Here I will be discussing the deeper mechanics of the Resistance jobs. Many of the buffs and spells you can use are dependent on events happening in the game. For example, the amount of damage done with the Battlemage's Triple/Quad blow skills are dependent upon how many attacks you've done so far. The Wild Hunter's skill Swallow also gives you a random buff should you decide to hold onto the swallowed enemy. So yes, this is an interesting new twist on how Maplestory is progressing and evolving. It also makes it more difficult for data extractors to see everything that the data is doing without first seeing it in the game.
To read about the mechanics of these skills, I'm going to assume that you've read the skill tables for the Wild Hunter and Battlemage classes. If you get lost, just refer to the tables.
Battlemage
Triple/Quad/Death/Final Blow
For brevity, instead of saying "Triple/Quad/Death/Final Blow", I will just say "Somssi" (korean word for "skill"). And instead of saying "Finish Attack", I will say "FA".
Basic mechanics:
Each somssi is given during each job advancement like so...
Skill Name
# Attacks
1st Job
Triple
3 attacks
2nd Job
Quad
4 attacks
3rd Job
Death
5 attacks
4th Job
Final
6 attacks
After hitting the maximum possible number of attacks for the somssi that you currently have, you can choose to activate FA (which you level in first job) to do a final, additional hit. Maxing FA is important. As you increase the number of attacks with the somssi, the damage done by FA increases immensely.
The range is always the same for each attack of each somssi -180% Range. The range for FA is the same regardless of which somssi you currently have - 200% Range. All somssi and FA attacks always hit six mobs and have 60% mastery. The only difference between each attack of the somssi and FA is the amount of basic attack and the amount of MP consumed per hit. Since the amount of MP consumed is not important when discussing mechanics, I will not be providing it here.
So, below I will be going over each of the somssi. I will only be listing the basic attack for each skill and no other information.
Triple Blow
First Hit
Second Hit
Third Hit
Finish Attack
1
6
6
10
21
2
6
6
12
22
3
7
7
12
23
4
7
7
14
24
5
8
8
14
25
6
8
8
16
26
7
9
9
16
27
8
9
9
18
28
9
10
10
18
29
10
10
10
20
30
11
11
11
20
12
11
11
22
13
12
12
22
14
12
12
24
15
13
13
24
16
13
13
26
17
14
14
26
18
14
14
28
19
15
15
28
20
15
15
30
Quad Blow
First Hit
Second Hit
Third Hit
Fourth Hit
Finish Attack
1
6
6
10
85
42
2
6
6
12
90
44
3
7
7
12
95
46
4
7
7
14
100
48
5
8
8
14
105
50
6
8
8
16
110
52
7
9
9
16
115
54
8
9
9
18
120
56
9
10
10
18
125
58
10
10
10
20
130
60
11
11
11
20
135
12
11
11
22
140
13
12
12
22
145
14
12
12
24
150
15
13
13
24
155
16
13
13
26
160
17
14
14
26
165
18
14
14
28
170
19
15
15
28
175
20
15
15
30
180
Death Blow
First Hit
Second Hit
Third Hit
Fourth Hit
Fifth Hit
Finish Attack
1
68
68
34
33
132
90
2
68
68
34
34
136
100
3
70
70
35
34
136
110
4
70
70
35
35
140
120
5
72
72
36
35
140
130
6
72
72
36
36
144
140
7
74
74
37
36
144
150
8
74
74
37
37
148
160
9
76
76
38
37
148
170
10
76
76
38
38
152
180
11
78
78
39
38
152
12
78
78
39
39
156
13
80
80
40
39
156
14
80
80
40
40
160
15
82
82
41
40
160
16
82
82
41
41
164
17
84
84
42
41
164
18
84
84
42
42
168
19
86
86
43
42
168
20
86
86
43
43
172
21
88
88
44
43
172
22
88
88
44
44
176
23
90
90
45
44
176
24
90
90
45
45
180
25
92
92
46
45
180
26
92
92
46
46
184
27
94
94
47
46
184
28
94
94
47
47
188
29
96
96
48
47
188
30
96
96
48
48
192
Final Blow
First Hit
Second Hit
Third Hit
Fourth Hit
Fifth Hit
Sixth Hit
Finish Attack
1
70
34
34
