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Dev Blog: Capture the Flag - Printable Version +- Southperry.net (https://www.southperry.net) +-- Forum: Main (https://www.southperry.net/forumdisplay.php?fid=11) +--- Forum: Nexon Announcements (https://www.southperry.net/forumdisplay.php?fid=20) +--- Thread: Dev Blog: Capture the Flag (/showthread.php?tid=45708) |
Dev Blog: Capture the Flag - Notify - 2011-08-09 http://maplestory.nexon.net/News/News.aspx?boardNo=405&contentNo=00Cfp Nexon Wrote: Tweet Dev Blog: Capture the Flag - Mibs - 2011-08-09 I really just want the monster book. Dev Blog: Capture the Flag - Loose - 2011-08-09 Nexon Wrote:Once you get your hands on this mode, youll want to strategize with your team and organize a good defense because Maplers that are skilled on platforms can score fast!Flash Jump, Flash Jump, Flash Jump, get Flag, Flash Jump, Flash Jump, Flash Jump, score? Dev Blog: Capture the Flag - Link - 2011-08-09 But did they fix the issues with Capture the Flag? If not... Dev Blog: Capture the Flag - iamflip - 2011-08-09 I find it hard to believe that the Korean team was inspired to make a PvP mode from an idea pitched in by the GMS team. Also... Quote:We fleshed out several designs (including a very elaborate one that may enter the game at a later date) and prototyped a few before settling on Capture the Flag.Oh really? I wonder what else they had in mind. Dev Blog: Capture the Flag - Lozmaster - 2011-08-09 Quote:Its team based so it encourages Quote:We fleshed out several designs (including a very elaborate one that may enter the game at a later date)If they're as horrifically bad as CTF was in tespia, put them in a box and burn it Dev Blog: Capture the Flag - maplefreak26 - 2011-08-09 Nexon Wrote:Chaos was been pretty exciting Dev Blog: Capture the Flag - PirateIzzy - 2011-08-09 Nexon should at least disable quick movement skills in PvP, like in a jump quest. Dev Blog: Capture the Flag - Locked - 2011-08-09 Capture the Flag still sucks. Dev Blog: Capture the Flag - Worthyness - 2011-08-09 So they blamed not being able to make exclusive content on the fact that they didn't have enough time because they, essentially, copy and pasted everything? While you're at it, Nexon, how about you try to get rid of hackers too, or do you not have time for that either? Dev Blog: Capture the Flag - SwordStaker - 2011-08-09 ShiKage Wrote:But did they fix the issues with Capture the Flag? If not...Doubt it'll stay the same. Reading this it seems like Tespia was just bets testing for it. Cake V Pie did a complete turn around in th live servers. iamflip Wrote:I find it hard to believe that the Korean team was inspired to make a PvP mode from an idea pitched in by the GMS team.Don't see why not. Itbeen said many times the teams work together and the North American community has always DEMANDED pvp. Dev Blog: Capture the Flag - CrazyForDex - 2011-08-09 Can't wait to see this pomegranate show in action. Dev Blog: Capture the Flag - ChronosXIII - 2011-08-09 Only GMS'ers would have a high desire to want to kill each other in a ring-o-death fashion. That's why our cooperation for boss fights sucks hard compared to KMS and JMS. I'm lulzing at how they believe PvP was the only option to go. I mean, Professions, hello? I'm sure most of us would have liked a certain something (or things) from that. Dev Blog: Capture the Flag - yo72 - 2011-08-09 ChronosXIII Wrote:Only GMS'ers would have a high desire to want to kill each other in a ring-o-death fashion. That's why our cooperation for boss fights sucks hard compared to KMS and JMS. Unless you have been on a PB run pre-bb/potential and a czak/cht when potential was new, you have no idea how well a group of gmsers can work together. The 1st successful czak I was on 1bishop kept 3 parties alive not only is that good control from the exped leader, but as a whole group. Dev Blog: Capture the Flag - Solarboy - 2011-08-09 I wonder what the other mode they prepared is... that COULD be interesting. Dev Blog: Capture the Flag - Nesso - 2011-08-09 This is like a slap in the face. The one time they decide to make original content in who knows how long, and they use unnecessary restrictions to make an unoriginal and poorly executed PvP mode. I am so glad they shared their thought process. ChronosXIII Wrote:Only GMS'ers would have a high desire to want to kill each other in a ring-o-death fashion. That's why our cooperation for boss fights sucks hard compared to KMS and JMS. You have no idea what you're talking about. Anyone who's ever been in an early high level run of a main boss will tell you how much leadership and cooperation it takes to make it happen. Thinking it's any less than other versions is insulting. You must have no experience with any good groups to say something like that. Dev Blog: Capture the Flag - MetaSeraphim - 2011-08-09 Notify Wrote:we are all working hard to launch the last update in our biggest summer ever. No. Notify Wrote:This marks the first time in many years that a permanent piece of content designed by the gMS team will be added to the game, a dream come true for all MapleStory game developers and a point of pride for my team. I . . . I . . . I am at a lost for words. Dev Blog: Capture the Flag - SwordStaker - 2011-08-09 MetaSeraphim Wrote:I . . . I . . . I am at a lost for words.Yep...So much more could have been done. So much more. Though I will believe Time is an issue because it's not just copy and paste. Dev Blog: Capture the Flag - ChronosXIII - 2011-08-09 Nesso Wrote:This is like a slap in the face. The one time they decide to make original content in who knows how long, and they use unnecessary restrictions to make an unoriginal and poorly executed PvP mode. I am so glad they shared their thought process. Guess my current situation with guild/alliances/boss runs is due to my immeasurable amount of bad luck then. Dev Blog: Capture the Flag - yo72 - 2011-08-09 ChronosXIII Wrote:Guess my current situation with guild/alliances/boss runs is due to my immeasurable amount of bad luck then. It isn't luck it is who you associate urself with, you cant throw 30 people who don't know each other in a room and expect greatness, such cohesiveness is made through time/experience |