duration: 160 sec, Damage: 136%, when used with Charge Blow, Stun Rate: 74%, Stun Duration: 2 sec
17
MP Cost: 35, Duration: 170 sec, Damage: 137%, when used with Charge Blow, Stun Rate: 78%, Stun Duration: 2 sec
18
MP Cost: 35, Duration: 180 sec, Damage: 138%, when used with Charge Blow, Stun Rate: 82%, Stun Duration: 2 sec
19
MP Cost: 35, Duration: 190 sec, Damage: 139%, when used with Charge Blow, Stun Rate: 86%, Stun Duration: 2 sec
20
MP Cost: 35, Duration: 200 sec, Damage: 140%, when used with Charge Blow, Stun Rate: 90%, Stun Duration: 2 sec
Combat Orders Description: Temporarily grants bonus skill level to the skills of all party members, including yourself. Skills that have already reached the master level can surpass the master level. Exceptions: Beginner skills and Combat Orders cannot be increased. Info: type = 10, massSpell = 1 Delays: alert3 - 1500 ms Range:400% Pre-requisite: Level 5 HP Recovery Animations:effect, affected Maximum Level: 20
1
MP Cost: 24, Duration: 66 sec, All Skill Levels: +1
2
MP Cost: 24, Duration: 72 sec, All Skill Levels: +1
3
MP Cost: 24, Duration: 78 sec, All Skill Levels: +1
4
MP Cost: 24, Duration: 84 sec, All Skill Levels: +1
5
MP Cost: 24, Duration: 90 sec, All Skill Levels: +1
6
MP Cost: 28, Duration: 96 sec, All Skill Levels: +1
7
MP Cost: 28, Duration: 102 sec, All Skill Levels: +1
8
MP Cost: 28, Duration: 108 sec, All Skill Levels: +1
9
MP Cost: 28, Duration: 114 sec, All Skill Levels: +1
10
MP Cost: 28, Duration: 120 sec, All Skill Levels: +1
11
MP Cost: 32, Duration: 126 sec, All Skill Levels: +1
12
MP Cost: 32, Duration: 132 sec, All Skill Levels: +1
13
MP Cost: 32, Duration: 138 sec, All Skill Levels: +1
14
MP Cost: 32, Duration: 144 sec, All Skill Levels: +1
15
MP Cost: 32, Duration: 150 sec, All Skill Levels: +1
16
MP Cost: 36, Duration: 156 sec, All Skill Levels: +1
17
MP Cost: 36, Duration: 162 sec, All Skill Levels: +1
18
MP Cost: 36, Duration: 168 sec, All Skill Levels: +1
19
MP Cost: 36, Duration: 174 sec, All Skill Levels: +1
20
MP Cost: 36, Duration: 180 sec, All Skill Levels: +2
Magic Crash Description: Has a chance to cancel all enemy buffs and prevent them for casting new buffs. [Cooldown: 1 min] Info: type = 34, massSpell = 1, debuff = 1, mes = buffLimit Delays: alert3 - 1500 ms Range:300% Pre-requisite: Level 3 Charged Blow Animations:effect, effect0, mob Maximum Level: 20
HP Recovery Description: Instantly restores some of your HP. Info: type = 31 Delays: alert3 - 1500 ms Animations:effect, effect0 Maximum Level: 10
1
MP Cost: 24, HP Recovered: 22%, Cooldown Time: 42 sec
2
MP Cost: 24, HP Recovered: 24%, Cooldown Time: 39 sec
3
MP Cost: 28, HP Recovered: 26%, Cooldown Time: 36 sec
4
MP Cost: 28, HP Recovered: 28%, Cooldown Time: 33 sec
5
MP Cost: 32, HP Recovered: 30%, Cooldown Time: 30 sec
6
MP Cost: 32, HP Recovered: 32%, Cooldown Time: 27 sec
7
MP Cost: 36, HP Recovered: 34%, Cooldown Time: 24 sec
8
MP Cost: 36, HP Recovered: 36%, Cooldown Time: 21 sec
9
MP Cost: 40, HP Recovered: 38%, Cooldown Time: 18 sec
10
MP Cost: 40, HP Recovered: 40%, Cooldown Time: 15 sec
Paladin
Achilles Description: Permanently increases your defensive abilities so you take less damage from enemies. Info: type = 50 Maximum Level: 30
1
Damage Taken: -5.5%
2
Damage Taken: -6.0%
3
Damage Taken: -6.5%
4
Damage Taken: -7.0%
5
Damage Taken: -7.5%
6
Damage Taken: -8.0%
7
Damage Taken: -8.5%
8
Damage Taken: -9.0%
9
Damage Taken: -9.5%
10
Damage Taken: -10.0%
11
Damage Taken: -10.5%
12
Damage Taken: -11.0%
13
Damage Taken: -11.5%
14
Damage Taken: -12.0%
15
Damage Taken: -12.5%
16
Damage Taken: -13.0%
17
Damage Taken: -13.5%
18
Damage Taken: -14.0%
19
Damage Taken: -14.5%
20
Damage Taken: -15.0%
21
Damage Taken: -15.5%
22
Damage Taken: -16.0%
23
Damage Taken: -16.5%
24
Damage Taken: -17.0%
25
Damage Taken: -17.5%
26
Damage Taken: -18.0%
27
Damage Taken: -18.5%
28
Damage Taken: -19.0%
29
Damage Taken: -19.5%
30
Damage Taken: -20.0%
31
Damage Taken: -20.5%
32
Damage Taken: -21.0%
Guardian Description: Increases your tolerance to elemental attacks and abnormal statuses. Also has a chance to Guard enemy attacks when you're equipped with a shield. When you Guard close-range attacks, you Stun the attacker. Info: type = 51, mes = stun, condition = damaged Animations:special, mob Maximum Level: 30
1
Elemental Resistance: +1%, Abnormal Status Resistance: +1%, Guard Rate: 11%, Stun Duration: 2 sec.
2
Elemental Resistance: +2%, Abnormal Status Resistance: +2%, Guard Rate: 12%, Stun Duration: 2 sec.
3
Elemental Resistance: +3%, Abnormal Status Resistance: +3%, Guard Rate: 13%, Stun Duration: 2 sec.
4
Elemental Resistance: +4%, Abnormal Status Resistance: +4%, Guard Rate: 14%, Stun Duration: 2 sec.
5
Elemental Resistance: +5%, Abnormal Status Resistance: +5%, Guard Rate: 15%, Stun Duration: 2 sec.
6
Elemental Resistance: +6%, Abnormal Status Resistance: +6%, Guard Rate: 16%, Stun Duration: 2 sec.
7
Elemental Resistance: +7%, Abnormal Status Resistance: +7%, Guard Rate: 17%, Stun Duration: 2 sec.
8
Elemental Resistance: +8%, Abnormal Status Resistance: +8%, Guard Rate: 18%, Stun Duration: 2 sec.
9
Elemental Resistance: +9%, Abnormal Status Resistance: +9%, Guard Rate: 19%, Stun Duration: 2 sec.
10
Elemental Resistance: +10%, Abnormal Status Resistance: +10%, Guard Rate: 20%, Stun Duration: 2 sec.
11
Elemental Resistance: +11%, Abnormal Status Resistance: +11%, Guard Rate: 21%, Stun Duration: 4 sec.
12
Elemental Resistance: +12%, Abnormal Status Resistance: +12%, Guard Rate: 22%, Stun Duration: 4 sec.
13
Elemental Resistance: +13%, Abnormal Status Resistance: +13%, Guard Rate: 23%, Stun Duration: 4 sec.
14
Elemental Resistance: +14%, Abnormal Status Resistance: +14%, Guard Rate: 24%, Stun Duration: 4 sec.
15
Elemental Resistance: +15%, Abnormal Status Resistance: +15%, Guard Rate: 25%, Stun Duration: 4 sec.
16
Elemental Resistance: +16%, Abnormal Status Resistance: +16%, Guard Rate: 26%, Stun Duration: 4 sec.
17
Elemental Resistance: +17%, Abnormal Status Resistance: +17%, Guard Rate: 27%, Stun Duration: 4 sec.
18
Elemental Resistance: +18%, Abnormal Status Resistance: +18%, Guard Rate: 28%, Stun Duration: 4 sec.
19
Elemental Resistance: +19%, Abnormal Status Resistance: +19%, Guard Rate: 29%, Stun Duration: 4 sec.
20
Elemental Resistance: +20%, Abnormal Status Resistance: +20%, Guard Rate: 30%, Stun Duration: 4 sec.
21
Elemental Resistance: +21%, Abnormal Status Resistance: +21%, Guard Rate: 31%, Stun Duration: 6 sec.
22
Elemental Resistance: +22%, Abnormal Status Resistance: +22%, Guard Rate: 32%, Stun Duration: 6 sec.
