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Full list of all Adventurer KMST changes - Printable Version +- Southperry.net (https://www.southperry.net) +-- Forum: Maplestory (https://www.southperry.net/forumdisplay.php?fid=15) +--- Forum: Training Center (https://www.southperry.net/forumdisplay.php?fid=32) +--- Thread: Full list of all Adventurer KMST changes (/showthread.php?tid=20926) |
Full list of all Adventurer KMST changes - Fiel - 2009-12-24 Here will be a complete listing of everything that is obvious and everything not so obvious about the skill changes. When talking about skills, assume max level. I will keep this updated for anyone that doesn't want to parse through 300+ posts to find what they're looking for. To see a level-by-level analysis of many of these skills, please see this thread. Updated for 1.2.276 Updated for 1.2.278 Updated for 1.2.279
Warriors
Mages
Bowman
Thieves
Pirates
Full list of all Adventurer KMST changes - Greg - 2009-12-24 Fiel Wrote:Band of Thieves now works with Venom.Oh wow, I never knew this. That's real fuckin' neat-o. Full list of all Adventurer KMST changes - Devil - 2009-12-24 Hmmm I've totally overlooked the speedup in Assaulter! Oh my... Now I'm really starting to doubt if I should go back to my Shadower... :o Can't wait for these changes to come to gMS!
Full list of all Adventurer KMST changes - Chameleonic - 2009-12-24 If they have done these great things for Shadowers and Corsairs, I wonder what they have planned for Paladins which is something they specifically said they'd improve?! Full list of all Adventurer KMST changes - Forte - 2009-12-24 If this is all they've done for Shadowers, I wouldn't be looking forward to the Paladin changes. Full list of all Adventurer KMST changes - Dual - 2009-12-24 [COLOR="Green"]"We were supposed to update Paladins?" Either way, looks like Shads got some nice boosts. I'm unsure of what will happen with the Paladin stuff, since messing with anything will make everything go out of whack.[/COLOR] Full list of all Adventurer KMST changes - JaredTheUnseen - 2009-12-24 So do all Corsair skills that previously had minimum range have no minimum range now? Those being Invisible Shot, Homing Beacon/Bullseye, Rapid Fire, and Hypnotize. Burst Fire's assumed because Double Shot. Also, wasn't there something before about Recoil Shot's cooldown time being taken away/reduced? Full list of all Adventurer KMST changes - IllegallySane - 2009-12-25 Buccaneers need moar halp. I hope "Part 1" only means one part of all the changes are considered, and doesn't actually mean that's all they'll change for the class, period. *Continues to twiddles thumbs anxiously as more changes are announced.* Full list of all Adventurer KMST changes - Turtally - 2009-12-25 Fiel Wrote:Meso Guard - Duration increased to 180 from 120. The amount consumed by mesos is also lowered to 61%. (Taking 1000 damage yields 195 damage and 305 damage consumed by mesos) 1000 damage from monster => 500 damage to Hp, 305 to mesos. Full list of all Adventurer KMST changes - 2147483647 - 2009-12-25 Is explosion still affected by weapon speed? If not, I'm going to rage. hard. Full list of all Adventurer KMST changes - Link - 2009-12-25 My Korean friend told me that he found a site with Nexon Korea's plan for the future skill updates and he said every class that's listed here will NOT be recieving another enhancement. Every other class will be changed within the next few patches. I don't know how accurate that is, but if he's telling the truth, I'm going to quit my Viper permanently. There's no reason to play a class when it has no use other than giving buffs to people. Us Vipers are already at the bottom of the DPS chain, so if we really don't get an increase in DPS, I'm just going to make my Aran my main. Full list of all Adventurer KMST changes - Lozmaster - 2009-12-25 ShiKage Wrote:I don't know how accurate that is, but if he's telling the truth, I'm going to quit my Viper permanently. There's no reason to play a class when it has no use other than giving buffs to people. Us Vipers are already at the bottom of the DPS chain, so if we really don't get an increase in DPS, I'm just going to make my Aran my main. There is no way they're not going to buff buccs somehow. I'm still not over why the pineapple they've buffed corsairs though... Full list of all Adventurer KMST changes - Greg - 2009-12-25 ShiKage Wrote:There's no reason to play a class when it has no use other than giving buffs to people. Us Vipers are already at the bottom of the DPS chain.Are you kidding? Does the time it takes to use Backspin really cripple your DPS that badly? Do you have to have a DPS higher than that of a Hero's to be considered a "good class"? Why can't you