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Gunslinger Build (Lv. 10-200) - Printable Version +- Southperry.net (https://www.southperry.net) +-- Forum: Maplestory (https://www.southperry.net/forumdisplay.php?fid=15) +--- Forum: Training Center (https://www.southperry.net/forumdisplay.php?fid=32) +---- Forum: Pirate (https://www.southperry.net/forumdisplay.php?fid=40) +---- Thread: Gunslinger Build (Lv. 10-200) (/showthread.php?tid=347) |
Gunslinger Build (Lv. 10-200) - Bribery - 2008-07-10 xDae Wrote:If that video shows us anything, its that keeping that Battleship alive is easier than what was predicted I was going to rebut this post by saying that she kept the spawn of Nest Golems low. Also, Captains train at Jr. Newties where it would be much harder to keep the ship alive. However, I just rewatched this video, which needs GOM player: Level 134 Captain at Jr.Newties. He is training on the bottom row of Jr. Newties. He has level 29 Battleship Cannon and averages almost 34k per shot with it. Not only that, he manages to keep the ship alive quite well by turning it off while waiting for the Newties to respawn. If anyone is wondering, his skill build @ level 134 is: 1 Amp 1 Support Octopus 1 Battleship 1 Battleship Torpedo 1 Rapid Fire 2 Air Strike 9 Maple Warrior 29 Battleship Cannon I don't think he needs Maple Warrior that early though since he is overkilling the Newties already. So, I decided to max out Battleship Cannon first, then Air Strike and then Rapid Fire. Skill build will be edited shortly. Does anyone think I should add in training spots? Gunslinger Build (Lv. 10-200) - JoeTang - 2008-07-10 I'd recommend a point into Advanced Homing earlier since it still completely replaces Homing at level 1 and gives some better options for KB. I personally still don't see the point in putting so much into Cooling Effect so early. You won't be finding mobs bigger than 3 at Newties. Or anywhere, really. You say "I decided to skip Fire Burner for the same reason that Rangers skip Inferno." Hate to break it to you, but Rangers don't skip Inferno. Or at least they shouldn't. In fact, if anything, that logic should be applied to Cooling Effect. Snipers stop at 21 because that reaches optimal freezing time and the rest of the damage is negligible. The 5 extra points into Cooling Effect at 95~97 won't speed up your training. The extra 10% damage won't help much. Adding them into something else would though. At the least, if those points were invested into Fire Burner, you would gain another mob count. Gunslinger Build (Lv. 10-200) - xDae - 2008-07-10 So....I helped? Gunslinger Build (Lv. 10-200) - Bribery - 2008-07-10 JoeTang Wrote:I'd recommend a point into Advanced Homing earlier since it still completely replaces Homing at level 1 and gives some better options for KB. Good point about Advanced Homing, changed the build to incorporate level 1 AH earlier. The majority of Rangers don't max Inferno at all. Most leave it at 21 since that's when the range is maxed, others leave it at level 1 and dump the points elsewhere since it's hardly used other than for luring purposes. Every single Bowmaster I know that maxed Inferno regrets it. The reason Cooling Effect is maxed over Fire Burner is that there simply aren't any good Fire mobs to train on. Valkyries basically train at Jr. Newties from level 9x till level 14x. Fire Burner is useless there. If some higher level Fire mob is released, Battleship Torpedo at level 1 out damages maxed Fire Burner. I also realized I made a huge mistake in the 3rd job build. I meant to switch Octopus and Gaviota around. xDae Wrote:So....I helped? Yes ![]() I should add in a credits section xD Gunslinger Build (Lv. 10-200) - JoeTang - 2008-07-10 Inferno's range is maxed at 16. If you're just going to drop points into Fire Burner without ever using it, pop them into Throwing Bomb instead. At least that skill has tactical uses as opposed to Fire Burner just sitting in your skillbook being lonely. Gunslinger Build (Lv. 10-200) - xDae - 2008-07-10 woot Thats what I was getting at, that Lvl 1 Battleship can go a long way Gunslinger Build (Lv. 10-200) - Bribery - 2008-07-10 JoeTang Wrote:Inferno's range is maxed at 16. If you're just going to drop points into Fire Burner without ever using it, pop them into Throwing Bomb instead. At least that skill has tactical uses as opposed to Fire Burner just sitting in your skillbook being lonely. That's a good idea. Throwing Bomb can be lots of fun with Float Thanks for your suggestions guys.