23
Elemental Resistance: +23%, Abnormal Status Resistance: +23%, Guard Rate: 33%, Stun Duration: 6 sec.
24
Elemental Resistance: +24%, Abnormal Status Resistance: +24%, Guard Rate: 34%, Stun Duration: 6 sec.
25
Elemental Resistance: +25%, Abnormal Status Resistance: +25%, Guard Rate: 35%, Stun Duration: 6 sec.
26
Elemental Resistance: +26%, Abnormal Status Resistance: +26%, Guard Rate: 36%, Stun Duration: 6 sec.
27
Elemental Resistance: +27%, Abnormal Status Resistance: +27%, Guard Rate: 37%, Stun Duration: 6 sec.
28
Elemental Resistance: +28%, Abnormal Status Resistance: +28%, Guard Rate: 38%, Stun Duration: 6 sec.
29
Elemental Resistance: +29%, Abnormal Status Resistance: +29%, Guard Rate: 39%, Stun Duration: 6 sec.
30
Elemental Resistance: +30%, Abnormal Status Resistance: +30%, Guard Rate: 40%, Stun Duration: 6 sec.
31
Elemental Resistance: +31%, Abnormal Status Resistance: +31%, Guard Rate: 41%, Stun Duration: 8 sec.
32
Elemental Resistance: +32%, Abnormal Status Resistance: +32%, Guard Rate: 42%, Stun Duration: 8 sec.
Blast Description: Strikes a powerful multi-hit blow on a single monster, with a chance to ignore enemy defense and get a Critical Hit. There is also a chance you will instantly kill the monster. Info: type = 1, suddenDeath = 1 Delays: blast - 840 ms Final Attack: 1H Sword, 1H BW, 2H Sword, 2H BW Animations:hit.0.0, hit.0.1, hit.0.2, hit.0.3, hit.0.5, effect.0, effect.1, effect.2, effect.3, effect.5 Maximum Level: 30
1
MP Cost: 15, Damage: 202%, Number of Hits: 4, Defense Ignored: 16%, Critical Hit Rate: +21%, Minimum Critical Damage: +6%, Instant Death Chance: 1%
2
MP Cost: 15, Damage: 204%, Number of Hits: 4, Defense Ignored: 16%, Critical Hit Rate: +22%, Minimum Critical Damage: +6%, Instant Death Chance: 1%
3
MP Cost: 15, Damage: 206%, Number of Hits: 4, Defense Ignored: 17%, Critical Hit Rate: +23%, Minimum Critical Damage: +7%, Instant Death Chance: 1%
4
MP Cost: 16, Damage: 208%, Number of Hits: 4, Defense Ignored: 17%, Critical Hit Rate: +24%, Minimum Critical Damage: +7%, Instant Death Chance: 2%
5
MP Cost: 16, Damage: 210%, Number of Hits: 4, Defense Ignored: 18%, Critical Hit Rate: +25%, Minimum Critical Damage: +8%, Instant Death Chance: 2%
6
MP Cost: 16, Damage: 212%, Number of Hits: 4, Defense Ignored: 18%, Critical Hit Rate: +26%, Minimum Critical Damage: +8%, Instant Death Chance: 2%
7
MP Cost: 17, Damage: 214%, Number of Hits: 4, Defense Ignored: 19%, Critical Hit Rate: +27%, Minimum Critical Damage: +9%, Instant Death Chance: 3%
8
MP Cost: 17, Damage: 216%, Number of Hits: 4, Defense Ignored: 19%, Critical Hit Rate: +28%, Minimum Critical Damage: +9%, Instant Death Chance: 3%
9
MP Cost: 17, Damage: 218%, Number of Hits: 4, Defense Ignored: 20%, Critical Hit Rate: +29%, Minimum Critical Damage: +10%, Instant Death Chance: 3%
10
MP Cost: 18, Damage: 220%, Number of Hits: 4, Defense Ignored: 20%, Critical Hit Rate: +30%, Minimum Critical Damage: +10%, Instant Death Chance: 4%
11
MP Cost: 18, Damage: 222%, Number of Hits: 4, Defense Ignored: 21%, Critical Hit Rate: +31%, Minimum Critical Damage: +11%, Instant Death Chance: 4%
12
MP Cost: 18, Damage: 224%, Number of Hits: 4, Defense Ignored: 21%, Critical Hit Rate: +32%, Minimum Critical Damage: +11%, Instant Death Chance: 4%
13
MP Cost: 19, Damage: 226%, Number of Hits: 4, Defense Ignored: 22%, Critical Hit Rate: +33%, Minimum Critical Damage: +12%, Instant Death Chance: 5%
14
MP Cost: 19, Damage: 228%, Number of Hits: 4, Defense Ignored: 22%, Critical Hit Rate: +34%, Minimum Critical Damage: +12%, Instant Death Chance: 5%
15
MP Cost: 19, Damage: 230%, Number of Hits: 4, Defense Ignored: 23%, Critical Hit Rate: +35%, Minimum Critical Damage: +13%, Instant Death Chance: 5%
16
MP Cost: 20, Damage: 232%, Number of Hits: 4, Defense Ignored: 23%, Critical Hit Rate: +36%, Minimum Critical Damage: +13%, Instant Death Chance: 6%
17
MP Cost: 20, Damage: 234%, Number of Hits: 4, Defense Ignored: 24%, Critical Hit Rate: +37%, Minimum Critical Damage: +14%, Instant Death Chance: 6%
18
MP Cost: 20, Damage: 236%, Number of Hits: 4, Defense Ignored: 24%, Critical Hit Rate: +38%, Minimum Critical Damage: +14%, Instant Death Chance: 6%
19
MP Cost: 21, Damage: 238%, Number of Hits: 4, Defense Ignored: 25%, Critical Hit Rate: +39%, Minimum Critical Damage: +15%, Instant Death Chance: 7%
20
MP Cost: 21, Damage: 240%, Number of Hits: 4, Defense Ignored: 25%, Critical Hit Rate: +40%, Minimum Critical Damage: +15%, Instant Death Chance: 7%
21
MP Cost: 21, Damage: 242%, Number of Hits: 4, Defense Ignored: 26%, Critical Hit Rate: +41%, Minimum Critical Damage: +16%, Instant Death Chance: 7%
22
MP Cost: 22, Damage: 244%, Number of Hits: 4, Defense Ignored: 26%, Critical Hit Rate: +42%, Minimum Critical Damage: +16%, Instant Death Chance: 8%
23
MP Cost: 22, Damage: 246%, Number of Hits: 4, Defense Ignored: 27%, Critical Hit Rate: +43%, Minimum Critical Damage: +17%, Instant Death Chance: 8%
24
MP Cost: 22, Damage: 248%, Number of Hits: 4, Defense Ignored: 27%, Critical Hit Rate: +44%, Minimum Critical Damage: +17%, Instant Death Chance: 8%
25
MP Cost: 23, Damage: 250%, Number of Hits: 4, Defense Ignored: 28%, Critical Hit Rate: +45%, Minimum Critical Damage: +18%, Instant Death Chance: 9%
26
MP Cost: 23, Damage: 252%, Number of Hits: 4, Defense Ignored: 28%, Critical Hit Rate: +46%, Minimum Critical Damage: +18%, Instant Death Chance: 9%
27
MP Cost: 23, Damage: 254%, Number of Hits: 4, Defense Ignored: 29%, Critical Hit Rate: +47%, Minimum Critical Damage: +19%, Instant Death Chance: 9%
28
MP Cost: 24, Damage: 256%, Number of Hits: 4, Defense Ignored: 29%, Critical Hit Rate: +48%, Minimum Critical Damage: +19%, Instant Death Chance: 10%
29
MP Cost: 24, Damage: 258%, Number of Hits: 4, Defense Ignored: 30%, Critical Hit Rate: +49%, Minimum Critical Damage: +20%, Instant Death Chance: 10%
30
MP Cost: 24, Damage: 260%, Number of Hits: 4, Defense Ignored: 30%, Critical Hit Rate: +50%, Minimum Critical Damage: +20%, Instant Death Chance: 10%
31
MP Cost: 25, Damage: 262%, Number of Hits: 4, Defense Ignored: 31%, Critical Hit Rate: +51%, Minimum Critical Damage: +21%, Instant Death Chance: 11%
32
MP Cost: 25, Damage: 264%, Number of Hits: 4, Defense Ignored: 31%, Critical Hit Rate: +52%, Minimum Critical Damage: +21%, Instant Death Chance: 11%
Advanced Charge Blow Description: Increases the damage of Charge Blow as well as the number of monsters hit by it. Improves Weapon Mastery when charged. Info: type = 50, affectedSkill = 1211002 Pre-requisite: Level 30 Charged Blow Maximum Level: 10
1
Damage: 280%, Number of Hits: 2, Max Enemies Hit: 5 Weapon Mastery: +52%
2
