![]() |
|
Your Guide to HP and MP - Printable Version +- Southperry.net (https://www.southperry.net) +-- Forum: Maplers Helping Maplers (https://www.southperry.net/forumdisplay.php?fid=9) +--- Forum: MapleGuides (https://www.southperry.net/forumdisplay.php?fid=83) +--- Thread: Your Guide to HP and MP (/showthread.php?tid=270) |
Your Guide to HP and MP - LazyBui - 2008-07-01 [SIZE="3"]CURRENTLY REQUESTING:[/SIZE]
A new character starts with 50 HP and 5 MP. Maximum possible HP/MP is, of course, 30000. You cannot go over this amount with gear, Hyper Body, or any combination of the two. Hyper Body is affected by gear, as in, if you have 10000 base HP and add 1000 HP in gear with max Hyper Body, you won't have 17000 HP (10000 * 1.6 + 1000). You'll have 17600 HP ((10000 + 1000) * 1.6). The only base stat that affects HP or MP is INT, which affects MP gain and is reflected in each of the values below.
Regarding AP Resets...
An asterisk (*) indicates more samples needed.*I believe Cygnus has the same HP/MP increments as their parallel regular jobs [SIZE="5"]Beginner/Noblesse[/SIZE]
Spoiler
[SIZE="5"]Warrior/Dawn Warrior[/SIZE]
Spoiler
[SIZE="5"]Magician/Blaze Wizard[/SIZE]
Spoiler
[SIZE="5"]Bowman/Wind Archer/Thief/Night Walker[/SIZE]
Spoiler
[SIZE="5"]Pirate/Thunder Breaker[/SIZE]
Spoiler
[SIZE="5"]Credits[/SIZE] Nekonecat [sleepywood.net] - Miscellaneous contributions, including rates for several different classes, as well as job advance amounts Crimsonmyst [sleepywood.net] - Warrior MP gain rate Beyonder [sleepywood.net] - Spearman job advance HP, Fighter job advance MP DeanNim [asiasoft.net] - Pirate second job advance HP/MP Cactuar - First suggestion about pirate HP/MP gain Stereo - Job advance HP/MP ranges, pirate MP gain on level Dusk - Pirate MP gain on level, pirate job advance data FoolsLove - Job advance HP/MP ranges confirmed by a GM Harrisonized - HP/MP increase data Your Guide to HP and MP - Hazzy - 2008-07-01 I did some STR-DEX and how it affects HP-MP for beginners a while ago, I'll go find the images, if you want them. ![]() Ok, here are the Levels of beginners, as well as their HP/MP. o_o Not really sure if this is what you need, but posting it can't hurt.
Spoiler
Your Guide to HP and MP - LazyBui - 2008-07-01 STR/DEX have no bearing on HP or MP. It's a common misconception that STR affects HP gain because INT affects MP gain. Not the case. Non-damage dealing uses (secondary uses) of stats: STR - Damage reduction DEX - Accuracy, Avoidability, Hands INT - MATK, MDEF, MP gain, Hands LUK - Avoidability, Accuracy, EXP loss on death, Hands However, thank you for helping. Confirmation is a part of having accurate data. Your Guide to HP and MP - Stereo - 2008-07-01 LazyBui Wrote:STR/DEX have no bearing on HP or MP. It's a common misconception that STR affects HP gain because INT affects MP gain. Not