238
70
70
120
2
70
36
36
240
70
70
140
3
72
36
36
240
72
72
160
4
72
38
38
242
72
72
180
5
74
38
38
242
74
74
200
6
74
40
40
244
74
74
220
7
76
40
40
244
76
76
240
8
76
42
42
246
76
76
260
9
78
42
42
246
78
78
280
10
78
44
44
248
78
78
300
11
80
44
44
248
80
80
12
80
46
46
250
80
80
13
82
46
46
250
82
82
14
82
48
48
252
82
82
15
84
48
48
252
84
84
16
84
50
50
254
84
84
17
86
50
50
254
86
86
18
86
52
52
256
86
86
19
88
52
52
256
88
88
20
88
54
54
258
88
88
21
90
54
54
258
90
90
22
90
56
56
260
90
90
23
92
56
56
260
92
92
24
92
58
58
262
92
92
25
94
58
58
262
94
94
26
94
60
60
264
94
94
27
96
60
60
264
96
96
28
96
62
62
266
96
96
29
98
62
62
266
98
98
30
98
64
64
268
98
98
Super Body
http://www.happychinchilla.info/South...s/32110007.pngSuper Body : Dark Aura Description: After casting Super Body while Dark Aura is in effect, increase your damage. Fiel's Note: Pretty sure this stacks on top of Dark Aura. Animations:Effect Delay: superBody - 1440 ms Maximum Level: 20
1
30 Seconds
+2% damage
2
30 Seconds
+4% damage
3
30 Seconds
+6% damage
4
30 Seconds
+8% damage
5
30 Seconds
+10% damage
6
30 Seconds
+12% damage
7
30 Seconds
+14% damage
8
30 Seconds
+16% damage
9
30 Seconds
+18% damage
10
30 Seconds
+20% damage
11
30 Seconds
+22% damage
12
30 Seconds
+24% damage
13
30 Seconds
+26% damage
14
30 Seconds
+28% damage
15
30 Seconds
+30% damage
16
30 Seconds
+32% damage
17
30 Seconds
+34% damage
18
30 Seconds
+36% damage
19
30 Seconds
+38% damage
20
30 Seconds
+40% damage
http://www.happychinchilla.info/South...s/32110008.pngSuper Body : Yellow Aura Description: After casting Super Body while Yellow Aura is in effect, increase speed, attacks, and evasion Fiel's Note: Pretty sure this stacks on top of Yellow Aura. Animations:Effect Delay: superBody - 1440 ms Maximum Level: 20
1
30 Seconds
x variable - 2
-2 weapon speed
+2% evasion
2
30 Seconds
x variable - 4
-2 weapon speed
+4% evasion
3
30 Seconds
x variable - 6
-2 weapon speed
+6% evasion
4
30 Seconds
x variable - 8
-2 weapon speed
+8% evasion
5
30 Seconds
x variable - 10
-2 weapon speed
+10% evasion
6
30 Seconds
x variable - 12
-2 weapon speed
+12% evasion
7
30 Seconds
x variable - 14
-2 weapon speed
+14% evasion
8
30 Seconds
x variable - 16
-2 weapon speed
+16% evasion
9
30 Seconds
x variable - 18
-2 weapon speed
+18% evasion
10
30 Seconds
x variable - 20
-2 weapon speed
+20% evasion
11
30 Seconds
x variable - 22
-2 weapon speed
+22% evasion
12
30 Seconds
x variable - 24
-2 weapon speed
+24% evasion
13
30 Seconds
x variable - 26
-2 weapon speed
+26% evasion
14
30 Seconds
x variable - 28
-2 weapon speed
+28% evasion
15
30 Seconds
x variable - 30
-2 weapon speed
+30% evasion
16
30 Seconds
x variable - 32
-2 weapon speed
+32% evasion
17
30 Seconds
x variable - 34
-2 weapon speed
+34% evasion
18
30 Seconds
x variable - 36
-2 weapon speed
+36% evasion
19
30 Seconds
x variable - 38
-2 weapon speed
+8% evasion:chin:
20
30 Seconds
x variable - 40
-2 weapon speed
+40% evasion
http://www.happychinchilla.info/South...s/32110009.pngSuper Body : Blue Aura Description: After casting Super Body while Blue Aura is in effect, make yourself invulnerable for a short period. Animations:Effect Delay: superBody - 1440 ms Maximum Level: 20
1
10 Seconds
2
10 Seconds
3
10 Seconds
4
10 Seconds
5
10 Seconds
6
10 Seconds
7
10 Seconds
8
10 Seconds
9
10 Seconds
10
10 Seconds
11
10 Seconds
12
10 Seconds
13
10 Seconds
14
10 Seconds
15
10 Seconds
16
10 Seconds
17
10 Seconds
18
10 Seconds
19
10 Seconds
20
10 Seconds
2010-05-27, 01:23 AM
KaidaTan
That pomegranate's way too weak. They need to make this all much stronger.
