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CMST 071 New BOSS(KMS Unlimited BOSS)
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Re: CMST 071 New BOSS(KMS Unlimited BOSS)
Well it is a worm
BUT WHO THE HELL CARES!
That gameplay it's AWESOME
Finally another boss that it isn't static and actually challenges your personal skills as a player and not just hold down a key...
Edit as from seeing the second video:
Well those are some really good looking bosses. Not sure about the difficulty of these ones but that queen it does look really creepy and the atmosphere makes it even better.
I DO hope those chest keep that drop rate on the MMB.
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Re: CMST 071 New BOSS(KMS Unlimited BOSS)
I suddenly want Kentucky.
AND OMFG IT DOES HIDES AND COMES BACK OUT LIKE A TRUE BADASS WORM. AND THOSE BACKGROUNDS. AND THAT FIGHT. AND THE MUSIC! HNNNNNNNG! NERDGASM. :glitter:
Ehem...
This is actually quite awesome. :monocle:
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Re: CMST 071 New BOSS(KMS Unlimited BOSS)
Is there a "Hard Mode" to these bosses? That's really pathetic at how easy they are...
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Re: CMST 071 New BOSS(KMS Unlimited BOSS)
Quote:
Originally Posted by
Dark Link
Is there a "Hard Mode" to these bosses? That's really pathetic at how easy they are...
Hopefully, they are. Because other than him burrowing into the ground, causing a bunch of damage (which you can avoid by getting out of the way), this giant worm guy looks to be another easily beatable boss.
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Re: CMST 071 New BOSS(KMS Unlimited BOSS)
The worm boss jumped out of the ground :glitter:
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Re: CMST 071 New BOSS(KMS Unlimited BOSS)
Quote:
Originally Posted by
Dark Link
Is there a "Hard Mode" to these bosses? That's really pathetic at how easy they are...
Quote:
Originally Posted by
Arrol
Hopefully, they are. Because other than him burrowing into the ground, causing a bunch of damage (which you can avoid by getting out of the way), this giant worm guy looks to be another easily beatable boss.
They got to have a harder mode. Didn't this had a Death Count? And some "amazing" prizes?
Most likely (Or my desire) is that the one on the video is like Arkairum. A storyline form boss, and a second improved form that is a lot, lot harder to kill.
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Re: CMST 071 New BOSS(KMS Unlimited BOSS)
well this is pretty cool, getting tired of spam atk on boss that cant move
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Re: CMST 071 New BOSS(KMS Unlimited BOSS)
The worm appears to be a zakum-esque boss with it dropping Skillbooks and all.
Are we looking at another mid level area...?
omg.. the queen is the best.. shes got some nasty status effects on her swipes..
Also, the gates that you use to go to the bosses area have 2 options.. I imagine they are modes.. but I can't read Chinese.
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Re: CMST 071 New BOSS(KMS Unlimited BOSS)
It's disappointing how easily they can all be killed. They're so cool!
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Re: CMST 071 New BOSS(KMS Unlimited BOSS)
Knowing Nexon, a hard mode boss version of each of these will have 300b+ HP.
I like that they're actually doing some innovative bosses, but that wyrm's burrowing is stupid. That's all it does. I got annoyed just watching it.
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Re: CMST 071 New BOSS(KMS Unlimited BOSS)
This is exactly what i've been waiting for from nexon. LOTS of boss content accessible to multiple audiences and i feel with the unlimited system they'll be able to have a much more interesting bossing experience.
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Re: CMST 071 New BOSS(KMS Unlimited BOSS)
Alright I'm here. Let me watch the video and fill you all up.
Rewards are obtained from a chest that is opened by clicking (ok fair). Drops skill books... Level 100 and above for normal mode and 140 for hard/advanced mode. But from the numbers... looks rather challenging for the standard player with standard %stat equipment. The phantoms are doing >500k per hit regularly...
Against Belum, instructions are: "There's no sign of Belum. Let's search around the altar." Belum says "How dare you ignore my warnings and come here again!. I will not show you any mercy this time." Belum is going to be more annoying than fun, but otherwise he's not a difficult boss... not too painful... Also don't step into the green puddles because those are poison, >2k per tick. But man he hits really hard. 15K for borrowing out of the ground. Belum also has a very powerful 25K leaping attack, with a very large range.