the case. Could you explain this one? STR definitely does not add w.def, is there some other stat involved in monster damage that makes it reduce damage? As your information pretty much shows, Beginners gain 12~16 HP per level completely at random. There's nothing you can do to change that. This misses the original numbers I used, I have made most of these advances 2-3 times though & these are rounded to the nearest 10 from highest/lowest observed. Quote:(1st job) Your Guide to HP and MP - LazyBui - 2008-07-01 If you go on a private server and jack your STR up to 30k, it's obvious that it reduces damage too. I don't know how it's factored but I know that it IS a factor. But that isn't the purpose of this thread. ![]() Were those like guessed ranges as in you rounded them, or did you actually get those numbers? I think you'd have to be pretty lucky to get numbers like that from 2-3 advances for all classes. o_O Your Guide to HP and MP - Hazzy - 2008-07-01 LazyBui Wrote:STR/DEX have no bearing on HP or MP. It's a common misconception that STR affects HP gain because INT affects MP gain. Not the case. Well, this weird pattern showed up. Every one of my samples, expect for the "Brandini" and "Mardi" are Islanders who pumped STR, and nothing but. However, "Brandini" is pure Dex, had more MP than anyone else, and a notably lower HP. LazyBui Wrote:If you go on a private server and jack your STR up to 30k, it's obvious that it reduces damage too. I don't know how it's factored but I know that it IS a factor. But that isn't the purpose of this thread. Private Servers aren't exactly the best source of data like this. I'll have to ask Fiel, the expert, but I don't think that information is stored in the WZ files, but rather stored in the Source, which is editable. Your Guide to HP and MP - Stereo - 2008-07-01 LazyBui Wrote:Were those like guessed ranges as in you rounded them, or did you actually get those numbers? I think you'd have to be pretty lucky to get numbers like that from 2-3 advances for all classes. o_O I edited in after, but I rounded to 10's. The highest HP/MP gain I had as a Thief/Bowman was 348 HP / 198 MP, so it rounded to 350/200. I'll check out the STR thing later, all I currently know about the damage formula is that there's a factor based on class which no stats affect (a stripped Warrior takes more damage than a stripped Mage, especially at 100+) Your Guide to HP and MP - LazyBui - 2008-07-01 No, I assure you, damage is handled by the client. Both to monster and to player. The only things handled by the server are damage reduction skills. If you look at base.wz, there's a section called StandardPDD.img that has the various numbers for wdef that determines damage at a given level. That's where they get the weird numbers for whatever formulae you've seen. If that's surprising to you