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[Union] [Adventurer] Thief - Printable Version

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[Union] [Adventurer] Thief - Fiel - 2011-11-10

 Rogue
 Assassin
 Hermit
 Night Lord
 Bandit
 Chief Bandit
 Shadower
 Semi-Dualer (20-29)
 Dualer (30-54)
 Dual Master (55-69)
 Slasher (70-119)
 Dual Blader (120+)



[Union] [Adventurer] Thief - Alloy - 2011-11-25

So many changes on NLs... Shadow star now only uses 100 stars... Avenger is now an AoE attack instead of just in front... We have an area debuff and an area reflect skill... Increased skill cap... An ultimate... And so many confusing stuff.

Anyone knows any details about the speed cap? Is it just 160, or something else?


[Union] [Adventurer] Thief - Nature - 2011-11-25

Shadow instinct gives a passive 20% ignore weapon defensive. I have no idea what it means to give 6 points if you has a assassination point. Probably something to do with the orbs.


[Union] [Adventurer] Thief - Zelkova - 2011-11-25

Quad throw looks cool. Ill have to change my NL's colors to Orange now to match the animation.

Downside....All thieves get the most annoying ultimate ever, Sudden Raid.


[Union] [Adventurer] Thief - Raul - 2011-11-25

The names for Flash Jump and Karma must be switched.
Karma should be the name of the skill with the same icon as Rage.
Also, I'm seriously fucking pissed that we have SR back.


[Union] [Adventurer] Thief - Blades4hire - 2011-11-25

I like how each class has a corresponding "class" 4th job buff.
Ie. Night Lords have that darkness cloud buff, and shadowers have that red ninja buff.
Well, except for dual blades. Also, shadower's crimson edge out dps's phantom blow, and bstep is better for mobbing than blade fury. Frown


[Union] [Adventurer] Thief - Alloy - 2011-11-25

Blades4hire Wrote:I like how each class has a corresponding "class" 4th job buff.
Ie. Night Lords have that darkness cloud buff, and shadowers have that red ninja buff.
Well, except for dual blades. Also, shadower's crimson edge out dps's phantom blow, and bstep is better for mobbing than blade fury. Frown

Thorns.


[Union] [Adventurer] Thief - Blades4hire - 2011-11-25

I was referring more to the animation.
Shadower one-red and black shadower appears behind them
Viper one- a super transformed viper appears behind them
NL- Giant black star
Not sure about corsair.
I think they should revamp dual blades' buff animations at the least.
Even haste is super flashy now.


[Union] [Adventurer] Thief - nRxUs - 2011-11-25

Is Haste really 1.5 seconds now?
That seems very off considering DB's Self-haste is still only .6 seconds.


[Union] [Adventurer] Thief - JoeTang - 2011-11-25

nRxUs Wrote:Is Haste really 1.5 seconds now?
That seems very off considering DB's Self-haste is still only .6 seconds.

Every new skill is 1.5s while they sort out what they want the new delays to be.


[Union] [Adventurer] Thief - DragonsMirth - 2011-11-26

[spoiler= "Trap!"][Image: Union.4121015.tile.0.gif][/spoiler]
Spread Area has a very awesome visual concept; however, it could have worked with something new. It literally looks like a freaking ghostly trap. Wouldn't it be awesome if it traps monsters in the area (like Shadow Web), lowered their stats, and...drained their HP for the entire party? It would be like Poison Mist, but way better, new, and unique.


[Union] [Adventurer] Thief - Teppi - 2011-11-26

why does this smokescreen looked nothing like the one we saw in the video. this actually looks decent and see-able
 Spoiler



[Union] [Adventurer] Thief - Haseo - 2011-11-26

I think the one in the video draws multiple copies of those tiles. So what was originally decently visible had its opacity maxed so much that it became a cloud of cum opaque material.


[Union] [Adventurer] Thief - Blunderr - 2011-11-26

Teppi Wrote:why does this smokescreen looked nothing like the one we saw in the video. this actually looks decent and see-able
 Spoiler

Because when Smoke casts, you don't just see that one cloud, you see a bunch of them on top of each other, covering pretty much the whole screen.


[Union] [Adventurer] Thief - Teppi - 2011-11-26

Blunderr Wrote:Because when Smoke casts, you don't just see that one cloud, you see a bunch of them on top of each other, covering pretty much the whole screen.
is that how it's suppose to work or it's just nexon being stupid?


[Union] [Adventurer] Thief - Dusk - 2011-11-26

"Hey, another round of MapleStory skill updates, I'll check in to see how ridiculously much every class has been buffed-"

[Image: Union.4121013.png]
Quadruple Throw

Burst out laughing.


[Union] [Adventurer] Thief - Fiel - 2011-11-26

Teppi Wrote:is that how it's suppose to work or it's just nexon being stupid?

Yes, that's how it's supposed to work.


[Union] [Adventurer] Thief - octopusprime - 2011-11-26

Teppi Wrote:is that how it's suppose to work or it's just nexon being stupid?

Either way it still looks like ectoplasmic semen.


[Union] [Adventurer] Thief - Teppi - 2011-11-26

Fiel Wrote:Yes, that's how it's supposed to work.
actually looking back at the old smokescreen i think nexon was just being an idiot and replace the tile with a full new smokescreen and forgot that the script makes them stack


[Union] [Adventurer] Thief - Blades4hire - 2011-11-26

Huh, now that we're getting sudden raid back, I wonder if Blade Fury still makes that ear wrenchingly horrible sound that sudden raid used to make before it was replaced.