v.150 - Rising Heroes: Elite Update Notes
http://maplestory.nexon.net/news/upd...e-notes/00HsK/
Quote:
Originally Posted by Nexon
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v.150 – Rising Heroes: Elite
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Table of Contents
Character Skill Rebalances
Other Job Updates
System Updates
Additional Updates
Mini-Game Events
Other New Events
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Character Skill Rebalances
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Paladin
4th Job Advancement
- Advanced Charge: At Master Level: Instant KO Chance lowered from 10\% to 5\%.
Dark Knight
4th Job Advancement
- Revenge of the Beholden: At Master Level: Instant KO Chance lowered from 30\% to 10\%.
- Dark Impale: At Master Level: Instant KO Chance lowered from 10\% to 2\%.
Mage (Ice/Lightning)
3rd Job Advancement
- Storm Magic: At Master Level: Instant KO Chance lowered from 15\% to 10\%.
Ranger
3rd Job Advancement
- Mortal Blow: At Master Level: Instant KO Chance lowered from 15\% to 10\%.
Sniper
3rd Job Advancement
- Mortal Blow: At Master Level: Instant KO Chance lowered from 15\% to 10\%.
Corsair
4th Job Advancement
- Broadside: At Master Level: Instant KO Chance of every 5th bomb shot lowered from 100\% to 50\%.
Dual Blade
3rd Job Advancement
- Shadow Meld: Regardless of being hit or destroyed, the skill will continue to hit as a critical.
4th Job Advancement
- Final Cut: The delay after the skill is used has been reduced.
Cannoneer
3rd Job Advancement
- Reinforced Cannon: At Master Level: Attack boost increased to 40.
- Monkey Fury: At Master Level: Cannoneer's damage to enemy increased to 25\%.
Dawn Warrior
4th Job Advancement
- Master of the Sword: At Master Level: [Falling Moon] Damage reduction increased from 60\% to 80\%.
- Moon Dancer: At Master Level: Damage increased from 360\% to 460\%.
- Speeding Sunset: At Master Level: Damage increased from 360\% to 460\%
Wind Archer
4th Job Advancement
- Trifling Wind III: At Master Level: Random enemies damaged increased from 255\% to 280\%. Damage of enhanced soul energy increased from 330\% to 360\%.
- Song of Heaven: At Master Level: Damage per shot increased from 250\% to 370\%.
Thunder Breaker
3rd Job Advancement
- Gale: At Master Level: Damage increased for every accumulated Lightning Buff from 3\% to 4\%.
- Ascension: At Master Level: Damage increased from 175\% to 225\%.
- Thunder: At Master Level: Damage increased from 150\% to 170\%.
4th Job Advancement
- Thunderbolt: At Master Level: Damage increased from 280\% to 320\%.
- Annihilate: At Master Level: Damage increased from 250\% to 350\%.
Aran
More info coming soon!
Evan
More info coming soon!
Luminous
4th Job Advancement
- Ender: At Master Level: Attack count increased from 7 to 8.
Mercedes
More info coming soon!
Phantom
4th Job Advancement
- Penombre: At Master Level: Ignore Weapon Defense of 20\% for 15 sec. added.
- Carte Noir: At Master Level: Damage increased to 270\%.
Demon Avenger
4th Job Advancement
- Nether Shield: At Master Level: Passive Effect: Exceed: Lunar Slash Damage: +30\% added.
- Maple Warrior: At Master Level: Passive Effect: Max HP: +15\% added.
Demon Slayer
4th Job Advancement
- Demon Impact: At Master Level: Damage increased to 420\%. Glow affect added during attack. Delay after attack decreased.
Xenon
4th Job Advancement
- Mecha Purge: Snipe: At Master Level: MP Cost increased from 20 to 25, Damage increased from 432\% to 450\%.
Mechanic
Beginner
- Mechanic Dash: At Master Level: Can now be used in mid-air, Missile Tank, and Hovering mode.
3rd Job Advancement
- Siege Mode: At Master Level: Damage increased from 120\% to 240\%.
- Overclock: At Master Level: Now no cooldown.
4th Job Advancement
- Missile Tank: At Master Level: Damage increased from 120\% to 250\%.
- Laser Blast: At Master Level: Max Attacks increased from 4 to 5.
Kaiser
2nd Job Advancement
- Attacker Mode I: At Master Level: Attack boost increased to 10.
3rd Job Advancement
- Attacker Mode II: At Master Level: Attack boost increased to 15.
- Final Form: At Master Level: Damage boost increased to 20\%. After Fourth Job, Damage boost increased to 50\%.