Damage: 290%, Number of Hits: 2, Max Enemies Hit: 5 Weapon Mastery: +54%
3
Damage: 300%, Number of Hits: 2, Max Enemies Hit: 5 Weapon Mastery: +56%
4
Damage: 310%, Number of Hits: 2, Max Enemies Hit: 5 Weapon Mastery: +58%
5
Damage: 320%, Number of Hits: 2, Max Enemies Hit: 5 Weapon Mastery: +60%
6
Damage: 330%, Number of Hits: 2, Max Enemies Hit: 6 Weapon Mastery: +62%
7
Damage: 340%, Number of Hits: 2, Max Enemies Hit: 6 Weapon Mastery: +64%
8
Damage: 350%, Number of Hits: 2, Max Enemies Hit: 6 Weapon Mastery: +66%
9
Damage: 360%, Number of Hits: 2, Max Enemies Hit: 6 Weapon Mastery: +68%
10
Damage: 370%, Number of Hits: 2, Max Enemies Hit: 6 Weapon Mastery: +70%
11
Damage: 380%, Number of Hits: 2, Max Enemies Hit: 7 Weapon Mastery: +72%
12
Damage: 390%, Number of Hits: 2, Max Enemies Hit: 7 Weapon Mastery: +74%
Maple Warrior Description: Increases the stats of all party members. Info: type = 10, massSpell = 1, magicSteal = 1 Delays: alert3 - 1500 ms Range:400% Animations:effect, affected Maximum Level: 30
1
MP Cost: 10, Duration: 30 sec, All Stats: +1%
2
MP Cost: 10, Duration: 60 sec, All Stats: +1%
3
MP Cost: 10, Duration: 90 sec, All Stats: +2%
4
MP Cost: 10, Duration: 120 sec, All Stats: +2%
5
MP Cost: 20, Duration: 150 sec, All Stats: +3%
6
MP Cost: 20, Duration: 180 sec, All Stats: +3%
7
MP Cost: 20, Duration: 210 sec, All Stats: +4%
8
MP Cost: 20, Duration: 240 sec, All Stats: +4%
9
MP Cost: 20, Duration: 270 sec, All Stats: +5%
10
MP Cost: 30, Duration: 300 sec, All Stats: +5%
11
MP Cost: 30, Duration: 330 sec, All Stats: +6%
12
MP Cost: 30, Duration: 360 sec, All Stats: +6%
13
MP Cost: 30, Duration: 390 sec, All Stats: +7%
14
MP Cost: 30, Duration: 420 sec, All Stats: +7%
15
MP Cost: 40, Duration: 450 sec, All Stats: +8%
16
MP Cost: 40, Duration: 480 sec, All Stats: +8%
17
MP Cost: 40, Duration: 510 sec, All Stats: +9%
18
MP Cost: 40, Duration: 540 sec, All Stats: +9%
19
MP Cost: 40, Duration: 570 sec, All Stats: +10%
20
MP Cost: 50, Duration: 600 sec, All Stats: +10%
21
MP Cost: 50, Duration: 630 sec, All Stats: +11%
22
MP Cost: 50, Duration: 660 sec, All Stats: +11%
23
MP Cost: 50, Duration: 690 sec, All Stats: +12%
24
MP Cost: 50, Duration: 720 sec, All Stats: +12%
25
MP Cost: 60, Duration: 750 sec, All Stats: +13%
26
MP Cost: 60, Duration: 780 sec, All Stats: +13%
27
MP Cost: 60, Duration: 810 sec, All Stats: +14%
28
MP Cost: 60, Duration: 840 sec, All Stats: +14%
29
MP Cost: 60, Duration: 870 sec, All Stats: +15%
30
MP Cost: 70, Duration: 900 sec, All Stats: +15%
31
MP Cost: 70, Duration: 930 sec, All Stats: +16%
32
MP Cost: 70, Duration: 960 sec, All Stats: +16%
Divine Shield Description: Generates a protective shield when hit that absorbs damage up to 5 times and increases Weapon Attack. The protective shield lasts for 60 seconds and cannot be generated again for a fixed period of time once activated. Info: type = 51, blessingArmor = 1, condition = damaged Animations:repeat Maximum Level: 10
1
Activation Rate: 3% when hit, Weapon ATT: +12, Number of Hits Absorbed: 1, Cooldown Time: 30 sec
2
Activation Rate: 6% when hit, Weapon ATT: +14, Number of Hits Absorbed: 2, Cooldown Time: 30 sec
3
Activation Rate: 9% when hit, Weapon ATT: +16, Number of Hits Absorbed: 3, Cooldown Time: 30 sec
4
Activation Rate: 12% when hit, Weapon ATT: +18, Number of Hits Absorbed: 4, Cooldown Time: 30 sec
5
Activation Rate: 15% when hit, Weapon ATT: +20, Number of Hits Absorbed: 5, Cooldown Time: 30 sec
6
Activation Rate: 18% when hit, Weapon ATT: +22, Number of Hits Absorbed: 6, Cooldown Time: 30 sec
7
Activation Rate: 21% when hit, Weapon ATT: +24, Number of Hits Absorbed: 7, Cooldown Time: 30 sec
8
Activation Rate: 24% when hit, Weapon ATT: +26, Number of Hits Absorbed: 8, Cooldown Time: 30 sec
9
Activation Rate: 27% when hit, Weapon ATT: +28, Number of Hits Absorbed: 9, Cooldown Time: 30 sec
10
Activation Rate: 30% when hit, Weapon ATT: +30, Number of Hits Absorbed: 10, Cooldown Time: 30 sec
11
Activation Rate: 33% when hit, Weapon ATT: +32, Number of Hits Absorbed: 11, Cooldown Time: 30 sec
12
Activation Rate: 36% when hit, Weapon ATT: +34, Number of Hits Absorbed: 12, Cooldown Time: 30 sec
Power Stance Description: With great concentration, you hold your ground when struck, resisting knock-back effects. Info: type = 10, magicSteal = 1 Delays: alert4 - 900 ms Animations:effect, special Maximum Level: 30
Rush Description: Dash forward and push back multiple monsters. Note: Rush is written as the Korean word with the meaning "Rush" Info: type = 1, areaAttack = 1, pushTarget = 1, casterMove = 1, mes = slow Delays: rush2 - 600 ms Range:350% Final Attack: 1H Sword, 1H BW, 2H Sword, 2H BW Animations:effect, effect0 Maximum Level: 30
1
MP Cost: 20, Damage: 155%, Max Enemies Hit: 15
2
MP Cost: 20, Damage: 160%, Max Enemies Hit: 15
3
MP Cost: 20, Damage: 165%, Max Enemies Hit: 15
4
MP Cost: 23, Damage: 170%, Max Enemies Hit: 15
5
MP Cost: 23, Damage: 175%, Max Enemies Hit: 15
6
MP Cost: 23, Damage: 180%, Max Enemies Hit: 15
7
MP Cost: 26, Damage: 185%, Max Enemies Hit: 15
8
MP Cost: 26, Damage: 190%, Max Enemies Hit: 15
9
MP Cost: 26, Damage: 195%, Max Enemies Hit: 15
10
MP Cost: 29, Damage: 200%, Max Enemies Hit: 15
11
MP Cost: 29, Damage: 205%, Max Enemies Hit: 15
12
MP Cost: 29, Damage: 210%, Max Enemies Hit: 15
13
MP Cost: 32, Damage: 215%, Max Enemies Hit: 15
14
MP Cost: 32, Damage: 220%, Max Enemies Hit: 15
15
MP Cost: 32, Damage: 225%, Max Enemies Hit: 15
16
MP Cost: 35, Damage: 230%, Max Enemies Hit: 15
17
MP Cost: 35, Damage: 235%, Max Enemies Hit: 15
18
MP Cost: 35, Damage: 240%, Max Enemies Hit: 15
19
MP Cost: 38, Damage: 245%, Max Enemies Hit: 15
20
MP Cost: 38, Damage: 250%, Max Enemies Hit: 15
21
MP Cost: 38, Damage: 255%, Max Enemies Hit: 15
22
MP Cost: 41, Damage: 260%, Max Enemies Hit: 15
23
MP Cost: 41, Damage: 265%, Max Enemies Hit: 15
24
MP Cost: 41, Damage: 270%, Max Enemies Hit: 15
25
MP Cost: 44, Damage: 275%, Max Enemies Hit: 15
26
MP Cost: 44, Damage: 280%, Max Enemies Hit: 15
27
MP Cost: 44, Damage: 285%, Max Enemies Hit: 15
28
MP Cost: 47, Damage: 290%, Max Enemies Hit: 15
29
MP Cost: 47, Damage: 295%, Max Enemies Hit: 15
30
MP Cost: 47, Damage: 300%, Max Enemies Hit: 15
31
MP Cost: 50, Damage: 305%, Max Enemies Hit: 15
32
MP Cost: 50, Damage: 310%, Max Enemies Hit: 15
Divine Charge Description: Imbue your weapon with Holy damage. When used with Charge Blow, there is a chance to seal the enemy temporarily, preventing them from using any skills. Info: type = 10, magicSteal = 1 Delays: alert4 - 900 ms Range:50% Animations:effect, mob Maximum Level: 20
1
MP Cost: 25, Duration: 15 sec, Damage: +131%, when used with Charge Blow, 14% chance to seal the enemy for 2 seconds
