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Maple Story's real problem. - Printable Version +- Southperry.net (https://www.southperry.net) +-- Forum: Maplestory (https://www.southperry.net/forumdisplay.php?fid=15) +--- Forum: Maplestory Discussion (https://www.southperry.net/forumdisplay.php?fid=31) +--- Thread: Maple Story's real problem. (/showthread.php?tid=1905) |
Maple Story's real problem. - Cheez - 2008-08-02 Why is the economy so bad? Why are things the way they are? We have lots of things to blame, but we're also missing one thing... Many other games and RPGs have this factor in it but it's surprisingly absent from Maplestory. You can kill a slime and get a sapphire ore. You could kill... I dunno, a blue mushmom for a sapphire ore too. But you can only ever really get one, And you have the same chance of finding one on both. That's right, Maplestory lacks any scaling of drop rewards. Sure, we get a few more mesos as we go along, but those are barely worth anything to the player for the majority of the game. But while you can get a teensy bit more mesos the farther up the monster chain you go, what you get for a kill remains just as pitiful as always. ores, stars, and scrolls come to mind when considering the lack of increased drop rate or amount. Maple Story's real problem. - Chompy - 2008-08-02 Scaling? The mesos and the equips scale great! Only the ores do not. And the pots... ![]() But the Valuable things like equips scale fine.... Well scrolls don't- But only bosses drop stuff in reasonable quantities anyway. Maple Story's real problem. - IsaacGS - 2008-08-02 Maker skill helps to give ores a bit more value and usefulness. Look for that to help balance the ores in the economy. Maple Story's real problem. - Cheez - 2008-08-02 I'm finding it hard enough to get ores as it is, and you want them to be harder to get? Chompy Wrote:Scaling?I said nothing of equips. I said stars. But equips do have some problems. The pink hat from cold eyes. WAT And yeah, potions suck, and they don't drop more than one at a time. ultra-low-end pots are too common in the levels where you'd find no use for them. Maple Story's real problem. - Fiel - 2008-08-02 I don't view low-end pots as a potion, though, I view it as an extra meso drop. Plus, if I get a white pot, I can always sell it easily for 250 a pop in the FM to lower leveled players. Maple Story's real problem. - Berzerk - 2008-08-03 I've noticed this too. Probably the main reason I'm done with this game is because of the unstable economy. Claw for att 30% are 20m+ in Bellocan. WHAT!? That's crazy. Overall Int and Luk were around 15m last time I checked. I mean, I kill a snail a get 6 mesos. wtp is up with that? 6/15,000,000, that sounds fun to work for, and even then it could fail. I would train with my meso mag on, and I'd barely break even with pot money. Stupid! It's to hard to make money in this game, and then with rising prices it's not worth my time anymore. It's not fun sitting around worrying what equips you have, and how you can make them better. It's retarded, maybe they should sell 60%'s from an NPC. It'd sure as hell make the economy so much more stable. Say 60%'s were 6m, that's a good price for most, right? Maybe even lower but still. Say they were, you get a 60% claw attack, I'm sure you could easily sell it for 5.5m. At least they have a definite price, and don't have to worry about saving up 15m for a 60% Overall Luk. ._. Sure, this would piss people off but after they're done bitching, it'd be a much funner game. I don't know, I guess it's a shitty example but I'm tired of worrying about my damage, and not having enough mesos to buy what I want. I'm also not going to invest all my money on buying Gacha to make mesos, no. I just won't. Maple Story's real problem. - Roxas - 2008-08-03 This is, also the reason why I quit the official servers. Even staying above 5m mesos was hard for me, especially since my first character was a hermit(I didn't know it was gonna be this expensive). In the end, I just gave up on training and funding my hermit and start playing PSes Maple Story's real problem. - Stereo - 2008-08-03 ]Yeah, it'd be nice if it got easier to find scrolls as you leveled up. As far as I can tell, the odds are about the same on everything from Pigs to Skelegons, the only difference is that a couple of the lowest monsters (Slimes and maybe Red