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KMST Balance Patch - Printable Version

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+--- Thread: KMST Balance Patch (/showthread.php?tid=20758)

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KMST Balance Patch - Hazzy - 2009-12-21

So after how many years since their release Gunslingers finally shot stuff at point blank? YES. >:O
I look forward to moar.


KMST Balance Patch - Baklava - 2009-12-21

IllegallySane Wrote:Wow. I filed two complains to Nexon America about 20-30 minutes ago and I come into seeing there's a balancing patch in kMS so soon? Heart

The Brawler/Infighter fixes shown so far are making me giddy for what else they will add. Improving Energy Charge's stance effect is great because 50% is mediocre in comparison with the warrior stances, and improving Barrage's range is always a nice thing. If they give a passive crit (increasing that crit damage if enemy is stunned), and fix Transform's annoying SSK and Drain delay problems, I'd love kMS forever. Blush

Transform's inability to use properly Backflip Kick and Drain are purely glitches of whoever codes GMS. They work fine in KMS.


KMST Balance Patch - FrozNlite - 2009-12-21

BombsAway Wrote:You do realise there are people who aren't level 200 right? YOU may have mobbing skills but no second job Fire Mage does, and that's where Fire Arrow is obtained. How can that be useless?

Same goes for explosion. I know most people max mist over explosion but for anyone that goes explosion first, they're no longer going to be screwed with a cruddy skill.

edit: read more of your post and you're coming at it from the BUY YOUR WAY THROUGH, YOUR SKILLS ARE USELESS standpoint which is silly. People who actually put the time in to train deserve to be able to train quickly and efficiently, and the new fire arrow allows that.

You DO realize that not everyone treats leeching like it's the plague like you do right? If anyone bothers playing an F/P anymore it's not hard to get from 30-70. So yes, it's useless. In fact, a Fire Arrow that hits 4 mobs is more effective than Explosion as a 3rd job training skill.

"For anyone who goes Explosion first." I've been contributing to F/P forums for 3 years now, ever since I was that level. Not only is the number of ArchMages sad due to their crappy skills, the number of F/Ps is even smaller, and beyond that, the 8 or so who went Explosion first an almost negligible amount. Plus, as I just said, a 10 base attack power difference on Explosion, while leaving the cast speed utter crap, is still overpowered by a Fire Arrow that hits 4 mobs.

Yeah, I know my platform from Lv. 200 means I appear biased or ignorant, but then again I've actually played my goddamn class through hellish times and really know what I'm talking about.

EDIT to your edit: Yeah, it's useful, but then again Poison Brace, like myself and other F/Ps have said, is already an amazing skill. An F/P Bracing DTs and clearing them 4 at a time with Fire Arrow on 4x trains obscenely faster than an F/P hitting 4 Samihos with Fire Demon on 4x.


KMST Balance Patch - Lozmaster - 2009-12-21

FrozNlite Wrote:You DO realize that not everyone treats leeching like it's the plague like you do right?

Don't bring up leeching, Tongue. And NO class should be designed to be "oh but you can leech it" anyway


KMST Balance Patch - Baklava - 2009-12-21

Hey guys, let's look at it this way okay?

KMS is balancing the classes based on how they perform on KMS, not on GMS.
So...yeah

Guys, stop talking. You all look f'ucking stupid


KMST Balance Patch - Turtally - 2009-12-21

2nd job F/Ps already train really well. I don't think this Fire Arrow adjustment was necessary.

Meh, we'll see how the balance plays out when they do the I/L rebalancing. Can't really say much about the two until both are finished.


KMST Balance Patch - Shidoshi - 2009-12-21

BombsAway Wrote:You do realise there are people who aren't level 200 right? YOU may have mobbing skills but no second job Fire Mage does, and that's where Fire Arrow is obtained. How can that be useless?