2010-05-27, 01:24 AM
Cactuar
Quote:
Originally Posted by KaidaTan
That pomegranate's way too weak. They need to make this all much stronger.
Yeah. Double everything and it'll be good if not great.
2010-05-27, 01:25 AM
Fiel
You're joking, right? Totally maxed out Final Blow + FA yields 990 basic attack on one mob and you want to make it stronger...? Also don't forget to add in Advanced Dark Aura or Advanced Yellow Aura for these skills too.
2010-05-27, 01:28 AM
Russt
You sure Quad Blow is a bug? Currently the base powers are 60, 240, 480, and 690 for the four sommsi... or an average of 20, 60, 96, 115 per hit... it's a reasonable progression.
Also it depends on how fast these skills are - remember Evan?
2010-05-27, 01:28 AM
Takebacker
Yeah nvm i'm wrong.
2010-05-27, 01:31 AM
Cactuar
Is Adv Dark Aura +20%, +120% or x1.2? Also, the point is you basically cast magic claw/poison brace in the middle of your incredibly nice combo. The last bit makes it nicer, but overall it's pretty crappy. How long does it take to finish casting this? Longer than charging Big Bang?
2010-05-27, 01:44 AM
JoeTang
We didn't see all the attack delays from the first thread, but they seemed reasonably fast. What are they, if available?
2010-05-27, 01:47 AM
KaidaTan
Quote:
Originally Posted by Fiel
You're joking, right? Totally maxed out Final Blow + FA yields 990 basic attack on one mob and you want to make it stronger...? Also don't forget to add in Advanced Dark Aura or Advanced Yellow Aura for these skills too.
Eh, nevermind. I just watched the video I took frame by frame and I guess it isn't so bad.
The 5-hit combo (not including Final Attack) takes 50 frames, or about 1.666 miliseconds with booster. Going with that trend, 6 hits should be roughly 60 frames, or 2 seconds. The last hit is anyone's guess... I'd say about .4 to .5 seconds.
990 per ~2.5 seconds is pretty good. I don't think they'd beat an Evan, even without an elemental wand, but then again this can hit all 6 targets for the same damage, and they have the absolute best party buffs in the game.
Not considering Finish Attack as I do not know how the _link or whatever affects the actual skill usage, we see
Triple Blow: 40.87BAPS
Quad Blow: 121.21BAPS
Death Blow: 258.07BAPS
Finish Blow: 261.36BAPS
Standardized to Normal (6). There appears to be a huge DPS drop from Death Blow to Finish Blow, and I don't see how Finish Attack could possibly make up for it.
2010-05-27, 10:13 AM
Bribery
Would adding Dark Lightning into the combo boost their DPS? Otherwise, I really don't see what the point of that skill is with its 10 second cooldown and all.
2010-05-27, 10:34 AM
Takebacker
Quote:
Originally Posted by Bribery
Would adding Dark Lightning into the combo boost their DPS? Otherwise, I really don't see what the point of that skill is with its 10 second cooldown and all.
You can use it whenever you want, so it's a pretty nice option to have since this class has no other attack skill yet.
2010-05-27, 11:07 AM
KaidaTan
Quote:
Originally Posted by JoeTang
Standardized to Normal (6). There appears to be a huge DPS drop from Death Blow to Finish Blow, and I don't see how Finish Attack could possibly make up for it.
Did you also notice how much worse the Blow combo gets when you put a point into Finish Blow? Even the next 20 points don't really make up for it that much.
2010-05-27, 11:49 AM
FrozNlite
@casting speed calculations: That's exactly the issue I have with the skill. If we're looking at end-game, 4th Job single-target DPS (because let's face it, just because it hits 6 mobs doesn't mean it does that kind of combined damage when attacking ONE boss), these various hits need to occur just as fast as the same number of hits in terms of base attack power as other Magician skills.
Ex.: Total combined power of Final and FA in 4th Job = 990. LOLFPs Paralyze = 240, and Evan's Blaze = 330. For Battlemages to be stronger in terms of single target DPS than those two classes, they need to pull this combo off faster than 4.125 Paralyze casts, and faster than 3 Blaze casts. Paul, you mentioned the aspects of Auras and the fact that Battlemages have ungodly party buffs. But the fact of the matter is that they're party buffs, and if we're looking at end-game DPS comparisons that are unique and individual among the classes, only class-specific passive boosts matter (as, again, party skills can affect everyone). In this case Evan may have an even better advantage due to passive crit and MageZerk, so the end result is that Battlemage hit powers need to be higher to compete.