2
MP Cost: 25, Duration: 30 sec, Damage: +132%, when used with Charge Blow, 18% chance to seal the enemy for 2 seconds
3
MP Cost: 25, Duration: 45 sec, Damage: +133%, when used with Charge Blow, 22% chance to seal the enemy for 2 seconds
4
MP Cost: 25, Duration: 60 sec, Damage: +134%, when used with Charge Blow, 26% chance to seal the enemy for 2 seconds
5
MP Cost: 25, Duration: 75 sec, Damage: +135%, when used with Charge Blow, 30% chance to seal the enemy for 3 seconds
6
MP Cost: 25, Duration: 90 sec, Damage: +136%, when used with Charge Blow, 34% chance to seal the enemy for 3 seconds
7
MP Cost: 25, Duration: 105 sec, Damage: +137%, when used with Charge Blow, 38% chance to seal the enemy for 3 seconds
8
MP Cost: 30, Duration: 120 sec, Damage: +138%, when used with Charge Blow, 42% chance to seal the enemy for 3 seconds
9
MP Cost: 30, Duration: 135 sec, Damage: +139%, when used with Charge Blow, 46% chance to seal the enemy for 3 seconds
10
MP Cost: 30, Duration: 150 sec, Damage: +140%, when used with Charge Blow, 50% chance to seal the enemy for 4 seconds
11
MP Cost: 30, Duration: 165 sec, Damage: +141%, when used with Charge Blow, 54% chance to seal the enemy for 4 seconds
12
MP Cost: 30, Duration: 180 sec, Damage: +142%, when used with Charge Blow, 58% chance to seal the enemy for 4 seconds
13
MP Cost: 30, Duration: 195 sec, Damage: +143%, when used with Charge Blow, 62% chance to seal the enemy for 4 seconds
14
MP Cost: 30, Duration: 210 sec, Damage: +144%, when used with Charge Blow, 66% chance to seal the enemy for 4 seconds
15
MP Cost: 35, Duration: 225 sec, Damage: +145%, when used with Charge Blow, 70% chance to seal the enemy for 5 seconds
16
MP Cost: 35, Duration: 240 sec, Damage: +146%, when used with Charge Blow, 74% chance to seal the enemy for 5 seconds
17
MP Cost: 35, Duration: 255 sec, Damage: +147%, when used with Charge Blow, 78% chance to seal the enemy for 5 seconds
18
MP Cost: 35, Duration: 270 sec, Damage: +148%, when used with Charge Blow, 82% chance to seal the enemy for 5 seconds
19
MP Cost: 35, Duration: 285 sec, Damage: +149%, when used with Charge Blow, 86% chance to seal the enemy for 5 seconds
20
MP Cost: 35, Duration: 300 sec, Damage: +150%, when used with Charge Blow, 90% chance to seal the enemy for 6 seconds
21
MP Cost: 35, Duration: 315 sec, Damage: +151%, when used with Charge Blow, 94% chance to seal the enemy for 6 seconds
22
MP Cost: 40, Duration: 330 sec, Damage: +152%, when used with Charge Blow, 98% chance to seal the enemy for 6 seconds
Heaven's Hammer Description: Slam a large hammer into the ground, dealing damage to multiple enemies. Info: type = 1, areaAttack = 1, deadlyAttack = 1 Delays: sanctuary - 2520 ms Range:400% Element: Holy Animations:effect, hit.0 Maximum Level: 30
Hero's Will Description: Cures you from being Seduced. The cooldown decreases as the skill level increases. Info: type = 35 Animations:effect Maximum Level: 5
1
MP Cost: 30, Cooldown: 600 sec
2
MP Cost: 30, Cooldown: 540 sec
3
MP Cost: 30, Cooldown: 480 sec
4
MP Cost: 30, Cooldown: 420 sec
5
MP Cost: 30, Cooldown: 360 sec
6
MP Cost: 30, Cooldown: 300 sec
7
MP Cost: 30, Cooldown: 240 sec
Spearman
Weapon Mastery Description: Increases the weapon mastery and accuracy of spears and polearms. Info: type = 50 Maximum Level: 20
1
Spear and Polearm Mastery: +12%, Accuracy: +6
2
Spear and Polearm Mastery: +14%, Accuracy: +12
3
Spear and Polearm Mastery: +16%, Accuracy: +18
4
Spear and Polearm Mastery: +18%, Accuracy: +24
5
Spear and Polearm Mastery: +20%, Accuracy: +30
6
Spear and Polearm Mastery: +22%, Accuracy: +36
7
Spear and Polearm Mastery: +24%, Accuracy: +42
8
Spear and Polearm Mastery: +26%, Accuracy: +48
9
Spear and Polearm Mastery: +28%, Accuracy: +54
10
Spear and Polearm Mastery: +30%, Accuracy: +60
11
Spear and Polearm Mastery: +32%, Accuracy: +66
12
Spear and Polearm Mastery: +34%, Accuracy: +72
13
Spear and Polearm Mastery: +36%, Accuracy: +78
14
Spear and Polearm Mastery: +38%, Accuracy: +84
15
Spear and Polearm Mastery: +40%, Accuracy: +90
16
Spear and Polearm Mastery: +42%, Accuracy: +96
17
Spear and Polearm Mastery: +44%, Accuracy: +102
18
Spear and Polearm Mastery: +46%, Accuracy: +108
19
Spear and Polearm Mastery: +48%, Accuracy: +114
20
Spear and Polearm Mastery: +50%, Accuracy: +120
Final Attack Description: Grants a chance to deal additional damage after an attack. Must have a spear or polearm equipped. Info: type = 53, finalAttack = 1, condition = attack Pre-requisite: Level 3 Weapon Mastery Animations:hit.0 Maximum Level: 20
1
Activation Rate: 2%, Damage: 100%
2
Activation Rate: 4%, Damage: 105%
3
Activation Rate: 6%, Damage: 105%
4
Activation Rate: 8%, Damage: 110%
5
Activation Rate: 10%, Damage: 110%
6
Activation Rate: 12%, Damage: 115%
7
Activation Rate: 14%, Damage: 115%
8
Activation Rate: 16%, Damage: 120%
9
Activation Rate: 18%, Damage: 120%
10
Activation Rate: 20%, Damage: 125%
11
Activation Rate: 22%, Damage: 125%
12
Activation Rate: 24%, Damage: 130%
13
Activation Rate: 26%, Damage: 130%
14
Activation Rate: 28%, Damage: 135%
15
Activation Rate: 30%, Damage: 135%
16
Activation Rate: 32%, Damage: 140%
17
Activation Rate: 34%, Damage: 140%
18
Activation Rate: 36%, Damage: 145%
19
Activation Rate: 38%, Damage: 145%
20
Activation Rate: 40%, Damage: 150%
Weapon Booster Description: Increases the attack speed of your weapon. Must have a spear or polearm equipped. Info: type = 10 Delays: alert2 - 600 ms Pre-requisite: Level 5 Weapon Mastery Animations:effect Maximum Level: 20
1
MP Cost: 30, Duration: 10 sec
2
MP Cost: 29, Duration: 20 sec
3
MP Cost: 28, Duration: 30 sec
4
MP Cost: 27, Duration: 40 sec
5
MP Cost: 26, Duration: 50 sec
6
MP Cost: 25, Duration: 60 sec
7
MP Cost: 24, Duration: 70 sec
8
MP Cost: 23, Duration: 80 sec
9
MP Cost: 22, Duration: 90 sec
10
MP Cost: 21, Duration: 100 sec
11
MP Cost: 20, Duration: 110 sec
12
MP Cost: 19, Duration: 120 sec
13
MP Cost: 18, Duration: 130 sec
14
MP Cost: 17, Duration: 140 sec
15
MP Cost: 16, Duration: 150 sec
16
MP Cost: 15, Duration: 160 sec
17
MP Cost: 14, Duration: 170 sec
18
MP Cost: 13, Duration: 180 sec
19
MP Cost: 12, Duration: 190 sec
20
MP Cost: 11, Duration: 200 sec
Iron Will Description: Increases the Weapon Defense and Magic Defense of party members for a fixed period of time. Info: type = 10, massSpell = 1, magicSteal = 1 Delays: alert2 - 600 ms Range:300% Animations:effect, affected Maximum Level: 20
Hyper Body Description: Increases the Max HP and Max MP of party members for a fixed period of time. Info: type = 10, massSpell = 1, magicSteal = 1 Delays: alert2 - 600 ms Range:300% Pre-requisite: Level 3 Iron Will Animations:effect, effect0, affected Maximum Level: 20