Snails) have higher equip drop rates >_> Maple Story's real problem. - bored4ever86 - 2008-08-03 Cheez - he meant that ores would have more importance so they would become more prevalent in the marketplace (more value = more people willing to spend the time to not npc them and actually sell them) As to the general idea on not scaling drops [equips] - true some drops aren't scaled very well but then again see what general lvls of each class can train on any given monster and you'll sell that maybe cold eyes were intended as a monster for warriors to train on (though it wouldn't really work in that lvl range) but then again you have to have some stuff drop from monsters that wouldn't neccessarily be used by that char or others that lvl or there'd be no reason for various lvls to interact with eachother (if once you hit a certain lvl [40 for example] you move up in the ranks of monsters and since you already sold your last gear and nothing under lvl 45/48 drops then theres no reason to interact with anyone under lvl 45/48 because no one prebuys equips anymore as to the idea of npc sold scrolls - sure the idea is great on paper but think about the way nexon gets money, nx clothes, x2/fixing stuff (resets), and GACHA people buy gacha to either get stuff cheap (maybe get that +2 atk pac you need) or strike it rich If you limit the possible gains by gacha then less people will go out and buy the tickets, true most gacha stuff isn't worth it but still it has enough worth to get people buying em I'd personally love to have npc scrolls and gacha stuff sold for decent prices but then again if it was then whats to stop people from stopping gacha-ing all together and nexon losing out on millions of dollars? then again the economy could go completly kaput and everything would deflate and maple would go boom Maple Story's real problem. - Gabe - 2008-08-03 i'm gonna say the same thing i always do... (i'm like a broken record by now) 2 years ago, i found more drops training in ant tunnel 1 for half hour than i do now training for 3. and it's because nexon geared the game towards "if you don't spend, you're screwed" territory. in my humble opinion, they lowered the drop rate to make people buy 2x drop cards as a necessity rather than a luxury, they don't lower the experience rate 'cause everyone knows what exp does X monster gives by now and there would be an mutiny or something. Maple Story's real problem. - Cheez - 2008-08-03 bored4ever86 Wrote:Cheez - he meant that ores would have more importance so they would become more prevalent in the marketplace (more value = more people willing to spend the time to not npc them and actually sell them)They'd still have an increase in price. What we really SHOULD be able to do is take apart equipment into its base pieces, or at least some of it. If they won't drop more or better ores, at least let us get something from what would've normally been used for nothing. Maple Story's real problem. - Hero - 2008-08-03 There's plenty of ways to make money. Gacha is just for people that are either too lazy, dumb or just spoiled. Same for mesobuyers, although they usually aren't legit to begin with so they don't really care. Yes, the economy is somewhat screwed up. But you can either nudge your butt into it and get used to it, or sit somewhere being broke and complaining about it. Maple Story's real problem. - Derimed - 2008-08-03 Cheez: The economy is just fine, to Nexon at least. That's the difference between a fee-driven game, such as WoW and a pay-to-play game such as Maple Story. Nexon has a product, (Maple,) which it tweaks in ways that generate it more and more profit. They ran out of major ways to make money long ago. So now, they unbalance the game increasingly with the aim of further increasing their profits. 