Not to mention that, throughout all of this, the more time it takes you to get to the actual damage you can deal when killing mobs, the easier it is to get KS'd. The point of this game since 4th Jobs were released is to deal the most damage the fastest, relative to the mob's HP, and if it's taking a Battlemage 2.5 seconds to kill something it takes a LOLFP .8 seconds to kill, there's a con to the class.
2010-05-27, 12:00 PM
KaidaTan
Quote:
Originally Posted by FrozNlite
Paul, you mentioned the aspects of Auras and the fact that Battlemages have ungodly party buffs. But the fact of the matter is that they're party buffs, and if we're looking at end-game DPS comparisons that are unique and individual among the classes, only class-specific passive boosts matter (as, again, party skills can affect everyone).
You make it sound as though having amazing party buffs is a point against them. Sure they can affect everyone, that's why they're awesome. It's not like they'd be worse if the auras were personal buffs.
I agree with the rest of what you said though. Finish Blow is slower than I thought it'd be, and the first 5 hits are pretty much garbage.
2010-05-27, 12:03 PM
Takebacker
I just found out that yellow aura makes you climb ladders faster.
That's pro.
2010-05-27, 12:07 PM
Link
Quote:
Originally Posted by Takebacker
I just found out that yellow aura makes you climb ladders faster.
That's pro.
Hmmm. I don't think that's the case. I think any speed increase makes you climb ladders faster. I know for sure in JapanMS, if you have any kind of speed increase (say, you were on a Red Draco), you would climb ladders waaaaaaay faster than before. I think it's just an addition to the game itself. I may be wrong and that it's not like that in KMS, though.
2010-05-27, 12:12 PM
Bribery
Quote:
Originally Posted by Takebacker
You can use it whenever you want, so it's a pretty nice option to have since this class has no other attack skill yet.
Yeah but the 10 second cooldown kinda kills it. I was wondering if it would be worthwhile to do Dark Lightning -> 10 seconds of combo -> Dark Lightning or if just spamming the combo is better.
I just noticed how amazing Advanced Dark Aura is. Not only is it 20% extra damage, it also adds +100 Matk. o_o
2010-05-27, 12:17 PM
Takebacker
Quote:
Originally Posted by ShiKage
Hmmm. I don't think that's the case. I think any speed increase makes you climb ladders faster. I know for sure in JapanMS, if you have any kind of speed increase (say, you were on a Red Draco), you would climb ladders waaaaaaay faster than before. I think it's just an addition to the game itself. I may be wrong and that it's not like that in KMS, though.
Someone from the guild said the same thing but this isn't part of GMS yet, so it's not like i would know that unless someone told me. I'll test to see if it's true if i can get haste.
2010-05-27, 12:19 PM
KaidaTan
Quote:
Originally Posted by Takebacker
Someone from the guild said the same thing but this isn't part of GMS yet, so it's not like i would know that unless someone told me. I'll test to see if it's true if i can get haste.
Dude, I already told you I climb ladders fast on the Dual Blader. Pretty sure he's right.
2010-05-27, 12:32 PM
Takebacker
Quote:
Originally Posted by KaidaTan
Dude, I already told you I climb ladders fast on the Dual Blader. Pretty sure he's right.
I thought you were playing some other character and/or i forgot. >_>
Disregard the fact that i suck cock, then.
2010-05-27, 12:44 PM
FrozNlite
Quote:
Originally Posted by KaidaTan
You make it sound as though having amazing party buffs is a point against them. Sure they can affect everyone, that's why they're awesome. It's not like they'd be worse if the auras were personal buffs.
I agree with the rest of what you said though. Finish Blow is slower than I thought it'd be, and the first 5 hits are pretty much garbage.
Amazing party buffs are great, but the fact that they Auras don't stack makes the class stand out that much less, to the point where they can be replaced by classes that already exist. My point is, we have Arans that can use Combo Barrier AND provide amazing DPS to both mobs and bosses. Why bring a Battlemage to a boss for Blue Aura over that? Sure, there's the cooldown issue on Combo Barrier, but hey, just throw a second Aran in and you're set. Want to argue to bring a Battlemage for Advanced Dark Aura? While that's essentially the place they're most useful, it doesn't help if they can't survive something like Pink Bean without Blue Aura.