that the client would control damage like that, then oh boy. You must be new to Maple. There's a lot of stuff that's controlled by the client. EDIT: I'd appreciate it very much if you could provide exact numbers. Maple isn't known to be the most well-rounded game in static values. Minimum MP for thieves is level * 14 + 148, what the hell is that? Nothing personal, I just want to be as accurate as possible. :< Your Guide to HP and MP - Stereo - 2008-07-01 Originally (patch 0.40 or earlier perhaps) I had a relatively accurate formula for monster damage: (w.atk)^2/125 = base max base max * 0.92 = base min base max - 0.43*wdef = max base min - 0.43*wdef = min They changed it to use the file you mentioned I guess & other formula changes (afaik the base range was unaffected, only the way damage is reduced), and presumably added the STR then. I guess I should get ingame and test more, but it essentially boosted the damage my warrior takes by 50~200 depending on monster and it's not much fun running around burning pots. The scaling of wdef is approximately the same as well, they just tossed in a couple factors that make base damage vary by character. For the thief formula, level*14 covers the minimum amount of MP gained per level - the 148 is about as suspect as anything in this thread, as it's only due to the reports of the few people who actually hit MP minimum. Basing it on the pure minimum at a given level, it should be around 130~150, depending on the actual minimum amount at each job advance. It's possible this number is just hardcoded into MS and doesn't actually reflect the minimum MP a character can get, though. I mentioned it before, more specifically: Assassin (2nd job adv): gained 348 hp, 198 mp. Your Guide to HP and MP - Trinity - 2008-07-02 i have one quick question if int directly relates to mp increase per level, than why dont people put on a bunch of int equips before they level for extra mp? Your Guide to HP and MP - Hazzy - 2008-07-02 Trinity Wrote:i have one quick question It's a pain to get massive INT gear. People did do that, but only to HP Wash. Even a perfect 50 INT overall would leave only five extra MP gained per level, not really worth it unless you want to HP Wash. :/ I think a recent patch made only Base INT affect it D: Your Guide to HP and MP - Cardboardsnail - 2008-07-02 Trinity Wrote:i have one quick question Some people do do that Your Guide to HP and MP - FoolsLove - 2008-07-02 First Job Advancement Warrior is 200 ~ 250 HP Increase Second Job Advancement Fighter is 300 ~ 350 HP Increase Second Job Advancement Page is 100 ~ 150 MP Increase Chooses a random number with each advancement. I know this for a fact as a retired MapleStory GM told me. Still waiting to receive the rest, he's still busy with life and such. Will edit post as given. Though I would assume that the range