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Re: [KMS]Inkwell Diary # 60 - " Night Lord , RISE !"
*Facepalm*
Quote:
Originally Posted by source
P.S. : The name of this picture is named "Showdown
Challenge"
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Re: [KMS]Inkwell Diary # 60 - " Night Lord , RISE !"
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Originally Posted by
Takebacker
NLs get bind? Ok...
what makes you say this?
the icon on top of their head could easily just show that our damage is increased, or the item drop rate is.
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[KMS]Inkwell Diary # 59 - RED test server patching direction
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Originally Posted by
Imitazion
what makes you say this?
the icon on top of their head could easily just show that our damage is increased, or the item drop rate is.
Their lingering continual knock back frame, the range of the skill being the same as a lot of other bind skills...
The exact same reasons i called freezing breath out on being a bind and i was right.
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Re: [KMS]Inkwell Diary # 59 - RED test server patching direction
Quote:
Originally Posted by
Takebacker
Their lingering continual knock back frame, the range of the skill being the same as a lot of other bind skills...
The exact same reasons i called freezing breath out on being a bind and i was right.
I didn't see that.
hattip to you
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Re: [KMS]Inkwell Diary # 60 - " Night Lord , RISE !"
How bad you think they're gonna fuck up Pirates in the next patch? Taking bets, gents and gals?
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Re: [KMS]Inkwell Diary # 60 - " Night Lord , RISE !"
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Originally Posted by
Arrol
How bad you think they're gonna fuck up Pirates in the next patch? Taking bets, gents and gals?
They're going to take buccs, nerf them, take out dash and replace it with a new single target punch attack, and make all of their animations mustard yellow. No movement skills and no status resistance.
That's about the worst revamp I can think of. Nexon's already used most of the bad ideas in the last revamp, so what else is there?
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Re: [KMS]Inkwell Diary # 60 - " Night Lord , RISE !"
Quote:
Originally Posted by
Arrol
How bad you think they're gonna fuck up Pirates in the next patch? Taking bets, gents and gals?
probably on par with how bad bowmasters were pineappleed up the ass. someone in NXKR hates us up there
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Re: [KMS]Inkwell Diary # 60 - " Night Lord , RISE !"
Quote:
Originally Posted by
Arrol
How bad you think they're gonna fuck up Pirates in the next patch? Taking bets, gents and gals?
More wings, more lazors.
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Re: [KMS]Inkwell Diary # 60 - " Night Lord , RISE !"
Quote:
Originally Posted by
Arrol
How bad you think they're gonna fuck up Pirates in the next patch? Taking bets, gents and gals?
They'll probably try some daring thing that will fail even harder than the Bowmaster revamp but won't bother to fix it because everyone thinks Nexon hates pirates.
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Re: [KMS]Inkwell Diary # 60 - " Night Lord , RISE !"
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Originally Posted by
Razmos
More wings, more lazors.
No. More wings, more lazors, more dragons and more binds.
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Re: [KMS]Inkwell Diary # 60 - " Night Lord , RISE !"
Quote:
Originally Posted by
Arrol
How bad you think they're gonna fuck up Pirates in the next patch? Taking bets, gents and gals?
Give buccs a base attacking skill in 1st Job that gets upgraded via a passive every advancement.
Some of the other attacking skills can only be used after attacking with the aforementioned move. Other attacks can only be used after using other skills that can only be used after that basic move.
i.e. base skill (tier 1) -> a few skills (tier 2) -> the most powerful skills (tier 3)
Most utility moves like rushes are exempt, except maybe a "shadow step" move to slip past an opponent to dodge attacks and can be slipped in at any point as a dodge cancel kind of move.
Just to prevent skill spamming, and to emulate fighting games.
p.s. Or maybe they should've done that for battlemages instead of keeping them virtually untouched.
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Re: [KMS]Inkwell Diary # 60 - " Night Lord , RISE !"
Quote:
Originally Posted by
Hanabira.Kage
[center][FONT=Century Gothic]Give buccs a base attacking skill in 1st Job that gets upgraded via a passive every advancement.
Some of the other attacking skills can only be used after attacking with the aforementioned move. Other attacks can only be used after using other skills that can only be used after that basic move.
i.e. base skill (tier 1) -> a few skills (tier 2) -> the most powerful skills (tier 3)
Most utility moves like rushes are exempt, except maybe a "shadow step" move to slip past an opponent to dodge attacks and can be slipped in at any point as a dodge cancel kind of move.
Just to prevent skill spamming, and to emulate fighting games.
You want Buccs to play like Tifa from Dissidia?
Iwouldbeokaywiththis.
http://www.youtube.com/watch?v=eX3gpnm2hso
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Re: [KMS]Inkwell Diary # 60 - " Night Lord , RISE !"
Quote:
Originally Posted by
Razmos
I too would be okay with this lol.
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Re: [KMS]Inkwell Diary # 60 - " Night Lord , RISE !"
Looks like the new animation for Taunt. A pomegranatety skill that probably still exists.
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Re: [KMS]Inkwell Diary # 60 - " Night Lord , RISE !"
Quote:
Originally Posted by
Razmos
You want Buccs to play like Tifa from Dissidia?
Iwouldbeokaywiththis.
-snip-
All I can think of is Dragon Ball Z. It looks like a more flashy version of the Budokai Tenkaichi series.
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Re: [KMS]Inkwell Diary # 60 - " Night Lord , RISE !"
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Originally Posted by
Link
All I can think of is Dragon Ball Z. It looks like a more flashy version of the Budokai Tenkaichi series.
Exactly what I thought, punches, flying, teleporting, its DBZ minus any sort of energy blast.
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Re: [KMS]Inkwell Diary # 60 - " Night Lord , RISE !"
Quote:
Originally Posted by
SoR0XaS
New one's up. This time, for NL.
i.imgur.com/BgoEViE.gif
" Night Lord , RISE !"
Your thoughts on this?
I don't like it, but I might change my mind later on. It looks like Taunt with an animation revamp, and we already know Taunt is useless since it only works on regular monsters, and not party-play mobs or bosses (which is why Stink Bomb Shot got deleted for WH's). If it's a bind or some other debuff, it could have worked better with Shadow Web. I always thought Shadow Web would make a good bind skill if it wasn't tweaked for some other purpose like Stance, or Alloy's trampoline idea, or a clinging to walls effect.
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Re: [KMS]Inkwell Diary # 60 - " Night Lord , RISE !"
Quote:
Originally Posted by
Arrol
How bad you think they're gonna fuck up Pirates in the next patch? Taking bets, gents and gals?
Crying about Pirates how original
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Re: [KMS]Inkwell Diary # 60 - " Night Lord , RISE !"
Because nbody bothered to embed this
http://i.imgur.com/BgoEViE.gif
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Re: [KMS]Inkwell Diary # 60 - " Night Lord , RISE !"
Quote:
Originally Posted by
Aggravate
I don't like it, but I might change my mind later on. It looks like Taunt with an animation revamp, and we already know Taunt is useless since it only works on regular monsters, and not party-play mobs or bosses (which is why Stink Bomb Shot got deleted for WH's). If it's a bind or some other debuff, it could have worked better with Shadow Web. I always thought Shadow Web would make a good bind skill if it wasn't tweaked for some other purpose like Stance, or Alloy's trampoline idea, or a clinging to walls effect.
Hundred times this. We need clever skills. We are thieves, we have to use alternative ways to deal damage instead of full frontal agression... The best ranged ideas are taken by archers, with the further the better and quiver effects. But at least let us have some fun... AND MOVEMENT.