As of what they look like right now, especially when compared to GMS DPS gods, Battlemages are nothing more than buff mules. The fact that their Auras don't stack is a huge hit to their usefulness, and so in the reality of deciding who to bring in a 30 person squad, I can't see Battlemages having much prominent usefulness. Ex.: A HornTail run may take, what, 3, one for each Range 1, Range 2, and Melee 1. Fantastic.
Finally, my comment regarding the skills as party buffs earlier was merely to compare single target DPS between classes. If all classes can benefit from something, it's not an advantage to just one class. In the end, you're right, though, because such buffs do make the difference (such as giving a NL Sharp Eyes).
2010-05-27, 12:49 PM
Takebacker
Quote:
Originally Posted by FrozNlite
Amazing party buffs are great, but the fact that they Auras don't stack makes the class stand out that much less, to the point where they can be replaced by classes that already exist. My point is, we have Arans that can use Combo Barrier AND provide amazing DPS to both mobs and bosses. Why bring a Battlemage to a boss for Blue Aura over that? Sure, there's the cooldown issue on Combo Barrier, but hey, just throw a second Aran in and you're set. Want to argue to bring a Battlemage for Advanced Dark Aura? While that's essentially the place they're most useful, it doesn't help if they can't survive something like Pink Bean without Blue Aura.
As of what they look like right now, especially when compared to GMS DPS gods, Battlemages are nothing more than buff mules. The fact that their Auras don't stack is a huge hit to their usefulness, and so in the reality of deciding who to bring in a 30 person squad, I can't see Battlemages having much prominent usefulness. Ex.: A HornTail run may take, what, 3, one for each Range 1, Range 2, and Melee 1. Fantastic.
Finally, my comment regarding the skills as party buffs earlier was merely to compare single target DPS between classes. If all classes can benefit from something, it's not an advantage to just one class. In the end, you're right, though, because such buffs do make the difference (such as giving a NL Sharp Eyes).
The auras can fuse if you have 2 in a party, and since adv dark aura is such a huge boost i think that alone will make up for their low DPS. It's not like you have to stick with one aura or anything. o.o If the party needs to survive, cast blue. If it needs to do the most damage, cast dark. If they need speed cast yellow. As far as i can see yellow affects magic attacks as well, but that's only by assuming that battle mage skills count as magic skills (which i'm sceptical about because the blow skills negate the stun from chains, which magic isn't supposed to do). I think yellow is the least useful though...but it does make everything around you slower which is awesome.
2010-05-27, 01:13 PM
Bribery
Do party members always have to be in the Aura range for them to be buffed? Otherwise, one of the problems with Auras is their range. Battlemages have melee attacking range, meaning any ranged class will not be able to receive the buff.
2010-05-27, 01:17 PM
Takebacker
I don't know if the buff flickers anymore if you're not in range, but that's what it does if you're not in range.
Edit: More info on reaper:
I just got word that you can in fact summon more than one reaper at a time, which i haven't been able to do yet because i only have a 1% chance of summoning him. >_> This makes this skill extremely overpowered.
2010-05-27, 03:14 PM
Bribery
Quote:
Originally Posted by Takebacker
I don't know if the buff flickers anymore if you're not in range, but that's what it does if you're not in range.
Edit: More info on reaper:
I just got word that you can in fact summon more than one reaper at a time, which i haven't been able to do yet because i only have a 1% chance of summoning him. >_> This makes this skill extremely overpowered.
Does it follow you around or is it more like Octopus/Gaviota? Also how long does it last? I couldn't tell if the times in the skill tables are for the buff or for the actual summon.
It would be pretty good if it didn't follow you around. 10% chance to OHKO a monster is great if you can leave it on a platform.
2010-05-27, 03:44 PM
Takebacker
Reaper does not follow you around. It stays on the platform it appears on, but it moves around on it's own. Imagine octopus except it can walk and there isn't a limit on how many reapers can exist at one time. I'm pretty sure the reaper has the same duration as the buff
2010-05-27, 05:27 PM
Russt
Quote:
Originally Posted by Bribery
Would adding Dark Lightning into the combo boost their DPS? Otherwise, I really don't see what the point of that skill is with its 10 second cooldown and all.
No. Dark Lightning is crap compared to combos, as far as I can tell, unless there's something special about it that I'm missing.