Against BanBan, instructions are: Summon BanBan from the crack in time. BanBan (chicken man)'s magic damage is ouch. Those twisted clock things will speed up the timer by a lot! (Thanks Curtiss) They started with about 7 minutes, and in 1 minute's time they're left with 3.30 min! Each "forward" tick chops off 5-15 seconds. Not the kind of DoT you will like. But this is cool!
Pierre's opening words are: "Welcome to Pierre's tea party!" Pierre is... interesting. Falling objects... fine. He moves fast, like Tengu! Hits hard... might have PKB. Has an invulnerability period in which he spins very fast into a fireball (of sorts) and leaves behind a trail of fire that does DoT. Run! Lasts for about 10 sec or so.
For Bloody Queen, instructions are: Talk to the Bloody Queen.
[One-eyed face] "Ahh... the cute [people] have arrived." (in this case, "people" contains the connotation of livestock... or sacrificial people/whatever)
[Solemn face] "Uncivilised/rude people! How dare you enter or leave the Hall as you please!"
[Evil face] "Heh heh, since you have come yourself, this will be your grave."
[Bloody face] "Keke, I express my sadness and regrets over your death."
Solemn face does 25k damage breath attack (for some reason I saw a 50K too). One-eyed face says "I will be your opponent", does some kind of love-y thing [and also] heals 6.3M damage. Evil face says "heh heh, I shall kill all of you", uses a poison pool attack. All faces use a hand-swipe attack that does 2*2.5k~2.8k damage that induces random statuses, including blackout and crazy skull.
Hadriel
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Re: CMST 071 New BOSS(KMS Unlimited BOSS)
THAT MUSIC :cool:
THOSE BOSSES :glitter:
THAT DESIGN :love:
*Cough* Sparkly emotes aside, here's what I think:
The bosses are definitely too easy. I suspect that there's an easy and hard mode for these bosses simply because most people would be screwed out of exploring the story if no easy/story mode existed. It'll be awesome if I'm correct on this...if not, perhaps there's a harder boss somewhere later in the update but I've got to give + points for more dynamic bosses, though with that being said the worm boss may get a little annoying with the burrowing.
Did anyone notice a << button flashing by the timer when they fought the chicken boss, by the way? :f6: I looked at the time and it skipped a few seconds each time and the queen looks really creepy and her attacks is exactly as nasty as it looks. The last bit of commentary I have is that Damien may indeed be a boss seeing that all of the monsters we've seen thus far look demonic but let's wait for more updates! :f2:
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Re: CMST 071 New BOSS(KMS Unlimited BOSS)
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Originally Posted by
Curtiss
THAT MUSIC :cool:
THOSE BOSSES :glitter:
THAT DESIGN :love:
*Cough* Sparkly emotes aside, here's what I think:
The bosses are definitely too easy. I suspect that there's an easy and hard mode for these bosses simply because most people would be screwed out of exploring the story if no easy/story mode existed. It'll be awesome if I'm correct on this...if not, perhaps there's a harder boss somewhere later in the update but I've got to give + points for more dynamic bosses, though with that being said the worm boss may get a little annoying with the burrowing.
Did anyone notice a << button flashing by the timer when they fought the chicken boss, by the way? :f6: I looked at the time and it skipped a few seconds each time and the queen looks really creepy and her attacks is exactly as nasty as it looks. The last bit of commentary I have is that Damien may indeed be a boss seeing that all of the monsters we've seen thus far look demonic but let's wait for more updates! :f2:
Yup now that you pointed it out BanBan does indeed speed up the timer. Cheers for that. I've editted my commentary.
Hadriel
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Re: CMST 071 New BOSS(KMS Unlimited BOSS)
Quote:
Originally Posted by
hadriel
Yup now that you pointed it out BanBan does indeed speed up the timer. Cheers for that. I've editted my commentary.
Hadriel
Holy pineapple, that is a cool but potentially annoying mechanic. Imagine if people accidentally walk into those just as the boss is almost down! And a sidenote: The music in Pierre's level vaguely reminds me of The Nightmare Before Christmas.
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Re: CMST 071 New BOSS(KMS Unlimited BOSS)
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Originally Posted by
Arrol
Hopefully, they are. Because other than him burrowing into the ground, causing a bunch of damage (which you can avoid by getting out of the way), this giant worm guy looks to be another easily beatable boss.