4th Job Advancement
- Attacker Mode III: At Master Level: Attack boost increased to 15.
- Gigas Wave: At Master Level: Damage increased to 280\%.
- Dragon Barrage: At Master Level: Instant KO Chance lowered from 25\% to 10\%.
Angelic Buster
1st Job Advancement
- Affinity Heart I: At Master Level: Recharge Rate increased from +20\% to +30\%.
3rd Job Advancement
- Affinity Heart III: At Master Level: Failed consecutive recharge to activate decreased from 3 to 2.
Hyper Skills
- DELETED SKILL: Soul Resonance - Persist
- DELETED SKILL: Soul Resonance - Cooldown Cutter
- DELETED SKILL: Soul Resonance - Reinforce
- NEW SKILL: Trinity - Extra Strike: Damage becomes 950\%, Number of Attacks +1.
- NEW SKILL: Trinity - Recharge Up: Recharge chance +20\%.
- NEW SKILL: Trinity - Reinforce: Damage +20\%.
Zero
- Advanced Storm Break: At Master Level: Instant KO Chance lowered from 10\% to 4\%.
- Advanced Earth Break: At Master Level: Instant KO Chance lowered from 20\% to 10\%.
Soul Weapon Skill
Rex's Soul Weapon Skill
- Get Outta The Way: The cooldown has been increased from 30 seconds to 60 seconds.
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Other Job Updates
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Evan
- Evans no longer need to complete the required quests to attain bonus SP. Instead they can gain them every 5 levels.
- Bonus skill points are rewarded every 5 levels between Lv. 10 and Lv. 60.
Mihile
- Bonus ability points are rewarded when making the 4th job advancement.
Magicians
- The Teleport skill can now be used mid-air.
Beast Tamer
- The Beast Tamer's quests have been modified due the mob level changes and area closures.
Kanna
- Kanna's story quests have received adjustments to level requirements and EXP rewards. This has been done to keep the story flow from before Lv. 30 and after Lv. 120.
- The following quests have been removed:
- Secure Retreat
- Town of Fairies
- Hersha's Request
- Nobunaga's Deceit
- Red Snow
Hayato
- Hayato's main story quests have been adjusted to be completed below level 30. EXP rewards have been adjusted to compensate for the adjusted quests.
- The following quests have been removed:
- Samurai Skirmish 3 & 4
- A Piercing Request
- The Touch of Oda 2, 3, & 4
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System Updates
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Combat System
Elite Monsters
- Elite Monsters will be summoned after hunting monsters in a hunting map.
- The Elite Monsters will be twice as big with more health and much more strength!
Elite Bosses
- After fighting multiple Elite Monsters, an Elite Boss will be summoned.
- The map will be cleared of other mobs and the Elite Boss will appear with 2 Elite Monsters.
- Completing the Elite Boss to initiate the Bonus Stage.
Bonus Stage
- Multiple items will appear around the map.
- Items will range from potions, EXP, mesos, scrolls, weapons, and armor!
Combos
- More EXP will be rewarded when killing monsters within 10 second intervals.
- The combo count will reach a max of 999.
- Bonus EXP will also be rewarded when killing monsters with different skill combos.
Party Matching
- A party Invite will appear when entering a map with another character in the similar level range.
- The party matching system can be turned off and on through the System Options.
- Party Matching will not activate when:
- Both characters are in a party
- One character is in a full party
- Party invite is disabled
Other
- More than 999 Ability Points can be invested in STR/DEX/INT/LUK.
- Characters level 197 and up will have their AP reset, Evans level 194 and up will have their AP reset.
- Demon Avengers will not have their AP reset.
- Please note that only points invested in STR/DEX/INT/LUK will be reset.
- A new Damage Effect is now available. The effect can be turned off by going into the System -> Options -> Damage Effect.
Scroll System
More info coming soon!
Rune System
- A new rune system has been added, and runes will be created periodically in most field maps.
- There can only be one rune at a time in a given map.
- A rune can only be activated by one player at a time, and the buff will only be given to the person who harvests the rune.
- To harvest a rune, stand in front of it and press the shortcut key used for Mining/Harvesting professions.
- An input command will display on the screen. You have 10 seconds to enter the command by typing the same keys that appear on the screen.
- If the command is entered incorrectly, or if the 10-second time limit runs out, the rune will not harvested. You have to wait 9 seconds before you can try again.
- If the command is entered correctly, you will gain the rune's effect.
- Buffs from harvested runes last for 2 minutes.
