Is there a level limit for the profession skill levels? For example, do you have to be lvl120 before you can get a level 10 profession or does it not matter at all?
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Is there a level limit for the profession skill levels? For example, do you have to be lvl120 before you can get a level 10 profession or does it not matter at all?
Doesn't matter. Level of profession is based on how much you use it.
If I'm reading this right, you can combine any 2 of the same eguip for a hidden pot one correct?
Yes, you can combine any two of the same equipment to have a chance in getting an unidentified one.
Warning, as the original stats on the equipment will not be transfered to the product.
When combining two of the same equipment with both having potential, the product will always be unidentified.
Basically, a non-NX buyer's cubing method.
I haven't gotten the chance to try this, nor will I probably ever, but I think, if you combine two Immortal Pharaoh belts without attack (as in, lost some stats through Chaos Scrolling) it will reset back to its clean stats (stats are random of course, but it's based on its clean stats), giving you another chance to Chaos. That's pretty much the best use I can think of for combining equips (besides leveling the Alchemist skill, it's pretty great exp for Alchemy, and getting potential on some equips)
Does the level of the character matter at all, or is it just the level of your profession?
Nope, just the level of the profession.
So far, using Old Wisconsins, I've gotten 7/30 Potted, 2 of those 7 were epic on reveal, 3 of those 7 were 3 lined, none were epic and 3 lined.
I might be able to do it, as soon as I find a proxy to patch kMST. It's relatively easier to get money there, and it only takes 1 alchemist rock to combine two equips under 30, and at 5k each, it's only 500k.
Basically, I'll buy Old Wisconsins and combine them until 100 rocks have been expended. If a combination doesn't result in a potential Wisconsin, I'll combine that one with the next one, if it does, I'll buy an extra wisconsin for every potential one. Then I'll combine the potentialed ones.
Had to reduce trials to 50 because of fatigue, the first 50 trials are unpotted combinations, and of those 50, 11 came out with potential, 1 epic, 10 rare, all 2 lined. Judging by this and the 30 Wisconsins I did earlier, I think the chance of getting a potential item is about 20%~25%.
The last ten combinations are combining those 11 with potentials together, and they are guaranteed to come out with potential. Of those ten trials, 1 came out Rare, 3 Lined and 1 came out Epic, 2 Lined. The one that came out epic was a combination of the 3 lined and one of the other ones. I later combined two rare, 3 lined old wisconsins and got a Rare, 2 Lined one, so I don't think there's any relationship between the lines and rank of the combined items and the produced item.
I basically assigned each hat an ID based on it's position in my inventory, however, if a hat came out without potential, I gave it the next number, for example, Hat 1 and Hat 2 combined and the result was without potential, so I called that Hat 3, and the next hat in my inventory became Hat 4. If the hat did come out with potential, I gave it an ID above 100 and removed it from the combinations.
Results