Gunslinger Build (Lv. 10-200) - JoeTang - 2008-07-10 Anyways, as I was saying earlier, my point was "Why add Cooling Effect at 77?" Gunslinger Build (Lv. 10-200) - Bribery - 2008-07-10 JoeTang Wrote:Anyways, as I was saying earlier, my point was "Why add Cooling Effect at 77?" Well it seems like the next best skill to get. To be honest, it really doesn't matter what you get after Triple Fire. Cooling Effect seems redundant with Fake Shot, but it does have some advantages. It has a longer range and a better vertical range. Plus, it hits 6 monsters instead of three. I guess Black Squids would be where Valkyries train (basing that off Archers) during the 7x levels. Cooling Effect can help take down Gobies. Gunslinger Build (Lv. 10-200) - JoeTang - 2008-07-10 Oh lord, Gobies would be a nightmare. I would just ignore the houses <_< Make my way up to 77, and head in for Squid2 Solos if possible. I just see more practicle applications of an earlier Octopus than Cooling Effect. Gobies may very well be more trouble than they're worth at that point... On the otherhand, you could Goby party by the time you have 25 Cooling Effect. But you could also very well go snipe Jr. Newties provided you can find a channel <_< Now there is an application for Octopus. Gunslinger Build (Lv. 10-200) - Hazzy - 2008-07-10 I love spoilers. <3
First Job Build
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Third Job Build
Gunslinger Build (Lv. 10-200) - Bribery - 2008-07-10 JoeTang Wrote:Oh lord, Gobies would be a nightmare. I would just ignore the houses <_< Make my way up to 77, and head in for Squid2 Solos if possible. I just see more practicle applications of an earlier Octopus than Cooling Effect. Gobies may very well be more trouble than they're worth at that point... On the otherhand, you could Goby party by the time you have 25 Cooling Effect. But you could also very well go snipe Jr. Newties provided you can find a channel <_< Now there is an application for Octopus. Hmm, I suppose Octopus before Cooling Effect would be a good idea, but it really depends on training spots. I Hazzy Wrote:I love spoilers. <3 That could work too, except that Somersault Kick is really slow in comparison to Double Fire (which is 160% at max level). It might be faster to Double Fire the mob down instead of Somersault Kick, especially since the range is rather small. Plus, the level 10 bullets can be purchased from an NPC and those last until level 30. Hazzy Wrote: It doesn't seem very useful to me since the range is quite difficult to control. Plus, Invisible Shot is a lot faster and it's also a mob attack. Sure, you can't snipe with it but regular training seems more practical to me than sniping high level mobs. Either way, I max it in 3rd job thanks to JoeTang's suggestion ![]() A good way to max Throwing Bomb in second job is to leave booster at 11 and max Throwing Bomb if you don't mind the lower timer. Hazzy Wrote: The thing with 3rd job is, none of the skills besides Triple Fire are useful. Octopus is nice but it remains stationary and doesn't do much damage. Gaviota does a lot of damage but it has a 5 second cooldown so it can't be spammed. Homing isn't useful at all. It's only maxed because it's a requirement for Advanced Homing. I'm considering Octopus before Cooling Effect since it could be more practical, I guess. It'd be nice to have more information about training spots ;x Gunslinger Build (Lv. 10-200) - Hazzy - 2008-07-10 Bribery Wrote:The thing with 3rd job is, none of the skills besides Triple Fire are useful. Octopus is nice but it remains stationary and doesn't do much damage. Gaviota does a lot of damage but it has a 5 second cooldown so it can't be spammed. Homing isn't useful at all. It's only maxed because it's a requirement for Advanced Homing. Well, with a Gunslinger's insane Accuracy, Octopus placed in the middle of a Newtie mob combined with Triple Fire Spamming with Gaviota every five seconds could yield pleasant results at lower levels, like 80?
Gunslinger Build (Lv. 10-200) - Bribery - 2008-07-10 Hazzy Wrote:Well, with a Gunslinger's insane Accuracy, Octopus placed in the middle of a Newtie mob combined with Triple Fire Spamming with Gaviota every five seconds could yield pleasant results at lower levels, like 80? ...duh @ me. Ok, I'll change the 3rd job build to max Octopus and Gaviota before Cooling Effect. I asked a Gunslinger on SW for his opinion, lets see if he agrees. :f6: My one concern however is that Fake Shot's range would be too small to hit the second Jr. Newtie. Gunslinger Build (Lv. 10-200) - xDae - 2008-07-10 And what about using Throwing Bomb and Galv to snipe Newties at a early level? Gunslinger Build (Lv. 10-200) - Bribery - 2008-07-10 xDae Wrote:And what about using Throwing Bomb and Galv to snipe Newties at a early level? There's no point. Triple Fire bends enough so that you can snipe Jr. Newties from the middle platform. There was a video but I lost the link. I'll try to find it.3rd job build updated. I may switch Gaviota and Cooling Effect around. Gunslinger Build (Lv. 10-200) - Hazzy - 2008-07-10 Would getting Gaviota before Octopus be a better idea? Level 1 Gaviota should do more damage than Max Octomus, and it's safer. (Octopus would require you to be in the spawn/attack rage, right?) Gunslinger Build (Lv. 10-200) - Bribery - 2008-07-10 Hazzy Wrote:Would getting Gaviota before Octopus be a better idea? Level 1 Gaviota should do more damage than Max Octomus, and it's safer. (Octopus would require you to be in the spawn/attack rage, right?) Good point, I put level 1 Gaviota early on. I think Octopus is still better though. You could summon it while waiting for respawn. Here's a new video: Level 151 Viper vs Level 151 Captain @ Skeleogns (Don't be misleaded, the Viper has a bad skill build & the Captain has poor control) That video is making me consider maxing Battleship Torpedo before Rapid Fire :f6: Gunslinger Build (Lv. 10-200) - JoeTang - 2008-07-10 If you could post an image of the Newtie platform with the second Newtie there, I can measure the distance to see if Fake Shot can reach it. Gunslinger Build (Lv. 10-200) - Hazzy - 2008-07-10 JoeTang Wrote:If you could post an image of the Newtie platform with the second Newtie there, I can measure the distance to see if Fake Shot can reach it. This work?
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