Special Equipment:
Mercedes sports a new equip slot for arrows. These arrows can be potentialed. The arrows are shown in the equipment spoiler below.
The information posted here, unless otherwise noted, is gathered from the KMS version of Maplestory. As such, information added to the KMST server will not be reflected here until those changed reach KMS.
Videos
Note! Some videos are taken from unfinalized patches. The videos below should be taken as a preview of the class and should not be used for any form of damage calculation or speculation.
Note! The following arrows are equippable items and can be potentialed.
마법 화살
Mercedes Arrow - All Classes Description: 정령의 축복이 깃든 마법 화살이다. 전용 슬롯에 장착하면 화살 소비 없이 듀얼 보우건을 사용할 수 있으며, 잠재능력 부여 주문서를 사용해 잠재능력을 부여할 수 있다.
0 slots
마법 화살
Mercedes Arrow - Bowmen only Description: 정령의 축복이 깃든 마법 화살이다. 전용 슬롯에 장착하면 화살 소비 없이 듀얼 보우건을 사용할 수 있으며, 잠재능력 부여 주문서를 사용해 잠재능력을 부여할 수 있다. Req Level: 10
0 slots
날카로운 마법 화살
Mercedes Arrow - Bowmen only Description: 정령의 축복이 깃든 마법 화살이다. 전용 슬롯에 장착하면 화살 소비 없이 듀얼 보우건을 사용할 수 있으며, 잠재능력 부여 주문서를 사용해 잠재능력을 부여할 수 있다. Req Level: 30
0 slots
영원의 마법 화살
Mercedes Arrow - Bowmen only Description: 정령의 축복이 깃든 마법 화살이다. 전용 슬롯에 장착하면 화살 소비 없이 듀얼 보우건을 사용할 수 있으며, 잠재능력 부여 주문서를 사용해 잠재능력을 부여할 수 있다. Req Level: 70
0 slots
무한의 마법 화살
Mercedes Arrow - Bowmen only Description: 정령의 축복이 깃든 마법 화살이다. 전용 슬롯에 장착하면 화살 소비 없이 듀얼 보우건을 사용할 수 있으며, 잠재능력 부여 주문서를 사용해 잠재능력을 부여할 수 있다. Req Level: 120
0 slots
Dual Bows
듀얼 베이시스
Dual Bow - Bowmen only Req Level: 10 Weapon Attack: +25
Normal(6)
7 slots
듀얼 라이트
Dual Bow - Bowmen only Req Level: 15 Req STR: 20 Req DEX: 40 Weapon Attack: +30
Normal(6)
7 slots
6 Items: WDEF: +300 MDEF: +300 All Stat: +15 STR: +10 DEX: +10 HP: +10% MP: +10%
Ignore enemy's def by 30%
5% chance to hit the enemy with a level 2 freeze
Items
셀린 반 레온 헬름
Cap - Bowmen only Set: (#47) 셀린 반 레온 세트 Req Level: 125 Req STR: 105 Req DEX: 370 STR: +5 DEX: +11 HP: +50 WDEF: +128 Charm EXP: +90 Charisma EXP: +90 Will EXP: +90
Untradeable
Platinum Scissors of Karma
10 slots
셀린 반 레온 배틀슈트
Longcoat - Bowmen only Set: (#47) 셀린 반 레온 세트 Req Level: 125 Req STR: 105 Req DEX: 370 STR: +8 DEX: +13 WDEF: +190 Avoid: +30 Charm EXP: +90 Charisma EXP: +90 Will EXP: +90
Untradeable
Platinum Scissors of Karma
10 slots
셀린 반 레온 워 부츠
Shoes - Bowmen only Set: (#47) 셀린 반 레온 세트 Req Level: 125 Req STR: 105 Req DEX: 370 STR: +4 DEX: +9 MP: +15 WDEF: +90 Accuracy: +20 Speed: +5 Charm EXP: +90 Charisma EXP: +90 Will EXP: +90
Untradeable
Platinum Scissors of Karma
7 slots
셀린 반 레온 핸드가드
Glove - Bowmen only Set: (#47) 셀린 반 레온 세트 Req Level: 125 Req STR: 105 Req DEX: 340 STR: +6 DEX: +9 MP: +40 WDEF: +60 Weapon Attack: +1 Charm EXP: +90 Charisma EXP: +90 Will EXP: +90
Untradeable
Platinum Scissors of Karma
7 slots
셀린 반 레온 망토
Cape - Bowmen only Set: (#47) 셀린 반 레온 세트 Req Level: 125 STR: +3 DEX: +3 INT: +3 LUK: +3 HP: +50 WDEF: +120 MDEF: +80 Charm EXP: +90 Charisma EXP: +90 Will EXP: +90
Untradeable
Platinum Scissors of Karma
7 slots
셀린 반 레온 보우
Bow - Bowmen only Set: (#47) 셀린 반 레온 세트 Req Level: 125 Req STR: 125 Req DEX: 305 DEX: +6 Weapon Attack: +112 Knockback: +75% Charm EXP: +90 Charisma EXP: +90 Will EXP: +90
Untradeable
Epic item
Platinum Scissors of Karma
Normal(6)
8 slots
셀린 반 레온 크로스보우
Crossbow - Bowmen only Set: (#47) 셀린 반 레온 세트 Req Level: 125 Req STR: 120 Req DEX: 330 DEX: +6 Weapon Attack: +116 Knockback: +68% Charm EXP: +90 Charisma EXP: +90 Will EXP: +90
Untradeable
Epic item
Platinum Scissors of Karma
Normal(6)
8 slots
셀린 반 레온 듀얼 보우건
Dual Bow - Bowmen only Set: (#47) 셀린 반 레온 세트 Req Level: 125 Req STR: 125 Req DEX: 305 DEX: +6 Weapon Attack: +112 Knockback: +75% Charm EXP: +90 Charisma EXP: +90 Will EXP: +90
Untradeable
Epic item
Platinum Scissors of Karma
Normal(6)
8 slots
Skill Tables
Mercedes Beginner
Elf's Recovery Description: Use purified energy from nature to restore HMP and MP Info: type = 50 Maximum Level: 1
Every 4 seconds, recover #x% HP and MP
1
Every 4 seconds, recover 5% HP and MP
Stylish Move Description: Quickly move up a ladder or rope Info: type = 12, morph = 1 Delays: fastest - 720 ms Animations:effect Maximum Level: 1
Use this skill from a ladder or rope [Activation: up + jump]
1
Use this skill from a ladder or rope [Activation: up + jump]
Speed Mastery Description: Use Elf heritage to increase your speed and jump capability Info: type = 50 Maximum Level: 1
Permanently improve moving speed by #psdSpeed, jump by #psdJump, and attack speed by #actionSpeed
1
Permanently improve moving speed by 10, jump by 20, and attack speed by -1
Elf's Blessing Description: [Racial Skill] Return to Eurel to receive the blessing of the ancient Elves Info: pvp = 0 Animations:effect, special Maximum Level: 1
Return to Eurel (cooldowin: #cooltime sec), Additional Effect: Increase EXP rate by #expR%
1
Return to Eurel (cooldowin: 1800 sec), Additional Effect: Increase EXP rate by 10%
Mercedes (I)
Speed Dualshot Description: Shoot arrows at many enemies in front of you. Info: type = 2, multiTargeting = 1, rectBasedOnTarget = 1 Delays: speedDualShot - 720 ms Range:120% Animations:effect, ball, hit.0 Maximum Level: 20
MP Cost: #mpCon, Max Monsters Hit: #mobCount, Damage: #damage%, Number of Hits: #bulletCount
1
MP Cost: 8, Max Monsters Hit: 3, Damage: 96%, Number of Hits: 2
2
MP Cost: 8, Max Monsters Hit: 3, Damage: 97%, Number of Hits: 2
3
MP Cost: 8, Max Monsters Hit: 3, Damage: 98%, Number of Hits: 2
4
MP Cost: 8, Max Monsters Hit: 3, Damage: 99%, Number of Hits: 2
5
MP Cost: 8, Max Monsters Hit: 3, Damage: 100%, Number of Hits: 2
6
MP Cost: 10, Max Monsters Hit: 3, Damage: 101%, Number of Hits: 2
7
MP Cost: 10, Max Monsters Hit: 3, Damage: 102%, Number of Hits: 2
8
MP Cost: 10, Max Monsters Hit: 3, Damage: 103%, Number of Hits: 2
9
MP Cost: 10, Max Monsters Hit: 3, Damage: 104%, Number of Hits: 2
10
MP Cost: 10, Max Monsters Hit: 3, Damage: 105%, Number of Hits: 2
11
MP Cost: 10, Max Monsters Hit: 3, Damage: 106%, Number of Hits: 2
12
MP Cost: 12, Max Monsters Hit: 3, Damage: 107%, Number of Hits: 2
13
MP Cost: 12, Max Monsters Hit: 3, Damage: 108%, Number of Hits: 2
14
MP Cost: 12, Max Monsters Hit: 3, Damage: 109%, Number of Hits: 2
15
MP Cost: 12, Max Monsters Hit: 3, Damage: 110%, Number of Hits: 2
16
MP Cost: 12, Max Monsters Hit: 3, Damage: 111%, Number of Hits: 2
17
MP Cost: 12, Max Monsters Hit: 3, Damage: 112%, Number of Hits: 2
18
MP Cost: 14, Max Monsters Hit: 3, Damage: 113%, Number of Hits: 2
19
MP Cost: 14, Max Monsters Hit: 3, Damage: 114%, Number of Hits: 2
20
MP Cost: 14, Max Monsters Hit: 3, Damage: 115%, Number of Hits: 2
Potential Power Description: Permanently increase your latent potential. Increases speed, maximum speed, and provides a fixed chance to avoid enemy attacks. Info: type = 50 Maximum Level: 15
Speed: +#psdSpeed, Maximum Speed: #u, Evasion Rate: +#er%
1
Speed: +2, Maximum Speed: 151, Evasion Rate: +6%
2
Speed: +4, Maximum Speed: 152, Evasion Rate: +7%
3
Speed: +6, Maximum Speed: 153, Evasion Rate: +8%
4
Speed: +8, Maximum Speed: 154, Evasion Rate: +9%
5
Speed: +10, Maximum Speed: 155, Evasion Rate: +10%