- After you receive a rune's effect, you will not be able to receive another rune's effect for 14 minutes.
- There are four types of runes:
- Rune of Swiftness: Increased Speed and Attack Speed, plus 100\% bonus EXP.
- Rune of Recovery: Increased HP Recovery Speed, p lus 100\% bonus EXP for 2 minutes.
- Rune of Decay: Monsters in the field map will die immediately and your damage will increase, plus 100\% bonus EXP.
- Rune of Destruction: Regular monsters' HP will decrease continuously for 15 sec. Your attack will increase, plus 100\% bonus EXP.
Equipment Updates
- Several pieces of Lv.20 - 100 equipment have set bonuses now.
- Not all Lv.100 and below equipment has set bonuses now. Be sure to check equipment vendors and monster drops to see which sets are now available.
- Lv.20 set effect: The set effect will also increase by this base amount for equipment every 20 levels higher.
- 2 Set Effect: Weapon/Magic DEF +20, Accuracy/Avoidability +20
- 3 Set Effect: Max HP/MP +1\%
- 4 Set Effect: Main Stat +1, ATT +1 (Magic ATT for Magician equipment)
- When equipment drops in the field has hidden Potential, a graphical effect will display on it based on its Potential rank.
- You can also see the potential rank on the equipment tooltip before getting an appraisal.
- Appraisal fees have been lowered for equipment Lv. 120 and lower.
Inner Ability Updates
Inner ability has been revamped. Honor Level has been deleted and Honor EXP has been reset, including any Honor EXP that was previously accumulated. Here are some of the key changes:
- Characters Lv. 30+ will get 500 Honor EXP for each level.
- You can gain a certain amount of Honor EXP when you use the Medal of Honor.
- You can rank up your Inner Ability to Legendary and keep re-configuring them even at the Legendary rank.
- You can keep re-configuring your Inner Ability using Honor EXP. When re-configuring, the Inner Ability's rank and option will change.
- You can use Honor EXP to lock the rank or the Inner Ability stat. Locking the rank can only be done on Epic rank or higher. Locking the stat can only be done once your rank is locked.
- You can still use Circulators and Miracle Circulators and their effects will stay the same.
- You can place consumable items such as the Medal of Honor or event boxes into quickslots to use them.
Buddy List and Maple User List Updates
- Now you can stay connected with your friends even when they change character, via the new Account Buddy system.
- The Account Buddy system registers your friends on the account level, although you still add them by character name (no need to use Account ID).
- How to add an Account Buddy:
- Open "Maple User List" (default shortcut: "R").
- Click the "Add Friend" button at the bottom of the "Buddy Tab”.
- On the pop-up window, check the "Account Friend" check box at the bottom.
- Add your friend by entering their character name.
- Once a friend is registered this way, even if they switch to another character, you can still communicate and interact with them. Chat / Party invites, however, will be sent to your friends' current character.
- You can create nicknames for account buddies when you add them.
- You can convert existing buddies into Account Buddies by right-clicking their names on the list and choosing "Convert to Account Buddy”.
- If you already have multiple characters of a friend listed as your buddies and you convert them to an Account Buddy, they will be consolidated into one.
- If you wish to revert an Account Buddy to regular buddy, simply delete that friend and add them again without checking the "Account Friend" check box.
There have also been some UI changes as a result of the new buddy system.
- The number of buttons on the Buddy UI have been reduced to three.
- "Group Chat," "Maple Chat," and "Edit" buttons within the Buddy UI have been removed.
- Some buttons are now integrated as right-click menus.
- A "My Status" switch is added to let you choose your status as appears to your friends.
- A "Buddy Memo" function is added to let you edit your Account Buddies' nicknames.
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Additional Updates
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Cash Item Updates
- An Auto All Cure pet skill has been added.
- Several pet skill items have had their names updated to clarify their function.
- The various types of pet food available for purchase have been replaced with the new Premium Pet Food which can be used by any pet, to reduce the effort of searching through pet food to find one that is specific to your pet.
- The Wheel of Destiny has been renamed "Respawn Token" to clarify its function.
- 30-day versions of the Traveling Merchant and Portable Storage have been added.
- A 1-day, reusable version of the Safety Charm has been added, named the Safety Gem.
- A 1-day, reusable version of the Respawn Token has been added, named the Respawn Pass.
- The House Wedding Ticket has been added.
- Regularly available, 90-day outfit packages have been removed. Permanent versions may be offered in the future on a limited-time basis.