Same goes for explosion. I know most people max mist over explosion but for anyone that goes explosion first, they're no longer going to be screwed with a cruddy skill.

edit: read more of your post and you're coming at it from the BUY YOUR WAY THROUGH, YOUR SKILLS ARE USELESS standpoint which is silly. People who actually put the time in to train deserve to be able to train quickly and efficiently, and the new fire arrow allows that.

I went from level 30 -> 80 by only using fire arrow (until getting max level mist) and always racked exp above 20%/hour on 1x. How is that bad? Fire arrow is awesome if you know where to go.
I've never seen another F/P wizard do the same I did:
-Jr. grupins, jr. pepes, grupins, STD till 60
-60-70 on ghost pirates or windraiders xroads
-70-80 on dual ghost pirates

And that's totally doable, really nice exp.


KMST Balance Patch - Baklava - 2009-12-21

Turtally Wrote:2nd job F/Ps already train really well. I don't think this Fire Arrow adjustment was necessary.

Meh, we'll see how the balance plays out when they do the I/L rebalancing. Can't really say much about the two until both are finished.

LALALALALLALALALALALA NO THEY DON'T.
NOT ON KMS.

POISON ACCURACY REDUCTION, SINGLE TARGET ATTACKS ONLY.


quit talkin

FOR THE LAST TIME, THEY'RE BALANCING ON KMS PERFORMANCE. WHATEVER HAPPENS ON GMS DOESN'T MATTER.


KMST Balance Patch - Turtally - 2009-12-21

Baklava Wrote:LALALALALLALALALALALA NO THEY DON'T.
NOT ON KMS.

POISON ACCURACY REDUCTION, SINGLE TARGET ATTACKS ONLY.


quit talkin

FOR THE LAST TIME, THEY'RE BALANCING ON KMS PERFORMANCE. WHATEVER HAPPENS ON GMS DOESN'T MATTER.

I might not matter if GMS didn't just copy-pasta everything from KMS.


KMST Balance Patch - Sarah - 2009-12-21

FrozNlite Wrote:You DO realize that not everyone treats leeching like it's the plague like you do right? If anyone bothers playing an F/P anymore it's not hard to get from 30-70. So yes, it's useless. In fact, a Fire Arrow that hits 4 mobs is more effective than Explosion as a 3rd job training skill.

"For anyone who goes Explosion first." I've been contributing to F/P forums for 3 years now, ever since I was that level. Not only is the number of ArchMages sad due to their crappy skills, the number of F/Ps is even smaller, and beyond that, the 8 or so who went Explosion first an almost negligible amount. Plus, as I just said, a 10 base attack power difference on Explosion, while leaving the cast speed utter crap, is still overpowered by a Fire Arrow that hits 4 mobs.

Yeah, I know my platform from Lv. 200 means I appear biased or ignorant, but then again I've actually played my goddamn class through hellish times and really know what I'm talking about.

EDIT to your edit: Yeah, it's useful, but then again Poison Brace, like myself and other F/Ps have said, is already an amazing skill. An F/P Bracing DTs on 4x trains obscenely faster than an F/P hitting 4 Samihos with Fire Demon on 4x.

You do realise my husband is a 2.5 year old 150 F/P right? You've met him. We both struggled through the hellish times also. He maxed explosion first without any idea of how useful mist was, and I can tell you that having a better explosion would've made the trek to 120 a whole lot easier. Besides, the gap between mist and explosion shouldn't be so disgustingly wide. No skill should be completely useless. You should be able to choose whether you want to go explosion or mist and not suffer for making that choice. This helps bridge the gap a little.

It seems to me like you're just discrediting things that don't benefit you. That extra 3000 damage from amp would allow me to 1HKO skeles sometimes as a full-luk Arch Mage. How is that not useful? You just don't seem to be looking at it from the point of the aspiring adventurer.

Besides, you said it yourself. There aren't that many high level F/P's. Not even 4th job ones. That speaks volumes about how much they need to be changed.


