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v118 - Champions Update Notes
http://maplestory.nexon.net/news/upd...e-notes/00FHC/
Quote:
Originally Posted by Nexon
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v.118 - Champions Update Notes
Coming September 25, 2012
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Table of Contents
New Content
Updated Content
New Events
Please check back later for our v.118 Champions Event Notes!
Resolves and Known Issues
Please check back later for our Bug Extermination Report!
New Content
Grand Battle
- Battle Square is open again, and a new battle mode has been added: Grand Battle!
- Min. level requirement: 70 (Evans after 6th job advancement)
- Cygnus Knights (Mihile excluded) cannot enter.
- Enter Battle Square through the dimensional mirror located in most towns.
- Grand Battle is open from 4 PM - 10 PM Pacific on the weekdays, and 1 PM - 10 PM Pacific on the weekends.
Battlefield
- Talk to NPC Crawson to join a battlefield.
- Each battlefield has a max capacity of six players.
- There are Lv. 70-119 battlefields and Lv. 120-200 battlefields - you will be automatically moved to the correct one.
- Player health and DEF have been adjusted in the matches to provide a fair environment.
- Most skills can be used in the battlefield.
- USE and ETC items cannot be used. However, Gallant Potions do spawn in the battlefield to allow MP recovery.
- If an opponent kills you, they will be marked with a red target.
- Players with high win rates are marked with stars.
- When you die, you are revived at one of the four revive locations at random.
- Players start out in a Medium difficulty range and can move up to Advanced and Superior with better win rates.
- You will be automatically moved to a battlefield with an appropriate difficulty level.
- There is no time limit on battlefields. When you're done battling, you can simply click the ROOM OUT button.
Rewards
- You receive EXP for defeating other players, but the amount of EXP depends on character level and participation time.
- Battlefields with a harder difficulty give an 1.5x or 2x EXP bonus.
- Spending time in the battlefield increases your Gallant Gauge.
- If you do not participate in battle, your Gallant Gauge decreases.
- Fill up the Gauge in battle and exchange the points with the Gallant Emblem Exchange NPC that can be found in Battle Square to receive Gallant Emblems.
- You must claim your Gallant Emblems from the Exchange before midnight Pacific each day, or they will be reset.
- Cumulative win records and consecutive kills will also be reset at midnight Pacific.
- Trade your Gallant Emblems in to NPC Larson for various items.
- Lv. 130 Bloody equipment sets have been replaced with improved Grand equipment sets in Larson's shop.
Bonus Potential
- Equipment items can now be upgraded to have Bonus Potential.
- Equipment must have Potential (of any Tier) before Bonus Potential can be added.
- Bonus Potential has Rare, Epic, Unique and Legendary Tiers.
- An icon next to the Bonus Potential line shows which Tier it is.
- Regular Potential does not affect the Tier or stats of Bonus Potential.
- Bonus Potential can be added with Slot Carvers. Basic and Intermediate Potential Slot Carvers drop from normal monsters, while Advanced drop from bosses. Superior Potential Slot Carvers can be found in the Gachapon.
- Silver and Gold Potential Slot Carvers have a chance to unlock a second line of Bonus Potential. Silver and Golden Potential Slot Carvers are only currently available through Cash Shop special promotions.
- Bonus Potential can be reset with Carved Miracle Cubes, only available in the Cash Shop. Carved Miracle Cubes do not affect regular Potential.
Updated Content
Warrior Revamp
Explorer Warrior
- Power Strike: At Master Level: Damage increased from 280\% to 300\%.
- Slash Blast: At Master Level: Damage increased from 220\% to 260\%.
- Slipstream: At Master Level: Post-delay reduced from 1.5 sec to 0.6 sec.
- Power Stance: At Master Level: Stance chance increased from 95\% to 100\%.
- Rush: At Master Level: Damage increased from 300\% to 500\%.
- Monster Magnet: Skill added to Paladin: Minimal monsters pulled increased from 1 to 3.
Fighter
- Rage: At Master Level: Duration increased from 155 sec to 180 sec. Can stack with other ATT increase buffs.
- MOVED SKILL: Brandish: Moved from 3rd job skill: At Master Level: Damage reduced from 560\% to 420\%, Enemy DEF ignore removed.Crusader.
- Self Recovery: At Master Level: HP recovery increased from 100 HP restored every 4 sec to 400 HP restored every 4 sec.
- MOVED SKILL: Intrepid Slash: Master level changed from level 30 to 20: Moved from 4th job skill: At Master Level: MP cost reduced from 24 to 19, Damage reduced from 560\% to 420\%.
- NEW SKILL: Endure: At Master Level: Abnormal status resistance +20\%. Master Level: 20.
Hero
- Enrage: Buff dispel ignore effect added.
- Combat Mastery: At Master Level: Enemy DEF ignored increased from 40\% to 50\%.
- NEW SKILL: Raging Blow: At Master Level: Damage 220\%, Max Enemies Hit: 6, Number of Attacks: 5, Critical Hit on final attack. Master Level: 30. Requires Mastery Book.
White Knight
- Shield Mastery: At Mastery Level: Guard chance increased from 10\% to 20\%.
- Lightning Charge: When used multiple times, damage boost not reduced.
Paladin
- Divine Shield: Protective shield now active for the duration: At Master Level: Shield activation rate increased from 30\% to 50\%.
- Advanced Charge: Chance to stun enemies when using Charge Blow: Instant kill chance: At Master Level: Damage increased from 370\% to 400\%, Max instant kill chance: 10\%.