- The prices have been lowered for the Rock of Evolution, Mushroom House Elf (30-day), Granny's Food Stand (30-day) the Traveling Merchant (1-day), Portable Storage (1-day), and all wedding tickets.
- Triple Megaphones and bundles of most megaphones and messengers have been removed to make spamming them a little less convenient.
Quest Updates
- Quests that were difficult to navigate to have been made easier.
- Some quests now give more EXP.
- New quests have been added to the Perion Excavation Site.
- Due to the monster changes and area closures, some quests have been removed and are no longer available even if they were in progress.
- Zero’s quests will be kept the same.
Monster Updates
- Monster levels have been adjusted for Lv. 140 and lower to allow for smoother gameplay flow and to reduce lower-level monsters in different areas being targeted for the same character level range.
- Most monsters have had their HP raised along with the amount of EXP the give when defeated.
Maps and Movement
- Due to the monster level updates, some areas are now targeted at different level characters than they were before.
- A map of Grandis has been added to the World Map.
- An area map for Gold Beach has been added.
- An area map has been added for Fantasy Theme World.
- Regular Cabs on Victoria Island can now be used for free.
- The following maps and theme dungeons are undergoing renovation and will be closed:
- Korean Folk Town
- The Cursed Forest (Lupin's Nest and the Forest of Evil Energy)
- Nautilus Beach
- Florina Beach
- Omega Sector
- Kerning Square
- Mushroom Castle
- Tera Forest and Neo City
- Chryse
- Ariant Coliseum
- Spiegelmann’s Gonzo Gallery
- Several field mini dungeons
- Sakura Castle
- Fight for Azwan - Hilla will remain accessible.
Entry Level Changes
- Mu Lung Dojo - Level requirement adjusted to Lv. 120.
- Root Abyss - Level requirement adjusted to Lv. 125.
- Monster Park Extreme - Level requirement adjusted to Lv. 100.
- Nett’s Pyramid - Level requirement adjusted to lv. 80-109.
Silent Crusade
- The Silent Crusade will now start at Lv. 90.
- The monsters that you have to hunt and the accompanying quests have been changed based on the monster level adjustment as well as NPCs and map locations.
- Chapter 2 will now reward a Spell Trace instead of a Silent Crusade Weapon Scroll.
- Zero will now be able to proceed through the Silent Crusade quests and can use a Zero exclusive quest for Arkarium quests.
Lord Balrog Updates
- Level requirements for Lord Balrog Expedition have been adjusted to Lv. 65-100.
- Previously nerfed abilities can now be used along with all skills.
- Lord Balrog’s attack that reduces HP to 1 has been removed.
- Some of Balrog’s items have been improved:
- Balrog’s Leather Shoes: All Stats +3, Weapon ATT +1, Magic ATT +1
- Balrog’s Fur Shoes: All Stats +3, Weapon ATT +1, Magic ATT +1
- Balrog Weapons: Attack Power has been increased to match other weapons in the same level range. Balrog weapons that were already stronger than other weapons in the same level range were not adjusted.
Zakum Updates
- Level requirements to challenge Zakum have been changed:
- Easy mode has change to Lv.50
- Normal and Chaos mode has changed to Lv. 90
- Zakum can now be accessed from all channels for all modes.
- Previous pre-requisite quests have been removed and replaced with a repeatable quest.
Tot’s Know-How Updates
- The quest instructions at each level are no longer supported in Tot's Know-How.
- Tot's Know-How will not have level requirements.
- The Tot's Know-How tutorial quest has been updated using revised content.
- Several quests have been changed.
- Quests about the Maple Guide, Maple Chat, and Item Enhancement have been added.
- A few quests have been removed.
Maple Guide
- A new guide system to help navigate players through quests and hunting fields for levels 10-140.
- Job Advancement Quest buttons will not disappear until the Job Advancement has been completed.
- Different recommended field buttons will appear based on the player’s level.
- Some recommended fields are only accessible only when you have related quests completed.
- Recommended contents in the quest window and level-up guide have been removed.
Transposition
- Bonus Potential rank will now carry over when using Transposition.
Hair
- Due to a concern from the Japanese MapleStory team regarding their old K-On! event, the appearance of the Designer Hair has been modified slightly.
Guild
- The Guild window can now be minimized for ease of use.
- The Guild info window will now display your avatar's face.
- Time restrictions to join guild after leaving your guild has been removed.
Ardentmill Harvesting Area
- The entry limits to the harvesting areas have been removed and no Entry Pass is required.
- Entry is granted once you have learned Harvesting or Mining.
