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[1.2.223] Aran Race Changes - Printable Version +- Southperry.net (https://www.southperry.net) +-- Forum: Extraction Stuff (https://www.southperry.net/forumdisplay.php?fid=13) +--- Forum: Extractions (https://www.southperry.net/forumdisplay.php?fid=68) +--- Thread: [1.2.223] Aran Race Changes (/showthread.php?tid=10745) |
[1.2.223] Aran Race Changes - kirby756 - 2009-05-04 Helios Wrote:I wasn't thinking it's Cygnus but i thought Aran level limit will be 120 too. guess i was wrong (or they forgot / will add the level limit in the future) Their level limit is 200. [1.2.223] Aran Race Changes - Helios - 2009-05-04 kirby756 Wrote:Their level limit is 200. Oh ok. So i guess they are not Anti-Cygnus or something. [1.2.223] Aran Race Changes - MrFry - 2009-05-04 I meant like, if pap went stun-crazy in the middle of you building up a combo then goes into its clock that'd ruin quite a few combos. [1.2.223] Aran Race Changes - Takebacker - 2009-05-04 66alex66 Wrote:still even if it isn't a party skill it freezes bosses letting the party lash out at the boss w/o worry of being killed ,so it is an advantage to the party None of their skills actually freeze anything. >_> Not even trainable mobs. The only advantage to "freezing" them is that mobile bosses are less mobile, which no one really cares about. [1.2.223] Aran Race Changes - Dusk - 2009-05-04 Takebacker Wrote:None of their skills actually freeze anything. >_> Not even trainable mobs. The only advantage to "freezing" them is that mobile bosses are less mobile, which no one really cares about. I'd care if Bigfoot was less mobile, and I'm pretty sure all other ranged class players would agree with me on that o-o [1.2.223] Aran Race Changes - 66alex66 - 2009-05-05 Takebacker Wrote:None of their skills actually freeze anything. >_> Not even trainable mobs. The only advantage to "freezing" them is that mobile bosses are less mobile, which no one really cares about. http://tvpot.daum.net/clip/ClipView.do?clipid=15094759 they look pretty frozen to me [1.2.223] Aran Race Changes - JoshKun - 2009-05-09 So... errr. Maybe I'm sticking my nose where it does't belong here in the KMST section, but how will the tempest damage work? I mean is it based upon magic score or attk range? I don't get how a class can have a skill like that while using a pole arm. I really don't get it. All I know is... this class looks pretty sweet! (Sorry for noobness?) [1.2.223] Aran Race Changes - MaplesGrandGM - 2009-05-11 SekushiKun Wrote:So... errr. Maybe I'm sticking my nose where it does't belong here in the KMST section, but how will the tempest damage work? I mean is it based upon magic score or attk range? I don't get how a class can have a skill like that while using a pole arm. I really don't get it. All I know is... this class looks pretty sweet! (Sorry for noobness?) Everyone is welcome to this section, it's not like it's made up of a bunch of people that play KMST only. Consider it a preview thread of sorts, so as far as sticking your nose where it doesn't belong, this isn't one of those places. As for your question, Tempest doesn't do any actual damage to normal mobs. As for bosses, I'd assume it's all based on your atk range. On that though, you'd have to ask someone else, cause I don't recall seeing anything specifying which. It may be in this topic and I just missed it, or not. As for the last part, I completely agree, this class looks sweet. [1.2.223] Aran Race Changes - Holypie - 2009-05-12 Helios Wrote:Oh ok. So i guess they are not Anti-Cygnus or something. anti-cygnus would be evil, no? because cygnus is anti black magician, but these guys were frozen (supposedly) by the black magician [1.2.223] Aran Race Changes - 66alex66 - 2009-05-12 i wonder what the new master looks like, it might be that they were once masters just like the adventurers, black magician got too powerful and they wanted to stop him, black magician failed but before losing his power he froze the masters, then Grendel just melted the ice after Cygnus defeated the black magician's disciple and now they are back to help finish the bad guys off [1.2.223] Aran Race Changes - karashi - 2009-06-23 Not sure where to post this and unsure on whether others already shared... http://www.youtube.com/watch?v=YSlHniPNeC4 It shows how aran do at boss. Personally think its extremely risky and pot consuming... but do-able with the damage increase by combo system. [1.2.223] Aran Race Changes - Loose - 2009-06-23 It shows how Arans do stationary bosses. [1.2.223] Aran Race Changes - Rob - 2009-06-23 I think it still needs to be more perfect. Pot-costs can be reduced and skill timing too. But meh, I haven't played them in any way so what can I say. [1.2.223] Aran Race Changes - PirateMG - 2009-06-23 well at least they can kill the mob that zak spawns easily |