1
MP Cost: 20, Duration: 15 sec, Max HP and MP: +3%
2
MP Cost: 20, Duration: 30 sec, Max HP and MP: +6%
3
MP Cost: 20, Duration: 45 sec, Max HP and MP: +9%
4
MP Cost: 20, Duration: 60 sec, Max HP and MP: +12%
5
MP Cost: 20, Duration: 75 sec, Max HP and MP: +15%
6
MP Cost: 20, Duration: 90 sec, Max HP and MP: +18%
7
MP Cost: 20, Duration: 105 sec, Max HP and MP: +21%
8
MP Cost: 40, Duration: 120 sec, Max HP and MP: +24%
9
MP Cost: 40, Duration: 135 sec, Max HP and MP: +27%
10
MP Cost: 40, Duration: 150 sec, Max HP and MP: +30%
11
MP Cost: 40, Duration: 165 sec, Max HP and MP: +33%
12
MP Cost: 40, Duration: 180 sec, Max HP and MP: +36%
13
MP Cost: 40, Duration: 195 sec, Max HP and MP: +39%
14
MP Cost: 40, Duration: 210 sec, Max HP and MP: +42%
15
MP Cost: 60, Duration: 225 sec, Max HP and MP: +45%
16
MP Cost: 60, Duration: 240 sec, Max HP and MP: +48%
17
MP Cost: 60, Duration: 255 sec, Max HP and MP: +51%
18
MP Cost: 60, Duration: 270 sec, Max HP and MP: +54%
19
MP Cost: 60, Duration: 285 sec, Max HP and MP: +57%
20
MP Cost: 60, Duration: 300 sec, Max HP and MP: +60%
Ground Smash Description: Sends forth a shockwave to attack up to 4 enemies. Info: type = 1, areaAttack = 1 Range:220% Final Attack: Spear, Polearm Animations:effect, hit.0 Maximum Level: 10
1
MP Cost: 6, Damage: 218%, Max Enemies Hit: 4
2
MP Cost: 7, Damage: 236%, Max Enemies Hit: 4
3
MP Cost: 8, Damage: 254%, Max Enemies Hit: 4
4
MP Cost: 9, Damage: 272%, Max Enemies Hit: 4
5
MP Cost: 10, Damage: 290%, Max Enemies Hit: 4
6
MP Cost: 11, Damage: 308%, Max Enemies Hit: 4
7
MP Cost: 12, Damage: 326%, Max Enemies Hit: 4
8
MP Cost: 13, Damage: 344%, Max Enemies Hit: 4
9
MP Cost: 14, Damage: 362%, Max Enemies Hit: 4
10
MP Cost: 15, Damage: 380%, Max Enemies Hit: 4
Physical Training Description: Permanently increases Strength and Dexterity Info: type = 50 Maximum Level: 10
1
Strength: +3, Dexterity: +3
2
Strength: +6, Dexterity: +6
3
Strength: +9, Dexterity: +9
4
Strength: +12, Dexterity: +12
5
Strength: +15, Dexterity: +15
6
Strength: +18, Dexterity: +18
7
Strength: +21, Dexterity: +21
8
Strength: +24, Dexterity: +24
9
Strength: +27, Dexterity: +27
10
Strength: +30, Dexterity: +30
Rush Description: Gather up your energy to jump a far distance. Note: Rush is written in Korean as it is pronounced in English, unlike the 4th job skill. Info: type = 41 Maximum Level: 10
1
MP Cost: 60, jumps a certain distance
2
MP Cost: 55, jumps a certain distance
3
MP Cost: 50, jumps a certain distance
4
MP Cost: 45, jumps a certain distance
5
MP Cost: 40, jumps a certain distance
6
MP Cost: 35, jumps a certain distance
7
MP Cost: 30, jumps a certain distance
8
MP Cost: 25, jumps a certain distance
9
MP Cost: 20, jumps a certain distance
10
MP Cost: 15, jumps a certain distance
Dragon Knight
Elemental Resistance Description: Increases your resistance to Elemental Attacks. Info: type = 50 Maximum Level: 20
Sacrifice Description: Uses the hidden power of a dragon to deal an attack to one enemy that ignores an enemy's Defense by sacrificing your own HP. Ignores defense on all enemies including bosses. Can only be used when your HP is 20% or above. Note: Number of Hits is not explicitly stated in the description. It has been explicitly added here for clarity. Info: type = 1, ignoreTargetPDP = 1 Final Attack: Spear, Polearm Animations:effect Maximum Level: 20
1
MP Cost: 12, HP Cost: HP 24%, Damage: 248%, Number of Hits: 2
2
MP Cost: 12, HP Cost: HP 23%, Damage: 256%, Number of Hits: 2
3
MP Cost: 12, HP Cost: HP 22%, Damage: 264%, Number of Hits: 2
4
MP Cost: 13, HP Cost: HP 21%, Damage: 272%, Number of Hits: 2
5
MP Cost: 13, HP Cost: HP 20%, Damage: 280%, Number of Hits: 2
6
MP Cost: 13, HP Cost: HP 19%, Damage: 288%, Number of Hits: 2
7
MP Cost: 14, HP Cost: HP 18%, Damage: 296%, Number of Hits: 2
8
MP Cost: 14, HP Cost: HP 17%, Damage: 304%, Number of Hits: 2
9
MP Cost: 14, HP Cost: HP 16%, Damage: 312%, Number of Hits: 2
10
MP Cost: 15, HP Cost: HP 15%, Damage: 320%, Number of Hits: 2
11
MP Cost: 15, HP Cost: HP 14%, Damage: 328%, Number of Hits: 2
12
MP Cost: 15, HP Cost: HP 13%, Damage: 336%, Number of Hits: 2
13
MP Cost: 16, HP Cost: HP 12%, Damage: 344%, Number of Hits: 2
14
MP Cost: 16, HP Cost: HP 11%, Damage: 352%, Number of Hits: 2
15
MP Cost: 16, HP Cost: HP 10%, Damage: 360%, Number of Hits: 2
16
MP Cost: 17, HP Cost: HP 9%, Damage: 368%, Number of Hits: 2
17
MP Cost: 17, HP Cost: HP 8%, Damage: 376%, Number of Hits: 2
18
MP Cost: 17, HP Cost: HP 7%, Damage: 384%, Number of Hits: 2
19
MP Cost: 18, HP Cost: HP 6%, Damage: 392%, Number of Hits: 2
20
MP Cost: 18, HP Cost: HP 5%, Damage: 400%, Number of Hits: 2
Dragon Roar Description: Let out an enourmous dragon's roar to attack multiple enemies with a chance of stunning them. Info: type = 1, areaAttack = 1, mes = stun Delays: alert3 - 1500 ms Range:400% Pre-requisite: Level 3 Sacrifice Animations:effect, hit.0, mob Maximum Level: 30
1
MP Cost: 20, HP Cost: 20%, Damage: 408%, Max Enemies Hit: 15, Stun Rate: 3%, Stun Duration: 2 sec, Minimum HP Required: 20%, Cooldown Time: 25 sec
2
MP Cost: 20, HP Cost: 20%, Damage: 416%, Max Enemies Hit: 15, Stun Rate: 6%, Stun Duration: 2 sec, Minimum HP Required: 20%, Cooldown Time: 24 sec
3
MP Cost: 20, HP Cost: 19%, Damage: 424%, Max Enemies Hit: 15, Stun Rate: 9%, Stun Duration: 2 sec, Minimum HP Required: 20%, Cooldown Time: 24 sec
4
MP Cost: 20, HP Cost: 19%, Damage: 432%, Max Enemies Hit: 15, Stun Rate: 12%, Stun Duration: 2 sec, Minimum HP Required: 20%, Cooldown Time: 23 sec
5
MP Cost: 20, HP Cost: 19%, Damage: 440%, Max Enemies Hit: 15, Stun Rate: 15%, Stun Duration: 3 sec, Minimum HP Required: 20%, Cooldown Time: 23 sec
6
MP Cost: 20, HP Cost: 18%, Damage: 448%, Max Enemies Hit: 15, Stun Rate: 18%, Stun Duration: 3 sec, Minimum HP Required: 20%, Cooldown Time: 22 sec
7
MP Cost: 20, HP Cost: 18%, Damage: 456%, Max Enemies Hit: 15, Stun Rate: 21%, Stun Duration: 3 sec, Minimum HP Required: 20%, Cooldown Time: 22 sec
8
MP Cost: 20, HP Cost: 18%, Damage: 464%, Max Enemies Hit: 15, Stun Rate: 24%, Stun Duration: 3 sec, Minimum HP Required: 20%, Cooldown Time: 21 sec
9
MP Cost: 20, HP Cost: 17%, Damage: 472%, Max Enemies Hit: 15, Stun Rate: 27%, Stun Duration: 4 sec, Minimum HP Required: 20%, Cooldown Time: 21 sec
10
MP Cost: 20, HP Cost: 17%, Damage: 480%, Max Enemies Hit: 15, Stun Rate: 30%, Stun Duration: 4 sec, Minimum HP Required: 20%, Cooldown Time: 20 sec
11
MP Cost: 20, HP Cost: 17%, Damage: 488%, Max Enemies Hit: 15, Stun Rate: 33%, Stun Duration: 4 sec, Minimum HP Required: 20%, Cooldown Time: 20 sec
12
