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Dev Blog -- Big Bang Countdown! - Printable Version +- Southperry.net (https://www.southperry.net) +-- Forum: Main (https://www.southperry.net/forumdisplay.php?fid=11) +--- Forum: Nexon Announcements (https://www.southperry.net/forumdisplay.php?fid=20) +--- Thread: Dev Blog -- Big Bang Countdown! (/showthread.php?tid=33616) Pages:
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Dev Blog -- Big Bang Countdown! - Twilight - 2010-12-02 http://maplestory.nexon.net/FunStuff/Articles.aspx?boardNo=400&contentNo=00AK9&pageIndex=1 Nexon Wrote: Dev Blog -- Big Bang Countdown! - donovan - 2010-12-02 Better than the last, still too much credit taken for running the game through babelfish. Dev Blog -- Big Bang Countdown! - Mike - 2010-12-02 Glad to hear that they're ending classic Maple with a bang. Dev Blog -- Big Bang Countdown! - JoeTang - 2010-12-02 >Most classes had skills that players never used, and the entire system was too complicated >the entire system was too complicated >too complicated hahaohwow.jpg Dev Blog -- Big Bang Countdown! - Manu - 2010-12-02 I love the way they write these dev Blogs, they're actually enjoyable to read. Dev Blog -- Big Bang Countdown! - SwordStaker - 2010-12-02 donovan Wrote:Better than the last, still too much credit taken for running the game through babelfish.I don't think its hard to believe that all the dev teams sat down together, said their side of the story, then worked on Big Bang together letting Korea be the first. Once that was done Japan and North America started theres around the same time but moving at a much much much slower pace. Once Korea was finished they took a look and copied the data. What was left was their own versions. Thats probably when all the teams(except Korea) sat down and worked out each one of the individual areas. They decided that since their versions were much larger than Koreas they would need more to fit their version. The MSEA dev team worked on their versions, China, Taiwan, and so on. Once they had the set values they wanted and any changes they deemed necessary, they got together and shared the data with each other. Once then they decided any changes they needed to behold from the Koreans version. Japan probably decided many of it's players liked Monster Book so they said "we'll fix ours up". North America and Japan were going to be the first ones to deliever Big Bang so they sat down together. They worked out CWK together and Masteria. They then thought of the simple mini map and other features. Once done they presented their drafts to the rest of the teams. Once they said go it was up for the individual teams to decide what they wanted to keep and toss out. America picked out all of their features and decided for majority of the project work with Japan. Japan said they would release theres first as more or less as a test run. At this point our dev team could easily see what Japan had in store. They didn't like the changes to Mushroom Shrine and decided to keep it as is. Once all done they met up together and decided to share any data files. Now the final time for production began. Each version started working without the other teams and solely on their own versions. From that point on they figured out any events, special items, and cash shop items that would be implemented into their version. They opened Tespia, saw what was happening, and was happy. They closed down Tespia and started working on it on their own personal client. Now it's almost ready and Big Bang is almost here! Note:This is not at all a true story but a made up one to stimulate what might/could have happened for the production of Big Bang. This story was to show it's not bad for NEXON AM to say parts we're their idea when it very well could have been. Again this story was all made up and may or may not be true. Dev Blog -- Big Bang Countdown! - Twilight - 2010-12-02 SwordStaker Wrote:I don't think its hard to believe that all the dev teams sat down together, said their side of the story, then worked on Big Bang together letting Korea be the first. Once that was done Japan and North America started theres around the same time but moving at a much much much slower pace. Once Korea was finished they took a look and copied the data. What was left was their own versions. Thats probably when all the teams(except Korea) sat down and worked out each one of the individual areas. They decided that since their versions were much larger than Koreas they would need more to fit their version. The MSEA dev team worked on their versions, China, Taiwan, and so on. Once they had the set values they wanted and any changes they deemed necessary, they got together and shared the data with each other. Once then they decided any changes they needed to behold from the Koreans version. Japan probably decided many of it's players liked Monster Book so they said "we'll fix ours up". North America and Japan were going to be the first ones to deliever Big Bang so they sat down together. They worked out CWK together and Masteria. They then thought of the simple mini map and other features. Once done they presented their drafts to the rest of the teams. Once they said go it was up for the individual teams to decide what they wanted to keep and toss out. America picked out all of their features and decided for majority of the project work with Japan. Japan said they would release theres first as more or less as a test run. At this point our dev team could easily see what Japan had in store. They didn't like the changes to Mushroom Shrine and decided to keep it as