- The following will still be available in regular fields:
- Gold Flowers
- Heartstone
- Mysterious Herb
- Mysterious Legendary Herb
- Mysterious Vein
- Mysterious Legendary Vein.
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Mini-Game Events
Maple Omok
June 25 - July 29Requirement: Lv. 33 or above
- Speak to Kemdi in the Event Hall to be taken to the Mini-game Station.
- Speak to the Do Gong to enter the queue for Maple Omok.
- Note: Make sure you have an empty ETC slot before attempting to join.
- Compete against another player in a game of Maple Omok.
- When it's your turn, you have to place a stone within 30 seconds. If you don't, your turn runs out and the opponent gets to go.
- If you want to undo the most recent game result, with the opponent's permission, you can press the "Request Undo" button and try again. (You can only undo once.)
- The first player who gets an unbroken row of five stones horizontally, vertically, or diagonally within the 20-minute time limit wins.
- When you press the "Request Draw" button and the opponent accepts it, the game ends in draw regardless of the outcome of the game.
- You can leave the game before the game ends when you press the "Leave" button. The player that leaves the game will not be allowed to play another game till 15 min has passed.
- This event is limited to 10 times a day per character.
Rewards:
- Win: Dizzy Drop Event Ticket (2)
- Loss: Dizzy Drop Event Ticket (1)
Memory
June 25 - July 29Requirement: Lv. 33 or above
- Speak to Kemdi in the Event Hall to be taken to the Mini-game Station.
- Speak to Kona to enter the queue for Memory.
- Note: Make sure you have an empty USE and ETC slot before attempting to join.
- Remember the first 20 images on each card.
- Find the 10 matching pairs within 20 minutes.
- If you pick a correct pair, you will have another chance.
- If you fail, it will be your opponent’s turn.
- You have 10 seconds for your turn.
- The player who finds more matching pairs is the winner.
- This event is limited to 10 times a day per character.
Rewards:
- Win: Dizzy Drop Event Ticket (2)
- Loss: Dizzy Drop Event Ticket (1)
One Card
June 25 - July 29Requirement: Lv. 33 or above
- Speak to Kemdi in the Event Hall to be taken to the Mini-game Station.
- Speak to Fortune to enter the queue for One Card.
- You can play each mini game 10 times a day.
- You cannot register for the wait list while you are in a party.
- No rewards are given if you forfeit mini games and a play count will still be taken away.
- Depending on the game, all mini games will be unavailable for 15 minutes if forfeited in the middle of a game.
- Talk to each mini game NPC to see your remaining play counts for each game.
- Four players are required to start a game.
- Upon entering, each player is given a hand of cards.
- When it's your turn, you can play cards with the same color or number as the previous card.
- If you have no cards you can place, you must draw a card from the deck.
- The goal is to get rid of all of your cards.
- If you reach 17 cards in your hand, you will lose the game.
- There are four types of cards: Colored Numbers, Magic, Attack, and Knight.
- Colored Number: Numbers from 1-6 in each color.
- Magic: Various effects such as skipping player's turns, changing the color to one of your choice, etc.
- Attack: Cause the next player to have to take a specified amount of cards. These can be defended by a card that has the same or higher attack power.
- Knight: Based on the Cygnus Knights, these powerful cards have various special effects.
Rewards:
- 1st: Hot Summer Coin (3)
- 2nd: Hot Summer Coin (2) and Hot Summer Box (3)
- 3rd: Hot Summer Coin (1) and Hot Summer Box (3)
- 4th: Hot Summer Coin (1) and Hot Summer Box (3)
Monsteropoly
June 25 - July 29Requirement: Lv. 33 or above
- Speak to Kemdi in the Event Hall to be taken to the Mini-game Station.
- Speak to the Dice Admin to enter the queue for Monsteropoly.
- Note: Make sure you have an empty USE and ETC slot before attempting to join.
- Monsteropoly is a game that is played against two other players.
- The time limit for one round is 10 minutes.
- The Heart icon represents the player's resources, used to tame monsters.
- The Maple Leaf icon represents the player's points, determined by the amount of Hearts and monsters owned.
- Players will lose the game if their Hearts reach 0.
- Press the "Roll" button to throw the dice and advance your piece.
- Rolling doubles will allow the player to roll again.
- Players can tame the monster on the location they land on with their hearts to make it their area.
- If players land on their own monster, they may choose to enhance it to increase the monster's attack.
- When other players land on your area, you will obtain hearts from them based on the monster's attack.
- Players can also seduce and enhance monsters from other players when they land on the area at the cost of additional hearts.