- Heavens Hammer: Changed to multi hit skill: At Master Level: Damage changed from 1700\% to 425\%, Number of Attacks: 4.
- Blast: At Master Level: Damage changed from 260\% to 200\%, Number of attacks changed from 4 to 6.
Dragon Knight
- Dragon Buster: At Master Level: Damage increased from 200\% to 220\%.
- Dragon Fury: At master Level: Damage increased from 450\% to 550\%.
- Sacrifice: At Master Level: Damage decreased from 400\% to 220\%, Number of attacks increased from 2 to 4.
- NEW SKILL: Endure: At Master Level: Abnormal status resistance +20\%. Master Level: 20.
Dark Knight
- Dark Impale: At Master Level: Damage increased from 180\% to 200\%.
- Hex of the Beholder: At Master Level: Counterattack standby time reduced from 10 sec to 8 sec.
- Aura of the Beholden: At Master Level: HP recovery amount increased from 500 to 600.
- Hex of the Beholden: ATT/DEF/MDEF/Accuracy/Avoidability buffs are applied at the same time.
Dawn Warrior
- Soul Blade (2nd job): At Master Level: Damage reduced from 370\% to 360\%.
- Rage (2nd job): At Master Level: Duration increased from 155 sec to 180 sec, Can stack with other ATT increase buffs.
- Soul Rush (2nd job): At Master Level: Travel distance increased from 550 to 650, Post-delay reduced from 1.5 sec to 0.6 sec.
- Self Recovery (3rd job): At Master Level: HP recovery increased from 100 HP restored every 4 sec to 200 HP restored every 4 sec.
- Soul Charge (3rd job): Renamed Radiant Charge: Holy attribute removed: At Master Level: Damage increased reduced from +130\% to +30\%.
- MOVED SKILL: Brandish (2nd job): Moved from 3rd job skill: At Master Level: Damage reduced from 560\% to 420\%, Enemy DEF ignore removed.
- NEW SKILL: Intrepid Slash (3rd job): At Master Level: Damage 240\%, Max Enemies Hit: 4, Number of Attacks: 3. Master Level: 20.
Magician Revamp
Explorer Magician
- Magic Claw: At Master Level: Damage increased from 120\% to 130\%, Max enemies hit increased from 2 to 4.
- Infinity: Buff dispel ignore effect added.
- Arcane Aim: ATT increase effect accumulated & applied to all monsters when attacking monsters.
Wizard (Fire/Poison)
- Poison Breath: At Master Level: DoT damage increased from 60\% to 80\%.
- Meditation: Can stack with other M. ATT increase buffs.
Mage (Fire/Poison)
- Burning Magic: At Master Level: Damage boost increased from +10\% to +20\%.
Arch Mage (Fire/Poison)
- Paralyze: At Master Level: Damage reduced from 240\% to 200\%, Number of attacks increased from 4 to 6, DoT damage increased from 140\% to 180\%.
- Mist Eruption: At Master Level: Damage reduced from 460\% to 345\%, Number of attacks increased from 6 to 8.
- Big Bang: At Master Level: DoT damage increased from 110\% to 140\%.
- Meteor Shower: At Master Level: Cooldown reduced from 30 sec to 20 sec.
Wizard (Ice/Lightning)
- Meditation: Can stack with other M. Att increase buffs.
Mage (Ice/Lightning)
- Storm Magic: At Master Level: Damage boost increased from +10\% to +20\%.
Arch Mage (Ice/Lightning)
- Blizzard: At Master Level: Cooldown reduced from 30 sec to 20 sec.
Cleric
- Holy Arrow: Max enemies hit increased from 3 to 4.
- Invincible: At Master Level: Damage reduction increased from 20\% to 25\%.
Priest
- Shining Ray: At Master Level: Damage increased from 220\% to 240\%.
- Holy Focus: At Master Level: Magic mastery increased from +65\% to +70\%.
Bishop
- Genesis: At Master Level: Cooldown reduced from 30 sec to 20 sec.
- Angel Ray: At Master Level: Damage reduced from 420\% to 375\%, Number of attacks increased from 3 to 4, Max enemies increased from 3 to 4.
Blaze Wizard
- Magic Claw (1st job): At Master Level: Damage increased from 120\% to 130\%, Max enemies hit increased from 2 to 4.
- Fire Pillar (2nd job): At Master Level: Damage increased from 350\% to 400\%.
- Meditation (2nd job): Can stack with other M. ATT increase buffs.
- Flame Gear (3rd job): At Master Level: Dot damage increased from 100\% to 140\%.
- Fire Strike (3rd job): At Master Level: Damage increased from 210\% to 230\%.
Bowman Revamp
Explorer Archer
- Arrow Blow - At Master Level: Total damage for each mob will be increased from 220\% to 260\%.
Hunter
- Arrow Bomb At Master level: Total damage for each mob will be increased from 360\% to 380\%.
Ranger
- Concentrate At Master Level: The players ATT will be increased by from 20 for 180 seconds to 30 for 180 seconds.
- Strafe - At Master Level : Total damage for each mob will be increased from 800\% to 840\%.
Bow Master
- Hurricane At Master Level: Total damage for each mob will be increased from 250\% to 260\%.
- Spirit Link: Phoenix - At Master Level: The skill is now a passive skill, the skill is now active even when not summoned.
Crossbowman
- Iron Arrow At Master Level: Total damage for each mob will be increased from 360\% to 380\%.