6
Speed: +12, Maximum Speed: 156, Evasion Rate: +11%
7
Speed: +14, Maximum Speed: 157, Evasion Rate: +12%
8
Speed: +16, Maximum Speed: 158, Evasion Rate: +13%
9
Speed: +18, Maximum Speed: 159, Evasion Rate: +14%
10
Speed: +20, Maximum Speed: 160, Evasion Rate: +15%
11
Speed: +22, Maximum Speed: 161, Evasion Rate: +16%
12
Speed: +24, Maximum Speed: 162, Evasion Rate: +17%
13
Speed: +26, Maximum Speed: 163, Evasion Rate: +18%
14
Speed: +28, Maximum Speed: 164, Evasion Rate: +19%
15
Speed: +30, Maximum Speed: 165, Evasion Rate: +20%
Acrobatic Jump Description: While in mid-air, jump again to glide forward. As the skill level increases, distance traveled improves. Info: type = 40, casterMove = 1, avaliableInJumpingState = 1 Delays: spiritJump - 240 ms Animations:effect Maximum Level: 10
MP Cost: #mpCon, Jump a fixed distance
1
MP Cost: 28, Jump a fixed distance
2
MP Cost: 26, Jump a fixed distance
3
MP Cost: 24, Jump a fixed distance
4
MP Cost: 22, Jump a fixed distance
5
MP Cost: 20, Jump a fixed distance
6
MP Cost: 18, Jump a fixed distance
7
MP Cost: 16, Jump a fixed distance
8
MP Cost: 14, Jump a fixed distance
9
MP Cost: 12, Jump a fixed distance
10
MP Cost: 10, Jump a fixed distance
Sharp Aiming Description: Increases Critical Hit Rate. Info: type = 50 Maximum Level: 20
Critical Hit Rate: +#cr%
1
Critical Hit Rate: +2%
2
Critical Hit Rate: +4%
3
Critical Hit Rate: +6%
4
Critical Hit Rate: +8%
5
Critical Hit Rate: +10%
6
Critical Hit Rate: +12%
7
Critical Hit Rate: +14%
8
Critical Hit Rate: +16%
9
Critical Hit Rate: +18%
10
Critical Hit Rate: +20%
11
Critical Hit Rate: +22%
12
Critical Hit Rate: +24%
13
Critical Hit Rate: +26%
14
Critical Hit Rate: +28%
15
Critical Hit Rate: +30%
16
Critical Hit Rate: +32%
17
Critical Hit Rate: +34%
18
Critical Hit Rate: +36%
19
Critical Hit Rate: +38%
20
Critical Hit Rate: +40%
Mercedes (II)
Cross Piercing Description: Use the force of nature to repeatedly shoot a sharp arrow. Can pierce through enemies. Info: type = 2, piercing = 1 Delays: crossPiercing - 810 ms Final Attack: Dual Bow Animations:hit.0, ball, mob, effect Maximum Level: 20
MP Cost: #mpCon, Max Monsters Hit: #mobCount, Damage: #damage%, Number of Hits: #bulletCount
1
MP Cost: 14, Max Monsters Hit: 6, Damage: 64%, Number of Hits: 4
2
MP Cost: 15, Max Monsters Hit: 6, Damage: 65%, Number of Hits: 4
3
MP Cost: 15, Max Monsters Hit: 6, Damage: 66%, Number of Hits: 4
4
MP Cost: 16, Max Monsters Hit: 6, Damage: 67%, Number of Hits: 4
5
MP Cost: 16, Max Monsters Hit: 6, Damage: 68%, Number of Hits: 4
6
MP Cost: 17, Max Monsters Hit: 6, Damage: 69%, Number of Hits: 4
7
MP Cost: 17, Max Monsters Hit: 6, Damage: 70%, Number of Hits: 4
8
MP Cost: 18, Max Monsters Hit: 6, Damage: 71%, Number of Hits: 4
9
MP Cost: 18, Max Monsters Hit: 6, Damage: 72%, Number of Hits: 4
10
MP Cost: 19, Max Monsters Hit: 6, Damage: 73%, Number of Hits: 4
11
MP Cost: 19, Max Monsters Hit: 6, Damage: 74%, Number of Hits: 4
12
MP Cost: 20, Max Monsters Hit: 6, Damage: 75%, Number of Hits: 4
13
MP Cost: 20, Max Monsters Hit: 6, Damage: 76%, Number of Hits: 4
14
MP Cost: 21, Max Monsters Hit: 6, Damage: 77%, Number of Hits: 4
15
MP Cost: 21, Max Monsters Hit: 6, Damage: 78%, Number of Hits: 4
16
MP Cost: 22, Max Monsters Hit: 6, Damage: 79%, Number of Hits: 4
17
MP Cost: 22, Max Monsters Hit: 6, Damage: 80%, Number of Hits: 4
18
MP Cost: 23, Max Monsters Hit: 6, Damage: 81%, Number of Hits: 4
19
MP Cost: 23, Max Monsters Hit: 6, Damage: 82%, Number of Hits: 4
20
MP Cost: 24, Max Monsters Hit: 6, Damage: 83%, Number of Hits: 4
Charge Drive Description: Make enemies in front of you slide, and then knock them into the air. Enemies in the air will take extra damage. Info: type = 1, areaAttack = 1, pushTarget = 1, casterMove = 1 Delays: elfrush - 600 ms Range:350% Final Attack: Dual Bow Animations:effect, effect0 Maximum Level: 15
MP Cost: #mpCon, Max Monsters Hit: #mobCount, Rushing Damage: #damage%, Tossing Damage: #w%, Extra Damage (to airborne enemies): #x%
1
MP Cost: 20, Max Monsters Hit: 8, Rushing Damage: 102%, Tossing Damage: 182%, Extra Damage (to airborne enemies): 2%
2
MP Cost: 20, Max Monsters Hit: 8, Rushing Damage: 104%, Tossing Damage: 184%, Extra Damage (to airborne enemies): 4%
3
MP Cost: 21, Max Monsters Hit: 8, Rushing Damage: 106%, Tossing Damage: 186%, Extra Damage (to airborne enemies): 6%
4
MP Cost: 21, Max Monsters Hit: 8, Rushing Damage: 108%, Tossing Damage: 188%, Extra Damage (to airborne enemies): 8%
5
MP Cost: 21, Max Monsters Hit: 8, Rushing Damage: 110%, Tossing Damage: 190%, Extra Damage (to airborne enemies): 10%
6
MP Cost: 22, Max Monsters Hit: 8, Rushing Damage: 112%, Tossing Damage: 192%, Extra Damage (to airborne enemies): 12%
7
MP Cost: 22, Max Monsters Hit: 8, Rushing Damage: 114%, Tossing Damage: 194%, Extra Damage (to airborne enemies): 14%
8
MP Cost: 22, Max Monsters Hit: 8, Rushing Damage: 116%, Tossing Damage: 196%, Extra Damage (to airborne enemies): 16%
9
MP Cost: 23, Max Monsters Hit: 8, Rushing Damage: 118%, Tossing Damage: 198%, Extra Damage (to airborne enemies): 18%
10
MP Cost: 23, Max Monsters Hit: 8, Rushing Damage: 120%, Tossing Damage: 200%, Extra Damage (to airborne enemies): 20%
11
MP Cost: 23, Max Monsters Hit: 8, Rushing Damage: 122%, Tossing Damage: 202%, Extra Damage (to airborne enemies): 22%
12
MP Cost: 24, Max Monsters Hit: 8, Rushing Damage: 124%, Tossing Damage: 204%, Extra Damage (to airborne enemies): 24%
13
MP Cost: 24, Max Monsters Hit: 8, Rushing Damage: 126%, Tossing Damage: 206%, Extra Damage (to airborne enemies): 26%
14
MP Cost: 24, Max Monsters Hit: 8, Rushing Damage: 128%, Tossing Damage: 208%, Extra Damage (to airborne enemies): 28%
15
MP Cost: 25, Max Monsters Hit: 8, Rushing Damage: 130%, Tossing Damage: 210%, Extra Damage (to airborne enemies): 30%
Dual Bowgun Booster Description: Using MP, Duration: increases the attack speed of your Dual Bows by two levels. Info: type = 10 Delays: alert2 - 600 ms Pre-requisite: Level 5 Dual Bowgun Mastery Animations:effect Maximum Level: 20
MP Cost: #mpCon, Duration: #time sec
1
MP Cost: 30, Duration: 10 sec
2
MP Cost: 29, Duration: 20 sec
3
MP Cost: 28, Duration: 30 sec
4
MP Cost: 27, Duration: 40 sec
5
MP Cost: 26, Duration: 50 sec
6
MP Cost: 25, Duration: 60 sec
7
MP Cost: 24, Duration: 70 sec
8
MP Cost: 23, Duration: 80 sec
9
MP Cost: 22, Duration: 90 sec
10
MP Cost: 21, Duration: 100 sec
11
MP Cost: 20, Duration: 110 sec
12
MP Cost: 19, Duration: 120 sec
13
MP Cost: 18, Duration: 130 sec
14
MP Cost: 17, Duration: 140 sec
15
MP Cost: 16, Duration: 150 sec
16
MP Cost: 15, Duration: 160 sec
17
MP Cost: 14, Duration: 170 sec
18
MP Cost: 13, Duration: 180 sec
19
MP Cost: 12, Duration: 190 sec
20
MP Cost: 11, Duration: 200 sec
Soul Infusion Description: Recover HP and MP from damage done to enemies. Maximum HP and MP recovered cannot exceed 10% of your max HP or MP. Info: type = 11, hpDrain = 1, condition = attack, magicSteal = 1, mpDrain = 1 Delays: alert6 - 990 ms Animations:effect Maximum Level: 15