What, do you want him to attack with fireballs/staglamites from underground at completely random points on the map while remaining completely invincible during that attack's entire duration due to him being underground?
I think he's good enough as he is...
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Re: CMST 071 New BOSS(KMS Unlimited BOSS)
Okay was totally not expecting the worm to move at all. That is a real pleasant surprise, even if the animations look a bit odd.
I like the clock chime in the music of that chicken boss. I also like the new mechanic of speeding up the timer. A flaming clown tornado is also pretty cool.
More bosses that drop skill books is fine with me too. I see they also have unique drops as well but i can’t quite make them out. The chicken drops what appears to be a hat of its own head but what do the others drop?
Since the boss change they seem to be making more of a focus on avoiding boss attacks rather than just tanking them. I’m liking it.
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Re: CMST 071 New BOSS(KMS Unlimited BOSS)
After reading Hadriel's explanations, think the bosses may do too much damage, to be completely honest.
Sure, they have low HP, but they'll 1-hit a lot of classes, and some of these attacks seem pretty hard/nearly impossible to avoid, especially at a 100% chance.
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Re: CMST 071 New BOSS(KMS Unlimited BOSS)
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Originally Posted by
Polantaris
After reading Hadriel's explanations, think the bosses may do too much damage, to be completely honest.
Sure, they have low HP, but they'll 1-hit a lot of classes, and some of these attacks seem pretty hard/nearly impossible to avoid, especially at a 100% chance.
Seems like it, but I've also noticed that characters seem to get revived at roughly the same place which would make this closer to the Arkarium/Von Leon style where you can spawn infinitely, just that each death count ups the difficulty meter so you could lock yourself out of victory.
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Re: CMST 071 New BOSS(KMS Unlimited BOSS)
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Originally Posted by
Curtiss
Seems like it, but I've also noticed that characters seem to get revived at roughly the same place which would make this closer to the Arkarium/Von Leon style where you can spawn infinitely, just that each death count ups the difficulty meter so you could lock yourself out of victory.
I dont know if i was tripping, but this case, they have started at 5 lives and its counting down.
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Re: CMST 071 New BOSS(KMS Unlimited BOSS)
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Originally Posted by
Dudewitbow
I dont know if i was tripping, but this case, they have started at 5 lives and its counting down.
:f6:? Oh dear, I think I'll watch that video again later, wonder what's that about if it's counting down. Perhaps you just fail if you finish the 5 counts?
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Re: CMST 071 New BOSS(KMS Unlimited BOSS)
Quote:
Originally Posted by
Curtiss
Seems like it, but I've also noticed that characters seem to get revived at roughly the same place which would make this closer to the Arkarium/Von Leon style where you can spawn infinitely, just that each death count ups the difficulty meter so you could lock yourself out of victory.
I still think that dishing out death as a normal part of boss fighting is one of the most retarded concepts this game has ever thought to use.
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Re: CMST 071 New BOSS(KMS Unlimited BOSS)
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Originally Posted by
Polantaris
I still think that dishing out death as a normal part of boss fighting is one of the most retarded concepts this game has ever thought to use.
Death or instant death? I thought I'd clarify first before giving an opinion.
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Re: CMST 071 New BOSS(KMS Unlimited BOSS)
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Originally Posted by
Curtiss
Death or instant death? I thought I'd clarify first before giving an opinion.
Instant death, or just attacks in general that do so much damage that most classes couldn't possibly survive them under normal means (Like 20k damage).
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Re: CMST 071 New BOSS(KMS Unlimited BOSS)
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Originally Posted by
Polantaris
Instant death, or just attacks in general that do so much damage that most classes couldn't possibly survive them under normal means (Like 20k damage).
It is cheap, yes. I don't mind them so much in video games since I can just start over and things like save points exist (Like seriously, Dragon Quest is not a game you should play if you loathe instant death) but they're a pain in MMOs since lag can get you killed. Hence why my Bowmaster has never seen Zakum in its glory days.
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Re: CMST 071 New BOSS(KMS Unlimited BOSS)
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Originally Posted by
Curtiss
It is cheap, yes. I don't mind them so much in video games since I can just start over and things like save points exist (Like seriously, Dragon Quest is not a game you should play if you loathe instant death) but they're a pain in MMOs since lag can get you killed. Hence why my Bowmaster has never seen Zakum in its glory days.