Sniper
- Concentrate At Master Level: The players ATT will be increased by from 20 for 180 seconds to 30 for 180 seconds.
- Strafe At Master Level : Total damage for each mob will be increased from 800\% to 840\%.
- Dragons Breath- At master level: Total damage for each mob will be increased from 350\% to 560\%.
Marksman
- Piercing Arrow At Master level: The number of attacks has been raised to 6 instead of 3. The damage percentage stays the same at 1560\%.
- Ultimate Strafe At Master level: The number of attacks has been raised to 8 instead of 6. The damage percentage has been raised from 1620\% to 1640\%.
- Spirit Link: Frostprey At Master Level: The skill is now a passive skill, the skill is now active even when not summoned.
Wind Archer
- Double Shot At Master Level: Total damage for each mob will be increased from 300\% to 310\%.
- Storm Spike At Master Level: Total damage for each mob will be increased from 310\% to 380\%.
- Concentrate At Master Level: The players ATT will be increased by from 20 for 180 seconds to 30 for 180 seconds.
- Hurricane At Master Level: Total damage for each mob will be increased from 190\% to 200\%.
Legends Revamp
Cannoneer
- Scatter Shot: At Master Level - Damage has been increased per mob to 440\% from 360\%.
- Barrel Bomb: At master Level - Damage has been increased per mob to 450\% from 370\%.
- Cannon Spike: At Master Level - Damage has been increased per mob to 720\% from 510\%.
- Monkey Wave: At Master Level - Damage has been increased per mob to 860\% from 760\%.
- Cannon Bazooka: At Master Level - Damage has been increased per mob to 2000\% from 1200\%, the number of attacks per mob has been raised to 4 instead of 2, the speed has been increased to 1.11 seconds per attack compared to 1.44 seconds.
- Anchors Away: At Master Level - Damage has been increased per mob to 400\% from 300\%, when the Anchor explodes the damage has been increased to 520\% instead of 420\%.
- Cannon Barrage: At Master Level - Damage has been increased per mob to 1425\% from 1600\%, the attack speed has been raised to one attack every .81 seconds compared to .99 seconds.
Mercedes
- Parting Shot: At Master Level - Damage has been increased per mob to 240\% from 280\%.
- Stunning Strikes: At Master Level - Damage has been increased per mob to 480\% from 460\%, the number of mobs attacked has been raised to 5 instead of 4.
- Aerial Barrage: At Master Level - Damage has been increased per mob to 660\% from 600\%.
- The issue where Final Attack did not activate if mobs aggro was directed towards another player has been fixed.
- Spike Royale: At Master Level - Damage has been increased per mob to 1080\% from 1040\%.
- Lighting Edge: At Master Level - Damage has been increased per mob to 1560\% from 1215\%.
- Rolling Moonsault: At Master Level - Damage has been increased per mob to 1080\% from 1020\%.
Demon Slayer
- Demon Lash: The Demon Lash enhancement is now 30\% instead of 20\%.
- 1st and 2nd hit damage is at 130\% from 120\%.
- 3rd and 4th hit damage is at 117\% compared to 108\%.
- Soul Eater: At Master Level - Damage has been increased per mob to 480\% compared to 400\%.
- Demon Lash: The Demon Lash enhancement is now 100\% instead of 80\%.
- 1st and 2nd hit damage is at 180\% from 200\%.
- 3rd and 4th hit damage is at 180\% compared to 162\%.
- Judgment: At Master Level - Damage has been increased per mob to 800\% compared to 600\%.
- Carrion Breath: At Master Level - Damage has been increased per mob to 620\% compared to 560\%.
- Demon Lash: The Demon Lash enhancement is now 220\% instead of 200\%.
- 1st and 2nd hit damage is at 320\% from 300\%.
- 3rd and 4th hit damage is at 270\% compared to 288\%.
- Leech Aura: At Master Level - The HP reabsorption cooldown is 30 seconds between reabsorption instead of 60 seconds.
- Infernal Concussion: At Master Level - Damage has been increased per mob to 1460\% from 1340\%.
- Demon Impact: At Master Level - Damage has been increased per mob to 1500\% from 1200\%, the number of mobs attacked is now 4 instead of 3 and the attack speed has been raised to one attack every 1.2 seconds compared to one attack every 1.47 seconds.
Gachapon Revamp
- The Gachapon systems have undergone extensive renovations! All of the rewards from the Chair, Mount, Nebulite and regular Gachapon have been merged into one single machine: The Great Gachapierrot.
- When you play the new Gachapierrot, you have a chance to receive a reward from any of the four previously separate lists.
- Most equips under level 70 and all D-Grade Nebulites have been removed from the Gachapon, as well as various other unpopular items.
- Different towns no longer give separate rewards. ALL Gachapierrot machines pull from the same rewards pool.
- Nebulite and Mount Gachapon Tickets can be traded in to the Gachapierrot for Gachapon Tickets, and have been permanently removed from the Cash Shop.
- Chair Gachapon Tickets can still be double-clicked to receive chairs from the old Chair Gachapon, but has been permanently removed from the Cash Shop.
- Remote Gachapon Tickets can still be used anywhere to access the Gachapierrot.
- When you talk to The Great Gachapierrot to use a Gachapon Ticket, or use a Remote Gachapon Ticket from anywhere, the new Gachapon window will appear.
- A list of special items is displayed in the center of the window, as well as the current ticket you are using.
- You can click Start, or hit Enter, to use a ticket.
