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KMST 1.2.454 - Resistance Hyper Skills, November Update - Printable Version +- Southperry.net (https://www.southperry.net) +-- Forum: Extraction Stuff (https://www.southperry.net/forumdisplay.php?fid=13) +--- Forum: Extractions (https://www.southperry.net/forumdisplay.php?fid=68) +--- Thread: KMST 1.2.454 - Resistance Hyper Skills, November Update (/showthread.php?tid=58720) |
KMST 1.2.454 - Resistance Hyper Skills, November Update - Bribery - 2012-11-08 Battle Mage [video=youtube;XSh1HqRzO4Q]http://www.youtube.com/watch?v=XSh1HqRzO4Q[/video] Cannoneer [video=youtube;_hT_gS0OXA8]http://www.youtube.com/watch?v=_hT_gS0OXA8[/video] KMST 1.2.454 - Resistance Hyper Skills, November Update - Phoenix - 2012-11-08 JoeTang Wrote:It ignores Damage Reflect for the first 10% of Metamorphosis' duration. That's why it has a cooldown now, so you don't spam it every 20 seconds to be immune from Damage Reflect. Oh that's dandy, is that what the little fluff ball with wings animation is, to let you know when your 20 seconds are up. That means soloing empress/PB, you can time when to cast meta to coincide with her reflection, but other than the soloing scenario, pretty impractical. KMST 1.2.454 - Resistance Hyper Skills, November Update - JoeTang - 2012-11-08 Also, for all those uninformed crying about Angelic Buster's nerf not being nerf enough, the nerf effectively halved the DPS output of Soul Seeker. It is by far the biggest nerf to have ever occurred to any class in the entire history of the game. That being said, half of 500m/s is 250m/s. KMST 1.2.454 - Resistance Hyper Skills, November Update - Baklava - 2012-11-08 JoeTang Wrote:Also, for all those uninformed crying about Angelic Buster's nerf not being nerf enough, the nerf effectively halved the DPS output of Soul Seeker. It is by far the biggest nerf to have ever occurred to any class in the entire history of the game. That being said, half of 500m/s is 250m/s. game set & match I was just about to point that out when I saw that Soul Seeker's potential attacks went from 4 to 2. That's half. :| KMST 1.2.454 - Resistance Hyper Skills, November Update - DustinxD - 2012-11-08 Wow, I'm liking some of these changes for these classes but some could be improved however. Regarding the nerfs to Angelic Burster; it's well, not enough. They are on the right track but they need to make some additional changes; mainly lower damage caps on skills as well as a short cool down on Seeker (3 to 5 seconds long) so it still has utility to be used but it cannot be spammed for rediculous dps like they are currently doing. Sure they had their bullets halved for Seeker, but they can still spam the pineapple out of it. If they applied these changes they'd have a lot more variety to their attacking skills and while ABs would still have an advantage; the gap between AB and the other classes wouldn't be so huge. Also looking forward to seeing how this Thief Resistance class turns out, hopefully it's not another class that can break the game... KMST 1.2.454 - Resistance Hyper Skills, November Update - PeePeeAyeDeeKay - 2012-11-08 Liking that Battleking Bar skill. I don't really see the point in Basic/Advanced Auras if Union Aura replaces all 3 Auras. Makes me feel like I wasted 130 SP on Auras pre-150 (20 DA, 20 YA, 20 BA, 10 ABA, 30 ADA, 30 AYA), not counting their passive bonuses of course. Unless the above is false, and Union Aura just replaces the 3 Aura icons.. KMST 1.2.454 - Resistance Hyper Skills, November Update - JoeTang - 2012-11-08 Baklava Wrote:game set & match My bad, I missed that. Its damage has been reduced to 1/4th. By far, the single biggest nerf by a long shot now. KMST 1.2.454 - Resistance Hyper Skills, November Update - Locked - 2012-11-08 JoeTang Wrote:My bad, I missed that. Its damage has been reduced to 1/4th. By far, the single biggest nerf by a long shot now. RIP Angelic Busty. KMST 1.2.454 - Resistance Hyper Skills, November Update - IllegallySane - 2012-11-08 Bribery Wrote:Cannoneer THAT RANGE