- A fully enhanced monster (+3) cannot be seduced by other players.
- Landing on one of the random zones, located on the corners of the board, will give players one ability:
- Defend an attack once: If you enter a monster area owned by an opponent, your Hearts will not get deducted. (Lasts 1 turn.)
- Move anywhere: Allows the player to move anywhere on the board.
- Enhance a monster: Enhances a monster you own for free.
- Seduce a monster: Allows the player to select any monster owned by an opponent to seduce.
- There are also special zones located on the game board:
- Start: Landing on or passing the starting space will give the player 100 hearts.
- Potion: Gives the player 100 hearts.
- Bomb: Decreases the player's hearts by 200.
- Moon Bunny: This monster starts fully enhanced when tamed.
- This event is limited to 10 times a day per character.
Rewards:
- Hot Summer Coin
- Hot Summer Box
Game of Yut
June 25 - July 29Requirement: Lv. 33 or above
- Speak to Kemdi in the Event Hall to be taken to the Mini-game Station.
- Speak to the Wee Moon Bunny to enter the queue for Game of Yut.
- Note: Make sure you have an empty USE and ETC slot before attempting to join.
- Compete against another player in the traditional game of Yut.
- Press the "Cast Yut" button to throw the Yut Sticks.
- Players can move from 0 to 5 spaces or 1 space back at a time depending on their cast(s).
- Getting a 4 or 5 will result in an additional cast.
- Moving onto a space with the player's own piece will combine all pieces on the space, allowing them to move together.
- Moving onto a space with an opponent's piece will result in it getting captured and sent back to the starting area.
- If a game piece moves to an 'arrow' space, the character will take a shortcut, bypassing a section of the board.
- The first player to move all four of their game pieces from the start to the goal wins.
- This event is limited to 10 times a day per character.
Rewards:
- Hot Summer Coin
- Hot Summer Box
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Other New Events
Hot Summer Box
June 25 - August 12
- Hot Summer Boxes drop from most monsters within your level range.
- Hot Summer Boxes cannot be opened after August 12.
Reward:
- The following are some of the items you can obtain from the Hot Summer Box:
- Miraculous Chaos Scroll 60\%
- Chaos Scroll 60\%
- Silver Potential Stamp
- Spell Trace
- Super Summer Goggles
- Hot Summer Coin
Hot Summer Coin Shop
June 25 - August 26
- Roasty, the Hot Summer Shop owner is setting up shop in the Event Hall. Spend your hard earned Hot Summer Coins on some sweet items.
- Clean Slate Scroll 10\%: 70 Hot Summer Coins
- Chaos Scroll of Goodness 50\%: 50 Hot Summer Coins
- Incredible Chaos Scroll of Goodness 50\%: 60 Hot Summer Coins
- Innocence Scroll 50\%: 60 Hot Summer Coins
- Perfect Innocence Scroll 50\%: 100 Hot Summer Coins
- Epic Potential Scroll 50\%: 50 Hot Summer Coins
- Bonus Potential Scroll 60\%: 70 Hot Summer Coins
- Gold Potential Stamp: 60 Hot Summer Coins
- Superior Bonus Potential Stamp: 100 Hot Summer Coins
- Golden Hammer 50\%: 50 Hot Summer Coins
- Spell Trace (100): 50 Hot Summer Coins
- AP Reset Scroll: 100 Hot Summer Coins
- SP Reset Scroll: 50 Hot Summer Coins
- Protection Scroll: 90 Hot Summer Coins
- Safety Scroll: 90 Hot Summer Coins
- Lucky Day Scroll: 90 Hot Summer Coins
- Master Craftsman’s Cube: 40 Hot Summer Coins
- Meister’s Cube: 60 Hot Summer Coins
- Prance Manual: 90 Hot Summer Coins
- Growl Manual: 90 Hot Summer Coins
- Basic Damage Skin: 30 Hot Summer Coins
- Golden Damage Skin: 300 Hot Summer Coins
- Keyboard Warrior Damage Skin: 350 Hot Summer Coins
- Hot-Air Balloon O Mount 90 day Coupon: 120 Hot Summer Coins
- Hot-Air Balloon X Mount 90 day Coupon: 120 Hot Summer Coins
- Double Aria Assistant Munt Permanent Coupon: 70 Hot Summer Coins
- Dragonoir Mount Permanent Coupon: 70 Hot Summer Coins
