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GMST Class Testing - Printable Version

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GMST Class Testing - Locked - 2010-11-15

Kalovale Wrote:Statistical approach for Dice seems unrealistic with the 200sec cooldown.

To have 1000 samples, you'll need to keep rolling for over 2 days straight.

20 Pirates.
50 Dice rolls.
Compare results?
Or you could have 10 pirates, 100 dice rolls; 50 pirates, 20 dice rolls; 100 Pirates, 10 dice rolls etc etc.


GMST Class Testing - JoeTang - 2010-11-15

Locked Wrote:20 Pirates.
50 Dice rolls.
Compare results?
Or you could have 10 pirates, 100 dice rolls; 50 pirates, 20 dice rolls; 100 Pirates, 10 dice rolls etc etc.

Not sure what's longer, the Cool Down or finding enough DC ores to job advance that many Pirates.


GMST Class Testing - Fiel - 2010-11-15

Could always wait for official release. It's not like we need to know now.


GMST Class Testing - chlqss - 2010-11-15

It seems that there is a bug over "ignoring defense skills",because I have seen two videos of Dark Knight made by one player,when he attacked Zakum and Poplatus with sacrifice,the damage was always the same!


GMST Class Testing - Cancambo - 2010-11-15

chlqss Wrote:It seems that there is a bug over "ignoring defense skills",because I have seen two videos of Dark Knight made by one player,when he attacked Zakum and Poplatus with sacrifice,the damage was always the same!

That's because sacrifice ignores defense.


GMST Class Testing - chlqss - 2010-11-15

Yes .So in GMST the "ignoring defense skills" have bug,they can't ignore defense.


GMST Class Testing - Cancambo - 2010-11-15

chlqss Wrote:Yes .So in GMST the "ignoring defense skills" have bug,they can't ignore defense.

Oh, sorry. I was a bit confused since your first post said nothing about GMST.


GMST Class Testing - JoeTang - 2010-11-15

chlqss Wrote:Yes .So in GMST the "ignoring defense skills" have bug,they can't ignore defense.

Assaulter works fine.


GMST Class Testing - chlqss - 2010-11-15

Oh~So it seems just Blast and sacrifice have the bug?


GMST Class Testing - chlqss - 2010-11-15

Another thing,could anynoe test that if Triple Throw have LUK-based damage? I watch some KMS videos,and I think TT is now still has extra damage caused by LUK.


GMST Class Testing - JoeTang - 2010-11-15

chlqss Wrote:Another thing,could anynoe test that if Triple Throw have LUK-based damage? I watch some KMS videos,and I think TT is now still has extra damage caused by LUK.

Everyone has to stop fucking asking about Triple Throw and LUK. If its damage weren't based on LUK, everyone would be a fucking pure DEX Assassin.
They also have to stop fucking asking about Triple Throw because no one is going to solo Zakum any time soon.


GMST Class Testing - chlqss - 2010-11-15

Well..THX all the same.


GMST Class Testing - Fiel - 2010-11-15

Since L7 doesn't use its own formula, it's highly probable that Triple Throw follows suit.


GMST Class Testing - Manu - 2010-11-15

Has anyone tested demolition's ability to ignore defense?


GMST Class Testing - JoeTang - 2010-11-15

trololololol
[Image: maple0108.jpg]


GMST Class Testing - IImaplers - 2010-11-15

Shidoshi Wrote:It's not so much a bug as it is something that should work differently. Definately should test whether it is just something that's displayed badly or it actually doesn't work.

Either way it should be reported as DoT should obviously work while you attack with paralyze.

As a general solution for the problem (to suggest in the bug report):
-Make DoTs work on the server clock (or the client's clock) instead of based on whenever the skill was used. That is, make DoT do damage every tick on the server/client clock not every second after it started.

I second that^^


GMST Class Testing - Kalovale - 2010-11-15

JoeTang Wrote:trololololol

Did it DC you?


GMST Class Testing - Sarah - 2010-11-15

JoeTang Wrote:trololololol
[Image: maple0108.jpg]

Sorry, way off topic but... why is a card there? Didn't they take them out?


GMST Class Testing - Stereo - 2010-11-15

Dusk Wrote:Stereo, can we get a table comparing the stated skill that receive +1 point to the actual skill(s) that receive +1 point?


Skill IDSkill Name
1220005Achilles
1220006Guardian
1220010Advanced Charge Blow
1220013Divine Shield
1221000Maple Warrior
1221002Power Stance
1221004Holy Charge
1221007Rush
1221009Blast
1221011Heaven's Hammer
1221012Hero's Will


For reference.

I had them listed with the skill they add first - then extras. So (Glove - ACB, I don't have ACB so I can't test), Shoe - Stance, Shield - Guardian, weapon - Blast, overall - Achilles, helm - Rush.

Now I'm wondering where the other skills I got (MW/Iron Body) came from. Don't see them on reverse gear.

Referring to http://www.southperry.net/showthread.php?t=14754 for the skills, it looks like I got all the ones on Reverse/Timeless equips already.


IDEquipSkill
1002790HelmetRush
1052160OverallAchilles
1072361ShoeStance
1082239GloveAdvanced Charge Blow
1092058ShieldGuardian
13220611h BWBlast




GMST Class Testing - JoeTang - 2010-11-15

Kalovale Wrote:Did it DC you?

I'm surprised it didn't. Nothing happened.