There's not really any insta-death in DQ though...
Except for the two spells Beat and Defeat (or whatever they're called now), which is a chance and not guaranteed, you rarely face situations in which there's absolutely nothing you can do about getting instantly killed, unless the point was to be instantly killed (Like in DQ5 at the end of the first Act). In most situations you're either not prepared, or you could have done a lot to stop a wipeout, especially one that occurs in a single turn.
Beat and Defeat are the exceptions, and I'm not a big fan of them either (Nostalgia moment, if you know it: Cristo in DW4).
Plus being wiped out doesn't really mean much if you've been playing correctly, either. You don't lose Experience, and even at the 1% you lose at bosses in MS, at high levels that's a lot. You lose half your Gold, but if you've been playing correctly, most of your Gold is in the bank anyway. Plus, in MS, you can die multiple times in a row, within a few minutes. You can walk back into the map and instantly die again because while you were loading, some map AOE spell went off and 1-hit everyone again.
It's just a bad concept, and MS makes it 100x worse than games like DQ do.
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Re: CMST 071 New BOSS(KMS Unlimited BOSS)
I don't like it when they make it so damn high damage people can't boss at all. Unless they pt...? I'd rather it be such that it's fast paced, fine, but not at the mercy of lag. Also, I'd rather it be high enough damage to kill most, but if you gear correctly you'll be fine e.g. sacrifice some %stat for %hp? Or simply party.
Or have interesting mechanics so that it deals 60% of your max HP, for example, so that everyone suffers equally. I don't like 1/1 btw.
Hadriel
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Re: CMST 071 New BOSS(KMS Unlimited BOSS)
2nd video at 3:16:
....Argenta?
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Re: CMST 071 New BOSS(KMS Unlimited BOSS)
Does anyone else find the whole concept of a boss that burrows, rises, then burrows again as soon as it takes hits to be annoying?
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Re: CMST 071 New BOSS(KMS Unlimited BOSS)
Quote:
Originally Posted by
Endgame
Does anyone else find the whole concept of a boss that burrows, rises, then burrows again as soon as it takes hits to be annoying?
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Originally Posted by
Polantaris
I like that they're actually doing some innovative bosses, but that wyrm's burrowing is stupid. That's all it does. I got annoyed just watching it.
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Re: CMST 071 New BOSS(KMS Unlimited BOSS)
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Originally Posted by
hadriel
I don't like it when they make it so damn high damage people can't boss at all. Unless they pt...? I'd rather it be such that it's fast paced, fine, but not at the mercy of lag. Also, I'd rather it be high enough damage to kill most, but if you gear correctly you'll be fine e.g. sacrifice some %stat for %hp? Or simply party.
Or have interesting mechanics so that it deals 60% of your max HP, for example, so that everyone suffers equally. I don't like 1/1 btw.
Hadriel
that'd be extremely unbalanced for warriors though, and classes with achilles-like skills though. just look at aswan.
edit: just noticed, the chicken boss actually throws TWO timefields, one goes forward and the other goes backwards, in the video he only stood on the forward ones, i wonder what will happen if he stands in the other one, timestop? the clock recharges?
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Re: CMST 071 New BOSS(KMS Unlimited BOSS)
That worm is pretty badass, I must admit.
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Re: CMST 071 New BOSS(KMS Unlimited BOSS)
Quote:
Originally Posted by
Polantaris
Instant death, or just attacks in general that do so much damage that most classes couldn't possibly survive them under normal means (Like 20k damage).
20k damage?
These bosses are simply meant for Demon Avenger only. :f7:
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Re: CMST 071 New BOSS(KMS Unlimited BOSS)
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Originally Posted by
Pythagoras
20k damage?
These bosses are simply meant for Demon Avenger only. :f7:
Why do people think HP is hard to come by these days? :f6: My mercedes has 15k HP and I don't even have any %HP equips other than the empress set bonus.
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Re: CMST 071 New BOSS(KMS Unlimited BOSS)
I just know fighting Belum will annoy the hell out of me, going into the ground so often like that.
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Re: CMST 071 New BOSS(KMS Unlimited BOSS)
Quote:
Originally Posted by
Polantaris
There's not really any insta-death in DQ though...