2010-05-27, 05:40 PM
Yotsuba
Quote:
Originally Posted by Takebacker
Reaper does not follow you around. It stays on the platform it appears on, but it moves around on it's own. Imagine octopus except it can walk and there isn't a limit on how many reapers can exist at one time. I'm pretty sure the reaper has the same duration as the buff
L> Reaper video. If that isn't a glitch, then that's pretty cool.
Edit: 20% probability of summon at max level? Probably not a glitch then.
2010-05-27, 05:53 PM
Manu
About the partying effectiveness of Auras, how do they work in a party exactly?, does the whole party get the aura the battle mage is using or is it a buff?
Cause if it is a buff, there's no timer, that would mean aura mules to buff parties before the bosses and then stay away from the fight (since they apparently aren't dispellable either)
2010-05-27, 06:19 PM
Takebacker
If the mage who casts the buff leaves the party the buff disappears after a short time.
2010-05-27, 06:27 PM
Bribery
Quote:
Originally Posted by Russt
No. Dark Lightning is crap compared to combos, as far as I can tell, unless there's something special about it that I'm missing.
Well it has 250 base damage, which is stronger than most of the hits in the combo. I was wondering if Dark Lightning -> Combo for 10 seconds -> Dark Lightning would yield greater DPS than just spamming the combo.
Dark Lightning looks too cool to be useless. :f4:
2010-05-27, 06:37 PM
Coogi
Quote:
Originally Posted by Takebacker
I just found out that yellow aura makes you climb ladders faster.
That's pro.
Yeah, Latale had equips that did that you went so freaking slow in that game and you can't jump down made me quit after like level 24. =/
2010-05-27, 08:16 PM
Hanabira.Kage
Quote:
Originally Posted by Coogi
Yeah, Latale had equips that did that you went so freaking slow in that game and you can't jump down made me quit after like level 24. =/
Ahh...LaTale. I remember jump-climbing the ladders and ropes all over the place. Kinda defeated the purpose of having ladder climbing speed+ equips. Had some trouble getting used to Maplestory after that. XD
I quit after getting to Lv58 on my Bow Explorer. Just didn't have the patience to hit Lv80...
2010-05-27, 09:29 PM
Dusk
Quad Blow's numbers look really messed up. The other attacks are reasonable strength hits with a finisher of about double strength. Quad Blow is weak as Triple Blow, with a finisher over 10 times stronger. The first three hits are completely meaningless.
2010-05-27, 11:24 PM
JoeTang
Quote:
Originally Posted by Dusk
Quad Blow's numbers look really messed up. The other attacks are reasonable strength hits with a finisher of about double strength. Quad Blow is weak as Triple Blow, with a finisher over 10 times stronger. The first three hits are completely meaningless.
Fiel's already stated that there is no data for Quad Blow's first three hits, thus it automatically defaults to Triple Blow's three hits for damage. This is most likely not intentional. What's messed up is Finish Blow's damage being pomegranatetier than Death Blow until it's near maxed.
2010-05-28, 03:02 AM
KaidaTan
Quote:
Originally Posted by JoeTang
Fiel's already stated that there is no data for Quad Blow's first three hits, thus it automatically defaults to Triple Blow's three hits for damage. This is most likely not intentional. What's messed up is Finish Blow's damage being pomegranatetier than Death Blow until it's near maxed.
Even when it's maxed, I bet you'd kill a group of regular monsters faster with Death than Finish.
I got a little more data on Swallow. I'm still working on it, but it seems that one of the buffs it can grant is a weak Stance. I was also told that there's a +7% damage buff, and I've seen the MP and defense buffs for myself. They only last about 30 seconds when maxed though. It's not looking too good for them. You can see Stance at around 1:05 in this video I took, with just level 1 Swallow. I'll show more buffs later.
Annoying little side-note, their HP is pretty terrible. You can see I have about 300 less than I should for my level. I haven't checked their growths yet though. I'll write down their numbers for the next few levels.
From the looks of it, you have a 20% chance to summon it whenever you kill a monster. Reaper will be summoned where the monster died.
You can also use Teleport while in "Tornado mode".
2010-05-28, 08:44 AM
Neothisis
Holy hell, if both of those skills are level 1, then damn! 70k with Gen and 80-90k with the Tornado? That's seriously strong for a level 120.
I wanna see how fast Tornado would attack a boss or something that could withstand more than 1 hit.
2010-05-28, 09:17 AM
LiquidSwing
Boooooonneeeestooooorrmmmm!~
Tornado looks so cool lol
2010-05-28, 10:02 AM
Mazz
Reaper looks pretty awesome.