- Donkey Chair: 30 Hot Summer Coins
- Cage Chair: 30 Hot Summer Coins
- Nautilus Chair: 30 Hot Summer Coins
- Knight of Light Chair: 30 Hot Summer Coins
- Xenon Chair: 30 Hot Summer Coins
- Jett’s Chair: 30 Hot Summer Coins
- Crystalline Dream: 30 Hot Summer Coins
- Angelic Adoration Chair: 50 Hot Summer Coins
- Golden Pig Chair: 60 Hot Summer Coins
- Dun Dun Dun Comic Chair: 60 Hot Summer Coins
- Aww Yiis Comic Chair: 60 Hot Summer Coins
- Headline Message Chair: 180 Hot Summer Coins
- Temporal Pod: 1,200 Hot Summer Coins
- Equip Tab 4 Slot Coupon: 40 Hot Summer Coins
- Use Tab 4 Slot Coupon: 40 Hot Summer Coins
- Set-up Tab 4 Slot Coupon: 40 Hot Summer Coins
- ETC Tab 4 Slot Coupon: 40 Hot Summer Coins
- Action: Red Mesoranger Manual: 50 Hot Summer Coins
- Action: Blue Mesoranger Manual: 50 Hot Summer Coins
- Action: Green Mesoranger Manual: 50 Hot Summer Coins
- Action: Yellow Mesoranger Manual: 50 Hot Summer Coins
- Action: Pink Mesoranger Manual: 50 Hot Summer Coins
- Job Advancement Coin: 400 Hot Summer Coins
- Magic Pocket Pouch: 120 Hot Summer Coins
- Profession Coupon: 30 Hot Summer Coins
The Gale Gourd
June 25 - July 15Requirement: Lv. 13 or above
- Log into the game and accept the event quest The Gale Gourd.
- Keep the Gale Gourd in your inventory for 20 minutes to complete the quest.
- If you log out, the item will be destroyed and you must start over.
- Upon completion, you will be given a Pendant of the Spirit.
Reward:
- Pendant of the Spirit: 7 day duration, untradeable, unique equipped item
- 1 Hour: 10\% additional EXP
- 2 Hours: 20\% additional EXP
- 3 Hours: 30\% additional EXP
Everyone’s Bingo
July 2 - August 12Requirement: Lv. 33 or above (Can participate 10 times per day)
- Speak with Kemdi in the Event Hall and accept “[Bingo] Playing Bingo En Masse”.
- Enter the waiting list by accepting the invitation that appears above your character's head at 10 minutes past the hour, every hour between 7AM - 10PM (Pacific).
- There must be a minimum of 5 minimum players and there is a maximum of 100 players.
- Click the numbers on your board as they are called by Kemdi in order to complete a line.
- Upon completing a line, get ranked in by pressing the ‘Bingo’ button.
- There are three rounds.
Rewards:
- Basic: Dizzy Drop Event Ticket (3)
- 1st Place: Hot Summer Coin (20)
- 2nd - 5th Place: Hot Summer Coin (10)
- 6th - 10th Place: Hot Summer Coin (6)
- 11th - 30th Place: Hot Summer Coin (2)
Re: v.150 - Rising Heroes: Elite Update Notes
Alright alright! Perfect!
Edit: Lol the notes aren't done yet. "More info coming soon" mfw..
Re: v.150 - Rising Heroes: Elite Update Notes
Quote:
Regularly available, 90-day outfit packages have been removed. Permanent versions may be offered in the future on a limited-time basis.
Due to a concern from the Japanese MapleStory team regarding their old K-On! event, the appearance of the Designer Hair has been modified slightly.
http://i.imgur.com/eZ4ZPG7.jpg
Quote:
Triple Megaphones and bundles of most megaphones and messengers have been removed to make spamming them a little less convenient.
http://38.media.tumblr.com/tumblr_mc...r6r6o1_400.gif
Someone at Nexon will probably finish up tomorrow later today.
Re: v.150 - Rising Heroes: Elite Update Notes
Quote:
Due to a concern from the Japanese MapleStory team regarding their old K-On! event, the appearance of the Designer Hair has been modified slightly.
http://img2.wikia.nocookie.net/__cb2...i_crying_2.png
first & last time I'll see K-On! mentioned on GMS :f4:
anyone knows how the new designer hair looks?
Re: v.150 - Rising Heroes: Elite Update Notes
Protection Scrolls and Safety Scrolls in the Summer Shop... looks like I might get to rescroll my staff afterall, although it will heavily depend on how much effort is required to farm coins.
Glad we're finally getting the Inner Ability update too.