2x cards were unnecessary but a huge source of profit. (Though some might counter-argue that the sped-up XP is necessary to properly enjoy Maple.) Marriages were mostly worthless until APQ, which through Onyx Apples completely changed the game. Dark Scrolls redefined what is considered godly. White scrolls again redefined what is considered godly. iTCG, through SC gloves, C. Ilbies, Facestompers, etc., redefined what is considered godly. And now, Chaos Scrolls have done so again. If you really think about it, NONE of the stuff I just listed was ever necessary. All it's really done was bring profit to Nexon. And its introduction was not to bring fun to the players, but to make them spend. This content's impact on the actual gamers is irrelevant to Nexon so long as they continue to spend. Hero: Don't assume all Gachers are lazy or spoiled. I personally did Gach because I was severely uncomfortable at going to a person with a 15 million meso scroll and buying it from him for 3 million, while actively misrepresenting that scroll's price as 3 mil. Merchanting gets a lot of mesos, but it's not for everyone. Had I stayed on Maple, I would have gotten money from APQ, but accumulating a fortune through apples takes a long time, and is fairly boring. Maple Story's real problem. - Cheez - 2008-08-03 Quantact Wrote:Dark Scrolls redefined what is considered godly.Dark scrolls drop, so that point means zip. Maple Story's real problem. - kleptophobia - 2008-08-03 Dark scrolls drop? I've never gotten one... and I hunted at wolf-spiders, and other NLC monsters for quite some time. I'll take your word for it though ~_~ But dark scrolls do not drop from the vast majority of monsters and therefore the main supply is from Gachapon. Maple Story's real problem. - Derimed - 2008-08-03 Cheez Wrote:Dark scrolls drop, so that point means zip. That's really bad logic. If you calculate everything about a dark scroll, each 30% has a 35% chance to nuke your item (30% success combined with a 35% chance for item to survive if failed leaves 35% destruction rate,) and each 70% scroll has a 15% chance to nuke your item, (70% success combined with a 15% chance to survive leaves a 15% destruction rate.) That means that a lot of the time you're scrolling, you'll have to start from scratch... which means a lot of dropped dark scrolls needed and less resale profits from your failures. For example, if you're collecting Earring Dex at Himes, well, you might stay there for about 30 levels before you actually scroll an 11 dex earring from the scrolls you hunted. Also, remind me again where in the game I can find a Shield MA 30 or a Shield WA 30? Most of the good dark scrolls are gach only. If you Gach, none of this is an issue; hence the increased incentive to waste your money on Gach once dark scrolls came out. Maple Story's real problem. - Dusk - 2008-08-03 Dark scrolls need to drop from a lot more monsters. Something that is that integral to upgrading equips and in such high demand should not be only available from Gachapon. It completely screws up supply and demand. Maple Story's real problem. - IsaacGS - 2008-08-03 Dusk Wrote:Dark scrolls need to drop from a lot more monsters. Something that is that integral to upgrading equips and in such high demand should not be only available from Gachapon. It completely screws up supply and demand.I actually disagree, it's practically impossible to find 60% scrolls now. I go to the FM, and go through every single shop, and I see dark scrolls after dark scrolls. I'll be lucky to see a dozen different 60%'s, and god knows how long it's been since I've seen a 10%. All I want is to finish scrolling my shoes for jump without the chance of them blowing up, but there's no non-dark scrolls to be found. Maple Story's real problem. - Nikkey - 2008-08-03 Hero Wrote:There's plenty of ways to make money. Gacha is just for people that are either too lazy, dumb or just spoiled. Same for mesobuyers, although they usually aren't legit to begin with so they don't really care. I don't consider myself as a lazy, nor dumb guy because I see the potential of selling scrolls for 40 mill each by getting them, then rebuy them for 4 mill a month later on. Also, heh, the price of 10 bucks? In Norway, that equals one beer less when you're out partying. Maple Story's real problem. - Russt - 2008-08-03 Scrolls in general need to drop a lot more. In the beginning of MS, scrolled equips were a luxury, not a necessity like they are now, so it was okay if they're rare. Now it's pretty much a given that you need scrolled items to be on par with everyone else, so the average player needs more ways to get them. But why would they do such a thing? Due to the current prices, many people have to resort to gach or MTS to afford equips (more profit for Nexon) or merchant and inflate everything more, causing even more people to have to resort to gach or MTS to afford equips. It's a self-feeding loop, and Nexon likes the way it's turned out. |