2010-05-28, 10:58 AM
LegendGospel
They actually look really strong as "melee trainers", actually quite powerful for just level 120.
However, until I see a Battle Mage doing Pap, Pianus, or decent damage at Zak, they're just Evans all over again: cool mob training with a cooldown ultimate, and some good buffs, but otherwise crap for bosses.
2010-05-30, 03:03 AM
Fiel
Added Super Body stuff to the thread.
2010-05-30, 08:06 AM
Hanabira.Kage
Quote:
Originally Posted by Fiel
Added Super Body stuff to the thread.
Fiel. You typed out Lv19 Super Body: Yellow Aura's Evasion boost as +8%. Judging from the progression...shouldn't it be 38%?
2010-05-30, 08:08 AM
Nikkey
Quote:
Originally Posted by Hanabira.Kage
Fiel. You typed out Lv19 Super Body: Yellow Aura's Evasion boost as +8%. Judging from the progression...shouldn't it be 38%?
:chin: probably: Nexon error.
2010-05-30, 08:24 AM
Hanabira.Kage
Quote:
Originally Posted by Devil's Sunrise
:chin: probably: Nexon error.
Surely if it was an error by Nexon, Fiel would have noticed it and added the chinchilla mark. It IS rather weird after all, so he surely wouldn't have forgotten...
2010-05-30, 09:18 AM
Holypie
Oh man, super blue aura... Invincible for 10 seconds? Use that right before a huge attack and your party will love you.
2010-05-30, 09:28 AM
Hanabira.Kage
Quote:
Originally Posted by Holypie
Oh man, super blue aura... Invincible for 10 seconds? Use that right before a huge attack and your party will love you.
I wonder if it works against 1/1 and Damage Reflect? ._.
2010-05-30, 09:30 AM
Holypie
If it worked on DR...
2010-05-30, 10:00 AM
Bribery
This class can get a minute of invincibility with Cyclone, Super Body, and Shelter. :f6:
2010-05-30, 11:29 AM
Fiel
Chinchilla'd the skill up.
2010-05-30, 11:34 AM
Takebacker
Far as i can tell, blue super body is bugged. It doesnt give invincibility nor does it do anything noticeable. In fact, the whole skill might be glitched because i dont notice a dmg boost with dark super body.
2010-05-30, 11:37 AM
Holypie
And by the time the minute is up you can cyclone again...
2010-05-30, 04:12 PM
Neothisis
Quote:
Originally Posted by Takebacker
Far as i can tell, blue super body is bugged. It doesnt give invincibility nor does it do anything noticeable. In fact, the whole skill might be glitched because i dont notice a dmg boost with dark super body.
Does normal Dark Aura even increase magic damage?
Also, does Super Body not work with the Advanced Auras or did you just not add those effects in Fiel?
2010-05-30, 04:18 PM
KaidaTan
Quote:
Originally Posted by Neothisis
Does normal Dark Aura even increase magic damage?
Also, does Super Body not work with the Advanced Auras or did you just not add those effects in Fiel?
The advanced Auras are just passive skills, so I wouldn't think he needs to add them in since you're using the active, base skills and not the passive advanced ones.
Yellow Super Body definitely gives the speed boost it should, though.
2010-05-30, 06:03 PM
Neothisis
Quote:
Originally Posted by KaidaTan
The advanced Auras are just passive skills, so I wouldn't think he needs to add them in since you're using the active, base skills and not the passive advanced ones.
Oh right. gg Me. -_-
So does Advanced Dark get 40% extra MA as well then?
2010-05-30, 06:51 PM
Takebacker
Dark aura affects both damage range and magic, yes.
2010-05-31, 01:30 PM
Bribery
Lvl 100 Wild Hunter @ Newties.
I'm posting this here because he seems to have Dark Aura on yet there isn't a single Battlemage nearby. :f6:
As said before, auras last forever, and if you get a battlemage to give you an aura, it will stay with you until you log out/die/cancel it.
Stacking auras is possible if you have 2 or more battlemages, each using a different aura.
2010-05-31, 02:56 PM
Manu
What's the difference between super body blue lvl 1 and max?
2010-05-31, 02:56 PM
Link
Quote:
Originally Posted by HighOnMushrooms
As said before, auras last forever, and if you get a battlemage to give you an aura, it will stay with you until you log out/die/cancel it.
Stacking auras is possible if you have 2 or more battlemages, each using a different aura.
But if you stray too far away from a Battle Mage, the Aura will fade away. How is it that these people are alone, yet with an aura (the Wild Hunter) or two auras (the battle mage)? Sense, it makes none.