- A list of the last 10 items you won from the Gachapon will be displayed in the right-hand side of the window.
- The Maple Administrator offers a new one-time quest, called Gachapon Reborn, to explain about the changes to the Gachapons.
- The Maple Administrator offers a new repeatable quest, called Getcha Powergacha, which rewards a Powergacha Ticket for every 20 uses of a Gachapon Ticket.
- The Powergacha Ticket has a much higher chance of getting a better item from the Gachapierrot.
- The Great Gachapierrot can now be found in:
- Henesys, Henesys Market, Henesys Park
- Ellinia
- Perion
- Kerning City
- Lith Harbor
- Sleepywood
- Nautilus, Cafeteria, Mid Floor - Hallway
- Ereve
- Rien
- Orbis
- El Nath
- Ludibrium
- Aquarium
- Leafre
- Mu Lung
- Herb Town
- Ariant
- Magatia
- Edelstein
- CBD (Singapore)
- Trend Zone Metropolis (Malaysia)
- NLC Town Center
- Mushroom Shrine
- Showa Town, Spa (M), Spa (F)
Misc Changes
Gallant Emblems
- Gallant Emblems no longer drop from monsters.
Monster HP Bar
- Damage that users inflict on monsters will be in red to show the HP reduction to make it easier to recognize.
Spiegelmanns Gonzo Gallery rewards
- Whenever you clear each theme dungeon, youll obtain Spiegelmanns Jewelry Box. Rewards obtained from this have been enhanced.
- Players will now be able to obtain an improved version of Spiegelmanns Jeweled Epaulette from the box.
Storage Expansion
- Max number of storage slots has been increased from 48 to 96.
Orbis Tower Revamp
- The Black Mage has destroyed Orbis Tower Floors 9 through 15.
- Orbis Magic Spots have been added to floors 1, 8, 16 and 20, and allow you to teleport to any of those floors for a fee of 5,000 mesos.
- Floors 1-8 and 16-20 can be moved through normally, but Orbis Magic Spots are the only way to directly move from 8 to 16 or back.
- NPC Huckle has been moved to floor 16.
- A Mystic Gate has been added to floor 16.
New Events
Please check back later for our v.118 Champions Event Notes!
Resolves and Known Issues
Please check back later for our Bug Extermination Report!
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Re: v118 - Champions Update Notes
Quote:
Most equips under level 70 and all D-Grade Nebulites have been removed
What is this sorcery?
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Re: v118 - Champions Update Notes
Two lines of extra potential?!?!?! :f5:
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Re: v118 - Champions Update Notes
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Re: v118 - Champions Update Notes
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Re: v118 - Champions Update Notes
Quote:
Originally Posted by Nexon
The Great Gachapierrot.
lol okay
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Re: v118 - Champions Update Notes
Quote:
Originally Posted by
Notify
Slipstream: At Master Level: Post-delay reduced from 1.5 sec to 0.6 sec.
I approve.
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Re: v118 - Champions Update Notes
Whoa, so detailed now? :f6:
Quote:
Cannon Bazooka: At Master Level - Damage has been increased per mob to 2000% from 1200%, the number of attacks per mob has been raised to 4 instead of 2, the speed has been increased to 1.11 seconds per attack compared to 1.44 seconds.
Curious on how good this new Gach is... sounds horrible at the same time, take junk items out, throw everything else together... lower rate for each item?
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Re: v118 - Champions Update Notes
Quote:
Originally Posted by
Notify
Spirit Link: Phoenix - At Master Level: The skill is now a passive skill, the skill is now active even when not summoned.
All I care about.
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Re: v118 - Champions Update Notes
Quote:
Originally Posted by
PeePeeAyeDeeKay
Curious on how good this new Gach is... sounds horrible at the same time, take junk items out, throw everything else together... lower rate for each item?
You build them up, they'll knock them down.
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Re: v118 - Champions Update Notes
AA has been behaving like that for a while nexon. And YAY for infinity being un-dispellable.
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Re: v118 - Champions Update Notes
inb4 Jett doesn't have a PvP skill table and breaks PvP upon entering.
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Re: v118 - Champions Update Notes
Quote:
Originally Posted by nexam
Max number of storage slots has been increased from 48 to 96.
YES.
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Re: v118 - Champions Update Notes
so, two lines of additional potential? =\
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Re: v118 - Champions Update Notes
Quote:
Originally Posted by Nexon
Cannon Barrage: At Master Level - Damage has been increased per mob to 1425\% from 1600\%
Typo, right? :x
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Re: v118 - Champions Update Notes
I wonder what the drop rate for the extra potential line (lines?) materials will be...
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Re: v118 - Champions Update Notes
Quote:
Originally Posted by
Yorckie
Typo, right? :x
Nope, it's just misleading. They posted the sum of % damage per skill cast rather than per hit.
It's actually: 285% damage, 5 hit, 15% critical rate -> 320% damage, 5 hit, 15% critical rate.
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Re: v118 - Champions Update Notes
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Re: v118 - Champions Update Notes
Just to let you all know, from a personal experience with various Monster Park runs in KMS, Hidden potential gear also have a slight chance of recieving Bonus Potential. Don't know if GMS will do something about that.
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Re: v118 - Champions Update Notes
Quote:
Originally Posted by
PeePeeAyeDeeKay
Nope, it's just misleading. They posted the sum of % damage per skill cast rather than per hit.
It's actually: 285% damage, 5 hit, 15% critical rate -> 320%, 5 hit, 15% critical rate.