Just noticed this in the Summer Shop: Temporal Pod: 1,200 Hot Summer Coins.
wtp? Does this mean we can get the skill on any character? :f6:
Re: v.150 - Rising Heroes: Elite Update Notes
Quote:
Originally Posted by
Green4Ever
Protection Scrolls and Safety Scrolls in the Summer Shop... looks like I might get to rescroll my staff afterall, although it will heavily depend on how much effort is required to farm coins.
Glad we're finally getting the Inner Ability update too.
That delicious +1 att speed though
Re: v.150 - Rising Heroes: Elite Update Notes
Ugh I wish getting legendary rank wasn't so hard I tossed 70k nx at it and couldn't during the miracle circ sale x0x how hard is it now to get legendary if anyone knows...
Re: v.150 - Rising Heroes: Elite Update Notes
Quote:
Originally Posted by
Green4Ever
Just noticed this in the Summer Shop: Temporal Pod: 1,200 Hot Summer Coins.
wtp? Does this mean we can get the skill on any character? :f6:
A bit odd, but it appears to be... a chair? A chair to reduce cooldowns, how does that work?
From Waltzing. http://forum2.nexon.net/showthread.p...s/page4&nxid=6
http://i.imgur.com/KdXzEvh.png
Re: v.150 - Rising Heroes: Elite Update Notes
Quote:
Originally Posted by
Kubi
That's a Xenon skill, if it works the exact same way then we'll go back to having (essentially) permanent Echo of Hero which is pretty neat. It works for some hyper skills too but not all of them.
Re: v.150 - Rising Heroes: Elite Update Notes
I'm looking at the Chair's ID. I don't see any tags that relate to skill cooldowns, not even RecoveryHP.
Re: v.150 - Rising Heroes: Elite Update Notes
Where is the event for sharing cash items between all chars?
Re: v.150 - Rising Heroes: Elite Update Notes
There's a chair called the Xenon chair that looks exactly like that.
If we all can get a job-specific skill though... I don't even know.
Re: v.150 - Rising Heroes: Elite Update Notes
No Orchiroid in the coin shop? :f4:
Re: v.150 - Rising Heroes: Elite Update Notes
inventory slots in the coin shop -
OH no sadly i dumped my maple points on the slot sale :f7: :f7: :f7:
maybe i should have suspected they were about to give them away for virtually free :f7: :f7: :f7:
Re: v.150 - Rising Heroes: Elite Update Notes
Best items I have ever seen in an event shop -
Equip Tab 4 Slot Coupon: 40 Hot Summer Coins
Use Tab 4 Slot Coupon: 40 Hot Summer Coins
Set-up Tab 4 Slot Coupon: 40 Hot Summer Coins
ETC Tab 4 Slot Coupon: 40 Hot Summer Coins
Re: v.150 - Rising Heroes: Elite Update Notes
Quote:
Originally Posted by
Thorr
Best items I have ever seen in an event shop -
Equip Tab 4 Slot Coupon: 40 Hot Summer Coins
Use Tab 4 Slot Coupon: 40 Hot Summer Coins
Set-up Tab 4 Slot Coupon: 40 Hot Summer Coins
ETC Tab 4 Slot Coupon: 40 Hot Summer Coins
true. will def be harvesting coins
though am quite annoyed that they had a slot sale the week before - what an evil trick :f5: :f5:
fortunately i just spent maple points, though it appears that they are not giving those out as easily as in the past, so still a bit annoyed. :f3:
Re: v.150 - Rising Heroes: Elite Update Notes
''Glow affect added during attack. Delay after attack decreased.''
Come on.. such a rookie mistake.
Re: v.150 - Rising Heroes: Elite Update Notes
=o Sweet, so we did get the Inner Ability update! Awesome!
Also, are those Cubes I see in the Summer Coin Shop? ;D Coolio
Sad to see the Orchidroid isn't part of this shop, I was hoping to grab that ><
Re: v.150 - Rising Heroes: Elite Update Notes
So how does one go about locking an Inner Ability line? I'm scared to mess with it in fear of losing my +1 Attack Speed but I'd like to get something semi-useful on the other two lines.
Re: v.150 - Rising Heroes: Elite Update Notes
Quote:
Originally Posted by
Green4Ever
So how does one go about locking an Inner Ability line? I'm scared to mess with it in fear of losing my +1 Attack Speed but I'd like to get something semi-useful on the other two lines.
You click on the lock and lock it.
Almost 600 resets and still no Legendary inner ability.
300 resets left...
Edit:
So I just got Legendary Inner Ability.
Took me from 90k>39k Honor Exp.
FYI: You gotta relock inner ability everytime you reset.