Final Shot Description: Shoot arrows wildly at monsters knocked into the air by Charge Drive. Can only be used after Charge Drive. Info: type = 1, areaAttack = 1 Delays: elfrush_final - 900 ms Range:130% Pre-requisite: Level 1 Charge Drive Animations:effect, hit.0, hit.1, hit.2, hit.3 Maximum Level: 5
MP Cost: #mpCon, Maximum Monsters Hit: #mobCount, Damage: #damage%, Number of Hits: #attackCount, Extra damage (to airborne enemies): #x%
1
MP Cost: 12, Maximum Monsters Hit: 8, Damage: 66%, Number of Hits: 4, Extra damage (to airborne enemies): 4%
2
MP Cost: 12, Maximum Monsters Hit: 8, Damage: 72%, Number of Hits: 4, Extra damage (to airborne enemies): 8%
3
MP Cost: 12, Maximum Monsters Hit: 8, Damage: 78%, Number of Hits: 4, Extra damage (to airborne enemies): 12%
4
MP Cost: 12, Maximum Monsters Hit: 8, Damage: 84%, Number of Hits: 4, Extra damage (to airborne enemies): 16%
5
MP Cost: 16, Maximum Monsters Hit: 8, Damage: 90%, Number of Hits: 4, Extra damage (to airborne enemies): 20%
Dual Bowgun Mastery Description: Increases the weapon mastery and accuracy of dual bowguns. Info: type = 50 Maximum Level: 20
Dual Bowgun Mastery: +#mastery%, Accuracy: +#accX
1
Dual Bowgun Mastery: +12%, Accuracy: +6
2
Dual Bowgun Mastery: +14%, Accuracy: +12
3
Dual Bowgun Mastery: +16%, Accuracy: +18
4
Dual Bowgun Mastery: +18%, Accuracy: +24
5
Dual Bowgun Mastery: +20%, Accuracy: +30
6
Dual Bowgun Mastery: +22%, Accuracy: +36
7
Dual Bowgun Mastery: +24%, Accuracy: +42
8
Dual Bowgun Mastery: +26%, Accuracy: +48
9
Dual Bowgun Mastery: +28%, Accuracy: +54
10
Dual Bowgun Mastery: +30%, Accuracy: +60
11
Dual Bowgun Mastery: +32%, Accuracy: +66
12
Dual Bowgun Mastery: +34%, Accuracy: +72
13
Dual Bowgun Mastery: +36%, Accuracy: +78
14
Dual Bowgun Mastery: +38%, Accuracy: +84
15
Dual Bowgun Mastery: +40%, Accuracy: +90
16
Dual Bowgun Mastery: +42%, Accuracy: +96
17
Dual Bowgun Mastery: +44%, Accuracy: +102
18
Dual Bowgun Mastery: +46%, Accuracy: +108
19
Dual Bowgun Mastery: +48%, Accuracy: +114
20
Dual Bowgun Mastery: +50%, Accuracy: +120
Final Attack: Dual Bowgun Description: Grants a chance to deal additional damage after an attack. Must have a dual bowgun equipped. Info: type = 53, finalAttack = 1, condition = attack Pre-requisite: Level 3 Dual Bowgun Mastery Animations:hit.0 Maximum Level: 20
Proc Rate: #prop%, Damage: #damage%
1
Proc Rate: 2%, Damage: 100%
2
Proc Rate: 4%, Damage: 105%
3
Proc Rate: 6%, Damage: 105%
4
Proc Rate: 8%, Damage: 110%
5
Proc Rate: 10%, Damage: 110%
6
Proc Rate: 12%, Damage: 115%
7
Proc Rate: 14%, Damage: 115%
8
Proc Rate: 16%, Damage: 120%
9
Proc Rate: 18%, Damage: 120%
10
Proc Rate: 20%, Damage: 125%
11
Proc Rate: 22%, Damage: 125%
12
Proc Rate: 24%, Damage: 130%
13
Proc Rate: 26%, Damage: 130%
14
Proc Rate: 28%, Damage: 135%
15
Proc Rate: 30%, Damage: 135%
16
Proc Rate: 32%, Damage: 140%
17
Proc Rate: 34%, Damage: 140%
18
Proc Rate: 36%, Damage: 145%
19
Proc Rate: 38%, Damage: 145%
20
Proc Rate: 40%, Damage: 150%
Physical Training Description: Permanently increases strength and dexterity. Info: type = 50 Maximum Level: 10
Strength: +#strX, Dexterity: +#dexX
1
Strength: +3, Dexterity: +3
2
Strength: +6, Dexterity: +6
3
Strength: +9, Dexterity: +9
4
Strength: +12, Dexterity: +12
5
Strength: +15, Dexterity: +15
6
Strength: +18, Dexterity: +18
7
Strength: +21, Dexterity: +21
8
Strength: +24, Dexterity: +24
9
Strength: +27, Dexterity: +27
10
Strength: +30, Dexterity: +30
Mercedes (III)
Strike Dualshot Description: 전방에 있는 다수의 적들에게 매우 빠른 속도로 다수의 화살을 날린다. 대상은 일정확률로 기절상태가 된다. Info: type = 2, multiTargeting = 1, rectBasedOnTarget = 1 Delays: strikeDual - 630 ms Range:120% Final Attack: Dual Bow Animations:effect, ball, hit.0, hit.1, mob Maximum Level: 20
MP Cost: #mpCon, Max Monsters Hit: #mobCount, Damage: #damage%, Number of Hits: #bulletCount, Stun Chance: #prop%, Stun Duration: #time sec
1
MP Cost: 20, Max Monsters Hit: 4, Damage: 107%, Number of Hits: 4, Stun Chance: 23%, Stun Duration: 2 sec
2
MP Cost: 20, Max Monsters Hit: 4, Damage: 108%, Number of Hits: 4, Stun Chance: 26%, Stun Duration: 2 sec
3
MP Cost: 20, Max Monsters Hit: 4, Damage: 109%, Number of Hits: 4, Stun Chance: 29%, Stun Duration: 2 sec
4
MP Cost: 23, Max Monsters Hit: 4, Damage: 110%, Number of Hits: 4, Stun Chance: 32%, Stun Duration: 2 sec
5
MP Cost: 23, Max Monsters Hit: 4, Damage: 111%, Number of Hits: 4, Stun Chance: 35%, Stun Duration: 3 sec
6
MP Cost: 23, Max Monsters Hit: 4, Damage: 112%, Number of Hits: 4, Stun Chance: 38%, Stun Duration: 3 sec
7
MP Cost: 23, Max Monsters Hit: 4, Damage: 113%, Number of Hits: 4, Stun Chance: 41%, Stun Duration: 3 sec
8
MP Cost: 26, Max Monsters Hit: 4, Damage: 114%, Number of Hits: 4, Stun Chance: 44%, Stun Duration: 3 sec
9
MP Cost: 26, Max Monsters Hit: 4, Damage: 115%, Number of Hits: 4, Stun Chance: 47%, Stun Duration: 3 sec
10
MP Cost: 26, Max Monsters Hit: 4, Damage: 116%, Number of Hits: 4, Stun Chance: 50%, Stun Duration: 4 sec
11
MP Cost: 26, Max Monsters Hit: 4, Damage: 117%, Number of Hits: 4, Stun Chance: 53%, Stun Duration: 4 sec
12
MP Cost: 29, Max Monsters Hit: 4, Damage: 118%, Number of Hits: 4, Stun Chance: 56%, Stun Duration: 4 sec
13
MP Cost: 29, Max Monsters Hit: 4, Damage: 119%, Number of Hits: 4, Stun Chance: 59%, Stun Duration: 4 sec
14
MP Cost: 29, Max Monsters Hit: 4, Damage: 120%, Number of Hits: 4, Stun Chance: 62%, Stun Duration: 4 sec
15
MP Cost: 29, Max Monsters Hit: 4, Damage: 121%, Number of Hits: 4, Stun Chance: 65%, Stun Duration: 5 sec
16
MP Cost: 32, Max Monsters Hit: 4, Damage: 122%, Number of Hits: 4, Stun Chance: 68%, Stun Duration: 5 sec
17
MP Cost: 32, Max Monsters Hit: 4, Damage: 123%, Number of Hits: 4, Stun Chance: 71%, Stun Duration: 5 sec
18
MP Cost: 32, Max Monsters Hit: 4, Damage: 124%, Number of Hits: 4, Stun Chance: 74%, Stun Duration: 5 sec
19
MP Cost: 32, Max Monsters Hit: 4, Damage: 125%, Number of Hits: 4, Stun Chance: 77%, Stun Duration: 5 sec
20
MP Cost: 35, Max Monsters Hit: 4, Damage: 126%, Number of Hits: 4, Stun Chance: 80%, Stun Duration: 6 sec
Leap Tornado Description: 점프 상태에서 빠르게 몸을 회전하면서 사방에 화살을 난사한다. 공중에서만 사용 가능하며 스킬 사용을 위해서는 반드시 120 이상의 점프력이 필요하다. Info: type = 1, areaAttack = 1, requireHighestJump = 1, avaliableInJumpingState = 1 Delays: elfTornado - 750 ms Range:250% Final Attack: Dual Bow Animations:effect, effect0, hit.0, hit.1, mob, tile.0, tile.1 Maximum Level: 20
MP Cost: #mpCon, Max Monsters Hit: #mobCount, Damage: #damage%, Number of Hits: #attackCount
1
MP Cost: 33, Max Monsters Hit: 8, Damage: 97%, Number of Hits: 4
2
MP Cost: 33, Max Monsters Hit: 8, Damage: 99%, Number of Hits: 4
3
MP Cost: 33, Max Monsters Hit: 8, Damage: 101%, Number of Hits: 4
4
MP Cost: 33, Max Monsters Hit: 8, Damage: 103%, Number of Hits: 4
5
MP Cost: 36, Max Monsters Hit: 8, Damage: 105%, Number of Hits: 4
6
MP Cost: 36, Max Monsters Hit: 8, Damage: 107%, Number of Hits: 4
7
MP Cost: 36, Max Monsters Hit: 8, Damage: 109%, Number of Hits: 4
8
MP Cost: 36, Max Monsters Hit: 8, Damage: 111%, Number of Hits: 4
9
MP Cost: 39, Max Monsters Hit: 8, Damage: 113%, Number of Hits: 4