for each one is 50, so if that's right the rest would just take simple math to figure out. Your Guide to HP and MP - LazyBui - 2008-07-05 So GMs actually have access to the source? I thought they only did user involvement things, such as policing the game and answering tickets? Those would be consistent with my results. Hm. Think I'll add with a side note. Your Guide to HP and MP - FoolsLove - 2008-07-05 Depends on what type of GM they are. The one I know coded NPCs/Maps/Monsters. There's the GMs that do as you said, policing the game/answering tickets etc.. Then there are the coders for the game. They are still GMs, just don't do much other than play around in-game. I asked about the 50 range and he said after a glance that they all are within that range. Your Guide to HP and MP - LazyBui - 2008-07-07 Interesting. I always thought people were silly for thinking that GMs did any game coding when they use Super Megaphones to complain and stuff, but it turns out I was wrong. I was under the impression that game administrators were the coders and you'd rarely, if ever, see them in game. I think I remember some Wizet Q&A saying something to that effect. k, good to know. Anyway, what about 1st job advance thief/bowman MP? Does that mean that the range is 0-50? I assume that this is the case if all of them are within the 50 range, or is it possible that it has changed? Maybe an exception to the rule? Your Guide to HP and MP - Holypie - 2008-07-08 Trinity Wrote:i have one quick questionthey do, and it pisses me off as a mage to see a warrrior has better int equips than me -.-" also, its driving the prices of int scrolls up like no tomorrow, so only those funded people get the good int equips, and 90% of the AREN'T mages!!!!!!(didn't want to be offensive to anyone) Your Guide to HP and MP - Hazzy - 2008-07-08 Holypie Wrote:they do, and it pisses me off as a mage to see a warrrior has better int equips than me -.-" also, its driving the prices of int scrolls up like no tomorrow, so only those funded people get the good int equips, and 90% of the AREN'T mages!!!!!!(didn't want to be offensive to anyone) Everyone uses Dex Scrolls, so wouldn't Dex Scrolls be worth even more? :f6: Last I remember, 60% Overall Int Scrolls were over 11m in Khaini, while Dex were 6m? Your Guide to HP and MP - Harrisonized - 2008-07-09 Here's the data for my Cleric. The (~) are just dividers. The bonuses from Equips are upon level up (counted from the lower level). For example, when I leveled from 18 to 19 18 ~ 94 ~ 1 ~ 8 ~ 1 ~ 272 ~ 3 ~ 648 ~ 0 ~ 13 ~ 52 19 ~ 99 ~ 0 ~ 8 ~ 1 ~ 286 ~ 3 ~ 700 ~ 0 ~ 14 ~ 52 I had a 1 int bonus before I leveled up. Level ~ Base INT ~ (+) = INT bonus from Equips ~ Base LUK ~ (+) = LUK bonus from Equips ~ Base HP ~ (+) HP Bonus from Equips ~ Base MP ~ (+) MP Bonus from Equips ~ (LLHP) = Base HP gained