KMST Balance Patch - KhainiWest - 2009-12-21

Shidoshi Wrote:I went from level 30 -> 80 by only using fire arrow (until getting max level mist) and always racked exp above 20%/hour on 2x. How is that bad? Fire arrow is awesome if you know where to go.
I've never seen another F/P wizard do the same I did:
-Jr. grupins, jr. pepes, grupins, STD till 60
-60-70 on ghost pirates or windraiders xroads
-70-80 on dual ghost pirates

And that's totally doable, really nice exp.

You know that is utter shit right? My aran never made less than 60% an hour on 2x, let alone my blaze wizard, dark knight or shadower before level 90..


KMST Balance Patch - Hazzy - 2009-12-21

Turtally Wrote:I might not matter if GMS didn't just copy-pasta everything from KMS.

kMS doesn't have + 100 wAtk pots, does it? What about PACs? What about NLC potions that make Ultimating cheap?
gMS has a lot of differences in class performance than kMS does. :|


KMST Balance Patch - IllegallySane - 2009-12-21

Baklava Wrote:Transform's inability to use properly Backflip Kick and Drain are purely glitches of whoever codes GMS. They work fine in KMS.

Is there a video for this? I can't believe unless I see someone transformed spamming Energy Drain or SSK when in SUUPA SAYAJIN form. The only videos I found on Youtube were 1 Energy Drain and then attacking, where the delay between Energy Drain and the next attack still felt like gMS's Transform delay.


KMST Balance Patch - Jellyflower - 2009-12-21

Is there news about the new magic formula yet? Old spectulation was that luk would add a bit to magic. And was it true that int used to add 0.8 to magic only, so maybe they might use that again.

Frankly I would like to see a target aim skill like Bullseye for archers, and maybe add the extra 10% crit as Kaidatan suggested. But yeah, not gonna happen. Archers have so many useless skills compared to other 4th job classes. Level 160 and you're pretty much done. Our summon is garbage (maybe not marksmen's), hamstring and blind are a wreck, and dragon's breath is not even necessary above level 1. I'm not hoping for buffs for archers, but more like changes to our skills or just replace them altogether. Maybe soul arrow will consume a bundle of arrows after and increase weapon attack, whoopie 4 att if that happens.


KMST Balance Patch - Shidoshi - 2009-12-21

DustBunny Wrote:You know that is utter shit right? My aran never made less than 60% an hour on 2x, let alone my blaze wizard, dark knight or shadower before level 90..

Sorry, it was 20%/hour on 1x


KMST Balance Patch - Turtally - 2009-12-21

Hazzy Wrote:kMS doesn't have + 100 wAtk pots, does it? What about PACs? What about NLC potions that make Ultimating cheap?
gMS has a lot of differences in class performance than kMS does. :|

You didn't get my point. GMS copies pretty much everything from KMS. If they get these updates, there are pretty good chances that GMS will get these too.

With 30-70 already being a joke in GMS, how will it fare after these updates?


KMST Balance Patch - Hazzy - 2009-12-21

Oh, I see what you mean. While these might work wonders in kMS, gMS is significantly different to the point that it could cause issues/make things worse?


KMST Balance Patch - Sarah - 2009-12-21

Turtally Wrote:You didn't get my point. GMS copies pretty much everything from KMS. If they get these updates, there are pretty good chances that GMS will get these too.

With 30-70 already being a joke in GMS, how will it fare after these updates?

You're right. Every moment in maple should be a struggle rather than enjoyable.


KMST Balance Patch - Greg - 2009-12-21

Arguing over a Fire Mage's THIRD JOB changes? Really?
 hur
Why not just be thankful that they made things a little bit easier? Not that 3rd job F/P life was hard to begin with.


KMST Balance Patch - Turtally - 2009-12-21

BombsAway Wrote:You're right. Every moment in maple should be a struggle rather than enjoyable.

Oh, of course. They'll just sprinkle little bits of enjoyability and make the rest full of crap in comparison.

That way, it balances out! How ingenious!