10
MP Cost: 39, Max Monsters Hit: 8, Damage: 115%, Number of Hits: 4
11
MP Cost: 39, Max Monsters Hit: 8, Damage: 117%, Number of Hits: 4
12
MP Cost: 39, Max Monsters Hit: 8, Damage: 119%, Number of Hits: 4
13
MP Cost: 42, Max Monsters Hit: 8, Damage: 121%, Number of Hits: 4
14
MP Cost: 42, Max Monsters Hit: 8, Damage: 123%, Number of Hits: 4
15
MP Cost: 42, Max Monsters Hit: 8, Damage: 125%, Number of Hits: 4
16
MP Cost: 42, Max Monsters Hit: 8, Damage: 127%, Number of Hits: 4
17
MP Cost: 45, Max Monsters Hit: 8, Damage: 129%, Number of Hits: 4
18
MP Cost: 45, Max Monsters Hit: 8, Damage: 131%, Number of Hits: 4
19
MP Cost: 45, Max Monsters Hit: 8, Damage: 133%, Number of Hits: 4
20
MP Cost: 45, Max Monsters Hit: 8, Damage: 135%, Number of Hits: 4
Unicorn Spike Description: 성스러운 유니콘을 소환해 전방의 적 다수를 동시에 공격하고 일정시간 동안 약화시킨다. 약화된 대상은 지정된 횟수만큼 아군의 모든 공격에 추가 피해를 받게되며 보스 몬스터에게는 추가 피해 적용횟수가 2배로 적용된다. Info: type = 1, areaAttack = 1, casterMove = 1, mes = amplifyDamage Delays: windEffect - 1290 ms Range:350% Final Attack: Dual Bow Animations:special, effect, effect0, mob, hit.0, hit.1 Maximum Level: 20
MP Cost: #mpCon, Max Monsters Hit: #mobCount, Damage: #damage%, Number of Hits: #attackCount, Weakening Chance: #prop%, Duration: #time sec, Damage Increase: #x%, Maximum Number of Attacks Affected: #y
1
MP Cost: 38, Max Monsters Hit: 8, Damage: 112%, Number of Hits: 5, Weakening Chance: 19%, Duration: 5 sec, Damage Increase: 5%, Maximum Number of Attacks Affected: 5
2
MP Cost: 38, Max Monsters Hit: 8, Damage: 114%, Number of Hits: 5, Weakening Chance: 23%, Duration: 6 sec, Damage Increase: 6%, Maximum Number of Attacks Affected: 5
3
MP Cost: 38, Max Monsters Hit: 8, Damage: 116%, Number of Hits: 5, Weakening Chance: 27%, Duration: 6 sec, Damage Increase: 6%, Maximum Number of Attacks Affected: 5
4
MP Cost: 38, Max Monsters Hit: 8, Damage: 118%, Number of Hits: 5, Weakening Chance: 31%, Duration: 7 sec, Damage Increase: 7%, Maximum Number of Attacks Affected: 6
5
MP Cost: 38, Max Monsters Hit: 8, Damage: 120%, Number of Hits: 5, Weakening Chance: 35%, Duration: 7 sec, Damage Increase: 7%, Maximum Number of Attacks Affected: 6
6
MP Cost: 46, Max Monsters Hit: 8, Damage: 122%, Number of Hits: 5, Weakening Chance: 39%, Duration: 8 sec, Damage Increase: 8%, Maximum Number of Attacks Affected: 6
7
MP Cost: 46, Max Monsters Hit: 8, Damage: 124%, Number of Hits: 5, Weakening Chance: 43%, Duration: 8 sec, Damage Increase: 8%, Maximum Number of Attacks Affected: 6
8
MP Cost: 46, Max Monsters Hit: 8, Damage: 126%, Number of Hits: 5, Weakening Chance: 47%, Duration: 9 sec, Damage Increase: 9%, Maximum Number of Attacks Affected: 7
9
MP Cost: 46, Max Monsters Hit: 8, Damage: 128%, Number of Hits: 5, Weakening Chance: 51%, Duration: 9 sec, Damage Increase: 9%, Maximum Number of Attacks Affected: 7
10
MP Cost: 46, Max Monsters Hit: 8, Damage: 130%, Number of Hits: 5, Weakening Chance: 55%, Duration: 10 sec, Damage Increase: 10%, Maximum Number of Attacks Affected: 7
11
MP Cost: 54, Max Monsters Hit: 8, Damage: 132%, Number of Hits: 5, Weakening Chance: 59%, Duration: 10 sec, Damage Increase: 10%, Maximum Number of Attacks Affected: 7
12
MP Cost: 54, Max Monsters Hit: 8, Damage: 134%, Number of Hits: 5, Weakening Chance: 63%, Duration: 11 sec, Damage Increase: 11%, Maximum Number of Attacks Affected: 8
13
MP Cost: 54, Max Monsters Hit: 8, Damage: 136%, Number of Hits: 5, Weakening Chance: 67%, Duration: 11 sec, Damage Increase: 11%, Maximum Number of Attacks Affected: 8
14
MP Cost: 54, Max Monsters Hit: 8, Damage: 138%, Number of Hits: 5, Weakening Chance: 71%, Duration: 12 sec, Damage Increase: 12%, Maximum Number of Attacks Affected: 8
15
MP Cost: 54, Max Monsters Hit: 8, Damage: 140%, Number of Hits: 5, Weakening Chance: 75%, Duration: 12 sec, Damage Increase: 12%, Maximum Number of Attacks Affected: 8
16
MP Cost: 62, Max Monsters Hit: 8, Damage: 142%, Number of Hits: 5, Weakening Chance: 79%, Duration: 13 sec, Damage Increase: 13%, Maximum Number of Attacks Affected: 9
17
MP Cost: 62, Max Monsters Hit: 8, Damage: 144%, Number of Hits: 5, Weakening Chance: 83%, Duration: 13 sec, Damage Increase: 13%, Maximum Number of Attacks Affected: 9
18
MP Cost: 62, Max Monsters Hit: 8, Damage: 146%, Number of Hits: 5, Weakening Chance: 87%, Duration: 14 sec, Damage Increase: 14%, Maximum Number of Attacks Affected: 9
19
MP Cost: 62, Max Monsters Hit: 8, Damage: 148%, Number of Hits: 5, Weakening Chance: 91%, Duration: 14 sec, Damage Increase: 14%, Maximum Number of Attacks Affected: 9
20
MP Cost: 62, Max Monsters Hit: 8, Damage: 150%, Number of Hits: 5, Weakening Chance: 95%, Duration: 15 sec, Damage Increase: 15%, Maximum Number of Attacks Affected: 10
Gust Drive Description: 바람의 힘으로 공중에서 빠르게 하강하면서 범위 내의 적 다수를 동시에 공격한다. 대상이 약화 상태일 경우 추가 데미지를 받는다. 스킬 사용을 위해 120이상의 점프력이 필요하다. Info: type = 1, areaAttack = 1, pushTarget = 1, casterMove = 1, avaliableInJumpingState = 1, requireHighestJump = 1 Delays: dealingRush - 1260 ms Range:320% Final Attack: Dual Bow Animations:effect, effect0, special, hit.0 Maximum Level: 20
MP Cost: #mpCon, Max Monsters Hit: #mobCount, Damage: #damage%, Number of Hits: #attackCount, Extra Damage to Weakened Monsters: #y%
1
MP Cost: 30, Max Monsters Hit: 6, Damage: 133%, Number of Hits: 3, Extra Damage to Weakened Monsters: 1%
2
MP Cost: 30, Max Monsters Hit: 6, Damage: 136%, Number of Hits: 3, Extra Damage to Weakened Monsters: 2%
3
MP Cost: 30, Max Monsters Hit: 6, Damage: 139%, Number of Hits: 3, Extra Damage to Weakened Monsters: 3%
4
MP Cost: 30, Max Monsters Hit: 6, Damage: 142%, Number of Hits: 3, Extra Damage to Weakened Monsters: 4%
5
MP Cost: 30, Max Monsters Hit: 6, Damage: 145%, Number of Hits: 3, Extra Damage to Weakened Monsters: 5%
6
MP Cost: 35, Max Monsters Hit: 6, Damage: 148%, Number of Hits: 3, Extra Damage to Weakened Monsters: 6%
7
MP Cost: 35, Max Monsters Hit: 6, Damage: 151%, Number of Hits: 3, Extra Damage to Weakened Monsters: 7%
8
MP Cost: 35, Max Monsters Hit: 6, Damage: 154%, Number of Hits: 3, Extra Damage to Weakened Monsters: 8%
9
MP Cost: 35, Max Monsters Hit: 6, Damage: 157%, Number of Hits: 3, Extra Damage to Weakened Monsters: 9%
10
MP Cost: 35, Max Monsters Hit: 6, Damage: 160%, Number of Hits: 3, Extra Damage to Weakened Monsters: 10%
11
MP Cost: 40, Max Monsters Hit: 6, Damage: 163%, Number of Hits: 3, Extra Damage to Weakened Monsters: 11%
12
MP Cost: 40, Max Monsters Hit: 6, Damage: 166%, Number of Hits: 3, Extra Damage to Weakened Monsters: 12%
13
MP Cost: 40, Max Monsters Hit: 6, Damage: 169%, Number of Hits: 3, Extra Damage to Weakened Monsters: 13%
14
MP Cost: 40, Max Monsters Hit: 6, Damage: 172%, Number of Hits: 3, Extra Damage to Weakened Monsters: 14%
15
MP Cost: 40, Max Monsters Hit: 6, Damage: 175%, Number of Hits: 3, Extra Damage to Weakened Monsters: 15%
16
MP Cost: 45, Max Monsters Hit: 6, Damage: 178%, Number of Hits: 3, Extra Damage to Weakened Monsters: 16%
17
MP Cost: 45, Max Monsters Hit: 6, Damage: 181%, Number of Hits: 3, Extra Damage to Weakened Monsters: 17%