is. Once all done they met up together and decided to share any data files. Now the final time for production began. Each version started working without the other teams and solely on their own versions. From that point on they figured out any events, special items, and cash shop items that would be implemented into their version. They opened Tespia, saw what was happening, and was happy. They closed down Tespia and started working on it on their own personal client. Now it's almost ready and Big Bang is almost here! I don't see how you could expand on one sentence so much while sticking to one counter-point, so I decided not to read what you typed. Dev Blog -- Big Bang Countdown! - SwordStaker - 2010-12-02 Twilight Wrote:I don't see how you could expand on one sentence so much while sticking to one counter-point, so I decided not to read what you typed.To be honest. I already forgot what I typed LOL Dev Blog -- Big Bang Countdown! - iRyahn - 2010-12-02 Nexon Wrote:By the way, I happen to know that the GMs are planning something big for the send off of classic Maple World, so be sure to check in regularly or you could miss out! Ohh? ^^' & That was an interesting read.. felt like i've read it 1000x before (because they keep repeating themselves in an attempt to 'hype') but eh, whatever. Dev Blog -- Big Bang Countdown! - Worthyness - 2010-12-02 iRyahn Wrote:Ohh? ^^' "To say farewell to the maple world as we know it, We're having an awesome Big Bang Blowout Sale in the Cash Shop! Every hour something new will be featured in the "Event" section of the Cash Shop and will be sold at a discounted price of 10%! Get some NX today! Too little Bang for your buck? Help our sponsors!"" Dev Blog -- Big Bang Countdown! - AltCtrlDlt - 2010-12-02 donovan Wrote:Better than the last, still too much credit taken for running the game through babelfish. Well, it would be a stupid marketing strategy to admit otherwise: "Yeah, all we had to do was translate data and alter some WT mob data... and it took us 5 months. Hope you guys don't mind." Can you imagine the rage that would be had from this? Especially after all of the drawn-out patches we have had in the last few months? Nexon doesn't have any better excuse for delaying it, so they came up with this garbage. Dev Blog -- Big Bang Countdown! - Jamie_Kurosawa - 2010-12-03 My favorite part will be if they actually fixed the compatibility issues so I can go boss hunting again. Dev Blog -- Big Bang Countdown! - SaptaZapta - 2010-12-03 Again with the stupid non sequitur about more content leading to exp curve flattening. Fact is, they cut out content because the exp curve dropped (all the Episode 1 quest line is gone, for example). They had to remove the level cap on party quests because otherwise nobody'd get around to them before overleveling. SwordStaker, you scenario would be more believable if the new-improved world map (with mobs and npc's listed) actually existed in Masteria, for example. Or if other World Tour areas even *got* a world map. Nevermind Singapore, it's just one straight line, but why can't Zipangu have a map? Same with mob stats and everything else. It's quite obvious Korea did Big Bang all by themselves, for themselves, and screw the other versions. In fact, playing post-BB GMS makes it quite obvious which parts are the "real MapleStory" and which are "tacked on". Sadly, another "dev blog" that looks like it was written by the PR department, not a developer :-( Dev Blog -- Big Bang Countdown! - kremechoko - 2010-12-03 How about telling Maplers the stuff you took OUT, Nexon?
Dev Blog -- Big Bang Countdown! - Jamie_Kurosawa - 2010-12-03 I seriously think a PR department is all they have at times. There's so much stuff that gets suppressed on their forums all the time it's unreal so I guess the PR department runs that too. I heard all the people who spoke out against the Black Friday sales got banned from the forums when the mods came in Monday, unsure of the number, but I was one of them. Shame Nexon doesn't understand the value of opinion. If they'd listen to their users, GMS would be a lot more fun than it has been. People said the content was drying up, dude, if we had gotten all the content of every version out there from ChinaMS, JapanMS, ThaiMS, etc. mainly all the World Tour areas, we'd have tons to do. Dev Blog -- Big Bang Countdown! - Hotshot - 2010-12-03 Nexon Wrote:Internally, we’ve had a lot of fun playing with less popular jobs, and trying out classes we don’t usually spend a lot of time with. lol at Nexon admitting they didn't care about less-popular classes either. This is why it took something like 2 years to fix the pierce DC glitch fully for marksmen. Dev Blog -- Big Bang Countdown! - Chameleonic - 2010-12-03 Hotshot Wrote:lol at Nexon admitting they didn't care about less-popular classes either. This is why it took something like 2 years to fix the pierce DC glitch fully for marksmen. Too bad there are still a bunch of bugs that still dc Marksmen.
Dev Blog -- Big Bang Countdown! - CarrionCrow - 2010-12-03 Ha! Calling Tony the errand boy PR department! You are far to generous my fellow S-Perricans! He runs to Starbucks, back and forth, back and forth. Once in a blue moon he gets asked to write up some crap like this, because after all he do have a half baked almost done degree in marketing. Problem is, he never took the course that explains that not all of the targets are sheep. Dev Blog -- Big Bang Countdown! - Combattente - 2010-12-03 I liked this. I hope they keep posting dev blog stuff like this. Dev Blog -- Big Bang Countdown! - Berzerk - 2010-12-03 Can't wait. |