KMST 1.2.454 - Resistance Hyper Skills, November Update - Chilly - 2012-11-08 So BaMs are essentially invincible now if they TM between skills? Also, the second end of their Hyper (the fire) is big and distracting. Looks good for them though, expecting some better looking numbers. KMST 1.2.454 - Resistance Hyper Skills, November Update - Arrol - 2012-11-08 Locked Wrote:RIP Angelic Busty. Butwhat about their max damage capability? KMST 1.2.454 - Resistance Hyper Skills, November Update - HighOnMushrooms - 2012-11-08 JoeTang Wrote:It ignores Damage Reflect for the first 10% of Metamorphosis' duration. That's why it has a cooldown now, so you don't spam it every 20 seconds to be immune from Damage Reflect. Oh that's true, I read the description wrong :< Automata seems like a very cool addition to MS, hopefully the Tactic Selector system makes him interesting to play. KMST 1.2.454 - Resistance Hyper Skills, November Update - IllegallySane - 2012-11-08 HighOnMushrooms Wrote:Oh that's true, I read the description wrong :< For some reason I'm imagining his play-style to be similar to Hayato. KMST 1.2.454 - Resistance Hyper Skills, November Update - Jackie - 2012-11-08 So Battle Mage got a new Finishing Blow skill that looks like a giant hammer and it worked as I expected ! Sweet mother pomegranate ! ALMOST made me wanted to replay a new battle mage ![]() Nah, Imma stick to my Phantoms JoeTang Wrote:My bad, I missed that. Its damage has been reduced to 1/4th. By far, the single biggest nerf by a long shot now. Yes, I do agree. And most of their Passively Damage or Attack increase buff for skills are removed DIRECTLY So they can't randomly have mad ranges very easily now ![]() Because if you see, Angelic Burster 's very main bossing(cheating or should I call it Hacking? ) skill is Soul SeekerThey nerfed it into 2 balls only and lower chance of recharging, that's like breaking their wings off Their 2nd damage-sweeping skill is Soul Resonance, that gets a nerf too Their 3rd attacking skill is Primal Roar (That is REALLY Overpowered in Romeo and Juliet Party Quest because it literally hits two floors of monsters with massive damage) Well, for the 4th bossing skill named Trinity, they did nothing to it probably Angelic Burster will have to do the harder way out rather than the easy way out during bossing Trinity bossing rather than Soul Seeker at the corner like a coward bossing
KMST 1.2.454 - Resistance Hyper Skills, November Update - Link - 2012-11-08 So, I guess I'm the only one annoyed by the name "Automata," then. xd KMST 1.2.454 - Resistance Hyper Skills, November Update - Arrol - 2012-11-08 Link Wrote:So, I guess I'm the only one annoyed by the name "Automata," then. xd I guess names that doesn't sound like names must be the in thing for Nexon KR now. KMST 1.2.454 - Resistance Hyper Skills, November Update - Link - 2012-11-08 Arrol Wrote:I guess names that doesn't sound like names must be the in thing for Nexon KR now. No, it's not that. "Automata" is the plural form of "automaton." KMST 1.2.454 - Resistance Hyper Skills, November Update - Jackie - 2012-11-08 Link Wrote:So, I guess I'm the only one annoyed by the name "Automata," then. xd Nope, I am somehow a little annoyed by the name too Because in some old-fashioned Chinese trendy way of talking last time Mata actually means ASS .... I kept hearing this word when I watched some cartoons when I was younger and now whenever I heard someone pronounced 'Mata' , I kept thinking of Ass
KMST 1.2.454 - Resistance Hyper Skills, November Update - IllegallySane - 2012-11-08 Link Wrote:No, it's not that. "Automata" is the plural form of "automaton." Because it's apparently an android, and make players will be making them? The character being described as an automaton would be quite accurate, although the name implies it's going to be rather Steam Punkish since an automaton is a more primitive form of a robot. KMST 1.2.454 - Resistance Hyper Skills, November Update - Sephie - 2012-11-08 [video=youtube;UQHLqoxCRv8]http://www.youtube.com/watch?v=UQHLqoxCRv8[/video] Ok, Cannoneer and Demon Slayer are fucking ridiculous. Also, DF isn't even a problem anymore because DS's Om Nom Chomp thing gives them 50 DF on use with a 5 second cooldown. This means you can spam Impact and use the Chomp to restore your DF meaning there's no point to the normal attack anymore.
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