18
MP Cost: 45, Max Monsters Hit: 6, Damage: 184%, Number of Hits: 3, Extra Damage to Weakened Monsters: 18%
19
MP Cost: 45, Max Monsters Hit: 6, Damage: 187%, Number of Hits: 3, Extra Damage to Weakened Monsters: 19%
20
MP Cost: 45, Max Monsters Hit: 6, Damage: 190%, Number of Hits: 3, Extra Damage to Weakened Monsters: 20%
Ignis Lore Description: 영구적으로 적의 공격을 추가 회피할 수 있게 되며, 스킬 사용 시 불의 정령의 힘을 빌어 일정시간 동안 공격력을 대폭 증가시킨다. Info: type = 10, magicSteal = 1 Delays: alert3 - 1500 ms Animations:effect, special Maximum Level: 20
Water Shield Description: 정령의 힘을 빌어 일정시간 동안 자신에게 물의 보호막을 발동시킨다. 보호막은 받는 데미지의 일부를 흡수하고, 상태이상 내성과 모든 속성 내성을 증가시키는 효과가 있다. Info: type = 51, protectiveShield = 1, condition = damaged Delays: alert3 - 1500 ms Animations:repeat, effect, repeat2 Maximum Level: 20
MP Cost: #mpCon, Duration: #time sec, Damage Absorbed: #x%, Status Effect and Element Resistance: +#terR%
1
MP Cost: 60, Duration: 104 sec, Damage Absorbed: 11%, Status Effect and Element Resistance: +6%
2
MP Cost: 60, Duration: 108 sec, Damage Absorbed: 12%, Status Effect and Element Resistance: +7%
3
MP Cost: 60, Duration: 112 sec, Damage Absorbed: 13%, Status Effect and Element Resistance: +8%
4
MP Cost: 60, Duration: 116 sec, Damage Absorbed: 14%, Status Effect and Element Resistance: +9%
5
MP Cost: 70, Duration: 120 sec, Damage Absorbed: 15%, Status Effect and Element Resistance: +10%
6
MP Cost: 70, Duration: 124 sec, Damage Absorbed: 16%, Status Effect and Element Resistance: +11%
7
MP Cost: 70, Duration: 128 sec, Damage Absorbed: 17%, Status Effect and Element Resistance: +12%
8
MP Cost: 70, Duration: 132 sec, Damage Absorbed: 18%, Status Effect and Element Resistance: +13%
9
MP Cost: 70, Duration: 136 sec, Damage Absorbed: 19%, Status Effect and Element Resistance: +14%
10
MP Cost: 80, Duration: 140 sec, Damage Absorbed: 20%, Status Effect and Element Resistance: +15%
11
MP Cost: 80, Duration: 144 sec, Damage Absorbed: 21%, Status Effect and Element Resistance: +16%
12
MP Cost: 80, Duration: 148 sec, Damage Absorbed: 22%, Status Effect and Element Resistance: +17%
13
MP Cost: 80, Duration: 152 sec, Damage Absorbed: 23%, Status Effect and Element Resistance: +18%
14
MP Cost: 80, Duration: 156 sec, Damage Absorbed: 24%, Status Effect and Element Resistance: +19%
15
MP Cost: 90, Duration: 160 sec, Damage Absorbed: 25%, Status Effect and Element Resistance: +20%
16
MP Cost: 90, Duration: 164 sec, Damage Absorbed: 26%, Status Effect and Element Resistance: +21%
17
MP Cost: 90, Duration: 168 sec, Damage Absorbed: 27%, Status Effect and Element Resistance: +22%
18
MP Cost: 90, Duration: 172 sec, Damage Absorbed: 28%, Status Effect and Element Resistance: +23%
19
MP Cost: 90, Duration: 176 sec, Damage Absorbed: 29%, Status Effect and Element Resistance: +24%
20
MP Cost: 100, Duration: 180 sec, Damage Absorbed: 30%, Status Effect and Element Resistance: +25%
Lightning Flare Description: 차지 드라이브로 공중의 뜬 적에게 강력한 번개를 떨어뜨린다. 차지 드라이브 이후에만 사용할 수 있는 연계 스킬이며 일정확률로 대상을 즉사시킬 수 있다. 추가로 차지 드라이브의 데미지를 영구적으로 증가시키는 패시브 효과가 있다.\n필요 스킬 : #c파이널샷 5레벨 이상# Info: type = 1, areaAttack = 1, mes = freeze Delays: elfrush_final2 - 810 ms Range:150% Pre-requisite: Level 5 Final Shot Final Attack: Dual Bow Animations:effect, effect0, hit.0, mob Maximum Level: 15
Active Effect: MP Cost: #mpCon, Max Monsters Hit: #mobCount, Damage: #damage%, Number of Hits: #attackCount, Instant Death Chance: #prop%, Passive Effect: Charge Drive Damage: +#damR%
1
Active Effect: MP Cost: 24, Max Monsters Hit: 8, Damage: 139%, Number of Hits: 4, Instant Death Chance: 1%, Passive Effect: Charge Drive Damage: +10%
2
Active Effect: MP Cost: 24, Max Monsters Hit: 8, Damage: 142%, Number of Hits: 4, Instant Death Chance: 2%, Passive Effect: Charge Drive Damage: +10%
3
Active Effect: MP Cost: 24, Max Monsters Hit: 8, Damage: 145%, Number of Hits: 4, Instant Death Chance: 3%, Passive Effect: Charge Drive Damage: +14%
4
Active Effect: MP Cost: 24, Max Monsters Hit: 8, Damage: 148%, Number of Hits: 4, Instant Death Chance: 4%, Passive Effect: Charge Drive Damage: +14%
5
Active Effect: MP Cost: 24, Max Monsters Hit: 8, Damage: 151%, Number of Hits: 4, Instant Death Chance: 5%, Passive Effect: Charge Drive Damage: +14%
6
Active Effect: MP Cost: 28, Max Monsters Hit: 8, Damage: 154%, Number of Hits: 4, Instant Death Chance: 6%, Passive Effect: Charge Drive Damage: +18%
7
Active Effect: MP Cost: 28, Max Monsters Hit: 8, Damage: 157%, Number of Hits: 4, Instant Death Chance: 7%, Passive Effect: Charge Drive Damage: +18%
8
Active Effect: MP Cost: 28, Max Monsters Hit: 8, Damage: 160%, Number of Hits: 4, Instant Death Chance: 8%, Passive Effect: Charge Drive Damage: +18%
9
Active Effect: MP Cost: 28, Max Monsters Hit: 8, Damage: 163%, Number of Hits: 4, Instant Death Chance: 9%, Passive Effect: Charge Drive Damage: +22%
10
Active Effect: MP Cost: 28, Max Monsters Hit: 8, Damage: 166%, Number of Hits: 4, Instant Death Chance: 10%, Passive Effect: Charge Drive Damage: +22%
11
Active Effect: MP Cost: 32, Max Monsters Hit: 8, Damage: 169%, Number of Hits: 4, Instant Death Chance: 11%, Passive Effect: Charge Drive Damage: +22%
12
Active Effect: MP Cost: 32, Max Monsters Hit: 8, Damage: 172%, Number of Hits: 4, Instant Death Chance: 12%, Passive Effect: Charge Drive Damage: +26%
13
Active Effect: MP Cost: 32, Max Monsters Hit: 8, Damage: 175%, Number of Hits: 4, Instant Death Chance: 13%, Passive Effect: Charge Drive Damage: +26%
14
Active Effect: MP Cost: 32, Max Monsters Hit: 8, Damage: 178%, Number of Hits: 4, Instant Death Chance: 14%, Passive Effect: Charge Drive Damage: +26%
15
Active Effect: MP Cost: 32, Max Monsters Hit: 8, Damage: 181%, Number of Hits: 4, Instant Death Chance: 15%, Passive Effect: Charge Drive Damage: +30%
Elemental Knight Description: 일정 시간동안 정령 기사들을 소환하여 전투를 돕게 한다. 정령들은 사용자가 공격한 적을 공격하며, 적이 죽을 때까지 공격을 멈추지 않는다. Info: type = 33, minionAttack = normal Delays: alert2 - 600 ms Summon Range: attack1 = 301% Animations:summon.summoned, summon.fly, summon.stand, summon.attack1, summon.die, hit.0 Maximum Level: 20
MP Cost: #mpCon, Duration: #time, Damage: #damage%, Summons up to 3 Spirits
1
MP Cost: 132, Duration: 104, Damage: 82%, Summons up to 3 Spirits
2
MP Cost: 132, Duration: 108, Damage: 84%, Summons up to 3 Spirits
3
MP Cost: 124, Duration: 112, Damage: 86%, Summons up to 3 Spirits
4
MP Cost: 124, Duration: 116, Damage: 88%, Summons up to 3 Spirits
5
MP Cost: 116, Duration: 120, Damage: 90%, Summons up to 3 Spirits
6
MP Cost: 116, Duration: 124, Damage: 92%, Summons up to 3 Spirits
7
MP Cost: 108, Duration: 128, Damage: 94%, Summons up to 3 Spirits
8
MP Cost: 108, Duration: 132, Damage: 96%, Summons up to 3 Spirits
9
MP Cost: 100, Duration: 136, Damage: 98%, Summons up to 3 Spirits
10
MP Cost: 100, Duration: 140, Damage: 100%, Summons up to 3 Spirits
11
MP Cost: 92, Duration: 144, Damage: 102%, Summons up to 3 Spirits
12
MP Cost: 92, Duration: 148, Damage: 104%, Summons up to 3 Spirits
13
MP Cost: 84, Duration: 152, Damage: 106%, Summons up to 3 Spirits
14