just enjoy your Bucc for all of the reasons you started playing it in the first place? I don't think you sat there and thought "HMMM AND IN JANUARY 2010 THEY'LL RELEASE CLASS UPDATES; THEN I WILL BE THE ULTIMATE" when you chose to play one. You're never going to be more important than a Night Lord, Corsair, or any other hard-hitting ranged class. You'll always be looked at as a buff mule because there will always be one class stronger than you. You'll never be at the top of the DPS chain, or even in the middle. Surprise! I'm pretty sure you knew all of this from the start. Full list of all Adventurer KMST changes - Five Second Pose - 2009-12-25 BoT activating venom makes me happy. Mob poison move is good. Full list of all Adventurer KMST changes - Link - 2009-12-25 Greg Wrote:Are you kidding? Does the time it takes to use Backspin really cripple your DPS that badly? Do you have to have a DPS higher than that of a Hero's to be considered a "good class"? Why can't you just enjoy your Bucc for all of the reasons you started playing it in the first place? I don't think you sat there and thought "HMMM AND IN JANUARY 2010 THEY'LL RELEASE CLASS UPDATES; THEN I WILL BE THE ULTIMATE" when you chose to play one. Being STRONGER than anyone isn't what I want. I want to be on an equal playing field as everyone else. Vipers would be COMPLETELY USELESS if they weren't ever given Wind Booster or Time Leap. Granted that I'm called to Future Toukyou some times to be a KB mule, but every other time, NO ONE EVER accepts me to bossing parties or ever thinks of inviting me because Vipers are just too damn weak. I'm pretty sure even Shadowers out-damage Vipers. To answer your first question, yes. Using Back Elbow would be horrible for the percent per hour ratio. It would nearly cut our current ratio in half, if not worse, if we used it instead of Screw Punch. Classes like Vipers and Shadowers are fun to play, but after a while, there's just too much missing... I can't kill fast enough to train with a bishop, which makes the class even worse, because you're training slower than others while you're also completely unecessary for bossing. You, as a Shadower, should know this. Why are you bashing me for wanting even a slight boost for my class, when you, yourself, have raged about the skill updates not working when they were added the first time around? Full list of all Adventurer KMST changes - CarrionCrow - 2009-12-25 Rayquaza2233 Wrote:BoT activating venom makes me happy. Mob poison move is good. The problem is that most monsters die way too fast for venom to be that usefull. Back in the old days where at lvl 80 training at death teddies it took about 7~12 lucky 7 hits to down one, venom would have been amazing. I know we do not get venom before 120, but a simillar situation is needed to make the skill good. As it is now, when my venom strikes, the monster is already dead. Though, if we get monsters with 10 times the hp of the oblivion foes, my blue colored venom numbers will probably speed my training significantly. Full list of all Adventurer KMST changes - Greg - 2009-12-25 ShiKage Wrote:You, as a Shadower, should know this. Why are you bashing me for wanting even a slight boost for my class, when you, yourself, have raged about the skill updates not working when they were added the first time around?Because that's all it is. A slight boost. I'm not bashing on you for wanting a passive critical, and I've agreed on its implementation more than once. I'm bashing on you because you think Buccs have it so bad, when they've got a ton of potential in comparison to most Adventurers. Why would Buccs be "completely useless" without Time Leap or Wind Booster? What's so fun about being a Zakum party's bitch? Buccaneers are excellent bossers. The only reason it sucks for you is because you're limited to whoever cares about you in JMS. It works about the same in every other version of Maple; you either boss with friends for the enjoyment of bossing, or you're a buff slave. I can't say I understand your comparison to myself; I know my Shadower's flaws and understand that they aren't the best at everything. You, on the other hand, think every other class has it better than Buccs, and that's a joke. Full list of all Adventurer KMST changes - Taiketo - 2009-12-25 I'm excited for the future Paladin changes, so long as they aren't anything like the ones I've seen suggested here. Full list of all Adventurer KMST changes - PirateIzzy - 2009-12-25 Venom didn't work with BoT before? *Is inexperienced with Shadowers* Full list of all Adventurer KMST changes - Loose - 2009-12-25 Sure as hell didn't and was a huge turn off. Made me regret adding a point to it from the beginning. But now, this changes everything! |