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[Module] Chaos | PVP Adventurers - Printable Version

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Pages: 1 2


[Module] Chaos | PVP Adventurers - Fiel - 2010-12-23

You have all skills available to you - but these following skills were changed for the purposes of PvP.

 Swordman
 Fighter
 Crusader
 Hero
 Page
 White Knight
 Paladin
 Spearman
 Dragon Knight
 Dark Knight



[Module] Chaos | PVP Adventurers - Fiel - 2010-12-23

 Magician
 F/P Wizard
 F/P Mage
 F/P Archmage
 I/L Wizard
 I/L Mage
 I/L Archmage
 Cleric
 Priest
 Bishop



[Module] Chaos | PVP Adventurers - Fiel - 2010-12-23

 Bowman
 Hunter
 Ranger
 Bowmaster
 Crossbowman
 Sniper
 Crossbow Master



[Module] Chaos | PVP Adventurers - Fiel - 2010-12-23

 Rogue
 Assassin
 Hermit
 Night Lord
 Bandit
 Chief Bandit
 Shadower
 Semi-Dualer (20-29)
 Dualer (30-54)
 Dual Master (55-69)
 Slasher (70-119)
 Dual Blader (120+)



[Module] Chaos | PVP Adventurers - Fiel - 2010-12-23

 Pirate
 Brawler
 Marauder
 Buccanneer
 Gunslinger
 Outlaw
 Corsair



[Module] Chaos | PVP Adventurers - Loose - 2010-12-23

Well, the skills I noticed that are missing (at least from Bandit) are Mastery, Booster and Haste. So, probably the 2nd option is true.


[Module] Chaos | PVP Adventurers - Blup - 2010-12-23

Battleship cannon+torpedo and no battleship?


[Module] Chaos | PVP Adventurers - Aggravate - 2010-12-23

So one thing I noticed were that movement skills like Tele, Haste, FJ, Thrust, Dash, etc are removed for PvP, but attack skills that can "propel" you forward or back are allowed? (e.g. Rush, Recoil Shot, Assaulter, Slash Storm, FA, etc)

To add on to that, what about skills that give a certain class invincibility frames for a second or two? (e.g. B-Step, CSB, BSB, etc). I don't know how PvP will work in MS, but some skills do give a heightened advantage over another class. :f6:


[Module] Chaos | PVP Adventurers - Unauthorized Intruder - 2010-12-23

I think it's No.2, Fiel. While every skills are still available, these are skills that will be changed in PvP mode. Or how can sairs shoot cannon without getting into ship.


[Module] Chaos | PVP Adventurers - byakugan - 2010-12-23

I see no magic guard but I do see power guard and panic :f6:

Well I'm sure this is gonna be ugly the first days, but I hope it gets refined to a point where all jobs are balanced for PvP.


[Module] Chaos | PVP Adventurers - KaosStorm - 2010-12-23

I don't know about you guys, but I kinda feel HH would be SOMEWHAT overpowered for PvP. But we'll have to wait and see how this works out.


[Module] Chaos | PVP Adventurers - Popotito - 2010-12-23

MS was never supossed to be a PVP game... i think pvp ll fail


[Module] Chaos | PVP Adventurers - Takebacker - 2010-12-23

Orb was boosted to 1120% in PvP? No super transform? I can demo without being in ST?

PvP sounds fun as hell.


[Module] Chaos | PVP Adventurers - Lumancer - 2010-12-23

Dammit, I'd kill to have max Doom for pvp. I don't care HOW stupid it is, spammable 90% chance of snailing human players would be the greatest thing ever xD


[Module] Chaos | PVP Adventurers - Hotshot - 2010-12-24

lol, what's going on with pierce? A shot of ultimate strafe would cause more damage.


[Module] Chaos | PVP Adventurers - Devil - 2010-12-24

Uhm, what is the HP boost on PVP? Current HP * 1.000.000? Because otherwise mages will 1 hit kill everyone without other people even getting near them with their 999.999 damage ultimates with 400% range...

Also, I presume all potential equipment is disabled? Otherwise PvP is fail from the start, or rename it to PvNX


[Module] Chaos | PVP Adventurers - Link - 2010-12-24

I just noticed... What the flying f'uck @ Demolition. 210% damage with a 3 second cooldown!? Well, THERE GOES OUR BOSSING ABILITY. x-x

Now we're truely the pomegranatetiest class in the game (not that we weren't already, but lol).





PLEASE tell me these changes ONLY happen in PVP and not in the rest of the Maple World. :S




From the looks of it, they still have a lot to work on when it comes to actual balance. The slower classes need a change to be able to keep up with the faster classes, or just the opposite.


[Module] Chaos | PVP Adventurers - DeanNim - 2010-12-24

ShiKage Wrote:I just noticed... What the flying f'uck @ Demolition. 210% damage with a 3 second cooldown!? Well, THERE GOES OUR BOSSING ABILITY. x-x

Now we're truely the pomegranatetiest class in the game (not that we weren't already, but lol).





PLEASE tell me these changes ONLY happen in PVP and not in the rest of the Maple World. :S




From the looks of it, they still have a lot to work on when it comes to actual balance. The slower classes need a change to be able to keep up with the faster classes, or just the opposite.


yeap, its safe to assume your skillbook changes the moment you enter PvP.


[Module] Chaos | PVP Adventurers - Link - 2010-12-24

DeanNim Wrote:yeap, its safe to assume your skillbook changes the moment you enter PvP.

I sure hope this is the case. It's the only logical explaination, unless Nexon Korea just really wants to royally f'uck things up for certain classes. XD

I still can't wait until this comes out. Although I usually hate player versus player games (mainly because people are d'icks), I like 2D side-scrolling PVP type matches.

inb4specialcharactersaremadebypeopleforPVPpurposesonly. Which classes do you guys think will be good? Aside from Dual Blade, obviously... Lmao


[Module] Chaos | PVP Adventurers - Kabanaw - 2010-12-24

Aggravate Wrote:So one thing I noticed were that movement skills like Tele, Haste, FJ, Thrust, Dash, etc are removed for PvP, but attack skills that can "propel" you forward or back are allowed? (e.g. Rush, Recoil Shot, Assaulter, Slash Storm, FA, etc)

To add on to that, what about skills that give a certain class invincibility frames for a second or two? (e.g. B-Step, CSB, BSB, etc). I don't know how PvP will work in MS, but some skills do give a heightened advantage over another class. :f6:

Doubting they removed teleport. Why change teleport mastery if there's no teleport?