Except for the two spells Beat and Defeat (or whatever they're called now), which is a chance and not guaranteed, you rarely face situations in which there's absolutely nothing you can do about getting instantly killed, unless the point was to be instantly killed (Like in DQ5 at the end of the first Act). In most situations you're either not prepared, or you could have done a lot to stop a wipeout, especially one that occurs in a single turn.
Beat and Defeat are the exceptions, and I'm not a big fan of them either (Nostalgia moment, if you know it: Cristo in DW4).
Plus being wiped out doesn't really mean much if you've been playing correctly, either. You don't lose Experience, and even at the 1% you lose at bosses in MS, at high levels that's a lot. You lose half your Gold, but if you've been playing correctly, most of your Gold is in the bank anyway. Plus, in MS, you can die multiple times in a row, within a few minutes. You can walk back into the map and instantly die again because while you were loading, some map AOE spell went off and 1-hit everyone again.
It's just a bad concept, and MS makes it 100x worse than games like DQ do.
Oh no no, I either had amazing bad luck or those spells tended to wipe me out before I had a chance to find sufficient protection (It's still Beat and Defeat by the way). That's what I meant though; DQ may had a rather high experience curve in more than one way but there were lots of measures you could take to make deaths less annoying while that's mostly impossible in Maple Story, while my Phantom has managed to get killed more than once even with Final Feint from going to Aswan and getting caught in the tower blast because of a slight lag spike.
My main issue with MS doing this mainly is that you could have all the skill and just one bit of lag would be enough to undo all of your efforts.
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Re: CMST 071 New BOSS(KMS Unlimited BOSS)
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Originally Posted by
Curtiss
Oh no no, I either had amazing bad luck or those spells tended to wipe me out before I had a chance to find sufficient protection (It's still Beat and Defeat by the way). That's what I meant though; DQ may had a rather high experience curve in more than one way but there were lots of measures you could take to make deaths less annoying while that's mostly impossible in Maple Story, while my Phantom has managed to get killed more than once even with Final Feint from going to Aswan and getting caught in the tower blast because of a slight lag spike.
My main issue with MS doing this mainly is that you could have all the skill and just one bit of lag would be enough to undo all of your efforts.
just saying here, but invulnerability potential is the most awesome thing ever to stop lag-deaths.
except in aswan, fk aswan.
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Re: CMST 071 New BOSS(KMS Unlimited BOSS)
Kind of sad there isn't any expansion on the areas before the boss rooms, and wow that worm hell no stop moving so much and it'd be great but in and out ever other second helllllllll no.
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Re: CMST 071 New BOSS(KMS Unlimited BOSS)
The worm thing should be more like this (4:07-6:04)
http://www.youtube.com/watch?v=rrpnUDfmJ3s
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Re: CMST 071 New BOSS(KMS Unlimited BOSS)
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Originally Posted by
Justin
Why do people think HP is hard to come by these days? :f6: My mercedes has 15k HP and I don't even have any %HP equips other than the empress set bonus.
I don't get where people magically get high HP on all their characters. I have to figure that there's something special going on here, maybe something to do with all that OP gear you guys have (Not trying to start anything, referring to how everyone in GMS has a ton of low level crap that gives insane buffs, or at least did, but if it made an effect on your HP per level gain that effect is still standing). My Paladin doesn't have over 25k HP with full Empress. None of my other characters have over 15k HP. Several are over the 140 barrier. My Kanna has something like 13k with full Empress Set. My Bowmaster, before I deleted it because I hated the, get this, low HP, had under 10k at 130.
I really want to know how everyone in GMS has so much HP, because no character in JMS I've made ever gets as much as everyone from GMS claims to have.
Quote:
Originally Posted by
Curtiss
Oh no no, I either had amazing bad luck or those spells tended to wipe me out before I had a chance to find sufficient protection (It's still Beat and Defeat by the way). That's what I meant though; DQ may had a rather high experience curve in more than one way but there were lots of measures you could take to make deaths less annoying while that's mostly impossible in Maple Story, while my Phantom has managed to get killed more than once even with Final Feint from going to Aswan and getting caught in the tower blast because of a slight lag spike.
My main issue with MS doing this mainly is that you could have all the skill and just one bit of lag would be enough to undo all of your efforts.