Oh yes I understood that. Was talking about the 'increased to 1425\% from 1600\%' part, the numbers seem switched.
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Re: v118 - Champions Update Notes
Quote:
Originally Posted by
Muppy
Quote:
Originally Posted by nexam
Max number of storage slots has been increased from 48 to 96.
YES.
No mention of increased character slots which more people would be interested in.
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Re: v118 - Champions Update Notes
Quote:
Originally Posted by Nexon
Damage that users inflict on monsters will be in red to show the HP reduction to make it easier to recognize.
Hmm. Will await screenshots from all ya'll to see yet another little piece of bygone years fade away.
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Re: v118 - Champions Update Notes
Does the Black Mage have nothing else to do? He destroyed 8 floors of a 20 floor tower?
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Re: v118 - Champions Update Notes
Quote:
Originally Posted by
Muppy
YES.
What on Earth do you need 48 more storage slots for, LOL... :ohno:
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Re: v118 - Champions Update Notes
So... does PvP use BATT or potential?
^all I care about... besides there not being Teams or CTF.
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Re: v118 - Champions Update Notes
Quote:
Originally Posted by
Rayquaza2233
Does the Black Mage have nothing else to do? He destroyed 8 floors of a 20 floor tower?
I should have sold all my Orbis tower scrolls. lol:ohno:
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Re: v118 - Champions Update Notes
Quote:
Originally Posted by
Rayquaza2233
Does the Black Mage have nothing else to do? He destroyed 8 floors of a 20 floor tower?
It seems to be a trend for the Black Magician to attack once every two years. By this rate, we should see Fiel eat his shirt by 2020.
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Re: v118 - Champions Update Notes
Undispellable infinity? Patch saved.
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Re: v118 - Champions Update Notes
Quote:
Originally Posted by
inSAMMIty
What on Earth do you need 48 more storage slots for, LOL... :ohno:
While I am happy for this increase (and believe me, I will use them), I would have preferred an increase of character inventories. My Equip and Use are choked with untradeables.
(Changing untradeables to account-tradeables would have been nice, too).
But more importantly: Where's my Anvil?
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Re: v118 - Champions Update Notes
Quote:
Originally Posted by
Sephie
So... does PvP use BATT or potential?
^all I care about... besides there not being Teams or CTF.
Uses both, but BATT comes in potions.
Plus, I noticed that Fusion Anvils hasn't been mentioned.
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Re: v118 - Champions Update Notes
Quote:
Originally Posted by
Arrol
Just to let you all know, from a personal experience with various Monster Park runs in KMS, Hidden potential gear also have a slight chance of recieving Bonus Potential. Don't know if GMS will do something about that.
That'd be really awesome if gMS allowed that. Then those of us who are very lazy and cheap about equip upgrades can ride that wave to town.
Quote:
Originally Posted by
inSAMMIty
What on Earth do you need 48 more storage slots for, LOL... :ohno:
http://i.imgur.com/6hz7W.png
OT:
yay, pvp is like azwan =| but I'm happy there's finally an easier way to get gallant emblems.
mage changes: man, i/l get nothing... I guess all I'm really happy about is infinity not being dispellable.
SUPER!Gachapon, well that's a start for npc reduction~ Yay.
Not sure how I feel about damage number colors being changed ;; I like the orange .. thing. /nostalgia
Yes <3 More storage slots *w*
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Re: v118 - Champions Update Notes
Quote:
Originally Posted by
SaptaZapta
But more importantly: Where's my Anvil?
This is the only thing I was looking forward too in this patch tbh. I'm sure we'll see something about it soon.
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Re: v118 - Champions Update Notes
You guys do realize that you still have to buy the storage expansions, right?
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Re: v118 - Champions Update Notes
I await for my first PvP experience, in which I'll also be able to accumulate Gallant Emblems to make all the high level new fangled gear.
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Re: v118 - Champions Update Notes
Quote:
Originally Posted by
IllegallySane
I await for my first PvP experience, in which I'll also be able to accumulate Gallant Emblems to make all the high level new fangled gear.
Wish you luck. The new PvP is even more broken than the old.
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Re: v118 - Champions Update Notes
Quote:
Originally Posted by
Green4Ever
You guys do realize that you still have to buy the storage expansions, right?
beat me to the punch.
i'd be nice if storage opened like inventory too, that scroll thing is insanely long, and i don't even have 20 slots.
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Re: v118 - Champions Update Notes
Quote:
Originally Posted by
Green4Ever
You guys do realize that you still have to buy the storage expansions, right?
At least I have that option.
Which I don't have with inventory slots. Or character slots.
As for PvP: 2am-6am for me, yay. Guess I'll get to see how many emblems can be gotten by afk'ing.
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Re: v118 - Champions Update Notes
Quote:
Originally Posted by
Sephie
So... does PvP use BATT or potential?
^all I care about... besides there not being Teams or CTF.
Both, but for which one is superior? We don't know.
Quote:
Originally Posted by
Arrol
Uses both, but BATT comes in potions.
PvP gear still has +Battle ATK on them post-revamp.
Quote:
Originally Posted by
IllegallySane
I await for my first PvP experience, in which I'll also be able to accumulate Gallant Emblems to make all the high level new fangled gear.
Depends on the "new fangled gear". The Blazing Sun and stuff requires Confusion Frags while the current PvP gear is sold as the actual item, not the recipe.