MP Cost: 20, HP Cost: 16%, Damage: 496%, Max Enemies Hit: 15, Stun Rate: 36%, Stun Duration: 4 sec, Minimum HP Required: 20%, Cooldown Time: 19 sec
13
MP Cost: 20, HP Cost: 16%, Damage: 504%, Max Enemies Hit: 15, Stun Rate: 39%, Stun Duration: 5 sec, Minimum HP Required: 20%, Cooldown Time: 19 sec
14
MP Cost: 20, HP Cost: 16%, Damage: 512%, Max Enemies Hit: 15, Stun Rate: 42%, Stun Duration: 5 sec, Minimum HP Required: 20%, Cooldown Time: 18 sec
15
MP Cost: 20, HP Cost: 15%, Damage: 520%, Max Enemies Hit: 15, Stun Rate: 45%, Stun Duration: 5 sec, Minimum HP Required: 20%, Cooldown Time: 18 sec
16
MP Cost: 20, HP Cost: 15%, Damage: 528%, Max Enemies Hit: 15, Stun Rate: 48%, Stun Duration: 5 sec, Minimum HP Required: 20%, Cooldown Time: 17 sec
17
MP Cost: 20, HP Cost: 15%, Damage: 536%, Max Enemies Hit: 15, Stun Rate: 51%, Stun Duration: 6 sec, Minimum HP Required: 20%, Cooldown Time: 17 sec
18
MP Cost: 20, HP Cost: 14%, Damage: 544%, Max Enemies Hit: 15, Stun Rate: 54%, Stun Duration: 6 sec, Minimum HP Required: 20%, Cooldown Time: 16 sec
19
MP Cost: 20, HP Cost: 14%, Damage: 552%, Max Enemies Hit: 15, Stun Rate: 57%, Stun Duration: 6 sec, Minimum HP Required: 20%, Cooldown Time: 16 sec
20
MP Cost: 20, HP Cost: 14%, Damage: 560%, Max Enemies Hit: 15, Stun Rate: 60%, Stun Duration: 6 sec, Minimum HP Required: 20%, Cooldown Time: 15 sec
21
MP Cost: 20, HP Cost: 13%, Damage: 568%, Max Enemies Hit: 15, Stun Rate: 63%, Stun Duration: 7 sec, Minimum HP Required: 20%, Cooldown Time: 15 sec
22
MP Cost: 20, HP Cost: 13%, Damage: 576%, Max Enemies Hit: 15, Stun Rate: 66%, Stun Duration: 7 sec, Minimum HP Required: 20%, Cooldown Time: 14 sec
23
MP Cost: 20, HP Cost: 13%, Damage: 584%, Max Enemies Hit: 15, Stun Rate: 69%, Stun Duration: 7 sec, Minimum HP Required: 20%, Cooldown Time: 14 sec
24
MP Cost: 20, HP Cost: 12%, Damage: 592%, Max Enemies Hit: 15, Stun Rate: 72%, Stun Duration: 7 sec, Minimum HP Required: 20%, Cooldown Time: 13 sec
25
MP Cost: 20, HP Cost: 12%, Damage: 600%, Max Enemies Hit: 15, Stun Rate: 75%, Stun Duration: 8 sec, Minimum HP Required: 20%, Cooldown Time: 13 sec
26
MP Cost: 20, HP Cost: 12%, Damage: 608%, Max Enemies Hit: 15, Stun Rate: 78%, Stun Duration: 8 sec, Minimum HP Required: 20%, Cooldown Time: 12 sec
27
MP Cost: 20, HP Cost: 11%, Damage: 616%, Max Enemies Hit: 15, Stun Rate: 81%, Stun Duration: 8 sec, Minimum HP Required: 20%, Cooldown Time: 12 sec
28
MP Cost: 20, HP Cost: 11%, Damage: 624%, Max Enemies Hit: 15, Stun Rate: 84%, Stun Duration: 8 sec, Minimum HP Required: 20%, Cooldown Time: 11 sec
29
MP Cost: 20, HP Cost: 11%, Damage: 632%, Max Enemies Hit: 15, Stun Rate: 87%, Stun Duration: 9 sec, Minimum HP Required: 20%, Cooldown Time: 11 sec
30
MP Cost: 20, HP Cost: 10%, Damage: 640%, Max Enemies Hit: 15, Stun Rate: 90%, Stun Duration: 9 sec, Minimum HP Required: 20%, Cooldown Time: 10 sec
Magic Crash Description: Has a chance to cancel all enemy buffs and prevent them for casting new buffs. [Cooldown: 1 min] Info: type = 34, massSpell = 1, debuff = 1, mes = mes=buffLimit Delays: alert3 - 1500 ms Range:300% Pre-requisite: Level 3 Dragon Strength Animations:effect, effect0, mob Maximum Level: 20
Dragon Strength Description: Temporarily increases Strength. Info: type = 10 Delays: alert2 - 600 ms Animations:effect, special Maximum Level: 20
1
MP Cost: 12, Duration: 48 sec, Strength: +3
2
MP Cost: 12, Duration: 56 sec, Strength: +6
3
MP Cost: 12, Duration: 64 sec, Strength: +9
4
MP Cost: 14, Duration: 72 sec, Strength: +12
5
MP Cost: 14, Duration: 80 sec, Strength: +15
6
MP Cost: 14, Duration: 88 sec, Strength: +18
7
MP Cost: 16, Duration: 96 sec, Strength: +21
8
MP Cost: 16, Duration: 104 sec, Strength: +24
9
MP Cost: 16, Duration: 112 sec, Strength: +27
10
MP Cost: 18, Duration: 120 sec, Strength: +30
11
MP Cost: 18, Duration: 128 sec, Strength: +33
12
MP Cost: 18, Duration: 136 sec, Strength: +36
13
MP Cost: 20, Duration: 144 sec, Strength: +39
14
MP Cost: 20, Duration: 152 sec, Strength: +42
15
MP Cost: 20, Duration: 160 sec, Strength: +45
16
MP Cost: 22, Duration: 168 sec, Strength: +48
17
MP Cost: 22, Duration: 176 sec, Strength: +51
18
MP Cost: 22, Duration: 184 sec, Strength: +54
19
MP Cost: 24, Duration: 192 sec, Strength: +57
20
MP Cost: 24, Duration: 200 sec, Strength: +60
Dragon Judgement Description: Increases Critical Rate and minimum Critical Damage. Has a chance to convert a portion of damage to HP for up to half of your HP. Info: type = 51, hpDrain = 1, condition = attack Maximum Level: 10
1
Critical Hit Rate: +12%, Minimum Critical Damage: +6%, 11% chance to recover 1% damage as HP
2
Critical Hit Rate: +14%, Minimum Critical Damage: +7%, 12% chance to recover 2% damage as HP
3
Critical Hit Rate: +16%, Minimum Critical Damage: +8%, 13% chance to recover 3% damage as HP
4
Critical Hit Rate: +18%, Minimum Critical Damage: +9%, 14% chance to recover 4% damage as HP
5
Critical Hit Rate: +20%, Minimum Critical Damage: +10%, 15% chance to recover 5% damage as HP
6
Critical Hit Rate: +22%, Minimum Critical Damage: +11%, 16% chance to recover 6% damage as HP
7
Critical Hit Rate: +24%, Minimum Critical Damage: +12%, 17% chance to recover 7% damage as HP
8
Critical Hit Rate: +26%, Minimum Critical Damage: +13%, 18% chance to recover 8% damage as HP
9
Critical Hit Rate: +28%, Minimum Critical Damage: +14%, 19% chance to recover 9% damage as HP
10
Critical Hit Rate: +30%, Minimum Critical Damage: +15%, 20% chance to recover 10% damage as HP
Dark Knight
Dark Force Description: When your HP is above a certain point, unleash the power from your soul to increase damage, speed, critical hit rate, and minimum critical damage. Info: type = 50, showFromTheOrigin = 1 Animations:effect, CharLevel.150.effect Maximum Level: 30
1
Minimum HP Requirement: 78%, Damage: +31%, Critical Hit Rate: +1%, Minimum Critical Damage: +1%, Max Speed: +6
2
Minimum HP Requirement: 76%, Damage: +32%, Critical Hit Rate: +1%, Minimum Critical Damage: +1%, Max Speed: +6
3
Minimum HP Requirement: 74%, Damage: +33%, Critical Hit Rate: +1%, Minimum Critical Damage: +2%, Max Speed: +7
4
Minimum HP Requirement: 72%, Damage: +34%, Critical Hit Rate: +2%, Minimum Critical Damage: +2%, Max Speed: +7
5
Minimum HP Requirement: 70%, Damage: +35%, Critical Hit Rate: +2%, Minimum Critical Damage: +3%, Max Speed: +8
6
Minimum HP Requirement: 68%, Damage: +36%, Critical Hit Rate: +2%, Minimum Critical Damage: +3%, Max Speed: +8
7
Minimum HP Requirement: 66%, Damage: +37%, Critical Hit Rate: +3%, Minimum Critical Damage: +4%, Max Speed: +9
8
Minimum HP Requirement: 64%, Damage: +38%, Critical Hit Rate: +3%, Minimum Critical Damage: +4%, Max Speed: +9
9