MP Cost: 84, Duration: 156, Damage: 108%, Summons up to 3 Spirits
15
MP Cost: 76, Duration: 160, Damage: 110%, Summons up to 3 Spirits
16
MP Cost: 76, Duration: 164, Damage: 112%, Summons up to 3 Spirits
17
MP Cost: 68, Duration: 168, Damage: 114%, Summons up to 3 Spirits
18
MP Cost: 68, Duration: 172, Damage: 116%, Summons up to 3 Spirits
19
MP Cost: 60, Duration: 176, Damage: 118%, Summons up to 3 Spirits
20
MP Cost: 60, Duration: 180, Damage: 120%, Summons up to 3 Spirits
Mercedes (IV)
Ring of Ishtar Description: 전설의 무기 이슈타르의 힘을 빌려 빠른 속도로 화살을 전방의 적에게 발사한다. 스킬 키를 누르고 있으면 지속적으로 화살이 발사된다. 추가로 스트라이크 듀얼샷의 데미지를 영구적으로 증가시키는 패시브 효과가 있다.\n필요 스킬 : #c스트라이크 듀얼샷 20레벨 이상# Info: type = 2, rapidAttack = 1, knockbackLimit = 80, multiTargeting = 1, rectBasedOnTarget = 1 Pre-requisite: Level 20 Strike Dualshot Final Attack: Dual Bow Animations:prepare, keydown, keydownend, ball, hit.0, hit.1 Maximum Level: 30
Legendary Spear Description: 도약과 동시에 전설의 창을 떨어트려 전방의 적 다수를 공격한다. 대상의 방어력을 일정수준 감소시키는 효과와 함께 100% 크리티컬 판정으로 적중한다. 추가로 리프 토네이도의 데미지를 영구적으로 증가시키는 패시브 효과가 있다.\n필요 스킬 : #c리프 토네이도 10레벨 이상# Info: type = 2, areaAttack = 1, mes = reduceTargetPDP&&reduceTargetMDP Delays: jShot - 840 ms Range:600% Pre-requisite: Level 10 Leap Tornado Final Attack: Dual Bow Animations:effect, effect0, hit.0, hit.1, hit.2, hit.3, hit.4, mob, tile.0, tile.1, tile.2, tile.3, tile.4, tile0.0, tile0.1, tile0.2 Maximum Level: 20
MP Cost: #mpCon, Max Monsters Hit: #mobCount, Damage: #damage%, Number of Hits: #attackCount, Duration: #time sec, Defense Reduced: #x%, Cooldown Time: #cooltime sec, Passive Effect: Leaf Tornado Damage: +#damR%
1
MP Cost: 40, Max Monsters Hit: 8, Damage: 458%, Number of Hits: 2, Duration: 5 sec, Defense Reduced: 1%, Cooldown Time: 10 sec, Passive Effect: Leaf Tornado Damage: +11%
2
MP Cost: 40, Max Monsters Hit: 8, Damage: 464%, Number of Hits: 2, Duration: 6 sec, Defense Reduced: 2%, Cooldown Time: 10 sec, Passive Effect: Leaf Tornado Damage: +12%
3
MP Cost: 40, Max Monsters Hit: 8, Damage: 470%, Number of Hits: 2, Duration: 6 sec, Defense Reduced: 3%, Cooldown Time: 10 sec, Passive Effect: Leaf Tornado Damage: +13%
4
MP Cost: 40, Max Monsters Hit: 8, Damage: 476%, Number of Hits: 2, Duration: 7 sec, Defense Reduced: 4%, Cooldown Time: 9 sec, Passive Effect: Leaf Tornado Damage: +14%
5
MP Cost: 45, Max Monsters Hit: 8, Damage: 482%, Number of Hits: 2, Duration: 7 sec, Defense Reduced: 5%, Cooldown Time: 9 sec, Passive Effect: Leaf Tornado Damage: +15%
6
MP Cost: 45, Max Monsters Hit: 8, Damage: 488%, Number of Hits: 2, Duration: 8 sec, Defense Reduced: 6%, Cooldown Time: 9 sec, Passive Effect: Leaf Tornado Damage: +16%
7
MP Cost: 45, Max Monsters Hit: 8, Damage: 494%, Number of Hits: 2, Duration: 8 sec, Defense Reduced: 7%, Cooldown Time: 9 sec, Passive Effect: Leaf Tornado Damage: +17%
8
MP Cost: 45, Max Monsters Hit: 8, Damage: 500%, Number of Hits: 2, Duration: 9 sec, Defense Reduced: 8%, Cooldown Time: 8 sec, Passive Effect: Leaf Tornado Damage: +18%
9
MP Cost: 45, Max Monsters Hit: 8, Damage: 506%, Number of Hits: 2, Duration: 9 sec, Defense Reduced: 9%, Cooldown Time: 8 sec, Passive Effect: Leaf Tornado Damage: +19%
10
MP Cost: 50, Max Monsters Hit: 8, Damage: 512%, Number of Hits: 2, Duration: 10 sec, Defense Reduced: 10%, Cooldown Time: 8 sec, Passive Effect: Leaf Tornado Damage: +20%
11
MP Cost: 50, Max Monsters Hit: 8, Damage: 518%, Number of Hits: 2, Duration: 10 sec, Defense Reduced: 11%, Cooldown Time: 8 sec, Passive Effect: Leaf Tornado Damage: +21%
12
MP Cost: 50, Max Monsters Hit: 8, Damage: 524%, Number of Hits: 2, Duration: 11 sec, Defense Reduced: 12%, Cooldown Time: 7 sec, Passive Effect: Leaf Tornado Damage: +22%
13
MP Cost: 50, Max Monsters Hit: 8, Damage: 530%, Number of Hits: 2, Duration: 11 sec, Defense Reduced: 13%, Cooldown Time: 7 sec, Passive Effect: Leaf Tornado Damage: +23%
14
MP Cost: 50, Max Monsters Hit: 8, Damage: 536%, Number of Hits: 2, Duration: 12 sec, Defense Reduced: 14%, Cooldown Time: 7 sec, Passive Effect: Leaf Tornado Damage: +24%
15
MP Cost: 55, Max Monsters Hit: 8, Damage: 542%, Number of Hits: 2, Duration: 12 sec, Defense Reduced: 15%, Cooldown Time: 7 sec, Passive Effect: Leaf Tornado Damage: +25%
16
MP Cost: 55, Max Monsters Hit: 8, Damage: 548%, Number of Hits: 2, Duration: 13 sec, Defense Reduced: 16%, Cooldown Time: 6 sec, Passive Effect: Leaf Tornado Damage: +26%
17
MP Cost: 55, Max Monsters Hit: 8, Damage: 554%, Number of Hits: 2, Duration: 13 sec, Defense Reduced: 17%, Cooldown Time: 6 sec, Passive Effect: Leaf Tornado Damage: +27%
18
MP Cost: 55, Max Monsters Hit: 8, Damage: 560%, Number of Hits: 2, Duration: 14 sec, Defense Reduced: 18%, Cooldown Time: 6 sec, Passive Effect: Leaf Tornado Damage: +28%
19
MP Cost: 55, Max Monsters Hit: 8, Damage: 566%, Number of Hits: 2, Duration: 14 sec, Defense Reduced: 19%, Cooldown Time: 6 sec, Passive Effect: Leaf Tornado Damage: +29%
20
MP Cost: 60, Max Monsters Hit: 8, Damage: 572%, Number of Hits: 2, Duration: 15 sec, Defense Reduced: 20%, Cooldown Time: 5 sec, Passive Effect: Leaf Tornado Damage: +30%
21
MP Cost: 60, Max Monsters Hit: 8, Damage: 578%, Number of Hits: 2, Duration: 15 sec, Defense Reduced: 21%, Cooldown Time: 5 sec, Passive Effect: Leaf Tornado Damage: +31%
22
MP Cost: 60, Max Monsters Hit: 8, Damage: 584%, Number of Hits: 2, Duration: 16 sec, Defense Reduced: 22%, Cooldown Time: 5 sec, Passive Effect: Leaf Tornado Damage: +32%
Multi-Sniping Description: 양손의 듀얼 보우건으로 전방의 적 2명을 조준사격하여 즉사시킨다. 단, 보스 몬스터는 한방에 쓰러뜨릴 수는 없으나 치명적인 데미지를 줄 수 있다. Info: type = 2, suddenDeath = 1, multiTargeting = 1, rectBasedOnTarget = 1 Delays: multiSniping - 1350 ms Range:150% Animations:effect, effect0, hit.0, ball Maximum Level: 30
MP Cost: #mpCon, Instantly KOs 2 Regular Monsters, Damage: #damage% to Boss Monsters, Number of Hits: #attackCount, Cooldown Time: #cooltime sec
1
MP Cost: 340, Instantly KOs 2 Regular Monsters, Damage: 765% to Boss Monsters, Number of Hits: 4, Cooldown Time: 25 sec
2
MP Cost: 330, Instantly KOs 2 Regular Monsters, Damage: 780% to Boss Monsters, Number of Hits: 4, Cooldown Time: 25 sec
3
MP Cost: 320, Instantly KOs 2 Regular Monsters, Damage: 795% to Boss Monsters, Number of Hits: 4, Cooldown Time: 25 sec
4
MP Cost: 310, Instantly KOs 2 Regular Monsters, Damage: 810% to Boss Monsters, Number of Hits: 4, Cooldown Time: 25 sec
5
MP Cost: 300, Instantly KOs 2 Regular Monsters, Damage: 825% to Boss Monsters, Number of Hits: 4, Cooldown Time: 25 sec
6
MP Cost: 290, Instantly KOs 2 Regular Monsters, Damage: 840% to Boss Monsters, Number of Hits: 4, Cooldown Time: 25 sec
7
MP Cost: 280, Instantly KOs 2 Regular Monsters, Damage: 855% to Boss Monsters, Number of Hits: 4, Cooldown Time: 25 sec
8
MP Cost: 270, Instantly KOs 2 Regular Monsters, Damage: 870% to Boss Monsters, Number of Hits: 4, Cooldown Time: 25 sec
9
MP Cost: 260, Instantly KOs 2 Regular Monsters, Damage: 885% to Boss Monsters, Number of Hits: 4, Cooldown Time: 25 sec
10
MP Cost: 250, Instantly KOs 2 Regular Monsters, Damage: 900% to Boss Monsters, Number of Hits: 4, Cooldown Time: 20 sec