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Re: v118 - Champions Update Notes
Quote:
Originally Posted by
Rayquaza2233
Does the Black Mage have nothing else to do? He destroyed 8 floors of a 20 floor tower?
I believe that the Black Mage takes time off to open up monster hunting parks and bizarre galleries. And sometimes he runs a carnival.
I have such mixed feelings about the Gach Changes. I haven't used any of them in ages, but... still. I dunno.
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Re: v118 - Champions Update Notes
If they give every character that has skill changes an sp reset this patch will be perfect.
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Re: v118 - Champions Update Notes
Quote:
Originally Posted by
street
If they give every character that has skill changes an sp reset this patch will be perfect.
Yeah that'd be nice so I can shave another 1 SP from all my 4th job skills so i'm actually able to max everything.
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Re: v118 - Champions Update Notes
Wonder if they will fix the Windows 8 compatibility that Mihile patch broke.
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Re: v118 - Champions Update Notes
I really hope this Gach update means they got rid of the Untradeable low level items. When I was taking advantage of the cheap Gach this week I got both the Smiling Face and White Mouse mask clogging up my Equips because they can't be traded (even with Scissors of Karma) and I can't bring myself to toss them.
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Re: v118 - Champions Update Notes
Quote:
Originally Posted by
PinkTanuki
I really hope this Gach update means they got rid of the Untradeable low level items. When I was taking advantage of the cheap Gach this week I got both the Smiling Face and White Mouse mask clogging up my Equips because they can't be traded (even with Scissors of Karma) and I can't bring myself to toss them.
inb4 it still dispenses those, but no more raccoon masks...
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Re: v118 - Champions Update Notes
Quote:
Originally Posted by
Chameleonic
I should have sold all my Orbis tower scrolls. lol:ohno:
Those are useless already since they let u pay meso to use orbis rock.
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Re: v118 - Champions Update Notes
Yay for Mercedes buffs. \o/
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Re: v118 - Champions Update Notes
Quote:
Originally Posted by
SaptaZapta
inb4 it still dispenses those, but no more raccoon masks...
Or inb4 it still dispenses potions, power elixirs, and consumables that Nexon deems useful and popular.
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Re: v118 - Champions Update Notes
Quote:
Originally Posted by
Kubi
Or inb4 it still dispenses potions, power elixirs, and consumables that Nexon deems useful and popular.
Gachapon Food Tickets are for that, and they didn't mention that they removed the food gach or consolidated it into the Gachapierrot..
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Re: v118 - Champions Update Notes
Quote:
Originally Posted by
SaptaZapta
At least I have that option.
Which I don't have with inventory slots. Or character slots.
As for PvP: 2am-6am for me, yay. Guess I'll get to see how many emblems can be gotten by afk'ing.
Can you explain how the PvP system works? Like... are there daily quests? And you get gallants for afking...? :goggle:
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Re: v118 - Champions Update Notes
Quote:
Originally Posted by
Dark Link
Depends on the "new fangled gear". The Blazing Sun and stuff requires Confusion Frags while the current PvP gear is sold as the actual item, not the recipe.
Some of the gear include "Rising Sun" and "Tenacious" gear. Pretty much stuff that gives some well needed stats/secondary stats so I can continue to make 2ndary stat-less characters.
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Re: v118 - Champions Update Notes
Quote:
Originally Posted by
inSAMMIty
Can you explain how the PvP system works? Like... are there daily quests? And you get gallants for afking...? :goggle:
pvp is pretty much a single map, you can stay in it for as long as you want fighting, battle attack is useless thanks to potential.
depending on how much you fight you charge a bar, when it charges completely it awards a gallant emblem, rinse and repeat. dunno if it works for afking. oh, and no more safe spots.
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Re: v118 - Champions Update Notes
Quote:
Originally Posted by
street
If they give every character that has skill changes an sp reset this patch will be perfect.
Pretty sure that they will, since that was how it went down in KMS. It'd also be kinda dumb if they didn't, seeing as warriors (especially Heroes) get a new skill or two.
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Re: v118 - Champions Update Notes
Wait what? Two lines of additional potential...?
Yeah, six lines of potential!
Ooh, never knew lolSlipStream's delay was reduced.
Soul Charge lost it's Holy element too?
They have some really weird wording with the Legend's Character's changes.
Well, good luck to all the Thieves that didn't get a Reverse Dual Blade Mask before this patch.
I guess Anvils will come in the Event Notes.
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Re: v118 - Champions Update Notes
If only I waited to lock my crossbow until after this patch.
Anyone know if %Boss and Ignore Defense work in PvP?
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Re: v118 - Champions Update Notes
Quote:
Originally Posted by
ShinkuDragon
pvp is pretty much a single map, you can stay in it for as long as you want fighting, battle attack is useless thanks to potential.
depending on how much you fight you charge a bar, when it charges completely it awards a gallant emblem, rinse and repeat. dunno if it works for afking. oh, and no more safe spots.
No more invinc. upon revive? :D and you can chage gallant as much as you want within the time of the event?
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Re: v118 - Champions Update Notes
Quote:
Originally Posted by
McAwesomesauce
Anyone know if %Boss and Ignore Defense work in PvP?
Though I pwn like a boss... I think that one answer itself.
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Re: v118 - Champions Update Notes
10% hurricane increase, 10 more attack on concentrate, and passive pheonix? Sounds good to me.
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Re: v118 - Champions Update Notes
Quote:
Originally Posted by
McAwesomesauce
If only I waited to lock my crossbow until after this patch.