2010-05-31, 02:57 PM
Bribery
Oh, I was under the impression that Auras faded away if you moved out of their range.
EDIT: Ninja'd....sorta.
2010-05-31, 02:58 PM
WayOfTime
Quote:
Originally Posted by Darkmaniak
What's the difference between super body blue lvl 1 and max?
Probably none, but you wouldn't be maxing super body just for blue aura, would you?
2010-05-31, 03:45 PM
Takebacker
Quote:
Originally Posted by Darkmaniak
What's the difference between super body blue lvl 1 and max?
The effect.
Quote:
Originally Posted by Bribery
Oh, I was under the impression that Auras faded away if you moved out of their range.
EDIT: Ninja'd....sorta.
It isn't clear how aura fusion works yet.
2010-05-31, 04:13 PM
HighOnMushrooms
Quote:
Originally Posted by ShiKage
But if you stray too far away from a Battle Mage, the Aura will fade away. How is it that these people are alone, yet with an aura (the Wild Hunter) or two auras (the battle mage)? Sense, it makes none.
No, it will stay with you if you are a non- Battle Mage and you get it from one. However if you are a Battle Mage and you get an aura from another Battle Mage, the aura will go away if you are not on the same map. Or atleast, this is what I've had happen so far. :S
2010-05-31, 04:20 PM
Link
Quote:
Originally Posted by HighOnMushrooms
No, it will stay with you if you are a non- Battle Mage and you get it from one. However if you are a Battle Mage and you get an aura from another Battle Mage, the aura will go away if you are not on the same map. Or atleast, this is what I've had happen so far. :S
That still doesn't explain how that lone Battle Mage in the video has two Auras.
2010-06-04, 10:13 PM
Hanabira.Kage
One of my fellow forumites at the Asiasoft Forums was analysing the Battlemage videos, and he came to this conclusion about Finish Blow (I refuse to call it Final Blow because it would then have the same name as Aran's Polar Bear Attack :p):
Quote:
From all the videos I've seen, it appears to be (at max level) 98, 64+64+98, 268+98, with the damage numbers appearing in the exact order
He concedes that he might have gotten the numbers in the middle mixed up as he was tired. But still, Fiel, could you look into this again?
2010-06-05, 12:23 AM
Fiel
Can you provide some sort of slowed down video so we can see each attack and also see the stats of the person doing the attack? That would be much more definitive evidence. Otherwise, the skill data makes plainly clear which is the first attack, second attack, etc. so I don't see any further reason for me to do more investigation.
2010-06-05, 12:42 AM
JoeTang
http://www.youtube.com/watch?v=yWc4kj94a9Y
Here, you should be able to see it clearly. He hits 15/16k, followed by two 8/9ks, and then another 15/16k, but I don't believe he uses any other attack after that; definitely not the 2xx BA strike anywhere.
2010-06-05, 01:05 AM
Fiel
I'm seeing another strike in there, but it's definitely higher than 2xx BA. Here were some of the numbers I recorded:
16511
9010
9013
51013
16632
15780
8542
8546
53233
16276
2010-06-05, 01:10 AM
JoeTang
Quote:
Originally Posted by Fiel
I'm seeing another strike in there, but it's definitely higher than 2xx BA. Here were some of the numbers I recorded:
16511
9010
9013
51013
16632
15780
8542
8546
53233
16276
Wow. That 50k happens so fast, I never noticed it. The last 16k always covered it. This is level 10 Finish Blow, so it correlates to 78/44/44/248/78 properly.
2010-06-05, 01:16 AM
Fiel
Sounds good to me. I'll alter the table so the correct BA associates with the correct hit. Thanks for the confirmation on that.
2010-06-05, 01:33 AM
JoeTang
Quote:
Originally Posted by Fiel
Sounds good to me. I'll alter the table so the correct BA associates with the correct hit. Thanks for the confirmation on that.
The table still has the second hit the same as the first hit. i.e. It should be
98
64
64
268
98
98
For the last level.
Given this new information, and the previous attack speeds, provided they still stay in that order, Finish Blow does 310.7BA/s at max, if you stop on the 268BA hit, and 290.2BA/s if you continue onto the next hit instead.
Alternatively, if the speed ordering is shifted the way the hit ordering was, it is always better DPS to continue forward with attacks, though not necessarily better training.
This raises questions as to why it's ordered in such a weird mannerism, as I don't see much logic behind it.