11
MP Cost: 240, Instantly KOs 2 Regular Monsters, Damage: 915% to Boss Monsters, Number of Hits: 4, Cooldown Time: 20 sec
12
MP Cost: 230, Instantly KOs 2 Regular Monsters, Damage: 930% to Boss Monsters, Number of Hits: 4, Cooldown Time: 20 sec
13
MP Cost: 220, Instantly KOs 2 Regular Monsters, Damage: 945% to Boss Monsters, Number of Hits: 4, Cooldown Time: 20 sec
14
MP Cost: 210, Instantly KOs 2 Regular Monsters, Damage: 960% to Boss Monsters, Number of Hits: 4, Cooldown Time: 20 sec
15
MP Cost: 200, Instantly KOs 2 Regular Monsters, Damage: 975% to Boss Monsters, Number of Hits: 4, Cooldown Time: 20 sec
16
MP Cost: 190, Instantly KOs 2 Regular Monsters, Damage: 990% to Boss Monsters, Number of Hits: 4, Cooldown Time: 20 sec
17
MP Cost: 180, Instantly KOs 2 Regular Monsters, Damage: 1005% to Boss Monsters, Number of Hits: 4, Cooldown Time: 20 sec
18
MP Cost: 170, Instantly KOs 2 Regular Monsters, Damage: 1020% to Boss Monsters, Number of Hits: 4, Cooldown Time: 20 sec
19
MP Cost: 160, Instantly KOs 2 Regular Monsters, Damage: 1035% to Boss Monsters, Number of Hits: 4, Cooldown Time: 20 sec
20
MP Cost: 150, Instantly KOs 2 Regular Monsters, Damage: 1050% to Boss Monsters, Number of Hits: 4, Cooldown Time: 15 sec
21
MP Cost: 140, Instantly KOs 2 Regular Monsters, Damage: 1065% to Boss Monsters, Number of Hits: 4, Cooldown Time: 15 sec
22
MP Cost: 130, Instantly KOs 2 Regular Monsters, Damage: 1080% to Boss Monsters, Number of Hits: 4, Cooldown Time: 15 sec
23
MP Cost: 120, Instantly KOs 2 Regular Monsters, Damage: 1095% to Boss Monsters, Number of Hits: 4, Cooldown Time: 15 sec
24
MP Cost: 110, Instantly KOs 2 Regular Monsters, Damage: 1110% to Boss Monsters, Number of Hits: 4, Cooldown Time: 15 sec
25
MP Cost: 100, Instantly KOs 2 Regular Monsters, Damage: 1125% to Boss Monsters, Number of Hits: 4, Cooldown Time: 15 sec
26
MP Cost: 90, Instantly KOs 2 Regular Monsters, Damage: 1140% to Boss Monsters, Number of Hits: 4, Cooldown Time: 15 sec
27
MP Cost: 80, Instantly KOs 2 Regular Monsters, Damage: 1155% to Boss Monsters, Number of Hits: 4, Cooldown Time: 15 sec
28
MP Cost: 70, Instantly KOs 2 Regular Monsters, Damage: 1170% to Boss Monsters, Number of Hits: 4, Cooldown Time: 15 sec
29
MP Cost: 60, Instantly KOs 2 Regular Monsters, Damage: 1185% to Boss Monsters, Number of Hits: 4, Cooldown Time: 15 sec
30
MP Cost: 50, Instantly KOs 2 Regular Monsters, Damage: 1200% to Boss Monsters, Number of Hits: 4, Cooldown Time: 10 sec
31
MP Cost: 40, Instantly KOs 2 Regular Monsters, Damage: 1215% to Boss Monsters, Number of Hits: 4, Cooldown Time: 10 sec
32
MP Cost: 30, Instantly KOs 2 Regular Monsters, Damage: 1230% to Boss Monsters, Number of Hits: 4, Cooldown Time: 10 sec
Ancient Spirit Description: 일정시간동안 고대 정령의 가호를 받아 데미지와 HP를 증가시키며, 영구적으로 포텐셜 파워의 회피 확률을 상승시킨다. Info: type = 10, magicSteal = 1 Delays: blessOfGaia - 1260 ms Animations:effect, effect0, special Maximum Level: 30
Maple Hero Description: 일정시간 동안 파티원의 모든 스탯을 일정 퍼센트만큼 상승시켜 준다. Info: type = 10, massSpell = 1, magicSteal = 1 Delays: alert3 - 1500 ms Range:400% Animations:effect, affected Maximum Level: 30
MP Cost: #mpCon, Duration: #time sec, All Stats: +#x%
1
MP Cost: 10, Duration: 30 sec, All Stats: +1%
2
MP Cost: 10, Duration: 60 sec, All Stats: +1%
3
MP Cost: 10, Duration: 90 sec, All Stats: +2%
4
MP Cost: 10, Duration: 120 sec, All Stats: +2%
5
MP Cost: 20, Duration: 150 sec, All Stats: +3%
6
MP Cost: 20, Duration: 180 sec, All Stats: +3%
7
MP Cost: 20, Duration: 210 sec, All Stats: +4%
8
MP Cost: 20, Duration: 240 sec, All Stats: +4%
9
MP Cost: 20, Duration: 270 sec, All Stats: +5%
10
MP Cost: 30, Duration: 300 sec, All Stats: +5%
11
MP Cost: 30, Duration: 330 sec, All Stats: +6%
12
MP Cost: 30, Duration: 360 sec, All Stats: +6%
13
MP Cost: 30, Duration: 390 sec, All Stats: +7%
14
MP Cost: 30, Duration: 420 sec, All Stats: +7%
15
MP Cost: 40, Duration: 450 sec, All Stats: +8%
16
MP Cost: 40, Duration: 480 sec, All Stats: +8%
17
MP Cost: 40, Duration: 510 sec, All Stats: +9%
18
MP Cost: 40, Duration: 540 sec, All Stats: +9%
19
MP Cost: 40, Duration: 570 sec, All Stats: +10%
20
MP Cost: 50, Duration: 600 sec, All Stats: +10%
21
MP Cost: 50, Duration: 630 sec, All Stats: +11%
22
MP Cost: 50, Duration: 660 sec, All Stats: +11%
23
MP Cost: 50, Duration: 690 sec, All Stats: +12%
24
MP Cost: 50, Duration: 720 sec, All Stats: +12%
25
MP Cost: 60, Duration: 750 sec, All Stats: +13%
26
MP Cost: 60, Duration: 780 sec, All Stats: +13%
27
MP Cost: 60, Duration: 810 sec, All Stats: +14%
28
MP Cost: 60, Duration: 840 sec, All Stats: +14%
29
MP Cost: 60, Duration: 870 sec, All Stats: +15%
30
MP Cost: 70, Duration: 900 sec, All Stats: +15%
31
MP Cost: 70, Duration: 930 sec, All Stats: +16%
32
MP Cost: 70, Duration: 960 sec, All Stats: +16%
Hero's Will Description: 정신을 집중하여 상태 이상으로부터 벗어난다. 단, 일부 상태 이상 효과에는 적용되지 않는다. Info: type = 35 Animations:effect Maximum Level: 5
MP Cost: #mpCon, Cooldown Time: #cooltime sec
1
MP Cost: 30, Cooldown Time: 600 sec
2
MP Cost: 30, Cooldown Time: 540 sec
3
MP Cost: 30, Cooldown Time: 480 sec
4
MP Cost: 30, Cooldown Time: 420 sec
5
MP Cost: 30, Cooldown Time: 360 sec
6
MP Cost: 30, Cooldown Time: 300 sec
7
MP Cost: 30, Cooldown Time: 240 sec
Dual Bowgun Expert Description: 듀얼보우건 계열 무기의 숙련도와 물리 공격력, 크리티컬 최소 데미지를 증가시킨다.\n필요 스킬 : #c듀얼보우건 마스터리 20레벨 이상# Info: type = 50 Pre-requisite: Level 20 Dual Bowgun Mastery Maximum Level: 30
Defense Break Description: 공격 시 일정 확률로 적의 방어율 100%를 무시한다. 보스몬스터에게도 동일하게 적용된다. Info: type = 50 Maximum Level: 20
#x% chance to ignore 100% of a monster's defense
1
2% chance to ignore 100% of a monster's defense
2
4% chance to ignore 100% of a monster's defense
3
6% chance to ignore 100% of a monster's defense
4
8% chance to ignore 100% of a monster's defense
5
10% chance to ignore 100% of a monster's defense
6
12% chance to ignore 100% of a monster's defense
7
14% chance to ignore 100% of a monster's defense
8
16% chance to ignore 100% of a monster's defense
9
18% chance to ignore 100% of a monster's defense
10
20% chance to ignore 100% of a monster's defense
11
22% chance to ignore 100% of a monster's defense
12
24% chance to ignore 100% of a monster's defense
13
26% chance to ignore 100% of a monster's defense
14
28% chance to ignore 100% of a monster's defense
15
30% chance to ignore 100% of a monster's defense
16
32% chance to ignore 100% of a monster's defense
17
34% chance to ignore 100% of a monster's defense
18
36% chance to ignore 100% of a monster's defense
19
38% chance to ignore 100% of a monster's defense
20
40% chance to ignore 100% of a monster's defense
21
42% chance to ignore 100% of a monster's defense
22
44% chance to ignore 100% of a monster's defense
High Kick Demolition Description: 차지 드라이브로 적들을 공중으로 띄웠을 때 사용하는 연계 스킬이다. 공중으로 뜬 적들을 향해 보이지 않을 속도로 빠르게 날아가 공격한다. 추가로 차지 드라이브의 데미지를 영구적으로 증가시키는 패시브 효과가 있다.\n필요 스킬 : #c라이트닝 플레어 15레벨 이상# Info: type = 1, areaAttack = 1 Delays: demolitionElf - 870 ms Range:200% Pre-requisite: Level 15 Lightning Flare Final Attack: Dual Bow Animations:effect, hit.0, hit.1 Maximum Level: 20