Anyone know if %Boss and Ignore Defense work in PvP?
Demon Slayers recieves dark orbs when they fight players, so I think they do count as bosses.
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Re: v118 - Champions Update Notes
Quote:
Originally Posted by
CarrionCrow
Though I pwn like a boss... I think that one answer itself.
Actually its a legit question, in the old PVP %boss applied if you were in the 180+ PVP.
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Re: v118 - Champions Update Notes
Quote:
Originally Posted by
ShinkuDragon
battle attack is useless thanks to potential.
We don't know that :f1:
Remember, BATK increased your damage by X%, but we don't know how much main stat % is needed to override the BATK.
Quote:
Originally Posted by
McAwesomesauce
If only I waited to lock my crossbow until after this patch.
Anyone know if %Boss and Ignore Defense work in PvP?
Boss damage worked in old PvP, so chances are it'll work in new PvP. Have no idea about Ignore PDR, though.
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Re: v118 - Champions Update Notes
Quote:
Originally Posted by
inSAMMIty
No more invinc. upon revive? :D and you can chage gallant as much as you want within the time of the event?
You can only charge 10 Gallant Emblems max per entry, after that, you cannot gain any more emblems unless you leave and go back in. You can do this as much as you want during the time PvP is open. Last I heard, you could charge while afk.
Also, while there's only one map, there's many, many instances of it, and depending on how well you do, you'll be moved to a different instance with players closer to your skill level.
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Re: v118 - Champions Update Notes
Quote:
If you do not participate in battle, your Gallant Gauge decreases.
I assume this means if you are AFK, you actually lose potential emblems. Not really sure how it works.
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Re: v118 - Champions Update Notes
Quote:
Originally Posted by
Aflac
I assume this means if you are AFK, you actually lose potential emblems. Not really sure how it works.
I believe it's similar to the Knights of Virtue meter. You make hits and the meter goes up, but if you do nothing then the meter will slowly go down. You won't go into a negative meter status.
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Re: v118 - Champions Update Notes
Quote:
Originally Posted by
Aflac
I assume this means if you are AFK, you actually lose potential emblems. Not really sure how it works.
If you are attacked, it still counts as you participating in battle, which was how you could gain emblems while afk in kMS. I'm not sure if they ever changed that.
I believe it charges faster as you are actively participating and racking up kills, but charges slower the more times you have died.
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Re: v118 - Champions Update Notes
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Re: v118 - Champions Update Notes
Quote:
Originally Posted by
McAwesomesauce
If only I waited to lock my crossbow until after this patch.
Anyone know if %Boss and Ignore Defense work in PvP?
Yeah, I'm 99% sure %boss works in PvP. Don't know about PDR.
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Re: v118 - Champions Update Notes
As long as they fix my cash shop and compensate me somehow for it (highly doubting anything like that will happen but i can dream :f4:) this will be a successful patch for me.
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Re: v118 - Champions Update Notes
Quote:
Originally Posted by
Evolite
Those are useless already since they let u pay meso to use orbis rock.
Oh, that shows how long since I played. lol
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Re: v118 - Champions Update Notes
If people are still wondering, having more storage slots means I can leave all of my equipment in there instead of having to keep it on one specific character so I don't have to keep relogging every time I want to switch characters :f3:
And actually having room to store stuff instead of just eqp is always nice. :monocle:
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Re: v118 - Champions Update Notes
Quote:
Originally Posted by Nexon
Grand Battle is open from 4 PM - 10 PM Pacific on the weekdays, and 1 PM - 10 PM Pacific on the weekends.
(ノಠ益ಠ)ノ彡┻━┻
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Re: v118 - Champions Update Notes
Quote:
Remote Gachapon Tickets can still be used anywhere to access the Gachapierrot.
Weeeee.... Time to use them suckers I got from Marvel Madness.
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Re: v118 - Champions Update Notes
The event notes is slow >.> I want to know the events badly lol
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Re: v118 - Champions Update Notes
Quote:
Originally Posted by
xiiliea
The event notes is slow >.> I want to know the events badly lol
Hopefully they'll post them when their workday starts (9am pst or so?).
Along with the bug fixes, the maintenance notice, and the patch file...
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Re: v118 - Champions Update Notes
This makes me sad that I don't have a computer capable of running maple at the moment. But at the same time happy because I can focus on other things.
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Re: v118 - Champions Update Notes
Quote:
Originally Posted by
Muppy
If people are still wondering, having more storage slots means I can leave all of my equipment in there instead of having to keep it on one specific character so I don't have to keep relogging every time I want to switch characters :f3:
And actually having room to store stuff instead of just eqp is always nice. :monocle:
With the chance of the storage bug eating your stuff? I'd move carefully had I been you, especially since it will cost a pretty penny to expand.
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Re: v118 - Champions Update Notes
Quote:
Originally Posted by
SaptaZapta
Hopefully they'll post them when their workday starts (9am pst or so?).
Along with the bug fixes, the maintenance notice, and the patch file...
All I want to know is if RLH is really ending as scheduled or getting an extension. I would hate to waste the NX to get the missing points just to have it extended a week.
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Re: v118 - Champions Update Notes
Quote:
Originally Posted by
Joe
All I want to know is if RLH is really ending as scheduled or getting an extension. I would hate to waste the NX to get the missing points just to have it extended a week.
Why would it be extended? Did I miss anything?
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Re: v118 - Champions Update Notes
Quote:
Originally Posted by
CarrionCrow
Why would it be extended? Did I miss anything?