from previous levels ~ (LLMP) = Base MP gained from previous levels LVL ~ INT ~ + ~ LUK ~ + ~ HP ~ + ~ MP ~ + ~ LLHP ~ LLMP 1 ~ 9 ~ 0 ~ 8 ~ 0 ~ 50 ~ 0 ~ 5 ~ 0 ~ 0 ~ 0 2 ~ 14 ~ 0 ~ 8 ~ 0 ~ 62 ~ 0 ~ 16 ~ 0 ~ 12 ~ 11 3 ~ 19 ~ 0 ~ 8 ~ 0 ~ 74 ~ 0 ~ 29 ~ 0 ~ 12 ~ 13 4 ~ 24 ~ 0 ~ 8 ~ 0 ~ 88 ~ 0 ~ 41 ~ 0 ~ 14 ~ 12 5 ~ 29 ~ 0 ~ 8 ~ 0 ~ 100 ~ 0 ~ 55 ~ 0 ~ 12 ~ 14 6 ~ 34 ~ 0 ~ 8 ~ 0 ~ 115 ~ 0 ~ 67 ~ 0 ~ 15 ~ 12 7 ~ 39 ~ 0 ~ 8 ~ 0 ~ 129 ~ 0 ~ 80 ~ 0 ~ 14 ~ 13 8 ~ 44 ~ 0 ~ 8 ~ 0 ~ 145 ~ 0 ~ 94 ~ 0 ~ 16 ~ 14 Advancement 8 ~ 44 ~ 1 ~ 8 ~ 1 ~ 145 ~ 0 ~ 224 ~ 0 ~ 0 ~ 130 ~ Max MP LVL 9 ~ 49 ~ 1 ~ 8 ~ 1 ~ 155 ~ 0 ~ 250 ~ 0 ~ 10 ~ 26 ~ 0 10 ~ 54 ~ 1 ~ 8 ~ 1 ~ 167 ~ 0 ~ 277 ~ 0 ~ 12 ~ 27 ~ 2 11 ~ 59 ~ 1 ~ 8 ~ 1 ~ 181 ~ 0 ~ 309 ~ 0 ~ 14 ~ 32 ~ 5 12 ~ 64 ~ 1 ~ 8 ~ 1 ~ 195 ~ 0 ~ 349 ~ 0 ~ 14 ~ 40 ~ 8 13 ~ 69 ~ 1 ~ 8 ~ 1 ~ 208 ~ 3 ~ 394 ~ 0 ~ 13 ~ 45 ~ (MAX) 10 14 ~ 74 ~ 1 ~ 8 ~ 1 ~ 222 ~ 3 ~ 443 ~ 0 ~ 14 ~ 49 15 ~ 79 ~ 1 ~ 8 ~ 1 ~ 234 ~ 3 ~ 493 ~ 0 ~ 12 ~ 50 16 ~ 84 ~ 1 ~ 8 ~ 1 ~ 246 ~ 3 ~ 544 ~ 0 ~ 12 ~ 51 17 ~ 89 ~ 1 ~ 8 ~ 1 ~ 259 ~ 3 ~ 596 ~ 0 ~ 13 ~ 52 18 ~ 94 ~ 1 ~ 8 ~ 1 ~ 272 ~ 3 ~ 648 ~ 0 ~ 13 ~ 52 19 ~ 99 ~ 0 ~ 8 ~ 1 ~ 286 ~ 3 ~ 700 ~ 0 ~ 14 ~ 52 20 ~ 104 ~ 1 ~ 8 ~ 1 ~ 297 ~ 3 ~ 754 ~ 0 ~ 13 ~ 54 21 ~ 109 ~ 1 ~ 8 ~ 1 ~ 311 ~ 3 ~ 806 ~ 0 ~ 14 ~ 52 22 ~ 114 ~ 1 ~ 8 ~ 0 ~ 325 ~ 3 ~ 860 ~ 0 ~ 14 ~ 54 23 ~ 119 ~ 1 ~ 8 ~ 1 ~ 338 ~ 3 ~ 914 ~ 0 ~ 13 ~ 54 24 ~ 124 ~ 1 ~ 8 ~ 1 ~ 348 ~ 33 ~ 968 ~ 0 ~ 10 ~ 54 25 ~ 129 ~ 1 ~ 8 ~ 4 ~ 362 ~ 33 ~ 1024 ~ 50 ~ 14 ~ 56 26 ~ 134 ~ 1 ~ 8 ~ 4 ~ 376 ~ 33 ~ 1081 ~ 50 ~ 14 ~ 57 27 ~ 139 ~ 1 ~ 8 ~ 4 ~ 390 ~ 33 ~ 1136 ~ 50 ~ 14 ~ 55 28 ~ 144 ~ 1 ~ 8 ~ 4 ~ 401 ~ 33 ~ 1192 ~ 50 ~ 11 ~ 56 29 ~ 149 ~ 1 ~ 8 ~ 4 ~ 415 ~ 33 ~ 1248 ~ 50 ~ 14 ~ 56 30 ~ 154 ~ 0 ~ 8 ~ 3 ~ 427 ~ 33 ~ 1305 ~ 0 ~ 13 ~ 57 Advancement 30 ~ 154 ~ 1 ~ 8 ~ 1 ~ 427 ~ 0 ~ 1773 ~ 50 ~ 0 ~ 468 31 ~ 159 ~ 1 ~ 8 ~ 1 ~ 440 ~ 0 ~ 1830 ~ 50 ~ 13 ~ 57 32 ~ 164 ~ 1 ~ 8 ~ 1 ~ 450 ~ 0 ~ 1888 ~ 50 ~ 10 ~ 58 33 ~ 169 ~ 1 ~ 8 ~ 4 ~ 460 ~ 0 ~ 1947 ~ 50 ~ 10 ~ 59 34 ~ 174 ~ 1 ~ 8 ~ 4 ~ 473 ~ 0 ~ 2008 ~ 50 ~ 13 ~ 61 35 ~ 179 ~ 1 ~ 8 ~ 4 ~ 483 ~ 30 ~ 2069 ~ 50 ~ 13 ~ 61 36 ~ 184 ~ 0 ~ 8 ~ 3 ~ 500 ~ 160 ~ 2129 ~ 50 ~ 14 ~ 60 37 ~ 189 ~ 0 ~ 8 ~ 3 ~ 513 ~ 190 ~ 2191 ~ 50 ~ 13 ~ 62 38 ~ 194 ~ 0 ~ 8 ~ 3 ~ 526 ~ 190 ~ 2253 ~ 50 ~ 12 ~ 62 39 ~ 199 ~ 1 ~ 8 ~ 4 ~ 538 ~ 135 ~ 2315 ~ 50 ~ 12 ~ 62 40 ~ 204 ~ 1 ~ 8 ~ 4 ~ 550 ~ 175 ~ 2378 ~ 50 ~ 12 ~ 63 41 ~ 209 ~ 0 ~ 8 ~ 3 ~ 562 ~ 260 ~ 2441 ~ 50 ~ 12 ~ 63 42 ~ 214 ~ 0 ~ 8 ~ 3 ~ 572 ~ 260 ~ 2503 ~ 50 ~ 10 ~ 62 43 ~ 219 ~ 0 ~ 8 ~ 3 ~ 583 ~ 260 ~ 2568 ~ 50 ~ 11 ~ 65 44 ~ 224 ~ 1 ~ 8 ~ 4 ~ 594 ~ 290 ~ 2633 ~ 80 ~ 11 ~ 65 45 ~ 229 ~ 1 ~ 8 ~ 4 ~ 607 ~ 290 ~ 2698 ~ 80 ~ 13 ~ 65 46 ~ 234 ~ 1 ~ 8 ~ 4 ~ 619 ~ 320 ~ 2764 ~ 110 ~ 12 ~ 66 Your Guide to HP and MP - LazyBui - 2008-07-10 Ow @ format. Thank you for adding your information. It doesn't seem like there are any inconsistencies with my data thus far. Good stuff.
|