Active Effect: MP Cost: #mpCon, Max Monsters Hit: #mobCount, Damage: #damage%, Number of Hits: #attackCount, Passive Effect: Charge Drive Damage +#damR%
1
Active Effect: MP Cost: 14, Max Monsters Hit: 8, Damage: 119%, Number of Hits: 6, Passive Effect: Charge Drive Damage +12%
2
Active Effect: MP Cost: 14, Max Monsters Hit: 8, Damage: 122%, Number of Hits: 6, Passive Effect: Charge Drive Damage +14%
3
Active Effect: MP Cost: 14, Max Monsters Hit: 8, Damage: 125%, Number of Hits: 6, Passive Effect: Charge Drive Damage +16%
4
Active Effect: MP Cost: 14, Max Monsters Hit: 8, Damage: 128%, Number of Hits: 6, Passive Effect: Charge Drive Damage +18%
5
Active Effect: MP Cost: 16, Max Monsters Hit: 8, Damage: 131%, Number of Hits: 6, Passive Effect: Charge Drive Damage +20%
6
Active Effect: MP Cost: 16, Max Monsters Hit: 8, Damage: 134%, Number of Hits: 6, Passive Effect: Charge Drive Damage +22%
7
Active Effect: MP Cost: 16, Max Monsters Hit: 8, Damage: 137%, Number of Hits: 6, Passive Effect: Charge Drive Damage +24%
8
Active Effect: MP Cost: 16, Max Monsters Hit: 8, Damage: 140%, Number of Hits: 6, Passive Effect: Charge Drive Damage +26%
9
Active Effect: MP Cost: 18, Max Monsters Hit: 8, Damage: 143%, Number of Hits: 6, Passive Effect: Charge Drive Damage +28%
10
Active Effect: MP Cost: 18, Max Monsters Hit: 8, Damage: 146%, Number of Hits: 6, Passive Effect: Charge Drive Damage +30%
11
Active Effect: MP Cost: 18, Max Monsters Hit: 8, Damage: 149%, Number of Hits: 6, Passive Effect: Charge Drive Damage +32%
12
Active Effect: MP Cost: 18, Max Monsters Hit: 8, Damage: 152%, Number of Hits: 6, Passive Effect: Charge Drive Damage +34%
13
Active Effect: MP Cost: 20, Max Monsters Hit: 8, Damage: 155%, Number of Hits: 6, Passive Effect: Charge Drive Damage +36%
14
Active Effect: MP Cost: 20, Max Monsters Hit: 8, Damage: 158%, Number of Hits: 6, Passive Effect: Charge Drive Damage +38%
15
Active Effect: MP Cost: 20, Max Monsters Hit: 8, Damage: 161%, Number of Hits: 6, Passive Effect: Charge Drive Damage +40%
16
Active Effect: MP Cost: 20, Max Monsters Hit: 8, Damage: 164%, Number of Hits: 6, Passive Effect: Charge Drive Damage +42%
17
Active Effect: MP Cost: 22, Max Monsters Hit: 8, Damage: 167%, Number of Hits: 6, Passive Effect: Charge Drive Damage +44%
18
Active Effect: MP Cost: 22, Max Monsters Hit: 8, Damage: 170%, Number of Hits: 6, Passive Effect: Charge Drive Damage +46%
19
Active Effect: MP Cost: 22, Max Monsters Hit: 8, Damage: 173%, Number of Hits: 6, Passive Effect: Charge Drive Damage +48%
20
Active Effect: MP Cost: 22, Max Monsters Hit: 8, Damage: 176%, Number of Hits: 6, Passive Effect: Charge Drive Damage +50%
Advanced Final Attack Description: 영구적으로 공격력과 명중률이 증가하며 파이널 어택의 발동확률과 데미지가 대폭 상승한다.\n필요 스킬 : #c파이널 어택 20레벨 이상# Info: type = 53, finalAttack = 1, condition = attack Pre-requisite: Level 20 Final Attack: Dual Bowgun Animations:hit.0 Maximum Level: 30
7/16/2011
-- Added change log
-- Added a notice to the top of the module stating that this module is dependent on information from KMS and not KMST. As such, this module will only be updated once information hits KMS.
-- Added other weapons added in 1.2.136
I'm still not liking how the Dual Bows look.
Wait...
THEY HAVE 165 MAX SPEED????
Charge drive seems like FATSUS, but in one move. I jelly.
Is it Leap tornado or Leaf tornado? You put both.
So the main stat for Mercedes is STR, but the Dual Bows have a rediculous amount of DEX needed to equip them. I don't get it. Is it to make them balanced?
TheTempest Wrote:So the main stat for Mercedes is STR, but the Dual Bows have a rediculous amount of DEX needed to equip them. I don't get it. Is it to make them balanced?
Thanks for catching that. I will be fixing various other translation issues/otherwise as the night goes on.
TheTempest Wrote:So the main stat for Mercedes is STR, but the Dual Bows have a rediculous amount of DEX needed to equip them. I don't get it. Is it to make them balanced?
Primary = main. Primary stat is DEX.
Edit: never mind
Fiel Wrote:Thanks for catching that. I will be fixing various other translation issues/otherwise as the night goes on.
No problem, but I was actually convinced STR was the main stat. I was going to make one because of it, but oh well. I still prefer Cannoneers over this and also waiting on Demon Slayers.
Fiel Wrote:Thanks for catching that. I will be fixing various other translation issues/otherwise as the night goes on.
[2311]23111002/name = Unicorn Spike
23111002/h = MP Cost: #mpCon, Max Monsters Hit: #mobCount, Damage: #damage%, Number of Hits: #attackCount, Weakening Chance: #prop%, Duration: #time sec, Damage Increase: #x%, Maximum Number of Attacks Affected: #y
[2312]
23121000/name = Ring of Ishtar
23121000/h = MP Cost: #mpCon, Damage: #damage%, Passive Effect: Strike Dualshot Damage: +#damR%
23121002/name = Legendary Spear
23121002/h = MP Cost: #mpCon, Max Monsters Hit: #mobCount, Damage: #damage%, Number of Hits: #attackCount, Duration: #time sec, Defense Reduced: #x%, Cooldown Time: #cooltime sec, Passive Effect: Leaf Tornado Damage: +#damR%
23121004/name = Ancient Spirit
23121004/h = Active Effect: MP Cost: #mpCon, Duration: #time sec, Damage: +#damR%, Maximum HP +#emhp, Passive Effect: Ignis Lore's Evasion Rate +#prop%
Ancient Spirit doesn't give Critical Hit Rate anymore, or it shouldn't, even though the x variable still exists on the skill (and is set to 1). Some standardization to the passive damage buffs for skills should be written with Passive Effect: [skill name] Damage: +#damR%
I also missed a comma for Unicorn Spike the first time through. Just something for consistency. Any thoughts as to whether the "status effect" Unicorn Spike gives should be renamed? Weakening is already the term for being unable to jump which is not what this does, though the term used literally in the description states it makes the monster weaker.
I think the description in Potential Power shouldn't use the term "fixed chance". Instead, maybe
"Permanently increase your latent potential. Increases speed, maximum speed, and chance to avoid enemy attacks"
as it should be a an increase to the evasion rate that's calculated from your avoid stat. i.e. you have x avoid that gives you y% chance to evade enemy attacks. Maxed Potential Power gives you 1.2y to evade enemy attacks, as opposed to y + 20% like Fake from 4th job Thieves. Unless the skill is utterly broken.
Soul Purify doesn't heal HP or MP anymore and was renamed.
[2310]
23101003/name = Soul Infusion
23101003/h = MP Cost: #mpCon, Duration: #time sec, Damage: +#damage%, Critical Hit Rate: +#x%
[Module] Mercedes - darkmonkey13 - 2011-07-14
I actually thought Potential Power would increase the effect of the pot equips that you had, at first. That would be so broken...
-- Added a notice to the top of the module stating that this module is dependent on information from KMS and not KMST. As such, this module will only be updated once information hits KMS.
-- Added other weapons recently placed in KMS.