Minimum HP Requirement: 62%, Damage: +39%, Critical Hit Rate: +3%, Minimum Critical Damage: +5%, Max Speed: +10
10
Minimum HP Requirement: 60%, Damage: +40%, Critical Hit Rate: +4%, Minimum Critical Damage: +5%, Max Speed: +10
11
Minimum HP Requirement: 58%, Damage: +41%, Critical Hit Rate: +4%, Minimum Critical Damage: +6%, Max Speed: +11
12
Minimum HP Requirement: 56%, Damage: +42%, Critical Hit Rate: +4%, Minimum Critical Damage: +6%, Max Speed: +11
13
Minimum HP Requirement: 54%, Damage: +43%, Critical Hit Rate: +5%, Minimum Critical Damage: +7%, Max Speed: +12
14
Minimum HP Requirement: 52%, Damage: +44%, Critical Hit Rate: +5%, Minimum Critical Damage: +7%, Max Speed: +12
15
Minimum HP Requirement: 50%, Damage: +45%, Critical Hit Rate: +5%, Minimum Critical Damage: +8%, Max Speed: +13
16
Minimum HP Requirement: 48%, Damage: +46%, Critical Hit Rate: +6%, Minimum Critical Damage: +8%, Max Speed: +13
17
Minimum HP Requirement: 46%, Damage: +47%, Critical Hit Rate: +6%, Minimum Critical Damage: +9%, Max Speed: +14
18
Minimum HP Requirement: 44%, Damage: +48%, Critical Hit Rate: +6%, Minimum Critical Damage: +9%, Max Speed: +14
19
Minimum HP Requirement: 42%, Damage: +49%, Critical Hit Rate: +7%, Minimum Critical Damage: +10%, Max Speed: +15
20
Minimum HP Requirement: 40%, Damage: +50%, Critical Hit Rate: +7%, Minimum Critical Damage: +10%, Max Speed: +15
21
Minimum HP Requirement: 38%, Damage: +51%, Critical Hit Rate: +7%, Minimum Critical Damage: +11%, Max Speed: +16
22
Minimum HP Requirement: 36%, Damage: +52%, Critical Hit Rate: +8%, Minimum Critical Damage: +11%, Max Speed: +16
23
Minimum HP Requirement: 34%, Damage: +53%, Critical Hit Rate: +8%, Minimum Critical Damage: +12%, Max Speed: +17
24
Minimum HP Requirement: 32%, Damage: +54%, Critical Hit Rate: +8%, Minimum Critical Damage: +12%, Max Speed: +17
25
Minimum HP Requirement: 30%, Damage: +55%, Critical Hit Rate: +9%, Minimum Critical Damage: +13%, Max Speed: +18
26
Minimum HP Requirement: 28%, Damage: +56%, Critical Hit Rate: +9%, Minimum Critical Damage: +13%, Max Speed: +18
27
Minimum HP Requirement: 26%, Damage: +57%, Critical Hit Rate: +9%, Minimum Critical Damage: +14%, Max Speed: +19
28
Minimum HP Requirement: 24%, Damage: +58%, Critical Hit Rate: +10%, Minimum Critical Damage: +14%, Max Speed: +19
29
Minimum HP Requirement: 22%, Damage: +59%, Critical Hit Rate: +10%, Minimum Critical Damage: +15%, Max Speed: +20
30
Minimum HP Requirement: 20%, Damage: +60%, Critical Hit Rate: +10%, Minimum Critical Damage: +15%, Max Speed: +20
31
Minimum HP Requirement: 18%, Damage: +61%, Critical Hit Rate: +11%, Minimum Critical Damage: +16%, Max Speed: +21
32
Minimum HP Requirement: 16%, Damage: +62%, Critical Hit Rate: +11%, Minimum Critical Damage: +16%, Max Speed: +21
Maple Warrior Description: Increases the stats of all party members. Info: type = 10, massSpell = 1, magicSteal = 1 Delays: alert3 - 1500 ms Range:400% Animations:effect, affected Maximum Level: 30
1
MP Cost: 10, Duration: 30 sec, All Stats: +1%
2
MP Cost: 10, Duration: 60 sec, All Stats: +1%
3
MP Cost: 10, Duration: 90 sec, All Stats: +2%
4
MP Cost: 10, Duration: 120 sec, All Stats: +2%
5
MP Cost: 20, Duration: 150 sec, All Stats: +3%
6
MP Cost: 20, Duration: 180 sec, All Stats: +3%
7
MP Cost: 20, Duration: 210 sec, All Stats: +4%
8
MP Cost: 20, Duration: 240 sec, All Stats: +4%
9
MP Cost: 20, Duration: 270 sec, All Stats: +5%
10
MP Cost: 30, Duration: 300 sec, All Stats: +5%
11
MP Cost: 30, Duration: 330 sec, All Stats: +6%
12
MP Cost: 30, Duration: 360 sec, All Stats: +6%
13
MP Cost: 30, Duration: 390 sec, All Stats: +7%
14
MP Cost: 30, Duration: 420 sec, All Stats: +7%
15
MP Cost: 40, Duration: 450 sec, All Stats: +8%
16
MP Cost: 40, Duration: 480 sec, All Stats: +8%
17
MP Cost: 40, Duration: 510 sec, All Stats: +9%
18
MP Cost: 40, Duration: 540 sec, All Stats: +9%
19
MP Cost: 40, Duration: 570 sec, All Stats: +10%
20
MP Cost: 50, Duration: 600 sec, All Stats: +10%
21
MP Cost: 50, Duration: 630 sec, All Stats: +11%
22
MP Cost: 50, Duration: 660 sec, All Stats: +11%
23
MP Cost: 50, Duration: 690 sec, All Stats: +12%
24
MP Cost: 50, Duration: 720 sec, All Stats: +12%
25
MP Cost: 60, Duration: 750 sec, All Stats: +13%
26
MP Cost: 60, Duration: 780 sec, All Stats: +13%
27
MP Cost: 60, Duration: 810 sec, All Stats: +14%
28
MP Cost: 60, Duration: 840 sec, All Stats: +14%
29
MP Cost: 60, Duration: 870 sec, All Stats: +15%
30
MP Cost: 70, Duration: 900 sec, All Stats: +15%
31
MP Cost: 70, Duration: 930 sec, All Stats: +16%
32
MP Cost: 70, Duration: 960 sec, All Stats: +16%
Monster Magnet Description: Pull multiple monsters towards you as you attack them. Pulled monsters are stunned temporarily. Info: type = 1, areaAttack = 1, pullTarget = 1, mes = stun Range:370% Animations:effect, hit.0, mob Maximum Level: 30
Power Stance Description: With great concentration, you hold your ground when struck, resisting knock-back effects. Info: type = 10, magicSteal = 1 Delays: alert4 - 900 ms Animations:effect, special Maximum Level: 30
Rush Description: Dash forward and push back multiple monsters. Note: Rush is written as the Korean word with the meaning "Rush" Info: type = 1, areaAttack = 1, pushTarget = 1, casterMove = 1, mes = slow Delays: rush - 600 ms Range:350% Final Attack: Spear, Polearm Animations:effect, effect0 Maximum Level: 30
Aura of the Beholder Description: The black spirit periodically restores the your HP. The amount of healing increases as the skill level increases. Info: type = 54, requireSkill = 1321007 Pre-requisite: Level 1 Beholder Maximum Level: 20
1
120 restored every 9 sec
2
140 restored every 9 sec
3
160 restored every 9 sec
4
180 restored every 8 sec
5
200 restored every 8 sec
6
220 restored every 8 sec
7
240 restored every 8 sec
8
260 restored every 7 sec
9
280 restored every 7 sec
10
300 restored every 7 sec
11
320 restored every 7 sec
12
340 restored every 6 sec
13
360 restored every 6 sec
14
380 restored every 6 sec
15
400 restored every 6 sec
16
420 restored every 5 sec
17
440 restored every 5 sec
18
460 restored every 5 sec
19
480 restored every 5 sec
20
500 restored every 4 sec
21
520 restored every 4 sec
22
540 restored every 4 sec
Revenge of the Beholder Description: When hit, Beholder has a chance to deal a counterattack that recovers some of the Dark Knight's HP, and has a chance to cause instant death to an enemy. Max HP recovered cannot exceed 5% of your max HP. Info: type = 54, requireSkill = 1321007, minionAttack = normal, condition = damaged, hpDrain = 1 Pre-requisite: Level 1 Beholder Animations:hit.0 Maximum Level: 10
1
Activation Rate: 100%, Damage: 570%, Instant Death Chance: 1%, 1% Damage converted to HP. Cooldown Time: 10 sec.