No reason in particular, Nexon just randomly decides to extend events sometimes, or do entry key sales or whatever.
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Re: v118 - Champions Update Notes
Quote:
Originally Posted by
CarrionCrow
With the chance of the storage bug eating your stuff? I'd move carefully had I been you, especially since it will cost a pretty penny to expand.
Storage bug = stuff missing when server rollbacks?
Or just something that seems to make items disappear when you store them too fast (at least that's what happened to some Renegade scrolls I've stored)?
Duly noted, though.
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Re: v118 - Champions Update Notes
Quote:
Originally Posted by
Muppy
Storage bug = stuff missing when server rollbacks?
Or just something that seems to make items disappear when you store them too fast (at least that's what happened to some Renegade scrolls I've stored)?
Duly noted, though.
Both of the things you mentioned seems to happen here and there, yea.
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Re: v118 - Champions Update Notes
Quote:
Originally Posted by
CarrionCrow
Both of the things you mentioned seems to happen here and there, yea.
Is there any way to prevent it? I mean, I know rollbacks can't be predicted but if I put stuff in the storage and actually wait some time before relogging would it ensure that the item doesn't disappear from the storage?
Quote:
Originally Posted by
Joe
All I want to know is if RLH is really ending as scheduled or getting an extension. I would hate to waste the NX to get the missing points just to have it extended a week.
Same here.
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Re: v118 - Champions Update Notes
IT would be smart to buy all of your totems today.
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Re: v118 - Champions Update Notes
Quote:
Originally Posted by
Muppy
Is there any way to prevent it? I mean, I know rollbacks can't be predicted but if I put stuff in the storage and actually wait some time before relogging would it ensure that the item doesn't disappear from the storage?
It certainly would not hurt to wait a few minutes before logging off.
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Re: v118 - Champions Update Notes
Quote:
Originally Posted by
Muppy
Is there any way to prevent it? I mean, I know rollbacks can't be predicted but if I put stuff in the storage and actually wait some time before relogging would it ensure that the item doesn't disappear from the storage?
I remember back in a Tespia run where there were dcs and rollbacks every other minute, we used to cc or go into Cash Shop, and it would create a 'save state'. Not sure if this would work on the live server, but wouldn't hurt to try.
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Re: v118 - Champions Update Notes
Quote:
Originally Posted by
Thorr
IT would be smart to buy all of your totems today.
Depends on how much of a gambler and how much of a damage whore one is.
To those having trouble deciding, ask yourself these two questions:
What do you stand to gain by waiting? 3.2k NX (or however many extra keys you'd need to buy today).
What do you stand to lose by waiting? 10 attack and 34 mainstat (assuming you were going to buy both top totems).
Which eventuality would piss you off more? That's the one you avoid.
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Re: v118 - Champions Update Notes
Quote:
Originally Posted by
SaptaZapta
Depends on how much of a gambler and how much of a damage whore one is.
To those having trouble deciding, ask yourself these two questions:
What do you stand to gain by waiting? 3.2k NX (or however many extra keys you'd need to buy today).
What do you stand to lose by waiting? 10 attack and 34 mainstat (assuming you were going to buy both top totems).
Which eventuality would piss you off more? That's the one you avoid.
That wasn't my point at all. My point is that you probably have a month of friendship points earned up through today. After tonight's patch, you may not be able to go to the vendor to buy your totem. If you *are* going to by totems, do it today so you can be sure that you won't miss the opportunity.
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Re: v118 - Champions Update Notes
Not sure how long this has been up. but here
http://maplestory.nexon.net/news/mai...tember-24-2012
Quote:
Originally Posted by Nexon
Time-
Pacific: 11 PM Monday, September 24 - 3 AM Tuesday, September 25, 2012
Eastern: 2 AM - 6 AM Tuesday, September 25, 2012
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Re: v118 - Champions Update Notes
Wow, short time frame for a patch. Do like.
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Re: v118 - Champions Update Notes
Also. As stated in the maintenance post...
'Red Leaf High mini-dungeon will be closing.'
Could be bluffing. But the odds of Red Leaf being extended are very slim. I'd say 10% at best.
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Re: v118 - Champions Update Notes
Quote:
Originally Posted by
Foxino
MY GOD I HAVE BEEN WAITING FOREVER FOR THIS.
Hope it goes well and won't be extended so i can play before class.
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Re: v118 - Champions Update Notes
lol Aliens destroy NLC and the black mage destroys the Orbis tower. I hope some powers come and build in maple story or soon there will be nowhere to go. :f3:
Quote:
Originally Posted by
Muppy
Is there any way to prevent it? I mean, I know rollbacks can't be predicted but if I put stuff in the storage and actually wait some time before relogging would it ensure that the item doesn't disappear from the storage?
Personally I've never had this happen to me on a normal log out (server roll back of course but those are rare), so I'm not sure what the people who have it happen do different. :f6:
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Re: v118 - Champions Update Notes
Quote:
Originally Posted by
Green4Ever
My body is ready.
Late, but necessary.
OT: Gach has been seriously outdated with the introduction of surprise style boxes and other various NX to Meso conversion tools. It needed some form of improvement. Not sure if this will help, but we'll see.
Also yaaaay, no more gallant emblem drops. Less botters selling Rising gear in fm.
Is it bad that I like the idea of using my potential in PvP now?
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Re: v118 - Champions Update Notes
So they finally release the Sports Day event.
About time.