Exactly. Even if you knew death was potentially coming in DQ, there's something you could do about it. Toss all your gold in the bank, don't use items, and when you die, there's nearly no reprecussions (Loss of Gold to revive everyone is way less than half your gold in most situations). If worst comes to worst, you just reset the game (Kind of a cop out, but still the option is there).
Here, there's nothing you can do to prepare, and nothing you can do to avoid it. I remember when I was doing Akyrum for my Cygnus Knight buff, I would die, re-enter, and die immediately again within 5 seconds, before even attacking again, because of that AOE kill or something similar. How is that a fun thing to do? Now with bosses like Empress having 1hkos from map skills is just dumb...and bosses that do all of your health in damage is stupid.
Quote:
Originally Posted by
Captain Wax
The worm thing should be more like this (4:07-6:04)
-snip-
I really think Nexon should hire one of the Castlevania developers. Especially one of the newer DS ones. Those guys have made some of the most interesting and amazing bosses.
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Re: CMST 071 New BOSS(KMS Unlimited BOSS)
Quote:
Originally Posted by
Polantaris
Exactly. Even if you knew death was potentially coming in DQ, there's something you could do about it. Toss all your gold in the bank, don't use items, and when you die, there's nearly no reprecussions (Loss of Gold to revive everyone is way less than half your gold in most situations). If worst comes to worst, you just reset the game (Kind of a cop out, but still the option is there).
Here, there's nothing you can do to prepare, and nothing you can do to avoid it. I remember when I was doing Akyrum for my Cygnus Knight buff, I would die, re-enter, and die immediately again within 5 seconds, before even attacking again, because of that AOE kill or something similar. How is that a fun thing to do? Now with bosses like Empress having 1hkos from map skills is just dumb...and bosses that do all of your health in damage is stupid.
Aswan hard mode isn't that bad as I'm normally the most agile Phantom of the attacking group with the least deaths...but that Dark Genesis' range is quite a different story especially since you can only use the WoF to respawn or eat a loss.
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Re: CMST 071 New BOSS(KMS Unlimited BOSS)
Quote:
Originally Posted by
Curtiss
Aswan hard mode isn't that bad as I'm normally the most agile Phantom of the attacking group with the least deaths...but that Dark Genesis' range is quite a different story especially since you can only use the WoF to respawn or eat a loss.
You should check out Very Hard mode for Sengoku.
That end tower 1-hits you. Always. And it goes through iframes. It's the most insane bullshiit ever.
Me and @Link; tried to beat it multiple times back when it first came out because there was an event to do VH 10 times for both Attack and Defend, and get an awesome medal. That shiit was impossible.
But yeah, WoF needed to respawn at Empress when she 1-hits you seems to be Nexon's new money grab, I guess. Apparently cubes didn't rake in enough anymore.
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Re: CMST 071 New BOSS(KMS Unlimited BOSS)
Quote:
Originally Posted by
Polantaris
You should check out Very Hard mode for Sengoku.
That end tower 1-hits you. Always. And it goes through iframes. It's the most insane bullshiit ever.
Me and @
Link; tried to beat it multiple times back when it first came out because there was an event to do VH 10 times for both Attack and Defend, and get an awesome medal. That shiit was impossible.
But yeah, WoF needed to respawn at Empress when she 1-hits you seems to be Nexon's new money grab, I guess. Apparently cubes didn't rake in enough anymore.
Considering there's only so much you can cube I'd suppose so. On the other hand just how many WoFs can you go through before you realize a suicide mission is a suicide mission?
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Re: CMST 071 New BOSS(KMS Unlimited BOSS)
Quote:
Originally Posted by
Polantaris
But yeah, WoF needed to respawn at Empress when she 1-hits you seems to be Nexon's new money grab, I guess. Apparently cubes didn't rake in enough anymore.
FFS she doesn't one hit anymore
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Re: CMST 071 New BOSS(KMS Unlimited BOSS)
So these bosses don't do touch damage?
Not usually one to judge, but these guys have terrible control.
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Re: CMST 071 New BOSS(KMS Unlimited BOSS)
Well put it this way... if it weren't for the terrible control, we won't see the terrible bits of the bosses! I'd like to be able to know all the numbers that one would expect for a boss battle before running into one, and also see all the attacks and stuff from the average player's eyes.
Hadriel