2
Activation Rate: 100%, Damage: 590%, Instant Death Chance: 2%, 1% Damage converted to HP. Cooldown Time: 9 sec.
3
Activation Rate: 100%, Damage: 610%, Instant Death Chance: 3%, 2% Damage converted to HP. Cooldown Time: 9 sec.
4
Activation Rate: 100%, Damage: 630%, Instant Death Chance: 4%, 2% Damage converted to HP. Cooldown Time: 8 sec.
5
Activation Rate: 100%, Damage: 650%, Instant Death Chance: 5%, 3% Damage converted to HP. Cooldown Time: 8 sec.
6
Activation Rate: 100%, Damage: 670%, Instant Death Chance: 6%, 3% Damage converted to HP. Cooldown Time: 7 sec.
7
Activation Rate: 100%, Damage: 690%, Instant Death Chance: 7%, 4% Damage converted to HP. Cooldown Time: 7 sec.
8
Activation Rate: 100%, Damage: 710%, Instant Death Chance: 8%, 4% Damage converted to HP. Cooldown Time: 6 sec.
9
Activation Rate: 100%, Damage: 730%, Instant Death Chance: 9%, 5% Damage converted to HP. Cooldown Time: 6 sec.
10
Activation Rate: 100%, Damage: 750%, Instant Death Chance: 10%, 5% Damage converted to HP. Cooldown Time: 5 sec.
11
Activation Rate: 100%, Damage: 770%, Instant Death Chance: 11%, 6% Damage converted to HP. Cooldown Time: 5 sec.
12
Activation Rate: 100%, Damage: 790%, Instant Death Chance: 12%, 6% Damage converted to HP. Cooldown Time: 4 sec.
Hex of the Beholder Description: The black spirit periodically buffs the you. Info: type = 54, requireSkill = 1321007 Pre-requisite: Level 1 Beholder Maximum Level: 20
Hero's Will Description: Cures you from being Seduced. The cooldown decreases as the skill level increases. Info: type = 35 Animations:effect Maximum Level: 5
1
MP Cost: 30, Cooldown: 600 sec
2
MP Cost: 30, Cooldown: 540 sec
3
MP Cost: 30, Cooldown: 480 sec
4
MP Cost: 30, Cooldown: 420 sec
5
MP Cost: 30, Cooldown: 360 sec
6
MP Cost: 30, Cooldown: 300 sec
7
MP Cost: 30, Cooldown: 240 sec
Dark Impale Description: Attack the enemy five times at high speed. Ignores a certain amount of the enemy's defense, and has a chance to cause instant death. Info: type = 1, areaAttack = 1 Delays: darkImpale - 840 ms Range:270% Final Attack: Spear, Polearm Animations:effect, hit.0 Maximum Level: 30
1
MP Cost: 23, Damage: 122%, Number of Hits: 5, Max Enemies Hit: 6, Instant Death Chance: 1%, Defense Ignored: 6%
2
MP Cost: 23, Damage: 124%, Number of Hits: 5, Max Enemies Hit: 6, Instant Death Chance: 1%, Defense Ignored: 6%
3
MP Cost: 23, Damage: 126%, Number of Hits: 5, Max Enemies Hit: 6, Instant Death Chance: 1%, Defense Ignored: 7%
4
MP Cost: 26, Damage: 128%, Number of Hits: 5, Max Enemies Hit: 6, Instant Death Chance: 2%, Defense Ignored: 7%
5
MP Cost: 26, Damage: 130%, Number of Hits: 5, Max Enemies Hit: 6, Instant Death Chance: 2%, Defense Ignored: 8%
6
MP Cost: 26, Damage: 132%, Number of Hits: 5, Max Enemies Hit: 6, Instant Death Chance: 2%, Defense Ignored: 8%
7
MP Cost: 29, Damage: 134%, Number of Hits: 5, Max Enemies Hit: 6, Instant Death Chance: 3%, Defense Ignored: 9%
8
MP Cost: 29, Damage: 136%, Number of Hits: 5, Max Enemies Hit: 6, Instant Death Chance: 3%, Defense Ignored: 9%
9
MP Cost: 29, Damage: 138%, Number of Hits: 5, Max Enemies Hit: 6, Instant Death Chance: 3%, Defense Ignored: 10%
10
MP Cost: 32, Damage: 140%, Number of Hits: 5, Max Enemies Hit: 6, Instant Death Chance: 4%, Defense Ignored: 10%
11
MP Cost: 32, Damage: 142%, Number of Hits: 5, Max Enemies Hit: 6, Instant Death Chance: 4%, Defense Ignored: 11%
12
MP Cost: 32, Damage: 144%, Number of Hits: 5, Max Enemies Hit: 6, Instant Death Chance: 4%, Defense Ignored: 11%
13
MP Cost: 35, Damage: 146%, Number of Hits: 5, Max Enemies Hit: 6, Instant Death Chance: 5%, Defense Ignored: 12%
14
MP Cost: 35, Damage: 148%, Number of Hits: 5, Max Enemies Hit: 6, Instant Death Chance: 5%, Defense Ignored: 12%
15
MP Cost: 35, Damage: 150%, Number of Hits: 5, Max Enemies Hit: 6, Instant Death Chance: 5%, Defense Ignored: 13%
16
MP Cost: 38, Damage: 152%, Number of Hits: 5, Max Enemies Hit: 6, Instant Death Chance: 6%, Defense Ignored: 13%
17
MP Cost: 38, Damage: 154%, Number of Hits: 5, Max Enemies Hit: 6, Instant Death Chance: 6%, Defense Ignored: 14%
18
MP Cost: 38, Damage: 156%, Number of Hits: 5, Max Enemies Hit: 6, Instant Death Chance: 6%, Defense Ignored: 14%
19
MP Cost: 41, Damage: 158%, Number of Hits: 5, Max Enemies Hit: 6, Instant Death Chance: 7%, Defense Ignored: 15%
20
MP Cost: 41, Damage: 160%, Number of Hits: 5, Max Enemies Hit: 6, Instant Death Chance: 7%, Defense Ignored: 15%
21
MP Cost: 41, Damage: 162%, Number of Hits: 5, Max Enemies Hit: 6, Instant Death Chance: 7%, Defense Ignored: 16%
22
MP Cost: 44, Damage: 164%, Number of Hits: 5, Max Enemies Hit: 6, Instant Death Chance: 8%, Defense Ignored: 16%
23
MP Cost: 44, Damage: 166%, Number of Hits: 5, Max Enemies Hit: 6, Instant Death Chance: 8%, Defense Ignored: 17%
24
MP Cost: 44, Damage: 168%, Number of Hits: 5, Max Enemies Hit: 6, Instant Death Chance: 8%, Defense Ignored: 17%
25
MP Cost: 47, Damage: 170%, Number of Hits: 5, Max Enemies Hit: 6, Instant Death Chance: 9%, Defense Ignored: 18%
26
MP Cost: 47, Damage: 172%, Number of Hits: 5, Max Enemies Hit: 6, Instant Death Chance: 9%, Defense Ignored: 18%
27
MP Cost: 47, Damage: 174%, Number of Hits: 5, Max Enemies Hit: 6, Instant Death Chance: 9%, Defense Ignored: 19%
28
MP Cost: 50, Damage: 176%, Number of Hits: 5, Max Enemies Hit: 6, Instant Death Chance: 10%, Defense Ignored: 19%
29
MP Cost: 50, Damage: 178%, Number of Hits: 5, Max Enemies Hit: 6, Instant Death Chance: 10%, Defense Ignored: 20%
30
MP Cost: 50, Damage: 180%, Number of Hits: 5, Max Enemies Hit: 6, Instant Death Chance: 10%, Defense Ignored: 20%
31
MP Cost: 53, Damage: 182%, Number of Hits: 5, Max Enemies Hit: 6, Instant Death Chance: 11%, Defense Ignored: 21%
32
MP Cost: 53, Damage: 184%, Number of Hits: 5, Max Enemies Hit: 6, Instant Death Chance: 11%, Defense Ignored: 21%